Is it just jumps into position or simply doesnt do anything? I would double check if all the bone names are inputed correctly, or if the nodes are connected to the right in/outputs. Try going step by step with the section of the video where I do the blending, I tried to shorten this video as much as I could, so it is easy to miss some details.
glad you liked it :) i havent gotten to footIK yet, but i do have plans to fix it at some point. right now ibhave skme technical difficulties so I wont be able to make videos for a short while, but i will definitely get to it
Hey thanks for this video! So helpful. I’m planning on making a Last of us type cover system. Going to follow this tutorial and another that shows you how to rotate to spine when near a wall. I haven’t watched the tutorial yet but quick question: how would you specify to only use this HandIk feature during certain overlay states? 1h pistol > true everything else > false
Hey, sorry for the late reply. So in part2 there is a logic similar to what is your question. The basic Idea is to create a logic gate/if statement based on the iverlay state and only go to the linetrace if you are in the desired state, in your case, the 1h pistol
Awesome Stuff, Do a Combat System..Greatly appreciated. Awesome stuff on ALS..You are a GOD..
Awesome tutorial!
For some reason my open hand animations aren't blending :/
Is it just jumps into position or simply doesnt do anything? I would double check if all the bone names are inputed correctly, or if the nodes are connected to the right in/outputs. Try going step by step with the section of the video where I do the blending, I tried to shorten this video as much as I could, so it is easy to miss some details.
Cool!,Keep it going..
Great tutorial thank you bro ♥♥
I get 2 line traces? on each arm
You are suppised to, thougy the secind line trace is for the crouchin pose, which is only detailed in part 2
Really great! Thank you! Any plans to fix footIK on stairlike geometry? At least for walking
glad you liked it :) i havent gotten to footIK yet, but i do have plans to fix it at some point. right now ibhave skme technical difficulties so I wont be able to make videos for a short while, but i will definitely get to it
Thank you sir! :)
Hey thanks for this video! So helpful.
I’m planning on making a Last of us type cover system. Going to follow this tutorial and another that shows you how to rotate to spine when near a wall.
I haven’t watched the tutorial yet but quick question: how would you specify to only use this HandIk feature during certain overlay states?
1h pistol > true
everything else > false
Hey, sorry for the late reply. So in part2 there is a logic similar to what is your question. The basic Idea is to create a logic gate/if statement based on the iverlay state and only go to the linetrace if you are in the desired state, in your case, the 1h pistol
@@gamedevbrownbus2871 thank you
Thank you!