Dragon IK + ALS tutorial

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  • Опубликовано: 26 дек 2024

Комментарии • 20

  • @hawk2858
    @hawk2858 3 года назад +3

    Thank you very much, I really appreciate it.. Cheers.

  • @primok109
    @primok109 3 года назад

    I don't know why when doing Foot_IK, copying from the official example of DragonIK will take effect. Adding two nodes with the same name (even if the parameters are the same) will not work. Do you have an idea?

    • @primok109
      @primok109 3 года назад

      Understood, different from the blueprint, many node parameters in the animation blueprint need to be set in the detail panel.

  • @lk_studio1
    @lk_studio1 3 года назад +2

    Amazing. Please can you make tutorial about Dragon IK with DCS

    • @eternalmonkegames1859
      @eternalmonkegames1859  3 года назад +1

      I never tried the DCS yet. I do have the magic DCS which i got for free during one of the monthly free sponsored assets. You mean on that ?

    • @lk_studio1
      @lk_studio1 3 года назад

      @@eternalmonkegames1859 I mean DCS bandle

    • @eternalmonkegames1859
      @eternalmonkegames1859  3 года назад

      @@lk_studio1 That's unfortunately not possible at the moment due to DCS being a very pricey asset. But hopefully the ALS video might give you a good idea on integrating it in the DCS bundle. Feel free to drop by in my discord server for help.

    • @lk_studio1
      @lk_studio1 3 года назад

      @@eternalmonkegames1859 ok bro .thanks😁😁 but what about action rpg?

  • @MrSoulast
    @MrSoulast 3 года назад +6

    This solution destroys the idea of using ALS foot_look, kneeIk and foot_IK curves that allowed to control foot locking and blending etc. Good solition would be just to remove "Apply Foot + Pelvis Offsets" and after it connect DragonIK.

  • @KendelEx
    @KendelEx 3 года назад +2

    could you make a tutorial on how to add the aim node to ALS?

    • @eternalmonkegames1859
      @eternalmonkegames1859  3 года назад +2

      Will look into it in the future. Meanwhile, hopefully this video might have already given an idea to get aim solver working in ALS. It is all about first removing the existing aim solving of ALS and then adding the dragon aim solver in its stead.

    • @Joel-bg3cf
      @Joel-bg3cf 2 года назад +1

      @@eternalmonkegames1859 I second this. Would like to see how to make my ALS guy attack enemies!

  • @lk_studio1
    @lk_studio1 3 года назад +1

    It's helpful

  • @furrybproductions
    @furrybproductions 3 года назад

    Will this work for ALS v3?

  • @Xx-Anwar-xX
    @Xx-Anwar-xX 3 года назад +1

    man i hate the way the character rocks back and forth when he comes to full stop . looks like a drunk trying to get ballance .i really like the way ALS3 feel eventho its really a mess to add anything to .

  • @edgarprotsko1558
    @edgarprotsko1558 2 года назад +1

    Please create very usefull tutorial how to combine all systems in one 1) DragonIK + 2) ALS + 3) Death Animations - MoCap Pack (after killing or get killed) + 4) ragdoll

    • @TrojanLube69
      @TrojanLube69 11 месяцев назад +1

      in the meantime, please make sure to request for them to make the game for you as well.