JorbitTheEarth
JorbitTheEarth
  • Видео 7
  • Просмотров 130 197
The Perfect Battle Theme
Who doesn't love a good tune
It's always cool when the music matches the gameplay and especially during fights, it can do a lot to make the situation feel more exciting. Here I talk about some of my favourite examples of this.
Check out Alex Moukala if you're interested:
www.youtube.com/@AlexMoukalaMusic
Timestamps:
0:00 Persona 5
1:46 Devil May Cry 5
4:08 Mario Kart 8
4:49 Street Fighter 6
8:10 JRPGs
9:25 Xenoblade Chronicles
Thanks for Watching :)
I have a Twitter: JorbitTheEarth
Songs used in order:
Sunset Bridge | Persona 5
Composer: Shoji Meguro, Atlus Sound Team
Atlus Co., Ltd
Battle Theme 2 | Tales of Arise
Composer: Motoi Sakuraba,
Bandai Namco Entertainment Inc.
Devil Trigger | Devil ...
Просмотров: 1 497

Видео

Thank You, Xenoblade Chronicles
Просмотров 1,3 тыс.Год назад
These really have been the Xenoblade chronicles. Now that the series is at a good stopping point, I figured it was good time to put out some of my thoughts. Xenoblade has been my favourite series for as long as I can remember so saying it means a lot to me is a bit of an understatement. Because of this I kind of struggled in terms of what to say for this video but hopefully the message got acro...
How Future Redeemed Fixed Xenoblade 3's Biggest Problem
Просмотров 17 тыс.Год назад
Can we talk about how it took 2 main games and a side story for them to properly bring back the collectopedia??? Xenoblade 3's world felt like it was missing something but it's DLC story added a system that makes the world really fun to explore. Thanks for watching :) I have a twitter - JorbitTheEarth tags: #xenobladechronicles3 #futureredeemed #nintendo #xenoblade #shulk
Xenoblade 3: Future Redeemed Art Comparison!
Просмотров 54 тыс.Год назад
DOUBLE SPINNING EDGE DOUBLE SPINNING EDGE DOUBLE SPINNING EDGE DOUBLE SPINNING EDGE DOUBLE SPINNI- There's a lot of cool new art animations with similarities to their old versions. I compare all of the ones I could find. I made this video a little quick so if I missed any that you noticed let me know I'd be happy to see them :) . Thanks for watching! Timestamps: Matthew - 0:24 A - 1:49 Nikol - ...
The Best Designed World in All of JRPGs
Просмотров 36 тыс.Год назад
Rotbart please come home :'( Xenoblade games have a habit of putting you next to enemies that you have no chance of beating. But why do they do this? Thanks for Watching! I have a Twitter - JorbitTheEarth Tags: #xenobladechronicles #xenobladechronicles3 #shulk #futureredeemed #nintendo #gamedesign
Xenoblade Chronicles 3: Future Redeemed REACTION!
Просмотров 2,1 тыс.Год назад
Well that just happened *laugh track* This was absolutely insane I'm glad I could react to it and do a quick analysis. Will definitely talk about it more when it drops :) Thanks for watching! I have a Twitter - JorbitTheEarth Tags: #xenobladechronicles3 #nintendo #dlc #shulk #rexrex #futureredeemed
Secret References in Xenoblade Chronicles 3 (Animation Comparison)
Просмотров 18 тыс.Год назад
I really wish you could play as the heroes. Man. I noticed some of the hero characters arts have the same animations as arts from the other games. Because you can't play as the heroes, it can be easy to miss their individual animations, especially with a crowded 7 member party. I found the best way to see the animations clearly was in the new gauntlet mode so I went in and tried to find all the...

Комментарии

  • @krissjames7276
    @krissjames7276 13 дней назад

    Unique Monsters are such a great idea in general, and the vast majority of my most memorable Xenoblade fights have been against various Unique Monsters I fought while underleveled.

  • @danknados
    @danknados 17 дней назад

    I think the reason for these higher level monsters to exist is so that the player has a reason to go back and explore those past areas. (Other than side quests that is). It could also be so that the player could level up, like in 3, there's an area in the cadensia region filled to the brim with lvl 90-100 monsters which removes your access to the ouroboros powers in order to make you fight more tactically.

  • @danknados
    @danknados Месяц назад

    This makes me wish that electric gutbuster was implemented into fr shulk's kit. Man I love that move.

  • @dekuramzie04
    @dekuramzie04 Месяц назад

    I love how in every Xenoblade the enemy levels are not steadily increasing but you can actually find endgame content in every area

  • @Darkseid3r
    @Darkseid3r Месяц назад

    The best part is during the slit edge gale slash portion you can hear rex go (gotta lay down for a sec) never change rex. Never stop gaining all the aggro

  • @iskandaraslar-pf3iv
    @iskandaraslar-pf3iv Месяц назад

    Immovable gonzalez

  • @ligeringspirit1133
    @ligeringspirit1133 Месяц назад

    I didnt think noah as bland protagonist we cannot blame him because he has been born as a soldier afterall in this His personality is pretty much the same to yu narukami inside persona 4 they look bland at first but in the later chapter he show how he is the best MC for xenoblade because how much life for him as a character in the story Sometime i cry to when show his alter ego backstory N blud just solo moebius thousand times and become broken as a character

  • @LittleAl016
    @LittleAl016 Месяц назад

    The Comet Punch thing definitely makes sense, considering.

  • @mectainea5575
    @mectainea5575 2 месяца назад

    While the FR system is great for FR itself, I don’t think it would work with how base XC3 is designed without tweaks to the system or tweaking the levelling system for the non dlc and dlc classes in the game. However it definitely could be implemented as a nice way of powering up the casts ouroboros forms (perhaps even reward players with additional traversal options with the ouroboros form to make navigating the world feel less daunting) but the system would have to be somewhat simplified a bit to accommodate the games larger worlds.

  • @ilexontrooper9688
    @ilexontrooper9688 2 месяца назад

    Had no idea Matthew had many similar if not identical arts to the martial arts class! Thats a really cool detail!!

  • @TheJeminiteLaw
    @TheJeminiteLaw 2 месяца назад

    I saw on Twitter, I don’t remember where though unfortunately, but someone mentioned that Rex’s regular attack animations in FR has the same animations as Mòrag in 2, since they both wield dual swords

  • @ligeringspirit1133
    @ligeringspirit1133 2 месяца назад

    When i play xenoblade i always has a 1 thing that makes me mad when playing the main story certain area and character are not playable Example in xenoblade 3 has that concept of heroes in main story later 2 of the heroes died and after that those dumbarse is not playable in whole entire campaign the only way for them to unlock them again is by playing new game plus like fxk dude

  • @thepixelman4776
    @thepixelman4776 2 месяца назад

    Aww Miyabi does a version of Butterfly Blade like Mio; that’s cute.😊

  • @justintait9267
    @justintait9267 2 месяца назад

    Really cool stuff

  • @matfhju
    @matfhju 2 месяца назад

    Also it is hellerius when you are beeing swarmed by enemies, you are in baad shape, but you are mannaging. Now there is only 2 enemies left youre whole party are back to full health and the enemies are just a few attacs from defeat. Then you will know our names start playing. You turn arround TERATORIAL ROTBART swipes youre whole party in 1 hitt🤣🤣🤣🤣🤣

  • @Xenofan6471
    @Xenofan6471 2 месяца назад

    Wait a sec so your telling me that Melia's attacks looks like Melia's attacks from Xenoblade Chronicles 1 ?! I would never have believed it !

  • @Kaineplush
    @Kaineplush 2 месяца назад

    When it comes to video game music i can only recommend the NieR music, it was especially made to tell a story and bring the player closer to the feelings the game wan'ts to give, definitely worth checking out!

  • @ima143
    @ima143 2 месяца назад

    What's the name of the first song? It's really familiar but i can't remember where i heard it

  • @chackle5002
    @chackle5002 3 месяца назад

    JeeZ, its still blew my mind i just found your channel by happen chance.

  • @chackle5002
    @chackle5002 3 месяца назад

    WHAT THE HELL????? YOUR VIDEOS WERE IN MY RECOMENDED FOR A WHILE AND I NEVER KNEW IT WAS YOU!!!!! I NEVER EVEN KNEW YOU MADE VIDEOS!!!!

    • @JorbitTheEarth
      @JorbitTheEarth 3 месяца назад

      LOL I should’ve brought it up whoops

  • @CopelandPlays
    @CopelandPlays 3 месяца назад

    Xenoblade x actually introduced fields skills but they didn’t block parts of the world they just blocked loot.

  • @colwo4565
    @colwo4565 3 месяца назад

    Nice job with your video your editing skills are great. id like add on to your list and mention a few songs that I think are amazing. I think fighting spirt(dragon quest 7) is a goofy but still climatic battle theme. It fits perfect with akari toriyamas art style pretty well. the mini boss and boss theme of smt 4 are crazy exciting. The way it hypes you up but also puts dread into your body is brilliant. Smt strange journeys battle theme is also great because it starts when you actually engage with the enemy. It starts off slow and quiet while your making your decision to fight or run. But when you attack that’s when the music really begins and you start regretting your decision. This is why it’s perfect at conveying the fear of the unknown. Digital devil saga and smt nocturne also have great theme. And lastly the whole guilty gear strive soundtrack is great. It tells the story of the characters while being fire to listen to. Amazing video keep up the good work.

    • @JorbitTheEarth
      @JorbitTheEarth 3 месяца назад

      I’ve been meaning to play SMT for so long now I’ll definitely have to check it out. Thanks for checking the video out!

  • @TheCayDawg
    @TheCayDawg 3 месяца назад

    W video for real! VGM is a big part of my life and I'm a music teacher irl so it's always nice to see an appreciation video of one of my passions! It's nice that you brought up intros to battle themes since I feel like that's an aspect that gets overlooked.

    • @JorbitTheEarth
      @JorbitTheEarth 3 месяца назад

      Totally music adds so much to a game. Glad you enjoyed the video!

  • @evotheevolutions
    @evotheevolutions 3 месяца назад

    man my favorite part of you will know our names is that someone put a kazoo cover right as the beat hits and it's so climactic and funny at the same time.

  • @JustJulyo
    @JustJulyo 3 месяца назад

    Xenoblade music just hits differently

  • @roldyplayz4002
    @roldyplayz4002 3 месяца назад

    Fire video, but a side note for the Mario kart section, whenever your in first place, a percussion beat starts playing in the background, it’s subtle but fire once you catch it!

    • @JorbitTheEarth
      @JorbitTheEarth 3 месяца назад

      Just checked this out so sick! I never noticed that

  • @jayguthrie262
    @jayguthrie262 3 месяца назад

    Will never forget the FEAR entering Guar Plain for the first time and 20 seconds in hearing You Will Know Our Names as fucking ROTBART is running at me

    • @JorbitTheEarth
      @JorbitTheEarth 3 месяца назад

      It's a xenoblade classic at this point lol

  • @bariken6662
    @bariken6662 3 месяца назад

    I can’t appreciate you more that you mentioned SF6 music! They are kinda overlooked because of the absence of the iconic traditional themes. France stage theme is the best theme! 日本のファンより

  • @MrLuigiBean1
    @MrLuigiBean1 3 месяца назад

    Awesome video, really appreciated your insights!

  • @NX_TV
    @NX_TV 3 месяца назад

    Future Redeemed is the actual GOTY of 2023. Exploration is soooo smoth thanks to all these enhancements. This gameplay loop is just perfect.

  • @marche800
    @marche800 3 месяца назад

    Shulk's Talent Art becoming a mash up of Blossom Dance and Monado Buster is so inspired.

  • @elaina4547
    @elaina4547 3 месяца назад

    You make some excellent points Leon from fortn, thank you for the video

    • @JorbitTheEarth
      @JorbitTheEarth 3 месяца назад

      I genuinely forgot that was my street fighter name until right now

  • @murlocanonyme6455
    @murlocanonyme6455 3 месяца назад

    Wow, I actually think a lot about this subject so I didn't really learn anything, but because I think a lot about it I know how hard it is to put your thought in words on this subject, expecially covering this much in only 15 minutes, which is kinda short, well done. And it's always good to hear someone talking about a subject that I love. I would have 1 points to add and one soundtrack to talk about, this will be kinda long and I'm not a native english speaker so sorry if it's hard to read. My first point is especially true for fighting games : Fighting games are not "narrative games", but each fight have to tell a story, and music helps a lot in that matter, take SF2 for example, dev had limited memory at the time, and they had to tell as much thing as possible only using visuals and audios arts, resulting in themes like chun, guile, gief or vega where you can tell character's country after a few notes. The soundtrack I want to talk about is Guilty Gear and more specifically the last entry : Strive. I listened its soundtrack a lot and I started to realize that most songs share a common 40s (approximately) pattern, for example it can be a 40s intro, then 40s verse, then 20s chorus+20s instrumental then 40s 2nd verse etc.... (I mean the song can be broken down into around 40s segments that works on their owns) and in those songs the only part that don't follow this pattern is the final part, which is barely possible to hear in an actual match because it happens too late. After realizing this, I watched a lot of my or pros matchs and I realized that most of the time, 40s is a time when the matchs changes state : If one player is destroying the other, it is the total duration of the match, if the match is a bit slower, 40s is the duration of a round, and if the match is really slow, 40s is the moment when players start to stop testing each other and begin the actual fight. What I mean is that the songs have the same effect as a dynamic soundtrack without being one, which in my opinion is even more impressive than dynamic themes, now remember about the final part that is never heared in match : the begining of the song is an actual battle theme whereas the final part is not, and that's why those part are really differents from the rest of the songs : they don't have the same role. To me, this is made possible because the composer Daisuke Ishiwatari is not only the composer but also the creator and director of the game, he knows the game and how to play it because he makes it, hence he can adapt the soundtrack to the game better than anyone else. Thanks if you read that, and good luck for your next works, amazing content.

    • @JorbitTheEarth
      @JorbitTheEarth 3 месяца назад

      I was originally going to talk about strive for similar reasons actually! The music is great but it can take a while to get to the big moments which ends up working pretty well in game. Thanks for watching!

  • @xaviertoday
    @xaviertoday 3 месяца назад

    another jorbittheearth classic

  • @kotenok116
    @kotenok116 3 месяца назад

    10:47 Homer!!?? (Nice video :3)

    • @JorbitTheEarth
      @JorbitTheEarth 3 месяца назад

      I hope homer comes back in the next game. Thanks for watching!

  • @bamboozled4912
    @bamboozled4912 3 месяца назад

    holy hell. new content !!!!!

    • @bamboozled4912
      @bamboozled4912 3 месяца назад

      13:52 That topple-Launch-Smash was clean!!!

    • @JorbitTheEarth
      @JorbitTheEarth 3 месяца назад

      @@bamboozled4912 Thank you! 😎

  • @whisker163
    @whisker163 3 месяца назад

    holy shit new jorbittheearth video holy shit

  • @johnj.hillyerv940
    @johnj.hillyerv940 4 месяца назад

    A lot of the environments from the games reminds me of Pandora from Jameson Cameron Avatar

  • @Th3RazieI
    @Th3RazieI 5 месяцев назад

    I mean, makes sense that the Ghondor our Base Game Party met, had over generations learned the Upper Cut from Matthew

  • @noahbutno505
    @noahbutno505 5 месяцев назад

    2:38 Ethel?

  • @brandonwithnell612
    @brandonwithnell612 5 месяцев назад

    i think the reason xenoblade 3 used a differnt enemy instead of rotbart was becuase they knew he was so iconic and was saving his baby form for the expansion, still kept his brother immovable gonzalos though. its funny how the giant monkes have become a xenoblade staple

  • @Skystarry75
    @Skystarry75 5 месяцев назад

    The feeling of walking into an area, seeing the level of the monsters and just turning around because "That looks like a bad idea" is surprisingly great. There's just the faint adrenaline rush as you realize you were about to walk straight into a bloodbath, and a certain degree of relief after you escape it. The first game even gives this gem of a tip- Running away is a valid tactic

  • @Santisima_Trinidad
    @Santisima_Trinidad 6 месяцев назад

    The AP system feels like a greatly expanded version of the nopon coin system for classes in the base game. The major difference being the depth (which works great with 6 classes, a lot worse with 20 per character) and the fact you can't just grind them up by killing the same enemy group over and over. Honestly, i think thats great. Whilst, again, i don't think the full system would work in the base game due to just having way more classes, being able to grab levels on your classes by exploring was the major driver for much of my exploration in Xenoblade 3, and making it so fighting every enemy type, collecting all the various items, intwracting with all the pieces jn the world, and killing the various unique monsters all worked towards getting you levels on all your classes could add a lot to the exploration.

  • @oneish7454
    @oneish7454 6 месяцев назад

    Monolith Soft has always been pretty smart about reusing animations in creative ways.

  • @derbear3403
    @derbear3403 6 месяцев назад

    I think Rex's Cross Blaze art is likely inspired from Morag's Blaze art with Bridghids weapon. Not only both names involving "blaze" in their name. Both animations follow a similar motion, starting with arms crossed and above the shoulders. attacking swinging crossing their weaopns ending with each arm on their respective side and hands by the waist/hip

  • @Xenokhaos
    @Xenokhaos 6 месяцев назад

    Having a reason to kill and collect every single thing on the map is something that I really liked

  • @Lugge1999
    @Lugge1999 6 месяцев назад

    That's Dunban over there!

  • @Sawtje2
    @Sawtje2 6 месяцев назад

    Funny how people mention how XC3's open world is ''empty''.. when there's so much activity and wildlife to be seen. You want a TRUE empty open world game? Look no further than Zelda Breath of the Wild.

  • @calamitaswrath6965
    @calamitaswrath6965 7 месяцев назад

    The end of FR Shulk's animation for Monado Armour is also similar to the pose that Dunban uses when activating an aura - not sure if it's a specific one, or in general.