The REAL issue with DYING LIGHT 2's PARKOUR

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  • Опубликовано: 21 авг 2024
  • Have you ever wondered about how much techland screwed during dying light 2's developement? Yeah... me too. Even after "parkour flow update" still something felt wrong and now after a year... I finally know what it is...
    The height and gravity may have something to do with other issues with parkour but this one itches me the most and now I just can't unsee this anymore, and have to live with it forever.
    Also sorry for not uploading much, thee was a lot going on last week/weekend and now it's another one that is probably gonna be even harder for me but hey... I'm a man, I'll be fine...
    Aanyway have a nice day CURSING BAYYYYYYYYYLLEEEEEE
    I also hit 40k under one vid so go check it out :| It's an order.
    songs:
    -breath of the city (classic)
    -bxkq & HARDX - Aria Math
    #2024 #gaming #techland #dyinglightgame #zombiesurvival #parkour #games #gameplay

Комментарии • 129

  • @namcardenas09
    @namcardenas09 Месяц назад +45

    Funny thing is that, while the parkour physics in day 1 version of dying light 2 was mediocre, the animations flowed nicely, there weren’t no inconsistencies in quality. But after the parkour update, most animations were changed, and honestly, I don’t like them very much.

    • @lazyvoid7107
      @lazyvoid7107 Месяц назад +14

      You want old DL2 one back knowing nobody wants it? You guys don't know what you want

    • @labelnine
      @labelnine Месяц назад

      wtf bro old animations are shit you have really bad taste

    • @namcardenas09
      @namcardenas09 Месяц назад

      @@lazyvoid7107 did you even read what I said dummy? I’m talking about animations

    • @VoughtFrenziii
      @VoughtFrenziii Месяц назад +3

      @@lazyvoid7107the new animations are horrendous and people just sheep along, the sliding animation is changed for the worst meaning you can get hit by zombies as you’re sliding, barraging through zombies doesn’t work anymore, I could name so many but I’m really not bothered, the updates made this rushed game even more horrible to play

    • @Rabomoje
      @Rabomoje Месяц назад +3

      It may seem that way but I disagree. Look at animations like:jumping,sliding,hacking,and falling. In day one version they were either: choppy or bad. The ones that replaced them are way better and fluid and more realistic and believable.

  • @ChaoscelusApollyon
    @ChaoscelusApollyon Месяц назад +14

    For the first reason, you made me realize how important that small vault really is, because in DL2, once you realize it doesn't have it, you notice it HARD. There are some moments where I jump and I literally just float in the air and get stuck. This happens so much that I figured out I need to use Caps Lock (the button to turn around) to get unstuck. A button literally NO ONE uses.

    • @suxxide
      @suxxide  Месяц назад +3

      I use it a lot but because of the mod it doesn't stop the momentum so It's not as useful but still has some potential. Also check out my "dying light tips and tricks" videos, you have some tips on how this button may come in handy

    • @ChaoscelusApollyon
      @ChaoscelusApollyon Месяц назад

      @@suxxide Oh, I didn't even realize it doesn't stop momentum. I guess that's one way of using it, but I usually just use my mouse to turn around.

    • @suxxide
      @suxxide  Месяц назад +1

      @@ChaoscelusApollyon This caps lock thingie is useful as a double jump to sometimes reach something you previously couldn't or to give yourself this split second to think and save yourself. The mod also disables air control from physical setting while keeping all physical aspects so turning around with mouse for me is not an option. Adds a layer of unforgiveness and precision you know.

    • @ThisIsGlitch
      @ThisIsGlitch Месяц назад

      RNA has a similar problem

    • @suxxide
      @suxxide  Месяц назад

      @@ThisIsGlitch Yeah but RNA is in early acces and literally gets new feature every 1 or 2 weeks so give it some time

  • @Dark-bb1cf
    @Dark-bb1cf Месяц назад +17

    That's what I'm saying! In real life everything you do is based on your speed, and you NEVER stop for a second when you do something, sometimes

    • @suxxide
      @suxxide  Месяц назад +12

      AKA momentum, something that clearly doesn't exist in DL2's universe. It feels like you just go through the motions of performing animations rather than going with the wind and having full control.

    • @ChaoscelusApollyon
      @ChaoscelusApollyon Месяц назад +3

      ​@@suxxideThat's a good way of saying it

    • @the_clumsy_wizard8910
      @the_clumsy_wizard8910 13 дней назад

      If I remember correctly they got parkour artists to help with the feel... they gave their approval could be mis remembering that but yeah

    • @suxxide
      @suxxide  13 дней назад

      @@the_clumsy_wizard8910 You may remember it way back where they approved 2019 version of the game. I might be mistaken but that might be the case

    • @the_clumsy_wizard8910
      @the_clumsy_wizard8910 13 дней назад

      @@suxxide no that was after it came out and people complained about having a second to think when parkouring and they said "we consulted parkourists and they said that is what its like" or something like that. ill try to track it down after i go out

  • @kooshneer4563
    @kooshneer4563 Месяц назад +4

    There’s also some stuff that was just left untouched from the parkour update. If you’re hanging from a wall and jump off to the side you do this super slow and floaty jump and it feels horrible. And vaulting over zombies is still super slow and floaty. Then some more minor things like the survivor airbags having the most artificial falling ever, the charge tackle ability feeling the same as well.

    • @suxxide
      @suxxide  Месяц назад

      Mod changes the ledge animation so I had no chance to notice it lol but I totally agree with other stuff. These airbags are literally bane of this game and throughout 900 hours I used it maybe like 5 times tops. There are way better ways to descent and they should either rework it or delete it compeletly. On the other hand tackle feels like sometihng that belongs in the game, but could just be faster and it would fix the issue, but jumping over enemies is like the most broken thing that even modders can't figure out to do properly. I don't know what's the solution to it really but it should have been reworked with parkour update a long time ago.

  • @lazyvoid7107
    @lazyvoid7107 Месяц назад +13

    You should know that Techland said they won't work on those stuffs until DLC2 is out

    • @suxxide
      @suxxide  Месяц назад +8

      But there is hope yes?

    • @malman_is_boiiii
      @malman_is_boiiii Месяц назад +2

      Not a good enough reason to keep our mouths shut about the problems, right?

  • @toast_lul4580
    @toast_lul4580 Месяц назад +1

    also ironically the other biggest issue in the parkour is it lacks any sort of impact or sense of speed despite that being one of the main things of the gngl update,
    when you jump in mirrors edge the you hear the wind, your side vision gets blurry and you speed towards the ground and land with a thump in dying light 2 you simply jump and land maybe the roll sound plays a weird jingling sound but there's no sense of the big jump you just took, they simply masked the bad animations with weird camera movement which adds nothing to the sense of impact.
    also the climb ups are awful, the regular quick climb actually stops you, moves you back and then starts the grab animation. and sometimes aiden will just get stuck on an object that's too small to grab but too big to vault and will just stop and fall down.

    • @suxxide
      @suxxide  Месяц назад

      I agree. There is no impact, and as you said "thump". It feels like gliding like a bird rather than parkouring like a human.

  • @The_Gamebuster
    @The_Gamebuster Месяц назад +6

    heres the thing. i understand that you dont like being stopped when misstiming a jump. thats cool and all, but that doesnt mean there is no parkour flow. if you mistime a jump, I dont see why you should keep the flow going at regular speed. like how in DL1 you just hold W and look up and fly up entire buildings or just glide over obstacles by holding spacebar and W, even when misstiming a jump. why should a player be rewarded for screwing up a jump or mindlessly holding the jump button?
    using rooftops and alleyways as an example of good parkour flow just doesnt make sense to me personally. IMO its a whole different genre of game and couldnt be compared to things like mirrors edge ect, it can be compared to something like skate 3 however.
    you use DL1 as an example of good flow, but really that game is more or less a mantling simulator, and doesnt reward you for having flow whatsoever. you can fall from a whole building and crush your ribs on the edge of a rooftop and get up in less than a second. which is fine, it feels great to play and requires less skill to have fun and keep the "flow". but i dont feel like that is a good example of parkour design. its more arcadey than genuine parkour physics and flow.
    I agree with you on the moves where Aiden stops on a dime, then does the action such as the double jump. things like that just doesnt feel good and i dont need the extra time to plan a route as per Tymons words. I would love if all moves such as slide, double jump, enemy vault jump variations, ect would be changed to feel better and not stop the flow of gameplay.
    Id also like to add that there is a mid air mantle in the game somewhat. there is no hand plap animation or anything, but when just barely making the ledge of a jump, the game pushes you up the ledge so you can keep the flow going. if you miss that window, you will fall and do the regular push up from the ledge, which I feel is much more fitting for a parkour game and flow.
    i just think DL2's parkour is much more fun than DL1 and that coming from someone with 2k hours in DL1, i loved that game to death. People give DL2's parkour alot more shit than it deserves I feel.
    Oh and please dont take this as a hate comment or anything like that, love the content. im just putting my opinion out here.
    P.S. heres hoping we get a mirrors edge 3 someday. catalyst was so much fun :D

    • @suxxide
      @suxxide  Месяц назад

      The game shoudl be fun... if it's not fun, why bother.
      I used these games as an example of how the chains are continuous and how each one complements each other. I wrote under Dark-bb's comment that in dying light 2 it feels like "going through the motions of animations rather than going with the wind and having control" It's like once you perform certain animation, there is no way of getting out of it for a long period (like 2 seconds which is a lot when you are being chased by 5 volatiles)
      I used R&A as an example because in this game parkour feels more natural and you feel like water going through the obstacles, while in DL1 felt like going with the wind, I felt like DL2 on E3 was slower and more precise, yet still had flow. When you observe animations in the demo, Aiden wasn't stopping. Even slide was fluid and jumping over a guy right afer also had motion in it rather than static animation.
      Try to disable headbop compeletly and then observe how much animations actually stop you and how much headbop hides this fact.
      DL1 felt more arcady, yes, but that's the point. It's more fun to master this parkour system and yes you can just spam space and hold W but the mechanic is deeper than that. I spent 600 hours just parkouring through Harran and there are ways to scale buildings faster, that are more satisfying and hace flow where you don't just climb building and hold W to build up speed again, but you climb and not only get more parkour points (which I know no one ever had on lvl25 on their first playthrough) but it also is a mean to escape volatiles during the night. You have to be more nimble than holding W to survive on nightmare, and that's why this flow and "arcady" control is important, so you have a tool to fight the odds.
      In DL2 on the other hand once you get grabbed you still get damage and once a volatile pounces you on chase lvl3 it's basicly over. Or when you wanted to do pole jump but for some reason it goes slower than anticipated and suddenly your health is down to 100. You can't get out of animations and not only they are too long, and stop you for a second, they don't flow.
      Greatest and last example I can give is basic jumping. Can you jump on a small barell and immediately jump after that? No. You have to wait for the first jump to end and then you can jump again. Some mods fix it... but then again, why is it not in the game AND consoles are left behind...

    • @The_Gamebuster
      @The_Gamebuster Месяц назад +2

      @@suxxide the biggest issue with the parkour in dl2 rn is that last statement imo. Especially with the 2h weapons.
      You literally cannot jump rapidly, it's impossible and I totally agree with that. Plus when vaulting, sometimes your jump just won't register for some reason which can lead to a unfair fall.
      You are pretty much asking for animations to feel shitty if you turn the headbob all the way down to zero, as they were created with the headbob in mind. I use about 40 ish and it feels great personally. Not like the DL1 FP animations looked amazing with 0 headbob either imo, looked very static. Specially the sprinting animation.
      As for the volatile pounce, I honestly have no idea what you are talking about since in DL1 it was much more unforgiving and pretty much an instakill when you got pounced if there was more than one volatile. In DL2 there is so many ways to avoid getting pounced in the first place, and when you are pounced you have a UV bar mechanic to save you and create a safe zone.
      Pole jumps, don't know if you mean the monkey bars or the regular pole hang but the momentum on both could def be strange if going at weird angles or purposefully jumping last second rather than earlier. But you are 100% able to make the animation on both go nice and fast if done properly.
      There's definitely things to improve on, but I still objectively believe that DL2 has a much better and robust parkour system and environment than DL1. DL1 is great. But it's not a parkour game like mirrors edge or anything similar, since there is absolutely no momentum in that game whatsoever. Either you are walking, max sprinting, or speed boost potion. Even the hook trivialized the parkour, and most players just resorted to using the hook to climb instead of actual climbing. Which can sorta be said the same in DL2, but to a lesser extent.
      DL2 has much more momentum instances than DL1 with things like ziplines, afterboost, grappling hook (kinda jank tho tbf), ect.
      There is no skill in failing and being rewarded for it with speed imo. DL1 is good for players that enjoy that philosophy, but DL2 just speaks more to me and gives me way more ways to climb and run around with all the new moves and tools in the environment.

    • @suxxide
      @suxxide  Месяц назад

      @@The_Gamebuster Of course there are things that DL2 does better yet it's still not perfect, that's why I'm pointing it out. And I know "nothing is perfect" yet everything can be improved on. And DL2 just has a lot to improve on.

  • @jerzyk7724
    @jerzyk7724 Месяц назад +1

    That slow vault animation when Aiden meets the ledge in the air, and instead of quickly pulling himself up, he just hangs on the edge, so annyoing.
    And the vault over zombies, that sends you to the sky, it would be so nice to have a smaller version, that doesn't require sprint, so it could be used to escape when being stack on the wall surrounded by zombies.

    • @suxxide
      @suxxide  Месяц назад

      Yeah the sprint is really janky

  • @Sirchickenbeater14
    @Sirchickenbeater14 Месяц назад +1

    Bro those transitions were awesome how do you not have more subs

    • @suxxide
      @suxxide  Месяц назад +1

      Cause the good guys don't get bitches

  • @zerophoenix8312
    @zerophoenix8312 Месяц назад

    Back in DL1 animations were shorter, cleaner, and came with snappier camera movements. The vaulting animation is arguably the most satisfying one out of all the games I played. And the FOV won't suddenly zoom out during sprints or certain moves.

    • @suxxide
      @suxxide  Месяц назад

      Right. I like how the headbop doesn't mask the issues and instead there are no issues and no headbop to mask anything... cause there are no issues. I love how you have different vaulting animations in DL1 and I really hoped that we would have even more of them in 2 but my disappointment is immeasurable... and my day is ruined.

  • @FatalMints-
    @FatalMints- Месяц назад

    the thing i hate most is when u land ontop of a couple zombies and just get stuck on them, it'd be great if when jumping on them they'd just tumble over

    • @suxxide
      @suxxide  Месяц назад +1

      I can't count how many times that caused my death... needs to be fixed ASAP

  • @amirali31317
    @amirali31317 Месяц назад

    The biggest issues are the lack of good momentum, lack of more variable vault and jump animations and some floaty moves like the paraglider jump and double jump

    • @suxxide
      @suxxide  Месяц назад

      More vault animations would be insane to have

  • @GrandRegentSScratch
    @GrandRegentSScratch Месяц назад +2

    I pre-ordered this game when it got first announced, and still haven’t got the game I was promised. Everything in this game is objectively a downgrade from its predecessor. Why do people keep letting these conglomerate corporations know that they support the practice of making a half finished game, labeling it a full game and then drip feed content and updates that should be there at launch. ALL of the people that worked on DL1 left the studio so it makes sense why this is such a dumpster fire. It’s just another Ubisoft-like game with 90% of the missions being a copy and paste from the last. I can’t believe people defend this lol.

    • @suxxide
      @suxxide  Месяц назад

      I too pre-ordered this game when it got first announced, and still haven’t got the game I was promised. Everything in this game is objectively a downgrade from its predecessor. Why do people keep letting these conglomerate corporations know that they support the practice of making a half finished game, labeling it a full game and then drip feed content and updates that should be there at launch. ALL of the people that worked on DL1 left the studio so it makes sense why this is such a dumpster fire. It’s just another Ubisoft-like game with 90% of the missions being a copy and paste from the last. I can’t believe people defend this lol.

  • @malman_is_boiiii
    @malman_is_boiiii Месяц назад +1

    The thing is, the Gut Feeling and Good Night Good Luck updates felt like Techland team haven't put care into 100% of what the updates were supposed to be. Gut Feeling had amazing gore but blood splatters were abnormally large and most imprortantly, the hit reactions are still a problem with certain weapons and zombie physics isn't as good as DL1 to this day. Good Night Good Luck update absolutely brought back DL1 type nights but the parkour flow hasn't been realised fully.
    When they don't fully commit and release the product not as finished as it could be seems like it'll be fine and no one notices at first. But then some butt whole uploads a video exposing them later on. (Just kidding, love your content)

    • @suxxide
      @suxxide  Месяц назад +2

      Hey that's mean... but yeah techland has to put more care in future updates and especially into dlc

    • @malman_is_boiiii
      @malman_is_boiiii Месяц назад

      @@suxxide Nightmare mode update and Tower Raid update show great steps in the right direction. They were released in a clean state with very little bugs all around the playerbase.

    • @suxxide
      @suxxide  Месяц назад

      @@malman_is_boiiii Yeah but in my opinion the beta for tower raids was kinda lacking so I hope it's not the final product or it's far from being perfect.

    • @malman_is_boiiii
      @malman_is_boiiii Месяц назад +1

      @@suxxide I'm confident they're hiding a lot of what they worked on until the full release. The beta is not everything they made so far. It's confirmed that they made a lot more than what they are showing with this beta, it's just not confirmed whether they'll scrap it or release it. I'm %95 sure they'll release it.

    • @suxxide
      @suxxide  Месяц назад +1

      @@malman_is_boiiii good to know

  • @_EXTICY_YT
    @_EXTICY_YT Месяц назад +4

    Dl1 parkour was so bad it was physically painful to play on

  • @labelnine
    @labelnine Месяц назад +1

    my main issue right now is the combat dismemberment , i think people should talk about this more aswell , the weapons feels weightless and you dont have control when you want to cut off limbs and it looks like scripted rather natural clean slices like dl 1 , and they added this weird thing when you kill an enemy sometimes your weapon get stuck or something and its annoying to look at it

    • @suxxide
      @suxxide  Месяц назад

      Try Dead Island 2 and tell me if it's not better there. You will have a blast. Some games just have something better and some have something worse and balancing it is something that techland didn't think through to some extent. I get your frustrations, I have the same and especially after DI2 it's more prominent. But yeah, just play dead island 2 at this point.

    • @labelnine
      @labelnine Месяц назад

      @@suxxide i did , they had like rampage event and bloody summer event that increased dismemberment to 100% and they could have keep that , they could have done that at very least , its just techland is braindead company who cant make normal decisions

  • @gallanomarkandrea.1787
    @gallanomarkandrea.1787 Месяц назад

    This topic reminded me on Sleeping dogs were if you do a parkour roll you lost momentum and it sucks so much when it comes to flow and that kinda hurts my enjoyment on Sleeping dogs parkour.

    • @suxxide
      @suxxide  Месяц назад +1

      Bro sleeping dogs was a gem. Too bad there will never be second one

  • @Aegon1stOfHisName
    @Aegon1stOfHisName Месяц назад

    Also they need to make it when you land on a zombie they ragdoll similar to dying light 1. In dl2 you just stand on their head, changing this will make things more smooth during parkour.

    • @suxxide
      @suxxide  Месяц назад

      Great detail is that as long as you land on zombie in dl1 no matter the height you will always survive. This is what I miss in DL2 although I know you can just perform death from above but again, good detail

  • @deccyhuh
    @deccyhuh Месяц назад

    i think the flow is fine, while it could definetly be improved. the small vault is something i would love in dl2, and that fix most of the issue for me

  • @bitgoldexpert5014
    @bitgoldexpert5014 Месяц назад

    It doesn’t help that the map is very repetitive because of the AI techland used for the game, dying light 1 had a map that was very different even if it did reuse assets. Many faults and clunkiness of the parkour are very visible because of that reason. Techland really should go back to the drawing board and change some parkour options in the base from the game. But then again, they probably should make an entire different dying light game and put their recourses and time into that project because fixing dying light 2 takes too long with to little time to even add some major good content like the following. I thoroughly enjoyed DL2. But i’d rather have a new experience.

    • @suxxide
      @suxxide  Месяц назад

      I was playing DL1 recently and literally there are only small fev reused assets. Entire city has interesting points like high towers and even on ground everything is different. The map is small compared to DL2 but damn it's packed with details. Let's just hope in DLC2 they will make map more like in DL1

  • @Mirror_Chiral
    @Mirror_Chiral Месяц назад

    I don't think the topic of flow is meant to be applied to rooftops and allies, since it's a freerunning game, not a parkour game. It only tells you to get towards a destination as creatively as possible, not as efficiently or quick as possible. There are some moments in DL2 where the enemy hitboxes stop your momentum fully unlike the first, so it does have some issues, but the idea of automatically vaulting over an edge doesn't sound so engaging. Another thing that both games can have is to not always use a color palette. I see mirror's edge with its palette that guides the player, which is also explained by lore, and it is emphasized in the game that parkour is a way of life. However, in the dying light games, it lacks the idea of people seeing the traversal in a different way, yet adds the detail of colors to this.
    I find games without guiding colors more engaging, since it is what truly trains your mind for FLOW, rather than having the advantage of colors, which doesn't feel right when doing parkour.
    Mirror's edge is PERFECT, since it does show that momentum and experience is key for consitency in traversal and movement. So, I'd agree with you on that part.

    • @suxxide
      @suxxide  Месяц назад

      In dying light 1 you didn't had colors on obstackles BUT that made the world more fun to explore because you could know routes that not many people know about and because of that you were forging your own experience and so to say "style" of traversing. You also had doors sticking out of roofs, indicating that there is a path or wood objects that make traversal on rooftops smoother. It was more grounded and for me was better than colors because it had this immersion layer to it. I get why you like colors in DL2 but seriously who would have time and actuall will during the apocalypse to paint every ladder, every rope and every monkey bar in the entire city to yellow color? I personally would still prefer grounded grey bars for extra immersion but there is too much to fuck around with the mod that does that and I'm too lazy to do it.
      small edit: I wish it was actually explained in the lore whether survivors or nightrunners painted everything and it would also be a nice detail that when you side with peace keepers it would be blue rather than yellow or red if you have bad ending or something.

    • @Mirror_Chiral
      @Mirror_Chiral Месяц назад

      @@suxxide There were a few colors actually, just not that many, oh and, I don't like the idea of DL2 having colors, but anyways I agree.

  • @willwoo760
    @willwoo760 Месяц назад

    I do think after tower raid and dlc2 is done the will start to improve the parkour and stuff. The have 2,5 years left of development for the game so it seem likely they’ll do it

    • @suxxide
      @suxxide  Месяц назад

      funny how in 2022 we got a game that was supposed to be released in 2027. techland is really ahead of its time :\

  • @flegmis5629
    @flegmis5629 Месяц назад

    0:30 it hurts in dl2 watching aiden just flying up to the top
    1:53 yes but safety roll animation if f up she does that through her spine not like in dl1 (just a detail)

    • @suxxide
      @suxxide  Месяц назад

      It's a real technique to do it like she does but it's not advised cause it's less safe. But other than that it's still better implemented than in DL2

    • @flegmis5629
      @flegmis5629 Месяц назад

      @@suxxide it can break your spine i wouldn't do that

    • @suxxide
      @suxxide  Месяц назад +1

      @@flegmis5629 that's why there is a safer option but still some people may enjoy the spine one :)

  • @yourlocalhuman-o4l
    @yourlocalhuman-o4l Месяц назад

    The 1.00 version of dl2 is better (in my opinion) because we didn't realize how the future of dl2 looked, I mean yeah some of the animations are bad but it had a stable quality and looked more interesting. what the game needs is *variation*

    • @suxxide
      @suxxide  Месяц назад +1

      I miss the 2.01.9 version of the game if you catch my drift

    • @yourlocalhuman-o4l
      @yourlocalhuman-o4l Месяц назад +1

      @@suxxide 2.01.9? OHH lol me too

  • @JDumbz
    @JDumbz Месяц назад

    I have to force myself to play this game. I have yet to beat it honestly.

    • @suxxide
      @suxxide  Месяц назад

      Don't force yourself, if it's not fun why you bother?

  • @MaskedDefiant
    @MaskedDefiant Месяц назад

    It is more realistic now I think

    • @suxxide
      @suxxide  Месяц назад +1

      physical* but yes compared to the one before the parkour update, it's more playable but feels more like a mod rather than official

  • @user-vk6hu8gp6f
    @user-vk6hu8gp6f Месяц назад

    Nice thoughts bro

  • @CErtifieD_pZsychoNaut100
    @CErtifieD_pZsychoNaut100 Месяц назад

    0:43 that's becuse you hit the cieling and bounced off. What are you tryna get at here?

    • @suxxide
      @suxxide  Месяц назад

      I meant the point of jumping not the flight itself. Aiden takes too long to do the powerjump and also I use mod that replaces normal powerjump but sadly doesn't replace jumping over enemy so it was the only way for me to show it without having to delete the mod.

  • @hemiW8
    @hemiW8 Месяц назад

    Just send this to techland..
    i hate DL2 parkour so sorry but DL1 parkour sooo better

    • @suxxide
      @suxxide  Месяц назад +1

      I think they know but "don't have resources to fix it" AKA "we are focusing on dlc2... when it's coming out? don't know lol"
      Just give it time.

  • @just1randomboyo
    @just1randomboyo Месяц назад

    I don't wanna sound like that guy and be an asshole, but not every skill *Stops movement* which is weird for you to say because Sliding never stops you're movement unless you bump into an enemy (that could just be me) and sliding in DL1 is very strict as you can only move in 1 direction and barely move sideways meanwhile in DL2 you can slide and do a 180 in the process, plus lets not forget about slide jump.
    The example you showed with the high jump is not exactly a good showcase of the skill as you're using it in an indoor environment, the sole purpose of high jump is to either provide you with enough verticality to reach a ledge you wouldn't normally reach or as a combat way and it makes sense on why it slows you down and even when you're slowed in air you can use the grapling hook's kick or a paraglider's kick to instantly launch yourself forward and gain momentum instantly.
    And that mod you showcased is something i rarely noticed anything different if not worse reason being is because you jump slightly lower that means you have a higher chance of performing a slower vaulting animation because of positioning or grabbing a ledge below the vent and then being able to fully climb over it.
    The Flow and speed you're able to get in DL2 is nothing compared to the other games you showed as aiden is able to toss himself at high speeds with grapling hook kick, paraglider kick, slide jump, and far jump.
    the monkey bars and the poles that you can hang from barely slow you down and only exist if there are players that need some bit of assistance with parkour but other than that it rarely slows you down and even if you do lose you're momentum entirely or you're slowed you are able to instantly get that momentum back with Dash or Afterboost and it legit takes half a second to do.
    Dying Light 1's biggest problem is the fact that Crane sometimes automatically grabs ledges and poles when you normally don't want to lets also not forget the annoying magnet the game has that you can't control.

    • @suxxide
      @suxxide  Месяц назад

      Fair enough yet I still personally see the issues I mentioned. And the jumping animation is lower because it's supposed to lol I know how I get the slower climbing animation but at least the entire process feels more real than jumping 3 meters high and reaching something that no human couldreach without having to climb. It just adds a layer of immersion and realism and also is faster than vanila one and the fact I get slower climbing animation is on techland cause there are countless comments about how they should delete it or rework it. So ima stick to the mod.

    • @just1randomboyo
      @just1randomboyo Месяц назад

      @@suxxide i respect you're choice for using a mod however one thing everyone tends to forget is that Aiden is not a normal human, he's a super human that is 10 times if not more stronger than a human so for him to be able to jump 3 meters high is something i can expect from a super human.
      The slower climb animation is something i disagree as DL1 did have that as well but i can understand why people want it reworked and when it comes to immersion and realism is something i don't really like talking about as its a topic i don't like bringing up.

    • @suxxide
      @suxxide  Месяц назад +1

      @@just1randomboyo honestly I would like to have a normal option and like a "flowstate" you can activate that makes you jump high and run faster. This would be great to balance these two for constant flow. I get that Aiden is superhuman but at the same time even with his super strenght he can't kill a volatile with one swing. That's why this fury/flowstate mode would shine in the game.

    • @just1randomboyo
      @just1randomboyo Месяц назад

      @@suxxide i agree with this

  • @TheSpecialOne000
    @TheSpecialOne000 Месяц назад

    Yea everything should feel like dl1.

  • @Rabomoje
    @Rabomoje Месяц назад

    The fact that even with these problems dying light 2s parkour is still better than all three games combined. Seriously if you want them to fix it than tell them

    • @suxxide
      @suxxide  Месяц назад

      Like if I have such power lol. Maybe it's better but still has some issues that these other games don't, that's why I used them as example.

    • @Rabomoje
      @Rabomoje Месяц назад

      @@suxxide yea I get that definitely. But why don't you tell techland? Or are you planning to?

    • @suxxide
      @suxxide  Месяц назад

      @@Rabomoje This video and channel is my way of reaching anyone. If I DM techland, I will not be taken seriously but when 1k+ people watch video and leave comments and techland might acknowledge it, that's the impact I'm looking for. I know BGA, Yahmy or Oni know about me, or at least watched one of my videos and I see that sometimes they make videos about same topics after I do one. That's the impact I'm looking for.

    • @Rabomoje
      @Rabomoje Месяц назад

      @@suxxide ah, now I see. Alr then.

  • @CErtifieD_pZsychoNaut100
    @CErtifieD_pZsychoNaut100 Месяц назад

    2:10 see? She Completely stopped. yeah nah i dont know what you're talking about with Dying Light 2's slide completely "stopping you".. if anything Dying Light 1's slide was actual ass because it literally just locks you into an animation and you cant maneuver at all during it and it completely kills your momentum for a second. Dying Light 2's slide may lock you into a certain speed but atleast it doesnt completely kill your momentum like in mirrors edge and DL1... you can actually shmove around with DL2's slide.

    • @CErtifieD_pZsychoNaut100
      @CErtifieD_pZsychoNaut100 Месяц назад

      0:19 I totally see what you're getting at here. Dying Light 1's vaulting flow is indeed superior because of the little mini - vaults that Kyle Crane can do and keep his horizontal momentum. But it's nice to remember that Dying Light 2 is a large open world with verticality as you even mentioned. Because Dying Light 1 feels like you have a dog leash on at all times it can feel... kinda limiting?? Dying Light 2 is NOT supposed to be a copy of Dying Light 1. They're two different games with different parkour systems. Dying Light one has faster quick decisions and that's mainly because you are grounded at all times and which is why I mentioned it feels as if you have a dog leash on. You feel limited, however in Dying Light 2 because of the verticality and freedom you feel.. well more free. DL2 is not horizontal like DL1. However I totally agree that DL2's horizontal ground flow should DEFINETLEY be improved like with aidens slow ass ledge grabs and vaults.

    • @CErtifieD_pZsychoNaut100
      @CErtifieD_pZsychoNaut100 Месяц назад

      Holy shit I was yapping there. I sincerely hope that bro read all of that 🙏

    • @malman_is_boiiii
      @malman_is_boiiii Месяц назад

      Wow, try to organise your thoughts before typing them out. 😅
      But your thoughts are interesting and I somewhat agree.

    • @suxxide
      @suxxide  Месяц назад

      @@CErtifieD_pZsychoNaut100 Could've put it all in one comment but thanks for boosting algorythm or something (I don't know how it works)
      With the slide I like DL1's more because you can look around while sliding and also kick AND ALSO cancel it whenever you want (kuai dagger stan) while in dying light that is supposed to feel "less arcady" and "more realistic" you can slide on ground like on ice. while also doing a 360 while sliding in the direction you point at, so if you do a 360 you basicly do it in one place like a beyblade. Is that realistic? no, is it fun? kinda, because you may like it, but for me slide should have tactical purposes like in DL1 rather than just being... slide.
      What's something I hate the most about DL2's slide is that it doesn't have this "fun" aspect to it. Look up Far Cry 6's slide and how you can slide down the mountains. Is it realistic? no, is it fun? HELL FUCKING YEAH IT IS! like is there literally anyone who could hate this mechanic? especially if you could kick during the slide (like in DL1) and especially if you could use guns.
      About that "dog leash" you probably also feel more limited in DL1 mainly because the map is smaller and the game is still designed for ground play that's why you have slide kick and literally 80% of missions make you just walk with a little parkour because again, the game's story takes place in closed spaces that you need to wait in loading screen to get to. The game is just limited by its technology.
      And lastly about Faith stopping after performing this fence vault, yes she did slowed down ( not stopped compeletly) but also during the vault I could still look around, not disturbing the animation and also it's way more natural (the fence is like 2 meters tall and vaulting over something like that would still be dangerous if you wanted to keep momentum) and let's remember that Faith ain't not superhuman like Aiden so she has to sometimes play it safe.
      Also don't worry next time, I read all the comments and try to reply to all of them.

  • @FouN_Its_Me
    @FouN_Its_Me Месяц назад

    What mod were you refering to?

    • @suxxide
      @suxxide  Месяц назад

      Ironically "dying edge"

  • @jakubs.5966
    @jakubs.5966 17 дней назад +1

    I gave a negative review to DL2. For multiple reasons, one of them being that parkour feels sluggish. We are excluding here using glitched spamming slide and rest of tools. Floatines for you and enemies. Downgrades in fighting. DLC that's microtransactions packed with loot boxes. I did finish the game in 12h and I will never reinstall it. It's just trash.

  • @gaclav449
    @gaclav449 Месяц назад

    Real issue of Dying light 2 stay human is that its Dying Light 2 Stay Human not Dying Light 2 Good Night Good Luck

    • @suxxide
      @suxxide  Месяц назад

      at this point if they just added "good night..." these three dots would have such impact knowing that you wouldn't be lucky in unforgiving night system... sadly volatiles barely can look up and spot you and to start a chase you literally have to bump onto one.

  • @meikatakitei
    @meikatakitei Месяц назад

    Good luck on your life

    • @suxxide
      @suxxide  Месяц назад +1

      Thanks I probably need it more than I realise

    • @meikatakitei
      @meikatakitei Месяц назад

      @@suxxide If it can help you I too have problems at work

    • @suxxide
      @suxxide  Месяц назад +1

      @@meikatakitei Hell no it doesn't, knowing someone suffers too never helps, knowing everyone is doing good does. So I hope everything will be fine for you soon.

  • @szymonpiniewski2137
    @szymonpiniewski2137 Месяц назад +1

    ☝️🤓Erm actually flashlight is bad too

    • @suxxide
      @suxxide  Месяц назад

      This topic is on my list despite that I made a couple videos about it already.

    • @malman_is_boiiii
      @malman_is_boiiii Месяц назад +1

      Tower Raid exaggerates how bad the flashlight is. 🥹

  • @cracken5140
    @cracken5140 Месяц назад

    its a joke that people think that DL2 parkour is better then the first.

    • @suxxide
      @suxxide  Месяц назад

      It has some more moves that's probably the reason

  • @tasismithjennings27
    @tasismithjennings27 Месяц назад

    Your actually wrong about alot of the things you talk about

    • @suxxide
      @suxxide  Месяц назад

      point them out so I can explain why I used these things as example

    • @tasismithjennings27
      @tasismithjennings27 Месяц назад

      @@suxxide you can vault after each animations you can do it’s timing