Hey night hunters the future of my channel is depending on you. If you can leave a like or comment that would help a lot. Thanks! 🙂If you have any questions feel free to ask.
You should try doing a free run challenge or running challenge from carnage hall and seeing what routes are and arent possible between the two modes as well as how each mode benefits from routes.
I feel like some of these differences should be their own thing in the options menu. I want faster momentum but not wacky direction changes in mid air.
@@MisterK9739 Uh, if I make a mistake in a jump, my natural reflex action might be to hit a movement key to compensate, but that doesn't mean I want the challenge of the game to be reduced by allowing the mechanics of the game to accommodate my every desire. Duh...
Would love if they put the original jump over zombies from the first one in this game I like the new one but the first one was smooth i could easily hoop over zombies
@@damonguill9648yeah I also do get hit when I do that I hope the fix this because it's annoying af they should make it that they get stunned when jumping over them
Those are the reasons why seasoned DL1 players hated the new "assisted" parkour. They should have released this game with the old parkour and release this assist as a side update, instead of the other way around.
@@noahshad09 No they didn't. "Obviously" based on what? You think the refunds made them do this? How would they know that's why it got refunded? This came from player feedback directly to them, and/or they knew it needed to be fixed because the game was rushed out the door by management.
great video.... only thing I'm not sure on with physical is the air assist, it's just a bit to much in my opinion, you should only be able to influence the direction, not stop in mid air and go backwards XD
i only find it reasonable if the character jumped and changed mid air thanks to a wall or a nearby structure that you can actually push you with. Otherwise it looks silly xD
With the *physical* I feel like: The greater the momentum, the more precise you gotta be with decisions --> Like a high risk/high reward movement system So if momentum is low = small jumps/slides/wallruns but greater freedom of movement in any direction - vice versa the other way around but less freedom of movement
You don't understand the statement. CLOSER doesn't mean it's 100% realistic. If you consider all aspects with both parkours e.g. with assisted you have constant float than IMO physical parkour is closer to reality. That doesn't mean it's 100% realistic. It's not black and white.
I've always been the kind of dying light 2 player that wants the freedom of parkour, physical mode in this latest update is a walking W, it is super fun to try new moves, since your already good at doing parkour from playing the game for so long, physical works so well for veteran players ❤️
That's what I came to say as well. I would love it if I could keep everything from the Physical parkour option EXCEPT air control. Just like someone else said, a toggle would be ideal.
I feel like for both settings, you shouldn't be able to drastically change your in air movement once the trajectory is established. It is a video game though, so I understand why it's there.
That's a huge reason why I don't like physical myself. I feel like it's too easy to correct mistakes and you don't have to worry as much about your setup or footwork.
Yeah. We should be able to set our direction *before* commiting to jumps. Far jumps as an example. We shouldn't be allowed to move after jumping. However, maybe moving the camera before the jump should allow us to jump into that directing instead. Same for the double jumps.
I think the reason why they did it is because we have to aim at trash bins or cars manually now But yeah i do agree that this much control mid air is bad. They should decrease it
@@boldone66 Moving the camera while in mid-air is another thing. You should be able to move the camera (you can move your head while in the air in real life, right?), but not your body.
Thank you a lot, I just re-installed the game since launch and the game has changed a lot and this parkour modes had me confused. Thanks to you, now I know physical mode is for me, I hated the floaty jumps the game had before.
"Physical" seems easier than "assisted" with all the optional help turned off which doesn't seem right. (Because of that ludicrous jump height and air control)
I kind of dislike the "pushing off the air" thing in the Physical Parkour system, but everything else feels like an improvement towards momentum-based parkour.
I just want the physical option without being able to change directions mid-air... just the M O S T R E A L L I S T I C parkour, why is that so hard DL2?! :,)
Incredibly well-made video, my friend. This is EXACTLY what I was looking for when I heard about the update. It seems that the Physical changes have not only improved realism in some areas, but also removed it in others. Air control and a larger jumping height; create an odd unrealistic element to the update. I'm not really sure how I feel about these changes. On one hand, they seem to improve some small, but key areas like the floatiness, but it also still just doesn't stand against the base momentum and realism of Mirror's Edge and the reboot; Catalyst.
Physical is 1000% better for experienced players, way more freedom but also more opportunities to fuck up, I cam FLY across the map if I'm using my momentum right and already noticed significantly better times on PKR challenges compared to the old PKR system
I hope they fix crouching/sliding for toggle crouch set to off. They also need to make active landing behave similar to the first game where you can fit underneath objects for even better parkour flow!
Wow. The game describes assisted as "better control of the character" and physical as being closer to reality. Then we get to the ability to control your movement mid-air where physical abandons physics all together.
wait what? i thought they'd add a more realistic parkour systems, both seem so unrealistic. The jump distance and height is a bit ridiculous in both options and i would have liked to see a more "grounded" parkour option
Great video! DL2 is one that I keep coming back to time and time again (seriously, running randomly around the city chasing zombies is its own form of therapy). Great to better understand the differences on these 2. I've been on the physical setting and it very much explains the difference in 'feel' that I've had. I love that difference though.
I never knew what the difference was. You’re the only video I came across with simple, straight to the point content. Awesome stuff bro, you have earned yourself a new subscriber.
Great comprehensive coverage and comparisons. The "physical" option is more appealing to me and nudges me further towards buying the game; I'm glad there's a choice. Thanks for the effort here.
I started a fresh playthrough of dying light 2 after all of the updates and Physical Parkour was the one that I've been looking for having played DL1 before. But the changing of direction mid air kinda grinds my gears a bit, idk if im just not used to the way I have to press buttons (keyboard) but there are literally times Im parkouring quick and initiate a jump only to lose all pf my momentum because I was trying to press multiple combo of buttons only for me to suddenly start flying backwards like wtf
I.. Why make two? All it does is incentives people to switch between the two which gives people with faster loading times, i.e. PC users, an advantage over console users. On top of that, just from the video alone, both styles look uncomfortable to use. Physical has this weird ass air dodge which just doesn't fit the "realism" of Dying Light and Assisted pulls you to objects to break your fall which I can easily see screwing you over when jumping from rooftop to rooftop. Perhaps they should do realistic vs unrealistic styles instead? Or simpleand advanced? Anything to make neither of them awkward to use. The idea was great, don't get me wrong, but the execution was poor.. Just like the rest of Dying Light 2 now that I think about it. Man, Dying Light 1 had such great parkour, how'd they screw it up this badly?
One important thing to still address, for those of us that completed the story and most of the side quests before the Gut Feeling update, Techland PLEASE give us those weapon blueprints that were rewarded from those story and side quests so we don't have to start a new game, starting a new game is ABSOLUTELY NOT an option. It takes too long to fully upgrade all the weapon mods, accessories, and consumables and especially with the ridiculous amount of progression with the legend levels. New game + is not required to earn them, the experienced players are being punished for some reason, were we supposed to see the future of when to start playing the game, get real Techland
The only thing u lose on a NG+ are your night runner tools such as grapple hook and glider. You keep all items and inventory AND mods/accessory/consumable progression
I don't think new game + is required to earn these blueprints because when we browse our journal, it shows checkmarks that we earned them but they're just not there. When we started playing the game before the Gut feeling update, we're being punished and the newest players are lucky, this is just UNACCEPTABLE. If they won't give us those blueprints, they should at least give us the option to choose what story quest to restart from while keeping everything including our current pilgrim and legend level.
If the physics were more plausible, the character would take a lot of damage or die when falling on a car. Depending on the height of the fall. Some other aspects of such "physics" also suffer. For example, a person cannot forcefully jump forward and then return back, pushing off from the air. It is necessary to use special devices for such a maneuver. And no one has canceled inertia. In short, there is no point in watching the video, since in some places it shows improved physics, and in other moments some kind of circus.
Why don't they just use the model they already had for DL1? To this date there is no game with as smooth a navigation system as the OG Dying Light, and I know this is me being a broken record by now but I still don't understand how they managed to fxck it up that badly between games.
First game had a perfect feeling system, the new just feels like your a paper bag that can jump 20 feet from a standstill, idk what it is with AAA games wanting to make something "new" when they already had a badass system, BF3 did the same thing when it jumped to 4, the guns ended up feeling like paintball guns vs 3
The cheer abound of babys in this comment section going “changing direction not realistic🥴 game bad 🥴” … bro you playing a zombie-parkour game and realism isn’t that great in games
The way parlour felt before was one of the things I felt annoyed by. It was way too floaty and unsatisfying. Maybe I should give the game another playthrough, haven't played it since I finished it on release.
Amazing that Dying Light 2 it have had that fake animated cartoon movement for 2 years now, I see it and I can't take it serious when the character literally fly Seems that the physical parkour still have some wacky element so it still will need more work and adjustments
@@Weskin_Time775 Actually I'm an egalitarian: I kill all humans with zero discrimination! Help the PKs kill some renegades then turn on them for rogue pilgrim experience of all time.
@@William__ssrair control is the dumbest thing about this game, it totally destroys the feeling of reality in the game, it looks like a power rangers game more than a dying light game
Physical is so cool… except for those goofy mid air “adjustments” Physical is meant to be more realistic, and you float less because it’s for experienced players right? So who decided that being able to suddenly burst 6 feet in a direction while airborn was a good idea?
Assisted looks more Cinematographic, while Physical feels faster and more dynamic. I have experience of parkour in first Dying Light so I chose Physical.
No Beacuse even though it sounds like it makes more sense, this is technically "air strafing" Wich is a Higher level tech move fitting with physicals difficulty
Hey night hunters the future of my channel is depending on you. If you can leave a like or comment that would help a lot. Thanks! 🙂If you have any questions feel free to ask.
I just recently found your channel, and I love your video format!
I also found your channel recently, earned a sub. Keep it up
You should try doing a free run challenge or running challenge from carnage hall and seeing what routes are and arent possible between the two modes as well as how each mode benefits from routes.
Night hunters??? Don't you mean Nightrunners???
@@requisthebigbrolicblackdud7352 nah, night hunter is cooler
I feel like some of these differences should be their own thing in the options menu. I want faster momentum but not wacky direction changes in mid air.
Same, the hyper sensitive air ruddering is the opposite of realistic, I want my movement and momentum preserved when I make a jump.
You don't have to change direction if you don't want to
Just don‘t do it then, fivehead
Just get good
@@MisterK9739 Uh, if I make a mistake in a jump, my natural reflex action might be to hit a movement key to compensate, but that doesn't mean I want the challenge of the game to be reduced by allowing the mechanics of the game to accommodate my every desire. Duh...
Would love if they put the original jump over zombies from the first one in this game I like the new one but the first one was smooth i could easily hoop over zombies
Yea it seems everytime I jump on their head they hit me before I jump off
@@damonguill9648yeah I also do get hit when I do that I hope the fix this because it's annoying af they should make it that they get stunned when jumping over them
@potatogod6540 yea that would be great if they did that
But you can do that
There is a mod that brings old jump over zombie animation
I love the new physical parkour setting but it feels like that new air control should be reversed, with it being assisted instead of physical
Hell no.
Agreed. In a system where momentum is rewarded, the ability to reverse it this easily really takes away the risk from it.
no.
@@boldone66nah its good as it is
@@William__ssr Dying light 2 player attempts to understand the concept of an opinion (IMPOSSIBLE)
Ive been waiting for this kind of detailed side by side comparison for a while, thanks for making this!
Those are the reasons why seasoned DL1 players hated the new "assisted" parkour. They should have released this game with the old parkour and release this assist as a side update, instead of the other way around.
Yeah it was bad enough to make me refund the second game and stick to the first. Not a fan of how many systems they drastically changed
@@mauroghenobviously the refunds worked to put some sense into Techland.
@@noahshad09 No they didn't. "Obviously" based on what? You think the refunds made them do this? How would they know that's why it got refunded? This came from player feedback directly to them, and/or they knew it needed to be fixed because the game was rushed out the door by management.
@@dragons_red yes that’s all true, but refunds should have some part in it as well. In my opinion.
great video.... only thing I'm not sure on with physical is the air assist, it's just a bit to much in my opinion, you should only be able to influence the direction, not stop in mid air and go backwards XD
i only find it reasonable if the character jumped and changed mid air thanks to a wall or a nearby structure that you can actually push you with. Otherwise it looks silly xD
That's why I just don't use that part lol
With the *physical* I feel like: The greater the momentum, the more precise you gotta be with decisions --> Like a high risk/high reward movement system
So if momentum is low = small jumps/slides/wallruns but greater freedom of movement in any direction - vice versa the other way around but less freedom of movement
Thank you for saying what this video just said lmao
@@Bee_392thanks for zero input and being the little Weasel you are "lmao"
@@Bee_392 anytime sugar hon’
"Physical is for those who prefer parkour closer to reality"
Ah yes, I too like changing my direction of movement midair
And jumping 3 meters high and 20 meters wide
You don't understand the statement. CLOSER doesn't mean it's 100% realistic. If you consider all aspects with both parkours e.g. with assisted you have constant float than IMO physical parkour is closer to reality. That doesn't mean it's 100% realistic. It's not black and white.
@@Mr.LeoNov CLOSER doesn't mean it's 100% realistic but it's IMO closer to reality than assisted parkour considering all aspects.
@@zombified-forest yeah well I can see your point here
I've always been the kind of dying light 2 player that wants the freedom of parkour, physical mode in this latest update is a walking W, it is super fun to try new moves, since your already good at doing parkour from playing the game for so long, physical works so well for veteran players ❤️
I'm DL1 veteran, so I knew immediately that physical parkour is for me. :)
And before update autosprint was pissing me off.
same now tho i feel like autosprint is a godsend because you can keep top speed without the extra button press
Assisted should have air control, and Physical shouldn't
I agree.
Nuh uh
Ratio
That's what I came to say as well. I would love it if I could keep everything from the Physical parkour option EXCEPT air control. Just like someone else said, a toggle would be ideal.
no
I feel like for both settings, you shouldn't be able to drastically change your in air movement once the trajectory is established.
It is a video game though, so I understand why it's there.
That's a huge reason why I don't like physical myself. I feel like it's too easy to correct mistakes and you don't have to worry as much about your setup or footwork.
You're absolutely right. It was one of the few things I didn't like in DL1 and I was disappointed to see it come to DL2.
Yeah. We should be able to set our direction *before* commiting to jumps. Far jumps as an example. We shouldn't be allowed to move after jumping. However, maybe moving the camera before the jump should allow us to jump into that directing instead. Same for the double jumps.
I think the reason why they did it is because we have to aim at trash bins or cars manually now
But yeah i do agree that this much control mid air is bad. They should decrease it
@@boldone66 Moving the camera while in mid-air is another thing. You should be able to move the camera (you can move your head while in the air in real life, right?), but not your body.
I hope they continue to improve the update
This was the perfect comparison needed to know which one you might prefer! Love the detail you went through and perfect recreation in both versions.
Finally they are making it close to the first one. It is a good move to let the user choose which system they prefer.
i remember i stopped playing after only a few hours of the game releasing because jumping felt like i had 14 helium balloons on my back
I love physical because it feels like your playing DL1! ❤️
One of the best comparison videos out there. Great job dude. Keep up. 👍🏻
Very good, high quality comparison. I would expect this quality from half a million subscribers channel but not half a thousand. Keep up great work
how is Physical the more realistic one yet the air control is like hes flying wtf
Thank you a lot, I just re-installed the game since launch and the game has changed a lot and this parkour modes had me confused. Thanks to you, now I know physical mode is for me, I hated the floaty jumps the game had before.
and devs kept saying "it's normal gravity we swear" but it was obvious from the pre-release trailer that it was not. Nobody believed me.
"Physical" seems easier than "assisted" with all the optional help turned off which doesn't seem right. (Because of that ludicrous jump height and air control)
I kind of dislike the "pushing off the air" thing in the Physical Parkour system, but everything else feels like an improvement towards momentum-based parkour.
I just want the physical option without being able to change directions mid-air... just the M O S T R E A L L I S T I C parkour, why is that so hard DL2?! :,)
Incredibly well-made video, my friend. This is EXACTLY what I was looking for when I heard about the update. It seems that the Physical changes have not only improved realism in some areas, but also removed it in others. Air control and a larger jumping height; create an odd unrealistic element to the update.
I'm not really sure how I feel about these changes. On one hand, they seem to improve some small, but key areas like the floatiness, but it also still just doesn't stand against the base momentum and realism of Mirror's Edge and the reboot; Catalyst.
How the hell changing direction in mid-air is considered "physical"...
And I don't mean turning, it's ok, BUT BOUNCING OFF A FRIGGIN AIR IS RIDICULOUS
I noticed something You will never be able to do roll when you crouch
they will probably add it back in the next community update as a option, as it was almost useless in the first place
Physical is 1000% better for experienced players, way more freedom but also more opportunities to fuck up, I cam FLY across the map if I'm using my momentum right and already noticed significantly better times on PKR challenges compared to the old PKR system
I hope they fix crouching/sliding for toggle crouch set to off. They also need to make active landing behave similar to the first game where you can fit underneath objects for even better parkour flow!
Toggle sprint by far the best quality of life improvement, parkour felt too float as well. Glad Techland is listening to the Community.
Wow. The game describes assisted as "better control of the character" and physical as being closer to reality. Then we get to the ability to control your movement mid-air where physical abandons physics all together.
Thanks for putting this together! Very insightful!
wait what? i thought they'd add a more realistic parkour systems, both seem so unrealistic. The jump distance and height is a bit ridiculous in both options and i would have liked to see a more "grounded" parkour option
Great video! DL2 is one that I keep coming back to time and time again (seriously, running randomly around the city chasing zombies is its own form of therapy). Great to better understand the differences on these 2. I've been on the physical setting and it very much explains the difference in 'feel' that I've had. I love that difference though.
Awesome video!!! Earned a subscribe from me 🙂 I just recently got back into Dying Light 2 and love the changes!!
I never knew what the difference was. You’re the only video I came across with simple, straight to the point content. Awesome stuff bro, you have earned yourself a new subscriber.
And despite all this the parkour in Mirror's Edge stays better... which released over a decade prior.
Great video thank you very much the music is great too.
Great comprehensive coverage and comparisons. The "physical" option is more appealing to me and nudges me further towards buying the game; I'm glad there's a choice. Thanks for the effort here.
I started a fresh playthrough of dying light 2 after all of the updates and Physical Parkour was the one that I've been looking for having played DL1 before.
But the changing of direction mid air kinda grinds my gears a bit, idk if im just not used to the way I have to press buttons (keyboard) but there are literally times Im parkouring quick and initiate a jump only to lose all pf my momentum because I was trying to press multiple combo of buttons only for me to suddenly start flying backwards like wtf
Weird how physical says it's more realistic but also let's you change direction mid air lol
i jsut moved to pc this year and uh hthe controls are confusing on xbox i have everything
physical parkour looks sick, but why can't I FUCKING JUMP while using it ?
I.. Why make two? All it does is incentives people to switch between the two which gives people with faster loading times, i.e. PC users, an advantage over console users. On top of that, just from the video alone, both styles look uncomfortable to use. Physical has this weird ass air dodge which just doesn't fit the "realism" of Dying Light and Assisted pulls you to objects to break your fall which I can easily see screwing you over when jumping from rooftop to rooftop. Perhaps they should do realistic vs unrealistic styles instead? Or simpleand advanced? Anything to make neither of them awkward to use.
The idea was great, don't get me wrong, but the execution was poor.. Just like the rest of Dying Light 2 now that I think about it. Man, Dying Light 1 had such great parkour, how'd they screw it up this badly?
i dont get these namings
physical: "double jump like scout in tf2"
assisted: "nuh-uh"
what
3:24 you can ''adjust'' the jump direction, you press the reverse camera button
One important thing to still address, for those of us that completed the story and most of the side quests before the Gut Feeling update, Techland PLEASE give us those weapon blueprints that were rewarded from those story and side quests so we don't have to start a new game, starting a new game is ABSOLUTELY NOT an option. It takes too long to fully upgrade all the weapon mods, accessories, and consumables and especially with the ridiculous amount of progression with the legend levels. New game + is not required to earn them, the experienced players are being punished for some reason, were we supposed to see the future of when to start playing the game, get real Techland
The only thing u lose on a NG+ are your night runner tools such as grapple hook and glider. You keep all items and inventory AND mods/accessory/consumable progression
I don't think new game + is required to earn these blueprints because when we browse our journal, it shows checkmarks that we earned them but they're just not there. When we started playing the game before the Gut feeling update, we're being punished and the newest players are lucky, this is just UNACCEPTABLE. If they won't give us those blueprints, they should at least give us the option to choose what story quest to restart from while keeping everything including our current pilgrim and legend level.
Bro, just replay the game.
How new players can be happy? They didn’t have a chance to grab that drip from the airdrops at the bottom of sunken zone repeatedly!!
the air controll is the only option io would love o disable in physics settins, i hate the option i always try to restrict my self from using it #
Great video!
Helps differentiate between the modes and give me clarity on which to choose.
Much appreciated!
If the physics were more plausible, the character would take a lot of damage or die when falling on a car. Depending on the height of the fall. Some other aspects of such "physics" also suffer. For example, a person cannot forcefully jump forward and then return back, pushing off from the air. It is necessary to use special devices for such a maneuver. And no one has canceled inertia.
In short, there is no point in watching the video, since in some places it shows improved physics, and in other moments some kind of circus.
I just physicals jump height was lowered. Or they had a realism option
Same dude it makes it so goofy considering it's supposed to be the realistic option
Why don't they just use the model they already had for DL1? To this date there is no game with as smooth a navigation system as the OG Dying Light, and I know this is me being a broken record by now but I still don't understand how they managed to fxck it up that badly between games.
First game had a perfect feeling system, the new just feels like your a paper bag that can jump 20 feet from a standstill, idk what it is with AAA games wanting to make something "new" when they already had a badass system, BF3 did the same thing when it jumped to 4, the guns ended up feeling like paintball guns vs 3
The cheer abound of babys in this comment section going “changing direction not realistic🥴 game bad 🥴” … bro you playing a zombie-parkour game and realism isn’t that great in games
The way parlour felt before was one of the things I felt annoyed by. It was way too floaty and unsatisfying. Maybe I should give the game another playthrough, haven't played it since I finished it on release.
Issac Newton left the fucking chat at the air control section when the physical, unassisted parkour broke the conservation of momentum
Amazing that Dying Light 2 it have had that fake animated cartoon movement for 2 years now, I see it and I can't take it serious when the character literally fly
Seems that the physical parkour still have some wacky element so it still will need more work and adjustments
All I know is that physical makes you way faster and assisted make you airborne longer for extended parkour
yeah physical feels much better than assisted feels like you're flying even in smaller bounds😅 just doesn't feel right.
Well shit... Nice comparison... Take my like and comment!
Great video . Thank you
Why does it feel like it should be the other way around?
I always thought the air control should be the opposite. Air movement should be less controllable in the physical parkour since it is more realistic.
Nice! Exactly what I searched for. ❤
What about a comparison video that includes old parkour + the mod? Like how much the new physical parkour is different from it?
This is such a perfectly made video, really really good job
Lewis Paul Johnson Donna Martinez Matthew
I love your channel branding and your editing style, very well made! 👏👏
wait CARS HELP FALL DAMAGE??
Started playing this game on physical and I’ll never attempt assisted. Seems gross lol
Dont worry, my first ever playthroug is on nightmare i did switch to hard at one point tho to get onto the vnc tower before broadcast
now techland needs to fix their messed up dynamic music, getting a good vibe with the music one sec later my music stops
It still takes too much momentum from things like monkey bars
Finely the game start to be more serious.
Why it did take you so long to add this Tec ?!?
The one thing i hated in dl1 was the homing on dumpsters and stuff
do you have any 100% save files with the new versions? also nice content
Physical is closer to DL1 parkour.
Tap strafing from apex cannonized in dl2
many people complain about air strafing like i do so i made a video on how to disable air control on my channel
Does any know how to make the game stop auto accepting story line quest
Physical is the goat
im just glad the floatiness is gone,thats the one thing i rly hated in 2 coming from 1
Imagine the first game having all of this nonsense…yeesh!
Should be an option for third person shooter instead of fps.
dying light 2 just sould drop a new story
this makes zero sense, how is that physical sometimes assists you more than assisted
8:55 Harass a survivor by sliding past them, as you should. B)
Average PK fan
@@Weskin_Time775 Actually I'm an egalitarian: I kill all humans with zero discrimination! Help the PKs kill some renegades then turn on them for rogue pilgrim experience of all time.
I love killing every single survivor I find and still being allowed in the Bazaar.
I really appreciate the effort you've put into this video, such as the way you explained and edited the whole video. Massive W for me.
also im rlly high
i so hope that one day mirrors edge 2 returns but in a better game
1:05 was kinda cool
A faster answer is physical is better
What the f is an analog stick.
Thank You!
Assisted is much better, sorry.
What would you want to be changed in this physical system?
Any places that it should improve?
Yes, air control should be removed from Physical and added to Assisted instead. If not, at least a toggle option for air control in the options.
@@harrytsakalos6073NO AIR CONTROL SHOULD STAY. we've been asking it for months it literally makes the parkour flow much better
@@William__ssrHOW TH WOULD *ANYONE* NEED THIS CRAPPY FEATURE?
In what universe would one want to bounce off a friggin air?
@@William__ssrair control is the dumbest thing about this game, it totally destroys the feeling of reality in the game, it looks like a power rangers game more than a dying light game
@@Mr.LeoNov Most diehard players wanted air control back because it was in DL1
good video 🦔❄
Physical is so cool… except for those goofy mid air “adjustments”
Physical is meant to be more realistic, and you float less because it’s for experienced players right? So who decided that being able to suddenly burst 6 feet in a direction while airborn was a good idea?
You can also jump higher than a regular human being
Assisted looks more Cinematographic, while Physical feels faster and more dynamic. I have experience of parkour in first Dying Light so I chose Physical.
You'd think air control would be in the assisted option but I guess not
No Beacuse even though it sounds like it makes more sense, this is technically "air strafing" Wich is a Higher level tech move fitting with physicals difficulty