Dying Light 2 Assisted vs NEW Physical Parkour: Differences and which one you should pick Update

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  • Опубликовано: 30 сен 2024

Комментарии • 318

  • @zombified-forest
    @zombified-forest  Год назад +171

    Hey night hunters the future of my channel is depending on you. If you can leave a like or comment that would help a lot. Thanks! 🙂If you have any questions feel free to ask.

    • @christophermoore6110
      @christophermoore6110 Год назад

      I just recently found your channel, and I love your video format!

    • @electro5175
      @electro5175 Год назад

      I also found your channel recently, earned a sub. Keep it up

    • @littlebadassgaming
      @littlebadassgaming Год назад

      You should try doing a free run challenge or running challenge from carnage hall and seeing what routes are and arent possible between the two modes as well as how each mode benefits from routes.

    • @requisthebigbrolicblackdud7352
      @requisthebigbrolicblackdud7352 Год назад

      Night hunters??? Don't you mean Nightrunners???

    • @christophermoore6110
      @christophermoore6110 Год назад

      @@requisthebigbrolicblackdud7352 nah, night hunter is cooler

  • @Chris-vz7en
    @Chris-vz7en Год назад +1105

    I feel like some of these differences should be their own thing in the options menu. I want faster momentum but not wacky direction changes in mid air.

    • @dragons_red
      @dragons_red Год назад +129

      Same, the hyper sensitive air ruddering is the opposite of realistic, I want my movement and momentum preserved when I make a jump.

    • @gooigipie4390
      @gooigipie4390 Год назад +45

      You don't have to change direction if you don't want to

    • @MisterK9739
      @MisterK9739 Год назад +64

      Just don‘t do it then, fivehead

    • @jamesconlin5099
      @jamesconlin5099 Год назад +5

      Just get good

    • @Chris-vz7en
      @Chris-vz7en Год назад +101

      @@MisterK9739 Uh, if I make a mistake in a jump, my natural reflex action might be to hit a movement key to compensate, but that doesn't mean I want the challenge of the game to be reduced by allowing the mechanics of the game to accommodate my every desire. Duh...

  • @G.O.A.T555
    @G.O.A.T555 Год назад +266

    Would love if they put the original jump over zombies from the first one in this game I like the new one but the first one was smooth i could easily hoop over zombies

    • @damonguill9648
      @damonguill9648 Год назад +56

      Yea it seems everytime I jump on their head they hit me before I jump off

    • @potatogod6540
      @potatogod6540 Год назад +24

      ​@@damonguill9648yeah I also do get hit when I do that I hope the fix this because it's annoying af they should make it that they get stunned when jumping over them

    • @damonguill9648
      @damonguill9648 Год назад +3

      @potatogod6540 yea that would be great if they did that

    • @snappythesnapster1856
      @snappythesnapster1856 Год назад +2

      But you can do that

    • @roben3872
      @roben3872 Год назад

      There is a mod that brings old jump over zombie animation

  • @JustinCantDoUsernames
    @JustinCantDoUsernames Год назад +397

    I love the new physical parkour setting but it feels like that new air control should be reversed, with it being assisted instead of physical

    • @requisthebigbrolicblackdud7352
      @requisthebigbrolicblackdud7352 Год назад +9

      Hell no.

    • @boldone66
      @boldone66 Год назад +78

      Agreed. In a system where momentum is rewarded, the ability to reverse it this easily really takes away the risk from it.

    • @William__ssr
      @William__ssr Год назад +2

      no.

    • @William__ssr
      @William__ssr Год назад +6

      ​@@boldone66nah its good as it is

    • @boldone66
      @boldone66 Год назад +71

      @@William__ssr Dying light 2 player attempts to understand the concept of an opinion (IMPOSSIBLE)

  • @goodyzetsu
    @goodyzetsu Год назад +216

    Ive been waiting for this kind of detailed side by side comparison for a while, thanks for making this!

  • @joaopaulol.189
    @joaopaulol.189 Год назад +74

    Those are the reasons why seasoned DL1 players hated the new "assisted" parkour. They should have released this game with the old parkour and release this assist as a side update, instead of the other way around.

    • @mauroghen
      @mauroghen 8 месяцев назад +2

      Yeah it was bad enough to make me refund the second game and stick to the first. Not a fan of how many systems they drastically changed

    • @noahshad09
      @noahshad09 7 месяцев назад +3

      @@mauroghenobviously the refunds worked to put some sense into Techland.

    • @dragons_red
      @dragons_red 7 месяцев назад +2

      ​@@noahshad09 No they didn't. "Obviously" based on what? You think the refunds made them do this? How would they know that's why it got refunded? This came from player feedback directly to them, and/or they knew it needed to be fixed because the game was rushed out the door by management.

    • @noahshad09
      @noahshad09 7 месяцев назад

      @@dragons_red yes that’s all true, but refunds should have some part in it as well. In my opinion.

  • @Barcodez5555
    @Barcodez5555 Год назад +54

    great video.... only thing I'm not sure on with physical is the air assist, it's just a bit to much in my opinion, you should only be able to influence the direction, not stop in mid air and go backwards XD

    • @crristox
      @crristox 8 месяцев назад +2

      i only find it reasonable if the character jumped and changed mid air thanks to a wall or a nearby structure that you can actually push you with. Otherwise it looks silly xD

    • @KaraTheGirlie
      @KaraTheGirlie 7 месяцев назад

      That's why I just don't use that part lol

  • @SPISheste
    @SPISheste Год назад +85

    With the *physical* I feel like: The greater the momentum, the more precise you gotta be with decisions --> Like a high risk/high reward movement system
    So if momentum is low = small jumps/slides/wallruns but greater freedom of movement in any direction - vice versa the other way around but less freedom of movement

    • @Bee_392
      @Bee_392 Год назад +1

      Thank you for saying what this video just said lmao

    • @olivernewton8584
      @olivernewton8584 Год назад

      ​@@Bee_392thanks for zero input and being the little Weasel you are "lmao"

    • @SPISheste
      @SPISheste Год назад +2

      @@Bee_392 anytime sugar hon’

  • @HappilyMundane
    @HappilyMundane Год назад +33

    "Physical is for those who prefer parkour closer to reality"
    Ah yes, I too like changing my direction of movement midair

    • @Mr.LeoNov
      @Mr.LeoNov Год назад +8

      And jumping 3 meters high and 20 meters wide

    • @zombified-forest
      @zombified-forest  Год назад +6

      You don't understand the statement. CLOSER doesn't mean it's 100% realistic. If you consider all aspects with both parkours e.g. with assisted you have constant float than IMO physical parkour is closer to reality. That doesn't mean it's 100% realistic. It's not black and white.

    • @zombified-forest
      @zombified-forest  Год назад +3

      @@Mr.LeoNov CLOSER doesn't mean it's 100% realistic but it's IMO closer to reality than assisted parkour considering all aspects.

    • @Mr.LeoNov
      @Mr.LeoNov Год назад +1

      @@zombified-forest yeah well I can see your point here

  • @meepsalotmeepditor3806
    @meepsalotmeepditor3806 Год назад +24

    I've always been the kind of dying light 2 player that wants the freedom of parkour, physical mode in this latest update is a walking W, it is super fun to try new moves, since your already good at doing parkour from playing the game for so long, physical works so well for veteran players ❤️

  • @MrFugiban
    @MrFugiban Год назад +16

    I'm DL1 veteran, so I knew immediately that physical parkour is for me. :)
    And before update autosprint was pissing me off.

    • @Jammermt99
      @Jammermt99 Год назад

      same now tho i feel like autosprint is a godsend because you can keep top speed without the extra button press

  • @daerilys
    @daerilys Год назад +22

    Assisted should have air control, and Physical shouldn't

    • @zombified-forest
      @zombified-forest  Год назад +1

      I agree.

    • @DavitoMartinez
      @DavitoMartinez Год назад +1

      Nuh uh

    • @barackputin
      @barackputin Год назад +1

      Ratio

    • @harrytsakalos6073
      @harrytsakalos6073 Год назад +7

      That's what I came to say as well. I would love it if I could keep everything from the Physical parkour option EXCEPT air control. Just like someone else said, a toggle would be ideal.

    • @William__ssr
      @William__ssr Год назад

      no

  • @bass2theface
    @bass2theface Год назад +102

    I feel like for both settings, you shouldn't be able to drastically change your in air movement once the trajectory is established.
    It is a video game though, so I understand why it's there.

    • @valravnsshadow9422
      @valravnsshadow9422 Год назад +12

      That's a huge reason why I don't like physical myself. I feel like it's too easy to correct mistakes and you don't have to worry as much about your setup or footwork.

    • @harrytsakalos6073
      @harrytsakalos6073 Год назад +7

      You're absolutely right. It was one of the few things I didn't like in DL1 and I was disappointed to see it come to DL2.

    • @boldone66
      @boldone66 Год назад +3

      Yeah. We should be able to set our direction *before* commiting to jumps. Far jumps as an example. We shouldn't be allowed to move after jumping. However, maybe moving the camera before the jump should allow us to jump into that directing instead. Same for the double jumps.

    • @DivvayKhatri
      @DivvayKhatri Год назад +6

      I think the reason why they did it is because we have to aim at trash bins or cars manually now
      But yeah i do agree that this much control mid air is bad. They should decrease it

    • @harrytsakalos6073
      @harrytsakalos6073 Год назад +3

      @@boldone66 Moving the camera while in mid-air is another thing. You should be able to move the camera (you can move your head while in the air in real life, right?), but not your body.

  • @umid970
    @umid970 Год назад +12

    I hope they continue to improve the update

  • @ianmitchell5979
    @ianmitchell5979 Год назад +14

    This was the perfect comparison needed to know which one you might prefer! Love the detail you went through and perfect recreation in both versions.

  • @Omnium__
    @Omnium__ Год назад +8

    Finally they are making it close to the first one. It is a good move to let the user choose which system they prefer.

  • @chair4964
    @chair4964 Год назад +1

    i remember i stopped playing after only a few hours of the game releasing because jumping felt like i had 14 helium balloons on my back

  • @spacejamgaming
    @spacejamgaming Год назад +2

    I love physical because it feels like your playing DL1! ❤️

  • @Ali_Necdet
    @Ali_Necdet Год назад +7

    One of the best comparison videos out there. Great job dude. Keep up. 👍🏻

  • @erenzo1914
    @erenzo1914 Год назад +4

    Very good, high quality comparison. I would expect this quality from half a million subscribers channel but not half a thousand. Keep up great work

  • @Conancharles
    @Conancharles 6 месяцев назад +5

    how is Physical the more realistic one yet the air control is like hes flying wtf

  • @jonissues1914
    @jonissues1914 Год назад +4

    Thank you a lot, I just re-installed the game since launch and the game has changed a lot and this parkour modes had me confused. Thanks to you, now I know physical mode is for me, I hated the floaty jumps the game had before.

    • @azalty
      @azalty 6 месяцев назад

      and devs kept saying "it's normal gravity we swear" but it was obvious from the pre-release trailer that it was not. Nobody believed me.

  • @JohnDoe-hj9fh
    @JohnDoe-hj9fh Год назад +1

    "Physical" seems easier than "assisted" with all the optional help turned off which doesn't seem right. (Because of that ludicrous jump height and air control)

  • @Dynamo33
    @Dynamo33 Год назад +2

    I kind of dislike the "pushing off the air" thing in the Physical Parkour system, but everything else feels like an improvement towards momentum-based parkour.

  • @Mattex21
    @Mattex21 Год назад +1

    I just want the physical option without being able to change directions mid-air... just the M O S T R E A L L I S T I C parkour, why is that so hard DL2?! :,)

  • @takoshihitsamaru4675
    @takoshihitsamaru4675 Год назад +2

    Incredibly well-made video, my friend. This is EXACTLY what I was looking for when I heard about the update. It seems that the Physical changes have not only improved realism in some areas, but also removed it in others. Air control and a larger jumping height; create an odd unrealistic element to the update.
    I'm not really sure how I feel about these changes. On one hand, they seem to improve some small, but key areas like the floatiness, but it also still just doesn't stand against the base momentum and realism of Mirror's Edge and the reboot; Catalyst.

  • @Mr.LeoNov
    @Mr.LeoNov Год назад

    How the hell changing direction in mid-air is considered "physical"...
    And I don't mean turning, it's ok, BUT BOUNCING OFF A FRIGGIN AIR IS RIDICULOUS

  • @luka-KSA
    @luka-KSA Год назад +1

    I noticed something You will never be able to do roll when you crouch

    • @LisssardManN
      @LisssardManN Год назад

      they will probably add it back in the next community update as a option, as it was almost useless in the first place

  • @oroboros88
    @oroboros88 Год назад +1

    Physical is 1000% better for experienced players, way more freedom but also more opportunities to fuck up, I cam FLY across the map if I'm using my momentum right and already noticed significantly better times on PKR challenges compared to the old PKR system

  • @vladimeister.
    @vladimeister. Год назад +2

    I hope they fix crouching/sliding for toggle crouch set to off. They also need to make active landing behave similar to the first game where you can fit underneath objects for even better parkour flow!

  • @theLonelyLemnn
    @theLonelyLemnn 7 месяцев назад +1

    Toggle sprint by far the best quality of life improvement, parkour felt too float as well. Glad Techland is listening to the Community.

  • @fearalice
    @fearalice 8 месяцев назад +1

    Wow. The game describes assisted as "better control of the character" and physical as being closer to reality. Then we get to the ability to control your movement mid-air where physical abandons physics all together.

  • @faisalliot
    @faisalliot Год назад +2

    Thanks for putting this together! Very insightful!

  • @vanzwho854
    @vanzwho854 Год назад +1

    wait what? i thought they'd add a more realistic parkour systems, both seem so unrealistic. The jump distance and height is a bit ridiculous in both options and i would have liked to see a more "grounded" parkour option

  • @PhoenixCreation
    @PhoenixCreation 8 месяцев назад +1

    Great video! DL2 is one that I keep coming back to time and time again (seriously, running randomly around the city chasing zombies is its own form of therapy). Great to better understand the differences on these 2. I've been on the physical setting and it very much explains the difference in 'feel' that I've had. I love that difference though.

  • @RemetherGaming
    @RemetherGaming Год назад +1

    Awesome video!!! Earned a subscribe from me 🙂 I just recently got back into Dying Light 2 and love the changes!!

  • @chaz_206
    @chaz_206 10 месяцев назад +1

    I never knew what the difference was. You’re the only video I came across with simple, straight to the point content. Awesome stuff bro, you have earned yourself a new subscriber.

  • @TH_Zireael2077
    @TH_Zireael2077 9 месяцев назад

    And despite all this the parkour in Mirror's Edge stays better... which released over a decade prior.

  • @PartyQuest
    @PartyQuest 4 месяца назад

    Great video thank you very much the music is great too.

  • @morethanblackandwhite
    @morethanblackandwhite 9 месяцев назад +1

    Great comprehensive coverage and comparisons. The "physical" option is more appealing to me and nudges me further towards buying the game; I'm glad there's a choice. Thanks for the effort here.

  • @DarkSide3211
    @DarkSide3211 11 дней назад

    I started a fresh playthrough of dying light 2 after all of the updates and Physical Parkour was the one that I've been looking for having played DL1 before.
    But the changing of direction mid air kinda grinds my gears a bit, idk if im just not used to the way I have to press buttons (keyboard) but there are literally times Im parkouring quick and initiate a jump only to lose all pf my momentum because I was trying to press multiple combo of buttons only for me to suddenly start flying backwards like wtf

  • @NeroNyte
    @NeroNyte 8 месяцев назад

    Weird how physical says it's more realistic but also let's you change direction mid air lol

  • @Dylanbar1
    @Dylanbar1 Год назад

    i jsut moved to pc this year and uh hthe controls are confusing on xbox i have everything

  • @leroiemeu8197
    @leroiemeu8197 Год назад

    physical parkour looks sick, but why can't I FUCKING JUMP while using it ?

  • @wesleyward5901
    @wesleyward5901 Год назад

    I.. Why make two? All it does is incentives people to switch between the two which gives people with faster loading times, i.e. PC users, an advantage over console users. On top of that, just from the video alone, both styles look uncomfortable to use. Physical has this weird ass air dodge which just doesn't fit the "realism" of Dying Light and Assisted pulls you to objects to break your fall which I can easily see screwing you over when jumping from rooftop to rooftop. Perhaps they should do realistic vs unrealistic styles instead? Or simpleand advanced? Anything to make neither of them awkward to use.
    The idea was great, don't get me wrong, but the execution was poor.. Just like the rest of Dying Light 2 now that I think about it. Man, Dying Light 1 had such great parkour, how'd they screw it up this badly?

  • @jUppers
    @jUppers 8 месяцев назад

    i dont get these namings
    physical: "double jump like scout in tf2"
    assisted: "nuh-uh"
    what

  • @stanciu7211
    @stanciu7211 Год назад +1

    3:24 you can ''adjust'' the jump direction, you press the reverse camera button

  • @jeremylohr6768
    @jeremylohr6768 Год назад +2

    One important thing to still address, for those of us that completed the story and most of the side quests before the Gut Feeling update, Techland PLEASE give us those weapon blueprints that were rewarded from those story and side quests so we don't have to start a new game, starting a new game is ABSOLUTELY NOT an option. It takes too long to fully upgrade all the weapon mods, accessories, and consumables and especially with the ridiculous amount of progression with the legend levels. New game + is not required to earn them, the experienced players are being punished for some reason, were we supposed to see the future of when to start playing the game, get real Techland

    • @bread6235
      @bread6235 Год назад +2

      The only thing u lose on a NG+ are your night runner tools such as grapple hook and glider. You keep all items and inventory AND mods/accessory/consumable progression

    • @jeremylohr6768
      @jeremylohr6768 Год назад

      I don't think new game + is required to earn these blueprints because when we browse our journal, it shows checkmarks that we earned them but they're just not there. When we started playing the game before the Gut feeling update, we're being punished and the newest players are lucky, this is just UNACCEPTABLE. If they won't give us those blueprints, they should at least give us the option to choose what story quest to restart from while keeping everything including our current pilgrim and legend level.

    • @rodarollada
      @rodarollada Год назад

      Bro, just replay the game.

    • @rodarollada
      @rodarollada Год назад

      How new players can be happy? They didn’t have a chance to grab that drip from the airdrops at the bottom of sunken zone repeatedly!!

  • @We3dCraftLP
    @We3dCraftLP Год назад

    the air controll is the only option io would love o disable in physics settins, i hate the option i always try to restrict my self from using it #

  • @solidgoldable
    @solidgoldable Год назад +1

    Great video!
    Helps differentiate between the modes and give me clarity on which to choose.
    Much appreciated!

  • @superZND
    @superZND 7 месяцев назад

    If the physics were more plausible, the character would take a lot of damage or die when falling on a car. Depending on the height of the fall. Some other aspects of such "physics" also suffer. For example, a person cannot forcefully jump forward and then return back, pushing off from the air. It is necessary to use special devices for such a maneuver. And no one has canceled inertia.
    In short, there is no point in watching the video, since in some places it shows improved physics, and in other moments some kind of circus.

  • @MyLifeIsAFrickingMess_MRPOLSKA
    @MyLifeIsAFrickingMess_MRPOLSKA Год назад +3

    I just physicals jump height was lowered. Or they had a realism option

    • @JohnDoe-hj9fh
      @JohnDoe-hj9fh Год назад

      Same dude it makes it so goofy considering it's supposed to be the realistic option

  • @WiggleJimmy
    @WiggleJimmy Год назад

    Why don't they just use the model they already had for DL1? To this date there is no game with as smooth a navigation system as the OG Dying Light, and I know this is me being a broken record by now but I still don't understand how they managed to fxck it up that badly between games.

  • @wompy-ru
    @wompy-ru Год назад

    First game had a perfect feeling system, the new just feels like your a paper bag that can jump 20 feet from a standstill, idk what it is with AAA games wanting to make something "new" when they already had a badass system, BF3 did the same thing when it jumped to 4, the guns ended up feeling like paintball guns vs 3

  • @yhz15
    @yhz15 9 месяцев назад

    The cheer abound of babys in this comment section going “changing direction not realistic🥴 game bad 🥴” … bro you playing a zombie-parkour game and realism isn’t that great in games

  • @bonk6244
    @bonk6244 8 месяцев назад

    The way parlour felt before was one of the things I felt annoyed by. It was way too floaty and unsatisfying. Maybe I should give the game another playthrough, haven't played it since I finished it on release.

  • @parker6893
    @parker6893 9 месяцев назад

    Issac Newton left the fucking chat at the air control section when the physical, unassisted parkour broke the conservation of momentum

  • @muglokdecrepitus1301
    @muglokdecrepitus1301 Год назад

    Amazing that Dying Light 2 it have had that fake animated cartoon movement for 2 years now, I see it and I can't take it serious when the character literally fly
    Seems that the physical parkour still have some wacky element so it still will need more work and adjustments

  • @001efren
    @001efren 7 месяцев назад

    All I know is that physical makes you way faster and assisted make you airborne longer for extended parkour

  • @blackblaze4830
    @blackblaze4830 Год назад

    yeah physical feels much better than assisted feels like you're flying even in smaller bounds😅 just doesn't feel right.

  • @TheMorrogoth
    @TheMorrogoth Год назад

    Well shit... Nice comparison... Take my like and comment!

  • @alwaysgaming000
    @alwaysgaming000 6 месяцев назад

    Great video . Thank you

  • @Xalphire
    @Xalphire Год назад

    Why does it feel like it should be the other way around?

  • @Leventoleyto
    @Leventoleyto 6 месяцев назад

    I always thought the air control should be the opposite. Air movement should be less controllable in the physical parkour since it is more realistic.

  • @zinox9262
    @zinox9262 Год назад +1

    Nice! Exactly what I searched for. ❤

  • @rodarollada
    @rodarollada Год назад +1

    What about a comparison video that includes old parkour + the mod? Like how much the new physical parkour is different from it?

  • @x_tweezy
    @x_tweezy Год назад +1

    This is such a perfectly made video, really really good job

  • @PennLynn-b4h
    @PennLynn-b4h 20 дней назад

    Lewis Paul Johnson Donna Martinez Matthew

  • @Creeponthis
    @Creeponthis Год назад +1

    I love your channel branding and your editing style, very well made! 👏👏

  • @elaguila_esp
    @elaguila_esp 7 месяцев назад

    wait CARS HELP FALL DAMAGE??

  • @OdysseyCS8
    @OdysseyCS8 Год назад

    Started playing this game on physical and I’ll never attempt assisted. Seems gross lol

  • @TheTrialsSweatsAreInMyGame
    @TheTrialsSweatsAreInMyGame Месяц назад

    Dont worry, my first ever playthroug is on nightmare i did switch to hard at one point tho to get onto the vnc tower before broadcast

  • @nickandgamer7250
    @nickandgamer7250 Год назад

    now techland needs to fix their messed up dynamic music, getting a good vibe with the music one sec later my music stops

  • @adisipunct9562
    @adisipunct9562 6 месяцев назад

    It still takes too much momentum from things like monkey bars

  • @dakinoytc986
    @dakinoytc986 Год назад

    Finely the game start to be more serious.
    Why it did take you so long to add this Tec ?!?

  • @TheTrialsSweatsAreInMyGame
    @TheTrialsSweatsAreInMyGame Месяц назад

    The one thing i hated in dl1 was the homing on dumpsters and stuff

  • @terret4060
    @terret4060 3 месяца назад

    do you have any 100% save files with the new versions? also nice content

  • @NapoleonBorn2Party
    @NapoleonBorn2Party Год назад

    Physical is closer to DL1 parkour.

  • @sammcbean5224
    @sammcbean5224 Год назад

    Tap strafing from apex cannonized in dl2

  • @descree7
    @descree7 Год назад

    many people complain about air strafing like i do so i made a video on how to disable air control on my channel

  • @synjata8670
    @synjata8670 Год назад

    Does any know how to make the game stop auto accepting story line quest

  • @M1X41I
    @M1X41I Год назад

    Physical is the goat

  • @deenman23
    @deenman23 Год назад

    im just glad the floatiness is gone,thats the one thing i rly hated in 2 coming from 1

  • @mrleykis170
    @mrleykis170 Год назад

    Imagine the first game having all of this nonsense…yeesh!

  • @arik2216
    @arik2216 Год назад

    Should be an option for third person shooter instead of fps.

  • @lilt-sun6009
    @lilt-sun6009 Год назад

    dying light 2 just sould drop a new story

  • @patrona8618
    @patrona8618 11 месяцев назад

    this makes zero sense, how is that physical sometimes assists you more than assisted

  • @NevilsicoShard
    @NevilsicoShard Год назад +1

    8:55 Harass a survivor by sliding past them, as you should. B)

    • @Weskin_Time775
      @Weskin_Time775 Год назад +1

      Average PK fan

    • @NevilsicoShard
      @NevilsicoShard Год назад

      @@Weskin_Time775 Actually I'm an egalitarian: I kill all humans with zero discrimination! Help the PKs kill some renegades then turn on them for rogue pilgrim experience of all time.

    • @randomdude1241
      @randomdude1241 Год назад

      I love killing every single survivor I find and still being allowed in the Bazaar.

  • @lucasjolit2690
    @lucasjolit2690 Год назад +1

    I really appreciate the effort you've put into this video, such as the way you explained and edited the whole video. Massive W for me.

  • @jUppers
    @jUppers 8 месяцев назад

    i so hope that one day mirrors edge 2 returns but in a better game

  • @RetroSavvie
    @RetroSavvie Год назад

    1:05 was kinda cool

  • @theshadow2440
    @theshadow2440 Год назад

    A faster answer is physical is better

  • @commie_remover
    @commie_remover 21 день назад

    What the f is an analog stick.

  • @choncho2585
    @choncho2585 6 месяцев назад

    Thank You!

  • @undrvvorld
    @undrvvorld 6 месяцев назад

    Assisted is much better, sorry.

  • @The_Gamebuster
    @The_Gamebuster Год назад +2

    What would you want to be changed in this physical system?
    Any places that it should improve?

    • @harrytsakalos6073
      @harrytsakalos6073 Год назад +5

      Yes, air control should be removed from Physical and added to Assisted instead. If not, at least a toggle option for air control in the options.

    • @William__ssr
      @William__ssr Год назад

      ​@@harrytsakalos6073NO AIR CONTROL SHOULD STAY. we've been asking it for months it literally makes the parkour flow much better

    • @Mr.LeoNov
      @Mr.LeoNov Год назад +7

      ​​@@William__ssrHOW TH WOULD *ANYONE* NEED THIS CRAPPY FEATURE?
      In what universe would one want to bounce off a friggin air?

    • @abarbeanoufrenzis4857
      @abarbeanoufrenzis4857 Год назад +2

      ​@@William__ssrair control is the dumbest thing about this game, it totally destroys the feeling of reality in the game, it looks like a power rangers game more than a dying light game

    • @William__ssr
      @William__ssr Год назад +1

      @@Mr.LeoNov Most diehard players wanted air control back because it was in DL1

  • @rioluvo
    @rioluvo Год назад +1

    good video 🦔❄

  • @OfficerHuey
    @OfficerHuey Год назад

    Physical is so cool… except for those goofy mid air “adjustments”
    Physical is meant to be more realistic, and you float less because it’s for experienced players right? So who decided that being able to suddenly burst 6 feet in a direction while airborn was a good idea?

    • @JohnDoe-hj9fh
      @JohnDoe-hj9fh Год назад

      You can also jump higher than a regular human being

  • @ailebar5060
    @ailebar5060 Год назад

    Assisted looks more Cinematographic, while Physical feels faster and more dynamic. I have experience of parkour in first Dying Light so I chose Physical.

  • @gothamgymnast4638
    @gothamgymnast4638 9 месяцев назад

    You'd think air control would be in the assisted option but I guess not

    • @rapid_rivers3294
      @rapid_rivers3294 Месяц назад

      No Beacuse even though it sounds like it makes more sense, this is technically "air strafing" Wich is a Higher level tech move fitting with physicals difficulty