Unreal Engine 5 || Free-Flow Combat System Series|| Part-5 || Using Motion Warping for Attack Anims

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  • Опубликовано: 11 ноя 2024

Комментарии • 35

  • @mrturtle_x2376
    @mrturtle_x2376 7 месяцев назад +3

    pretty good stuff, you're going to need some transition animations to polish up the movement, for a simple effect you can go with a slow down time during an attack and speed up time during the flying around to enemies part, then have the camera blur around the character to focus more on the players movement during those enemy-to-enemy transitions. Overall mate this looks great for a starting base, keep it up.

    • @unrealnoob72
      @unrealnoob72  7 месяцев назад +1

      Thank you for the feedback. Really appreciate it.

  • @PrinceGaetan
    @PrinceGaetan 7 месяцев назад +2

    I discovered your channel with this video! Looks awesome I'm gonna watch part 1 :D

    • @unrealnoob72
      @unrealnoob72  7 месяцев назад

      Do leave a review after you watch it. :)

  • @WhiteBossGamerYT
    @WhiteBossGamerYT 7 месяцев назад +3

    Epic Bro You are doing great work

    • @unrealnoob72
      @unrealnoob72  7 месяцев назад +3

      Thank you for the kind words!

  • @Marmar-b5p
    @Marmar-b5p 7 месяцев назад +1

    ❤❤❤❤❤❤
    Unfortunately I don't have time to watch now but saved for later. ❤❤❤❤❤
    Thank you so much ❤
    Hope we have some tutorial update of free flow combat after ue 5.4 motion matching ❤

    • @unrealnoob72
      @unrealnoob72  7 месяцев назад

      Ya. The course will go on for some time now. Want to add a lot of components and AI to the system. Also planning on a c++ tutorial for patreons. :)

  • @Unrealgames153
    @Unrealgames153 3 месяца назад +2

    Great work

  • @Paintrap
    @Paintrap 7 месяцев назад +1

    Buen tutorial gracias.

  • @MaxStudioCG2023
    @MaxStudioCG2023 7 месяцев назад +1

    great job

  • @anupamkumar4109
    @anupamkumar4109 7 месяцев назад +1

    can you do combat like in berserk ps2. In that game the most impressive part is how player can cut enemies and sword feels heavy and moves the player along the swing(super satisfactory gameplay)

    • @unrealnoob72
      @unrealnoob72  7 месяцев назад

      Right now I have no plans for something like it because a complete freeflow system with all game features will take some time. But do go ahead and jump in discord for suggestions. If a lot of people ask for it. I might make one.

  • @user-pn7wq9cl1g
    @user-pn7wq9cl1g 20 дней назад

    All these UE5 videos in my feed make it so tempting to switch, but my server would need to be re-done ;-;

    • @unrealnoob72
      @unrealnoob72  19 дней назад

      Server?

    • @user-pn7wq9cl1g
      @user-pn7wq9cl1g 18 дней назад

      @@unrealnoob72 I've been working on my first multiplayer game for a while, in Unity 5. I use fisnet and some custom scripts to make 3D movement deterministic. This allows me to cheaply resimulate the gamestate serverside despite having characters who move like fighter jets but freely in five directions.
      It's a fucking slog. I cannot wait for Unity 6 to get a bit further along.

  • @oni7607
    @oni7607 6 месяцев назад +1

    good work man, although i tried subscribing to your patreon to learn more, there seesm to be an issue idk. but great work

    • @unrealnoob72
      @unrealnoob72  6 месяцев назад

      Thank you! You need to subscribe to the Freeflow Combat for access to this project specifically. :)

  • @anupamkumar4109
    @anupamkumar4109 7 месяцев назад +3

    amazing video by the way

  • @Leandro_SWR
    @Leandro_SWR 6 месяцев назад

    Hi, great content hope you keep it going :) What musing where you using in the background I really liked it!

    • @unrealnoob72
      @unrealnoob72  6 месяцев назад

      Thank you, videos are updated weekly :). the bg music are royalty free. you can search for them in youtube itself. The music details are in the description of most videos!

  • @kalyanchakravarthi2005
    @kalyanchakravarthi2005 7 месяцев назад +1

    Bro instead of sliding make him jump to enemy to enemy that would Be more better

    • @unrealnoob72
      @unrealnoob72  7 месяцев назад

      It will depend on your choice of animation. I would probably add them later. But the logic remains the same.

    • @kalyanchakravarthi2005
      @kalyanchakravarthi2005 7 месяцев назад

      If I need jump animation so where should I implement it I mean at which code should I add montage to play ??

    • @unrealnoob72
      @unrealnoob72  7 месяцев назад

      I didn’t understand your question. This video covers how these animations are being set to traverse through enemy to enemy using motion warping. Which works through montages.

    • @kalyanchakravarthi2005
      @kalyanchakravarthi2005 7 месяцев назад

      @@unrealnoob72 ya brother sorry if I can't able to convey question properly because I'm beginning in Unreal engine so my question is if I need a jump animation from enemy to enemy instead of teleporting or sliding, so how can I do that ?

    • @unrealnoob72
      @unrealnoob72  7 месяцев назад

      @@kalyanchakravarthi2005 it would be the same. Just use that montage instead of the ones I have used.

  • @kamudo999
    @kamudo999 Месяц назад +1

    are you sure that you are a noob? it seems so unreal that you are a noob in terms of unreal
    sorry couldn´t resist.

    • @unrealnoob72
      @unrealnoob72  Месяц назад

      That’s the thing you see. I am not just any noob. I am the most unreal noob you will ever see xD