This game is a mess. Now more than ever. Between role queue, 5v5, role passives, health and hitbox changes, blizzard has dug themselves into a hole that they are not competent enough to get themselves out of. That doesn't even include the pve cancellation, store, or seasonal model.
You gotta understand these changes help people feel better about themselves and blizzard will never go back because players would just quit once they stopped feeling so good about themselves
@@GaaraFPS Blizzard are a bunch of incompetent, insane, insecure people on the face of the earth. Basically. A bunch of losers, regardless if they work or not, if they don’t work well on their products, they might as well stop ever working on their games and instead just be a bunch of Janitors in schools, even then, they will still be bad at their bloody jobs, so even the Janitors in other schools or other buildings/businesses I know, are FAR better than they will ever be. Unless they prove me wrong, then I’m glad to be on their side if they deserve it, if not I’m happy to continue sh**ting at them as well.
@@jeffe2267 killed skill expression when they enforced it, there are people who could play all three roles and could flex between roles mid game say if one support was having a hard time and they decided to switch with the tank or dps and now they’re having a better game it could work, but goats was scary even though it didn’t affect a majority of the player base
@@GaaraFPS This is just a modern gaming thing. Playing modern games and then going back to play old games - it's pretty brutal. Most games are fucking ruthless and do not give a shit about your feelings or you feeling good, they'll kick your ass until you get better. We need more heroes with a high skill ceiling and actual designed weaknesses like Ana or Tracer, not do it all heroes like Kiriko.
Assuming ur both at equivalent skill levels, there's very little heroes in the damage category that can beat him in a 1v1 its ridiculous. The next biggest problematic support is kiriko, cleanse is too good. Take away the intangible, or healing then it should be bearable.
@@halinaqi2194that’s true but it’s also hypothetical. How often in a team fight are you really 1v1 with all cooldowns against a Bap or Kiri? Unless you’re spawn camping the goal is to wait on the cooldowns OR force them out and disengage cause now they can’t use them for their team. That’s the win con in a 5v5 or 6v6 scenario.
@@jsmooth8655 the game feels more like tdm now more than ever, 1v1s happen more often than you think. Also if the 1v1 is unfair, then the 2v2 is also unfair, and so on. The discrepancy diminishes as the #v# increases but that doesn't mean that it's right. Faulty character design gives such an immense advantage.
Same. It's really because if it's placed in a good spot as a DPS you're practically going to die trying to take it out if you don't have backup. As tracer I have to waste recall just for the CHANCE to knock it down. Half the time it still has a bit of HP left.
@@GottemTodayIt’s even worse on tank. All you have to do on Illari is place the pylon above the choke. It has a clear view of your team, but the enemy will have to go through choke spam, turn around, and look up to destroy it. On most tanks in the game you don’t have the damage or range to destroy it and you’ll get popped like a balloon if you look away from the enemy for even a moment. You also have worse damage than DPS so if you try to ignore pylon and dmg through it, you’re damage is getting undone even easier. I don’t know how the devs didn’t play test it and immediately realize how broken it is to have permanent uptime.
Nobody shoots it full stop, it is usually on the back of a wall behind a choke point. The only player that can usually get to it is a tank and because most tanks have low damage output, it takes them too long to destroy it, so they then have to retreat.
@@JAxz5 I have the opposite issue, I'll set up in the backline, shoot the turret and apply pressure from their flank and my team just acts like when you put flees inna jar with a lid, than remove the lid and they still act as thought there is a lid, and they just keep fighting in the choke until the illari places another turret. But this isnt just an illari issue, it feels like most my games I have to make all the plays to open up their team, regardless if I'm tank, support or dps, I'm always needing to default to something that can create an opening so my team can finally push past the immortal horse or roadhog 😂
I thought nerfing Lucio wallride was just a joke but if the devs are actually thinking about doing that, they should be fired and not work on this game anymore....
I think Ana is fairly close to Kiri and Bap. I play all 3, Ilari, Brig, and Lucio. They all seem good to me. Mercy is just awful now. I used to play her too.
The hero design philosophy they have just isn't good enough. I understand they want heroes to have unique, strong abilities that anyone can use, but not only do they go too far with that, they don't counterbalance those strengths enough. So, we keep getting heroes that can do too much. I've already given up on this game; I feel like we all have. We're only still here because our previous love for the game keeps us around until something replaces it. Hopefully, Rivals will.
Well you gave up too fast, I won’t, I’ll always play this game until… whatever happens that would make me unable to play the game and thus leaving it for good and forgetting about it. Until then. I will remain firm and strong 💪
Not to forget there are some (like me) who have quit already but are just here because we want to see how far they're going to push this game. It's a kind of curiosity I can't seem to quite let go. Well that and I enjoy watching some content creators like Sam. I guess there is a minor hope in there as well that they'll go back to 6v6 at some point and start figuring stuff out, but at this point, I'm not even sure if they would even be able to do that if they tried.
@@AdhvaithSaneI might still play but I am expecting to play OW2 way less once rivals is out. It seems devs there are actually competent enough and make good decisions but we shell see how things go once the game is out.
As a Bap main, I've always hated immortality field. I hated it so much when he released that I started playing him out of spite at first. So I'm perfectly fine with removing it and changing the shift. All I ask, is to have the 9 bullets back and don't touch his damage
When lamp FIRST came out it was busted being 10 seconds in pretty sure, but current lamp isn’t a problem imo. Maybe small changes like dragons destroy the lamp, but other than that it’s good imo.
@BrandonCole-sc7pq even if you don't have a wall to provide cover, the 2 seconds it takes to break the lamp instead of killing bap, is game changing. In a 1v1 duel, bap is a tank just as samito puts it. He gets low, throws down lamp, you have to break lamp, while you're hitting lamp he pops self heal, and then you have to fight through that. I've beaten pocketed dps like that. Lamp is crazy
@@BrandonCole-sc7pq True, but 4 to 5 seconds of uptime compared to 24 seconds of downtime while other abilities (dps CDs) are on such a faster rotation. My issues with lamp before was that 1 second of immortality was all you needed to heal your tank up to full or anybody, but the dps passive has fixed that. 🤷🏾♂️
I met a torb that had played for nearly a year without knowing he had an alternative fire (shotgun). I think a UI overhaul where hero abilities are depicted in images or small videos explaining the ability and ability damage could be a nice quality of life change. As well as a community or guild system to promote positive feed-back amongst the player base could be good as well.
People could also read their character's abilities tho? I agree that overwatch needs proper official guides and tutorials, but not knowing you have a secondary fire is a little silly imo
I wish they also posted the numbers on how much damage or healing, etc an ability or weapon might do. It's annoying to have to look up values in the wiki or to re-read changes in the latest patch notes. Why isn't this indicated clearly in the actual game? Fall-off distance should also be clearly indicated.
I burst out laughing when you said that mercy is for the "girls and the gays". I don't know why, but I find how boldly and firmly you say it absolutely hilarious. (For the record, I play mercy every once in a while, and I'm quite possible the straightest man alive.)
The best design is ball, but he's so counterable, but good balls can adjust to the counter but like doom if you perform too well the whole enemy team counterswaps
True af. I'm finding lately it's not worth it to play her even if I know I can win. Don't feel like going super sweat mode when I can just play someone else and get the same or more value for less effort.
@DarthCookieOW yeah I misread the comment. If we are talking about if he fits his role, etc, then definitely not the best designed... you have to be crazy good to get value out of him, but can still be annoying to deal with and have so much game sense... bait cool downs and then get told to swap for throwing even if you do well He shouldn't be in 5v5. He was definitely designed to be with shield characters such as Rein and Sig to hold front line presense and has good synergy with characters such as tracer and reaper aiding with flanks and off-angles and generally being a nuisance
As someone who loved Mercy in OW1 I agree with everything you said about her Sam (except there are actually a lot of straight men who play Mercy btw lol). They need to do something to her kit to make her fit in a 5v5 with these stupid role passives. They took away so many things that made her special and completely dumbed down her skill ceiling. It used to be rewarding to master her movement and decision making and carry by making really smart plays and positioning, and now its just... not. Now its sad to play her as she's just a shell of the hero she once was AND she's just so bad in the recent metas. Also really think that immorts need to be reworked and the suggestion for Brig inspire to be more visible is a great idea.
the issue with support is that they MUST die in order to win a teamfight. But they can't make them too weak or the support experience would be absolutely miserable (hi dive meta). So they have to give them tools so they can have a chance to survive because you know, what's the point if all you re allowed to do is to walk back from the spawn, die and repeat ? And now with one less tank, they have to be even more able to defend themself. But then they're op and teamfight last forever because if the healers don't die, well, they keep healing. There is just no solution
Man, I wish Lifeweaver was less controversial. I'm on console, and my aim isn't the best, so I really like being able to focus on my healing, and ability management, the Ult economy, positioning, and my survivability. I love how versatile platform is, and there's nothing that makes me happier, than saving my teammates from the craziest situations. Pulling someone out of a rein charge, cage, sleep, or back onto the map is just such a rewarding feeling to me. I hope some miracle happens, and people won't hate playing with/against Lifeweaver anymore
I think one thing with Brig that would make her more interesting is to have her effective AOE healing range increased slightly, but make it fall off significantly the further away from Brig that you are. This would keep her role as a "bodyguard" for say an Ana player while reducing her effectiveness in a fight with teammates that are split. To get her maximum healing output, she'd have to be much closer to allies (there would not be compensation to her healing output either), making her healing still there for teammates, but not nearly as effective unless you're the target she's meant to be defending as an anti-dive role.
To convey how crazy Baptiste is, ask anyone to imagine him without either immortality or window. Boots goes on shift, Regen burst goes on E, and whichever ability you like more gets reworked as his ultimate. If that character was released on launch, would you have bat an eye for even a second? Would you have gone, "this character doesn't do enough. You know what they need? An entire additional ability." We cut an entire ability from his kit, and it wouldn't have occurred to a single person in 2016 to add one.
I think supports are continuously overpowered because their main role of healing is boring. getting kills and making saves feels rewarding but healing doesn’t.
It will be a excuse post where they echo chamber positive sentiments about 5v5, ignoring the big problems, because Blizzard Developers are incapable of introspection and it takes them decades to process nd understand anything about the games they make, look at WoW. Enjoy 5v5 🫠
Give the Pylon a limited resource meter and bind it to its Health. Lets say for example one Pylon can heal 500 HP and has 100 HP itself, whenever it heals someone the % lost in the resource bar makes the Health bar go down by that % amount. The Pylon breaks faster when someone is able to shoot it, the pylon is not able to heal infinitely and you need to restock those pylon placements every time.
You can’t just nerf the pylon without massively buffing the heal resource or she’s going to be garbage. Also her ultimate build rate is gonna be in the gutter. Slash the heals to like 80 hps and probably double the meter or change how the meter works in general and then she’d be good. Also just make it a cooldown so you can play around it. Having health based requirements will just make it either rlly good or rlly bad no in between.
Just make the pylon temporary with 5 seconds uptime and then cut in half the cooldown when destroyed by an enemy. More straightforward, easier to understand.
@kash125 a character that bypass individuals decision making is bad dude when I see Ana getting 10k heal I go that player is decent when I see allari get 10k I am like she saw video + damage... she has no identity she is just a stat character she has to have ratio of damage and healing that is above other supporters to be viable and for such passive benefit yes that ability has to be trash
@@chriso7972 You didn’t read or process a single thing in my comment. I said she should get more beam resource with a reduced healing and a nerfed pylon that is on a cool down. How is any of that bypassing decision making. If anything it gives you a clear decision to make. Bait out pylon then dive while she’s vulnerable. You can whine about healing numbers and yada yada idc. I’m advocating for a nerf to my favorite character and you’re just yapping bruh.
@@魚-c3d yeah I agree. But I think 8 seconds would probably be a bit more fair bc 6 seconds would just be way too punishable especially if the cooldown is gonna stay long which I think it should. Obv reduced but still long like 10 seconds ish
My proposed lamp change: When Bap uses the cd it locks onto ONE player only and it follows them around for the duration. This makes it harder for the Bap to hide it in places where the the enemy can't shoot it.
The problem is overwatch's design is almost schizophrenic or two-minded They are trying to have a skillful competitive high skill ceiling shooter AND an accessible fun easy to pick up game. And the way they try to serve both masters means design is much more difficult and no one is happy. Casuals want free easy value and to not have to make decisions, competitive players want the opposite, thus natural conflict.
Competitive shooter, closer to a mmo at this point since cooldowns determine the fate of the fight, evident with the characters they slapped into the game, thanks team 4, if I wanted to mash buttons and get value I would’ve booted up league.
I don't mind this idea. Some people are not going to have the mechanical skills. It makes the game more accessible. I play the mechanically skilled heroes for the most part. I get getting mad about cheese heroes, but I'm focusing on my skills.
OG Overwatch somehow accomplished that to an extent with Mercy and Ana. Ana had such a high skill ceiling, you could do so much offensively IF you were really good, she could be so effective. Sometimes even the best Ana players would have to play Mercy and if you could only play Mercy, you would sometimes get locked out of winning a game because you didn't have the capability of switching, yet there were Mercy mains that had mastered her movement to an extent that they could reach t500. It was awesome.
Buff immortality field and make it his ultimate, give the field like 300hp, last for 6 seconds, then window can be an ability on a 30 second cooldown, that amplifies damage by 1.5 and last for 3 seconds
Imo, Baptiste could use these 2 changes, factoring in your issues with aoe abilities: 1. Healing Burst is changed to be a single target effect that you cannot use on yourself. With it being a single target ability, perhaps the burst healing would be fine, especially because you can't use it on yourself. 2. Immortality Field is changed to be a Resistance Lamp, which you send onto one teammate kinda like an armor pack or some deployable. That teammate gets damage resist while that lamp is on them, which of course can be shot off of that player. I imagine it could be like a torso hitbox or something. The premise is that the design philosophy is largely still intact, but it removes both the issue of those being AOEs (and changing immortality to damage resist), and makes Bap not feel like a 1v1 tank. I appreciate any feedback received.
It feels like there aren’t as many supports as there actually are. Playing Zen, LW, and Mercy in the most populated metal ranks and higher feel like throws. Brig is good but you legit can’t help anyone when the enemy goes Pharah, Echo, or Widow, etc. The only genuine options are Lucio, Moira, Kiri, Ana, and Bap. All of those characters are frustrating as hell for Tanks.
i remember them saying genji and mercy used to be the 2 most popular characters by far but theyve both just been completely manhandled for some reason lol
@@Kiba114Genji is just like Doom, requires a big amount of work to get mediocre value. Why would you play Genji when you can just pick Pharah and spam corners with AOE rockets
Completely righton Brig. When I first picked up Lucio I had no idea what he did, I thought you had to shoot characters to heal them. Soon they changed Lucio by shortening his Aura and showing the aura and I finally understood the character.
As a lucio OTP the problem old boop had was that blizzard were stuck between boop being a cheesey one tap and it being absolutely worthless and unnoticable in any other situation, even on squishies. My thing is that we should not have environmentals be a forced consequence of the objective, that way someone actually made a mistake to get booped. That eay boop can then sustain its current value in non-environmental situations.
Lol the mercy section gameplay was hilarious. And thanks for not dogging on mercy like so many people do, it’s crazy how many people hate her for rez when there are three other “kill-stealing” abilities (immo, suzu, lifegrip) but no one cares as much about those.
I think Sam is right on the money with weaver having good abilities, but horrible execution. Petal needs to work like the elevators in game. Life grip needs to lose its heal and work like a long range Zar bubble that you can double tap to pull if need be. Dash can lose some healing, and tree doesn’t need overhealth.
I remember i played a game on Junkertown defense and I placed the pylon on a wall where they could not shoot it and our sig was basically immortal for two minuites straight. Did 2000 healing with that pylon.
@@TheRealKush420alot of the time you literally can't get to the pylon without a good chance of dying, also a 25%buff in the pylon health, and 25% more healing. definitely makes it stupidly hard
The changes I would make is make immortality field into a damage reduction ability with a shorter cooldown so u are using it proactively, so u use it to help a dps peak, at the same time that would make widow more in check because they won’t get one shot. Life weaver keep petal platform but turn his pull into a light construct clone that u can put wherever at a certain range, and he can telaport back and forth between his current position and where it is it can’t do anything just a spot he can telaport to or draw enemy fire, once again that’s a proactive ability, and takes skill. And brig keep everything the same but make the inspire visible and turn her health packs into way less health given but, and here me out u get invisibility for 2 seconds, that once again is a proactive ability I might be coping on that one though. And Moria honestly delete that character but if your gonna change her there’s only one change I want is reduce the range of damage suck by 70% that way u don’t get that much value without skill and dps can easily duel her cause She can’t reach them unless she gets close I think that would put her in a perfect spot without gutting the character completely and keeping her survivability
1- Instead of “Damage Reduction Field” how about *Healing Field* for Bap, how does that sound? 2- Yes. Make Liferweaver’s ability “Life Grip” Sym *Teleporter* and problem solved! (But at what cost… to be continued below.) 3- Bad. Stupid. Cope. No. *Brig is fine as she is, she just needs a UI that shows her inspire effect and like.. 10 to 25% heal nerf to her “Repair Packs” that’s all.* 4- That’s a very good idea, I’m fine with that, I was thinking of just switching Moira’s “Biotic Grasp (suck)” auto-lock mechanic with her “Biotic Grasp (cure/heal)” directional aim mechanic, just like the change Blizzard made in their *Mirrorwatch mode* for Moira, and I found it to be SUPER FUN for the first time ever, playing as AND AGAINST Moira! But your idea is good too and fair to an extent. So yeah. I agree 💯 … doesn’t matter to me, I hate LW, and I hope he stays trash forever, I am indifferent if he became balanced however. Worst character design ever by far.
@@AdhvaithSane yeah I knew the brig thing was probably cope lol but thanks for your suggestions as well 👍🏿👍🏿 and I feel the bap damage reduction field is better cause I prefer characters to have utility instead of just healing and u have more counter play against one shots but not totally getting rid of them either if it was on a 10 to 12 second cool down then u could fight against widow one shot and hanzo one shot and genji mani blade. So they can safely buff the shamada brothers back to there good status but still keep one shots in check but it also gets rid of immortality field as well
I'm gonna comment about Lifeweaver as a Lifeweaver main: I agree wholeheartedly. Lifeweaver is so fun with movement, positioning, the damage, and sometimes a lil bit of trolling.... but it all gets DEMOLISHED by simply being forced to healbot 100% of the time. Good Lifeweavers will actually do some much you don't even see, I personally track my teammates' defensive abilities to know if I need to grip them or not, also if you wanted to play Lifeweaver well you would need to ult track. BUT. all of this means nothing because you can just stay in the back and spam skill-less healing that heals for more than any other hero in the game + if you try to damage then you need to weapon swap back and charge the heal which overall just sucks... you get penalised for using Thorn Volley and that doesn't make sense to me About Life Grip: I think it's actually fine, maybe make it a skillshot, blocked by Shields/projectile eaters (like DM or Javelin Spin) or something like that, right now, imo, it's just worse Suzu, might as well play Kiriko
Like what? I feel like lamp DOES have a downside. In that it only prevents death but doesn’t prevent damage. Meaning if you don’t get healed before the lamp goes down or if you’re in a bad position when the lamp gets thrown you’ll almost always still die anyway. Suzu on the other making you intangible on top of healing you for 80 burst Hp is pretty insane tho
@@brycenb2994 something like reduced healing for a period after it expires or is destroyed. A downside entirely based on circumstance is not a true downside. It should be VERY difficult almost impossible to save someone with bad positioning without losing a ton of resources. Trading one cooldown is not fair. It wouldn't matter how bust the abilities were if there were actual exploitable points after they were used they can still be balanced. Think of it as similar to zen ult, once it ends *then* the team jumps on them to fight. Team work should guarantee the fight win after incorrectly using the ability. Right now it more or less just restarts the team fight if you are lucky enough to reset, otherwise you have to fight through the free damage prevention. Damage prevention used to also be primarily a tank ability. But lifeweaver, bap, kiri, brig, and lucio(ult) all prevent damage in there base kit. Outside of lucio ult they are all dlc heros. It's a common theme.
@@metal100k ok. I’ll address your points bottom up. If it’s a common theme wouldn’t that suggest it’s more of a SUPPORT trait than a tank one? Tanks typically have mitigation abilities whereas supports have utility. Think brig anti dive. Ana anti heal. On top of the hero’s you previously mentioned. That’s a classic support feature to the point where illari was consider fairly basic for supports. Since she literally just damages and heals. Similar to a Moria. And how is a downside based on circumstance not a downside? Say for example your tank is way out of position and you immortality him. Unless you pump that tank that giga heals “resource dump” of they have some inane mobility then they will probably just die right after the immortality is over. There are even situations like venture ult and rein swing that can break the lamp AND damage the player in one move. Even suzu. Which is definitely the more oppressive of the two, either require Kiri through a projective with travel time or TP and suzu. Meaning if the tank was out of position now the kiri AND the tank are out of position.
@@metal100k and I don’t really understand your zen point. Are you saying the counter play is to wait until the ultimate is finished ? In the same way you can wait for suzu or lamp?
@@brycenb2994 zens entire thing is that he is a glass cannon dps hybrid but when he ults he completely commits to massive healing, even being unable to do damage during it. When his ult ends his healing goes all the way back to single target orb healing. Baps heals and uptime do not change with the use of lamp. Kiris uptime does not change with the use of suzu. While yes you can just wait for anything to end they can still massively impact the game during the use of the denial ability. I hope this brings some clarity.
i think we can learn a lot from lucio about how AOE abilities and characters should be implemented, where you don't have high amounts of healing coming from it and where you have to chose between using the AOE healing and using your utility (speed boost in lucio's case) that way of character design is honestly what makes me love him so much
And not everyone can master her new movement. Watch a silver Mercy's movement and compare it to a GM or even a diamond and it's like night and day. There are definitely still levels to utilizing her movement
It's not that long, though. Everyone seems focused on that while not considering the majority of the cast can shoot from spawn to spawn if they wanted (granted, with reduced effectiveness). Moira has some of the lowest damage in the game without her damage orb. A Mercy pistol, Zen orbs, Bap primary, Kiriko Kunai, etc can all have higher dps at range than a Moira's suck can. If you can't kill Moira within the range that she can hurt you before she kills you that's 100% a skill issue. She can't even heal herself as well as she used to anymore if she decides to use heal orb because of the DPS passive. Anyone with decent aim can kill her in 2 or 3 seconds. Point being, her range isn't a big deal at all.
Lifeweaver has to be from the vault. Life Grip wouldn't be that bad to play with and against in 6v6, but in 5v5 it's horrible. I thought of a character with a pull ability the first time I started playing Overwatch. Lifeweaver in 6v6 makes way more sense. Get an off angle, pull your tank for a pinch double ult would be so fun to set up and execute.
illiari as a character was super disappointing. She had so much potential to be a fan favorite support. Her concept was literally sun goddess and we got a glorified dps with a set and forget turret that auto heals. she could’ve been so so so much more. That’s not even mentioning her balance. Let me not even get started on mercy and the complete mishandling of that character. i don’t think any other character in gaming history has been mishandled/ treated the way mercy has been treated.
True honestly there was so much hype around her when she came out but the design is just kinda boring. I hate how they leaving mercy to rot in 5v5 too I miss 6v6 mercy sm
Lucio being risk/reward in terms of boop. In every situation when that's the case, time you have to react to Lucio is just insane (200 ms to 1 s, and even then, you have to headshot him several times to prevent the boop). Also, lifeweaver being all about denial and that being a problem. May be. But how about deleting Widow, aka, character that makes about 50 to 80% of the map unwalkable by sheer existence and can be only contested by another Widow (not nerfing, because playing sniper that doesn't one shot is apparently not fun, If Arrge is any indication). And Moira...That Char is so immorally easy it's not even funny. Though, you can make her harder to play, theoretically.
Or make it “Healing Field” that has a 30s cooldown but has fast healing output but a low healing output. (It would be a little faster than Lucio’s Amp Heal)
it could be potentially better if they did that. If it was a 50% damage reduction permanently, then Roadhog effectively has 1500 health at full hp But if they made it so the damage reduction only applied below a certain threshold the damage reduction wouldn't save anyone because they would have too little health for it to matter.
I will always love Samito's rants and strays he throws at people. The Brig, Illari, Kiriko rants had me reeling. And "the glue eater herself, Moira) 😂 Never gets old
Yeah, but inspire isn't properly indicated in the game, think about inspire as a mini soldier 76 healing station, do you think it would be good if you couldn't see the healing area of soldier at all? You CAN see Lucio's healing/speed area too, and even Baptiste's immo field
@@pepekovallin it should probably look like sombras detection ring so you can see the outside of inspire and plan accordingly, they can still keep the weird mist effect
I think lifeweavers abilities are fine but the context / usage for them needs to change. lifegrip should not be an ability meant to save someone from dying, instead it should be a quick repositioning tool that's combined with petal. you know those clips where weaver pulls a cass into the skybox when they high noon? why not make that the main use of that ability? getting a hog onto high ground he can't normally reach; giving an ana a vantage spot to support her team; setting up torb or sym turrets in new creative spots. I initially thought that's what the character was going to do, but instead we get another immortality ability. so why not change it? make it so you can't lifegrip someone if they're getting shot, but if they want to keep that mechanic in the game just make it so the person getting pulled still takes damage. maybe a 10 or 15% DR, nothing crazy, and absolutely no healing on cast. then give weaver more control over petal; let him throw it on walls, control how far it raises or lowers with the arrow keys, etc. that way you get a support character who's designed to help reposition his team and give them the advantage and SUPPORT that way. now lifeweaver is far more fair and unique as a hero. just a thought, maybe that wouldn't work but I think its worth a shot.
These are my takes on the support role starting in the ones i play more to the ones i play less: -MERCY: Just, boring, unskilled char that was put on the pocket slot. What made Mercy great was the movement. It used to be fluid and in OW1 you need to actually think where to GA, when to GA, when to GASJ... now you just spam it. Got hit the hardest by the DPS passive. Don't get me wrong in OW1 pocket archtype was a thing but you could make it work as a main healer supp as well. I miss the flying around healing people evading dmg, using GASJ when necessary... I miss the GA at 1.5CD. With the increase CD, her kit is just clunky. By making the SJ available to everyone she needed to get punished. And that is just sad. They need to put rezz as an ultimate and rework DMG boost. Devs refuse to rework her because they are scared of shooing away the most popular pick (popular equals money); -ANA: skilled, fun char but the DPS passive actually got her to move to be more of a healing tank bot. The refusing to work the anti nade created a big problem named Kiriko. Got hit the hardest on the utility because of the 5v5 scenario. I don't agree that she needs to have CD personalized to the tank role, that is not an ana problem bu that is a format problem; -LIFEWAVER: the countless bugs this char has is insane, especially the plataform. The grip need to be reworked or removed entirely. It's unfair to the enemy team and clunky to LF. It's one of those abilities that have no counterplay... how to you bait the grip? "Oh im going to try and kill the orisa without tryin to?" And let's not pretend that he is closer... he is going to pull the ally 30 meter into the distance without you being able to do something. Elevator shoulg be reworked or removed. The amount of times that it gets stuck on literally everything it's insane. The amount of effort and trade of a, for example Zarya gav, for a petal is not even proporcional... Go back to the board with this one; -KIRIKO: does everything master of everything. Reasonable healing, amazing CDs, one of the best ulti in the game. Maybe don't let her tp through walls, and suzu should only cleanse and that's it; ILIARI: Can we all collectively agree that she needs to be moved to the DPS category? She is the third dps and the pylon the second support of the team. Pylon works alone, heals without requiring skill and didn't need to be buffed. Really out of place char in the supp role; -BAPTISTE: Fully agree with Samito's takes; I'm not going to speak on Lucio, zen, brig because i really don't play them that much. Remove passives and give passives to chars and not roles. And bring back 6v6.
@0:30 In ow1, yes, but Brig has been balanced since the launch of ow2 and she's been a niche pick since s9's HP changes and DPS passive all the way up to current on s11. She's fine, please set your ow1 PTSD aside and appreciate Brig for what she is already. Balanced.
To go off your Brig inspire changes, here’s my idea: - when dealing damage, brig drops a flag at her feet. - that flag pulses with the same healing and radius of current inspire. - flag duration 8 seconds - Afterwards the inspire goes on a 30 second cooldown. - brig can press interact to pick up the flag early, reducing its internal cooldown to 15 seconds It’s a bit moba-esque but may be necessary to prevent perma-uptime
She's pretty balanced, but giving one single character 3x headshot multiplier, homing healing, AoE full-immortality, status effect cleanse, burst heal, wallclimbing, tiny hitbox and headshot hitbox that is blocked by their hand, and easily the best ult in the game that grants everyone 3x faster cooldowns, perma lucio speedboost and a reload speed boost, should have never happened.
As to how I think Brig is (as a filthy casual): > Fun. > Click to bonk. Bash to either bonk more or disengage. > Shieldbashing my most favorite tech that enabled me to start learning Doomfist techs. > Passive (inspire) is unironically powerful, still is. > Strong with team, but weak when left alone. If your 2 DPS fail to kill an attacking Brigitte while she is alone, then that is a legit skill issue. > Pain point of Brigitte is her shield is not frame 1 like Reinhardt's shield, resulting to interactions that is borderline bs. Changes they should apply to Brigitte: + Add Inspire Circle as it would help both allies and the Brigitte to know how the inspire works. - Nerf Inspire's healing to allies, but selfhealing is unchanged. - Support Passive is now much weaker by longer time to start healing and much longer time to reach full HP. ~ Change shield deploy to how Reinhardt's shield deploy (Frame 1 Shield) works. With these changes, this shoud make Brigitte more into a flex pick as the hero could now have more funner playstyles as their healing to the team with the AoE is weaker, but not so much where a territorial/passive playstyle is needed to make Brig work. Any additional changes?
Im a Bap main and from where i stand i really enjoy immortality field, but i completely understand why it makes people upset. If i would make an alternative id say that instead what it should do is burst heal for 50 hp on activation within its radius and grant a 95% resistance to damage for anyone under it. That way even DVA bombs would still kill
I couldn't agree more about your mercy statement. I spent hours mastering super jump back in Overwatch 1, had custom binds and everything, all for it to be added to crouch. I'm still trying to unlearn some muscle memories because although it's still "super jump" so many fundamentals are so different now that you need to relearn. I got to gm in season 1 because I had god movement and was unkillable but now everything feels clunky
Everyone talks about immortality field as the problem ability, and it definitely has its issues, but I'm glad Sam brought up how quietly oppressive his AoE healing is. They should buff the top-end numbers for both shift and right-click healing, but make healing fall off proportionally the further the target is from the origin point. Direct hits and melee-range regen bursts should give more healing than now, and the vast majority of splash hits should do proportionally less. This is much more skill-expressive in a way that is still intuitive to new/casual players. You can even give direct hits a special sound cue.
I know the devs probably wont redesign kiri but i have an idea that i believe they could implement that would make her more rewarding, more fun, remain just as strong but through strong clear utlity like the healthy supports without making anyone upset. Kiri is mostly liked in lower ranks for her design and character, and shes only used in higher ranks because shes op making them actually mostly hate her so my proposed idea for suzu would be. Removing it outright in exchange for the fox, than give the fox two options, either you can send it out at an enemy if you can land the suzu near them (i think you can keep suzus animation and everything but just make it so you splash the target to apply thr fox) which will cause the fox to attack or help defend kiri, and if it hits an ally than it follows them around and grants cc immunity. This ability will make the fox follow or chase the target with a set speed and hp bar, so you could dmg the fox to remove them from chasing you or remove them from the target you wanna cc, and this will also help balance it out as the people who will gain the most from it will be fast heros but theyll need to be cautious they dont break los like a zen orb making ball who will benefit the most, have to be more slow with his engagement to keep the fox. The reason this wont make people mad is high rank players hate suzu, while the lower rank kiri fans will just be happy to have the fox as apart of the actual kit, theyll be way to enthralled with the cute fox to care about the boring suzu, plus people may actually buy more skinns as the fox would now be something you might wanna change through the skin since i think it changes from some skins although i dont really know as we never see the fox in her kit which is a shame 😂 As for the tp, simply make it a blink with half the cd or a second charge, or make it so healing charges it up faster with a longer cd, to better mimic genji, and speaking of the theme all 3 of the shammadas share, genji and hanzo both have actual movement abilities they can use after wall climbing so they dont just fall back down inna predictable way, giving it way more ways to be used since it kinda feels tagged on for the sake of it because shes supposed to be like genji and hanzo. Than finally just even out her primary dmg like every other hero, thats why shes so bad in lower ranks, they cant hit headshots which makes her basically just a slightly better mercy that most dont find fun enough to replace mercy in lower ranks 😂
Lifeweaver is one of my mains and I do have fun playing as him, but I just also don't have fun because I don't feel the impact to a game is there as much with him, even with high healing. I do enjoy hitting a good petal on an enemy Orisa ult or throwing a petal down in Zarya Grav and raising the team out of it. Just very situational though and relies heavily on good teammates and other people's picks I find though. I had to stop playing him if I wanted to rank up anywhere in Comp, which doesn't feel good.
Sometimes I dont understand samito. Hearing how op Brig is weird, because I rarely play against her in dimond/master. For the last week there were... 2 of them. And they both lost to me.
That’s due to Samito being a high rank player. Brigs kit is easy to understand at its core but she’s a difficult hero to get value on for basically low masters and below. Most people don’t actually understand how to play her and lower rank players don’t usually understand where her value is because you can’t actually see the inspire range.
@@RowanokeWoW yup that pretty much applies to most characters once you in higher tiers characters you thought was trash are god tier and most god tier character’s become trash ofc there are exceptions to the rule
I play quite a bit of brig in diamond. I think its cuz until like masters, people realize that shes midrange and not close range. Plus inspire being the most unintuitive ability in the game while also being one of the best abilities makes it hard to see. Theres a reason why Brig is the 3rd highest healing in the role on overbuff iirc. Edit: I was wrong. She does heal slightly less than Bap tho.
4:10 Yeah that's what Riot has been doing with LoL for ages now. First heroes for a while has limited mobility and pretty simple spells, but more and more champ ended up with tons of dashes/blink or whatever and more complex spells with 3834089 line to describe each one of them. It's kinda the same with OW now, latest heroes have tons of damage and mobility
I hate the passive. I hate the new bigger hit boxes. And Ana, Briggs is very strong together. Just like Lucio, Kiri. As a Support Main myself. Brigg is someone you need to learn as Support to Climb. My only complaint with Brigg is her melee or main malice swing. I think it needs a Buff. It takes me forever to beat someone down. Including another Support. Most like kiri can 3 tap you. Brigg needs like 5 swings. It's dumb. Needs to like 2. I'd take 3 swings to kill someone. But it's taking to much. So duels can be difficult. BTW. I'm a Moira main. Didn't appreciate the comment with lucio. Glad they are not Moira players.
Brig has great damage when used with her shield bash and Whipshot, if you melee, shield bash, melee, whipshot in quick succession you can kill almost any squishy, even kiri. Takes practice but once you get the feel for it 1v1's are easy. They just need to be in your effective range. you should never be ONLY swinging on a target in a 1v1 you will almost always just die. Use your shield's health to close the gap if they are on you but just barely out of reach.
for weaver I woulda leaned into the utility tbh. a full charge heal should do less hps but have some special effect like cleansing status effects (not cc). Life grip 100% should cleanse, but it's unhealthy for the game ngl. maybe thr should be some sort of confirmation input for the grip, like jumping
not only is the pylon usually in a spot thats too risky to get an angle on, on top of that its tanky af even when you can shoot it. i just don't see why they don't make illar's pylon have a 6-7 second max uptime. it'd immediately solve the issue and would encourage smart timing/strategy.
Ana needs shroud. Bab right-click is ok to splash because it’s a projectile with arc. Inspire and other abilities need visual/audible procs. Lary needs a rework to lean into their backstory. Weaver needs needles that reduce victims’ damage or inflict poison. I like yoink lol. Agree about boop points. Miss old mercy in 6v6. I play Moira on cellphone hotspot
I’ve always felt that the biggest problem with support is that there is not enough risk and punishment in the abilities. For example while Pharah is broken, barrage is still a high risk ult and if not executed correctly will send you straight back to spawn. Meanwhile with Kitsune rush, the worst thing you can do is send it into a wall on accident. A good balance philosophy would be for Supports to have more room for punishment but allowing them to have more meaningful plays.
Barrage can instant kill when waiting around corners or comboed. Kitsune is countered by falling back or having one on your team as well. It's a strong ult but those calling it the best by far are delusionals
Okay so illari one of my least favorite micro buffs his the health of the pylon mainly because playing pharah and trying to kill it for my team i have to shoot it twice making me more punishable which feels wrong. For brig i love her but give inspire the visuals to show how it heals and reduce her packs from 3-2 and remove the free bash back on ult.
They should change kiri tp to be on a buddy system to where she marks an ally that she can teleport to so there would be a cd for the initial mark so she cant just mark tp like normal there needs to be a thought process pre fight so she can either full commit on tp with the dive or tp to save her other support if she predicts a dive
Mercy/lucio main here, all im going to say is i hate when i have to healbot on mercy and i hate that i cant boop them tanks far enough 🥹 and for mercy's movement idk what the heck they could do to her to make her actually skillful but i love them compliments i get at the end of the match for being "unkillable"
For brig, bring her rally and inspire to a smaller radius, and i mean way smaller. She is a backline pocket support, anti-dive. She should be able to save the ana or zen she is protecting, and thats it. She shouldnt be able to heal her team in the enemy backline with her inspire. Her stun should come back, keep it less than 1 second, and pull her whipshot into a smaller radius.
You've definitely got the best take on the pylon. Infinite uptime is crazy. Edit: Not to mention, if she realizes that someone is about to go on the angle and take out her pylon, good Illari players ABSOLUTELY break the pylon manually, because the cooldown is significantly less then. And at that point, someone is already rounding the corner or overextending or using cooldowns to try and remove the pylon. Oh, and as far as making her right-click healing better, as dumb as it may be (the character's already in the game), maybe make it function similarly to Moira with doing damage to accelerate the recharge rate. Obviously pylon would need temporary uptime for this change, but they've sorta gone this direction already in some ways by making Illari be able to heal and charge her next shot - it reminds me a lot of Baptiste but without an AOE heal or immortality.
I dont know what this saitama guy is on but he is dead wrong, support is great! Bap, illari, kiriko are balanced, and 5v5 is amazing! Im having so much fun right now playing tank. I love counter switching! 6v6 sucks! 5v5 is better because the queue times are better! THE QUEUE TIMES ARE BETTER! STOP TALKING! THE QUEUE TIMES ARE BETTER! POINT, BLANK PERIORD!!!! SHUT UP SAITAMA!
@renjia3504 I don't hate 5 v 5 and I don't think it should be removed, but I do prefer 6 v 6 and think they should just add the option to play both versions
As a support player I can agree on this I like to play tank sometimes but if feels like support is role that makes everyone not because of suzu or immortality and I play Kirk but even I can say this not healthy for the game for balance and fun in general
Maybe I am just a Samito hater, but when he says he is an AOE hater and then his favourite support is Ana with an AOE nade and Lucio with AOE heals, it's maybe more about design and numbers.
As someone who played weaver in the 6v6 pugs it felt harder to sustain teammates. Would need a increase in speed to heal and could even decrease the heal per shot
Im the genji player, worst is I picked him up not so long ago. Also evryone tries to counter genji super fast, whether im popping of or not, 1 good play and they swap. Twice in a row happened that I was playing with my squad I was performing poorly, our echo was popping off, i was like 0 3 w low dmg And mofos walked out of spawn with sym, Zar, mei, moira... Twice in a row situation but it was birg now. My cousin was like "i know it wasnt the smartest choice but i wouldve also done it"
For kiriko I would say just change her Suzu to just be like fortify(the cc immunity not the damage reduction) and cleanse. This way you remove the immo but keep the anti cc(me personally anything anti cc is really good for the game and the devs should make more characters that don't have cc).
I don't know what to do for mercy players. I don't think they should change her movement to be harder to use. Maybe they could do something with it that allows even greater skill expression for high ranked players without changing the ease of access they added for the lower ranks. I have a second idea that people may love or hate and I don't know of its a good idea or not. What if they made mercy a hyper mobile character, one of the most mobile characters in the game and they decoupled her damage Amp and healing from the need to have a beam attached to them (no beam necessary). Instead, healing and damage boost are now abilities on a cd and she has to choose when to use them, she cannot use them both at the same time on one person, but she can use them both at the same time on different people. This style of mercy may allow her to fly around the map and get information more and choose the right person to help at the right time, tweaking the chemistry of every team fight to be in her team's favor. It leans into game sense, informational advantage, shot-calling. They might have to give her some other ability to make her feel more impactful though (in addition to rez). Maybe she can speedboost other supports with a cd so that she can help them get out of trouble and is incentivized for having awareness and making an impact when it matters, but not in a way that is broken. Also, I play a ton of Zen and I'm pretty good on him. I don't think he needs a discord anymore. I can 1 v 1 some tanks and win right now and that seems wrong to me. Maybe I'm just cracked and some of the people I've been playing against in qp suck (I don't like comp right now), but I could destroy these players without discord even. I never thought I'd say this, but, discord doesn't seem fair right now. If discord was removed, mercy would be indirectly buffed as she would have the only damage boost support ability in the game. Maybe some things for tank balance could change as well for some of the more problematic tanks, and some of the other tanks that are underperforming may have a better chance. Idk. It's hard to predict how things would actually play out.
This is a very personal bias of mine as a Lucio enthusiast but the release of the pink mercy skin and pharahs return to relevancy have put a huge damper on my ability to enjoy KOTH, Push, or Flashpoint. I wont blame anybody for insta-locking mercy in quickplay most of the time but playing 3 lucio maps back to back and having to work around the mercy pick every time with my own hero choice for the sake of support synergy grinds my mf gears
@@WindReiter10 what I said has nothing to do with dps being the best role in the game (which it still isn't). It's just easier to get the same value on support
Its actually crazy how i realized that ow2 doesnt just have a top ten most broken abilities in ow. But would definitely have 6+ abilities listed in top ten most broken abilities in all fps games and at least 4 of them are support abilities.
I just want a few seasons with Kiriko nerfed into the f'in ground. I'm tired of her being in every match on the enemy team, negating all the CC, saving people from ults, inting on a duel and then escaping with 10 hp...she's just so aggravating and the devs are terrified to actually give her significant nerfs. She's been good/meta almost every season since she came out, it's ok to make her unplayable for a few seasons Blizzard. Supports have cooldowns that are better than most ultimates in the game and it needs to stop/be reigned in.
I want our role to be less about babysitting and more about utility and getting elims. They've made it so we have to babysit tank too much. I wish they'd just nerf healing back in S9 instead of all that other shit. That's why Ilari, Bap, and some others are more fun to play. Mercy's GA is fun, but she's cooked.
This game is a mess. Now more than ever.
Between role queue, 5v5, role passives, health and hitbox changes, blizzard has dug themselves into a hole that they are not competent enough to get themselves out of.
That doesn't even include the pve cancellation, store, or seasonal model.
You gotta understand these changes help people feel better about themselves and blizzard will never go back because players would just quit once they stopped feeling so good about themselves
@@GaaraFPS
Blizzard are a bunch of incompetent, insane, insecure people on the face of the earth. Basically. A bunch of losers, regardless if they work or not, if they don’t work well on their products, they might as well stop ever working on their games and instead just be a bunch of Janitors in schools, even then, they will still be bad at their bloody jobs, so even the Janitors in other schools or other buildings/businesses I know, are FAR better than they will ever be.
Unless they prove me wrong, then I’m glad to be on their side if they deserve it, if not I’m happy to continue sh**ting at them as well.
What is wrong with role queue?
@@jeffe2267 killed skill expression when they enforced it, there are people who could play all three roles and could flex between roles mid game say if one support was having a hard time and they decided to switch with the tank or dps and now they’re having a better game it could work, but goats was scary even though it didn’t affect a majority of the player base
@@GaaraFPS This is just a modern gaming thing. Playing modern games and then going back to play old games - it's pretty brutal. Most games are fucking ruthless and do not give a shit about your feelings or you feeling good, they'll kick your ass until you get better. We need more heroes with a high skill ceiling and actual designed weaknesses like Ana or Tracer, not do it all heroes like Kiriko.
Baptiste isnt a support in a 1v1, hes a raid boss with 3 health bars
Assuming ur both at equivalent skill levels, there's very little heroes in the damage category that can beat him in a 1v1 its ridiculous.
The next biggest problematic support is kiriko, cleanse is too good. Take away the intangible, or healing then it should be bearable.
@@halinaqi2194that’s true but it’s also hypothetical. How often in a team fight are you really 1v1 with all cooldowns against a Bap or Kiri? Unless you’re spawn camping the goal is to wait on the cooldowns OR force them out and disengage cause now they can’t use them for their team. That’s the win con in a 5v5 or 6v6 scenario.
Your goal should be to just force out lamp and then run. I have stopped bothering going into a full duel with Bap unless he has no cooldowns
@@jsmooth8655 the game feels more like tdm now more than ever, 1v1s happen more often than you think. Also if the 1v1 is unfair, then the 2v2 is also unfair, and so on. The discrepancy diminishes as the #v# increases but that doesn't mean that it's right. Faulty character design gives such an immense advantage.
Bap's easier than kiri. At least you can 1v1 a bap. Kiri 3 taps, suzu, tele.
in QP no one shoots the damn pylon
Same. It's really because if it's placed in a good spot as a DPS you're practically going to die trying to take it out if you don't have backup. As tracer I have to waste recall just for the CHANCE to knock it down. Half the time it still has a bit of HP left.
@@GottemTodayIt’s even worse on tank. All you have to do on Illari is place the pylon above the choke. It has a clear view of your team, but the enemy will have to go through choke spam, turn around, and look up to destroy it. On most tanks in the game you don’t have the damage or range to destroy it and you’ll get popped like a balloon if you look away from the enemy for even a moment. You also have worse damage than DPS so if you try to ignore pylon and dmg through it, you’re damage is getting undone even easier. I don’t know how the devs didn’t play test it and immediately realize how broken it is to have permanent uptime.
Metal ranks too
Nobody shoots it full stop, it is usually on the back of a wall behind a choke point. The only player that can usually get to it is a tank and because most tanks have low damage output, it takes them too long to destroy it, so they then have to retreat.
@@JAxz5 I have the opposite issue, I'll set up in the backline, shoot the turret and apply pressure from their flank and my team just acts like when you put flees inna jar with a lid, than remove the lid and they still act as thought there is a lid, and they just keep fighting in the choke until the illari places another turret.
But this isnt just an illari issue, it feels like most my games I have to make all the plays to open up their team, regardless if I'm tank, support or dps, I'm always needing to default to something that can create an opening so my team can finally push past the immortal horse or roadhog 😂
I thought nerfing Lucio wallride was just a joke but if the devs are actually thinking about doing that, they should be fired and not work on this game anymore....
Really? Where did u see this?
what? if anything they should lean mor into that part of his kit
I hope not. That'd be messed up.
If denial abilities like Suzu/Immortality get reworked or at least heavily nerfed you’ll see Mercy/Ana skyrocket in pickrate.
@@ArthurEverling not mercy, its really hard for heroes that dont have a real primary fire and deal no damage to be good in 5v5
I think Ana is fairly close to Kiri and Bap. I play all 3, Ilari, Brig, and Lucio. They all seem good to me. Mercy is just awful now. I used to play her too.
Please take suzu out the game so i won't have to hear everyone gassing this character up all the time
The hero design philosophy they have just isn't good enough. I understand they want heroes to have unique, strong abilities that anyone can use, but not only do they go too far with that, they don't counterbalance those strengths enough. So, we keep getting heroes that can do too much. I've already given up on this game; I feel like we all have. We're only still here because our previous love for the game keeps us around until something replaces it. Hopefully, Rivals will.
Well you gave up too fast, I won’t, I’ll always play this game until… whatever happens that would make me unable to play the game and thus leaving it for good and forgetting about it. Until then. I will remain firm and strong 💪
@@AdhvaithSane "This restaurant I used to love now serves me expired slop but I keep eating it. I won't stop. You can't make me."
Not to forget there are some (like me) who have quit already but are just here because we want to see how far they're going to push this game. It's a kind of curiosity I can't seem to quite let go. Well that and I enjoy watching some content creators like Sam. I guess there is a minor hope in there as well that they'll go back to 6v6 at some point and start figuring stuff out, but at this point, I'm not even sure if they would even be able to do that if they tried.
@@AdhvaithSanehow long do u play a day
@@AdhvaithSaneI might still play but I am expecting to play OW2 way less once rivals is out. It seems devs there are actually competent enough and make good decisions but we shell see how things go once the game is out.
As a Bap main, I've always hated immortality field. I hated it so much when he released that I started playing him out of spite at first. So I'm perfectly fine with removing it and changing the shift. All I ask, is to have the 9 bullets back and don't touch his damage
We have a deal
When lamp FIRST came out it was busted being 10 seconds in pretty sure, but current lamp isn’t a problem imo. Maybe small changes like dragons destroy the lamp, but other than that it’s good imo.
@@TheRealKush420in higher elos the lamp is always placed where its not shootable that 5 seconds basically puts a fight back into the poke phase.
@BrandonCole-sc7pq even if you don't have a wall to provide cover, the 2 seconds it takes to break the lamp instead of killing bap, is game changing. In a 1v1 duel, bap is a tank just as samito puts it. He gets low, throws down lamp, you have to break lamp, while you're hitting lamp he pops self heal, and then you have to fight through that. I've beaten pocketed dps like that. Lamp is crazy
@@BrandonCole-sc7pq True, but 4 to 5 seconds of uptime compared to 24 seconds of downtime while other abilities (dps CDs) are on such a faster rotation. My issues with lamp before was that 1 second of immortality was all you needed to heal your tank up to full or anybody, but the dps passive has fixed that. 🤷🏾♂️
bap is #1 hero in txcxx and hes best ability is LOCKED!?!
I met a torb that had played for nearly a year without knowing he had an alternative fire (shotgun).
I think a UI overhaul where hero abilities are depicted in images or small videos explaining the ability and ability damage could be a nice quality of life change. As well as a community or guild system to promote positive feed-back amongst the player base could be good as well.
Every character should have a required tutorial before you can play them in ranked ngl
People could also read their character's abilities tho? I agree that overwatch needs proper official guides and tutorials, but not knowing you have a secondary fire is a little silly imo
All they have to do is look at the hero information screen
I wish they also posted the numbers on how much damage or healing, etc an ability or weapon might do. It's annoying to have to look up values in the wiki or to re-read changes in the latest patch notes. Why isn't this indicated clearly in the actual game? Fall-off distance should also be clearly indicated.
That person was nerfed by god. Can't fix that stuff.
mercy is bad in 5v5 because she's not a generalist, she's out of place. it's basically a 4v5 with an unkillable pylon
I burst out laughing when you said that mercy is for the "girls and the gays". I don't know why, but I find how boldly and firmly you say it absolutely hilarious.
(For the record, I play mercy every once in a while, and I'm quite possible the straightest man alive.)
Kekw
"Straightest man alive"
We know what you're hiding...
nO u gAy loL
Same and I have folders of Dr. Mercy R34 😂
Bruh that took me out i was not ready
Ana definitely is the best designed character in game high skill use to be high reward but not as much no more
The best design is ball, but he's so counterable, but good balls can adjust to the counter but like doom if you perform too well the whole enemy team counterswaps
@@GIEGERJUNKER Ball has one of the most unique designs, not the best.
True af. I'm finding lately it's not worth it to play her even if I know I can win. Don't feel like going super sweat mode when I can just play someone else and get the same or more value for less effort.
@DarthCookieOW yeah I misread the comment. If we are talking about if he fits his role, etc, then definitely not the best designed... you have to be crazy good to get value out of him, but can still be annoying to deal with and have so much game sense... bait cool downs and then get told to swap for throwing even if you do well
He shouldn't be in 5v5. He was definitely designed to be with shield characters such as Rein and Sig to hold front line presense and has good synergy with characters such as tracer and reaper aiding with flanks and off-angles and generally being a nuisance
@Blackie894 yeah agree 100%
As someone who loved Mercy in OW1 I agree with everything you said about her Sam (except there are actually a lot of straight men who play Mercy btw lol). They need to do something to her kit to make her fit in a 5v5 with these stupid role passives. They took away so many things that made her special and completely dumbed down her skill ceiling. It used to be rewarding to master her movement and decision making and carry by making really smart plays and positioning, and now its just... not. Now its sad to play her as she's just a shell of the hero she once was AND she's just so bad in the recent metas.
Also really think that immorts need to be reworked and the suggestion for Brig inspire to be more visible is a great idea.
the issue with support is that they MUST die in order to win a teamfight. But they can't make them too weak or the support experience would be absolutely miserable (hi dive meta). So they have to give them tools so they can have a chance to survive because you know, what's the point if all you re allowed to do is to walk back from the spawn, die and repeat ?
And now with one less tank, they have to be even more able to defend themself.
But then they're op and teamfight last forever because if the healers don't die, well, they keep healing.
There is just no solution
Man, I wish Lifeweaver was less controversial. I'm on console, and my aim isn't the best, so I really like being able to focus on my healing, and ability management, the Ult economy, positioning, and my survivability. I love how versatile platform is, and there's nothing that makes me happier, than saving my teammates from the craziest situations. Pulling someone out of a rein charge, cage, sleep, or back onto the map is just such a rewarding feeling to me. I hope some miracle happens, and people won't hate playing with/against Lifeweaver anymore
I think one thing with Brig that would make her more interesting is to have her effective AOE healing range increased slightly, but make it fall off significantly the further away from Brig that you are.
This would keep her role as a "bodyguard" for say an Ana player while reducing her effectiveness in a fight with teammates that are split. To get her maximum healing output, she'd have to be much closer to allies (there would not be compensation to her healing output either), making her healing still there for teammates, but not nearly as effective unless you're the target she's meant to be defending as an anti-dive role.
Combine this with a visual indicator and u got urself one hell of a suggestion my friend. Disagree with the range increase doe
if that was the case, then she needs a visual indicator like Lucio, otherwise, nobody actually knows what they're doing.
@@bigfudge2031 Absolutely, something a bit more noticeable would be quiet nice. So long as the visual clutter isn't bad, for the record.
To convey how crazy Baptiste is, ask anyone to imagine him without either immortality or window. Boots goes on shift, Regen burst goes on E, and whichever ability you like more gets reworked as his ultimate. If that character was released on launch, would you have bat an eye for even a second? Would you have gone, "this character doesn't do enough. You know what they need? An entire additional ability." We cut an entire ability from his kit, and it wouldn't have occurred to a single person in 2016 to add one.
I think supports are continuously overpowered because their main role of healing is boring. getting kills and making saves feels rewarding but healing doesn’t.
Can’t wait for Kellers statement about the 6v6 situation. The fate of Overwatch will be decided with this post.
LOL they are holding us hostage until then.
imagine it just never comes out
I really hope it’s merely an explanation of how they aren’t going to do it, just to see the rioting in the streets that ensues
@@x100bullets when they say they wont do it, its rip. I hope they no it haha
It will be a excuse post where they echo chamber positive sentiments about 5v5, ignoring the big problems, because Blizzard Developers are incapable of introspection and it takes them decades to process nd understand anything about the games they make, look at WoW. Enjoy 5v5 🫠
Give the Pylon a limited resource meter and bind it to its Health. Lets say for example one Pylon can heal 500 HP and has 100 HP itself, whenever it heals someone the % lost in the resource bar makes the Health bar go down by that % amount. The Pylon breaks faster when someone is able to shoot it, the pylon is not able to heal infinitely and you need to restock those pylon placements every time.
You can’t just nerf the pylon without massively buffing the heal resource or she’s going to be garbage. Also her ultimate build rate is gonna be in the gutter. Slash the heals to like 80 hps and probably double the meter or change how the meter works in general and then she’d be good. Also just make it a cooldown so you can play around it. Having health based requirements will just make it either rlly good or rlly bad no in between.
Just make the pylon temporary with 5 seconds uptime and then cut in half the cooldown when destroyed by an enemy. More straightforward, easier to understand.
@kash125 a character that bypass individuals decision making is bad dude when I see Ana getting 10k heal I go that player is decent when I see allari get 10k I am like she saw video + damage... she has no identity she is just a stat character she has to have ratio of damage and healing that is above other supporters to be viable and for such passive benefit yes that ability has to be trash
@@chriso7972 You didn’t read or process a single thing in my comment. I said she should get more beam resource with a reduced healing and a nerfed pylon that is on a cool down. How is any of that bypassing decision making. If anything it gives you a clear decision to make. Bait out pylon then dive while she’s vulnerable. You can whine about healing numbers and yada yada idc. I’m advocating for a nerf to my favorite character and you’re just yapping bruh.
@@魚-c3d yeah I agree. But I think 8 seconds would probably be a bit more fair bc 6 seconds would just be way too punishable especially if the cooldown is gonna stay long which I think it should. Obv reduced but still long like 10 seconds ish
My proposed lamp change: When Bap uses the cd it locks onto ONE player only and it follows them around for the duration. This makes it harder for the Bap to hide it in places where the the enemy can't shoot it.
The problem is overwatch's design is almost schizophrenic or two-minded
They are trying to have a skillful competitive high skill ceiling shooter AND an accessible fun easy to pick up game.
And the way they try to serve both masters means design is much more difficult and no one is happy. Casuals want free easy value and to not have to make decisions, competitive players want the opposite, thus natural conflict.
Competitive shooter, closer to a mmo at this point since cooldowns determine the fate of the fight, evident with the characters they slapped into the game, thanks team 4, if I wanted to mash buttons and get value I would’ve booted up league.
I don't mind this idea. Some people are not going to have the mechanical skills. It makes the game more accessible. I play the mechanically skilled heroes for the most part. I get getting mad about cheese heroes, but I'm focusing on my skills.
OG Overwatch somehow accomplished that to an extent with Mercy and Ana. Ana had such a high skill ceiling, you could do so much offensively IF you were really good, she could be so effective. Sometimes even the best Ana players would have to play Mercy and if you could only play Mercy, you would sometimes get locked out of winning a game because you didn't have the capability of switching, yet there were Mercy mains that had mastered her movement to an extent that they could reach t500. It was awesome.
I'm shocked nobody saw the writing on the wall when the game came out
I was into it for a year or so, loved it
but it was obvious where it was going..
Buff immortality field and make it his ultimate, give the field like 300hp, last for 6 seconds, then window can be an ability on a 30 second cooldown, that amplifies damage by 1.5 and last for 3 seconds
Imo, Baptiste could use these 2 changes, factoring in your issues with aoe abilities:
1. Healing Burst is changed to be a single target effect that you cannot use on yourself. With it being a single target ability, perhaps the burst healing would be fine, especially because you can't use it on yourself.
2. Immortality Field is changed to be a Resistance Lamp, which you send onto one teammate kinda like an armor pack or some deployable. That teammate gets damage resist while that lamp is on them, which of course can be shot off of that player. I imagine it could be like a torso hitbox or something.
The premise is that the design philosophy is largely still intact, but it removes both the issue of those being AOEs (and changing immortality to damage resist), and makes Bap not feel like a 1v1 tank. I appreciate any feedback received.
I love that Blizzard has the time to do crossovers and all these special releases but don't have the time to fix their damn game
Blizzard prefers their profits short-term, not long-term, simple as.
It feels like there aren’t as many supports as there actually are. Playing Zen, LW, and Mercy in the most populated metal ranks and higher feel like throws. Brig is good but you legit can’t help anyone when the enemy goes Pharah, Echo, or Widow, etc. The only genuine options are Lucio, Moira, Kiri, Ana, and Bap. All of those characters are frustrating as hell for Tanks.
i remember them saying genji and mercy used to be the 2 most popular characters by far but theyve both just been completely manhandled for some reason lol
Bro I’ve had a mercy in the last 22 games I’ve played either on my team or the other in D1 to masters 3 games
@@joeschipper6465 genji is in a good spot, hes fairly strong. only cass is annoying for him really and cass will get nerfed probably
@@Kiba114Genji is just like Doom, requires a big amount of work to get mediocre value. Why would you play Genji when you can just pick Pharah and spam corners with AOE rockets
Completely righton Brig. When I first picked up Lucio I had no idea what he did, I thought you had to shoot characters to heal them. Soon they changed Lucio by shortening his Aura and showing the aura and I finally understood the character.
As a lucio OTP the problem old boop had was that blizzard were stuck between boop being a cheesey one tap and it being absolutely worthless and unnoticable in any other situation, even on squishies.
My thing is that we should not have environmentals be a forced consequence of the objective, that way someone actually made a mistake to get booped. That eay boop can then sustain its current value in non-environmental situations.
Lol the mercy section gameplay was hilarious. And thanks for not dogging on mercy like so many people do, it’s crazy how many people hate her for rez when there are three other “kill-stealing” abilities (immo, suzu, lifegrip) but no one cares as much about those.
I still remember thinking how insane it was that you could trade lamp for multiple game winning ults back in ow1
I think Sam is right on the money with weaver having good abilities, but horrible execution. Petal needs to work like the elevators in game. Life grip needs to lose its heal and work like a long range Zar bubble that you can double tap to pull if need be. Dash can lose some healing, and tree doesn’t need overhealth.
I remember i played a game on Junkertown defense and I placed the pylon on a wall where they could not shoot it and our sig was basically immortal for two minuites straight. Did 2000 healing with that pylon.
1 dive hero or a dps/support that has enough brain activity to be on an off angle and that would have been shut much earlier
@@TheRealKush420alot of the time you literally can't get to the pylon without a good chance of dying, also a 25%buff in the pylon health, and 25% more healing. definitely makes it stupidly hard
Legend has it the pylon is still there to this day
@@TheRealKush420you can’t always take an off angle, especially on first point junker town. Very spammy and pokey map where you can peak and get 1 shot
The changes I would make is make immortality field into a damage reduction ability with a shorter cooldown so u are using it proactively, so u use it to help a dps peak, at the same time that would make widow more in check because they won’t get one shot. Life weaver keep petal platform but turn his pull into a light construct clone that u can put wherever at a certain range, and he can telaport back and forth between his current position and where it is it can’t do anything just a spot he can telaport to or draw enemy fire, once again that’s a proactive ability, and takes skill. And brig keep everything the same but make the inspire visible and turn her health packs into way less health given but, and here me out u get invisibility for 2 seconds, that once again is a proactive ability I might be coping on that one though. And Moria honestly delete that character but if your gonna change her there’s only one change I want is reduce the range of damage suck by 70% that way u don’t get that much value without skill and dps can easily duel her cause She can’t reach them unless she gets close I think that would put her in a perfect spot without gutting the character completely and keeping her survivability
1- Instead of “Damage Reduction Field” how about *Healing Field* for Bap, how does that sound?
2- Yes. Make Liferweaver’s ability “Life Grip” Sym *Teleporter* and problem solved! (But at what cost… to be continued below.)
3- Bad. Stupid. Cope. No. *Brig is fine as she is, she just needs a UI that shows her inspire effect and like.. 10 to 25% heal nerf to her “Repair Packs” that’s all.*
4- That’s a very good idea, I’m fine with that, I was thinking of just switching Moira’s “Biotic Grasp (suck)” auto-lock mechanic with her “Biotic Grasp (cure/heal)” directional aim mechanic, just like the change Blizzard made in their *Mirrorwatch mode* for Moira, and I found it to be SUPER FUN for the first time ever, playing as AND AGAINST Moira! But your idea is good too and fair to an extent. So yeah. I agree 💯
… doesn’t matter to me, I hate LW, and I hope he stays trash forever, I am indifferent if he became balanced however. Worst character design ever by far.
@@AdhvaithSane yeah I knew the brig thing was probably cope lol but thanks for your suggestions as well 👍🏿👍🏿 and I feel the bap damage reduction field is better cause I prefer characters to have utility instead of just healing and u have more counter play against one shots but not totally getting rid of them either if it was on a 10 to 12 second cool down then u could fight against widow one shot and hanzo one shot and genji mani blade. So they can safely buff the shamada brothers back to there good status but still keep one shots in check but it also gets rid of immortality field as well
I'm gonna comment about Lifeweaver as a Lifeweaver main:
I agree wholeheartedly. Lifeweaver is so fun with movement, positioning, the damage, and sometimes a lil bit of trolling.... but it all gets DEMOLISHED by simply being forced to healbot 100% of the time.
Good Lifeweavers will actually do some much you don't even see, I personally track my teammates' defensive abilities to know if I need to grip them or not, also if you wanted to play Lifeweaver well you would need to ult track.
BUT. all of this means nothing because you can just stay in the back and spam skill-less healing that heals for more than any other hero in the game + if you try to damage then you need to weapon swap back and charge the heal which overall just sucks... you get penalised for using Thorn Volley and that doesn't make sense to me
About Life Grip: I think it's actually fine, maybe make it a skillshot, blocked by Shields/projectile eaters (like DM or Javelin Spin) or something like that, right now, imo, it's just worse Suzu, might as well play Kiriko
Pylon is best support hero rn. Super high skill floor too.
Abilities that prevent death like lamp and suzu should have a downside to using then outside of having one less cooldown
Like what? I feel like lamp DOES have a downside. In that it only prevents death but doesn’t prevent damage. Meaning if you don’t get healed before the lamp goes down or if you’re in a bad position when the lamp gets thrown you’ll almost always still die anyway.
Suzu on the other making you intangible on top of healing you for 80 burst Hp is pretty insane tho
@@brycenb2994 something like reduced healing for a period after it expires or is destroyed. A downside entirely based on circumstance is not a true downside. It should be VERY difficult almost impossible to save someone with bad positioning without losing a ton of resources. Trading one cooldown is not fair.
It wouldn't matter how bust the abilities were if there were actual exploitable points after they were used they can still be balanced. Think of it as similar to zen ult, once it ends *then* the team jumps on them to fight. Team work should guarantee the fight win after incorrectly using the ability. Right now it more or less just restarts the team fight if you are lucky enough to reset, otherwise you have to fight through the free damage prevention.
Damage prevention used to also be primarily a tank ability. But lifeweaver, bap, kiri, brig, and lucio(ult) all prevent damage in there base kit. Outside of lucio ult they are all dlc heros. It's a common theme.
@@metal100k ok. I’ll address your points bottom up. If it’s a common theme wouldn’t that suggest it’s more of a SUPPORT trait than a tank one? Tanks typically have mitigation abilities whereas supports have utility. Think brig anti dive. Ana anti heal. On top of the hero’s you previously mentioned. That’s a classic support feature to the point where illari was consider fairly basic for supports. Since she literally just damages and heals. Similar to a Moria.
And how is a downside based on circumstance not a downside? Say for example your tank is way out of position and you immortality him. Unless you pump that tank that giga heals “resource dump” of they have some inane mobility then they will probably just die right after the immortality is over. There are even situations like venture ult and rein swing that can break the lamp AND damage the player in one move.
Even suzu. Which is definitely the more oppressive of the two, either require Kiri through a projective with travel time or TP and suzu. Meaning if the tank was out of position now the kiri AND the tank are out of position.
@@metal100k and I don’t really understand your zen point. Are you saying the counter play is to wait until the ultimate is finished ? In the same way you can wait for suzu or lamp?
@@brycenb2994 zens entire thing is that he is a glass cannon dps hybrid but when he ults he completely commits to massive healing, even being unable to do damage during it. When his ult ends his healing goes all the way back to single target orb healing. Baps heals and uptime do not change with the use of lamp. Kiris uptime does not change with the use of suzu. While yes you can just wait for anything to end they can still massively impact the game during the use of the denial ability.
I hope this brings some clarity.
i think we can learn a lot from lucio about how AOE abilities and characters should be implemented, where you don't have high amounts of healing coming from it and where you have to chose between using the AOE healing and using your utility (speed boost in lucio's case) that way of character design is honestly what makes me love him so much
The mercy superjump was so fun in ow1 , it’s so unskillful now and boring, I miss it
It requires less skill but it's so much more accessible and reliable now. Her movement really unlocked when they made the changes
And not everyone can master her new movement. Watch a silver Mercy's movement and compare it to a GM or even a diamond and it's like night and day. There are definitely still levels to utilizing her movement
@@mitchconner6316 stop defending the devs lowering the skill requirement
I appreciate your Moira take, her range is definitely a problem.
YES! But also her skill floor and skill ceiling… :(
I swear sometimes I hit people around a corner somehow 😭
many times i have i typed "WHAT HOW IS HER RANGE THAT LONG" from random deaths caused by moira holding r click for a quick second
It is the same as hook if u r asking for it to be nerfed u must ask for a hook nerf
It's not that long, though. Everyone seems focused on that while not considering the majority of the cast can shoot from spawn to spawn if they wanted (granted, with reduced effectiveness). Moira has some of the lowest damage in the game without her damage orb. A Mercy pistol, Zen orbs, Bap primary, Kiriko Kunai, etc can all have higher dps at range than a Moira's suck can. If you can't kill Moira within the range that she can hurt you before she kills you that's 100% a skill issue. She can't even heal herself as well as she used to anymore if she decides to use heal orb because of the DPS passive. Anyone with decent aim can kill her in 2 or 3 seconds. Point being, her range isn't a big deal at all.
Lifeweaver has to be from the vault. Life Grip wouldn't be that bad to play with and against in 6v6, but in 5v5 it's horrible. I thought of a character with a pull ability the first time I started playing Overwatch. Lifeweaver in 6v6 makes way more sense. Get an off angle, pull your tank for a pinch double ult would be so fun to set up and execute.
illiari as a character was super disappointing. She had so much potential to be a fan favorite support. Her concept was literally sun goddess and we got a glorified dps with a set and forget turret that auto heals. she could’ve been so so so much more. That’s not even mentioning her balance. Let me not even get started on mercy and the complete mishandling of that character. i don’t think any other character in gaming history has been mishandled/ treated the way mercy has been treated.
True honestly there was so much hype around her when she came out but the design is just kinda boring. I hate how they leaving mercy to rot in 5v5 too I miss 6v6 mercy sm
Lucio being risk/reward in terms of boop. In every situation when that's the case, time you have to react to Lucio is just insane (200 ms to 1 s, and even then, you have to headshot him several times to prevent the boop).
Also, lifeweaver being all about denial and that being a problem. May be. But how about deleting Widow, aka, character that makes about 50 to 80% of the map unwalkable by sheer existence and can be only contested by another Widow (not nerfing, because playing sniper that doesn't one shot is apparently not fun, If Arrge is any indication).
And Moira...That Char is so immorally easy it's not even funny. Though, you can make her harder to play, theoretically.
At least lifeweaver feels like an actual support vs just anothe dps with an op ability
Honestly bap immortality should be replaced to damage reduction so it’s not just place it and get out jail free card
They did this with Moira replacing damage orb. People hated it.
@@654789qwe no they didnt, im pretty sure they made her orb make enemies do 75 percent less dmg, which is different to making teammates take less dmg.
Or make it “Healing Field” that has a 30s cooldown but has fast healing output but a low healing output. (It would be a little faster than Lucio’s Amp Heal)
Either that or have it be an immortality field for EVERYONE standing in it. Both teammates and enemies. Risk vs reward factor to it.
it could be potentially better if they did that.
If it was a 50% damage reduction permanently, then Roadhog effectively has 1500 health at full hp
But if they made it so the damage reduction only applied below a certain threshold the damage reduction wouldn't save anyone because they would have too little health for it to matter.
I will always love Samito's rants and strays he throws at people. The Brig, Illari, Kiriko rants had me reeling. And "the glue eater herself, Moira) 😂 Never gets old
bUT MoIRa hAs nO UTilITy! Bruh being hard to kill is by default a better utility than most utilities in the game.
hard to kill okay
Lol that tracer nodding to her own death on mercy had me dying😂😂😂
On console I’ve seen an indicator for inspire when playing her, it’s that yellow burst that you can see when she hits some times
That’s just you healing yourself when you activate inspire.
Yeah, but inspire isn't properly indicated in the game, think about inspire as a mini soldier 76 healing station, do you think it would be good if you couldn't see the healing area of soldier at all? You CAN see Lucio's healing/speed area too, and even Baptiste's immo field
@@hellbillyhound doesn’t inspire heal others as well?
@@pepekovallin it should probably look like sombras detection ring so you can see the outside of inspire and plan accordingly, they can still keep the weird mist effect
@@thehypnosisworld inspire has greater range than lucio and goes through walls it would look clunky seeing its radius from across the map
I think lifeweavers abilities are fine but the context / usage for them needs to change. lifegrip should not be an ability meant to save someone from dying, instead it should be a quick repositioning tool that's combined with petal. you know those clips where weaver pulls a cass into the skybox when they high noon? why not make that the main use of that ability? getting a hog onto high ground he can't normally reach; giving an ana a vantage spot to support her team; setting up torb or sym turrets in new creative spots. I initially thought that's what the character was going to do, but instead we get another immortality ability. so why not change it? make it so you can't lifegrip someone if they're getting shot, but if they want to keep that mechanic in the game just make it so the person getting pulled still takes damage. maybe a 10 or 15% DR, nothing crazy, and absolutely no healing on cast. then give weaver more control over petal; let him throw it on walls, control how far it raises or lowers with the arrow keys, etc. that way you get a support character who's designed to help reposition his team and give them the advantage and SUPPORT that way. now lifeweaver is far more fair and unique as a hero. just a thought, maybe that wouldn't work but I think its worth a shot.
Moiras fade during ult needs to be removed and also the self heal while damaging needs to be removed. She doesn’t need all that
lmao cry again, she needs it
These are my takes on the support role starting in the ones i play more to the ones i play less:
-MERCY: Just, boring, unskilled char that was put on the pocket slot. What made Mercy great was the movement. It used to be fluid and in OW1 you need to actually think where to GA, when to GA, when to GASJ... now you just spam it. Got hit the hardest by the DPS passive. Don't get me wrong in OW1 pocket archtype was a thing but you could make it work as a main healer supp as well. I miss the flying around healing people evading dmg, using GASJ when necessary... I miss the GA at 1.5CD. With the increase CD, her kit is just clunky. By making the SJ available to everyone she needed to get punished. And that is just sad. They need to put rezz as an ultimate and rework DMG boost. Devs refuse to rework her because they are scared of shooing away the most popular pick (popular equals money);
-ANA: skilled, fun char but the DPS passive actually got her to move to be more of a healing tank bot. The refusing to work the anti nade created a big problem named Kiriko. Got hit the hardest on the utility because of the 5v5 scenario. I don't agree that she needs to have CD personalized to the tank role, that is not an ana problem bu that is a format problem;
-LIFEWAVER: the countless bugs this char has is insane, especially the plataform. The grip need to be reworked or removed entirely. It's unfair to the enemy team and clunky to LF. It's one of those abilities that have no counterplay... how to you bait the grip? "Oh im going to try and kill the orisa without tryin to?" And let's not pretend that he is closer... he is going to pull the ally 30 meter into the distance without you being able to do something. Elevator shoulg be reworked or removed. The amount of times that it gets stuck on literally everything it's insane. The amount of effort and trade of a, for example Zarya gav, for a petal is not even proporcional... Go back to the board with this one;
-KIRIKO: does everything master of everything. Reasonable healing, amazing CDs, one of the best ulti in the game. Maybe don't let her tp through walls, and suzu should only cleanse and that's it;
ILIARI: Can we all collectively agree that she needs to be moved to the DPS category? She is the third dps and the pylon the second support of the team. Pylon works alone, heals without requiring skill and didn't need to be buffed. Really out of place char in the supp role;
-BAPTISTE: Fully agree with Samito's takes;
I'm not going to speak on Lucio, zen, brig because i really don't play them that much.
Remove passives and give passives to chars and not roles. And bring back 6v6.
@0:30 In ow1, yes, but Brig has been balanced since the launch of ow2 and she's been a niche pick since s9's HP changes and DPS passive all the way up to current on s11. She's fine, please set your ow1 PTSD aside and appreciate Brig for what she is already. Balanced.
baguette 🥖
You know Sam tells it as it is when he's willing to say that Brig has healthier game design than Life Weaver.
To go off your Brig inspire changes, here’s my idea:
- when dealing damage, brig drops a flag at her feet.
- that flag pulses with the same healing and radius of current inspire.
- flag duration 8 seconds
- Afterwards the inspire goes on a 30 second cooldown.
- brig can press interact to pick up the flag early, reducing its internal cooldown to 15 seconds
It’s a bit moba-esque but may be necessary to prevent perma-uptime
31:15 gotta look at the bright side...
Kiriko, just kiriko is a mess of a character
Let's see u guys win rate on Kiriko? Keep crying dps players
Having the most mid star wars character as your user along with a L take💀 pick a struggle dam @@cadbane6523
And life weaver
@@cadbane6523bro she’s absolutely busted and the fact that you don’t understand that speaks volumes
She's pretty balanced, but giving one single character 3x headshot multiplier, homing healing, AoE full-immortality, status effect cleanse, burst heal, wallclimbing, tiny hitbox and headshot hitbox that is blocked by their hand, and easily the best ult in the game that grants everyone 3x faster cooldowns, perma lucio speedboost and a reload speed boost, should have never happened.
I'm a Mercy main and I agree with everything you said. Current Mercy makes me sad lol
@connordavis5847 I agree!
I just don't think they even know what to do with her, so she just feels boring and discarded lol
As to how I think Brig is (as a filthy casual):
> Fun.
> Click to bonk. Bash to either bonk more or disengage.
> Shieldbashing my most favorite tech that enabled me to start learning Doomfist techs.
> Passive (inspire) is unironically powerful, still is.
> Strong with team, but weak when left alone. If your 2 DPS fail to kill an attacking Brigitte while she is alone, then that is a legit skill issue.
> Pain point of Brigitte is her shield is not frame 1 like Reinhardt's shield, resulting to interactions that is borderline bs.
Changes they should apply to Brigitte:
+ Add Inspire Circle as it would help both allies and the Brigitte to know how the inspire works.
- Nerf Inspire's healing to allies, but selfhealing is unchanged.
- Support Passive is now much weaker by longer time to start healing and much longer time to reach full HP.
~ Change shield deploy to how Reinhardt's shield deploy (Frame 1 Shield) works.
With these changes, this shoud make Brigitte more into a flex pick as the hero could now have more funner playstyles as their healing to the team with the AoE is weaker, but not so much where a territorial/passive playstyle is needed to make Brig work.
Any additional changes?
Im a Bap main and from where i stand i really enjoy immortality field, but i completely understand why it makes people upset.
If i would make an alternative id say that instead what it should do is burst heal for 50 hp on activation within its radius and grant a 95% resistance to damage for anyone under it. That way even DVA bombs would still kill
I couldn't agree more about your mercy statement. I spent hours mastering super jump back in Overwatch 1, had custom binds and everything, all for it to be added to crouch. I'm still trying to unlearn some muscle memories because although it's still "super jump" so many fundamentals are so different now that you need to relearn. I got to gm in season 1 because I had god movement and was unkillable but now everything feels clunky
Everyone talks about immortality field as the problem ability, and it definitely has its issues, but I'm glad Sam brought up how quietly oppressive his AoE healing is. They should buff the top-end numbers for both shift and right-click healing, but make healing fall off proportionally the further the target is from the origin point. Direct hits and melee-range regen bursts should give more healing than now, and the vast majority of splash hits should do proportionally less. This is much more skill-expressive in a way that is still intuitive to new/casual players. You can even give direct hits a special sound cue.
I know the devs probably wont redesign kiri but i have an idea that i believe they could implement that would make her more rewarding, more fun, remain just as strong but through strong clear utlity like the healthy supports without making anyone upset.
Kiri is mostly liked in lower ranks for her design and character, and shes only used in higher ranks because shes op making them actually mostly hate her so my proposed idea for suzu would be.
Removing it outright in exchange for the fox, than give the fox two options, either you can send it out at an enemy if you can land the suzu near them (i think you can keep suzus animation and everything but just make it so you splash the target to apply thr fox) which will cause the fox to attack or help defend kiri, and if it hits an ally than it follows them around and grants cc immunity.
This ability will make the fox follow or chase the target with a set speed and hp bar, so you could dmg the fox to remove them from chasing you or remove them from the target you wanna cc, and this will also help balance it out as the people who will gain the most from it will be fast heros but theyll need to be cautious they dont break los like a zen orb making ball who will benefit the most, have to be more slow with his engagement to keep the fox.
The reason this wont make people mad is high rank players hate suzu, while the lower rank kiri fans will just be happy to have the fox as apart of the actual kit, theyll be way to enthralled with the cute fox to care about the boring suzu, plus people may actually buy more skinns as the fox would now be something you might wanna change through the skin since i think it changes from some skins although i dont really know as we never see the fox in her kit which is a shame 😂
As for the tp, simply make it a blink with half the cd or a second charge, or make it so healing charges it up faster with a longer cd, to better mimic genji, and speaking of the theme all 3 of the shammadas share, genji and hanzo both have actual movement abilities they can use after wall climbing so they dont just fall back down inna predictable way, giving it way more ways to be used since it kinda feels tagged on for the sake of it because shes supposed to be like genji and hanzo.
Than finally just even out her primary dmg like every other hero, thats why shes so bad in lower ranks, they cant hit headshots which makes her basically just a slightly better mercy that most dont find fun enough to replace mercy in lower ranks 😂
Lifeweaver is one of my mains and I do have fun playing as him, but I just also don't have fun because I don't feel the impact to a game is there as much with him, even with high healing. I do enjoy hitting a good petal on an enemy Orisa ult or throwing a petal down in Zarya Grav and raising the team out of it. Just very situational though and relies heavily on good teammates and other people's picks I find though. I had to stop playing him if I wanted to rank up anywhere in Comp, which doesn't feel good.
Sometimes I dont understand samito. Hearing how op Brig is weird, because I rarely play against her in dimond/master. For the last week there were... 2 of them. And they both lost to me.
That’s due to Samito being a high rank player. Brigs kit is easy to understand at its core but she’s a difficult hero to get value on for basically low masters and below. Most people don’t actually understand how to play her and lower rank players don’t usually understand where her value is because you can’t actually see the inspire range.
@@RowanokeWoW yup that pretty much applies to most characters once you in higher tiers characters you thought was trash are god tier and most god tier character’s become trash ofc there are exceptions to the rule
I play quite a bit of brig in diamond. I think its cuz until like masters, people realize that shes midrange and not close range.
Plus inspire being the most unintuitive ability in the game while also being one of the best abilities makes it hard to see.
Theres a reason why Brig is the 3rd highest healing in the role on overbuff iirc.
Edit: I was wrong. She does heal slightly less than Bap tho.
Thankyou for talking about Mercy's old GA tech. I really do wish they would revert back to that.
4:10 Yeah that's what Riot has been doing with LoL for ages now. First heroes for a while has limited mobility and pretty simple spells, but more and more champ ended up with tons of dashes/blink or whatever and more complex spells with 3834089 line to describe each one of them.
It's kinda the same with OW now, latest heroes have tons of damage and mobility
I hate the passive. I hate the new bigger hit boxes. And Ana, Briggs is very strong together. Just like Lucio, Kiri. As a Support Main myself.
Brigg is someone you need to learn as Support to Climb.
My only complaint with Brigg is her melee or main malice swing. I think it needs a Buff. It takes me forever to beat someone down. Including another Support. Most like kiri can 3 tap you. Brigg needs like 5 swings. It's dumb. Needs to like 2. I'd take 3 swings to kill someone. But it's taking to much. So duels can be difficult.
BTW. I'm a Moira main. Didn't appreciate the comment with lucio. Glad they are not Moira players.
Brig has great damage when used with her shield bash and Whipshot, if you melee, shield bash, melee, whipshot in quick succession you can kill almost any squishy, even kiri. Takes practice but once you get the feel for it 1v1's are easy. They just need to be in your effective range. you should never be ONLY swinging on a target in a 1v1 you will almost always just die. Use your shield's health to close the gap if they are on you but just barely out of reach.
Brig is so easy to use mechanically that it should definitely take 5 swings to kill
for weaver I woulda leaned into the utility tbh. a full charge heal should do less hps but have some special effect like cleansing status effects (not cc). Life grip 100% should cleanse, but it's unhealthy for the game ngl. maybe thr should be some sort of confirmation input for the grip, like jumping
not only is the pylon usually in a spot thats too risky to get an angle on, on top of that its tanky af even when you can shoot it. i just don't see why they don't make illar's pylon have a 6-7 second max uptime. it'd immediately solve the issue and would encourage smart timing/strategy.
Ana needs shroud. Bab right-click is ok to splash because it’s a projectile with arc. Inspire and other abilities need visual/audible procs. Lary needs a rework to lean into their backstory. Weaver needs needles that reduce victims’ damage or inflict poison. I like yoink lol. Agree about boop points. Miss old mercy in 6v6. I play Moira on cellphone hotspot
I’ve always felt that the biggest problem with support is that there is not enough risk and punishment in the abilities. For example while Pharah is broken, barrage is still a high risk ult and if not executed correctly will send you straight back to spawn. Meanwhile with Kitsune rush, the worst thing you can do is send it into a wall on accident. A good balance philosophy would be for Supports to have more room for punishment but allowing them to have more meaningful plays.
Barrage can instant kill when waiting around corners or comboed. Kitsune is countered by falling back or having one on your team as well. It's a strong ult but those calling it the best by far are delusionals
17:31 samito foreshadowing the new tank 👴🏾
Okay so illari one of my least favorite micro buffs his the health of the pylon mainly because playing pharah and trying to kill it for my team i have to shoot it twice making me more punishable which feels wrong. For brig i love her but give inspire the visuals to show how it heals and reduce her packs from 3-2 and remove the free bash back on ult.
I miss ow1 mercy so much man. Having 1 less target to fly to in ow2 shouldn't be overlooked cuz that indirectly nerfed her
They should change kiri tp to be on a buddy system to where she marks an ally that she can teleport to so there would be a cd for the initial mark so she cant just mark tp like normal there needs to be a thought process pre fight so she can either full commit on tp with the dive or tp to save her other support if she predicts a dive
Mercy/lucio main here, all im going to say is i hate when i have to healbot on mercy and i hate that i cant boop them tanks far enough 🥹 and for mercy's movement idk what the heck they could do to her to make her actually skillful but i love them compliments i get at the end of the match for being "unkillable"
listening to these videos like a podcast at the gym lmao these are so good
For brig, bring her rally and inspire to a smaller radius, and i mean way smaller. She is a backline pocket support, anti-dive. She should be able to save the ana or zen she is protecting, and thats it. She shouldnt be able to heal her team in the enemy backline with her inspire. Her stun should come back, keep it less than 1 second, and pull her whipshot into a smaller radius.
You've definitely got the best take on the pylon. Infinite uptime is crazy.
Edit:
Not to mention, if she realizes that someone is about to go on the angle and take out her pylon, good Illari players ABSOLUTELY break the pylon manually, because the cooldown is significantly less then. And at that point, someone is already rounding the corner or overextending or using cooldowns to try and remove the pylon.
Oh, and as far as making her right-click healing better, as dumb as it may be (the character's already in the game), maybe make it function similarly to Moira with doing damage to accelerate the recharge rate. Obviously pylon would need temporary uptime for this change, but they've sorta gone this direction already in some ways by making Illari be able to heal and charge her next shot - it reminds me a lot of Baptiste but without an AOE heal or immortality.
When you said Illari's pylon was busted it broke in the clip you were using and that low key made me laugh.
I dont know what this saitama guy is on but he is dead wrong, support is great! Bap, illari, kiriko are balanced, and 5v5 is amazing! Im having so much fun right now playing tank. I love counter switching! 6v6 sucks! 5v5 is better because the queue times are better! THE QUEUE TIMES ARE BETTER! STOP TALKING! THE QUEUE TIMES ARE BETTER! POINT, BLANK PERIORD!!!! SHUT UP SAITAMA!
Saitama? I know he's balding but hes not bald yet 😂
here before the trash 5v5ers come in
I love 5 v 5 and here's why
Ha
@@renjia3504
@renjia3504 I don't hate 5 v 5 and I don't think it should be removed, but I do prefer 6 v 6 and think they should just add the option to play both versions
@@CodFishayCuck
How about 7v7?
Wouldn’t Blizzard be at least open to that format idea since they continue to refuse the solution of 6v6?
make lw a smaller slim thick baddie more damage potential and vampire like thorn passive
As a support player I can agree on this I like to play tank sometimes but if feels like support is role that makes everyone not because of suzu or immortality and I play Kirk but even I can say this not healthy for the game for balance and fun in general
Maybe I am just a Samito hater, but when he says he is an AOE hater and then his favourite support is Ana with an AOE nade and Lucio with AOE heals, it's maybe more about design and numbers.
Maybe he'll like them less if aoe was not as strong.
whats the difference between immortality field and zarya bubble
Exactly or both of the fade's they just pick 1 thing & keep crying about it cause they don't like the character
As someone who played weaver in the 6v6 pugs it felt harder to sustain teammates. Would need a increase in speed to heal and could even decrease the heal per shot
Im the genji player, worst is I picked him up not so long ago.
Also evryone tries to counter genji super fast, whether im popping of or not, 1 good play and they swap.
Twice in a row happened that I was playing with my squad I was performing poorly, our echo was popping off, i was like 0 3 w low dmg And mofos walked out of spawn with sym, Zar, mei, moira...
Twice in a row situation but it was birg now. My cousin was like "i know it wasnt the smartest choice but i wouldve also done it"
31:15
as a genji player, im not gonna bother screaming in the void anymore, it took me too long to admit or learn
For kiriko I would say just change her Suzu to just be like fortify(the cc immunity not the damage reduction) and cleanse. This way you remove the immo but keep the anti cc(me personally anything anti cc is really good for the game and the devs should make more characters that don't have cc).
Samito: I hate AoE
Also Samito: LUCIOOOOO I LOVE YOU LUCIO I LOVE LUCIO PLAYERS LUCIO LUCIO LUCIO LU
I don't know what to do for mercy players. I don't think they should change her movement to be harder to use. Maybe they could do something with it that allows even greater skill expression for high ranked players without changing the ease of access they added for the lower ranks. I have a second idea that people may love or hate and I don't know of its a good idea or not. What if they made mercy a hyper mobile character, one of the most mobile characters in the game and they decoupled her damage Amp and healing from the need to have a beam attached to them (no beam necessary). Instead, healing and damage boost are now abilities on a cd and she has to choose when to use them, she cannot use them both at the same time on one person, but she can use them both at the same time on different people. This style of mercy may allow her to fly around the map and get information more and choose the right person to help at the right time, tweaking the chemistry of every team fight to be in her team's favor. It leans into game sense, informational advantage, shot-calling. They might have to give her some other ability to make her feel more impactful though (in addition to rez). Maybe she can speedboost other supports with a cd so that she can help them get out of trouble and is incentivized for having awareness and making an impact when it matters, but not in a way that is broken.
Also, I play a ton of Zen and I'm pretty good on him. I don't think he needs a discord anymore. I can 1 v 1 some tanks and win right now and that seems wrong to me. Maybe I'm just cracked and some of the people I've been playing against in qp suck (I don't like comp right now), but I could destroy these players without discord even. I never thought I'd say this, but, discord doesn't seem fair right now. If discord was removed, mercy would be indirectly buffed as she would have the only damage boost support ability in the game. Maybe some things for tank balance could change as well for some of the more problematic tanks, and some of the other tanks that are underperforming may have a better chance. Idk. It's hard to predict how things would actually play out.
This is a very personal bias of mine as a Lucio enthusiast but the release of the pink mercy skin and pharahs return to relevancy have put a huge damper on my ability to enjoy KOTH, Push, or Flashpoint. I wont blame anybody for insta-locking mercy in quickplay most of the time but playing 3 lucio maps back to back and having to work around the mercy pick every time with my own hero choice for the sake of support synergy grinds my mf gears
I would summarize this guys takes as (DPS player mad about other heroes that can do things)
Definitely man, I think that all supports should be able to duel any dps. Dps players should just learn to adapt.
It's not about being able to do other things, it's just that the effort required to get value is too easy compared to the other roles
@@2_squareactual skill issue, DPS have been the server admins since season 9
@@WindReiter10 what I said has nothing to do with dps being the best role in the game (which it still isn't). It's just easier to get the same value on support
@@2_square copium
hot take, old lucio boop, that was based off momentum, was best version
Its actually crazy how i realized that ow2 doesnt just have a top ten most broken abilities in ow. But would definitely have 6+ abilities listed in top ten most broken abilities in all fps games and at least 4 of them are support abilities.
I just want a few seasons with Kiriko nerfed into the f'in ground. I'm tired of her being in every match on the enemy team, negating all the CC, saving people from ults, inting on a duel and then escaping with 10 hp...she's just so aggravating and the devs are terrified to actually give her significant nerfs. She's been good/meta almost every season since she came out, it's ok to make her unplayable for a few seasons Blizzard. Supports have cooldowns that are better than most ultimates in the game and it needs to stop/be reigned in.
I use Lifeweaver if they have good snipers. Just spam projectiles at a distance to negate their space.
I want our role to be less about babysitting and more about utility and getting elims. They've made it so we have to babysit tank too much. I wish they'd just nerf healing back in S9 instead of all that other shit. That's why Ilari, Bap, and some others are more fun to play. Mercy's GA is fun, but she's cooked.