Awesome YT user Barddbarian has a nice video explaining how to add drivers to the screentone shader to rescale the screentone based on the resolution of your camera, if you want to learn more please go have a look: ruclips.net/video/L65VBlJPHv0/видео.html Big thanks to Bardbarian for sharing this solution! I've also included it in the downloads as an alternative shader called autoscaled screentone
Very grest content on your channel. A silly question how you take descissions while creating shadders stuff. What is going on inside your imagination during this process. I am very eager to learn this properly like what the real deal is b3d shading specially anim style like you do. Will be greatful if you can guide. Thanks once again.
You prolly dont care at all but does someone know a tool to get back into an instagram account?? I stupidly forgot my password. I love any tips you can give me!
@Darius Damian thanks for your reply. I got to the site thru google and I'm waiting for the hacking stuff now. Seems to take quite some time so I will get back to you later when my account password hopefully is recovered.
A workaround for the diamond hatching rescale for different camera aspect ratios: grab the camera object data and pass the aspect ratio values into the scale of the hatching node.
Why has your channel not already blown up? It should have atleast a million subscribers! I will make sure to recommend your tutorials to whoever is interested in anime/cartoon graphics.
Wow thank you so much for the shoutout Kristof. That is so funny, a year later I click on this video because I think it looks like a cool thing to learn about and I see myself mentioned. Love what you've done with these patterns, great stuff!
Excellent job creating those procedural materials and making the tutorial so interesting. The best channel for those who want to make digital art in comic / manga style
@@andreheynes4646 hehe, I think we got both inspired by the same sam bowman tutorial, as we both posted it around the same time on twitter. Yesterday I learned trough the bnpr show that somebody else has also made a tutorial with some different takes on that same tutorial with interseting vector rotation: ruclips.net/video/508pwYME-w4/видео.html Also definetly worth the watch!
I discovered that manga materials could be made with Blender when I came across a tutorial about toon shading from Kristof a time ago (if one thing was possible the other was also possible), for me it is an honor that some liked that test version I did about hatching. In fact, Kristof had mentioned earlier in a post that he was working on doing that kind of inking effect, and that inspired me to try it my own way putting together things that I learned separately from other tutorials. The coranavirus brought many problems but let's look at the positive side, it has allowed us more time to learn Blender and use it for what we are passionate about: art. This year the NPR style exploded in Blender and hopefully progress on this continues to grow.
This is SO interesting! Thank you so much for sharing those fascinating Ink Shading techniques in Blender! For me, in the beginning, it was a bit difficult to understand the big picture, but by repetition and testing out, and after completing the _Dotted line shader_ example which starts at 20:09, I eventually got familiar with the method. A very distinctive Shading content; congrats for the research!
Another method for tracking the diamond pattern aspect ration to the camera res: right-click and create a driver for the camera x-resolution, then create a value node in the shader editor and paste that driver into the value. Do the same for the camera y-resolution. Now you have two value nodes bound to the camera's x and y. Do with them what you must.
Awesome work! Thanks for not putting BG music, so I can blast my favorite tunes as I follow along at x2 speed. Really love when the creator does it that way.
Every video that you upload is so inspiring to do. It's amazing to make modeling and animation at blender and believe that nothing can impress you anymore, but here I am, learning something amazing again!
This tutorial is just AMAZING. The only thing I would have loved to see is how to combine these nodes into a node group that you could easily manipulate for different effect.
My god this is better than I expected! I've been waiting to see this from the Twitter previews. I can see this becoming a series, Manga/Comic effects to 3D. Would love to see general manga effects and spiderverse effects! Thank you so much for sharing! Also wanna see RukiKuri collabs 👀
Thanks, I would love to do more on ink. I already have some ideas for procedural manga backgrounds too. Also American inked work like Frank Frazetta's art or D&D artwork is pretty awesome. I haven't analysed spiderverse much, but should be aweomse to check out too. A lot more ground to cover! A colab would be wicked, who knows.
Even though I understand the logic behind it, I was sitting in awe about the incredible possibilities you have with somewhat simple setups for such shaders. Absolutely gorgeous and lifts anybody's stylized content up by at least 500% compared to boring shaders. One of the best advanced tutorials I ever saw. Big resepct.
Thank you so much for the tutorial. Followed along and it was super easy to make my own edits as I understood how things were interacting with each other!
Thx Toni, I love the work you've done on ink and pencil shaders too. Glad you think I can contribute to the subject matter! Its a style that I really love exploring.
Amazing work as always. What I suggest is adding a few nodes to clamp really dark and light areas because especially on your third shader, when you add the reaction to the lighting, in the dark areas there are a lot of little white dots. I personally like to have that area completely black
Agreed, could be as easy as adjusting the color ramp in the shader. I actualy like some hatching in the shadows sometimes but of course more controlled. Not random dots. Here is a good example with white hatching in the dark areas. pin.it/48W0HuL Its something I want to add in the future
Cool! Thanks for the tutorial! Btw instead of a color ramp to convert to BW you can simply use vector math "scale" as it multiplies a vector with a value 6:46
I am still at work and I can't wait to try this out at home! this looks so good! I guess the real question is: How on earth did you come up with this gem? :D (instant like & subscribe)
this tutorial has been very helpful!! thank you so much! i wanted to buy the shader pack in gumroad but for some reason the paypal option is gone. do you have a ko-fi or paypal link that i can send money to?
If you use a 'Math - Minimum' node instead of a mix multiply node when connecting different angled hatches, you don't get that sort of curved part where they intersect
Hey mate! I was following your tutorial, and unfortunately blender crashed in the middle of it, I lost everything. So I appreciate you offering the gumroad link! Thanks a bundle!
Amazing work! Question, how do you go about using the outline shaders? I see them in the downloaded files, but I'm not sure how to go about using in. Thanks for the great video!
The sample files contain a few objects with outlines, they are made using a solidify modifier a vertex group containing what you want outlined and adding an outlining material to a slot on the object (but no faces)
@@ZigealFaust nah, I call it stupid bc my mind decided that apparently modeling and rigging a buch of characters and then figuring some crazy shaders would be much easier that drawing the whole comicbook... and I apparently have a diploma in illustration and probably could do that... just to lazy to draw the same thing over and over again X"D
@@HybrydaArt I mean, I also have an art degree based in 2D and after learning 3D software this year, it is 100% easier to model and rig compared to panel by panel. Takes me around 4-8 hours to make a char from scratch, same for rooms/scenes, and then I get to reuse them as many times as I want at all angles and lighting. Compared to taking just 8 hours to do a single page. Illustration is amazing for gag or 4 panel comics though, so I still draw a ton. But to each their own mate.
I haven’t checked in blender, but would it be possible to use the resolution as a driver plugged into a value node, Then use some math nodes to give you the right ratio?
Yes, you can use resolution as a driver. Just right-click the resolution field in your scene properties, copy as new driver, then right-click a field wherever you need it and paste driver.
On 2.92 (at least for me), the "Base shader" will be just straight lines and the "Patch hatching" will always crash Blender. I was about to go crazy trying to see what I was doing wrong, then I downloaded the tutorial files and saw that it wasn't my fault.
I have a question... Why is there no color? I find 0 reference for colored 3d Models with halftone shaders... Is there a reason why? Does it not work? I am so confused.
2 questions about your underpaint shader. If you need clarification, please let me know and I will try and explain further. 1. Do you mix the underpaint shader at the end of the chain of nodes? 2. If you wanted to add basic colours instead of grey tone, would it be as simple as making the underpaint shader colourized in the colour ramp? Thank you for the tutorial!
Yes add a mix rgb at the end of the chain and set it to multiply, set the mix value to max and plugin the hatching and the underpaint. I think the hatching goes into the lowest input. You can just replace the grey with colours. It should get you an effect like the game borderlands. Let me know if this works out.
Awesome YT user
Barddbarian has a nice video explaining how to add drivers to the screentone shader to rescale the screentone based on the resolution of your camera, if you want to learn more please go have a look:
ruclips.net/video/L65VBlJPHv0/видео.html
Big thanks to Bardbarian for sharing this solution!
I've also included it in the downloads as an alternative shader called autoscaled screentone
Very grest content on your channel.
A silly question how you take descissions while creating shadders stuff. What is going on inside your imagination during this process. I am very eager to learn this properly like what the real deal is b3d shading specially anim style like you do. Will be greatful if you can guide. Thanks once again.
Is it possible to import these functions into a game engine? I'd love to know if such thing is achievable, for example, UE4
You prolly dont care at all but does someone know a tool to get back into an instagram account??
I stupidly forgot my password. I love any tips you can give me!
@Warren Logan instablaster :)
@Darius Damian thanks for your reply. I got to the site thru google and I'm waiting for the hacking stuff now.
Seems to take quite some time so I will get back to you later when my account password hopefully is recovered.
A workaround for the diamond hatching rescale for different camera aspect ratios: grab the camera object data and pass the aspect ratio values into the scale of the hatching node.
I told this before he will make anime but now as q man of culture he's making MANGA
RIGHT! He's gonna be a real chad and make a manga than an anime. BLESSED 10/10
THE SHADER IS SOO COOL OMG
Why has your channel not already blown up? It should have atleast a million subscribers! I will make sure to recommend your tutorials to whoever is interested in anime/cartoon graphics.
damn youtube is finally recommending good videos even from smaller creators now :)
yo! saw your channel. I wanna say u r doing good, keep it up.
Can't wait blender to be used in the manga industry...
im gonna be using it for the manga im creating for my art project!!
The ellipses at the end of your statement implies that it’s sarcastic/dreadful. Just fyi in case it was meant to be a positive statement
It was already used in Gantz a bit
You are AnimeShaderMan now. You're my blender dad
Thank you so much for the video!
That's an awesome shader and it's incredibly generous of you to share it with the community!
thanks a ton for teaching this to us man, cant express it enough with words. People like you make blender so much more fun for everyone. Thanks again!
Wow thank you so much for the shoutout Kristof. That is so funny, a year later I click on this video because I think it looks like a cool thing to learn about and I see myself mentioned.
Love what you've done with these patterns, great stuff!
hey Sam! Glad you like the video. Your channel helped me a lot with understanding whats possible with nodes so thank you!
@@KristofDedene That's so cool man, I've seen your stuff over the last year and always thought it looked great. Honored to hear that I inspired you
the second hatch shader is similar to hatching shader from tech demo of Borderlands 3 :) very cool!
yeh, mix it in with a classic colored cell shader and you can nail it!
Excellent job creating those procedural materials and making the tutorial so interesting. The best channel for those who want to make digital art in comic / manga style
Thx! I recently saw your environment with a similar shader you made on twitter, that looked awesome too with all that detail!
The moment I saw the thumbnail I assumed you were inspired by Gaonirico's Twitter post
@@andreheynes4646 hehe, I think we got both inspired by the same sam bowman tutorial, as we both posted it around the same time on twitter. Yesterday I learned trough the bnpr show that somebody else has also made a tutorial with some different takes on that same tutorial with interseting vector rotation:
ruclips.net/video/508pwYME-w4/видео.html
Also definetly worth the watch!
I discovered that manga materials could be made with Blender when I came across a tutorial about toon shading from Kristof a time ago (if one thing was possible the other was also possible), for me it is an honor that some liked that test version I did about hatching. In fact, Kristof had mentioned earlier in a post that he was working on doing that kind of inking effect, and that inspired me to try it my own way putting together things that I learned separately from other tutorials. The coranavirus brought many problems but let's look at the positive side, it has allowed us more time to learn Blender and use it for what we are passionate about: art. This year the NPR style exploded in Blender and hopefully progress on this continues to grow.
Well I just want to thank the two of you you @Gaonirico and @Kristof Dedene you guys inspire me to get better at blender
This is SO interesting! Thank you so much for sharing those fascinating Ink Shading techniques in Blender! For me, in the beginning, it was a bit difficult to understand the big picture, but by repetition and testing out, and after completing the _Dotted line shader_ example which starts at 20:09, I eventually got familiar with the method. A very distinctive Shading content; congrats for the research!
I can see this one will gain a huge amount of views and thumb-ups!! I've added it to my future project list! Grateful for this tut!
Another method for tracking the diamond pattern aspect ration to the camera res: right-click and create a driver for the camera x-resolution, then create a value node in the shader editor and paste that driver into the value. Do the same for the camera y-resolution. Now you have two value nodes bound to the camera's x and y. Do with them what you must.
Awesome work! Thanks for not putting BG music, so I can blast my favorite tunes as I follow along at x2 speed. Really love when the creator does it that way.
I come back to this video daily to meditate.
This video is next level!
Every video that you upload is so inspiring to do. It's amazing to make modeling and animation at blender and believe that nothing can impress you anymore, but here I am, learning something amazing again!
This tutorial is just AMAZING.
The only thing I would have loved to see is how to combine these nodes into a node group that you could easily manipulate for different effect.
My god this is better than I expected! I've been waiting to see this from the Twitter previews. I can see this becoming a series, Manga/Comic effects to 3D. Would love to see general manga effects and spiderverse effects! Thank you so much for sharing! Also wanna see RukiKuri collabs 👀
Thanks, I would love to do more on ink. I already have some ideas for procedural manga backgrounds too. Also American inked work like Frank Frazetta's art or D&D artwork is pretty awesome. I haven't analysed spiderverse much, but should be aweomse to check out too. A lot more ground to cover! A colab would be wicked, who knows.
On one hand, always sad to see people not use their own models for a tutorial.
On the other hand: OMFG THANK YOU THIS IS EXACTLY WHAT I NEEDED.
Why are you always sad to see people not use their own models for a tutorial?
Even though I understand the logic behind it, I was sitting in awe about the incredible possibilities you have with somewhat simple setups for such shaders. Absolutely gorgeous and lifts anybody's stylized content up by at least 500% compared to boring shaders. One of the best advanced tutorials I ever saw. Big resepct.
Thank you Kristof-sensei, greetings from Ecuador. Gracias : D
Thank you so much for the tutorial. Followed along and it was super easy to make my own edits as I understood how things were interacting with each other!
Very interesting workflow on the procedural texture creation, nice tips! Very happy to learn more about this look :)
Thx Toni, I love the work you've done on ink and pencil shaders too. Glad you think I can contribute to the subject matter! Its a style that I really love exploring.
@@KristofDedene of course you can! you have a highly recomended channel. Please keep showing us your progress in this exciting adventure :P
Amazing work as always. What I suggest is adding a few nodes to clamp really dark and light areas because especially on your third shader, when you add the reaction to the lighting, in the dark areas there are a lot of little white dots. I personally like to have that area completely black
Agreed, could be as easy as adjusting the color ramp in the shader. I actualy like some hatching in the shadows sometimes but of course more controlled. Not random dots. Here is a good example with white hatching in the dark areas. pin.it/48W0HuL
Its something I want to add in the future
Thank you for making such great stuff. Always be blessed with good health and fortune.
Excellent tutorial! One of the very best of its kind! Thanks a lot for offering it!
super work thanks!!
this was a thing in lightwave years ago - done well but it seems you can do it almost the same in blender as well!!
Cool! Thanks for the tutorial! Btw instead of a color ramp to convert to BW you can simply use vector math "scale" as it multiplies a vector with a value 6:46
You are a beast, love this tutorials dude
This is amazing! Thank you.
you are so talented! these are amazing
What an Amazing shaders!!
thanks!! I was waiting for a week to watch this tut
I'm here after the indication of Maciej Kuciara
Maciej gang
Excellent tutorial! Thank you so much!
Wow! Cool effect! Thank you!
Thank you so much, this worked out perfectly for what I was looking for.
Great shaders and tutorial ! Exactly what I was looking for, thanks.
I am still at work and I can't wait to try this out at home!
this looks so good!
I guess the real question is:
How on earth did you come up with this gem? :D
(instant like & subscribe)
Awesome! 1000 thank you for this very documented video! well done
Thank you for the useful shader!
Yooo this looks incredible!!
작업하면서 너무 즐거웠습니다 튜토리얼을 제공해주셔서 감사합니다
Awesome! Just what I was searching for! Thank you, good Sir!
THANK YOU Kristof
cool beans, chief, thx for teaching us
I learned a lot from this one... thanks
this tutorial has been very helpful!! thank you so much!
i wanted to buy the shader pack in gumroad but for some reason the paypal option is gone. do you have a ko-fi or paypal link that i can send money to?
Proud of your hard work sir!
If you use a 'Math - Minimum' node instead of a mix multiply node when connecting different angled hatches, you don't get that sort of curved part where they intersect
thx, exactly what I was looking for!
Very cool! thanks for showing!
This is incredible. I learned so much. Thank you!
You are an absolute legend, subbed
Amazing stuff, dude, keep it up!🔥
Hey mate! I was following your tutorial, and unfortunately blender crashed in the middle of it, I lost everything. So I appreciate you offering the gumroad link! Thanks a bundle!
Reminds me of the Slift Ummons Album cover; Love it!
Amazing work!
Question, how do you go about using the outline shaders? I see them in the downloaded files, but I'm not sure how to go about using in.
Thanks for the great video!
The sample files contain a few objects with outlines, they are made using a solidify modifier a vertex group containing what you want outlined and adding an outlining material to a slot on the object (but no faces)
Hey man! You are so great!
This is awesome!
Thanks for this tutorial
oml, amazing!! can you make a tutorial on anime/ghibli shaders for models in blender?
Incredible! Thanks for sharing!
You're an amazing teacher.
This is amazing. Thank you! Great work.
You just keep impressing me
That's really good.
Awesome tutorial. Congrats!
so my old idea of I will just model wvwrything and make comicbooks that way is not so stupid after all?
love it
Who said it was stupid?
I read a Spiderman comic decades ago that used nothing but 3D models and it got mad awards and got me into doing art.
@@ZigealFaust nah, I call it stupid bc my mind decided that apparently modeling and rigging a buch of characters and then figuring some crazy shaders would be much easier that drawing the whole comicbook... and I apparently have a diploma in illustration and probably could do that... just to lazy to draw the same thing over and over again X"D
@@HybrydaArt I mean, I also have an art degree based in 2D and after learning 3D software this year, it is 100% easier to model and rig compared to panel by panel.
Takes me around 4-8 hours to make a char from scratch, same for rooms/scenes, and then I get to reuse them as many times as I want at all angles and lighting. Compared to taking just 8 hours to do a single page.
Illustration is amazing for gag or 4 panel comics though, so I still draw a ton.
But to each their own mate.
yo this is love
you are my hero. Thanks for advice.
This is gold! Thank you.
woooow, perfect
AMAZING! THANK YOU SO MUCH :D
I haven’t checked in blender, but would it be possible to use the resolution as a driver plugged into a value node,
Then use some math nodes to give you the right ratio?
Yes, you can use resolution as a driver. Just right-click the resolution field in your scene properties, copy as new driver, then right-click a field wherever you need it and paste driver.
4:43 1080x1920 is 9 : 16 aspect for those wondering why there is still very little stretching on the diamonds
yeh, I suck at math! XD
you really are a genious
Thank u so much, awesome tutorial!!!!
Please make a anime glass shader, thanks for making an amazing tutorial
thanks for sharing love it so much...
This is awesome! Thanks!
THANK YOU
So sick
When I made it to the Interlocking Cross Hatching Shader I realized I wrote the previous shader over my Base Hatching Shader. :D Yay.
Very cool
hey kristof, super informative! how do you stack these shaders with textures? for example, have cross hatching on top of a fully textured model.
you can just mixrgb them with other shaders, just set the mixrgb to mulitply and plug the hatching in the lower part!
@@KristofDedene got it! big love man! (thanks for the lightning fast reply too)
thank you
fucking awesome man. Kudos!
On 2.92 (at least for me), the "Base shader" will be just straight lines and the "Patch hatching" will always crash Blender. I was about to go crazy trying to see what I was doing wrong, then I downloaded the tutorial files and saw that it wasn't my fault.
SO AMAZING
I have a question... Why is there no color? I find 0 reference for colored 3d Models with halftone shaders... Is there a reason why? Does it not work? I am so confused.
Woohoo!
You're awesome dude
Video starts at 4:26
youre fucking badass my guy. kudos
This shader remind me of the berserk manga, sadly their 2016 adaptation did not look like this
hehe, I looked it up and I see what you mean! its really close :D
The idiots who responsible for cg anime must watch this
this is some high level shit bro good job
2 questions about your underpaint shader. If you need clarification, please let me know and I will try and explain further.
1. Do you mix the underpaint shader at the end of the chain of nodes?
2. If you wanted to add basic colours instead of grey tone, would it be as simple as making the underpaint shader colourized in the colour ramp?
Thank you for the tutorial!
Yes add a mix rgb at the end of the chain and set it to multiply, set the mix value to max and plugin the hatching and the underpaint. I think the hatching goes into the lowest input. You can just replace the grey with colours. It should get you an effect like the game borderlands. Let me know if this works out.