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I haven't played any fallout games, except New Vegas. But I absolutely love Skyrim. Does this game have the same feel, as for collecting unique items or finding and trying new exploits to become God and stuff like that? I love breaking open world games like this and seeing how ridiculously strong I can become (shout-out to fortify health potions 🙃). I haven't begun a game yet, I want to know what I need to do, to make One Punch Man jelly.
Joshua Nichols you should definitely play this game because the designers left sooo many flaws that it’s easy to exploit it, there’s plenty of unique items too! And a huge world to explore
REMEMBER: you will need A LOT of adhesive for upgrading all your weapons and armor pieces, so make sure you plant a shit ton of Tato’s, Corn and Mutfruit, and harvest them regularly. Also keep and save every purified water you find and regularly pull out the ones that get stored in your work bench from your water pumps. Keep all these ingredients in a container next to your cooking station and when you have a lot you can cook a bunch of Vegetable Starch which gives you I think 5 adhesive each. Adhesive was always the ingredient holding me back and I wish I knew to do this in the beginning. But awesome guide bro! This helped me out a ton!
So far bro, you've gotten me to level 11, gotten me 3 sets of power armor, settlements, gear, phat loot, and mad skill points lol anyone complaining clearly isnt exploring between a and b 🤣
Just scrap ALL of sanctuary with the workshop, and then place a bunch of shelves/poles. Instantly level 9, even higher with Idiot Savant, leave sanctuary with like 10ish perk points.
In case anyone didn’t know, when you go into the concord sewer, past the spot where the mirelurk was is a fusion core, it’s right behind the place he got the meds in the sewer, hope that helps someone
No joke I found most this stuff on my own because I'm OCD lol but that's because I used to play Skyrim everyday so I know how well some things are actually hidden in Bethesda Games! For anyone just starting this is the best starting guide I've ever seen!.
Lol I know right.. was watching a video about having the most efficient start which suddenly morphed into a base building video (all the while refusing to accept it is.) my bases are just glorified slums compared to that lol.
Fallout 76 was exactly what it sounds: a wasteland of epic proportions while both simultaneously disappointing and frustrating the user with it's enormous potential and consistent shortcomings. Edit: I wish it could've carried on fallout 4s torch. I've been replaying fallout 4 since I watched RyconRoleplays roleplay on it. Immensely pleasurable game.
Mate, I'm level 19, playing at hard difficulty, 24 hours into the game and laughing everytime I realise this video is barely 40 minutes. I explored every bit of the locations you have shown, and found much more tons of stuff than you got, and feel well versed with the game. Thank you.
Out lying suburbs are more dangerous than Down Town Bean (yea, Chelsea I'm talking about you) If your dumb enough to be mugged Downtown then you were probably looking for the wrong thing at 1:00am.
Couple places you missed: Sunshine Tidings has a great mag in it that doubles your meat from hunting. Walden Pond has another wasteland vendors mag, and Lexiton's superduper mart has a fusion core and a wastland vendors mag. Great video!
I'm not much for survival mode, but cooking meat does give you experience, which helps near the beginning of the game a lot. It can also earn you a lot of caps. When you have Bunker Hill, Diamond City, and Good Neighbor all unlocked you ca do some massive selling sprees for caps I'm not much for the food and chems other than the basic stimpacks and rad-away. I I do not use grenades too often, so I will hit all three locations as well as Carla and sell off my extra cooked food, grenades, and chems, and ammo. I used to sell off some guns, but I like building settlements up a ton, so I need scrap more. I get the Scrapper perk pretty early and scap out all the guns. The more mods on the gun the better the scrap is. I never run out of springs, screws, metal and even nuclear material. The great thing about this is instead of having to sell these I just need to scrap them and there are plenty of weapon crafting stations all over the place, including in during missions. Most scrapped items are WAY smaller. You can not scrap normal stuff this way, so that 3 pound gas can will be 3 pounds, but the 18 pound assault rifle might scrap down to a bout 2 pounds and give you 12 steel, 6 wood, 3 springs, 2 screws and a few other nice items. Some guns can give you 15 different scrap items. I also grow crops at my settlements and link them together. I make sure I pick up bones dirty water, acids... I then can craft tons of vegetable starch and cutting fluid as they can be scrapped for adhesives and oil. Combined with scrapping guns and the Scrapping perk you should not run out of scrap for building settlements and mods.
@@youtubeconnollyfamily I think you have to be away from dog meat. Like, not in the room with the cryolater. He'll come drip it and it will disappear and reappear in his inventory.
16:49 There is a way to navigate the dialog to settle the stand off peacefully where Trudy pays the dealers and both Wolfgang and Trudy become shops at that location. Trick is just to do the first speech check, then ask to help (negotiate higher cap payment if you can) and talk Trudy into paying them what her son owes. Wolfgang has a lot of chems so I think he worth keeping alive. Trudy is more valuable if you don't want to have both though. Important note: if you demand the dealers hand over their caps you actually get a much lower payout from them for helping get Trudy to pay as they will say they already gave you all their caps.
you don't need to kill Crazy Wolfgang talk Trudy down tell her to pay up and Crazy Wolfgang will give you all the Jet you need to pay Mama Murthy but don't give give her any Jet yet talk to Piper first get into Diamond City and turn in Jewel of the Commonwealth at Nick's office. Once Ellie gives you Unlucky Valentine head back to Sanctuary give Mama Murthy the Jet and she will give you the password to get past Skinny Malone. Return to Diamond City and talk to the guards and take the quest Cleaning out Combat Zone, Freedom Trail, and Museum of Witchcraft but don't open them you only need to put Goodneighbor, Combat Zone, and Boston Common on the map. Rescue Cait and take her with you you will need her shotgun or you can go to Goodneighbor and get Maccready your buddy from Fallout 3. Rescue Nick, give Skinny the password or send Darla back to Goodneighbor, and get out of Park Street Station before Skinny goes Al Capone on you and blast you with his Tommy. After you talk to Nick go to Mama Murthy give her the mantats and she will tell you where the keys are do not give her any drugs until Hunter Hunted because if you give her a buffout during getting a clue or On the Trail the next drug will be Psycho and she will overdose don't do that. Once you give her buffout after Hunter Hunted you get her and Cait off the drugs Psycho is deadly you take that stuff it will kill you.
Another thing at mystic pines is in the lake directly across from the building, there is a downed vertibird, diving under water and looking around a bit next to the vertibird there is a suit of power armor with a full fusion core, in addition, the corvega place nearby has a raider with power armor and a fatman, that can be used with the set underwater
Vault 81, talk to teacher, Katie I think, tell the class a story and get magazine. If you're going to be evil to Austen, do this first as after they wont like you and you miss mag. First police station, stash and 2nd fat man, box on top shelf has mentats in it if you grab it and turn it over they fall out. Library, instead of fighting robots, before entry, hit intercom, guess password, I have never failed, they will be friendly to you and gives nice spot to fight mutants from, handy on survival mode.
@@blackninja7635 Nah, the dude’s right. Put the thing to the hardest difficulty possible, even downloaded mods to make the game harder. It’s still easy 😂🤣
17:11 Pro-tip: If you want both the chem and general goods trader, just side with Wolfgang when talking to him. Then when you talk to Trudy, convince her to pay (it’s yellow difficultly). That way you get both traders. Make sure you save before you do this just in case you fail the charisma check. (Edit: If you kill Wolfgang, two to three raiders will constantly be attacking the diner)
That 4-way intersection is a busy Random Spawn Point. Lot of easy action there. Several unmarked locations nearby. So, loot the dead baddies and trade with Trudy. No matter what trader I use, when I finish with them I always have all their caps. They get replenished within a couple game days so I can do it again and again.
When you get to Diamond City do the quest Diamond City Blues as early as possible. If you convince Paul to let you go solo (Or he meets an unfortunate accident along the way) you get a huge pile of chems. Then make a bunch of Bufftats and Psychojet for a lot of EX. Depending on your starting point you can go up 2-3 levels.
@@GameVibzMason One thing no one seemed to figure out was that by the time you finish searching through everything in the vault and Sanctuary/Red Rocket, you can go back to the vault and search it again and previously empty containers will have something in them this time. This also works in Sanctuary.
@@Edcognito I don't know. I always did it around the beginning of the game. It couldn't hurt to go look. Just note that other than the cryo gun you won't find particularly valuable stuff. It's mostly junk and maybe extra stimpaks but I always use the junk to sell later. I like to loot everything leading up to arriving in Diamond City.
Vault 81, you missed a (iirc) Grognak mag the school's teacher gives you after telling the kids a story. You can only get it if you haven't seen the doctor yet, after that it becomes unobtainable. You missed as well Here Kitty, Kitty, the little quest Erin gives you to look for her lost cat. Don't miss it because following the correct speech path, you can be rewarded a fusion core.
Its not unobtainable. According to wiki, after completing the mission HOLE IN THE WALL it becomes available again. *BUT* only if you aren't evil to them. So if you were to be mean, then do this before
Get to level 8. Get the two shot 10mm pistol by farming the sewer location in Concord. Save up 3500 caps for the Overseer's Guardian. Proceed to kill everything in 2 shots.
Matthew Franklin why bother farming two shot 10mm when there’s old faithful that let u one shot everything on survival with the right build. the second bullet from two shot guns is not affected by your perk. If u want to farm legendaries look for instigating or explosive shotguns.
This game holds a lot of nostalgia for my partner so I wanted to play it while he was at work, thank you for this video because I've watched him play it so many times but have no idea how to start myself 😂
4:14 There's also a pair of glasses Charisma +1. 16:48 Or talk it out and kill no one. Now you have a general store and chem dealer. 19:22 Surprised you didn't go to the Super Duper mart for another Tales magazine. 26:45 I have over 2600 hours playing FO4 and never once grabbed that magazine... woof, thx. 29:20 Get the "Public Knowledge" quest from Daisy in Goodneighbor. Go to the library and you don't have to fight the Protectrons.
@@fjmb3000 Yep, picking the lock also forces the Super Mutants to spawn immediately also. If you guess the password, the robots are not hostile and if you avoid the area where they are protecting the back room with the bobble head, you can walk through all the spawn areas for the Super Mutants and plant explosives so when you return to the back room the Super Mutants spawn on land mines. Just avoid putting any where the robots are patrolling or you'll be Mr. Unpopular with everyone.
You miss a fusion core in Concord where the deathclaw was hiding underground. When you pick up the meds, go all the way to those two pipe at the dead end and the fusion core will be behind those pipes.
Cryolater worked 5/2020. Hardest part was getting back into vault with dogmeat, tried about 20 times yesterday, no luck. Thought I'll just have a go today as well - first time sucess. no issues with dogmeat getting weapon either. Thanks for this video, I have 1k+ hrs into FO4 and this still showed me things I had missed in and around Sanctuary. Good job.
If he's not down there with you, just walk around. He'll usually appear. He won't get on the elevator down. If you direct him there and go down to the vault, have a stimpack handy. For some reason it considers having him use the elevator as a fall.
I've been playing this for years and still learned 2 new things from you. They were small but new anyway! My one and only critique is in the Satellite Aray. Kill Ack Ack first, back off, another raider picks up the minigun, kill that raider, and rinse and repeat through all raider. Loot their bodies and you'll find that each raider has 100+ 5mm rounds on them. The last one that you killed will have the 500 rounds and the minigun, thus doubling the amount of rounds you find. Sometimes ALL of them have 500 rounds thus giving you +500% of the rounds. This works in the Trinity Church too with the 3 Supermutants.
You're an incredible human being, very underrated video that really help me a lot and gave me one of the best starts in video game history, thanks to you now I'm level 45 with 128 hours into the game and only gotten killed only once, I'm super powerful.
@@erikburgos744 for real, I’ve been playing fallout 4 on and off for a few years now, played on very hard, but the other day changed to survival and holy crap, it’s a whole new game
You missed the mag at Wicked Shipping. Unless you just didn't show it, you should have picked up the mini-nuke parts from Gorski's Cabin. You need to get the scrapper perk as early in the game as you can to get the rarer components from scrapped armor and weapons. You need to scrap everything that isn't worth it to carry to a vendor to sell. Yes, with supply lines, the workshop settlements have shared inventories. The only things they share though are the components from scrapping, the raw meat and the produce. Always, always pick up the weapons. This gives you their ammo and then you can save yourself the weight gain by immediately dropping/scrapping/selling them. For my main base I always prefer Hangman's Alley. It's fairly central in the Commonwealth, easily defensible and is in easy walking distance from Diamond City. I always clear it on the way to Diamond City for the very first time. You didn't get the Grognak magazine (#4 I think) from Vault 81. You also didn't collect the 3 mags and unique armors (Grognak's and the Silver Shroud) from the comic book store, the magazine from Trinity Church, and the magazine from Backstreet Apparel, all of which are in areas you go through or next to places listed in this video.
Yep. It's called the Silver Shroud Shakedown: SS: "Peddling poison to kids, *ARE WE* ?" Wolfgang: Uh... Well... yeah, it was his choice to. I just sell." SS: "Put your hands in the air and gimme all your money. Now." Wolfgang: *sniff* SS: "Now get lost" Wolfgang: "Aight. Imma head out." Seriously though... This scene was screaming out for the Silver Shroud option and it never had it. So wrong.
ProTip for Colour-Blind peeps: for the suggestion ~10:00 to only scrap items highlighted in 'white', you might need to change the HUD colour. I thought maybe my game version was different or something, as all items appeared highlighted the same! Turns out some were yellow, while some were the default HUD green (I straight up can't see the difference!). Go into Menu > Settings > Display and adjust the HUD Color R/G/B until it looks like something you want to look at (that isn't too close to yellow!). This has probably been said elsewhere, but just in case it helps someone (and mad props for the developers for including this - it's an elegant way of sorting things for C/B people without using an alternative preset (one size does not fit all), while also making it so that any player can customise to the exact colour scheme they want to work with!)
Just finished took me 9 hours. 100 percent worth it though. Changing up how I start the game gave me the spark to get back into it and now I have the motivation to keep playing
Bro, thank you so much for this video. I’ve been struggling in my first 15 hours, always running out of stempacks and ammo and radaway. Following this guide gave me a BIG come up 💯💯🔥🔥
30:51 “War.. never changes.” (if you engage the microphone) This is the Veterans Hall that the Soul Survivor was rehearsing his speech for in the beginning with his wife in the mirror. Had the bombs not dropped that day he’d have been in that very hall giving his speech.
Wow, I'm going to try that on my next playthrough. That's what I love about this game. So many little details and secrets waiting to be stumbled across.
I almost gave up on the cryolater glitch, but then dogmeat showed up in the vault and fetched the weapon the first time I asked him. I'm so hyped I did that, because I could never any glitch in a video game to work. Thank you
The Assembly plant, Valentine's mission, and the Combat Zone are a bit tough for many beginners. I also would skip the library and boat for now too. I would probably go to the Cambridge Police Station and do a few BOS missions first, then go to Diamond City to just get the quests normally. You should have grabbed the locket while at the USAF Satellite Station Olivia. I would have also had them continue on to Tenpines Bluff to get the the mission there. Take the locket to Abernathy farm for a mission. I like to set up the beacons at all the settlements as I go. I would have also built the water purifier that goes in the river there at Sanctuary as it requires a lot less to build and power for the same amount of water. Really I would focus a bit more doing some missions and building up some settlements. You get quite a bit of experience doing both and when you get into the down town area you are not going to get your ass kicked so hard. Worry about the comic books and bobbleheads a bit later. This way you should be level 15-20 and if you do what I say below... sporting some of the best armor and weapons of the game. this should make running through these other locations MUCH easier. Personally I do not put anything into lockpicking for a while. Most of the locked things have pretty much the same crap in them, but something like Scrapper or Scrounger will give you WAY more in the long run. Scrapping guns, especially ones with mods give you plenty of useful scrap and scrounger lets you find way more ammo than normal. Both are VERY handy at the lower levels. I tend to sell most of my ammo and meds I am not using for caps. There are a few locations that are not too hard to go to that have weapons well worth getting, like combat shotguns and combat rifles. It is not too hard to get to Vault 81. If you are careful you can get there without any nasty encounters... Just head south and a little west from Starlite and hit Graygarden, cross the railroad bridge and hit Oberland Station and then go south and a bit east and you will find vault 81. Give them 3 fusion cores to enter and just past the elevator is a trader that will sell you one of the best guns in the game, the Overseer's Guardian. It is a 2 shot combat rifle with the armor piercing automatic receiver, recoil compensating stock, short night vision scope. I like to convert it to single shot with the best receiver I can do. Take Rifleman and gun nut as soon as you can. You can also be cheesy and join the Railroad and do a few missions for PAM to unlock the ballistic weave armor and take say a trilby hat and military fatigues with the Armorer's Perk and apply ballistic weave to both. The fatigues I think are glitched and let you still put regular armor over them. There is always a hat inside the house next to Graygarden that works and there are always fatigues in the Nation Guard Training Yard between Country Crossing and Finch Farm if you get out to the east side of the map. The Railroad is at the North Church to the Southeast of Bunker Hull and Country Crossing is to the North East of Bunker Hill. Also carry around a few extra hats and outfits. They typically do not weight much and if you can get something that adds to Intelligence (lab coats and press cap for +3INT) Charisma (formal hat, black rim glasses, and dirty tan suit for +4CHR) as you can swap out clothing quick for these checks. Menats also add 2 to Intelligence for a short time so I usually have some of those. Total these come in at around 7-8 pounds. If you do the Trinity Tower mission then Rex will give you a special suit coat that is +3CHR and can have ballistic weave applied. Unlike the Army Fatigues you can not put other armor over it. Personally I think this is plenty, so I usually sport this suit, the trilby hat, and black rim glasses most of the time for +5CHR.
I agree on the Overseer’s Combat Rifle that can be bought in Vault 81, it’s devastatingly powerful. If you can use chems/clothes to boost up to around an 8 Charisma, Vault 81 will let you in *without* having to pay them 3 fusion cores
In the library right where you walk in is a book return machine with enough tokens you can buy a medical magazine +5 to limb damage. If you enter the library from the tunnel and pass the speach check all the robots inside are now friendly lol although you now have to fight a butt load of supermutants very fun fight!
If you talk to the intercom instead of picking the lock at the back door where he went in, the turrets are also friendly and you only have to shoot super mutants.
Right when you get in Diamond City you can walk passed the guy who controls the gate (I forget his name) and you can take an elevator to the mayor's office where you can get the key to Kellog's house and some other stuff.
He missed the night vision scope around when he grabbed the laser musket, for those who don’t under stand he could’ve grabbed it then attached a normal sight or standard then use that scope which is a really good one for early on.
So glad I found this guide! This was my first time playing 4 and it really helped flatten the learning curve (along with a few other vids on building settlements). After the weekend I made it about halfway though the vid (Just completed Mystic Pines, minus the locked doors; I opted to put points in Perception so that the bobblehead would get me to 11...I haven't taken any perks yet). Good stuff!
I noticed that, too. After checking the bunker hill spot in the video several times, just in case I missed something, he indeed missed that Magazine. It's okay, though, I've got 1700 hours in this game, and I'm still finding stuff I've never seen.
On the North bank of the Sanctuary lake, there is a suitcase with a couple of items of armour in it. There is also more armour in a cabin south of Vault 111 inside a suitcase, but watch out for the bloatflies and Stingwings.
Bro I'm like 8 years late to this game - just starting it now for the first time - and I gotta say, your video is very helpful. Also, I'm super impressed with your settlement building and it's made me realize maybe I should try it out too.
Just downloaded and installed Fallout 4 today. I am happy and excited to play all over again. Back in 2019, I was building a shack full of legendary items. Legendary weapons/armor from random legendary enemies, unique ones, some with unique names that offers no legendary effect, grenades and soo on. It has been 8 years since this game came out. It's crazy that the time flies fast. Let's hope that one day, this game will receive a major treatment with anniversary edition. Including a few mods from Creation Club, just like Skyrim. Much love from Fallout and Elder Scrolls fans like me! :D ❤️
15:37 if you look down and to the left from the raised space where the meds are, in the corner you will find a Vault-Tec lunchbox and just inside the red structure there's a Fusion Core. YW.
Also the Military Helmet at the military vehicle in between Sanc and RR very useful early, especially in Surv or Very Hard if you're a stealth sniper build or whatever not using power armor often.
If you decide to forego that cave the loot OUTSIDE the entrance is on a very quick respawn and can be farmed until you enter the tunnel. 4 fungus, 6 tools, 2 oil, fire extinguisher, coffee pot and cup.
According to Steam, I have over 1000 hours in FO4. I never knew about any of this early game items in the vault, just the Pip Boy or the settlement. Hell, I never knew about the cave behind Red Rocket. Thank you for this video. I mashed that LIKE button hard. Time to start a new (second) playthrough.
Absolutely great video. I'm starting my 3rd playthrough, both my previous got deleted, been in the elder scrolls mood for about a month now, and now I'm starting to feel like fallout again. This video really helps a lot, you rock dude!
I hope this guy is doing well. Imo this is one of the best gamehelp vids I've ever seen!!!! He was easy to follow, intelligent and his speech patterns didn't put me off. Man just a great job. Thank you.
GameVibz at 16:54 there is a 3rd option, you can chose to talk Trudy into paying Wolfgang, you can do this with just 3 charisma but you may need to reload a save next to the place a few times, doing this allows you to get payed either 100 caps from Wolfgang or you can convince him to give you 125 caps and over if you pass an orange speech check. The second bonus to this is that you now got a chems dealer and a trader of all kinds of different items all in the same place.
My two cents: 1. Big help at the start (Survival obviously) - keep all the empty bottles you find and either fill those at a water fountain inside a vault/ at a self-built water pump for purified water, or at lakes, rivers and such for dirty water. 2. I see you stored your tools ( Adjustable wrenches, Ball-peen hammers, Combination wrenches, Hammers, Screwdrivers, and Wrenches) away with the other junk - I would collect those until you get a chance to sell them to Calvin at Vault 81. He pays 15 caps per tool, so that's a big help at the start of the game to get a decent amount of caps.
You can just load up settlers with junk and Move them to a new location where you want to build. It more novelty than necessary. Especially on survival where that perk point could be something life or death related.
Level 2 of Local Leader Perk lets you build stores (booths really) in your settlements. Assign Settlers to man the stores. These generate caps that go into your workshop (for your easy retrieval) like anything else that is produced in the settlement.
Funny how you say, "not much, but the settlers need something." Because I almost always make myself a little base right there and just throw bed rolls in the other houses for the settlers... Lol
If you are speaking of Sanctuary, I use the minimalist approach, but I give them honest to goodness full size beds. The intact houses have enough empty rooms after everything has been cleared out that I can build 20 beds and have room for more. And if I moved all the furniture (cabinets, chairs, and couches, etc.) outside I could about double the number of beds. Heck you can build acceptable beds under the carports for even more. They just need roofs not walls.
And your sanctuary build is really nice I'm impressed I normally am not into the building aspect but you really made it look like a decent place so good job
An easy tip for any character is to start with 6 charisma then find a piece of clothing in sanctuary that gives 2 charisma, the militia hat on the dead minutemen outside of Preston and the settlers and the pair of black rimmed glasses you can find in the mole rat den by red rocket on a little wall nook, all together will give 10 charisma to easily pass every speech check
Fortune Finder is an important perk that helps you find more money. Yes, money is still a thing. 1 pre-war money = 6 caps. I didn't even realize it until I sold them. Find some banks or loot money caches on the counter, trade them for materials, and ammo, save me a lot of time. Set up settlements, make money from plants, and water, create supply lines, build ammo plant (1 store, 3 vacuum hoppers, 3 ammo plants for increasing making ammo speed) and sell ammo => money.
Most videos they just grab the stimpacs , pistol, and ammo from the overseer's desk and move on. There is also a pair of glasses. If I remember correctly, they have perception +1. Start gathering junk as soon as you exit the crypt in which you were frozen. Come back to the vault after you get Dogmeat. Direct him to investigate the Cryolator rifle and he will bring it back to you.
Late to the party, but in the Civic Access tunnel where you kill the death claw, there's a fusion core and a lunch box missed. For anyone using this video, it's behind where you find the already dead raider with a box and a Teddy bear, tucked away in a corner behind ☺
If you want to, you can hold off on doing any of the minutemen stuff till you've finished nuka world. Then you can do open season, and then start the minutemen and Preston won't hate you, regardless of how much raider stuff you did (even raider settlements). So you can get all the nuka world perks, and still finish off on the minutemens good side. Also, I wouldn't take the perception bobblehead till you get 10 in perception eventually. Cause that'll extend it to 11. Same with the other special bobbleheads. You can also get both merchants available at Dunlin Diner. You try to help the evil guys and tell them to try and peace talk. Then you can convince the lady to pay up, and both become friendly. Good video though.
It’s been a long time, but this is a great video because I just started a new fallout 4 character. Personally, I thought the first 8 minutes was good enough to begin a new campaign.
Just started playing Fallout 4 last week on XB1. This is the best review I have seen about F/O 4. I see you review Skyrim & F/O New Vegas. Gonna make my life a whole lot better and easier. TYVM
What to do in Cabot house : Side with the Cabot Family over Lorenzo Cabot Why : You'll have access to an infinite number of Fat Mans, Mini Nukes, ammunition, Pre-War Money, Zeta Guns and fusion cores (Everything is located on Edward's room if you have not yet sided with the Cabot Family you'll be considered stealing it, the fusion cores are the sentry bots and it respawns I think every 3 in game days, and a Zeta Gun which is basically a Gamma Gun with some modifications located in Jack's lab, if you not yet sided with the Cabot Family over Lorenzo if you get caught I don't think you can side with the Cabot Family over Lorenzo, but Lorenzo does give you an infinite amount of Mysterious Serums all it does is increase your strength and clear all radiation but I personally think that Cabot Family > Lorenzo Cabot is good)
Just bought the game for 8 dollars on Steam, your guide was beneficial. I thought it was going to be straight forward but it took two weeks so I can't imagine how long it must have taken to make the video. This is an awesome game with lots of things to do and your guide helped me be more knowledgeable as well as learn how the game works!
Then leave it outside of the power armour station you leave it, haha that happened to me thought my game glitches and lost my PA, till I see it in a house looking at me
The real reason to take the used fusion cores with you is to use all of the partials first. I let dogmeat carry all of the full FCs until the armor has cycled through all of the used ones. Let your settlers take the damned armor. Before too long, I have more power armor that I can use and you can't salvage any of it. The traders don't pay enough for it to make it worthwhile to drag around.
@@jimcalhoun361 I find it more profitable to step out of power armor when the core is very low and swap a new one in. The partial cores sell for full value and If you have no others on you and need them for a quest (vault 85, the hubologists) you use the almost drained ones.
Thank you for this video! I started after picking up Fallout 4 from the Xbox game pass for $1 . I was getting wrecked by raiders and their stupid high level weapons. This guide saved me so much, now I have plenty of ammo and can progress.
Ive had this game for a very long time. reinstalled it a few days ago to try to get the benevolent leader achievement and I have never built anything before. I made the same base you made and I can't seem to leave the town. All I want to do is build up every single house in this place. Thanks for this video. I know I'm a few years late to the party but it still kicks ass.
The roofs may be full of holes but roofs are all that is required and roofs with holes work. If it's good enough with them, it's good enough for me. After scrapping the place and a few local looting trips, I can build a Settlement for 20 Settlers in Sanctuary in 15-20 minutes. Now I can go rescue Preston and gang.
A very valuable material. I also suggest looking for an alien emergency landing ship, which most often crashes into the Oberland Station, where, after killing one alien, you get an alien pistol that can be easily converted into laser cells!
Enter the tower at Bunker Hill, go to the top for another Magazine. Paladin Dance quest does NOT bring in the Blimp. That happens after you kill Kellogg. Most of the places visited was done for this video, but normal playthru will get the player to many of those places (and more) via xp rewarded quests.
I love the start of this game- so much…even after dozens upon dozens of plays I just picked it up again after a few years of neglect…and after living on 76, I’m now so lost 😝 I am playing my old game, which I was close to end, I believe, but now I may just start over
This dude is the goat for guides. About to pick up the game again after a LONG time so basically I'm starting over as if I've never played. Can't wait to get ahead with this guide. Thanks alot man!
I was doing some exploring and I found out that there is a church in concord and if you go on the roof and jump onto the vertibird you can get to the roof easier than going through the front door :)
9:17 The trailer that you enter has a terminal that Sully uses. If you eject his journal from the terminal, it shows a value of 888 caps for my character. I believe that's one of the most valuable items you can acquire in the early game, seeing as how both wedding rings go for 500 caps together
When it comes to trading the fusion cores in vault 81 do a 180 and open your pipboy and drop all fusion cores, turn back 180 to face her and complete without losing anything.
The first quest you do with danse at arcjet has a magazine, fusion core and a really cool gun...junk jet. Just got this game a few weeks ago and found this video. Helped a whole lot!!!
thanks so much, I started a blind playthrough with no idea what to do and eventually got made and deleted it but with this guide it should be much easier
This game has a lot of hidden mechanics that I didn’t realize first time I owned it, years later now I love it lol with a little knowledge it’s a whole new game
You've got to be careful when not following quest lines, exploring too early and skipping ahead as it can break the game and cause quests to break later on. Having run through this game several times with most of the followers, Cait and Curie being my favourites, I've found it's best to only do quests that progress the main quest, get that done as soon as possible and then start on the others and side quests afterwards. Also, I tend to store level-ups until I have enough to max out the skills I want for whatever character build I'm using. You can easily finish the main quest at level 28 which is also the lowest level required to score the X-01 at 35 Court. (Level 36 if you want a Mk III X-01 though.) One other thing, you don't have to be evil to max out Cait's affinity, it just takes a bit longer.
Over the hill from red rocket there's a open safe with stempack and ammo. Past the vacuum safe with 3 caps stash. There a old chimney with a open safe with caps and a gun. When you left the vault you miss a nuka cola and some cram a and fan. Between Abernathy s and gorskis cabin to the left of the power line towers there another safe with gun and ammo.
I’ve played Skyrim a shit ton never got into fallout tried playing fallout 4 a few times and I didn’t really know what I was doing. This guide is amazing thank I am now enjoying the game
My Vault Tech Rep didn't leave the hotel at first, just standing there asking if I will visit. He didn't show up in Sanctuary, eventually I found him dead, just outside the gates of Goodneighbor. Bad luck. I got Cait and Strong to max affinity quickly, through fast travel nude, using booze and chems, for her, cannibalism of raiders, ghouls and super mutants for him, MacCready took just a bit of traveling and fighting after his quests were complete. Working on Codsworth currently and about to enter Vault 81. With all the exploring places I came across as I traveled to the locations you recommended, I was playing for about a week before I got to the end of your video. Ended up with a multi power armor station garage at Sanctuary for suits in various states of build and a 2 story warehouse for complete suits. Thinking of building a several story or more tower for the residents next play through. Thank you again for the help.
About Trudy's trade store, you can actually get both of them as merchants if your Charisma is high enough so you get both benefits of a store merchant and a trader. You need to talk to the Drug dealer and you'll have the option to talk to Trudy and then pass a speech check in that.
Still works. I didn't order to follow or go to. Just let him follow me naturally to circle. He wasn't even on it. Went down to vault. He was there. Went to gun. Told him to fetch and selected items. Both options were grayed out but still pressed. Dog found gun. Works still. Xbox One X.
In the room where you get the lab coat and extra ammo, there is a bathroom and in it there is a mirror that has Bobby pins. like so others can see.
Yea those bobby pins will change your entire gaming experience. Fucking idiot
Love Laugh they are helpful if your LEVEL 5, you don’t have to be such a dick to people
I haven't played any fallout games, except New Vegas. But I absolutely love Skyrim. Does this game have the same feel, as for collecting unique items or finding and trying new exploits to become God and stuff like that? I love breaking open world games like this and seeing how ridiculously strong I can become (shout-out to fortify health potions 🙃). I haven't begun a game yet, I want to know what I need to do, to make One Punch Man jelly.
Joshua Nichols you should definitely play this game because the designers left sooo many flaws that it’s easy to exploit it, there’s plenty of unique items too! And a huge world to explore
@@repusllort think post apocalytic skyrim with guns.
REMEMBER: you will need A LOT of adhesive for upgrading all your weapons and armor pieces, so make sure you plant a shit ton of Tato’s, Corn and Mutfruit, and harvest them regularly. Also keep and save every purified water you find and regularly pull out the ones that get stored in your work bench from your water pumps. Keep all these ingredients in a container next to your cooking station and when you have a lot you can cook a bunch of Vegetable Starch which gives you I think 5 adhesive each. Adhesive was always the ingredient holding me back and I wish I knew to do this in the beginning. But awesome guide bro! This helped me out a ton!
Thanks I’m always hunting for adhesive
Thanks for the heads up!
oooh my god! I've just been picking up every single adhesive with codsworth saying, are we a hoarder now? Stfu Codsworth!
@@reesepieces9947 lmao yeah codsworth can eat shit
never had to worry about adhesive, and never ahd to farm vegetables for it. Are you upgrading new weapons every 2 levels ?
So far bro, you've gotten me to level 11, gotten me 3 sets of power armor, settlements, gear, phat loot, and mad skill points lol anyone complaining clearly isnt exploring between a and b 🤣
You are cool and awesome I like you bro
ITOUCHMAZTER Did you really just insult people....and censor yourself?
Just scrap ALL of sanctuary with the workshop, and then place a bunch of shelves/poles. Instantly level 9, even higher with Idiot Savant, leave sanctuary with like 10ish perk points.
Mazimiliano Aure no just explore right away dukie what a waist save till level 10-15
I got for 2 raider power armor and 2 t 45s I stole the raiders power armor from Lexington and one from an out post
In case anyone didn’t know, when you go into the concord sewer, past the spot where the mirelurk was is a fusion core, it’s right behind the place he got the meds in the sewer, hope that helps someone
Thanks that was pretty well hidden. There's a lunchbox right next to it too
No joke I found most this stuff on my own because I'm OCD lol but that's because I used to play Skyrim everyday so I know how well some things are actually hidden in Bethesda Games! For anyone just starting this is the best starting guide I've ever seen!.
Him in the base : it’s nothing special
Me looking and my base where the walls don’t even align with the floor: are you sure about that
Hahaha yes!
him: its nothing special
me: Its more special than my rl appartment Ó.Ò
Lol I know right.. was watching a video about having the most efficient start which suddenly morphed into a base building video (all the while refusing to accept it is.) my bases are just glorified slums compared to that lol.
Just got the game for the first time this weekend. My first "base" is the biggest metal prefab with some beds and a couple string lights😂
Right? Lmao
@@Torpax_ 😂😂 mine was a 2 story house with certain categorys of items displayed and animal heads on the wall with 5 lights in it
"Best start?" This is like 16hours gameplay for me lol
Cory Edwards in a game where I’ve spent 75 days on one account trust me you are at the begging! lol
@@GameVibzMason I stand corrected. 18 hours gameplay lol
Thanks for the great tips. 👍💯
well then ur bad i did it in 4
@@shivenlak congratulations.
@@shivenlak bad?
18 hours gameplay sounds way better than 4. so you did bad my friend xD
I recently started f4 again after giving up on fallout 76. I like the economy of this game.
it's balanced well
I just gave 76 a shot, man its so laggy in combat, its so big tho. Fo4 feels tiny. The bugs ruin it tho. Shame its good to explore.
Fallout 76 was exactly what it sounds: a wasteland of epic proportions while both simultaneously disappointing and frustrating the user with it's enormous potential and consistent shortcomings.
Edit: I wish it could've carried on fallout 4s torch. I've been replaying fallout 4 since I watched RyconRoleplays roleplay on it. Immensely pleasurable game.
Ew fallout 76 skinky
Same, just started a new play through.
Mate, I'm level 19, playing at hard difficulty, 24 hours into the game and laughing everytime I realise this video is barely 40 minutes. I explored every bit of the locations you have shown, and found much more tons of stuff than you got, and feel well versed with the game. Thank you.
That’s what I like to hear! Happy to help!
why are you not playing survival?
It’s 2021 and this guide is still amazing. I’ve just picked up the game and this video has been invaluable. Thank you so much!
Dose the cryo gun glitch still work? I tried and it won't working
@@animooredpanda7097 Not for me it didn’t. Couldn’t get it to work no matter what I tried.
@@JamieT1862 ok good to know.
it’s so cool to see people still playing this game
@@goblin8830 to me.... It's scary and stressful. So much things to manage when making a settlement. I just wanted to explore anf make a home.
23:13 "Because downtown is pretty damn dangerous." - This also applies to the real Boston too.
No it’s not
Im from boston love this game city is dangerous at night
Out lying suburbs are more dangerous than Down Town Bean (yea, Chelsea I'm talking about you) If your dumb enough to be mugged Downtown then you were probably looking for the wrong thing at 1:00am.
On the bright side, you get to eat corpses
Same thing with upstate NY lmfao
Couple places you missed: Sunshine Tidings has a great mag in it that doubles your meat from hunting. Walden Pond has another wasteland vendors mag, and Lexiton's superduper mart has a fusion core and a wastland vendors mag. Great video!
The double meat is great in survival mode
I'm not much for survival mode, but cooking meat does give you experience, which helps near the beginning of the game a lot. It can also earn you a lot of caps. When you have Bunker Hill, Diamond City, and Good Neighbor all unlocked you ca do some massive selling sprees for caps I'm not much for the food and chems other than the basic stimpacks and rad-away. I I do not use grenades too often, so I will hit all three locations as well as Carla and sell off my extra cooked food, grenades, and chems, and ammo.
I used to sell off some guns, but I like building settlements up a ton, so I need scrap more. I get the Scrapper perk pretty early and scap out all the guns. The more mods on the gun the better the scrap is. I never run out of springs, screws, metal and even nuclear material. The great thing about this is instead of having to sell these I just need to scrap them and there are plenty of weapon crafting stations all over the place, including in during missions. Most scrapped items are WAY smaller. You can not scrap normal stuff this way, so that 3 pound gas can will be 3 pounds, but the 18 pound assault rifle might scrap down to a bout 2 pounds and give you 12 steel, 6 wood, 3 springs, 2 screws and a few other nice items. Some guns can give you 15 different scrap items.
I also grow crops at my settlements and link them together. I make sure I pick up bones dirty water, acids... I then can craft tons of vegetable starch and cutting fluid as they can be scrapped for adhesives and oil. Combined with scrapping guns and the Scrapping perk you should not run out of scrap for building settlements and mods.
@@toddabbott781 Combine the scrapper perk with letting Danse kill synths for about an hour during the open BOS quest and your well away.
The cryolater thing with dog meat still works! It appears in his inventory.4/3/2020. Thanks!
I’m trying it right now and it keeps telling me he can’t find anything. And I’m doing it exactly where he did it in the video.
@@youtubeconnollyfamily I think you have to be away from dog meat. Like, not in the room with the cryolater. He'll come drip it and it will disappear and reappear in his inventory.
John Crowley it’s not working for me...😔 It says Dogmeant can’t find anything but it is there.
@@rj1218 did you check his inventory?
John Crowley I did it’s not there. It’s still hanging on the wall.
16:49 There is a way to navigate the dialog to settle the stand off peacefully where Trudy pays the dealers and both Wolfgang and Trudy become shops at that location. Trick is just to do the first speech check, then ask to help (negotiate higher cap payment if you can) and talk Trudy into paying them what her son owes. Wolfgang has a lot of chems so I think he worth keeping alive. Trudy is more valuable if you don't want to have both though. Important note: if you demand the dealers hand over their caps you actually get a much lower payout from them for helping get Trudy to pay as they will say they already gave you all their caps.
you don't need to kill Crazy Wolfgang talk Trudy down tell her to pay up and Crazy Wolfgang will give you all the Jet you need to pay Mama Murthy but don't give give her any Jet yet talk to Piper first get into Diamond City and turn in Jewel of the Commonwealth at Nick's office. Once Ellie gives you Unlucky Valentine head back to Sanctuary give Mama Murthy the Jet and she will give you the password to get past Skinny Malone. Return to Diamond City and talk to the guards and take the quest Cleaning out Combat Zone, Freedom Trail, and Museum of Witchcraft but don't open them you only need to put Goodneighbor, Combat Zone, and Boston Common on the map. Rescue Cait and take her with you you will need her shotgun or you can go to Goodneighbor and get Maccready your buddy from Fallout 3. Rescue Nick, give Skinny the password or send Darla back to Goodneighbor, and get out of Park Street Station before Skinny goes Al Capone on you and blast you with his Tommy. After you talk to Nick go to Mama Murthy give her the mantats and she will tell you where the keys are do not give her any drugs until Hunter Hunted because if you give her a buffout during getting a clue or On the Trail the next drug will be Psycho and she will overdose don't do that. Once you give her buffout after Hunter Hunted you get her and Cait off the drugs Psycho is deadly you take that stuff it will kill you.
It's 2024 and I'm 21min into your video and am a level 10 with lots of good stuff and perks. Really appreciate it.
Happy to help buddy!
When is best time to play dlc during story or after? Or do you have a video on it. Also thanks again for the help. I'm now a subscriber.
Another thing at mystic pines is in the lake directly across from the building, there is a downed vertibird, diving under water and looking around a bit next to the vertibird there is a suit of power armor with a full fusion core, in addition, the corvega place nearby has a raider with power armor and a fatman, that can be used with the set underwater
where is it in corvegega
Idek half of the words you just saif
Corvega Factory
Screenshot this so I don't forget lol
@@mackvaclaw7048 lmao 🤣🤣🤣
Vault 81, talk to teacher, Katie I think, tell the class a story and get magazine. If you're going to be evil to Austen, do this first as after they wont like you and you miss mag.
First police station, stash and 2nd fat man, box on top shelf has mentats in it if you grab it and turn it over they fall out.
Library, instead of fighting robots, before entry, hit intercom, guess password, I have never failed, they will be friendly to you and gives nice spot to fight mutants from, handy on survival mode.
Thanks! I'd forgotten about the Intercom, Mr Wilson!
I don't walk in and kill the robots. I let them help me kill the Super Mutants. You can loot the entire Library after everyone is dead.
Instead of best start, it should be called ,” How to Beat Fallout 4 Easily”
Aga Chowdhury lol!!
Not really cause fallout 4 is already a really easy game, even on survival mode
@@Chuked sure lmao
@@blackninja7635 Nah, the dude’s right. Put the thing to the hardest difficulty possible, even downloaded mods to make the game harder. It’s still easy 😂🤣
@@TheFatMarioBros I only find it a bit hard when the game keeps crashing on a vertiberd or near Downtown Boston
17:11
Pro-tip: If you want both the chem and general goods trader, just side with Wolfgang when talking to him. Then when you talk to Trudy, convince her to pay (it’s yellow difficultly). That way you get both traders. Make sure you save before you do this just in case you fail the charisma check.
(Edit: If you kill Wolfgang, two to three raiders will constantly be attacking the diner)
That 4-way intersection is a busy Random Spawn Point. Lot of easy action there. Several unmarked locations nearby. So, loot the dead baddies and trade with Trudy. No matter what trader I use, when I finish with them I always have all their caps. They get replenished within a couple game days so I can do it again and again.
When you get to Diamond City do the quest Diamond City Blues as early as possible. If you convince Paul to let you go solo (Or he meets an unfortunate accident along the way) you get a huge pile of chems. Then make a bunch of Bufftats and Psychojet for a lot of EX. Depending on your starting point you can go up 2-3 levels.
amazing comment, thank you
You don't have to kill either group at the Drumlin Diner if you talk to them right. Then you have both the general store & the chem shop.
I did not know!
Only if your charisma is high enough
@@GameVibzMason One thing no one seemed to figure out was that by the time you finish searching through everything in the vault and Sanctuary/Red Rocket, you can go back to the vault and search it again and previously empty containers will have something in them this time. This also works in Sanctuary.
@@Smasho8000 I didn't know this, is there a minimum time to respawn?
@@Edcognito I don't know. I always did it around the beginning of the game. It couldn't hurt to go look. Just note that other than the cryo gun you won't find particularly valuable stuff. It's mostly junk and maybe extra stimpaks but I always use the junk to sell later. I like to loot everything leading up to arriving in Diamond City.
Vault 81, you missed a (iirc) Grognak mag the school's teacher gives you after telling the kids a story. You can only get it if you haven't seen the doctor yet, after that it becomes unobtainable. You missed as well Here Kitty, Kitty, the little quest Erin gives you to look for her lost cat. Don't miss it because following the correct speech path, you can be rewarded a fusion core.
David M.R. Nooooo I can’t believe I missed that! Thank you!
@@GameVibzMason You're welcome :) this video reminded me I always miss the Awesome Tales mag in Vault 114 heheh
well that sucks, i already seen the doc and put like 4 hrs in =(
Its not unobtainable. According to wiki, after completing the mission HOLE IN THE WALL it becomes available again. *BUT* only if you aren't evil to them. So if you were to be mean, then do this before
Get to level 8.
Get the two shot 10mm pistol by farming the sewer location in Concord.
Save up 3500 caps for the Overseer's Guardian.
Proceed to kill everything in 2 shots.
3 Fusion Core too :D
It’s far too easy with the overseers though
@@TimmyChipman on survival its not :)
Matthew Franklin why bother farming two shot 10mm when there’s old faithful that let u one shot everything on survival with the right build. the second bullet from two shot guns is not affected by your perk. If u want to farm legendaries look for instigating or explosive shotguns.
Combat rifles suck
This game holds a lot of nostalgia for my partner so I wanted to play it while he was at work, thank you for this video because I've watched him play it so many times but have no idea how to start myself 😂
Awwww that's the sweetest thing you've ever done for him LoL 😂😂😂
Anyone Still playing in 2024 ?😅
I just got the game so yeah.
I forgot I had it. Found it going through old games I have. I immediately busted out the ps4 😂. I Wish I had it on PC though.
Yep
Yes
I want to buy the game when the summer sale comes out on june because of the fallout tv series
4:14 There's also a pair of glasses Charisma +1.
16:48 Or talk it out and kill no one. Now you have a general store and chem dealer.
19:22 Surprised you didn't go to the Super Duper mart for another Tales magazine.
26:45 I have over 2600 hours playing FO4 and never once grabbed that magazine... woof, thx.
29:20 Get the "Public Knowledge" quest from Daisy in Goodneighbor. Go to the library and you don't have to fight the Protectrons.
Randall Porter shit you are right I missed that!
@@GameVibzMason So.... Another Fallout 4 Best Start 2020 + Tips video coming soon lol?
It can be done a speech check at the intercom next to the entry and it will make the protectrons not hostile
@@fjmb3000 Yep, picking the lock also forces the Super Mutants to spawn immediately also. If you guess the password, the robots are not hostile and if you avoid the area where they are protecting the back room with the bobble head, you can walk through all the spawn areas for the Super Mutants and plant explosives so when you return to the back room the Super Mutants spawn on land mines. Just avoid putting any where the robots are patrolling or you'll be Mr. Unpopular with everyone.
@@francisco5434 I always carried like 5 bottlecap mines to place them on the spawn spots. Gotta love those super mutants screams! Paaaaaiiiiiinnnn!!!
You miss a fusion core in Concord where the deathclaw was hiding underground.
When you pick up the meds, go all the way to those two pipe at the dead end and the fusion core will be behind those pipes.
ITOUCHMAZTER ohhhkay calm down...
ITOUCHMAZTER This ain’t a step by step tutorial.
@@itouchmazter5973 lol such a cry baby!
ITOUCHMAZTER he shows the locations? If your that fucking lost just go on this amazing thing called google!
Cryolater worked 5/2020. Hardest part was getting back into vault with dogmeat, tried about 20 times yesterday, no luck. Thought I'll just have a go today as well - first time sucess. no issues with dogmeat getting weapon either. Thanks for this video, I have 1k+ hrs into FO4 and this still showed me things I had missed in and around Sanctuary. Good job.
il try at the first time and it worked
If he's not down there with you, just walk around. He'll usually appear. He won't get on the elevator down. If you direct him there and go down to the vault, have a stimpack handy. For some reason it considers having him use the elevator as a fall.
I cheated via Console> "PRID 0001d162" then "moveto player" 0001d162 is Dogmeat's ID
I've been playing this for years and still learned 2 new things from you. They were small but new anyway! My one and only critique is in the Satellite Aray. Kill Ack Ack first, back off, another raider picks up the minigun, kill that raider, and rinse and repeat through all raider. Loot their bodies and you'll find that each raider has 100+ 5mm rounds on them. The last one that you killed will have the 500 rounds and the minigun, thus doubling the amount of rounds you find. Sometimes ALL of them have 500 rounds thus giving you +500% of the rounds. This works in the Trinity Church too with the 3 Supermutants.
You're an incredible human being, very underrated video that really help me a lot and gave me one of the best starts in video game history, thanks to you now I'm level 45 with 128 hours into the game and only gotten killed only once, I'm super powerful.
Play on survival way different experience I believe that how the game should be played
@@erikburgos744 for real, I’ve been playing fallout 4 on and off for a few years now, played on very hard, but the other day changed to survival and holy crap, it’s a whole new game
@@erikburgos744 Nah, rather not rely on fo4 terrible auto save system.
Auto save sux. Habit of Quicksave is wisest for all. @@voxsq
You missed the mag at Wicked Shipping. Unless you just didn't show it, you should have picked up the mini-nuke parts from Gorski's Cabin. You need to get the scrapper perk as early in the game as you can to get the rarer components from scrapped armor and weapons. You need to scrap everything that isn't worth it to carry to a vendor to sell. Yes, with supply lines, the workshop settlements have shared inventories. The only things they share though are the components from scrapping, the raw meat and the produce. Always, always pick up the weapons. This gives you their ammo and then you can save yourself the weight gain by immediately dropping/scrapping/selling them.
For my main base I always prefer Hangman's Alley. It's fairly central in the Commonwealth, easily defensible and is in easy walking distance from Diamond City. I always clear it on the way to Diamond City for the very first time.
You didn't get the Grognak magazine (#4 I think) from Vault 81.
You also didn't collect the 3 mags and unique armors (Grognak's and the Silver Shroud) from the comic book store, the magazine from Trinity Church, and the magazine from Backstreet Apparel, all of which are in areas you go through or next to places listed in this video.
Took me 3 days to do this but was totally worth it
Just a friendly reminder, there is a third option for Trudy if you pass a speech check and your charisma is high enough. They can both live
Yep. It's called the Silver Shroud Shakedown:
SS: "Peddling poison to kids, *ARE WE* ?"
Wolfgang: Uh... Well... yeah, it was his choice to. I just sell."
SS: "Put your hands in the air and gimme all your money. Now."
Wolfgang: *sniff*
SS: "Now get lost"
Wolfgang: "Aight. Imma head out."
Seriously though... This scene was screaming out for the Silver Shroud option and it never had it. So wrong.
ProTip for Colour-Blind peeps: for the suggestion ~10:00 to only scrap items highlighted in 'white', you might need to change the HUD colour. I thought maybe my game version was different or something, as all items appeared highlighted the same! Turns out some were yellow, while some were the default HUD green (I straight up can't see the difference!). Go into Menu > Settings > Display and adjust the HUD Color R/G/B until it looks like something you want to look at (that isn't too close to yellow!). This has probably been said elsewhere, but just in case it helps someone (and mad props for the developers for including this - it's an elegant way of sorting things for C/B people without using an alternative preset (one size does not fit all), while also making it so that any player can customise to the exact colour scheme they want to work with!)
Just finished took me 9 hours. 100 percent worth it though. Changing up how I start the game gave me the spark to get back into it and now I have the motivation to keep playing
Do you guys really expect the dude to know everything? Lol explore yourselves if you're going to say shit like "you missed something"....
Maybe y’all could just go outside instead of playing 4 year old rpg
@@sinthebin9814 Outside from which settlement? For what item that he missed? Can you post a video walkthrough? Thanks.
@@sinthebin9814 i played it at 1 year old....
If you want same video go to ESO
@@itouchmazter5973 lololololol. You act like a child
I just recently bought my son a PS4 he's been watching your videos very useful.
Bro, thank you so much for this video. I’ve been struggling in my first 15 hours, always running out of stempacks and ammo and radaway. Following this guide gave me a BIG come up 💯💯🔥🔥
Kill animals, loot their meat, cook meat into food without rads, eat food to heal and save Stimpaks till absolutely needed in battle.
30:51 “War.. never changes.”
(if you engage the microphone)
This is the Veterans Hall that the Soul Survivor was rehearsing his speech for in the beginning with his wife in the mirror. Had the bombs not dropped that day he’d have been in that very hall giving his speech.
Wow, I'm going to try that on my next playthrough. That's what I love about this game. So many little details and secrets waiting to be stumbled across.
I almost gave up on the cryolater glitch, but then dogmeat showed up in the vault and fetched the weapon the first time I asked him. I'm so hyped I did that, because I could never any glitch in a video game to work. Thank you
The Assembly plant, Valentine's mission, and the Combat Zone are a bit tough for many beginners. I also would skip the library and boat for now too. I would probably go to the Cambridge Police Station and do a few BOS missions first, then go to Diamond City to just get the quests normally. You should have grabbed the locket while at the USAF Satellite Station Olivia. I would have also had them continue on to Tenpines Bluff to get the the mission there. Take the locket to Abernathy farm for a mission. I like to set up the beacons at all the settlements as I go. I would have also built the water purifier that goes in the river there at Sanctuary as it requires a lot less to build and power for the same amount of water.
Really I would focus a bit more doing some missions and building up some settlements. You get quite a bit of experience doing both and when you get into the down town area you are not going to get your ass kicked so hard. Worry about the comic books and bobbleheads a bit later. This way you should be level 15-20 and if you do what I say below... sporting some of the best armor and weapons of the game. this should make running through these other locations MUCH easier.
Personally I do not put anything into lockpicking for a while. Most of the locked things have pretty much the same crap in them, but something like Scrapper or Scrounger will give you WAY more in the long run. Scrapping guns, especially ones with mods give you plenty of useful scrap and scrounger lets you find way more ammo than normal. Both are VERY handy at the lower levels. I tend to sell most of my ammo and meds I am not using for caps.
There are a few locations that are not too hard to go to that have weapons well worth getting, like combat shotguns and combat rifles. It is not too hard to get to Vault 81. If you are careful you can get there without any nasty encounters... Just head south and a little west from Starlite and hit Graygarden, cross the railroad bridge and hit Oberland Station and then go south and a bit east and you will find vault 81. Give them 3 fusion cores to enter and just past the elevator is a trader that will sell you one of the best guns in the game, the Overseer's Guardian. It is a 2 shot combat rifle with the armor piercing automatic receiver, recoil compensating stock, short night vision scope. I like to convert it to single shot with the best receiver I can do. Take Rifleman and gun nut as soon as you can.
You can also be cheesy and join the Railroad and do a few missions for PAM to unlock the ballistic weave armor and take say a trilby hat and military fatigues with the Armorer's Perk and apply ballistic weave to both. The fatigues I think are glitched and let you still put regular armor over them. There is always a hat inside the house next to Graygarden that works and there are always fatigues in the Nation Guard Training Yard between Country Crossing and Finch Farm if you get out to the east side of the map. The Railroad is at the North Church to the Southeast of Bunker Hull and Country Crossing is to the North East of Bunker Hill.
Also carry around a few extra hats and outfits. They typically do not weight much and if you can get something that adds to Intelligence (lab coats and press cap for +3INT) Charisma (formal hat, black rim glasses, and dirty tan suit for +4CHR) as you can swap out clothing quick for these checks. Menats also add 2 to Intelligence for a short time so I usually have some of those. Total these come in at around 7-8 pounds. If you do the Trinity Tower mission then Rex will give you a special suit coat that is +3CHR and can have ballistic weave applied. Unlike the Army Fatigues you can not put other armor over it. Personally I think this is plenty, so I usually sport this suit, the trilby hat, and black rim glasses most of the time for +5CHR.
I agree on the Overseer’s Combat Rifle that can be bought in Vault 81, it’s devastatingly powerful. If you can use chems/clothes to boost up to around an 8 Charisma, Vault 81 will let you in *without* having to pay them 3 fusion cores
If you find some Road Glasses you can add them to your INT garb.
In the library right where you walk in is a book return machine with enough tokens you can buy a medical magazine +5 to limb damage. If you enter the library from the tunnel and pass the speach check all the robots inside are now friendly lol although you now have to fight a butt load of supermutants very fun fight!
If you talk to the intercom instead of picking the lock at the back door where he went in, the turrets are also friendly and you only have to shoot super mutants.
Turrets AND Robots become friendly. @@SirLyonhart
Right when you get in Diamond City you can walk passed the guy who controls the gate (I forget his name) and you can take an elevator to the mayor's office where you can get the key to Kellog's house and some other stuff.
WHAT
He missed the night vision scope around when he grabbed the laser musket, for those who don’t under stand he could’ve grabbed it then attached a normal sight or standard then use that scope which is a really good one for early on.
So glad I found this guide! This was my first time playing 4 and it really helped flatten the learning curve (along with a few other vids on building settlements). After the weekend I made it about halfway though the vid (Just completed Mystic Pines, minus the locked doors; I opted to put points in Perception so that the bobblehead would get me to 11...I haven't taken any perks yet). Good stuff!
You missed a magazine in Bunker Hill, at the top of the tower in the center of town. there is a live and love there.
Captain Raptorman really!? As if I missed that
I noticed that, too. After checking the bunker hill spot in the video several times, just in case I missed something, he indeed missed that Magazine. It's okay, though, I've got 1700 hours in this game, and I'm still finding stuff I've never seen.
On the North bank of the Sanctuary lake, there is a suitcase with a couple of items of armour in it. There is also more armour in a cabin south of Vault 111 inside a suitcase, but watch out for the bloatflies and Stingwings.
These are good for the total noob right out of the vault to get their first armor.
“Darts for the road” got my sub
Bro I'm like 8 years late to this game - just starting it now for the first time - and I gotta say, your video is very helpful.
Also, I'm super impressed with your settlement building and it's made me realize maybe I should try it out too.
Just downloaded and installed Fallout 4 today. I am happy and excited to play all over again.
Back in 2019, I was building a shack full of legendary items. Legendary weapons/armor from random legendary enemies, unique ones, some with unique names that offers no legendary effect, grenades and soo on.
It has been 8 years since this game came out. It's crazy that the time flies fast.
Let's hope that one day, this game will receive a major treatment with anniversary edition. Including a few mods from Creation Club, just like Skyrim.
Much love from Fallout and Elder Scrolls fans like me! :D ❤️
15:37 if you look down and to the left from the raised space where the meds are, in the corner you will find a Vault-Tec lunchbox and just inside the red structure there's a Fusion Core. YW.
Black Rim Glasses in the beginning mole rat den give +1 charisma, pretty important early on.
Also the Military Helmet at the military vehicle in between Sanc and RR very useful early, especially in Surv or Very Hard if you're a stealth sniper build or whatever not using power armor often.
If you decide to forego that cave the loot OUTSIDE the entrance is on a very quick respawn and can be farmed until you enter the tunnel. 4 fungus, 6 tools, 2 oil, fire extinguisher, coffee pot and cup.
According to Steam, I have over 1000 hours in FO4. I never knew about any of this early game items in the vault, just the Pip Boy or the settlement. Hell, I never knew about the cave behind Red Rocket. Thank you for this video. I mashed that LIKE button hard.
Time to start a new (second) playthrough.
Only 1000?
Absolutely great video.
I'm starting my 3rd playthrough, both my previous got deleted, been in the elder scrolls mood for about a month now, and now I'm starting to feel like fallout again.
This video really helps a lot, you rock dude!
I hope this guy is doing well. Imo this is one of the best gamehelp vids I've ever seen!!!! He was easy to follow, intelligent and his speech patterns didn't put me off. Man just a great job. Thank you.
Just started another replay after 4 years lol, forgot half of this, so thanks for a fantastic video and the effort that's clearly gone into making it.
GameVibz at 16:54 there is a 3rd option, you can chose to talk Trudy into paying Wolfgang, you can do this with just 3 charisma but you may need to reload a save next to the place a few times, doing this allows you to get payed either 100 caps from Wolfgang or you can convince him to give you 125 caps and over if you pass an orange speech check.
The second bonus to this is that you now got a chems dealer and a trader of all kinds of different items all in the same place.
At Olivia if you go stealthy and kill Ack-Ack first, another raider will pick up the minigun and will give you additional 5mm ammunition
My two cents:
1. Big help at the start (Survival obviously) - keep all the empty bottles you find and either fill those at a water fountain inside a vault/ at a self-built water pump for purified water, or at lakes, rivers and such for dirty water.
2. I see you stored your tools ( Adjustable wrenches, Ball-peen hammers, Combination wrenches, Hammers, Screwdrivers, and Wrenches) away with the other junk - I would collect those until you get a chance to sell them to Calvin at Vault 81. He pays 15 caps per tool, so that's a big help at the start of the game to get a decent amount of caps.
I need to keep in mind that I’m gonna need to need the “local leader” perk so all settlements share the same inventory! I like that one.
only resources you cant drop other supplies in and magically have it end up anywhere
You can just load up settlers with junk and Move them to a new location where you want to build. It more novelty than necessary. Especially on survival where that perk point could be something life or death related.
Level 2 of Local Leader Perk lets you build stores (booths really) in your settlements. Assign Settlers to man the stores. These generate caps that go into your workshop (for your easy retrieval) like anything else that is produced in the settlement.
Funny how you say, "not much, but the settlers need something." Because I almost always make myself a little base right there and just throw bed rolls in the other houses for the settlers... Lol
If you are speaking of Sanctuary, I use the minimalist approach, but I give them honest to goodness full size beds. The intact houses have enough empty rooms after everything has been cleared out that I can build 20 beds and have room for more. And if I moved all the furniture (cabinets, chairs, and couches, etc.) outside I could about double the number of beds. Heck you can build acceptable beds under the carports for even more. They just need roofs not walls.
And your sanctuary build is really nice I'm impressed I normally am not into the building aspect but you really made it look like a decent place so good job
An easy tip for any character is to start with 6 charisma then find a piece of clothing in sanctuary that gives 2 charisma, the militia hat on the dead minutemen outside of Preston and the settlers and the pair of black rimmed glasses you can find in the mole rat den by red rocket on a little wall nook, all together will give 10 charisma to easily pass every speech check
I don't get why would anyone want to play a smoothie when it's much funnier to just blow heads off.
@@Kazzildo for store prices, the game makes you blow plenty of heads off with all the charisma you can cheese in fallout
Fortune Finder is an important perk that helps you find more money. Yes, money is still a thing. 1 pre-war money = 6 caps. I didn't even realize it until I sold them. Find some banks or loot money caches on the counter, trade them for materials, and ammo, save me a lot of time. Set up settlements, make money from plants, and water, create supply lines, build ammo plant (1 store, 3 vacuum hoppers, 3 ammo plants for increasing making ammo speed) and sell ammo => money.
Most videos they just grab the stimpacs , pistol, and ammo from the overseer's desk and move on. There is also a pair of glasses. If I remember correctly, they have perception +1. Start gathering junk as soon as you exit the crypt in which you were frozen. Come back to the vault after you get Dogmeat. Direct him to investigate the Cryolator rifle and he will bring it back to you.
What an incredibly helpful and thought out project. Thank you for sharing. I can’t imagine how long this took to compile and edit.
Check out my new version my friend! It's on the channel. Not for everyone but it's more content lol
Late to the party, but in the Civic Access tunnel where you kill the death claw, there's a fusion core and a lunch box missed. For anyone using this video, it's behind where you find the already dead raider with a box and a Teddy bear, tucked away in a corner behind ☺
If you want to, you can hold off on doing any of the minutemen stuff till you've finished nuka world. Then you can do open season, and then start the minutemen and Preston won't hate you, regardless of how much raider stuff you did (even raider settlements). So you can get all the nuka world perks, and still finish off on the minutemens good side.
Also, I wouldn't take the perception bobblehead till you get 10 in perception eventually. Cause that'll extend it to 11. Same with the other special bobbleheads.
You can also get both merchants available at Dunlin Diner. You try to help the evil guys and tell them to try and peace talk. Then you can convince the lady to pay up, and both become friendly.
Good video though.
I’m restarting FO4 after 5 years and this video has got me super stoked..I forgot about a lot of this stuff,nice to see it streamlined
When I saw he was already out of the vault in under the 60 second mark, I knew damn well this will be taking me a looooong time.
LOL. I hope you know that what you saw in many cases were cut scenes.
It’s been a long time, but this is a great video because I just started a new fallout 4 character. Personally, I thought the first 8 minutes was good enough to begin a new campaign.
One year later dogmeat still a good boy and got me the cryolater! No patch, still works 😁
Just started playing Fallout 4 last week on XB1. This is the best review I have seen about F/O 4. I see you review Skyrim & F/O New Vegas. Gonna make my life a whole lot better and easier. TYVM
David L. George no problem that’s what I’m here for!
What to do in Cabot house : Side with the Cabot Family over Lorenzo Cabot
Why : You'll have access to an infinite number of Fat Mans, Mini Nukes, ammunition, Pre-War Money, Zeta Guns and fusion cores (Everything is located on Edward's room if you have not yet sided with the Cabot Family you'll be considered stealing it, the fusion cores are the sentry bots and it respawns I think every 3 in game days, and a Zeta Gun which is basically a Gamma Gun with some modifications located in Jack's lab, if you not yet sided with the Cabot Family over Lorenzo if you get caught I don't think you can side with the Cabot Family over Lorenzo, but Lorenzo does give you an infinite amount of Mysterious Serums all it does is increase your strength and clear all radiation but I personally think that Cabot Family > Lorenzo Cabot is good)
Just bought the game for 8 dollars on Steam, your guide was beneficial. I thought it was going to be straight forward but it took two weeks so I can't imagine how long it must have taken to make the video. This is an awesome game with lots of things to do and your guide helped me be more knowledgeable as well as learn how the game works!
2:47 Mailbox? Ooops!
No wonder why the mailman was so mad when he found all of my trash in there.. :)
Good video sir.
I’m at the five minute mark of this video and my first save says I’ve been playing a for an hour and 50 minutes
I wouldnt leave a Fusion Core behind in PowerArmor you want to use later on. Settlers may take it then (when settlement is under attack)
Then leave it outside of the power armour station you leave it, haha that happened to me thought my game glitches and lost my PA, till I see it in a house looking at me
The real reason to take the used fusion cores with you is to use all of the partials first. I let dogmeat carry all of the full FCs until the armor has cycled through all of the used ones.
Let your settlers take the damned armor. Before too long, I have more power armor that I can use and you can't salvage any of it. The traders don't pay enough for it to make it worthwhile to drag around.
@@jimcalhoun361 I find it more profitable to step out of power armor when the core is very low and swap a new one in. The partial cores sell for full value and If you have no others on you and need them for a quest (vault 85, the hubologists) you use the almost drained ones.
Or in red rocket behind it the tunnel
Thank you for this video! I started after picking up Fallout 4 from the Xbox game pass for $1 . I was getting wrecked by raiders and their stupid high level weapons. This guide saved me so much, now I have plenty of ammo and can progress.
Ive had this game for a very long time. reinstalled it a few days ago to try to get the benevolent leader achievement and I have never built anything before. I made the same base you made and I can't seem to leave the town. All I want to do is build up every single house in this place. Thanks for this video. I know I'm a few years late to the party but it still kicks ass.
The roofs may be full of holes but roofs are all that is required and roofs with holes work. If it's good enough with them, it's good enough for me. After scrapping the place and a few local looting trips, I can build a Settlement for 20 Settlers in Sanctuary in 15-20 minutes. Now I can go rescue Preston and gang.
A very valuable material. I also suggest looking for an alien emergency landing ship, which most often crashes into the Oberland Station, where, after killing one alien, you get an alien pistol that can be easily converted into laser cells!
that happens at lvl 24
Enter the tower at Bunker Hill, go to the top for another Magazine.
Paladin Dance quest does NOT bring in the Blimp. That happens after you kill Kellogg.
Most of the places visited was done for this video, but normal playthru will get the player to many of those places (and more) via xp rewarded quests.
I love the start of this game- so much…even after dozens upon dozens of plays
I just picked it up again after a few years of neglect…and after living on 76, I’m now so lost 😝
I am playing my old game, which I was close to end, I believe, but now I may just start over
You should post a video!
This dude is the goat for guides. About to pick up the game again after a LONG time so basically I'm starting over as if I've never played. Can't wait to get ahead with this guide. Thanks alot man!
I was doing some exploring and I found out that there is a church in concord and if you go on the roof and jump onto the vertibird you can get to the roof easier than going through the front door :)
9:17 The trailer that you enter has a terminal that Sully uses. If you eject his journal from the terminal, it shows a value of 888 caps for my character. I believe that's one of the most valuable items you can acquire in the early game, seeing as how both wedding rings go for 500 caps together
I love how this is a 30min video but its gonna take me 30 ours to do all of this 🤣🤣
i though i was the only one i am stoping and doing other stuff lol
When it comes to trading the fusion cores in vault 81 do a 180 and open your pipboy and drop all fusion cores, turn back 180 to face her and complete without losing anything.
I recommend saving regularly, the worst thing to happen is not saving for half an hour then getting destroyed by gunners or death claws.
Getting destroyed by anybody or anything.
The first quest you do with danse at arcjet has a magazine, fusion core and a really cool gun...junk jet.
Just got this game a few weeks ago and found this video. Helped a whole lot!!!
thanks so much, I started a blind playthrough with no idea what to do and eventually got made and deleted it but with this guide it should be much easier
This game has a lot of hidden mechanics that I didn’t realize first time I owned it, years later now I love it lol with a little knowledge it’s a whole new game
You've got to be careful when not following quest lines, exploring too early and skipping ahead as it can break the game and cause quests to break later on.
Having run through this game several times with most of the followers, Cait and Curie being my favourites, I've found it's best to only do quests that progress the main quest, get that done as soon as possible and then start on the others and side quests afterwards. Also, I tend to store level-ups until I have enough to max out the skills I want for whatever character build I'm using. You can easily finish the main quest at level 28 which is also the lowest level required to score the X-01 at 35 Court. (Level 36 if you want a Mk III X-01 though.)
One other thing, you don't have to be evil to max out Cait's affinity, it just takes a bit longer.
Over the hill from red rocket there's a open safe with stempack and ammo. Past the vacuum safe with 3 caps stash. There a old chimney with a open safe with caps and a gun. When you left the vault you miss a nuka cola and some cram a and fan. Between Abernathy s and gorskis cabin to the left of the power line towers there another safe with gun and ammo.
past the raider camp, after the vacuum safe (water pump)
I’ve played Skyrim a shit ton never got into fallout tried playing fallout 4 a few times and I didn’t really know what I was doing. This guide is amazing thank I am now enjoying the game
My Vault Tech Rep didn't leave the hotel at first, just standing there asking if I will visit. He didn't show up in Sanctuary, eventually I found him dead, just outside the gates of Goodneighbor. Bad luck. I got Cait and Strong to max affinity quickly, through fast travel nude, using booze and chems, for her, cannibalism of raiders, ghouls and super mutants for him, MacCready took just a bit of traveling and fighting after his quests were complete. Working on Codsworth currently and about to enter Vault 81. With all the exploring places I came across as I traveled to the locations you recommended, I was playing for about a week before I got to the end of your video. Ended up with a multi power armor station garage at Sanctuary for suits in various states of build and a 2 story warehouse for complete suits. Thinking of building a several story or more tower for the residents next play through. Thank you again for the help.
Small stash above 111 vault just above past fence amoung trees. Bunker hill has magazine at top of tower.
February 2024 dogmeat cryolator not patched
Bro you’ve helped me out SO SO my so far, I’ve hardly even watched your video and it takes HOURS to do this but thanks anyways
He showed cut scenes that took him much longer than the 38 minute video.
About Trudy's trade store, you can actually get both of them as merchants if your Charisma is high enough so you get both benefits of a store merchant and a trader. You need to talk to the Drug dealer and you'll have the option to talk to Trudy and then pass a speech check in that.
Still works. I didn't order to follow or go to. Just let him follow me naturally to circle. He wasn't even on it. Went down to vault. He was there. Went to gun. Told him to fetch and selected items. Both options were grayed out but still pressed. Dog found gun. Works still. Xbox One X.