+TheKieranator It's doing the old "ooga chaka" dancing baby animation. The model was imported specifically to try and crash the game. To their surprise it didn't crash the game.
This build is just one year older than the final one!? Holy shit, does Valve have some kind of time machine? How did they polish the game so much in just a year? This alpha build doesn't even look like Half-Life.
Originally it was going to be released a year earlier than it was, but the staff agreed that they had learnt so much new stuff while making the game that they decided to do a complete re-write of the entire thing, adding in much more content and advanced graphics.
To clarify, according to what I've read, the basic flow of all the levels was in place already like the HL2 beta, but it was missing some polish they thought the game needed so they recreated most of the models, voice lines, and sound effects.
The two most impressive parts to me were the high-poly robot and it’s auto tracking of the character and the changes in audio based on the location you’re in, those two things bring the most presence to a game imo. Visuals and great audio work are key.
@@zedsdeadbaby The water with waves is actually still in the final build of HL1, but few maps use it. I think it's possible to find some user-made maps that use it but if i remember correctly it is VERY buggy.
+perplexedmoth I assume it's a cheap DSP (Digital Sound Processing) filter, when certain criteria in a room are met (i.e size, material of room and air pressure) because doing convincing accoustic modeling in real time was impossible in the 90's, even still difficult now.
+Sypadizre It's an entity with a set radius placed at the desired area that changes the room type which sets the effect (which doesn't take any variables in to account).
@Seth Wellington Because I have done-and sometimes still do-level design for GoldSrc-based games and mods. I have extensive knowledge of how the GoldSrc engine works, since I have been using and worked with the engine for other games.
I'm a vet, also was an MP, so I know the importance of caffeine, but seriously, valve? Alpha Barney looks like he's peaking from giving a mountain of blow a moustache ride. Thankfully he was re-rendered for retail release. All seriousness though, Half-life was so far ahead of its time, it's mind blowing. So many ground-breaking features were packed into the game at its time. Half-life is a legend in itself.
television and cheese It was suppossed to test the limits of the engine, they thought it would actually crash the game But as you can see, the engine can handle it without trouble
I think the original iteration of the game would have been inferior but still fun as a finished product. It's sorta like comparing the Half-Life we know to an exciting big-budget 90s movie filled with explosions and death-defying stunts whereas the alpha/beta is a campy 80s film with exaggerated violence and overacting.
Ok, the "Before Barney (alpha Barney Calhoun)" says "FREEZE" when you shoot at him. That explains where that noise "Freeze" came from when i was playing "Best Worst half life mod"
Wait a sec so in the alpha, the marines were gonna have m4s while the player would get an mp5? Yet in the official release, everyone would use mp5s? Furthermore, an update was released that converted all the mp5s into m4s?
Yeah I would have loved to have seen the mp5 and m4 as separate weapons. It seemed viable but they felt it was redundant. They did the same thing with hl2, it had a lot more guns and normal human weapons which was actually great for immersion but they cut em because they wanted to focus on building it's own atmosphere. It's classic and iconic but just mixing it up would always be kinda nice.
@@MisterJohnDoe yeah was gunna say the first scientist in that scripted scene looked like his eyes got gouged out lmao, barney just looks like he's scared shitless
The simplistic particle effects at 4:47 is the only reminder that GoldSrc inherited from -idTech2- Quake engine. Everything else seemed new. Good job, Valve.
@@roadent217 The Quake engine _is_ idtech2 - the Quake II engine is just another variant of it, sometimes called 'idtech2.5'. Idtech1 is the Doom Engine, and Idtech0 is the Wolfenstein Engine. It gets confusing, so it's just better to just call the idtech engines by the name of their flagship game until you get to idtech5. Goldsrc does take bits of code from the Quake II and Quakeworld engines as well. It's not all Quake 1.
The scientist and guard textures are intriguing. I heard a rumor that Valve had trouble creating neutral/friendly units, and didn't intend to include friendlies in the game originally. Was this before or after Valve figured out how to create neutral/friendly characters? To me, it looks like the devs had planned for the scientists and guards to be out of their minds.
Can’t be more wrong. The game engine was never scrapped and that’s the majority of the work. The enemy models sounds and textures are also the same in the final. This is a tech demo
@@emptybottle2405 See 3:09, 4:19, 4:40, 5:12, 5:26, 6:02, 6:25, 6:53. The models and textures are absolutely NOT the same. Also, this version isn't JUST a tech demo; there's a whole playable campaign included too, and apart from a few small segments, it's completely different from the final version. In that one year, the entire story and flow of the game were completely reworked, maps were overhauled, many enemies were added, some were removed, assets were replaced... it is very much accurate to say that they started over from the beginning.
Considering this was in 1997, the same year blocky games like Goldeneye and Tomb Raider were being released, the high poly robot thing is really advanced for its time.
I love how they made a very organized and presentable showcase of the game's engine functionality. This was miles ahead of other FPS games back at the day.
That's really interesting, since many of those elements appear in the final game, although it seems that almost everything has been modified. The vortigaunt looks more like the one from Half-Life 2!
I can imagine how people were confused to see all these creatures and all of that tech stuff...little did they know that at one point Half-Life would become the best game of all time!
i love how you can still notice some of the original lineage from quake, like the console and transitions, as well as the way the camera moves when walking
holy shit, that high-poly model is impressive... edit: i was about to be really fuckin surprised at how clean everything was until the ladder animation in which the climbing breaks all your fuckin bones.
Really interesting to see how many concepts were scrapped or how they looked so early. Also, the animations are really good, i dont remember the final version having so many detailed animations like the monster stepping on something and eating it or how the human npcs die. Maybe they were there but i never saw them becuase as soon you get close to something they are attacking you.
Fried as shit, but that animation of barney and walter simmons made me wonder if animations are real and those two are forever being stuck in a scripted event and Walter is always getting his guts ate for all eternity,
Always wondered what the narrative reason was for having the security guards originally be hostile. Was Gordon meant to be a spy or outside intruder? Or was Black Mesa just so evil that even low level employees who 'knew too much' needed to be eliminated?
so, the flying thing with arms was like the early version of the combine scanner. the panther was blue and more little but ended being bigger and red and then was cut from the game. And the dancing robot looks like a gargantua without arms, could've been the early version of it. So far, half-life alpha had enemies more resembling to cyborgs combines than half life does.
The guards seems a bit, stressed?...
+Noise O_o
+Noise They smoke meth to stay awake.
+Noise ...out?
Wish we could turn back time
to the good old days
we played half-life one
now we're stressed out
Noise I
No one is going to talk about all the cool Xen creatures we never got to seem come to fruition?
There's something pretty darn impressive about that "high poly" robot model... even in 2014.
It's dance moves tho...
It's the Battlepod mecha from Macross?
m598lmr
Yes it is.
+TheKieranator It's doing the old "ooga chaka" dancing baby animation.
The model was imported specifically to try and crash the game. To their surprise it didn't crash the game.
+OpenMawProductions So basically instead of crashing it showed how powerful the engine was?
Alpha Barney: Sniffing too much crack
Half Life Barney: Pretty Chill
Black Mesa Barney: Still chill
Half-life 3 Barney: N/A
Barney's bar tab is catching up to him in black mesa
@@skysoldaccount5531 "How ´bout that beer i owed ya"
Half Life Blueshift : Barney's focus and not talk too much
Well, at least "Barney the Movie: Barney on Miami Beach" now makes sense
So the blast silo with the big stabbing tentacle things must be one of the oldest parts of the game, because it's present here.
You mean Blast Pit? It does seem like it would be the oldest part of the game, but it's also the most fun part, as well!
The most frightening part of the game
Zeskofp Actually that’s when you’re being chased by one of those giant blue things. I don’t know how to spell it.
except that it doesnt play kitchen fly sounds
@@MisterJohnDoe Gargantua
Those faces are absolutely terrifying
it was fucking 1997 you fucktard
shut the fuck up
jeez why is every one mad at the dude lmao gamer are so hot headed now a days
IKR?!
@@car7000 I don't get how "it was fucking 1997" is relevant. It's just a silly guard design.
Hey, catch me later, I'll buy you a weed!
- Original Barney's line in the lost Half-Life Pre-Alpha version
"About that weed I owed ya"
TehMondasianSpartan more like coke
MondySpartan
Catch me later I need to take my batch
+1 well done.
No it was: FREEZE!
that is a pretty good high poly model since the game was made in the 90s
That Guy your username is that guy and have a that guy text in your pfp
@@kreuner11 it could be java script error like an error with the script since he capitalised the S
@That Guy ok
@@kreuner11 Is this coincidence?
@@justaname325 I think not
This build is just one year older than the final one!?
Holy shit, does Valve have some kind of time machine? How did they polish the game so much in just a year? This alpha build doesn't even look like Half-Life.
what makes it weird is that this is Valve who are renowned for working very slowly :P
Originally it was going to be released a year earlier than it was, but the staff agreed that they had learnt so much new stuff while making the game that they decided to do a complete re-write of the entire thing, adding in much more content and advanced graphics.
Gallons of Coffee and some months
To clarify, according to what I've read, the basic flow of all the levels was in place already like the HL2 beta, but it was missing some polish they thought the game needed so they recreated most of the models, voice lines, and sound effects.
KstaPicotero the vorts and Xen grants still stayed the same
The two most impressive parts to me were the high-poly robot and it’s auto tracking of the character and the changes in audio based on the location you’re in, those two things bring the most presence to a game imo. Visuals and great audio work are key.
The sound composer Kelly was the one who coded that spatial sound
I thought the water was better in this alpha build, it's dead and static in the final HL1 release. In this alpha it's got waves and such
@@zedsdeadbaby The water with waves is actually still in the final build of HL1, but few maps use it. I think it's possible to find some user-made maps that use it but if i remember correctly it is VERY buggy.
I feel like we really take those things for granted nowadays
And they used all of that in Half Life 2 and Portal 2
I always admired the audio engineering in this game. I'm still curious about how it's made and whatnot.
+perplexedmoth I assume it's a cheap DSP (Digital Sound Processing) filter, when certain criteria in a room are met (i.e size, material of room and air pressure) because doing convincing accoustic modeling in real time was impossible in the 90's, even still difficult now.
+Sypadizre It's an entity with a set radius placed at the desired area that changes the room type which sets the effect (which doesn't take any variables in to account).
ui_wizard Thanks for clarifying.
Mostly filtering and delay effects. Pretty cool work at the time and done by none other than Kelly Baily himself.
@Seth Wellington Because I have done-and sometimes still do-level design for GoldSrc-based games and mods. I have extensive knowledge of how the GoldSrc engine works, since I have been using and worked with the engine for other games.
2:35 that fucking dance gets me every time.
Half-Life Pre-Release Moment
It's the baby dance iirc
I'm a vet, also was an MP, so I know the importance of caffeine, but seriously, valve? Alpha Barney looks like he's peaking from giving a mountain of blow a moustache ride. Thankfully he was re-rendered for retail release.
All seriousness though, Half-life was so far ahead of its time, it's mind blowing. So many ground-breaking features were packed into the game at its time. Half-life is a legend in itself.
ART'illery
the engine was worked co worked by IDsoftware and is based on the Idteck 2...
I'm pretty sure it's id TECH.
how was it ahead of its time? the tech in it sure wasn't. the only thing "ahead of its time" was skeletal animation.
@@GraveUypo It's AI, Great storytelling, Great animations and such. There's so much more but i can't really tell it.
@@GraveUypo ^
That 'High Poly' demo!! Damn.
Its funny that it looks like a 2003 - 2004 game model, sadly if they used it for the original Half-Life everyone would have run at a good 10 - 20 fps
Hit Google Images for "Zentraedi Tactical Battlepod"
Robert Luben oh fuck! I didn't even realize it was a battle pod! someone in Valve is a Macross nerd...
television and cheese
It was suppossed to test the limits of the engine, they thought it would actually crash the game
But as you can see, the engine can handle it without trouble
@@robertleeluben macross?
1:29 "DSP Effects"
WOW THANKS KOJIMA
I'M BLOCKING! *Snot gurgle seal laugh*
AssFantastic I guess DSP effects make the player bad at video games...
+AssFantastic ''ONLINE PATTERNS, ONLINE PATTERNS, *belch*, LAG PATTERNS, MY MOVES DON'T COME OUT''
Bugged online lag pattern move mechanics...
+Asen Yonchev "HOW DO I USE RATIONS?!"
AssFantastic ACK ACK ACK NUTHIN I COULD DO DOOD
Valve actually scrapped this completely because they said it wasn't good enough, they could have released this original version
It wouldn't have been as good probably
Best decision ever
@@hypergogic3269 In 1997 it's actually good XD.
@ They had learned so much new stuff and learned better game/level design so they redid the game
Not with those scientists, they look like meth addicts
3:40 Wow, that exists in the very first version of Half-Life.
@ᴅᴇᴄᴀᴅᴇ Ivan the Space Biker - let me hear one more time "saxophone language"
KILL IT WITH FIRE
- royalek a guy i met on sven co-op pretty chill dude
Barney prototype is on crocodile drug.
2:38 So Valve´s guys like Robotech.
and manga too - akira_lvl
look like every goodshit first came from japan
I know I'm going to get wooshed for this but robocraft came out after half life
@@callmecancelled8038 oh my bad
@@callmecancelled8038 you too
its a half life pre release moment
I think the original iteration of the game would have been inferior but still fun as a finished product. It's sorta like comparing the Half-Life we know to an exciting big-budget 90s movie filled with explosions and death-defying stunts whereas the alpha/beta is a campy 80s film with exaggerated violence and overacting.
It would've played more like Quake
Ok, the "Before Barney (alpha Barney Calhoun)" says "FREEZE" when you shoot at him. That explains where that noise "Freeze" came from when i was playing "Best Worst half life mod"
Wait a sec
so in the alpha, the marines were gonna have m4s while the player would get an mp5? Yet in the official release, everyone would use mp5s? Furthermore, an update was released that converted all the mp5s into m4s?
that was an official hd pack after blue shift released iirc, made by gearbox, yes the mp5 changed to m4s
Big deal.
h o h b o i I liked the M4 so much better, the original had my favorite muzzle flash of all time. I like the glock model so much more though :/
I liked the M4 a lot more myself
Yeah I would have loved to have seen the mp5 and m4 as separate weapons. It seemed viable but they felt it was redundant. They did the same thing with hl2, it had a lot more guns and normal human weapons which was actually great for immersion but they cut em because they wanted to focus on building it's own atmosphere. It's classic and iconic but just mixing it up would always be kinda nice.
I remember how blown away I was by the "realistic graphics"
We've really come a long way
Now let's not put down work of the past. It was top of the line at the time.
this guard is soo creepy
smoke weed everyday
Did you even see the first scientist?
@@MisterJohnDoe yeah was gunna say the first scientist in that scripted scene looked like his eyes got gouged out lmao, barney just looks like he's scared shitless
Barney calhoon looks fine but that scientist is creepy
2:06
Top 10 anime betreyals
It's much better than anime
I see that visibility culling was a bit overzealous, couple of cases of hall-of-mirrors when moving though tight corridors.
TheBurek I gotta say, I love your Turian profile picture =D
2:35 Holy shit! That's a fucking Zentradi Battlepod! As a Macross fan this surprised me a lot!
Guess someone at Valve was a Macross fan.
+Calvin_Coolage
or gaben was drunk.
+HoodiePlayer Full Streams Perhaps a combination of the two?
very nostalgic
also those moves tho
hi penguin
The simplistic particle effects at 4:47 is the only reminder that GoldSrc inherited from -idTech2- Quake engine. Everything else seemed new. Good job, Valve.
It's based on GoldSrc, which is based on the *first* Quake engine
@@bow-89
Oh yeah. My mistake. Thanks for noticing.
@@roadent217 The Quake engine _is_ idtech2 - the Quake II engine is just another variant of it, sometimes called 'idtech2.5'.
Idtech1 is the Doom Engine, and Idtech0 is the Wolfenstein Engine. It gets confusing, so it's just better to just call the idtech engines by the name of their flagship game until you get to idtech5.
Goldsrc does take bits of code from the Quake II and Quakeworld engines as well. It's not all Quake 1.
Amazing how far ahead of it's time this game was. So many concepts introduced that are still in use today.
The scientist and guard textures are intriguing. I heard a rumor that Valve had trouble creating neutral/friendly units, and didn't intend to include friendlies in the game originally. Was this before or after Valve figured out how to create neutral/friendly characters? To me, it looks like the devs had planned for the scientists and guards to be out of their minds.
Yeah the guards were apparently enemies at this point precisely due to being insane.
The fact that Valve practically reconstructed the entire game from scratch in a single year is just insane.
Didnt expect to see you here too actually
Can’t be more wrong. The game engine was never scrapped and that’s the majority of the work. The enemy models sounds and textures are also the same in the final. This is a tech demo
@@emptybottle2405 See 3:09, 4:19, 4:40, 5:12, 5:26, 6:02, 6:25, 6:53. The models and textures are absolutely NOT the same.
Also, this version isn't JUST a tech demo; there's a whole playable campaign included too, and apart from a few small segments, it's completely different from the final version.
In that one year, the entire story and flow of the game were completely reworked, maps were overhauled, many enemies were added, some were removed, assets were replaced... it is very much accurate to say that they started over from the beginning.
@@emptybottle2405The entire game was scrapped due to internal dislike of the final product.
There has always been something about the original Half-Life's audio design that has really fascinated me.
FREEZE
FREE-
FREE-
*auuugh*
3:05 "I've seen some shit..."
Really cool to see all these mechanics and how they changed over time to get the game we all know and love.
3:29 blastpit
wow looks like its gonna be great! cant wait for this to come out :D
Right!!!, I hope it runs in my 256
those headcrabs look like little hamburgers on the ground
Valve: "Ooooh, look at all the crazy shit we've done with the Quake engine!
Considering this was in 1997, the same year blocky games like Goldeneye and Tomb Raider were being released, the high poly robot thing is really advanced for its time.
Well, yeah, but Goldeneye was meant to run on an N64, and there is no way an N64 will render such a high-poly robot.
Wonderful to see the progress of GoldSrc. Valve did an amazing job taking the id Tech engine to a whole new level.
How did they render the 2-Legged robot on 1997 graphics!? Some laptops now can't even render that...
Non-Photo The power of Half-Life engine...
+MLG Scoper 420 faze it XDdDdDddd That isn't the GoldSrc engine, is the Quake engine
+Sam ZXW (fucc u) it was the early version of Gold Source
Please people, It's GoldSrc, but it's in a very, very early stage. So Goldsrc itself is just a heavily modded Quake.
Travis Law this is the 2nd time I've noticed you comment on other people's comments trying to argue just shut the fuck up
better than cod ghosts
juan martin Giovanelli cod ghosts has good graphics stop saying it has bad graphics if you didnt played
if you played game on txaa x4 on max settings and getting 60 fps game looks very fun :)
cod ghosts is shit
LenGaming Looks fun, but isn't.
thats your opinion
Wow, it's amazing how advanced Valve's engine was back in '97.
Imagine a Half-life dev in 1997 seeing Half-life 2, they would be so amazed!
imagine they saw alyx vr at 97
To think there was just an 7 years gap between HL 1 & 2...
I love how they made a very organized and presentable showcase of the game's engine functionality. This was miles ahead of other FPS games back at the day.
STOP 5:11 fuck this guy does not sleep or smoke a good one lol
"Catch me later, I'll buy you some weed"
Those guards face textures........
+Adam Stewart FREEZE!
FREEZE FREE- FRE- *auhhh*
i love that the guards face is constanly stuck in "HUH?!" expression.
2:34
* _shot_
robot:
* _oh, oh, ouch ouch aye aye oh oh hehe oh oh oh uh... ah..._
Kağan Kaya no
@@Mr.SM2939OLD LOL,it is.
@HECU Adrian Shephard Is this a joke or something?
did anyone noticed when door is opening there can be heard sound of crowbar swinging
Redrum Misery
Wow, I didn't notice that
that's all i could hear and it pissed me off
the way gordon uses the ladder is really unique. i really hope people make a game out of this very version of hl
2:36 thats still high poly!
Mate,where's your name?
@Adam Demeter oh, you're the sound effect uploading guy along with A Berk
There’s always been something about this game that I found really impressive, especially because it’s a 90’s game
That's really interesting, since many of those elements appear in the final game, although it seems that almost everything has been modified. The vortigaunt looks more like the one from Half-Life 2!
That mech looked so creepy until it started dancing.
then it became freaking adorable.
From this to Half Life Alyx in 23 years... I love technology
is that gaben playing?
MP5 ACTUALLY Used Silencer's Sounds Back then.
I can't believe that Zentradi battlepods are canon in the Half-Life universe
I can imagine how people were confused to see all these creatures and all of that tech stuff...little did they know that at one point Half-Life would become the best game of all time!
>Walk into DSP Effects
"C'MAAAN DOOD! I HIT THE BUTTON!"
i love how you can still notice some of the original lineage from quake, like the console and transitions, as well as the way the camera moves when walking
How I miss the 90s.
I LOVE videos like this! I wish we could see how more games were in their alpha (and even pre-alpha) builds.
the military look almost exactly like they do in the final game
5:37 is so fucking funny to me the headcrabs are just getting drinks
4:25 alpha headcrabs took forever to kill.
I laughed when "Barney" appeared to scratch his arse lol, how fascinating to see the early stuff. Best game EVER made for me.
Is that the dancing baby at 2:36? You know the one floating around internet since the 90's.
I was referring to this; i.imgur.com/odnRdn3.gif
Karkat Vantas He doesn't mean the model. He's referring to the dance that the mech does, which I'm pretty sure is the same as that 3D baby's dance.
Nikolai Drostdov who
3:10 R.I.P alpha barney
Very humble beginning....
"humble"
holy shit, that high-poly model is impressive...
edit: i was about to be really fuckin surprised at how clean everything was until the ladder animation in which the climbing breaks all your fuckin bones.
Really interesting to see how many concepts were scrapped or how they looked so early.
Also, the animations are really good, i dont remember the final version having so many detailed animations like the monster stepping on something and eating it or how the human npcs die.
Maybe they were there but i never saw them becuase as soon you get close to something they are attacking you.
This is history
8:49
Was that music playing in the game at the time?
Why was the music playing?
Who is singing?
So many questions
Idk but it's fire
Darude- Sandstorm
@Kağan Kaya Fun fact:Singa means Lion in Indonesian/Malay.
Moscow: *never sleeps according to a song*
Barney: *actually never does sleep*
2:04 saddest movie betrayals of all time
god i love that Compression(?) on the sounds with the static in the background of every single sound
I remember I got my first PC because of Half-Life, at the time the graphics were so amazing. Everything about the game pulled you in.
exactly the video i was looking for, thank you!
Dat goldsrc doe.
any body realize that the high poly room shows off a battlepod from robotech? Or is it coincidence? look it up.
Fried as shit, but that animation of barney and walter simmons made me wonder if animations are real and those two are forever being stuck in a scripted event and Walter is always getting his guts ate for all eternity,
The pistol sounded very familliar to me. I thing is used as a distant gun noise is the "Surface Tension" chaper of the game.
It looked so much better upon release
Dear lord those old models were certainly..._exaggerated._
4:53 tss, tss, aaahh!
Those guards look worse than the character models from System Shock 2
I see a name of cancelled game :)
Always wondered what the narrative reason was for having the security guards originally be hostile. Was Gordon meant to be a spy or outside intruder? Or was Black Mesa just so evil that even low level employees who 'knew too much' needed to be eliminated?
The second if i remember correctly. The beta Black mesa was so inspired in area 51 that it was a surprise they didn't just call it that.
>Robotech salute
I knew I loved Half-Life for a reason
so, the flying thing with arms was like the early version of the combine scanner. the panther was blue and more little but ended being bigger and red and then was cut from the game. And the dancing robot looks like a gargantua without arms, could've been the early version of it.
So far, half-life alpha had enemies more resembling to cyborgs combines than half life does.
Fino Diez like
"Polyrobo" as he's known was only used in this tech demo: Valve themselves said he wouldn't appear in the final game.
man i love how this build looks... the scared barney is the best part about this and i want this to be a real game build upon it.
2:03 i think they were playing rock paper scissors to the death
looo
I read that the security guards in the Alpha were with the Military Police, hence the letters on their helmet.
2:43 whatever this thing is, it’s cute as hell
It's high poly robot
its a half life pre release moment
Unga janga unga unga unga janga unga unga
I cant stop
High poly dancing robot, meant to test if it could break the goldsource engine. It didn't, and is a very important part of the alpha.
2:36 Half-Life Pre-Release Momment
Nobody:
RUclips Reccomendations: Wanna see a 6 year old tech demo?
6?
This tech demo its from 1997-8
man I would kill to get my hands on an alpha version of Half-Life. It just seems so interesting :)
Now I know it seems cool but murder to see a old version of a game, WTF (yes I know I’m 990 years late)
0:49 damn Technologies
Man, this looked so much more impressive back when I played it.
An A.T dancing, yeah that's pretty much a sold game.