I don't know why when doing Foot_IK, copying from the official example of DragonIK will take effect. Adding two nodes with the same name (even if the parameters are the same) will not work. Do you have an idea?
@@lk_studio1 That's unfortunately not possible at the moment due to DCS being a very pricey asset. But hopefully the ALS video might give you a good idea on integrating it in the DCS bundle. Feel free to drop by in my discord server for help.
This solution destroys the idea of using ALS foot_look, kneeIk and foot_IK curves that allowed to control foot locking and blending etc. Good solition would be just to remove "Apply Foot + Pelvis Offsets" and after it connect DragonIK.
Will look into it in the future. Meanwhile, hopefully this video might have already given an idea to get aim solver working in ALS. It is all about first removing the existing aim solving of ALS and then adding the dragon aim solver in its stead.
man i hate the way the character rocks back and forth when he comes to full stop . looks like a drunk trying to get ballance .i really like the way ALS3 feel eventho its really a mess to add anything to .
Please create very usefull tutorial how to combine all systems in one 1) DragonIK + 2) ALS + 3) Death Animations - MoCap Pack (after killing or get killed) + 4) ragdoll
Thank you very much, I really appreciate it.. Cheers.
Glad you found it helpful.
I don't know why when doing Foot_IK, copying from the official example of DragonIK will take effect. Adding two nodes with the same name (even if the parameters are the same) will not work. Do you have an idea?
Understood, different from the blueprint, many node parameters in the animation blueprint need to be set in the detail panel.
Amazing. Please can you make tutorial about Dragon IK with DCS
I never tried the DCS yet. I do have the magic DCS which i got for free during one of the monthly free sponsored assets. You mean on that ?
@@eternalmonkegames1859 I mean DCS bandle
@@lk_studio1 That's unfortunately not possible at the moment due to DCS being a very pricey asset. But hopefully the ALS video might give you a good idea on integrating it in the DCS bundle. Feel free to drop by in my discord server for help.
@@eternalmonkegames1859 ok bro .thanks😁😁 but what about action rpg?
This solution destroys the idea of using ALS foot_look, kneeIk and foot_IK curves that allowed to control foot locking and blending etc. Good solition would be just to remove "Apply Foot + Pelvis Offsets" and after it connect DragonIK.
@Ritabrata Chakraborty yeh
could you make a tutorial on how to add the aim node to ALS?
Will look into it in the future. Meanwhile, hopefully this video might have already given an idea to get aim solver working in ALS. It is all about first removing the existing aim solving of ALS and then adding the dragon aim solver in its stead.
@@eternalmonkegames1859 I second this. Would like to see how to make my ALS guy attack enemies!
It's helpful
Will this work for ALS v3?
I haven't tried it, but it should work.
man i hate the way the character rocks back and forth when he comes to full stop . looks like a drunk trying to get ballance .i really like the way ALS3 feel eventho its really a mess to add anything to .
Please create very usefull tutorial how to combine all systems in one 1) DragonIK + 2) ALS + 3) Death Animations - MoCap Pack (after killing or get killed) + 4) ragdoll
in the meantime, please make sure to request for them to make the game for you as well.