DragonIK Tutorial - Advanced Twist Arm IK Solver

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  • Опубликовано: 27 дек 2024

Комментарии • 6

  • @Ademar440
    @Ademar440 Год назад

    I wonder if something like this can be done in Blender, I'm new to this stuff and I've been trying for week now to find a way to make the forearm to twist like that 0:06 in an IK chain, any tips you can spare?

    • @eternalmonkegames1859
      @eternalmonkegames1859  8 месяцев назад

      Hi, I could give some pointers that may help you.
      Ultimately what you want to do is make the elbow only rotate within a specific axis of the hand. For this, get the direction vector between the elbow and the hand positions. Whenever the hand bone is rotated, rotate the elbow bone strictly within this direction vector.

  • @arrowsdev
    @arrowsdev 8 месяцев назад

    hello sir , looking great , i use it in my VR game , but i have an issue getting the twist right , can you please make a tutorial on how to setup the twist for the arms in VR , cuz this method in the video dose not give the same result in vr , the hand seems to look in specific location in the world , please i am in a tight dead line , thanks in advanced

    • @eternalmonkegames1859
      @eternalmonkegames1859  8 месяцев назад +1

      Hi, do you mean your VR character's hands are not following your controller position and rotations ? Come to my discord server, that's where I provide real-time support for everyone.

  • @guopei6136
    @guopei6136 Год назад +1

    Amazing work!but does it support UE5's new default roles

    • @eternalmonkegames1859
      @eternalmonkegames1859  Год назад +1

      Thanks! This is a kind of solution that will work for any kind of use case, as it's through an animation blueprint solver which you connect into a character's animbp.