Shoutout to the Rogue Archetype giving you access to Strong Arm from level 4, which combos with Hurl at the Horizon nicely for a total of 25ft thrown or even more on an already thrown weapon.
The vibe I get from Exemplar is a similar vibe I get from Commander & Guardian (the new classes from the Battlecry Playtest): It's fairly similar to a 4th Edition D&D character. Exemplar feels similar to the way martial characters in 4e had a lot of pseudo-magical abilities they could activate. The cinematic martial nature of the Exemplar feels like the extended abilities of old martials.
My build is weapon (broadspear - Noble Branch), Scar of the Survivor (heal self), Victor's Wreath (cure allies), Radiant (heal allies + diplomacy). I've got plenty of skill bubbles + Investigator (legendary perception + useful skills and abilities). My GM intentionally sets difficulty checks to encourage broad skill building instead of super narrow focus so that everyone has options both in and out of combat.
I think it's a really cool option for a build like yours! I'm more excited about Scar of the Survivor and The Radiant as options for healing on an exemplar, but this seems great for a dedication. I think you can store like 9 or 11 elixirs in the horn, so you can probably get some great use out of it!
I *mostly* play, but I do GM a bit. I'm running the beginner box for some newbies right now, and I GM'd a full campaign over the summer. I played quite a bit of D&D 5e before switching to pf2e as my primary system.
There are many ways to play a team game and bonk is not a bad style nor does playing one make you a bad player. Going all in on damage/athletics while trusting your team to keep you up is team work as well. Hell, the dumb muscle that tries at stuff he isn't good with and fails is a popular trope for a reason. The key is communication with the table. Talk about the style of play and whether such a build would be contributive to the team's success.
If all you are built for is "go bonk," I actively think that you have built a bad character, especially for something like Pathfinder Society play where skill checks are incredibly important to progressing. If your character brings nothing to the table for skill challenges and roleplay sessions, your character is actively dragging down the party. There are SO MANY ways to make yourself a better team member, and ignoring those things is building a selfish character in a vacuum that makes you a bad ally. Check out Mathfinder's recent "bad optimization advice" video if you want more analysis of what I'm talking about here.
@ThrabenU_Gaming of course I completely disagree with such a dismissive view as explained above but I find questionable the accusations of selfishness and being a bad person for leaning into regular tropes. I think you are taking things a tad too far. Besides, Faster death of the beings trying to end your team, breaking open doors, grappling, carrying members to safety, distracting the boss by being the main threat, reaching far distance and pulling characters, pushing enemies, blocking doors, failing skill checks spectacularly after boasting, etc... teamwork.
@@ThrabenU_Gaming thanks for the moral judgment of character for how i play a dice game, exactly the type of behavior we need more of on the tabletop rpg comunity
Shoutout to the Rogue Archetype giving you access to Strong Arm from level 4, which combos with Hurl at the Horizon nicely for a total of 25ft thrown or even more on an already thrown weapon.
The vibe I get from Exemplar is a similar vibe I get from Commander & Guardian (the new classes from the Battlecry Playtest):
It's fairly similar to a 4th Edition D&D character. Exemplar feels similar to the way martial characters in 4e had a lot of pseudo-magical abilities they could activate. The cinematic martial nature of the Exemplar feels like the extended abilities of old martials.
My build is weapon (broadspear - Noble Branch), Scar of the Survivor (heal self), Victor's Wreath (cure allies), Radiant (heal allies + diplomacy). I've got plenty of skill bubbles + Investigator (legendary perception + useful skills and abilities). My GM intentionally sets difficulty checks to encourage broad skill building instead of super narrow focus so that everyone has options both in and out of combat.
Really good video! Just earned you a new subscriber ;)
Welcome to the channel!
Nice video.
Opinion on the Horn of Plenty?
I'm interested on building an alchemist with the exemplar dedication to grab that ikon.
I think it's a really cool option for a build like yours! I'm more excited about Scar of the Survivor and The Radiant as options for healing on an exemplar, but this seems great for a dedication. I think you can store like 9 or 11 elixirs in the horn, so you can probably get some great use out of it!
Phil, out curiosity, do you only play or do you gm as well? Any other favorite rpgs?
I *mostly* play, but I do GM a bit. I'm running the beginner box for some newbies right now, and I GM'd a full campaign over the summer. I played quite a bit of D&D 5e before switching to pf2e as my primary system.
Exemplary video
I see what you did there...
Hot take; you can be the main character if you want to, lul
There are many ways to play a team game and bonk is not a bad style nor does playing one make you a bad player. Going all in on damage/athletics while trusting your team to keep you up is team work as well. Hell, the dumb muscle that tries at stuff he isn't good with and fails is a popular trope for a reason. The key is communication with the table. Talk about the style of play and whether such a build would be contributive to the team's success.
If all you are built for is "go bonk," I actively think that you have built a bad character, especially for something like Pathfinder Society play where skill checks are incredibly important to progressing. If your character brings nothing to the table for skill challenges and roleplay sessions, your character is actively dragging down the party. There are SO MANY ways to make yourself a better team member, and ignoring those things is building a selfish character in a vacuum that makes you a bad ally. Check out Mathfinder's recent "bad optimization advice" video if you want more analysis of what I'm talking about here.
@ThrabenU_Gaming of course I completely disagree with such a dismissive view as explained above but I find questionable the accusations of selfishness and being a bad person for leaning into regular tropes. I think you are taking things a tad too far. Besides, Faster death of the beings trying to end your team, breaking open doors, grappling, carrying members to safety, distracting the boss by being the main threat, reaching far distance and pulling characters, pushing enemies, blocking doors, failing skill checks spectacularly after boasting, etc... teamwork.
@@ThrabenU_Gaming thanks for the moral judgment of character for how i play a dice game, exactly the type of behavior we need more of on the tabletop rpg comunity