ALSv4 Environment Interaction HandIK System Tutorial [Part 1]: Standing

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  • Опубликовано: 27 дек 2024

Комментарии • 15

  • @chamlipiyashanabeysinghe7365
    @chamlipiyashanabeysinghe7365 3 года назад +1

    Awesome Stuff, Do a Combat System..Greatly appreciated. Awesome stuff on ALS..You are a GOD..

  • @dyanikoglu
    @dyanikoglu 3 года назад +2

    Awesome tutorial!

  • @lukepawelek799
    @lukepawelek799 3 года назад

    For some reason my open hand animations aren't blending :/

    • @gamedevbrownbus2871
      @gamedevbrownbus2871  3 года назад

      Is it just jumps into position or simply doesnt do anything? I would double check if all the bone names are inputed correctly, or if the nodes are connected to the right in/outputs. Try going step by step with the section of the video where I do the blending, I tried to shorten this video as much as I could, so it is easy to miss some details.

  • @blexdesign
    @blexdesign 3 года назад

    Cool!,Keep it going..

  • @AhmedHanyArtist
    @AhmedHanyArtist 3 года назад

    Great tutorial thank you bro ♥♥

  • @kyandesutter1364
    @kyandesutter1364 3 года назад

    I get 2 line traces? on each arm

    • @gamedevbrownbus2871
      @gamedevbrownbus2871  3 года назад

      You are suppised to, thougy the secind line trace is for the crouchin pose, which is only detailed in part 2

  • @nullmorpheme
    @nullmorpheme 3 года назад

    Really great! Thank you! Any plans to fix footIK on stairlike geometry? At least for walking

    • @gamedevbrownbus2871
      @gamedevbrownbus2871  3 года назад

      glad you liked it :) i havent gotten to footIK yet, but i do have plans to fix it at some point. right now ibhave skme technical difficulties so I wont be able to make videos for a short while, but i will definitely get to it

  • @stephenhidalgo7608
    @stephenhidalgo7608 3 года назад +1

    Thank you sir! :)

  • @t-mac1236
    @t-mac1236 3 года назад

    Hey thanks for this video! So helpful.
    I’m planning on making a Last of us type cover system. Going to follow this tutorial and another that shows you how to rotate to spine when near a wall.
    I haven’t watched the tutorial yet but quick question: how would you specify to only use this HandIk feature during certain overlay states?
    1h pistol > true
    everything else > false

    • @gamedevbrownbus2871
      @gamedevbrownbus2871  3 года назад +1

      Hey, sorry for the late reply. So in part2 there is a logic similar to what is your question. The basic Idea is to create a logic gate/if statement based on the iverlay state and only go to the linetrace if you are in the desired state, in your case, the 1h pistol

    • @t-mac1236
      @t-mac1236 3 года назад

      @@gamedevbrownbus2871 thank you

  • @karaemn
    @karaemn 3 года назад

    Thank you!