- Видео 10
- Просмотров 26 185
ThrabenU_Gaming
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Добавлен 11 сен 2024
This is my secondary RUclips channel, which I'm going to use to occasionally post gaming videos that don't fit on my primary Magic: the Gathering channel for analytics reasons. I'm going to start using this channel for Pathfinder 2e (PF2E) content.
MAKING A BUSTED MYTHIC CHARACTER! My Character for the PF2E Creator One-Shot
Pathfinder 2e creators ThrabenU, Psi Prime Productions, Mathfinder, and Swingripper will be teaming up for a holiday one shot using Mythic Rules as well as Ancestry Paragon Rules! I've built a busted Animist, Ebb Scrouge, for the occasion. Here's how I built a busted Mythic Animist!
0:00 Intro
1:27 Why this build
3:57 Overview
7:50 Background and stats
12:34 Class features
18:40 Mythic features
24:57 Feats and items
29:57 Conclusion
Swingripper's channel: www.youtube.com/@SwingRipper
Mathfinder's channel: www.youtube.com/@Mathfinder-aaa
Psi Pride Production's channel: www.youtube.com/@PsiPrimeProductions1
0:00 Intro
1:27 Why this build
3:57 Overview
7:50 Background and stats
12:34 Class features
18:40 Mythic features
24:57 Feats and items
29:57 Conclusion
Swingripper's channel: www.youtube.com/@SwingRipper
Mathfinder's channel: www.youtube.com/@Mathfinder-aaa
Psi Pride Production's channel: www.youtube.com/@PsiPrimeProductions1
Просмотров: 596
Видео
IS THE EXEMPLAR DEDICATION BREAKING PF2E? Evaluating "Broken" Features
Просмотров 1,4 тыс.14 дней назад
The Pathfinder 2e (pf2e) is a great game, but are there broken features that are too overpowered? Will the Exemplar Archetype or Exemplar Dedication make marshals too strong? Will the Razmiran Priest Dedication giving out Temporary HP break your encounters? I attempt to show how to properly evaluation whether a new feature is busted, broken, or even in the ballpark of considering for errata. Le...
SNEAK PEAK AT NEW ARCHETYPES! Rivethun Archetypes (Lost Omens: Divine Mysteries PF2E)
Просмотров 1,6 тыс.Месяц назад
Lost Omens: Divine Mysteries is releasing next week, and Paizon has gifted me an early copy to make some content! Here's a sneak peak at some of the new archetypes from the book, the Rivethun Emissary, Rivethun Invoker, and Rivethun Involutionist. If you want to select the best archetype or most power archetype for your character, consider these! Rivethun is a powerful school of belief with str...
I Played the Animist for 24 Hours- Here's What I Learned
Просмотров 2,4 тыс.Месяц назад
The Pathfinder 2e (pf2e) Animist is a powerful class, and this video will show you what you need to make the best Animist build and serve as your Animist guide. These top Animist tips will help you select apparitions, feats, and skills. Let's learn how to play the Animist in pf2e! Some of these tips in this advanced Animist guide might even make the Animist seem like the best class in Pathfinde...
An ADVANCED Exemplar Guide- Pathfinder 2e
Просмотров 1,9 тыс.Месяц назад
The Pathfinder 2e (pf2e) Exemplar is a powerful class, and this video will show you what you need to make the best Exemplar build and serve as your Exemplar guide. These top Exemplar tips will help you select ikons, feats, and skills. Let's learn how to play the Exemplar in pf2e! Some of these tips in this advanced Exemplar guide might even make the Exemplar seem like the best class in Pathfind...
DIRGE OF DOOM IS A TRAP! A Guide to Bard Composition Cantrips (Pathfinder 2e / pf2e)
Просмотров 2,1 тыс.2 месяца назад
Dirge of Doom is one of the best Pathfinder 2e / pf2e Bard Feats, right? Wrong! The "best Bard feat" is actually a trap that might make your character worse. If you're looking to make the best Bard build, check out this Bard guide on Composition Cantrips for some tips! Let's learn about Pathfinder 2e Bards and the Bard cantrips! 0:00 Intro 6:34 Strike 1- Range 20:30 Strike 2- Frightened 25:55 S...
The Math of Tanking- A Guide to Healing and Staying Alive (Pathfinder 2e)
Просмотров 3,2 тыс.2 месяца назад
Pathfinder 2e can be a difficult game. If you want a powerful build, an overpowered character, or the best build for your class, then you probably need to understand how the math of the system works. How does pf2e healing stack up to monster damage? How do you mitigate damage? How good are Heal, Soothe, and Protector Tree? How does Battle Medicine hold up compared to better options? This is a g...
An ADVANCED Guide to the Cleric- Pathfinder 2e
Просмотров 3,2 тыс.2 месяца назад
The Pathfinder 2e (pf2e) Cleric is a powerful class, and this video will show you what you need to make the best Cleric build and serve as your Cleric guide. These top Cleric tips will help you select implements, feats, and skills. Let's learn how to play the Cleric in pf2e! Some of these tips in this advanced Cleric guide might even make the Cleric seem like the best class in Pathfinder Second...
Optimizing Low Level Pathfinder 2e Characters- A Guide for Pathfinder Society Games
Просмотров 3,7 тыс.2 месяца назад
Are you looking to build the best Pathfinder 2e / PF2E character? Are you looking for a guide to optimize your character or build for Pathfinder Society / PFS games? This video will help you make a strong character or even the best character of any class! 0:00 Introduction 3:28 Expectations 6:00 Successful Characters 9:00 Skills 19:42 Resources 27:10 Combat 34:47 Flexibility 38:10 Practical Exa...
An ADVANCED Thaumaturge Guide- Pathfinder 2e
Просмотров 6 тыс.3 месяца назад
The Pathfinder 2e (pf2e) Thaumaturge is a powerful class, and this video will show you what you need to make the best Thaumaturge build and serve as your Thaumaturge guide. These top Thaumaturge tips will help you select implements, feats, and skills. Let's learn how to play the Thaumaturge in pf2e! Some of these tips in this advanced Thaumaturge guide might even make the Thaumaturge seem like ...
Society would make sense for Scrooge. He knows how to get money.
Correction: if they crit fail they only get stopped for one round, then they're just slowed.
I'm going to be the stick in the mud here. 1. It is rare, just don't allow it if you think it will either unbalance your table, or it lessens the fun, or just doesn't fit. Especially if you are running a homebrew setting, and it's a more gritty, characters aren't particularly special, then there is no reason for them to have the essence of god hood in them. 2. The term "fun" is subjective, as different players have fun in different ways, especially at a balanced table. My table is 2 players who like balanced play, 1 min- maxer numbers guy, and 3 "social" players (in that they are there for the play experience but rarely fully understand what their character can do) who spend as much time on their phones as i in the game.
If you think Flow of War is good, you should check out Horn of Plenty at level 8. 25gold common formula, craft magical item feat, and expert crafting lets you get 2 potions of quickness daily for free. 1 action hastes yourself, 1 action hastes your friend, for 10 rounds.
Seven word comment. RUclips algorithm rules. Visibility.
Mirror image, not blur.
I'm excited for the session :D good luck keeping everyone alive!
I was thinking about the Out of Combat healing. Is Custodian really that good anymore? In the release version it limits you to hitting people for 1 pulse/10 min, since it makes them immune afterwards.
Does not receiving additional healing from CASTINGS of the spell for 10 minutes. They can keep getting healed from the sustaining.
@ThrabenU_Gaming oh. I guess that makes sense. I've been playing an animist for a bit and was thinking about what to do with the "nerfs" to the spell lol
Super cool, been playing a animate dead pc and have always wonder if there where ways to sustain spells for "free". Very cool build
Also cool that the buils works without mythic
wouldn't you lose the currently sustaining focus spell when using circle of spirits? Or once you cast it you can sustain it even if you don't have the focus spell anymore?
This is what I thought too. I am not sure anymore.
Nope! It's a little weird, but this is above board and intended in design.
Nope! It's a little weird, but this is above board and intended in design.
Oohhh I did not notice the rasmirin priest dedication, time to buff monsters even more! (only half joking) Nice build! Godspeed on a character that loves to Step is so cool! I am terrified of the Diadem, maybe prep a Sure Strike to *really* make me suffer I also think that a Shadow Signet to hit a variety of defenses can really boost that tactic to the moon, but may make you more one trick You can see all the other event related stuff in this link! ruclips.net/p/PLEzLyvqYkDe-xX6SCvlcYzM6kH1YlmdqR
Love seeing more build videos, specially mechanically strong ones! I got a bit confused about the sustaining spells part a little bit though, Liturgist states that you can only sustain apparition spells or vessel spells, which, from my understanding, the mythic one, Diadem of Divine Radiance, is none. So how is your build helping you sustain that specifically? Anyways, I'm all for more build videos!
It doesn't for that one specifically.
The problem is that "Dancing invocation" requires the "Step" action so you cannot use Elf step and sustain the focus spells because the step in Elf step is a subordinate action
came down to the comment section to find this exact comment
The GM for this event here: nope The 9th level feature just says "When you Step" not "When you take the Step Action" by RAW this works Something like the monster Push ability requires the previous action to be Strike. Furious Grab from Barbarian has a similar requirement of needing to have succeeded with a Strike as your previous action Barbarian's rage boosts the damage of all Strikes, it would be nonsensical to say Rage can't apply during Swipe, but interpreting Strike as the action name in Rage's description does just that. Nothing in the description of that feature calls out how the step must be performed. Do I think this is an exploit / oversight? Yes. Is it also RAW? Yes. Did I make the conscious decision to allow this? Yes Elf step has you Step, the feature has you sustain when you Step... It works! They could easily errata this to "When you take the step action" if they want to patch this exploit
@@SwingRipper The problem here is the subordinate action, we already discuss that thing with the Italian GM of the Italian pathfinder community in the case of the spellstrike that list "cast a spell" but because is a subordinate action, items and effects that effect the cast a spell as prerequisite are not applicable in the case of the spellstrike as the cast a spell it is a subordinate action. I think RAW we have the same problem here, you will not find anywhere the "step action", only the "Step" action but we must see if it's the "Step" action or a subordinate action. Elf step list Step as it's subordinate in fact it says that you can step twice but you are not using "Step" but "Elf step" and for the dancing invocation you need "Step" In the case of the rage it says "strikes", you will not find an action called "strikes" so the rage is referred to actions that will make you strike, so the bonus of rage is applied during "Swipe" I may be wrong and I want to read more opinion, if I'm wrong I'll be the first to abuse the Elf step action with the animist.
GOD this is so cool. all that free sustaining… there might need to be an errata in the future for this. maybe limit it to one free sustain per turn?
The Animist class is specifically designed assuming that you might be sustaining multiple focus spells. Given that, I don't think what I'm doing here is pushing the game in a way that is game-breaking (though it does seem quite strong!).
Awesome to see a really strong build that is also flavorful.
The Ghosts of Christmas Past, Present, and Future are all haunting Scrooge because his build is on point and they're angry about it.
I'm very new to pathfinder, what is the character sheet software used in this video? It looks amazing Also, it would be cool if you made a video on tactics
Pathbuilder: pathbuilder2e.com/
@ThrabenU_Gaming Thank you!
This video is GREAT. I’m a new GM teaching P2E to my players. We have never played a TTRPG before so I’m trying to have a good understanding of the classes so I can help them. The ancestry recommendations for warpriest/cloistered subclasses are great - other videos I’ve watched keep to just the class only so it’s great to have this knowledge - I’m sure I’ll be asked!
Thanks and good luck! The system is really simple and fun after you get past the initial wall of questions. I HIGHLY recommend the beginner box product; it's perfect for what you want to do!
@ thank you! We are about to finish the beginners box. I gave them some level 2 sheets so had a few questions there, then we jumped into the final kobold battle before ending. Im going to take them through Troubles in Otari and Abomination Vaults but conscious that I’ve built all the characters so far so want them to build their own. Perhaps we carry on until we get to a good point where they can make a back up character each.
Just wanted to throw in a cool combo I I'm wanting to try with a Thaumaturge I'm building. Start with Wand Thaumaturge, and possibly a race that has a good unarmed attack. You need a free hand for this. Level 2 get the Dirty Trick Skill ft(requires theivery.) This feat let's you mess with an enemy and make them Clumsy 1 for a turn, or until they use an action to end the condition if you crit succeed. First round, do your exploit vulnerability, move up, and Dirty Trick them or punch the enemy in the face. Next turns Dirty Trick them and hit them with your wand. The save for the Wand is a reflex save, and Clumsy subtracts from that save.
There is a caveat with victor's wreath's transcendence. It says: "Each ally in your aura can inmediately attempt a new saving throw with a +2 status bonus against an ongoing negative effect or condition, even if the effect would not allow a new saving throw" but nowhere does it say what happens when you do that. 99% of us assumed that it just removes the condition/affliction, and if it worked that way, it would be broken, but it doesn't say that. THIS ISN'T A COUNTERACT CHECK. The real issue is, honestly, how this feature is written, because there could be another interpretation that is more balanced than this assumption. For example, it could mean: "Each ally in your aura can inmediately attempt a new saving throw with a +2 status bonus against an ongoing negative effect or condition. If the ability/effect that inflicted the condition would allow for a new saving throw after some time, treat this saving throw and their results the same way, otherwise, treat it as a saving throw against the original effect (duration of the effect does not reset, however). If the effect did not come from a saving throw, make an appropiate saving throw against the DC of the creture/hazard that inflicted it, at the gm's discretion, and on a success, remove it." If this is how it's supposed to work, effects with negative repercussions on a success are still relevant in the middle of combat. For example, if three of your companions were affected by the slow spell, one critically failed, one failed, and one succeded, and you decided to use this ability, it could work like this: - The sorcerer, that critically failed, takes the reroll and gets a success, therefore, it is only slowed 1 for a turn, as per the success effect of slow. - The barbarian, that failed, takes the reroll and fails again, even with the +2, the effect stays the same. - The fighter, that got a success, decides not to use it, since the only way rolling a new saving throw would benefit him would be a critical success on the saving throw, which, even with the +2 circumstance bonus, is unlikely, so he doesn't risk rolling a worse outcome. Under this interpretation, afflictions are still scary, even outside of combat, since the only thing this ability would do is make a saving throw against the end of stage saving throw, which would mean that, on a failure, you advance to the next stage. Hell, even on a success, if the affliction's prior stage would still have negative effects, it would still affect the recipient, including taking damage if that's the case. If this is the only way you believe you can remove the condition, you better have someone ready with inmediate healing resources. Also, even on the popular interpretation, there are still ways to make roleplay afflictions relevant, even if it requires some fudging. If the saving throw from the affliction is so high that a natural 20 from the recipient (even with better item, circumstance or status bonus that the party could provide) would still result on a failure, this ability wouldn't work. While the simple goes to 40, the DC by level goes to 50, and I've seen higher DC than this. There's technically nothing in the rules preventing you from making an arbitrarily high DC, even if it's evidently ridiculous. And before my coclusion, there is an honorable mention in the form of drained: while removing the condition from someone restores the maximum HP and removes the status penalty from fortitude saving throws, it doesn't regain you back any lost hit points. The reason I mention this is because there are many monsters that can inflict drained consistenly, but can only reach a certain limit, such as drained 4. If that's the case, maybe removing this condition in the middle of combat isn't worth it, since it could mean that a monster targetting the victim could now reapply the condition and remove more hit points than they would have lost otherwise. In conclusion, I really want to see an errata for this ability. Otherwise it is subject to too many interpretation of how it could work, and that isn't something that should be a thing in pf2e. Thanks for my TED talk.
I have heard Exemplar Dedication isnt broken because of the numbers, but that it gives you something that cannbe so.incredibly building defining AND enabling that it is silly not to take it. I'm of the opinion that if Exemplar's dedication can get a full Ikon with no drawbacks then Monk's can get Flurry of Blows at Lv4 and Wizard's can get a thesis. Paizo shouldn't play favorites to get people to buy books lol
I've come to the conclusion that lately the reddit has become infected by a batch of people that don't want discourse. They have their kneejerk reaction based on a surface level analysis in a vacuum and then dart to reddit to get their ego stroked. Even if they don't like their conclusion they'll fight to the death to be right even if it takes saying the most inhumanly stupid stuff. And there's just a gaggle of twerps that latch onto the poor takes, accept it as fact because they look at the thing with no analysis and it looks right at a glance, then fight tooth and nail insisting a thing they don't like is fact and Paizo is bad. The reddit still doesn't know how to run mythic encounters correctly because any discourse (no matter the number of citations or depth of analysis) other than "Mythic Resilience screws casters" will get you the downvote equivalent of being taken out back, having your legs broken, and then everyone you love killed in front of your before you are left to starve to death in the woods.
Victor's Wreath remembers me of Harmonize Self from the Monk. To the Monk, it needs an important investment (level 4 feat), you need to have other Qi Spell before taking it and it's only usable once or twice per 20 minutes. You get a good healing option for 1 action and the possibility to reroll against diseases or poisons. So with an hour of recess, let's say the party is treating wounds, you can save 6 times against a disease or poison that otherwise is warping the party to get treatment outside or use a higher level spell. The thought of the Exemplar doing this for everyone, with virtually any condition... is scary. Moments like the healer desperately trying to treat poison after a fight to save the party or heck, even Malevolence whole stick can be denied, and the investment needed isn't absurd, 1 out of 3 ikons.
Inner Radiance Torrent is very high damage per spell. It's not extermely high damage per round. Using two rounds worth of actions is brutal, especially since enemies can you know, potenially move out of the way
I'd love it if someone at my table was levels above me and we were up against enemies scaled to our lower levels instead. Similarly I would be relieved to have crit machines playing in our group, it would do my blood pressure and anxiety level a world of good.
Deciding whether or not something is broken based on whether or not it's fun seems like an unreliable metric.
Unfortunately, it's the only one that actually matters. Always has been. All the math we do is just an effort to break that big, subjective, qualitative thing into small, objective, quantitative pieces.
@n.l.g.6401 I don't know. It seems unhelpful. It kind of makes the sentence "I have fun using broken combos" false by definition. Nor do I think people are doing math to try to find out whether or not something is fun. They already know if they're having fun.
I like the breakdown of different table styles, but I'm not sure you've adequately defined the "average table" since I'd assume not all of these styles are equally prevalent.
I mean, come on, the folks making the "this new thing makes everything bad forever" posts are *not* speaking in good faith.
My problem with Exemplar is actually Victor's Wreath. The ability to get rid of nearly any negative status effect in the game by just spamming it out of combat until everyone rolls a nat 20 just outclasses any other debuff removal. It takes a rank 4 spell to get rid of drained . . . that's a level 7 cleric using one of their highest level spell slots to have a CHANCE of getting rid of it. Exemplar can do that at level 1, almost incedenally, at no resource cost. I agree, not everything in Exemplar is broken, but there are some options that completely invalidate other class's 'things.' In your terms, I as a cleric that's working towards getting rank 4 sound body feel that my choices are completely invalidated by an almost incidental pick from the exemplar. And the GM probably isn't having fun now that there's really no chance to have a plot about a race against a disease or poison or a quest to heal some sick townspeople.
Yeah, Victor's Wreath is one of the few things that causes me to raise an eyebrow of real concern.
The thing is... since when does anyone balance their planned encounters around the party having long term debuffs? Just... ya know... don't hinge the player experience on long term debuffs aside from doing them sometimes to be a brief daange and make the player feel cool? And... why is the cleric working towards Sound Body on a team with that on it?
@@cheezeofages That's kinda my point. It just makes the cleric feel like a chump. Here's this thing that I might be able to get rid of at level 7 at one of my precious resources and, oh, you could do it at level 1? At no resource cost? That doesn't seem fair.
A thing i think is too strong is actually reactive strike itself. Ive noticed it both as GM and player. I would lobe it if paizo in pathfinder 3 keywords the MAP stages to something like "no map" "1st map" "max map" or something and have reactive strike be allways at "1st map"
@5:00 Things like Electric arc... I wanna make a comparison to video game design, and I'm sure this is a FRIGID take (not at all disagreeing with the video). Imagine there's a really great weapon in a shooter game like Helldivers 2, fantastic, but not BROKEN. Not invalidating other weapon types (It's the best Primary weapon, but isn't dealing with tanks, because you need anti-tank). I think you 'fix' that balance issue by either buffing other weapons, or developing other options with that other weapon's performance as the target. Electric arc should have other cantrips to compete with it. Make the choice a meaningful one as opposed to, well... I think this cantrip is a bit too good to not take. I personally hate Diverse Lore Thaum because Investigator exists and if you want to play a know-it-all type of martial-ish class who knows their foe and how to best strike them... ya know... like Sherlock Holmes from the RDJ movies, Thaum does the Know-it-all better than the INT based class.
I agree. I played a Thaumaturge in my previous campaign. My friend is playing an Investigator now. It is crazy how much better the Thaumaturge is at "knowing stuff" and making appropriate lore checks.
Incidentally, I do think that front-loaded power can be problematic from a balance perspective, for a few reasons. First off, it can lead to distorted gameplay at low levels. The animal companion precision ranger, giant barbarian, and reach fighter are all examples of this in PF2E. A lot of people think fighters are the strongest charcaters in the game becuase at level 1, a fighter with a halberd will often kill a level -1 enemy with a reactive strike before it even gets to attack anyone because it only has 10 hp and the fighter does 1d10+4 damage; on a crit, they'll even often kill a level 1 creature with 20 hp. This is incredibly powerful, and it leads people to think fighters are an uber class. However, as you go up in level, it is no longer possible to just one-shot enemies like this, and fighter damage falls off relative to other classes due to their lack of in-class damage bonuses and heavy reliance on elemental runes for damage. The precision ranger is in the same boat, but in a more directly offensive way, where you can win initiative, go flank with your animal companion, it strikes once and you strike twice, and suddenly an enemy has eaten 20+ damage and half the encounter budget is dead on the ground before it even got a turn. This leads to a weird gameplay experience at low levels that isn't very indicative of the long-term power level of these builds, does a poor job of teaching the game, and may lead less optimized players to feel overshadowed when the druid's animal companion does more damage than their entire character does. Secondly, it can lead to situations where you just don't follow up on it and just take that initial power. This is the problem with D&D 5E's multiclassing - you can grab a bunch of frontloaded features without actually going into a class at all. The Exemplar archetype has very poor follow-up feats, but if you don't actually take any follow-up feats, that isn't a drawback. Making weak feats later on to balance out a strong initial feat only works if a character is actually trading something off for that; if they aren't planning on archetyping anyway, then grabbing Exemplar at level 2 has no actual drawback. A barbarian probably doesn't want to archetype anyway, so them grabbing Exemplar at level 2 for extra damage or a to-hit bonus is something which has no real drawback for them. Exemplar is not very good in a free archetype game for this reason, because the follow up feats you take are going to be very mediocre. But if you're just playing core rules, it's a great dedication - you can grab it at level 2 then grab Second Ikon at level 12 and just not bother with other Exemplar feats. That being said, having actually tested this, it isn't actually better than archetyping to champion, or psychic, or medic, or beastmaster, or druid, or what have you - the pre-existing optimized builds mostly aren't actually picking this up because it isn't actually an upgrade for them. Where it is an upgrade is for builds that previously didn't benefit much from archetyping, like flurry rangers or barbarians. That being said, these builds mostly just weren't as strong to begin with, so them getting this boost isn't particularly problematic. The main place I'd be concerned about it being centralizing is rogues, because previously, Dual-Weapon Warrior was the best way to directly crank DPR (again, by just grabbing the base dedication feat most of the time), but this gives you an option that doesn't use your off-hand. Spirit Warrior and Bastion both still compete with it, I think, but it's a very solid alternative and is probably just better than dual-wielding. But rogues aren't actually a top-tier build, despite their ridiculous DPR at times, because of the various disadvantages the class has, so it's not really a "problem" from a top level power level design perspective and it's arguable that going for feats that are better with shields is better than the more offensively-oriented exemplar options are, as the biggest problem facing most rogues isn't not dealing enough damage but not ending up face down bleeding out on the ground.
Really nice video and topic! I was really surprised to see level ranges of 4 in PFS. In other TTRPGs, this might be less of a problem depending on how PC scale, but in PF2e, a character that's 3 levels higher than you literally counts as counting for 3 of you. I think people see the scaling on Inner Radiance Torrent and are scared of that, but for a line spell, it's not particularly strong until later. At Rank 5, it's the same damage as Lightning Bolt and either the area is smaller or it takes more action to cast. Above that Rank, you start having better options than just line damage spell. Yes the 2 rounds does a lot of damage, but you are both paying for it in terms of action and opportunity (the battlefield state will have changed much by the time you finish casting it).
Tailwind is broken in more of a "this shouldn't be the way it is" sort of way than a "this breaks the game" sort of way - it just ends up being such a good choice that everyone grabs it who can once they reach a certain level. The *Greater* Phantasmal Doorknob is *actually* broken, because it BLINDS on crit, and blind on crit is just way too powerful. There's a reason why they attached saving throws to knock prone; they probably should have just made it dazzle on crit, and it would have been OK. Timber Sentinel is more of a "situationally problematic" power, in that there are situations where it is impossible to get at the tree and the tree basically ends up being infinite bonus hit points which creates problems and makes characters far tougher than they're supposed to be. It probably should have overflow so you can't spam it every round, or a cooldown restriction on it. Spiritual Anamnesis is a really nasty piece of work but it's very specific in what it works against. It probably should only upgrade the effect against creatures that incapacitation effects would influence normally; if it had that rider, it'd be fine. And the Resentment Witch is one of those things that seems really overpowered but in practice is not nearly as good as it seems, because being an occult spellcaster makes you *substantially* worse, the hex isn't particularly great, and issues with positioning your familiar to get the effects off make it really vulnerable. There are some situations where it can create comically unfair situations but most of the time it's honestly probably worse than just playing a primal witch or better yet, a druid.
Dude I fucking love your magic content, and I was so excited when I found this channel. Can’t hide gems like this! Thank you
Happy to hear that! Thanks!
@4:30 I wouldn't say Electric Arc is the uncontested best cantrip anymore. Live Wire gives Electric Arc a run for its money, and I'd say wins out at higher levels. The same damage scaling as Electric Arc (2d4 damage per level), both do half damage on a miss, Live Wire does ~triple damage on a crit. Live wire targets 1 enemy vs AC, Electric Arc targets 2 enemies vs. Reflex. Despite the tougher defense, Live Wire letting you burst one target is huge. Electric Arc's main advantage is its better base damage, meaning it does significantly more DPS on the levels you are using cantrips the most.
Dedications have not impressed me much in general. Been playing PFS for a year now. Most of them seem utterly useless, and a few are decent to nice. The only time I can see some of these things being broken is in free dedication tables.
Its actually my fault for tailwind being banned at Ron's table BACKSTORY: My previous character died, so I rolled up a wizard to replace them... In buying equipment I noticed that none of the party were using wands of tailwind, so I used my starting gold in this level 14 game to buy 2 wands of tailwind for each character and distributed them out. This set off a lot of alarm bells for Ron about being something potentially broken, so we then discussed what should be done about it. We came to the conclusion to ban it as it 1) Homogenizes what builds are trying to do 2) Makes classes that give status bonuses to speed like Monk / Swashbuckler less special
Ha! Yeah, this is exactly the sort of thing I had in mind in writing that last bullet point. It is very funny to me that this was the reality.
@SwingRipper I have a hot take. I don’t think Tailwind should be banned. I think Trick Magic Item should be limited to not working with anything that has a longer duration than 10 minutes. IMO an Arcane or Primal caster having access to it is not problematic. In fact I even think it’s highly thematic for matter-warping casters to just be able to run around insanely fast. And if a martial wants to spend a CLASS Feat (or FA slot) using this wand then I don’t think it’s as cheap and “must have” as having spent a Skill Feat on it.
What I found with Exemplar dedication is that if you're playing free archetype, it's often the best 2nd archetype to take at 6 or 8, for pretty much any character. This also makes it so you dont have to take as many garbage Examplar feats. And without free archetype, it's a no-brainer to take if you're not planning another dedication. For a class feat, you either get extra flat damage, endless self heal, potions that scale better than Witches cauldron, extra movespeed, or an aura to keep enemies close. If you're planning others. Exemplar does kind of suck because the early follow-up feats are pretty garbage. Also, Victory Wreath is bonkers. Lasting conditions no longer matter to the party. I do like how many builds it enables. Throw builds are finally good with Shadow Sheath. Alchemist gets better with Horn of Plenty. Natural weapons have a little support in Gleaming Blade and Titanbreaker.
My main problem with the exemplar dedication is not its absolute strength, but its relative strength in comparison to a main class exemplar. IMO the dedication gives away too much of the class' core features, which is bad from a thematic standpoint. IMO one of the best things about the archetype system in PF2e is how it enables a lot of interesting class features since they're able to lock them down behind dedications. You can't archetype into Fighter to get increased weapon proficiency, you can't archetype into ranger to get its hunter's edge, and so on. I think that the exemplar dedication is not overly problematic, but I personally think it would fit the system better to only grant the transcendence and not the immanence from the dedication's Ikon.
There is a difference between 1. powerful/being "meta", 2. overpowered and 3. game breaking (=broken). Those a distinctions many don't make I think. I think the Exemplar dedication for example is overpowered. It adds far more damage for more efficiently with far less Feat investment than almost everything else. I think that alone is a problem in the sense that is can trivialized choice or can make other options feel bad to take. However, it is of course not broken, since the extra damage it offers is not enough to brake the general bounds of the game. And it will likely have very little negative impact on tables/players who don't know or care about its strength. Being overpowered is bad, but in the contexts of TTRPGs not problematic usually.
genereally when people say a class/item etc is broken, they simply mean its too strong or overpowered. Not that it actually breaks the game. Also i find it more problematc in TTRPGs than an online game when one person is way stronger than the other since you will be playing with the same group for years unlike online games.
@@CL-jq1xs What you describe is something "broken" though, especially in the context of a very bounded game like pf2e. Something being overpowered, means that that thing is unambiguously better in its niche than its competitors, provided its niche is a relevant one. But better does not mean broken. If the overpowered option is still within the same general ballpark of power as its competitors, then it isn't broken. The reason why something being overpowered matters less in a TTRPG, is because TTRPGs usually aren't getting min/maxed and that players aren't actually trying to invalidate each other. In online games, the meta is a bar that you need to reach. So even something slightly better can invalidate something slightly worse, In TTRPGs being "the best" is usually not the goal. What the actual goal is differs from player to play, but as long as players don't feel invalidated it generally isn't a big problem. And while something overpowered does invalidate some individual player choices if taken from a mix/maxing perspective, it doesn't invalidate/completely outshine other abilities/player characters when used, since it per definition has to be in the same general ballpark of power.
I think the last case of something "overpowered" I found in this game was the Experienced Harrower feat. Allowing a character who invests 11gp to cast a ritual for free allows you to really exploit the rerolls given to you by stating the goal for Harrowing to be "return safely from today's adventure" or "survive through the day". What made this entirely acceptable to me was that this made the whole party stronger. It didn't make one character stand out before everyone else, but rather allowed everyone more chances to save themselves from bad rolls by granting several extra rerolls per day, albeit highly restricted rerolls. Is it far stronger than most lvl 4 feats available to any character and it scales with character level, and is improved a lot by the lvl 8 Reading the Signs feat. In my opinion, it is "overpowered" in the same way the medicine skill, ward medic, or continual treatment is "overpowered" compared to other skills and skill feats by allowing tables to push themselves much harder than they otherwise would and is practically a requirement for the systems assumptions of "full health between combat" to be true.
The cast time of that ritual is one hour. If you are spending most of your day casting rituals on your party members before heading out for the day, I'm not sure that is really broken or even strong. Are you stopping your adventuring day to recast this ritual? Logistically, this does not seem particularly powerful to me. This is coming at the cost of both time and an archetype slot. That seems like a steep cost to me.
@@ThrabenU_Gaming It is, but as I see it you're spending half the day to grant a bunch of rerolls to your party in exchange for cutting the remaining non-rest time from 16 hours to 11 or 12 hours. This takes a lot of time, but especially in high combat campaigns such as most adventure paths and combat oriented tables. It's not a big issue at roleplay tables or arguably even balanced tables, but it is very powerful. My comparison to the medicine skill is intentional though, as one can expect a few uses of that skill over the course of an adventuring day. It's even better if you're planning for the next day's adventure. Overall my personal experience is that an adventuring day often ends up being 5-7 hours, but I lack the experience to say if this is representative for the average table.
17:30 to 18:00 Or the GM is throwing Severe+ encounters at you constantly? My limited experience talking to people whose tables optimize this much is that the GM then just ups the combat difficulty. Haven't been at such a table myself, though.
Man, you articulated this so well. Especially the sort of armchair designer perspective people bring to every single conversation that comes from immediate knee-jerk (and often is a result of second hand hearsay from a subscriber copy)
It needed to be said. And some people are gonna be maddddd about it!
@@ThrabenU_Gaming And, like, for example, I actually do disagree about the Razmirian Priest dedication (I think it seems substantially too powerful compared to other THP options). But at the same time I'd rather wait and see more anecdotes about actual play experience. But saying immediately that it's ridiculously broken or that the designers have no idea what they're doing, I feel is a bit too knee-jerky.
Ooh that's an interesting topic. The best comment I saw on this after War of Immortals launched was "if you think about it, Exemplar is the weakest class bc it can't take Exemplar dedication" and I loved it
And if you look at the actual rest of the Exemplar archetype, past the dedication is actually pretty terrible compared to other archetypes aside from a couple of specific builds.
No spell is universally good but also no spell is universally bad. If you don't get use from DoD, that's fine, but i'm sure there are parties that make great use of it
I'm a PFS junky with 75 characters. Kudos on your material!
I'd be interested to see your thoughts on the new Battle Harbinger class archetype for clerics, as it leans much farther into the martial side of gish.
Hey, I think the algo buries results for this channel because of the name. When i type in "thabenu gaming", it shows ONLY posts from your main channel for PAGES. It ONLY shows results from this channel when i specifically include the underscore in the name, which is kind of hard to remember.
I can work on that. Thanks for the heads up.
Those underwater scenarios are wild
Yeah, they are quite tough if your character is not built in some way to be ready for them. I was really caught off guard the first time.
The vibe I get from Exemplar is a similar vibe I get from Commander & Guardian (the new classes from the Battlecry Playtest): It's fairly similar to a 4th Edition D&D character. Exemplar feels similar to the way martial characters in 4e had a lot of pseudo-magical abilities they could activate. The cinematic martial nature of the Exemplar feels like the extended abilities of old martials.