This is how I created Liam - the protagonist of my PS1-style horror game that I'm making using Unreal Engine 5. Check out the full video here: • I Created a New PlaySt...
You know at first I was wondering why my RUclips dropped this in my shorts as I never really look at hand development so I was wondering why I was seeing this.... Then I heard the name.... I think I figured out the mystery lol and what a great name you picked let's hope this mad man doesn't die in your game, can't let the name go to waste after all All jokes aside that's a pretty wicked looking project and I wish you luck.
Thanks for watching. You can check out the full breakdown here - ruclips.net/video/CcfH9tRSyLM/видео.html
You know at first I was wondering why my RUclips dropped this in my shorts as I never really look at hand development so I was wondering why I was seeing this.... Then I heard the name.... I think I figured out the mystery lol and what a great name you picked let's hope this mad man doesn't die in your game, can't let the name go to waste after all
All jokes aside that's a pretty wicked looking project and I wish you luck.
😂 Now that I know he shares your name I'll have to make sure he's invincible!
Niiiice!
Thanks 😊
The model itself looks great, but the motion capture animations kind of break the aesthetic for being too detailed.
I agree. Part of the reason for the mocap was to make some quick progress but I won't rule out animating some jankier cycles in the future.