Short research: The company that owns HeroEngine, Idea Fabrik, has deleted all websites earlier this year. The founder Alex Shalash is now in web3 with a Project called "metaEngine".
ESO actually uses a proprietary engine in the released game. Hero Engine was only used for prototyping early in the process. Which is to say the only released game using Hero Engine EVER is SWTOR. Which makes their statement "After SWTOR, it is one of the most successful MMORPG games using the Hero Engine architecture" kind of hilarious given they're literally the only other game using that engine period. Sure, their statement is accurate, technically, but it's only as accurate as "this is the worst and by far least successful game to ever use the Hero Engine architecture".
there is this old joke where someone asks another "so how did the race go? i heard you were competing" and that person then replies "i got to 2nd place" but he newer told that there were only 2 participants - this kickstarter is literally that joke but in real life
Not entirely true. Technically the engine they are currently using is still the Hero Engine at it's base. They never actually did an engine swap. What they have done however, is massive revisions to the code for the engine, rewriting most of the network layer and improving the rendering and optimization features. ZOS has done quite a bit to adapt that engine away from it's roots, but it is still technically the Hero Engine under the hood. This is even seen when installing the game, where the Hero Engine logo and name can be seen on the splash screens. Truth is, that statement about it only being for prototyping was just PR to avoid the massive hit SWTOR had just taken on it's release for how poorly it looked and performed.
@@Unknown_Genius eh, I disagree, it’s not hard per se but you can definitely miss smaller targets if you don’t lead your shots, and target spotting is fun
No, no, for 10 grand, players get A SWORD, period. If they don't reach the stretch goal, the whole game will consist of your unarmed character just getting murdered by everything.
hahaha, so my reasoning for that is i didnt ahve time to sort out the grteenscreen before the video, so it wouyld have blocked out a LOT of the screen at the ususal size
delivery dates for the backer rewards are june/july/august 23. that's a mere month away, and that's not enough time to even send emails. also, they have four class, and two models (male, female), but somewhere in the text it turned into eight options.
Probably eight cause they count male and female as a 4+4 thing, which is questionable at best and idiotic at worst but wouldn't be the first time i see something like that.
ESO only used Hero in early development It's a completely different engine they have been using since launch. It was built from the ground up by ZOS. Claiming it's Hero is just people trying to pull the wool over your eyes.
It looks older because it is older, this is a revival of a free to play MMO from 2009. It should also be noted that the HeroEngine is defunct. The original dev sold it to IdeaFabrik which is no longer a solvent company. They just disappeared earlier this year, those screen shots and video are from the original game, which was not made using the Hero Engine.
"After SWTOR, [Magic to Master] is one of the most successful mmorpg [sic] games using the Hero Engine architecture." This sounds like damning with faint praise to me.
WAIT! At the top it said "4 playable classes in male or female" then immediately after says "8 unique classes"?!? Are male and female versions of the same class different??
I see this so much in kickstarters : you add another 1k/10k and you get a small little thing, but if you double that amount you get a huge thing that costs way too much for the money you're supposed to It's so amateur...
My brain stuttered also on Enchanced. I chuckled alittle thinking Callum couldn't read it out loud. Then I try to read it, visually. I had to look away. Like, my brain was about to glitch out. They want to reach 75k goal with a misspelled banner...
This is just an old MMO that some group of investors picked up for dirt cheap, is doing the bare minimum to "update" and then using Kickstarter to scrap as much money out of it as possible and gauge interest in it.
Watching this for the first time after it's been restored and this whole debacle makes even _less_ sense than I thought! You raise good questions... you're not harsh or unfair... I'm _positive_ this would have flown completely under the radar if 'The Man Of Many Names' at Laniatus had done nothing. Hell, if he'd simply commented on the video addressing some of the concerns in a _reasonable_ tone it may have helped. Instead, he invoked the Streisand Effect so strongly that it should be renamed to the 'Laniatus Effect' instead! 🤦♀
It blows my mind how many of these kickstarters for MMOs come out wanting pennies compared to what it would cost to make. I have worked in the games industry for going on 16 years now, and have worked on a AAA MMO as well as multiple games with MMO-esque features and I can tell you personally: 25k to develop the game is impossible with what all they are showing. At least with professional devs (which for an MMO is something you want at least a few of to lead the team). Hell, 25k wouldn't even cover my salary for 2 months and I'm not in a management position. It's entirely reasonable that a professional development director would run 25k a month in order to have on board, and that first month would just be getting stuff organized and building a roadmap internally. You showed they had 14 people as the team. At 25k, each person is bringing home a monthly salary of 148.81 (for a year before the company is broke) assuming an equal split of the profit (and no money going to cover licensing fees such as the, at minimum, 299.95/year the Hero Engine will cost [and honestly probably closer to 749.95/year if they were to have a reasonable team size]). The ONLY way for that number to work is for this to be a side project these people are working on at best a couple hours a week, and given the thousands of hours an MMO takes to make and debug, that means this will be a decade project at best. Though I'm sure they have an Real Cash Shop in mind to sell stuff before the game is complete.
So I paused and typed all that out after you saw the budget breakdown, and now that I hit play I see you did a similar math calculation as well (using more accurate numbers even, as I took the entire 25k and broke it down as though that was ALL they did with it).
Just skimmed their EULA a bit. Reads to me like: "We can sue you for damages if we want to." No expert on the matter though. "10. Equitable Remedies. You hereby agree that LANIATUS and its licensors would be irreparably damaged if the terms of this EULA were not specifically enforced, and therefore you agree that LANIATUS and its licensors shall be entitled, without bond, other security, or proof of damages, to appropriate equitable remedies with respect to breaches of this EULA, in addition to such other remedies as LANIATUS and its licensors may otherwise have available to it under applicable laws."
All that blurb reads eerily like something written by an earlier iteration of ChatGPT, copy-pasted verbatim (plus a few grammar mistakes that I guess ChatGPT would be unlikely to make). It's got that flavour of sort of understanding what the features of a prototypical MMORPG are, but simultaneously demonstrating a fundamental lack of understanding about them in general.
@@Unknown_Genius you talk like this in buissness when you want the dumb investors to fund your project. people that are open to make misstakes due to ignorance and lose money. you do not talk like this in proper buissness where you need to be open and honest to attract real investors that arent just throwing money at everything that breathes with minty breath.
So, here are some thoughts I have on the project. The platforms and languages section includes seperate Catalunyan, Basque, and Galician sections. Appreciated, but that's an odd choice. And considering there are more languages than there are developers, I'm hoping they give Google Translate a mention in the game's credits. Secondly, that name "Magic to Master". The reason it doesn't work as a title is because it feels like it's just part of a sentence, whilst also simultaneously feeling like it has extraneous words in. If they wanted to keep the same words in there, maybe something like Mystic Masters, or Master Magicks (To use a stupid form of spelling that lots of bad Kickstarter MMOs seem to like). I'd suggest they scrap it and go with "Pathways to Power" or something. I even kept the same name scheme for you, developers!
I mean I get it, they need the money from the kickstarter to fund the servers, but at least get a few buddies to play over LAN just to give an idea of what the game is like
I play SWTOR still but cannot imagine making a new game on that engine. They just updated to a 64 bit client but we keep hoping for a bigger overhaul lol. It does look good for its age and the newer video cards do a great job enhancing things.
Considering SWTOR just got passed off from Bioware to Broadsword, I wouldn't anticipate much in the way of further development. EA has functionally sent it into maintenance mode.
As soon as I saw them being linked to Idea Fabrik and using the Hero engine I am was already running from it as I don't want to be even close to this pile of code. They never were able to finish The Repopulation (which is also a MMO) that they acquired from the original devs after a long legal strugle about engine licenses etc.
Oh, I remember this one! I learned about it after it posted fake testimonials from a bunch of MMORPG sites and when they were called on it, they tried to walk it back claiming that they were so 'excited' that they wrote those fake testimonials (complete with the image logos of the sites) as filler text and then forgot to remove them before putting the Kickstarter live
Also, the reason they kept the HERO engine testimonial up is the guy who's leading this Kickstarter apparently owns the HERO engine, so the only official testimonial for this MMO is from themselves
I totally thought this said at least it's not Crysis and I was gonna comment on how that game was always hard bc I could never get my money up to buy good stuff. Lol
5:15 Lol, they are counting gender as a "distinct" character class here, because earlier they wrote that there was 4 classes but in male and female variants (but here they say 8 distinct).
Yeah this looks like a winner. Btw reverse image search team members. That’s always a fun time. Speaking of shoddy projects. Not KS but I was carousing Twitch software and development channels the other day and and came across a channel called TeamVASH whose stream title (over the last few days) has been MMO Game project. It was run by a very young girl (to my frame of reference most people on twitch are) who was nice enough. Asked some questions. How many people working on this. 2. First game project? Yes. Other experiences in development: none, apparently the lead developer is ‘training’. So yeah I became a little skeptical. I then look at the channel description: Massive open world, endless content and leveling, last anyone will ever need to play. Sounds like a familiar dance. The girl looked like she herself was planning on using GPT4 to help with development. I groaned and left the channel. On the plus side, no noted crowd funding at this time other than a channel patreon.
I'm sure "I wanna make an mmo" is one of the most common thoughts among people first trying their hand at game development, so in that way its kinda endearing to find a probably genuine but deeply flawed attempt at doing so. But as someone with some hobby experience, as well as a bachelors degree in game design, who is currently working on a much smaller single player project thats probably still beyond the scope of my abilities, yeah, no, dont do that. Those kinds of projects are doomed from the start.
@@TheSpeep yep, solo scope is an odd creature to gauge. I have been working on a hobby rogue like for a couple of years now. It is now an eclectic collection of systems. It’s fun, but not easy. But it is far flung from the ability to create an mmo with 1 or 2 people.
@@TheGrimGary Yep, personally I'm messing around with a little flight game, been working on it somewhat spuriously in my off time for the past 6 months or so. It's basically my third restart of the same project, first as a bit of afterschool practice, then as an actual school project, now back to a personal project where i dont have to shift my focus or macgyver a bunch of code to just kinda get it working by a deadline. Really wouldnt recommend a flight game as a solo project either tbh, shit gets rly big rly quick and u cant exactly hide stuff from the camera.
Why is the level design so flat? Aside from a few small hills in the desert all the footage they show is just big groups of copy paste enemy's in ether open areas or tight corridors? For any aspiring level designer out there, please don't just make an area and stuff it with copy paste monsters. Try and add Hight variation or at least some interesting geometry for the player to help them navigate the surrounded area.
Because that's obviously the best they can do and they hope buzzwords are enough to distract people. I genuinely want to interview people who actually buy into this kind of crap, because I don't understand why anybody would.
I agree, the game looks really boring. Honestly, it's bland visual design all around. The big "arena" with the scorpion king has some ugly tiles... where is this taking place, Grandma's kitchen in the 1970s? Good grief. Have some damn color!
the asking amount being low to make sure you get funded to me says its a scam but that trailer is horrendous and i cant see them reaching 20k with it which to me says it might not be a scam. I am honestly bewildered by this project bc everything says scam but if it is i feel like they would have faked a trailer or something to make sure they got funded
Goal: 21.000 Stretchgoal: Fully funded at 25.000 Text says: Our goal is 100.000 This is so sketchy. They can´t even proofread their kickstarter page. Edit: I found a entry in the steam communityhub about this game. Someone said that they already played this game in 2014 and that it just comes back now. Now idea what the context is.
Regarding the 21,000 vs 25,000 specifically : the 25,000 is USD on a static graphic image; the 21,000 is GBP because of Calum's locale; Kickstarter localizes projects' goals. Note, for example that the goal is "£21,077" -- who picks a number like "21,077" for a goal? That's a big hint that it's been converted from another currency. Regarding the 25,000 vs 100, 000 and just about everything else about the Kickstarter page ... yeah, super super sketchy.
I just noticed that the development costs are only covering backend, game launcher and tools. So there is basically $0 for developing the actual game xd
The only way those numbers would work out is if the game's basically already made, which could imply a few things. Maybe they never plan to make the game at all, like so many kickstarters before them, and the money that's given to them will just mysteriously disappear. Maybe the game's basically completed already and they just made the kickstarter just to get people to give them money. Maybe they're not actually the ones who made the thing they're showing, and they basically plagiarized a lesser-known MMO that already exists and are uploading it to Steam to trick people into paying them for it. Maybe it's basically just an asset flip. In any case, it's pretty sketchy at best, and more likely to be some form of scam.
The game looks like it was made in the 00's, essential MMO features are locked behind stretch goals or DLC, the trailer music is so generic I swear I've heard it somewhere before but can't place, and I've already forgotten what the name of the game is (not really, but wouldn't blame you if you had).
Looking back, it sounds so funny to me that Callum describes it as "looking like a Warcraft 3 mod" when it was a DOTA 2 mod, a game that was born as a Warcraft 3 mod.
This whole project screams "Let's capitalize on people desperate for a new MMO, release an unfinished game and run away with the money" - which is what most MMOs on Kickstarter are anyway : rugpulls. 14:16 Is it just me or does the comment from "hercegno" feel like it's either AI generated or badly translated through Google? 8:34 Testimonial review : "After SWTOR, it is one of the most successful open world mmorpg games using the Hero Engine..." The game hasn't reached Alpha yet? Did I miss something? How can they claim the game is successful when they haven't even released anything playable to the public? Also, 4 classes turned into 8 playable character classes. So are we counting different genders as 'character classes' and they mean that different gender access different abilities? Or are there only 4 classes and their text is wrongly worded?
They seem to put the cart ahead of the horse quite a bit here. Both at 8:34 and then when mentioning DLC. They've got EA-level cajones to start talking about DLC for a game that isn't even out yet.
Because it straight up copied everything from a Hungarian Private Metin2 server called Metin2Mester... Basically the guy is kickstarting a glorified metin 2 private server and selling items in it while pretending to developing a "brand new game"...
The weird huge scorpion thing in trailer is an asset stolen from metin2. Propably even more are stolen as it looks really similiar but im not 100% sure about others
If it interests you, check out the disaster of a launch ethyrial echoes of yore had. They sold out last minute then shipped an unfinished product a of it was a full game.
Whilst you were reading out what the game was, all that was in my head was "wow, this is a whole lot of nothing-burger". Kickstarter descriptions must learn the difference between show and tell, don't tell me the world is 'immersive and diverse', SHOW me it, or at least describe it without using those words, haha. Another great video. My cat Louie watches these with me :). EDIT: The 'enchanced' & backer comment bit got a good chuckle out of me xD.
from title and screenshot i was expecting that there was 10000 dollar tier where they'd send you real life sword based on game design xD i did get that its the 10k difference in their goals where they add a new sword if they reach that much money (they won't)
Pretty sure this guys are spanish. In the language section they added the spanish flag + flag states that have an extra language. It's super weird for a game, specially an indie one, to translate to those. The flags (they even made them round for some reason?): Catalonia, Spain, Euskadi, Galicia.
The animations are very similar to metin2, I know because I'm also using screenshots from that game as a reference for my animations, along with vindictus and Tera online.
I’m not gonna lie, I missed the Callum Upton crowdfunded MMO videos since RO3 and Project Steel were covered. Granted, there were the cryptocurrency projects and the absolute hilarity of those, but stuff like this takes me back. Aaah, the good ol’ days
Actually there are more games that used the hero engine. But most of the games that went to shit creek was: The repopulation... Which unfortunately was a shit show when it came out. The fact he said he had 15 year experience in the MMO Space... Probably means it was a person who made a bunch of models for a few games in the past... (I have a feeling they worked on a cancelled Scorpion King, mummy game...)
The repopulation had potential but then the Hero engine had some financial whose and (as I understood it SWTOR had bought the source code edition while The repopulation had a regular edition whit no engine source code assess this would come back and bite The repopulation when Hero Engine itself had problem and shut down. normally if let say you make a unreal game lets call it sword and shield and Unreal engine dev goes poff off whit its server for the unreal engine your sword and shield game would still continue to exist and you could still work on it (minus no support from Unreal engien devs). problem was when Hero engine went tails up The repopulation sort of got locked out of a lot of there tools (DRM gone wrong but not actual DRM more like Remote tools gone dead). Then was the Hero engine any good when it was released it was okey from what I understood the problem was that World of warcaft Warcraft engine is you know top secret Blizzard only. and most other engine at the market just did not support a massive multiplayer MMORPG at all (unreal 3-4 had hit a brick wall when it came to scale both in total amount of graphic and amount of player, there was a literal case of we can have two option 1000 player on screen and it looks like Runescape classic or we have 100 player on screen and it looks like COD (that year edition), so maybe Hero engine was not a the good but it was the best MMORPG engine out on the market that was not Blizzard Warcraft engine or insert MMO own costume made from scrach inhouse engine that only they used. or you use unreal 3-4 and was stuck whit a crappy engine but at least you could make a game on it. unity was having problem whit a 12 vs 12 FPS game at this time if it was even out.
12:53 Did I just see 4x digital soundtrack, 4x digital art book, 4x digital player guide in a pledge level?? How does that even make sense to gift someone additional copies of the exact same DIGITAL products? Do they think players don't know how to copy paste files in windows?
Short research: The company that owns HeroEngine, Idea Fabrik, has deleted all websites earlier this year. The founder Alex Shalash is now in web3 with a Project called "metaEngine".
NOTED!
ESO actually uses a proprietary engine in the released game. Hero Engine was only used for prototyping early in the process. Which is to say the only released game using Hero Engine EVER is SWTOR. Which makes their statement "After SWTOR, it is one of the most successful MMORPG games using the Hero Engine architecture" kind of hilarious given they're literally the only other game using that engine period. Sure, their statement is accurate, technically, but it's only as accurate as "this is the worst and by far least successful game to ever use the Hero Engine architecture".
there is this old joke where someone asks another "so how did the race go? i heard you were competing" and that person then replies "i got to 2nd place" but he newer told that there were only 2 participants - this kickstarter is literally that joke but in real life
But this is also a false statement, as the game is not out therefore cannot be "The most successful MMO"
It's as accurate as saying "this is the most successful mmo using the hero engine aside from the actual most successful one"
I was wondering about that, coz ESO would be first and swtor second if they both actually used it but I see what they did there now XD
Not entirely true. Technically the engine they are currently using is still the Hero Engine at it's base. They never actually did an engine swap. What they have done however, is massive revisions to the code for the engine, rewriting most of the network layer and improving the rendering and optimization features. ZOS has done quite a bit to adapt that engine away from it's roots, but it is still technically the Hero Engine under the hood.
This is even seen when installing the game, where the Hero Engine logo and name can be seen on the splash screens.
Truth is, that statement about it only being for prototyping was just PR to avoid the massive hit SWTOR had just taken on it's release for how poorly it looked and performed.
I just noticed their "team" that mostly consists of "Chief Officers", "Directors" and "Managers", lol.
My favourite is "Super Game Manager" :D
2 developers and 1 programmer. If we're nice and count the interface designer; that's 28% of their company actually making the game.
I will die laughing if they announce early access with headline 'Magic to Master Beta'... just read it out loud and you'll see why it's an issue
"Oh no, my 'mana' needs to recharge!"
Why do I feel like I'm being Baited...
@@eternaldarkness3139 He sure is a master baiter
I NEARLY said that out loud after reading your comment.
You, sir, are a genius.
It's odd when the thing that makes it an MMORPG (fishing) is a stretch goal in your MMORPG kickstarter.
We're truly living in a strange age
That seems like something that should be there from day 1. Now if it were really robust like the fishing in zelda I could understand
Gw2 got fishing in it's third expansion, not earlier. There is some argument to it being a stretch 😂
@@Unknown_Genius personally my favorite fishing is in Warframe, and that's spear fishing with rather difficult targeting.
@@Unknown_Genius eh, I disagree, it’s not hard per se but you can definitely miss smaller targets if you don’t lead your shots, and target spotting is fun
No, no, for 10 grand, players get A SWORD, period. If they don't reach the stretch goal, the whole game will consist of your unarmed character just getting murdered by everything.
Monk class?
Awesome.
I love how they went from 4 classes with female and male options to 8 classes in the next paragraph
Ah, so this is one of those games where male characters are "paladins" and female characters are "valkyries", huh?
4 classes for male and 4 classes for female that's 8 classes, do you not know how math works?
Red Flag City sounds like a great name for a game
Sounds like Grand Theft Auto
Cal: I have a new cam, much better resolution
Also Cal: Makes cam overlay even smaller then usual.
hahaha, so my reasoning for that is i didnt ahve time to sort out the grteenscreen before the video, so it wouyld have blocked out a LOT of the screen at the ususal size
@@CallumUptonso you're not on the moon?
delivery dates for the backer rewards are june/july/august 23. that's a mere month away, and that's not enough time to even send emails.
also, they have four class, and two models (male, female), but somewhere in the text it turned into eight options.
Probably eight cause they count male and female as a 4+4 thing, which is questionable at best and idiotic at worst but wouldn't be the first time i see something like that.
That's plenty of time to send emails my dude, you need less then 3 days
Gotta love when people make a boast which is so hilariously specific that probably only three people will be remotely impressed by it
The 3k development costs make sense. The team is tied up in his basement and he is calculating food costs for them while they develop in fear
Anyone else notice that the enemy at 1:27 is like literally just a slightly more pixely scorpion king from "The Mummy 2"
The most amazing thing is ESO and The Old Republic don't look bad, but they somehow managed to make their game look OLDER with the same engine
ESO only used Hero in early development It's a completely different engine they have been using since launch. It was built from the ground up by ZOS. Claiming it's Hero is just people trying to pull the wool over your eyes.
@@stuartmorley6894 That then just leaves the Old Republic and again, that still looks good, yet these guys managed to somehow screw that up
@@Carnyzzle oh yeah it looks way worse absolutely
It looks older because it is older, this is a revival of a free to play MMO from 2009. It should also be noted that the HeroEngine is defunct. The original dev sold it to IdeaFabrik which is no longer a solvent company. They just disappeared earlier this year, those screen shots and video are from the original game, which was not made using the Hero Engine.
@@rgarrow87 but then that would mean those scammers are lying. Who the hell would lie on the internet?
"After SWTOR, [Magic to Master] is one of the most successful mmorpg [sic] games using the Hero Engine architecture."
This sounds like damning with faint praise to me.
They're the third one to use it but only the second one to use it for their main infrastructure. Since ESO doesn't use it outside of development.
WAIT! At the top it said "4 playable classes in male or female" then immediately after says "8 unique classes"?!? Are male and female versions of the same class different??
Their Testimonial: This is one of the games of all time
Credit for testimonial: [no data found]
I see this so much in kickstarters : you add another 1k/10k and you get a small little thing, but if you double that amount you get a huge thing that costs way too much for the money you're supposed to
It's so amateur...
My brain stuttered also on Enchanced. I chuckled alittle thinking Callum couldn't read it out loud. Then I try to read it, visually. I had to look away. Like, my brain was about to glitch out. They want to reach 75k goal with a misspelled banner...
This is just an old MMO that some group of investors picked up for dirt cheap, is doing the bare minimum to "update" and then using Kickstarter to scrap as much money out of it as possible and gauge interest in it.
Watching this for the first time after it's been restored and this whole debacle makes even _less_ sense than I thought! You raise good questions... you're not harsh or unfair... I'm _positive_ this would have flown completely under the radar if 'The Man Of Many Names' at Laniatus had done nothing. Hell, if he'd simply commented on the video addressing some of the concerns in a _reasonable_ tone it may have helped. Instead, he invoked the Streisand Effect so strongly that it should be renamed to the 'Laniatus Effect' instead! 🤦♀
Damn, I didn't expect to be reminded of 'The Mummy Returns' today.
But then Surprise! Scorpion King!
It blows my mind how many of these kickstarters for MMOs come out wanting pennies compared to what it would cost to make.
I have worked in the games industry for going on 16 years now, and have worked on a AAA MMO as well as multiple games with MMO-esque features and I can tell you personally: 25k to develop the game is impossible with what all they are showing. At least with professional devs (which for an MMO is something you want at least a few of to lead the team).
Hell, 25k wouldn't even cover my salary for 2 months and I'm not in a management position. It's entirely reasonable that a professional development director would run 25k a month in order to have on board, and that first month would just be getting stuff organized and building a roadmap internally.
You showed they had 14 people as the team. At 25k, each person is bringing home a monthly salary of 148.81 (for a year before the company is broke) assuming an equal split of the profit (and no money going to cover licensing fees such as the, at minimum, 299.95/year the Hero Engine will cost [and honestly probably closer to 749.95/year if they were to have a reasonable team size]).
The ONLY way for that number to work is for this to be a side project these people are working on at best a couple hours a week, and given the thousands of hours an MMO takes to make and debug, that means this will be a decade project at best. Though I'm sure they have an Real Cash Shop in mind to sell stuff before the game is complete.
So I paused and typed all that out after you saw the budget breakdown, and now that I hit play I see you did a similar math calculation as well (using more accurate numbers even, as I took the entire 25k and broke it down as though that was ALL they did with it).
I think MMOs as a concept are dead. I don't see the obsession with trying to make them. Unless it's an "accidental MMO" like Minecraft
Just skimmed their EULA a bit.
Reads to me like: "We can sue you for damages if we want to."
No expert on the matter though.
"10. Equitable Remedies.
You hereby agree that LANIATUS and its licensors would be irreparably damaged if the terms of this EULA were not specifically enforced, and therefore you agree that LANIATUS and its licensors shall be entitled, without bond, other security, or proof of damages, to appropriate equitable remedies with respect to breaches of this EULA, in addition to such other remedies as LANIATUS and its licensors may otherwise have available to it under applicable laws."
"We can sue your for damages without proving said damages"
@@TikkiNikki Pretty sure the "applicable laws" would say "no you can't" to that.
Ahh, legal. Yet another reason why your first game should not be an MMO.
All that blurb reads eerily like something written by an earlier iteration of ChatGPT, copy-pasted verbatim (plus a few grammar mistakes that I guess ChatGPT would be unlikely to make). It's got that flavour of sort of understanding what the features of a prototypical MMORPG are, but simultaneously demonstrating a fundamental lack of understanding about them in general.
It's hilarious to me that they kept patting themselves on the back saying their game is "successful" when it doesn't even exist yet
@@Unknown_Genius you talk like this in buissness when you want the dumb investors to fund your project.
people that are open to make misstakes due to ignorance and lose money.
you do not talk like this in proper buissness where you need to be open and honest to attract real investors that arent just throwing money at everything that breathes with minty breath.
Supposedly it's an old Korean mmo, in which case it does exist
So, here are some thoughts I have on the project. The platforms and languages section includes seperate Catalunyan, Basque, and Galician sections. Appreciated, but that's an odd choice. And considering there are more languages than there are developers, I'm hoping they give Google Translate a mention in the game's credits.
Secondly, that name "Magic to Master". The reason it doesn't work as a title is because it feels like it's just part of a sentence, whilst also simultaneously feeling like it has extraneous words in. If they wanted to keep the same words in there, maybe something like Mystic Masters, or Master Magicks (To use a stupid form of spelling that lots of bad Kickstarter MMOs seem to like). I'd suggest they scrap it and go with "Pathways to Power" or something. I even kept the same name scheme for you, developers!
AT 1:34 you can see a scene pulled directly from The Mummy 2: The Scorpion King. Same quality graphics and everything
It immediately caught my eye and made me chuckle.
I just love how all these indie MMO's are presented as single player experiences. Totally makes me believe!
I mean I get it, they need the money from the kickstarter to fund the servers, but at least get a few buddies to play over LAN just to give an idea of what the game is like
I play SWTOR still but cannot imagine making a new game on that engine. They just updated to a 64 bit client but we keep hoping for a bigger overhaul lol. It does look good for its age and the newer video cards do a great job enhancing things.
Considering SWTOR just got passed off from Bioware to Broadsword, I wouldn't anticipate much in the way of further development. EA has functionally sent it into maintenance mode.
Stunning visuals for 2006
"what maths have you done here?" Enchanced maths calum, enchanced maths
As soon as I saw them being linked to Idea Fabrik and using the Hero engine I am was already running from it as I don't want to be even close to this pile of code. They never were able to finish The Repopulation (which is also a MMO) that they acquired from the original devs after a long legal strugle about engine licenses etc.
Glad you visited my country Callum, hope it was a nice experience
Sofia was absolutely lovely!
@@CallumUptonyou should visit Bosnia next
I knew it looked like some old game, they literally used the least used mmo engine lmao
Oh, I remember this one! I learned about it after it posted fake testimonials from a bunch of MMORPG sites and when they were called on it, they tried to walk it back claiming that they were so 'excited' that they wrote those fake testimonials (complete with the image logos of the sites) as filler text and then forgot to remove them before putting the Kickstarter live
Also, the reason they kept the HERO engine testimonial up is the guy who's leading this Kickstarter apparently owns the HERO engine, so the only official testimonial for this MMO is from themselves
Spinning the block, watching after the video was put back up lmao
I have to thanks Josh for showing me your channel. As a Junior dev and gamer I find your content quite interesting, keep the good work Callum!
@13:15 A custom pet in a game where pets will only be added if it gets enough backers. Oh boy, what a deal.
11:31 Ah, yes Windows being Windows. Showing the properly loaded icons and stuff.
I'm craving that "Enchanced" Magic System!
Would that be a magic system with chance applied to it?
Gameforge is aware of the kickstarter and had taken action.
Sounds like the programmers are in it for either Pro Bono credit, or community service.
14 people.. and I can swear I've seen atleast 3 of them before under different names
First comment fresh from the DMCA strike. Dumb devs do dumb things. Four days wasted and for what? Light is indeed the best disinfectant.
I totally thought this said at least it's not Crysis and I was gonna comment on how that game was always hard bc I could never get my money up to buy good stuff. Lol
LMAO!
5:15 Lol, they are counting gender as a "distinct" character class here, because earlier they wrote that there was 4 classes but in male and female variants (but here they say 8 distinct).
TBF, the visuals are stunning. I'm stunned that anything but a legacy game would still use these kind of visuals.
It's a Metin2 private server, so it is a legacy game. Metin2 was first released in 2004.
Better idea
Take that $10,000 for the Sword
Buy a REAL Sword for 10,000
Then you have an actual Sword that’s worth something
tiddies change the WHOLEEE gameplay loop
Wait, the game is called Magic to Master, but spellcasting is part of a stretch goal?
As it is a hack and slash and the magic is how they master to disapear with the money
Principal Skinner: yES
Yeah this looks like a winner. Btw reverse image search team members. That’s always a fun time.
Speaking of shoddy projects. Not KS but I was carousing Twitch software and development channels the other day and and came across a channel called TeamVASH whose stream title (over the last few days) has been MMO Game project. It was run by a very young girl (to my frame of reference most people on twitch are) who was nice enough.
Asked some questions. How many people working on this. 2. First game project? Yes. Other experiences in development: none, apparently the lead developer is ‘training’. So yeah I became a little skeptical.
I then look at the channel description: Massive open world, endless content and leveling, last anyone will ever need to play. Sounds like a familiar dance. The girl looked like she herself was planning on using GPT4 to help with development. I groaned and left the channel.
On the plus side, no noted crowd funding at this time other than a channel patreon.
I'm sure "I wanna make an mmo" is one of the most common thoughts among people first trying their hand at game development, so in that way its kinda endearing to find a probably genuine but deeply flawed attempt at doing so.
But as someone with some hobby experience, as well as a bachelors degree in game design, who is currently working on a much smaller single player project thats probably still beyond the scope of my abilities, yeah, no, dont do that.
Those kinds of projects are doomed from the start.
@@TheSpeep yep, solo scope is an odd creature to gauge. I have been working on a hobby rogue like for a couple of years now. It is now an eclectic collection of systems. It’s fun, but not easy.
But it is far flung from the ability to create an mmo with 1 or 2 people.
@@TheGrimGary Yep, personally I'm messing around with a little flight game, been working on it somewhat spuriously in my off time for the past 6 months or so.
It's basically my third restart of the same project, first as a bit of afterschool practice, then as an actual school project, now back to a personal project where i dont have to shift my focus or macgyver a bunch of code to just kinda get it working by a deadline.
Really wouldnt recommend a flight game as a solo project either tbh, shit gets rly big rly quick and u cant exactly hide stuff from the camera.
This video probably gets more attention now than before DMCA takedown.
Why is the level design so flat? Aside from a few small hills in the desert all the footage they show is just big groups of copy paste enemy's in ether open areas or tight corridors? For any aspiring level designer out there, please don't just make an area and stuff it with copy paste monsters. Try and add Hight variation or at least some interesting geometry for the player to help them navigate the surrounded area.
Because that's obviously the best they can do and they hope buzzwords are enough to distract people.
I genuinely want to interview people who actually buy into this kind of crap, because I don't understand why anybody would.
I agree, the game looks really boring. Honestly, it's bland visual design all around. The big "arena" with the scorpion king has some ugly tiles... where is this taking place, Grandma's kitchen in the 1970s? Good grief. Have some damn color!
Aaand it’s back. Justice! 🎉
Can't believe I missed this on release. Also, your hair is cool
its back
They can't even get the right amount of legs on a scorpion xD
the asking amount being low to make sure you get funded to me says its a scam but that trailer is horrendous and i cant see them reaching 20k with it which to me says it might not be a scam. I am honestly bewildered by this project bc everything says scam but if it is i feel like they would have faked a trailer or something to make sure they got funded
Goal: 21.000
Stretchgoal: Fully funded at 25.000
Text says: Our goal is 100.000
This is so sketchy. They can´t even proofread their kickstarter page.
Edit: I found a entry in the steam communityhub about this game. Someone said that they already played this game in 2014 and that it just comes back now. Now idea what the context is.
This literally reads like it was written by an AI.
Regarding the 21,000 vs 25,000 specifically : the 25,000 is USD on a static graphic image; the 21,000 is GBP because of Calum's locale; Kickstarter localizes projects' goals. Note, for example that the goal is "£21,077" -- who picks a number like "21,077" for a goal? That's a big hint that it's been converted from another currency.
Regarding the 25,000 vs 100, 000 and just about everything else about the Kickstarter page ... yeah, super super sketchy.
I just noticed that the development costs are only covering backend, game launcher and tools. So there is basically $0 for developing the actual game xd
The only way those numbers would work out is if the game's basically already made, which could imply a few things. Maybe they never plan to make the game at all, like so many kickstarters before them, and the money that's given to them will just mysteriously disappear. Maybe the game's basically completed already and they just made the kickstarter just to get people to give them money. Maybe they're not actually the ones who made the thing they're showing, and they basically plagiarized a lesser-known MMO that already exists and are uploading it to Steam to trick people into paying them for it. Maybe it's basically just an asset flip. In any case, it's pretty sketchy at best, and more likely to be some form of scam.
Callum Upton is easily one of the top youtubers, with that hair, named Callum, that exists on the platform currently.
The game looks like it was made in the 00's, essential MMO features are locked behind stretch goals or DLC, the trailer music is so generic I swear I've heard it somewhere before but can't place, and I've already forgotten what the name of the game is (not really, but wouldn't blame you if you had).
That boss was literally just the scorpion king from the mummy movie series. It even looked like The Rock.
The abilities are the same (or very similar) from Metin2, this looks like a private server. No wonder is so cheap. Please take a look into this
This exactly!
They're actually only the second to release with the engine. ESO was only using it as a stopgap well their in house engine was being developed.
Is it just me or did that enemy at 1:58 look like the rocks character from the mummy film?
Was seeing if anyone else noticed that. Looked an awful lot like the scorpion king.
And somehow looks worse than it did in the movie
They weren't lying about those stunning visuals, I was stunned at just how bad they were!
Looking back, it sounds so funny to me that Callum describes it as "looking like a Warcraft 3 mod" when it was a DOTA 2 mod, a game that was born as a Warcraft 3 mod.
This whole project screams "Let's capitalize on people desperate for a new MMO, release an unfinished game and run away with the money" - which is what most MMOs on Kickstarter are anyway : rugpulls.
14:16 Is it just me or does the comment from "hercegno" feel like it's either AI generated or badly translated through Google?
8:34 Testimonial review : "After SWTOR, it is one of the most successful open world mmorpg games using the Hero Engine..."
The game hasn't reached Alpha yet? Did I miss something? How can they claim the game is successful when they haven't even released anything playable to the public?
Also, 4 classes turned into 8 playable character classes.
So are we counting different genders as 'character classes' and they mean that different gender access different abilities? Or are there only 4 classes and their text is wrongly worded?
They seem to put the cart ahead of the horse quite a bit here. Both at 8:34 and then when mentioning DLC. They've got EA-level cajones to start talking about DLC for a game that isn't even out yet.
Just came here from Kira, what a glorious mess this is
*Randomly plop same monster in a random location* "iT's An MmOrPg!"
Is it just me or did that enemy at 1:58 look like the rocks character from the mummy film?
@@jonah5555 That's exactly what I thought!
Nearly as good as the GoldenEye 007 N64 graphics. 🤣 I often like funky art styles, but not completely sure "crap" is a style I'd pick by choice. 😁
It's more suited for horror than MMOs tbh. I've seen indie games take the PS1 graphics style and make it work well. But this ain't it, chief.
Why the hell does it look almost 1:1 like Metin 2? Metin was really popular in my country years ago so I'd recognize it everywhere
Because it straight up copied everything from a Hungarian Private Metin2 server called Metin2Mester... Basically the guy is kickstarting a glorified metin 2 private server and selling items in it while pretending to developing a "brand new game"...
@@attilaedem101 Exactly, it is a Metin2 private server.
The weird huge scorpion thing in trailer is an asset stolen from metin2. Propably even more are stolen as it looks really similiar but im not 100% sure about others
I mean your not wrong about the stolen part... but its not just an asset... its the entire game... a modded version but still the entire game.
If it interests you, check out the disaster of a launch ethyrial echoes of yore had. They sold out last minute then shipped an unfinished product a of it was a full game.
Psh. Doesn't even plan fishing in base. Clearly not a real MMO.
Whilst you were reading out what the game was, all that was in my head was "wow, this is a whole lot of nothing-burger". Kickstarter descriptions must learn the difference between show and tell, don't tell me the world is 'immersive and diverse', SHOW me it, or at least describe it without using those words, haha.
Another great video. My cat Louie watches these with me :).
EDIT: The 'enchanced' & backer comment bit got a good chuckle out of me xD.
It's back!
from title and screenshot i was expecting that there was 10000 dollar tier where they'd send you real life sword based on game design xD
i did get that its the 10k difference in their goals where they add a new sword if they reach that much money (they won't)
Just stopping by to save I love ya dude❤
I fuckin died at the enchanced part, my god
They most likely pitch or speed shifted game of thrones opening music
That's what it sounded like to me as well
The ground everywhere is so flat and untextured.
The floor tiles in that one room make me feel like I'm at grandma's house
Pretty sure this guys are spanish. In the language section they added the spanish flag + flag states that have an extra language. It's super weird for a game, specially an indie one, to translate to those.
The flags (they even made them round for some reason?): Catalonia, Spain, Euskadi, Galicia.
"It seems like a badly written essay" ah, so they wrote their copy with chat gpt
watching again now that its back up
Universal Pictures and the Rock called they want their money for the use of the scorpion king
By the look of it, they are using the EYESORE engine.
The skill animations are from Metin 2 it looks like. Style, setting and factions also look very familiar
Steam Early access will launch 1 month after the kickstarter. God damn. It says that on the $25 image
speaking of MMO can we please have an update on nightmare world?
Also here is a prediction: The documentary will be about Scars of Honor? 😄 I know that they have a studio in Bulgaria, that's why I guessed that
you are correct ;)
The animations are very similar to metin2, I know because I'm also using screenshots from that game as a reference for my animations, along with vindictus and Tera online.
I’m not gonna lie, I missed the Callum Upton crowdfunded MMO videos since RO3 and Project Steel were covered. Granted, there were the cryptocurrency projects and the absolute hilarity of those, but stuff like this takes me back. Aaah, the good ol’ days
Actually there are more games that used the hero engine.
But most of the games that went to shit creek was:
The repopulation... Which unfortunately was a shit show when it came out.
The fact he said he had 15 year experience in the MMO Space... Probably means it was a person who made a bunch of models for a few games in the past...
(I have a feeling they worked on a cancelled Scorpion King, mummy game...)
The repopulation had potential but then the Hero engine had some financial whose and (as I understood it SWTOR had bought the source code edition while The repopulation had a regular edition whit no engine source code assess this would come back and bite The repopulation when Hero Engine itself had problem and shut down.
normally if let say you make a unreal game lets call it sword and shield and Unreal engine dev goes poff off whit its server for the unreal engine
your sword and shield game would still continue to exist and you could still work on it (minus no support from Unreal engien devs).
problem was when Hero engine went tails up The repopulation sort of got locked out of a lot of there tools (DRM gone wrong but not actual DRM more like Remote tools gone dead).
Then was the Hero engine any good when it was released it was okey from what I understood the problem was that World of warcaft Warcraft engine is you know top secret Blizzard only.
and most other engine at the market just did not support a massive multiplayer MMORPG at all (unreal 3-4 had hit a brick wall when it came to scale both in total amount of graphic and amount of player, there was a literal case of we can have two option 1000 player on screen and it looks like Runescape classic or we have 100 player on screen and it looks like COD (that year edition), so maybe Hero engine was not a the good but it was the best MMORPG engine out on the market that was not Blizzard Warcraft engine or insert MMO own costume made from scrach inhouse engine that only they used.
or you use unreal 3-4 and was stuck whit a crappy engine but at least you could make a game on it.
unity was having problem whit a 12 vs 12 FPS game at this time if it was even out.
ay! It's back!
Was this whole game presentation written by some buggy AI? It just sounds so generic yet incoherent
12:53 Did I just see 4x digital soundtrack, 4x digital art book, 4x digital player guide in a pledge level?? How does that even make sense to gift someone additional copies of the exact same DIGITAL products? Do they think players don't know how to copy paste files in windows?
Yup..