DragonIK Tutorial - Aim Solver basics on a bipedal character.

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  • Опубликовано: 26 дек 2024

Комментарии • 8

  • @Disastorm
    @Disastorm Год назад +1

    is Aim Solver what I would use to have a hand attach to an object? How would I go about having the hand grip the object, would i have to make a custom animation of the the hand grip and have it playing while the arm is being Aim Solved or something like that?

  • @MrWh1tee
    @MrWh1tee Год назад +1

    could a aimoffsets setup? without look at, just rotate several bones with pitch, yaw

  • @jimbobjones-n4t
    @jimbobjones-n4t Год назад

    Hey ,would this work with ESRPG? this looks great and thinking of buying the asset ,thanks

  • @mrwilsonisland1946
    @mrwilsonisland1946 Год назад +1

    Could a first person setup use that for perfect center camera aiming ?

    • @eternalmonkegames1859
      @eternalmonkegames1859  Год назад

      Do you mean having the first person character's head/arms to aim towards the center of the camera ? I'm not fully sure what you meant here. Do visit my discord server if you wish to ask any specific questions, as communication will be faster and easier there.

    • @mrwilsonisland1946
      @mrwilsonisland1946 Год назад

      @@eternalmonkegames1859 As in use this to achieve fist person shooting accuracy

    • @eternalmonkegames1859
      @eternalmonkegames1859  Год назад

      @@mrwilsonisland1946 Yeah that could be done. There are some options that helps to achieve that in the aim solver.

  • @rafaelstrickland8981
    @rafaelstrickland8981 Год назад

    *PromoSM*