I think it’d be neat if after hunting a set number of specific monsters in one locale, as well as maybe collecting all the Relic Records and getting all the camps set up, a Rainbow Spiribird spawns by one of the camps letting you max yourself out
theres a mod that actually spawns a rainbow birb under your feet at the start of each quest, past 150 hours i think its justified, but i do agree i would have taken something like that instead of the buddy recon
Maybe after getting all the Relic Records there will be a quest spawn wherein it's about subjugation of 5 heavy hitting monsters to make the local wildlife return to normal. Afterwards the Rainbow birds now proc at the main camp. That way players have to get the records, explore and defeat the 5 monster quest.
I thought about something like that too. There is basicly no reason to explore the maps at all. I wish we at least could catch every bug, bird,, fish and rare endemic life to put in your room like in MHW. People say spiribirds give you a reason to exlore the map, but in reality you just learn the same 2-3 spots that you run to if you feel like it and that's it. Even something like collecting 1000 or 10000 spiribirds to unlock a rainbow one would be fine.
I would love for Master rank petalaces not to increase the amount of boost, least not by much, but rather they give a starting bonus, like you had already gathered spiribirds prior to a hunt. Depending on the petalace you use you get different starting bonuses, such as more attack on demon and more health on Absolute.
They could just have the spiribirds give a lot more stats each. Like, instead of having 15 max attack, with each bird giving 2 attack, they could keep the same 15 max but have each bird give 5 points. That way you could either max out, or get a big stat boost with only a little bit of hunting for birds at the start of a quest, instead of having to spend 5-10 minutes to actually max out.
@@kedolan4992 They could have petalaces that fill up faster with the same caps, or ones that fill up even slower with higher caps. Any design reason not to have options?
I feel like the Ancient Potion should function how it used to, so I could choose between farming resources, or picking up birds. It would also be great if later rarity petalaces put you at a higher baseline upon starting the hunt.
I wish they'd added a Felyne buff at the canteen that spawned a rainbow spribird at the camp at the start of the quest, so you could at least choose to ignore the spiribird system without removing it entirely.
That would be broken in my view. Especially when you look at speed running, food buffs shave off like 10 seconds off hunts, whereas the stats of an entire rainbow spiribird given out would save 2-4 minutes of spiribird gathering. It would be a no-brainer must-pick, even if you would need level 4 via the hopper just to get the effect consistently.
Or upgrade the rampage jewel to do this. Even if people have accustomed themselves for hunting down spiribirds lets face it, nobody actually wants to do it. Just let me hunt already.
Thankfully someone made a rainbow spirit bird mod. NOBODY wants to run around for several minutes just to gather those birds. I honestly wish I could just pop an ancient potion and go about my business.
I'm not a big fan of the spiribird system as a whole, so I just run with the Bird Caller Dango skill at level 4 all the time meaning I don't have to gather nearly as many of them to get full stats. I'm hoping that in the future we get a couple new petalaces that make up for that.
I literally just started doing that a couple days ago too on a whim and absolutely love it. Cuts down the "let's run around the map for five minutes playing with the little birdies" part of a hunt SIGNIFICANTLY. With that dango skill you can get pretty close if not completely max out health / stamina just on your way to the monster if you take a permabuff-dense route. The tradeoff isn't even that bad if you factor in the fact that a lot of times people don't bother going out of their way to pick up the attack / defense ones, but now you can break even with what you would've gotten with another dango skill pretty quickly just by picking up a few of them.
Literally just started doing this yesterday and my lord is there a difference. I would always pick up the ones on the way to a monster and in between zones since they were right there, but after running the buff I can IMMEDIATELY tell the difference before I even get to the first monster. I wish they gave that much from the get go, and then the lvl 4 food skill could spawn a rainbow spiribird or something
We lost tracking the monster for five minutes for petting birds for five minutes. If there's no skill in the system and its designed just to waste time before the hunt I dont see the point of it. Like the birds are cute, but 500 hours in I just wana stab my Rathian.
I honestly hate the Spiribirds mechanic It was fun at first, but either do the same, boring, Spiribird-runs EVERY HUNT again and again, or get 1-shot by the Monsters? That's just not for me I wish they would just include a rainbow-birb for every (MR) quest already and I REALLY hope that mechanic wont come back for MH6!
I personally hate the spiribird mechanic. I’m Honestly not good enough to just not get hit, so the extra health is essential. And depending on the weapon, not having max stamina makes it feel unplayable. Insect glaive especially. Not to mention when you do an online quest and people join but don’t get any bonus stats and die immediately in one hit. Shame master rank didn’t add anything to make it feel less annoying to go get them. Like maybe give the palicoes a special move that gives a rainbow bird or something.
The biggest fix to this problem would probably be maxing the Spiribird Dango. It’s not as easy a fix as an ancient potion but it makes a world of difference.
I'm an IG main and never collect spiribirds which are not in my direct path to the monster anyway and can not confirm that that's a problem. Just drink dash juice, problem solved :)
@@-siranzalot- Congrats buddy. I also main the weapon, it’s really only annoying when I wanna do airplane roleplay tbh. Ground based combat its not a problems at all. I do use dash juice sometimes. I prefer getting birds over dash juice though.
I hate spiribirds too and personally use a mod to summon the prism bird at each quest, since I play solo anyhow. That said, Constitution even at small amounts makes a decent difference for my IG sets if I fit some in. I have a cat that uses Go Fight Win which helps too for stamina. I don't even use dash juice unless I play bow sometimes
The Absolute and Underworld Petalaces along with their unlock quests were actually added with an update after base Rise's launch. So yeah, I'm fairly confident we'll get our hands on some MR Petalaces in an update at some point down the line.
But wasn’t that partly because they had to release before everything was in the game to avoid another delay? I thought everything up to Allmother was supposed to be in the base game originally
@@Arc11295 tbh im confident allmother was finished and it was the other elders they wanted to fix up. Base rise, if you noclip out of bounds after the narwa fight, you can see her corpse in the arena beneath the coral palace, with all the endemic life there too.
@@falciovalmond7438 I mean, Rise just felt incomplete to me, even after the last title update, there was so much that felt like it should have been there, but wasn’t. I haven’t that issue with Sunbreak honestly, and tbh, I forgot the Petalaces were even a thing until just now when I watched this video. Like yeah, it’s weird that there’s no MR versions, but it’s really not a terrible loss.
@@johngrace1312 reason it felt unfinished is cause it is. My assumption is they had even more planned for base game but because of CoVid had to release early. They added what the wanted the base game to be in updates but to me that says that the updates that they wanted to do probably never came out. At lease some of them got pushed off the stove entirely. That’s just how I read that situation.
Eating for Bird Caller (level 4 with hopping skewers and 100% chance with ticket) has made the Spiribird prep much, much easier, but Spiribirds as a whole are still one of my least favourite additions in Rise. I really do believe that a quest should have been given to add an Omnibird to your starting camp after a certain point, even if it's something that would have been taken away and added later for master rank.
That's actually a really good idea, they could have it as a quest that requires you to do a lot of the quests in each difficulty tier (say 75%+ quest completion), and requires you to do a high danger multi-monster quest, and then unlocks a rainbow bird in the starting camp for that difficulty (so one for low rank, another for high rank, and the last for master rank). That way you have to have "beaten" the current tier, so to speak, and it allows you to skip the gathering as a reward.
Spiribird mechanic was a mistake. Petalace mechanic on the other hand has some niche potential I'd like them to build upon it further, like more stats variations, small raw/elemental buff, mini Constitution/Power/Item Prolonger effect, etc. Just give us that listed stats from the get go.
I think petalces could replace powertalons and the other stuff you put in your inventory. With your suggestion they would be a lot more interesting to choose from to fit an individual's playstyle compared to a flat buff to attack and defense. Not to mention 4 inventory slots would be freed up
I never liked the spiribird system. If it was ONLY ones that raised attack/defense or something I could get into it, but I shouldn't have to spend 3 to 5 minimum minutes every hunt trying to max health and stamina (when fighting harder monsters at least)
I ended up installing the Big Spirit bird mod into my game after I beat the end boss, Gaisma whatever its name is. I didn't mind getting spiritbirds at first, but towards the end of the story, it was such a chore. Told myself once I 'beat' the game, I'd install...and I'm so glad I did. Now it's just pure action and joy.
i was pretty interested in the spiribirds back when they showed them during the livestream before Rise came out. then when the game was in my hands i immediately realized i didn't wanna spend every hunt going after them so i ignore them almost completely, unless there are birds on the way to my target. i also don't like how the ancient potion is pretty much redundant because of the existence of the spiribirds. in fact i haven't used them at all in Rise because, well what's the point? they aren't gonna do anything to my health and stamina if i already ate. i very much hope spiribirds don't return in any capacity. it's not like nutrients and mega nutrients were all that difficult to craft anyways when you unlocked the farm in past games. and as for the attack and defense buffs i think most people wouldn't mind not having them. i'm all for them trying new things 100% and i'm glad they tried something like this out coz now i know how i feel about it, this one is a miss tho.
same as well, i seriously don't want to waste my time with those thing so i can just teleport right to the camp near the monster to fight it right then, while my teammates keep run around to gather buff. I rather they keep it like World, just let you prepare before the hunt like a proper hunter. And keep the investigation system in World too because i rather not farm the same quest over and over just for a 2-3% drop rate, at least with World's investigation, i can have a bit more chance.
@@shikniwho7215 While I do agree the investigation system was very nice to farm materials, it was also quite annoying due to how quickly you filled your limit of 450 acceptable investigations. If they return to it in later games, I hope they either make them a bit harder to get (more through actually hunting monsters or breaking their parts, like how it works in the Guiding Lands) or give an option to automatically delete inferior investigations of the same monster. Currently getting back into World and Iceborne, and it's definitely one of my biggest annoyances. (P.S. You probably already know this, but a really good way to get a *lot* of extra materials is through the Golden Wirebug; You don't even really need to fight the monster this way)
@@blobvisfan666 a better filter for the investigation certainly would be helpful, like let you delete all the "only bronze reward" kind. but at least Rise allow you to bring two gathering palico with you so that also help speed thing up abit, even if the chance for super rare drop is still really low.
@@horneytoaster4773 since i'm the type of hunter love to use full set with matching gear than min-max so i just stubborn on farming one monster until i got them all.
I literally wouldn't mind farming some mats and craft some items that max some spirit birds gauges. Like we had for ancient potions. I just hate that in multiplayer, I feel I am roaming around instead of helping the team fighting the monster. Especially if I join mid-quest.
Could they not just add spirit bird calling to new petalaces that allow us to have the option to ignore the mechanic? That way people can simply choose to put that on and ignore the very polarizing mechanic.
I love the permabuffers mechanic, it is 100% optional and keeps the old "Prepare for the hunt" feeling the saga used to have. I often neglect them on some hunts but in the hard ones I specifically prepare at the start going for them and taking some of the endemic life, the impact is huge and I love that instead the old "Well, eat or not eat..." same as the "Farm or not farm..." this mechanic is the best it could be IMO and I hope it stays. NOTE: You can use the Sniff it from the Palamute to visually get easy routes to collect them and few times after you did it it is muscular memory since they have fixed spawn on each map
I'm not particularly fond of the spiribird system despite thinking it was really cool at first. If you could pop an Ancient Potion to fill up all the stats immediately, it'd be better but perhaps they should just introduce a new item? One that's quite expensive to craft but skips the spiribird gathering. In that case, Ancient Potion could just do it for health and stamina, not defense or attack. It doesn't necessarily take too long to gather spiribirds when you know a good route per map but it's still 5-10 minutes just running around to gather stuff and that's a long time spent just catching up to stats you "should have had" in other MonHun games.
I'm with you on that. It was a neat system while I was still doing village quests in base game. In multiplayer, nobody bothers picking them up unless you're in Discord and your group is all on the same page. Any randos joining midway through a hunt face a dilemma. Should you leave the other hunters to fight the monster on their own while you run around the map or go help right away only to cart on the host's quest due to having low health / stamina? I hope this either gets reworked or removed entirely in the next game.
Yeah, I get what they were aiming for: put some of the gathering back into MH games, which seems to have been getting minimized more every game. And it's a lot of fun early on, when you don't have any resources, so you're going around gathering herbs/honey/etc anyway. But late game, when your item box is bursting with "stuff", it get tedious. You've already put in the time to play the resource gathering game, but you still get reset back to 0 every hunt. Stuff like ancient potions were that exact idea: you've spent time to gather these hard to obtain resources, so now you can benefit from them. Having it instead just be a Mega Potion+ essentially kind of cheapens it.
I since rise movement and traversal is so quick and snappy; I never felt like grabbing birds was this arduous task that people make it out to be. Now; if you’re still not feeling safe with only a few birds in master rank, you can always go the extra mile to learn good bird routes, or slap on a spirit bird skill if you don’t want to wait to get to the monsters asap.
The spiribird system added some interesting flavor to rise, but it got old very quickly. I skip farming them now and just make do without, because the one metric i care about more than anything in games lately is how much they respect my time. The spiribirds just feel l like a time sink or busy work when id much rather just get to the hunt.
Collecting spiribirds don't take that long. You might be adding an extra minute or 2 to the hunts unless you only use Palicos then it might take longer
I *love* the Spiribird mechanic, along with the Endemic Life. They're pretty much the only thing making the game still feel like I'm hunting instead of airdropping into a boss arena. I won't mind if they're gone in the next game, but I want them to be replaced by a different mechanic that gives me a reason to do literally anything other than run at the monster and then fight it like it's Street Fighter. Hell, even the ledges in 4U and GU made the terrain feel impactful enough to give me that feeling, so there's a lot of ways to do this. Also I hold the firm opinion that there's absolutely no reason to equip the Demon Petalace over the Absolute Petalace. The 5 raw won't save a run, the extra health and defense will.
Yeah, like Rampage Decorations. Besides how not all of the Rampage skills are actually available as decorations, they didn’t add any new ones. They could’ve put those weapon-specific effects like Seregios’s roll-to-sharpen there. It just feels like such a missed opportunity when the racism decos are the only options people ever choose.
@@davidhower7095 for me its the fact that like, they made the coolest gimmick in the custom weapons, and the custom weapons are now left to rot unable to advance past high rank
While I'd enjoy new Petalaces in Sunbreak, I personally have no issue with hunting Spiribirds before starting a major hunt. This is primarily because the Spiribirds also lead me towards Hunting Helpers that can give a further edge when hunting a monster. I try to set up crit paths to specifically find a Puppet Spider or Marionette Spider for an easy mount/knockdown. But other things like status toads or blight beetles, or even Lanternbugs/Aurortles for defense, make them useful side stops before a major throwdown with a monster begins.
I used to have routes for every map in HR where I could get a lot of birds fast, but it definitely grated a bit to have to do them every quest. On the other hand, these routes lead past a lot of gathering spots, so I also made sure to always have some ore or account item or honey subquest so that I was also always getting some extra armour spheres. However, Sunbreak added several mechanics that reduce the amount of spiribird collecting you need to do and I am almost always using at least one of them or more. First there is the bird caller dango which give a chance that any bird you collect counts double, if used at level 3 or 4 this effect will happen pretty frequently. I used this a lot for the early MR quest where I didn't really need specific dangos. Secondly there is a lv 1 rampage deco that does the same thing, its one of the earliest you can make, also used this only in the early MR quest until more impactful rampage decos became available, but still a good use if you only have a lv1 rampage deco slot. And finally there is the skill spiribirds call, which gives you a random spiribird that don't have at max yet(?) at regular intervalls while in combat. This one I am using now in Investigations, with the beginnings of my old routes to get a few on the way to the monster and then let the skill slowly max me while fighting. Early on there aren't many options for how the get that skill however, there is now a jewel(and its only a lv1 jewel at that!) for it but it requires tier 3 afflicted mats, so it only becomes available past AR 50. I did however get pretty lucky and one of my earlies rolls since the update gave my malzeno chest spiribirds call. I would however still really love actual MR petalaces, if only for the fact that looking at my equipemnt window and seeing the red of Rare 7 gear makes me twitch a bit, same with the Kinsects (but at least those Rare 7 ones we only got with Sunbreak.) I don't even want higher max stats on new petalaces, just make the gain per bird bigger.
I’m not really a fan of this spirit bird system it seems like a good idea in concept but it just gets so monotonous to go on a planned out run before dealing with the monster when you’re hundreds of hours into the game and I never thought about how our pedal acs did not get upgraded in masturing I really hope they level them pop in one of the title updates
I like the system mostly because it gives you something to do while going from camp to get to the monster, while not making it *so* necessary as to be a huge handicap. Usually on my way to the monster I end up getting between a quarter and half of my stats anyway, and taking a slight detour to grab the rest after it runs is fine by me. Plus it means I don't need to grind the materials for ancient potions every run. I can definitely see why people would want it to be sped up, though.
Not particularly. Thankfully thus far, having decent gear means you don't get one-shot even with the bare minimum of post-food HP, and with a few exceptions like Switch Axe the stamina isn't too big of a deal. Plus if it *is* a big deal then just, grab the birds. On most maps there's at least a reasonable line of buffs (and hunter helpers!) between a camp and the monster.
@@lidla2008 No. It depends on how the devs balanced the game. Did they balance it on the presumption you would gather all the birbs every time, or that you would gather as you go? Given that a 'tater like me is doing OK with gather-as-I-go I think the only time they have balanced it where you need it, they also give you the rainbow birb.
I'd like to see a petalace with slightly lower stats than it's contemporaries and the Spiribird Call skill built in, or a way to upgrade Petalaces with those types of skills similar to how Rampage Jewels are handled.
Spiribirds are optional imo. Never felt compelled to sidetrack for them. Just pickup the ones along the way as you reach the target monster. I feel MR is already balanced and monster should 2-3 shot (1-2 for gunners) even with max defensive stats.
I don't want new petalaces that boost my stats even higher, I want new petalaces that gets me to max stats with fewer spiribirds. If I could have that it would be a midway compromise because overall I heavily dislike the idea of spiribirds as a whole. I'd also be down for a costly consummable that just lets me bring a caged rainbow spiribird to max out my stats on a hunt if I want to.
i love that you actually have to navigate the map to find spiritbirds and hunting helpers. in older games, you had to prepare hunts in town, by farming, navigating menus, setting up your inventory. In Rise, you prepare for the hunt WITHIN the map, by flying around with wirebugs. its fun trying to find the most optimal routes. Its fun using marionette spiders and blightbeetles as powerups. if there were no hunting helpers, picking up spiritbirds would feel like work. if there were no spiritbirds, it wouldnt be time efficient to pick up hunting helpers. they put a lot of effort into designing the maps and making them fun to fly around on, so its a good thing theres a reason to explore them.
Most maps have at least one route to gather a good number of spiribirds in relatively short order. I always have trouble on the Lava Caverns though, they feel much more spread out there. I generally prefer the Underworld Petalace over the Demon III Petalace when I'm playing Glaive, since stamina is so important for the aerial style.
I dislike the petalace/spiribird system. I think it's just bad design when attack relies on it. Petalaces themselves as just another piece of gear that only affects Attack/Defense/HP/Stamina limits is interesting, but it's part of the number bloat in Rise which I think made it more difficult to produce a balanced and compelling game, resulting in a game that is... less balanced and compelling.
Spirit Bird is a slog we didn't have in previous games, simple as that. In previous games, you ate your food, got into the quest, found the monster and that's it, you started the hunt. Now, you have to either decide to gimp yourself slightly or you decide to waste 2 minutes on the start of the quest with no engaging gameplay to get some extra stat boosts. I don't think we needed that nor is it an engaging mechanic. My case in point is that the devs recognized that as well, otherwise, none of the arena quests or unique Elder Dragon fights (The Serpents/Gaismagorm) would have a Rainbow Bird that immediately maxes everything out because they want you to get as much extra stats as possible. It's not as tedious as previous mechanics in the series (looking at you, tenderizing clutch claw) but I would feel like I've lost nothing if it doesn't come back in the next game. And to the argument of "it incentivizes to explore the map and familiarize with it" I don't really need to ? I have a mini-map that tells me where the monsters are and where they are going, if I really wanted to explore it more, I would use the mode built for that : field exploration.
i like the spiribird hunting before quests since it encourages exploration but needing to do it every time is tedious, especially when those extra health defense and stamina buffs usually save you in a life or death situation. A petalace that has lower base stats but automatically generates spiribirds could be cool. Or even a spiribird whistle/kinsect/palamute skill that brings the birds to you.
Not a fan of either mechanic. Spiribirds are there to waste time and do more exploration rather than going straight to the monster, Capcom knew how short lived the hunts can be so they've nerfed max potions and other items to incentivize players to get spiribirds before taking on monsters, ended up being an annoyance. The petalaces bring nothing to the game, everyone's using Demon petalace anyway, I don't see the point of having more options if there's two obvious ones for hunt efficiency.
This is the main reason I choose the dango that boosts spiribird buffs. It gathers them from further away but most importantly it (don’t quote me) doubles the buff you receive which means you get to your maximum faster.
I don't see many people talk about the hunting helpers for Rise being connected to the birds. IMO what off sets the time spent gathering the birds (especially if you know a fast route and are good at it) is that usually the good hunting helpers on the map are among those routes and if you get them every time you can cut minutes off of your hunt by using them properly making the whole fight faster overall in the end which is great for farming in my experience. I think the mechanics are meant to be connected to each other.
Unless you are getting one shotted a lot is not worth the time to get the birds. You can kill the monster in less time just fighting it instead of getting buffed up first.
Yeah I think most who are carting until failure are learning to get birds. Some hunters know how to dodge but others use defense jewels and other protections. I run the furious rajang set and stay in red scroll for most of the fight until I've picked up enough birds naturally following the monster throughout the map. And Ive farmed for afflicted shells and other afflicted monsters for antique machina weapons so I had to figure out how to hurry up and get in and out. Furious Rajang armor set seems to go perfect with elemental dual blades. Eating for a super recovery dango level 4 means you have infinite passive healing. I have an element for each and hop in without worrying about birds. I take my Armor and demon powder, seeds and skin and drugs while running in on a palamute and thats all I need. I think the biggest thing Ive noticed that speeds up runs is elemental damage.
I have a path I follow on most the maps that bring me 5 health birds or so just to make me a lot harder to combo all the way to death. But yeah the birds take a bit to much time at the start of each quest. And capcom must have realised that they were anoying to gather as well as they added 1 armor skill, 1 rampage skill, and one foodbuff. All to make them faster to get, but they are not effective enough or all that easy to fit in, just to get rid of a slight annoyance. I feel the system would work a lot better if they werent so out of the way, or if you needed less of them for the max benefit. Or another thing that could be neat would be having to just find them once per map, and once you had collected them all you started with a rainbow bird in camp. Or they gave you some of them from the start so you didnt start each quest from zero.
Hmm, the way I view it is , the spirit birds are almost similar to a difficulty setting. Collect none for a harder hunt, or collect a few for a normal one, or collect all (max out) for an easier hunt. So for those who say the game is too easy, they can hunt without them, and for those who are learning new weapons, testing builds and still trying to figure out the hunts, can collect and max to make it more manageable. So, I appreciate the spirit birds as they add variety in difficulty as desired for each Hunter.
This is why I always use Spiribird's call. Also, I don't see how the Petalaces can be upgraded further with out breaking the game. Other than increasing the amount each spiribird buffs you.
I operate on a simple rule for spiribirds: if it's not in my field of view, I don't go for it. I don't go hunting for them, I only pick them up if I could easily run into it to collect it. I'd be happier if this mechanic never came back in a future title, or if it did they could make it less annoying. I'd do it by making each bird raise all stats by a percentage, say 5 or 10 percent, requiring fewer birds to max out and giving each bird a larger effect on your overall stat spread, this would make it less micromanagey all around.
I'm not too bothered by it "yet" as i'm still doing a small jog at the start of each hunt to get these stats and some materials/endemic life at the same time but it does feel a bit like a chore preventing you to go straight at the monster you're hunting with your full stats.
The number of times i've kicked a low MR player because they ran straight up to the monster without gathering any spiritbirds, only to get 1 shot 15 seconds later...
I like the Petalaces and gathering them honestly. It gives people like myself an insentive to optimize a route for hunting helpers, and spiribugs and knowing where everything is on the map. People leaving the citadel basecamp and not checking the patch for a toad, and not even grabbing the mudbeetle right in front of them drives me NUTS.
I hate gathering my HP, attack, defence and stamina points in very small increments for every hunt anew. its just a time waster after you done and explored the maps. Seeing my HP and Stamina bar only half full at the start of every hunt makes me feel like i play with an added handycap. I would love for a way to unlock a prism Spiritbird at the starting camp. That way we wouldnt need to waste minutes into the quest before actually start the "hunting" part
Is there a reason that you aren't hitting the bush patches? They usually drop 2 or 3 spiribirds per patch, cutting down on your initial spiribird time.
I wish more people would gather the birds. I've seen so many carts playing random afflicted hunts. Those monsters hit so bloody hard that you need the buffer. My big problem is outside of the jungle-and lesser extent the citadel- there isn't a great path to tack to hit up most of your buffs easily. If they redid and made some standard paths on the other maps (with at least more easy health pick-ups) I'd be fine with em. I'd love to see a feature of use 2 meal tickets and get half of your pettlelace buffs when you eat.
That’s what the new Dango Self Kelp, Easy Breezy, and Hide and Seek is for. Hopping Skewers: Weakener + Self Kelp + whatever else you want and you’re good on grinds without birds. If you’re still having trouble forget weakener. Go Hopping Skewers: Self Kelp + Hide and Seek + Magnaroar.
I like the spirit bird system. For each map I like to make a route where I gather some endemic life and some birds while either omw to a monsters starting zone or until the online randoms join-in on the the hunt. The rout normally focuses on hp or atk. I still get the other birds but I don't focus on them. The system could be improved as there are very few skills that interact with spirit birds, spirit bird calling is by far the best as your stats naturally increase over the course of the hunt.
Spiribirds just end up making me try to find the best paths through maps so I can get the most stats in the least time. In base MHR, all the maps except Lava Caverns had a path that would let you get half or more of the rank 7 petalace bonuses in about a minute or two of running (Lava Caverns has one that's sort of there, but you have to travel to subcamp 1 and there's a bit more running). I've found one in Jungle that takes about 2 minutes and usually gets 10+ attack and 50+ health (depending on what pops out of bushes) on absolute petalace, but I haven't found one on Citadel yet that's efficient. At least there's lots of skills in the game to make it less of a headache.
I usually eat spiribird's call to make it a lot easier. I put it on the second dango slot with the new stacking mechanic. Most spiribirds I collect are doubled and I'm not giving up the top dango slot for the other crazy powerful skills.
I quite like the brief calm minutes of wirebugging around the map for the birds before going into the hunt starts proper. Movement in Rise is very satisfying and the maps are fun to explore
I have a really well routine that I have in the Lava Cavern at the beginning of the quests. I pick up a well amount of SpiritBirds and a Puppet Spider as well.
I like the petalace system. I like the incentive to explore and I still really love wire bugging around the map as much as I did the first day rise came out. Plus grabbing endemic life along the way is nice too
Im personally fine with taking the time to get a few birdies at the beginning of the hunt. Don't really aim to speed through the hunts so slow and steady endemic collecting is nice before the hunt.
Found a decent mod that spawns a "prismatic spiribird", those fancy ones from the boss/arena quests, at the start of any quest. There's also a mod for a "master ranks absolute petalace" but it felt way to cheaty to use, hopefully the title updates bring us a new one that increases the stats gained per bird, making the bird runs faster, and thus, eliminating the need for other mods.
I had no idea the Rarity 7 Petalaces existed! I wish these specially assigned missions indicated what special rewards they gave. I wouldn't bother trying to capture a Rajang unless the rewards were really worth it.
Yeah... The Spiribirds got insanely old really, and I mean REALLY fast. I just haven't bothered collecting them anymore and just have Garangolm's "Spiribird Call" so I'll just get them while I'm hunting. I can't even say it's a good mechanic. It's just padding. It just makes hunts last a LITTLE longer than normal, but by doing it in the worst way possible. A good alternative/buff they SHOULD do to spiribirds in Master Rank is have it so that when you get to a certain MR (or whatever other pre-requisite). There will be an optional mission that gives you a special Dango that is just a Rainbow-Bird's effects. But make it so it's like a 10% activation rate. So even if you use a Dango Ticket it'll still only be a 50/50 on whether or not you have to go hunting for birds. Also what sucks is that there are some attacks at later MR's that if you get hit by you just die if you didnt get any spirit birds on the way to the fight. It's just another one of those mechanics in Rise that felt good at first, but I got bored of very quickly. The other one is Wyvern Riding tbh, just let me mount the monster, topple it, and be on my way. I turned off the "Hit the monster to mount it" option the MOMENT Sunbreak came out. I just don't think its as fun or engaging as the older stuff.
Honestly they could just change the spiritbird deco into a 3 level 1 slot deco with increasing buffs. Level 1 could give you twice the buff amount per spiritbird for that stat until the max of the equipped petalace. Level 2 5 times the buff stat of that spiritbird until the max. Finally Level 3 you start with the max spiritbird buff for your petalace just like a rainbow spiritbird infact that could be the buffed symbol. On the arena quests you could just simply not use those decorations.
Personally I don't mind the spiribird system. It feels like the game difficulty is tuned such that totally ignoring the birds or just grabbing the birds that are on the way to the monster is absolutely fine. But if you need that extra little help to get past a tough monster you can take the extra time to collect the birds and get buffed up. I can definitely see how incredibly tedious it would be to collect the birds every single hunt. I do wish that MR brought some new petalaces though, just for the sake of variety. I was surprised to find that there weren't any new ones added
They can be kind of fun, but I am not a big fan. It makes it very map-dependent how many buffs you end up with unless you really scour the whole map. There's areas such as the volcano that allow you to pick up a ton of birds of certain routes and then there's ones like the shrine ruines where they are much more spread apart. Personally I prefer the old system because it makes preparation easier. There's monsters in MR that will simply two-shot or even one-hit you even with good defense if you don't go the extra mile (literally) to collect health birds first.
I think getting master rank petalaces would be awesome. But it also turns out that I had both petalaces you mentioned at the end, but Im still just using the strength 3 petalace lol. Guess Ill swap over to absolute now
They need to add a craftable "spiribird nest" item that allows us to summon all the spiribirds on the map and max out at the start. Their idea was neat but having to go bouncing around the maps to max your stats is tedious and detracts from the hunting experience.
I always saw this as a extra for difficulty. I mean in base rise they didn't really make a big difference tbh. But it also got me to explore the maps to find the shortest route. I always take my time on quests so it never really bothered me. I don't need longer then 3-5 minutes to barely or fully max out the spiritbird stats. Don't have sunbreak yet so i dunno if they make a big difference. I know i can tank a hit or two more from apex monsters on high rank if i got my defense maxed out.
I like the petalace, and not to upset that there aren't any new ones in Sunbreak. I actually enjoy the 'prep' at the beginning of each hunt. I have quick little routes on each map just to grab a few birds. If anything, it's an excuse to pick up the other endemic life at the same time. That said, I would be fine them not carrying it over into the next game.
I only take Spiribugs on my way to the Monster, exept on higher difficulties (like the MR 70 and 100) hunts. A little refresh of the system could be a good idea for the Title Updates
In the old games, don't you have 150 HP after eating? In Rise, without spiribirds you still have 150 hp if you eat before quest. And ancient potion still maxes out stamina and health in case you forgot to eat. The birds are optional bonuses.
what capcom should do is give a new skill/ petal ace which gives u an extra random spirit bird each time u collect one which can be doubled with double spiri birds (means u get 4 spiribirds per hit)
i honelty hate it, if the birds gave more each it wouldnt be so bad but you really need to go out of your way to collect them. I dont think I ever got close to maxing the buff naturally in a hunt
I think MR should have added new petalaces that, instead of giving you even more stats, just let you reach the maximum stats with less birds. So an Absolute Petalace + and Underworld Petalace + that give you the exact same stats to start and at max, but you only need to pick up half the spiribirds in order to reach max power. This would simply reduce the amount of time hunters spend running around the map each and every hunt.
I think at MR100 they should reward you with a new recipe that you can craft that uses the Ancient Potion, and a new material called Spiritbird Nectar that you can get from Spiritbirds when you collect them that lets you create a new potion that instantly gives you all the buffs when you pop it.
Since you basically waste about 5 minutes of your hunt to collect the spiritbirds just to make your a bit comfier, i would like them to add a rainbow one or a bigger one for each colour that max out the stat on every map. It can be a bit hidden, so you still have to go out of your way, but it doesn't take 5 minutes and the risk to get kick out of the quest in multiplayer. That happend way to often to me. An alternative would be making the ancient potion to a rainbow spiritbird, since it feels like the most useless item in rise.
I absolutely loath the spiribird mechanic for all the reasons you listed. It would be one thing to deal with it in single player but when you join a random hunt in multiplayer you feel like you have to rush to the boss and just start helping, even though you're not going to be optimal. It just feels bad and takes away the focus of the hunt and I say this as someone who misses the more prep-oriented requirements of past titles. It's one thing to set out to gather with intent, but when you make me do it during a hunt, that sucks.
I'm not a fan of the spiribird mechanic at all. I use it and I slot in spiritbird caller when I can, but I would like to see a skill that has 5 tiers 1>" slightly increases effects of spiritbirds." To 5> "grabbing a single spiritbird of each type will max out all spiritbird buffs until faint(at which point you will have to grab them again)"
I run Spiribird Caller specifically so that I don't have to collect a full complement of Spiribirds every hunt. I make a route that takes me to the Hunting Helpers I wanna have, and just pick up whatever Spiribirds are along the way. Any stats I'm still missing will get filled up by Spiribird Caller over time while I'm fighting the monster.
I'm mostly neutral to the Spiribird system. As someone who plays solo most of the time I don't mind going out of my way to gather some Spiribirds if the route i take gets me a majority of the buffs. Spiribird's Call, the Spiribird Doubled rampage skill, or Dango Bird Caller can really help decrease the gather time.
I think it’d be neat if after hunting a set number of specific monsters in one locale, as well as maybe collecting all the Relic Records and getting all the camps set up, a Rainbow Spiribird spawns by one of the camps letting you max yourself out
This would be best. Awarding the player for exploring the maps.
I agree with this, that is a fantastic idea and a equally fantastic reward.
theres a mod that actually spawns a rainbow birb under your feet at the start of each quest, past 150 hours i think its justified, but i do agree i would have taken something like that instead of the buddy recon
Maybe after getting all the Relic Records there will be a quest spawn wherein it's about subjugation of 5 heavy hitting monsters to make the local wildlife return to normal. Afterwards the Rainbow birds now proc at the main camp. That way players have to get the records, explore and defeat the 5 monster quest.
I thought about something like that too. There is basicly no reason to explore the maps at all. I wish we at least could catch every bug, bird,, fish and rare endemic life to put in your room like in MHW.
People say spiribirds give you a reason to exlore the map, but in reality you just learn the same 2-3 spots that you run to if you feel like it and that's it.
Even something like collecting 1000 or 10000 spiribirds to unlock a rainbow one would be fine.
They should have added more upgrades for petalaces, and return Ancient Potion to its full glory by auto maxing Health and Stamina.
and dash juice/mega dash juice too.
@@thedeadpoolwhochuckles.6852 dash juice can stay as it is, but mega dash juice definitely needs to max stamina.
@@HenshinFanatic and give unlimted stamina while its active
@@awesomesauce5974 that was mainly what I meant lol
True, I was very disappointed to discover that AP just max my stamina but not the cap, for both. Never crafted it again
I would love for Master rank petalaces not to increase the amount of boost, least not by much, but rather they give a starting bonus, like you had already gathered spiribirds prior to a hunt. Depending on the petalace you use you get different starting bonuses, such as more attack on demon and more health on Absolute.
They could just have the spiribirds give a lot more stats each. Like, instead of having 15 max attack, with each bird giving 2 attack, they could keep the same 15 max but have each bird give 5 points. That way you could either max out, or get a big stat boost with only a little bit of hunting for birds at the start of a quest, instead of having to spend 5-10 minutes to actually max out.
@@kedolan4992 They could have petalaces that fill up faster with the same caps, or ones that fill up even slower with higher caps. Any design reason not to have options?
I feel like the Ancient Potion should function how it used to, so I could choose between farming resources, or picking up birds.
It would also be great if later rarity petalaces put you at a higher baseline upon starting the hunt.
I wish they'd added a Felyne buff at the canteen that spawned a rainbow spribird at the camp at the start of the quest, so you could at least choose to ignore the spiribird system without removing it entirely.
mods my friend its a huge quality of life addition
@@bootysalad That's a little trickier to do on Switch than it probably is on PC
That would be broken in my view.
Especially when you look at speed running, food buffs shave off like 10 seconds off hunts, whereas the stats of an entire rainbow spiribird given out would save 2-4 minutes of spiribird gathering.
It would be a no-brainer must-pick, even if you would need level 4 via the hopper just to get the effect consistently.
@@shir0923 I already use spirit bird caller anyway. Plus speed runners never grab birds unless it’s a boss or some shit anyway.
Or upgrade the rampage jewel to do this. Even if people have accustomed themselves for hunting down spiribirds lets face it, nobody actually wants to do it. Just let me hunt already.
Thankfully someone made a rainbow spirit bird mod. NOBODY wants to run around for several minutes just to gather those birds. I honestly wish I could just pop an ancient potion and go about my business.
Yeah but there's someone who actually like collecting the birds in this comment section. Lmao what a waste of time 🤣
I'm not a big fan of the spiribird system as a whole, so I just run with the Bird Caller Dango skill at level 4 all the time meaning I don't have to gather nearly as many of them to get full stats. I'm hoping that in the future we get a couple new petalaces that make up for that.
I literally just started doing that a couple days ago too on a whim and absolutely love it. Cuts down the "let's run around the map for five minutes playing with the little birdies" part of a hunt SIGNIFICANTLY. With that dango skill you can get pretty close if not completely max out health / stamina just on your way to the monster if you take a permabuff-dense route. The tradeoff isn't even that bad if you factor in the fact that a lot of times people don't bother going out of their way to pick up the attack / defense ones, but now you can break even with what you would've gotten with another dango skill pretty quickly just by picking up a few of them.
Literally just started doing this yesterday and my lord is there a difference. I would always pick up the ones on the way to a monster and in between zones since they were right there, but after running the buff I can IMMEDIATELY tell the difference before I even get to the first monster. I wish they gave that much from the get go, and then the lvl 4 food skill could spawn a rainbow spiribird or something
Maybe MR Petalace should have Bird Caller built-in lol
We lost tracking the monster for five minutes for petting birds for five minutes. If there's no skill in the system and its designed just to waste time before the hunt I dont see the point of it. Like the birds are cute, but 500 hours in I just wana stab my Rathian.
@@empatheticfrog2052 Personally using the Spiribird Summoner mod, it spawns a Rainbow only for me at the start of each hunt.
I honestly hate the Spiribirds mechanic
It was fun at first, but either do the same, boring, Spiribird-runs EVERY HUNT again and again, or get 1-shot by the Monsters? That's just not for me
I wish they would just include a rainbow-birb for every (MR) quest already and I REALLY hope that mechanic wont come back for MH6!
I personally hate the spiribird mechanic. I’m Honestly not good enough to just not get hit, so the extra health is essential. And depending on the weapon, not having max stamina makes it feel unplayable. Insect glaive especially. Not to mention when you do an online quest and people join but don’t get any bonus stats and die immediately in one hit. Shame master rank didn’t add anything to make it feel less annoying to go get them. Like maybe give the palicoes a special move that gives a rainbow bird or something.
The biggest fix to this problem would probably be maxing the Spiribird Dango. It’s not as easy a fix as an ancient potion but it makes a world of difference.
You could get the skill that you get random birds from the map as the quest goes on plus maybe the double bird rampage skill
I'm an IG main and never collect spiribirds which are not in my direct path to the monster anyway and can not confirm that that's a problem. Just drink dash juice, problem solved :)
@@-siranzalot- Congrats buddy. I also main the weapon, it’s really only annoying when I wanna do airplane roleplay tbh. Ground based combat its not a problems at all. I do use dash juice sometimes. I prefer getting birds over dash juice though.
I hate spiribirds too and personally use a mod to summon the prism bird at each quest, since I play solo anyhow. That said, Constitution even at small amounts makes a decent difference for my IG sets if I fit some in. I have a cat that uses Go Fight Win which helps too for stamina. I don't even use dash juice unless I play bow sometimes
The Absolute and Underworld Petalaces along with their unlock quests were actually added with an update after base Rise's launch. So yeah, I'm fairly confident we'll get our hands on some MR Petalaces in an update at some point down the line.
Im right there with yah we'll see after the update.
But wasn’t that partly because they had to release before everything was in the game to avoid another delay? I thought everything up to Allmother was supposed to be in the base game originally
@@Arc11295 tbh im confident allmother was finished and it was the other elders they wanted to fix up.
Base rise, if you noclip out of bounds after the narwa fight, you can see her corpse in the arena beneath the coral palace, with all the endemic life there too.
@@falciovalmond7438 I mean, Rise just felt incomplete to me, even after the last title update, there was so much that felt like it should have been there, but wasn’t. I haven’t that issue with Sunbreak honestly, and tbh, I forgot the Petalaces were even a thing until just now when I watched this video. Like yeah, it’s weird that there’s no MR versions, but it’s really not a terrible loss.
@@johngrace1312 reason it felt unfinished is cause it is. My assumption is they had even more planned for base game but because of CoVid had to release early. They added what the wanted the base game to be in updates but to me that says that the updates that they wanted to do probably never came out. At lease some of them got pushed off the stove entirely. That’s just how I read that situation.
Eating for Bird Caller (level 4 with hopping skewers and 100% chance with ticket) has made the Spiribird prep much, much easier, but Spiribirds as a whole are still one of my least favourite additions in Rise. I really do believe that a quest should have been given to add an Omnibird to your starting camp after a certain point, even if it's something that would have been taken away and added later for master rank.
That's actually a really good idea, they could have it as a quest that requires you to do a lot of the quests in each difficulty tier (say 75%+ quest completion), and requires you to do a high danger multi-monster quest, and then unlocks a rainbow bird in the starting camp for that difficulty (so one for low rank, another for high rank, and the last for master rank). That way you have to have "beaten" the current tier, so to speak, and it allows you to skip the gathering as a reward.
They needed to put a rainbow spirit bird on every map to get max buff they could even put it at the highest or hardest place to wirebug too
Spiribird mechanic was a mistake. Petalace mechanic on the other hand has some niche potential I'd like them to build upon it further, like more stats variations, small raw/elemental buff, mini Constitution/Power/Item Prolonger effect, etc. Just give us that listed stats from the get go.
I think petalces could replace powertalons and the other stuff you put in your inventory. With your suggestion they would be a lot more interesting to choose from to fit an individual's playstyle compared to a flat buff to attack and defense. Not to mention 4 inventory slots would be freed up
This so much. If petalaces return in MH6 they should just give you the buffs at the beginning of the hunt.
I never liked the spiribird system. If it was ONLY ones that raised attack/defense or something I could get into it, but I shouldn't have to spend 3 to 5 minimum minutes every hunt trying to max health and stamina (when fighting harder monsters at least)
I ended up installing the Big Spirit bird mod into my game after I beat the end boss, Gaisma whatever its name is. I didn't mind getting spiritbirds at first, but towards the end of the story, it was such a chore. Told myself once I 'beat' the game, I'd install...and I'm so glad I did. Now it's just pure action and joy.
Same.
i was pretty interested in the spiribirds back when they showed them during the livestream before Rise came out. then when the game was in my hands i immediately realized i didn't wanna spend every hunt going after them so i ignore them almost completely, unless there are birds on the way to my target. i also don't like how the ancient potion is pretty much redundant because of the existence of the spiribirds. in fact i haven't used them at all in Rise because, well what's the point? they aren't gonna do anything to my health and stamina if i already ate. i very much hope spiribirds don't return in any capacity. it's not like nutrients and mega nutrients were all that difficult to craft anyways when you unlocked the farm in past games. and as for the attack and defense buffs i think most people wouldn't mind not having them. i'm all for them trying new things 100% and i'm glad they tried something like this out coz now i know how i feel about it, this one is a miss tho.
same as well, i seriously don't want to waste my time with those thing so i can just teleport right to the camp near the monster to fight it right then, while my teammates keep run around to gather buff. I rather they keep it like World, just let you prepare before the hunt like a proper hunter.
And keep the investigation system in World too because i rather not farm the same quest over and over just for a 2-3% drop rate, at least with World's investigation, i can have a bit more chance.
@@shikniwho7215 While I do agree the investigation system was very nice to farm materials, it was also quite annoying due to how quickly you filled your limit of 450 acceptable investigations. If they return to it in later games, I hope they either make them a bit harder to get (more through actually hunting monsters or breaking their parts, like how it works in the Guiding Lands) or give an option to automatically delete inferior investigations of the same monster. Currently getting back into World and Iceborne, and it's definitely one of my biggest annoyances.
(P.S. You probably already know this, but a really good way to get a *lot* of extra materials is through the Golden Wirebug; You don't even really need to fight the monster this way)
@@blobvisfan666 a better filter for the investigation certainly would be helpful, like let you delete all the "only bronze reward" kind.
but at least Rise allow you to bring two gathering palico with you so that also help speed thing up abit, even if the chance for super rare drop is still really low.
@@shikniwho7215 man my gathering palicos are absurd. I’ve gotten so many mantles from them. I used to run two and would get like 20 extra mats
@@horneytoaster4773 since i'm the type of hunter love to use full set with matching gear than min-max so i just stubborn on farming one monster until i got them all.
I literally wouldn't mind farming some mats and craft some items that max some spirit birds gauges. Like we had for ancient potions. I just hate that in multiplayer, I feel I am roaming around instead of helping the team fighting the monster. Especially if I join mid-quest.
so true...
Could they not just add spirit bird calling to new petalaces that allow us to have the option to ignore the mechanic? That way people can simply choose to put that on and ignore the very polarizing mechanic.
I love the permabuffers mechanic, it is 100% optional and keeps the old "Prepare for the hunt" feeling the saga used to have. I often neglect them on some hunts but in the hard ones I specifically prepare at the start going for them and taking some of the endemic life, the impact is huge and I love that instead the old "Well, eat or not eat..." same as the "Farm or not farm..." this mechanic is the best it could be IMO and I hope it stays. NOTE: You can use the Sniff it from the Palamute to visually get easy routes to collect them and few times after you did it it is muscular memory since they have fixed spawn on each map
Hope we get a petalace upgrade which drastically reduce the amount of birds you need. Don´t really like that mechanic
Then don't get them, they're optional.
I'm not particularly fond of the spiribird system despite thinking it was really cool at first.
If you could pop an Ancient Potion to fill up all the stats immediately, it'd be better but perhaps they should just introduce a new item? One that's quite expensive to craft but skips the spiribird gathering. In that case, Ancient Potion could just do it for health and stamina, not defense or attack.
It doesn't necessarily take too long to gather spiribirds when you know a good route per map but it's still 5-10 minutes just running around to gather stuff and that's a long time spent just catching up to stats you "should have had" in other MonHun games.
I'm with you on that. It was a neat system while I was still doing village quests in base game. In multiplayer, nobody bothers picking them up unless you're in Discord and your group is all on the same page. Any randos joining midway through a hunt face a dilemma. Should you leave the other hunters to fight the monster on their own while you run around the map or go help right away only to cart on the host's quest due to having low health / stamina? I hope this either gets reworked or removed entirely in the next game.
Yeah, I get what they were aiming for: put some of the gathering back into MH games, which seems to have been getting minimized more every game. And it's a lot of fun early on, when you don't have any resources, so you're going around gathering herbs/honey/etc anyway. But late game, when your item box is bursting with "stuff", it get tedious. You've already put in the time to play the resource gathering game, but you still get reset back to 0 every hunt. Stuff like ancient potions were that exact idea: you've spent time to gather these hard to obtain resources, so now you can benefit from them. Having it instead just be a Mega Potion+ essentially kind of cheapens it.
I since rise movement and traversal is so quick and snappy; I never felt like grabbing birds was this arduous task that people make it out to be.
Now; if you’re still not feeling safe with only a few birds in master rank, you can always go the extra mile to learn good bird routes, or slap on a spirit bird skill if you don’t want to wait to get to the monsters asap.
The spiribird system added some interesting flavor to rise, but it got old very quickly. I skip farming them now and just make do without, because the one metric i care about more than anything in games lately is how much they respect my time. The spiribirds just feel l like a time sink or busy work when id much rather just get to the hunt.
Collecting spiribirds don't take that long. You might be adding an extra minute or 2 to the hunts unless you only use Palicos then it might take longer
I *love* the Spiribird mechanic, along with the Endemic Life. They're pretty much the only thing making the game still feel like I'm hunting instead of airdropping into a boss arena. I won't mind if they're gone in the next game, but I want them to be replaced by a different mechanic that gives me a reason to do literally anything other than run at the monster and then fight it like it's Street Fighter. Hell, even the ledges in 4U and GU made the terrain feel impactful enough to give me that feeling, so there's a lot of ways to do this.
Also I hold the firm opinion that there's absolutely no reason to equip the Demon Petalace over the Absolute Petalace. The 5 raw won't save a run, the extra health and defense will.
This is basically what I think of spiribird system, I absolutely agree.
Agreed. It's absolutely optional.
I really dislike the petalaces and running around to get birds at the start of the quests.
it feels like with Sunbreak they kinda just dropped a lot of stuff they added in base Rise in favor of the new flashier stuff
Yeah, like Rampage Decorations. Besides how not all of the Rampage skills are actually available as decorations, they didn’t add any new ones. They could’ve put those weapon-specific effects like Seregios’s roll-to-sharpen there. It just feels like such a missed opportunity when the racism decos are the only options people ever choose.
@@davidhower7095 for me its the fact that like, they made the coolest gimmick in the custom weapons, and the custom weapons are now left to rot unable to advance past high rank
I agree, would of loved to see a ramp deco that gave me a silkbind boost,was actually extremely disappointed when I got em all and none had the skill
Lmao.. I got so annoyed I installed a mod that adds a prism spiribird at the start of each hunt.
I find using Throwing Knives on the Spiribird bushes is faster than than taking out your weapon to cut them, then sheathing it again.
While I'd enjoy new Petalaces in Sunbreak, I personally have no issue with hunting Spiribirds before starting a major hunt. This is primarily because the Spiribirds also lead me towards Hunting Helpers that can give a further edge when hunting a monster. I try to set up crit paths to specifically find a Puppet Spider or Marionette Spider for an easy mount/knockdown. But other things like status toads or blight beetles, or even Lanternbugs/Aurortles for defense, make them useful side stops before a major throwdown with a monster begins.
This why I'm after a usable charm with the spiribird's call skill on it.
I used to have routes for every map in HR where I could get a lot of birds fast, but it definitely grated a bit to have to do them every quest. On the other hand, these routes lead past a lot of gathering spots, so I also made sure to always have some ore or account item or honey subquest so that I was also always getting some extra armour spheres.
However, Sunbreak added several mechanics that reduce the amount of spiribird collecting you need to do and I am almost always using at least one of them or more.
First there is the bird caller dango which give a chance that any bird you collect counts double, if used at level 3 or 4 this effect will happen pretty frequently. I used this a lot for the early MR quest where I didn't really need specific dangos.
Secondly there is a lv 1 rampage deco that does the same thing, its one of the earliest you can make, also used this only in the early MR quest until more impactful rampage decos became available, but still a good use if you only have a lv1 rampage deco slot.
And finally there is the skill spiribirds call, which gives you a random spiribird that don't have at max yet(?) at regular intervalls while in combat. This one I am using now in Investigations, with the beginnings of my old routes to get a few on the way to the monster and then let the skill slowly max me while fighting. Early on there aren't many options for how the get that skill however, there is now a jewel(and its only a lv1 jewel at that!) for it but it requires tier 3 afflicted mats, so it only becomes available past AR 50. I did however get pretty lucky and one of my earlies rolls since the update gave my malzeno chest spiribirds call.
I would however still really love actual MR petalaces, if only for the fact that looking at my equipemnt window and seeing the red of Rare 7 gear makes me twitch a bit, same with the Kinsects (but at least those Rare 7 ones we only got with Sunbreak.) I don't even want higher max stats on new petalaces, just make the gain per bird bigger.
I’m not really a fan of this spirit bird system it seems like a good idea in concept but it just gets so monotonous to go on a planned out run before dealing with the monster when you’re hundreds of hours into the game and I never thought about how our pedal acs did not get upgraded in masturing I really hope they level them pop in one of the title updates
I like the system mostly because it gives you something to do while going from camp to get to the monster, while not making it *so* necessary as to be a huge handicap. Usually on my way to the monster I end up getting between a quarter and half of my stats anyway, and taking a slight detour to grab the rest after it runs is fine by me. Plus it means I don't need to grind the materials for ancient potions every run. I can definitely see why people would want it to be sped up, though.
You think going into every hunt with 80% health and 60% stamina isn't a huge handicap?
Not particularly. Thankfully thus far, having decent gear means you don't get one-shot even with the bare minimum of post-food HP, and with a few exceptions like Switch Axe the stamina isn't too big of a deal. Plus if it *is* a big deal then just, grab the birds. On most maps there's at least a reasonable line of buffs (and hunter helpers!) between a camp and the monster.
@@lidla2008 No. It depends on how the devs balanced the game. Did they balance it on the presumption you would gather all the birbs every time, or that you would gather as you go? Given that a 'tater like me is doing OK with gather-as-I-go I think the only time they have balanced it where you need it, they also give you the rainbow birb.
100+ hours: what's a spiribird?!
150+ hours: oh this is fine it makes me explore the cool terrain.
200+ hours: fuck sake sick of this now
I'd like to see a petalace with slightly lower stats than it's contemporaries and the Spiribird Call skill built in, or a way to upgrade Petalaces with those types of skills similar to how Rampage Jewels are handled.
I miss Health up from world
@@navie78 same...
Spiribirds are optional imo. Never felt compelled to sidetrack for them. Just pickup the ones along the way as you reach the target monster.
I feel MR is already balanced and monster should 2-3 shot (1-2 for gunners) even with max defensive stats.
I don't want new petalaces that boost my stats even higher, I want new petalaces that gets me to max stats with fewer spiribirds. If I could have that it would be a midway compromise because overall I heavily dislike the idea of spiribirds as a whole.
I'd also be down for a costly consummable that just lets me bring a caged rainbow spiribird to max out my stats on a hunt if I want to.
i love that you actually have to navigate the map to find spiritbirds and hunting helpers. in older games, you had to prepare hunts in town, by farming, navigating menus, setting up your inventory. In Rise, you prepare for the hunt WITHIN the map, by flying around with wirebugs. its fun trying to find the most optimal routes. Its fun using marionette spiders and blightbeetles as powerups. if there were no hunting helpers, picking up spiritbirds would feel like work. if there were no spiritbirds, it wouldnt be time efficient to pick up hunting helpers. they put a lot of effort into designing the maps and making them fun to fly around on, so its a good thing theres a reason to explore them.
i was honestly hoping for a weaker petalace that didn't need the bird buffs. just like half the stats but always charged up
Most maps have at least one route to gather a good number of spiribirds in relatively short order. I always have trouble on the Lava Caverns though, they feel much more spread out there.
I generally prefer the Underworld Petalace over the Demon III Petalace when I'm playing Glaive, since stamina is so important for the aerial style.
I dislike the petalace/spiribird system. I think it's just bad design when attack relies on it. Petalaces themselves as just another piece of gear that only affects Attack/Defense/HP/Stamina limits is interesting, but it's part of the number bloat in Rise which I think made it more difficult to produce a balanced and compelling game, resulting in a game that is... less balanced and compelling.
Spirit Bird is a slog we didn't have in previous games, simple as that. In previous games, you ate your food, got into the quest, found the monster and that's it, you started the hunt. Now, you have to either decide to gimp yourself slightly or you decide to waste 2 minutes on the start of the quest with no engaging gameplay to get some extra stat boosts. I don't think we needed that nor is it an engaging mechanic. My case in point is that the devs recognized that as well, otherwise, none of the arena quests or unique Elder Dragon fights (The Serpents/Gaismagorm) would have a Rainbow Bird that immediately maxes everything out because they want you to get as much extra stats as possible.
It's not as tedious as previous mechanics in the series (looking at you, tenderizing clutch claw) but I would feel like I've lost nothing if it doesn't come back in the next game.
And to the argument of "it incentivizes to explore the map and familiarize with it" I don't really need to ? I have a mini-map that tells me where the monsters are and where they are going, if I really wanted to explore it more, I would use the mode built for that : field exploration.
I hate them. I'd have liked a system where you spend a little extra points/money to have a rainbow one appear at the starting camp.
i like the spiribird hunting before quests since it encourages exploration but needing to do it every time is tedious, especially when those extra health defense and stamina buffs usually save you in a life or death situation. A petalace that has lower base stats but automatically generates spiribirds could be cool. Or even a spiribird whistle/kinsect/palamute skill that brings the birds to you.
Not a fan of either mechanic.
Spiribirds are there to waste time and do more exploration rather than going straight to the monster, Capcom knew how short lived the hunts can be so they've nerfed max potions and other items to incentivize players to get spiribirds before taking on monsters, ended up being an annoyance.
The petalaces bring nothing to the game, everyone's using Demon petalace anyway, I don't see the point of having more options if there's two obvious ones for hunt efficiency.
This is the main reason I choose the dango that boosts spiribird buffs. It gathers them from further away but most importantly it (don’t quote me) doubles the buff you receive which means you get to your maximum faster.
I don't see many people talk about the hunting helpers for Rise being connected to the birds. IMO what off sets the time spent gathering the birds (especially if you know a fast route and are good at it) is that usually the good hunting helpers on the map are among those routes and if you get them every time you can cut minutes off of your hunt by using them properly making the whole fight faster overall in the end which is great for farming in my experience. I think the mechanics are meant to be connected to each other.
Unless you are getting one shotted a lot is not worth the time to get the birds. You can kill the monster in less time just fighting it instead of getting buffed up first.
Yeah I think most who are carting until failure are learning to get birds. Some hunters know how to dodge but others use defense jewels and other protections. I run the furious rajang set and stay in red scroll for most of the fight until I've picked up enough birds naturally following the monster throughout the map. And Ive farmed for afflicted shells and other afflicted monsters for antique machina weapons so I had to figure out how to hurry up and get in and out. Furious Rajang armor set seems to go perfect with elemental dual blades. Eating for a super recovery dango level 4 means you have infinite passive healing. I have an element for each and hop in without worrying about birds. I take my Armor and demon powder, seeds and skin and drugs while running in on a palamute and thats all I need. I think the biggest thing Ive noticed that speeds up runs is elemental damage.
I have a path I follow on most the maps that bring me 5 health birds or so just to make me a lot harder to combo all the way to death.
But yeah the birds take a bit to much time at the start of each quest.
And capcom must have realised that they were anoying to gather as well as they added 1 armor skill, 1 rampage skill, and one foodbuff. All to make them faster to get, but they are not effective enough or all that easy to fit in, just to get rid of a slight annoyance.
I feel the system would work a lot better if they werent so out of the way, or if you needed less of them for the max benefit. Or another thing that could be neat would be having to just find them once per map, and once you had collected them all you started with a rainbow bird in camp. Or they gave you some of them from the start so you didnt start each quest from zero.
I like exploring. I don't like being forced to explore however and the Spiribirds make you do this.
I would appreciate petalaces that gave you larger boosts per bird even if the maxed stats remained the same
Hmm, the way I view it is , the spirit birds are almost similar to a difficulty setting. Collect none for a harder hunt, or collect a few for a normal one, or collect all (max out) for an easier hunt.
So for those who say the game is too easy, they can hunt without them, and for those who are learning new weapons, testing builds and still trying to figure out the hunts, can collect and max to make it more manageable.
So, I appreciate the spirit birds as they add variety in difficulty as desired for each Hunter.
This is why I always use Spiribird's call.
Also, I don't see how the Petalaces can be upgraded further with out breaking the game. Other than increasing the amount each spiribird buffs you.
i would have liked Master Rank versions that had the exact same stats that we already have on all of them, but simply fill faster
I operate on a simple rule for spiribirds: if it's not in my field of view, I don't go for it. I don't go hunting for them, I only pick them up if I could easily run into it to collect it. I'd be happier if this mechanic never came back in a future title, or if it did they could make it less annoying. I'd do it by making each bird raise all stats by a percentage, say 5 or 10 percent, requiring fewer birds to max out and giving each bird a larger effect on your overall stat spread, this would make it less micromanagey all around.
I'm not too bothered by it "yet" as i'm still doing a small jog at the start of each hunt to get these stats and some materials/endemic life at the same time but it does feel a bit like a chore preventing you to go straight at the monster you're hunting with your full stats.
The number of times i've kicked a low MR player because they ran straight up to the monster without gathering any spiritbirds, only to get 1 shot 15 seconds later...
I like the Petalaces and gathering them honestly. It gives people like myself an insentive to optimize a route for hunting helpers, and spiribugs and knowing where everything is on the map. People leaving the citadel basecamp and not checking the patch for a toad, and not even grabbing the mudbeetle right in front of them drives me NUTS.
I hate gathering my HP, attack, defence and stamina points in very small increments for every hunt anew. its just a time waster after you done and explored the maps.
Seeing my HP and Stamina bar only half full at the start of every hunt makes me feel like i play with an added handycap.
I would love for a way to unlock a prism Spiritbird at the starting camp. That way we wouldnt need to waste minutes into the quest before actually start the "hunting" part
Is there a reason that you aren't hitting the bush patches? They usually drop 2 or 3 spiribirds per patch, cutting down on your initial spiribird time.
I wish more people would gather the birds. I've seen so many carts playing random afflicted hunts. Those monsters hit so bloody hard that you need the buffer. My big problem is outside of the jungle-and lesser extent the citadel- there isn't a great path to tack to hit up most of your buffs easily. If they redid and made some standard paths on the other maps (with at least more easy health pick-ups) I'd be fine with em. I'd love to see a feature of use 2 meal tickets and get half of your pettlelace buffs when you eat.
That’s what the new Dango Self Kelp, Easy Breezy, and Hide and Seek is for. Hopping Skewers: Weakener + Self Kelp + whatever else you want and you’re good on grinds without birds. If you’re still having trouble forget weakener. Go Hopping Skewers: Self Kelp + Hide and Seek + Magnaroar.
I like the spirit bird system. For each map I like to make a route where I gather some endemic life and some birds while either omw to a monsters starting zone or until the online randoms join-in on the the hunt. The rout normally focuses on hp or atk. I still get the other birds but I don't focus on them.
The system could be improved as there are very few skills that interact with spirit birds, spirit bird calling is by far the best as your stats naturally increase over the course of the hunt.
Spiribirds just end up making me try to find the best paths through maps so I can get the most stats in the least time. In base MHR, all the maps except Lava Caverns had a path that would let you get half or more of the rank 7 petalace bonuses in about a minute or two of running (Lava Caverns has one that's sort of there, but you have to travel to subcamp 1 and there's a bit more running). I've found one in Jungle that takes about 2 minutes and usually gets 10+ attack and 50+ health (depending on what pops out of bushes) on absolute petalace, but I haven't found one on Citadel yet that's efficient.
At least there's lots of skills in the game to make it less of a headache.
I usually eat spiribird's call to make it a lot easier. I put it on the second dango slot with the new stacking mechanic. Most spiribirds I collect are doubled and I'm not giving up the top dango slot for the other crazy powerful skills.
I quite like the brief calm minutes of wirebugging around the map for the birds before going into the hunt starts proper. Movement in Rise is very satisfying and the maps are fun to explore
I have a really well routine that I have in the Lava Cavern at the beginning of the quests. I pick up a well amount of SpiritBirds and a Puppet Spider as well.
I like the petalace system. I like the incentive to explore and I still really love wire bugging around the map as much as I did the first day rise came out. Plus grabbing endemic life along the way is nice too
Mostly dislike the spiribird system. It's pretty annoying having to gather them before each hunt.
Im personally fine with taking the time to get a few birdies at the beginning of the hunt. Don't really aim to speed through the hunts so slow and steady endemic collecting is nice before the hunt.
Found a decent mod that spawns a "prismatic spiribird", those fancy ones from the boss/arena quests, at the start of any quest.
There's also a mod for a "master ranks absolute petalace" but it felt way to cheaty to use, hopefully the title updates bring us a new one that increases the stats gained per bird, making the bird runs faster, and thus, eliminating the need for other mods.
I had no idea the Rarity 7 Petalaces existed! I wish these specially assigned missions indicated what special rewards they gave. I wouldn't bother trying to capture a Rajang unless the rewards were really worth it.
Yeah... The Spiribirds got insanely old really, and I mean REALLY fast. I just haven't bothered collecting them anymore and just have Garangolm's "Spiribird Call" so I'll just get them while I'm hunting.
I can't even say it's a good mechanic. It's just padding. It just makes hunts last a LITTLE longer than normal, but by doing it in the worst way possible. A good alternative/buff they SHOULD do to spiribirds in Master Rank is have it so that when you get to a certain MR (or whatever other pre-requisite). There will be an optional mission that gives you a special Dango that is just a Rainbow-Bird's effects. But make it so it's like a 10% activation rate. So even if you use a Dango Ticket it'll still only be a 50/50 on whether or not you have to go hunting for birds.
Also what sucks is that there are some attacks at later MR's that if you get hit by you just die if you didnt get any spirit birds on the way to the fight. It's just another one of those mechanics in Rise that felt good at first, but I got bored of very quickly.
The other one is Wyvern Riding tbh, just let me mount the monster, topple it, and be on my way. I turned off the "Hit the monster to mount it" option the MOMENT Sunbreak came out. I just don't think its as fun or engaging as the older stuff.
You could get the skill that you get random birds from the map as the quest goes on plus maybe the double bird rampage skill
Honestly they could just change the spiritbird deco into a 3 level 1 slot deco with increasing buffs. Level 1 could give you twice the buff amount per spiritbird for that stat until the max of the equipped petalace. Level 2 5 times the buff stat of that spiritbird until the max. Finally Level 3 you start with the max spiritbird buff for your petalace just like a rainbow spiritbird infact that could be the buffed symbol. On the arena quests you could just simply not use those decorations.
"Wow old monster hunters were so grindy and missing soooo many QOL improvements.... How did you ever tolerate it?"
*Laughs in Pokke Farm*
Personally I don't mind the spiribird system. It feels like the game difficulty is tuned such that totally ignoring the birds or just grabbing the birds that are on the way to the monster is absolutely fine. But if you need that extra little help to get past a tough monster you can take the extra time to collect the birds and get buffed up. I can definitely see how incredibly tedious it would be to collect the birds every single hunt.
I do wish that MR brought some new petalaces though, just for the sake of variety. I was surprised to find that there weren't any new ones added
Arekkz: Recommends Demon and Absolute Petalace.
Also Arekksz: Proceds to show gameplay using Underworld Petalace.
They can be kind of fun, but I am not a big fan. It makes it very map-dependent how many buffs you end up with unless you really scour the whole map. There's areas such as the volcano that allow you to pick up a ton of birds of certain routes and then there's ones like the shrine ruines where they are much more spread apart. Personally I prefer the old system because it makes preparation easier. There's monsters in MR that will simply two-shot or even one-hit you even with good defense if you don't go the extra mile (literally) to collect health birds first.
I think getting master rank petalaces would be awesome. But it also turns out that I had both petalaces you mentioned at the end, but Im still just using the strength 3 petalace lol. Guess Ill swap over to absolute now
They need to add a craftable "spiribird nest" item that allows us to summon all the spiribirds on the map and max out at the start. Their idea was neat but having to go bouncing around the maps to max your stats is tedious and detracts from the hunting experience.
This is the main reason I've started using spirit bird caller. Because hunting then is a chore but still very useful.
I didn’t realise they don’t give any stats unless you collect the birds. Thanks as always
I always eat for double spiribird, it's a lot easier to get half the spiribirds since the others are usually not on the more efficient routes.
I am a big fan of the spirit bird system. They let the player make a choice, give options. And I like roaming the map to gather endemic life.
I always saw this as a extra for difficulty. I mean in base rise they didn't really make a big difference tbh. But it also got me to explore the maps to find the shortest route. I always take my time on quests so it never really bothered me. I don't need longer then 3-5 minutes to barely or fully max out the spiritbird stats.
Don't have sunbreak yet so i dunno if they make a big difference. I know i can tank a hit or two more from apex monsters on high rank if i got my defense maxed out.
I like the petalace, and not to upset that there aren't any new ones in Sunbreak. I actually enjoy the 'prep' at the beginning of each hunt. I have quick little routes on each map just to grab a few birds. If anything, it's an excuse to pick up the other endemic life at the same time. That said, I would be fine them not carrying it over into the next game.
I only take Spiribugs on my way to the Monster, exept on higher difficulties (like the MR 70 and 100) hunts. A little refresh of the system could be a good idea for the Title Updates
In the old games, don't you have 150 HP after eating? In Rise, without spiribirds you still have 150 hp if you eat before quest. And ancient potion still maxes out stamina and health in case you forgot to eat. The birds are optional bonuses.
what capcom should do is give a new skill/ petal ace which gives u an extra random spirit bird each time u collect one which can be doubled with double spiri birds (means u get 4 spiribirds per hit)
i honelty hate it, if the birds gave more each it wouldnt be so bad but you really need to go out of your way to collect them. I dont think I ever got close to maxing the buff naturally in a hunt
I think MR should have added new petalaces that, instead of giving you even more stats, just let you reach the maximum stats with less birds. So an Absolute Petalace + and Underworld Petalace + that give you the exact same stats to start and at max, but you only need to pick up half the spiribirds in order to reach max power. This would simply reduce the amount of time hunters spend running around the map each and every hunt.
I think at MR100 they should reward you with a new recipe that you can craft that uses the Ancient Potion, and a new material called Spiritbird Nectar that you can get from Spiritbirds when you collect them that lets you create a new potion that instantly gives you all the buffs when you pop it.
Since you basically waste about 5 minutes of your hunt to collect the spiritbirds just to make your a bit comfier, i would like them to add a rainbow one or a bigger one for each colour that max out the stat on every map. It can be a bit hidden, so you still have to go out of your way, but it doesn't take 5 minutes and the risk to get kick out of the quest in multiplayer. That happend way to often to me. An alternative would be making the ancient potion to a rainbow spiritbird, since it feels like the most useless item in rise.
I absolutely loath the spiribird mechanic for all the reasons you listed. It would be one thing to deal with it in single player but when you join a random hunt in multiplayer you feel like you have to rush to the boss and just start helping, even though you're not going to be optimal. It just feels bad and takes away the focus of the hunt and I say this as someone who misses the more prep-oriented requirements of past titles. It's one thing to set out to gather with intent, but when you make me do it during a hunt, that sucks.
I'm not a fan of the spiribird mechanic at all. I use it and I slot in spiritbird caller when I can, but I would like to see a skill that has 5 tiers 1>" slightly increases effects of spiritbirds." To 5> "grabbing a single spiritbird of each type will max out all spiritbird buffs until faint(at which point you will have to grab them again)"
I think of collecting spirebirds and endemic life as another layer of preparing prior to hunting the Monsters. Life crafting gear and eating etc
I run Spiribird Caller specifically so that I don't have to collect a full complement of Spiribirds every hunt.
I make a route that takes me to the Hunting Helpers I wanna have, and just pick up whatever Spiribirds are along the way. Any stats I'm still missing will get filled up by Spiribird Caller over time while I'm fighting the monster.
the only aspect i like about the spiribird system is that it promotes exploration of the maps
I'm mostly neutral to the Spiribird system. As someone who plays solo most of the time I don't mind going out of my way to gather some Spiribirds if the route i take gets me a majority of the buffs. Spiribird's Call, the Spiribird Doubled rampage skill, or Dango Bird Caller can really help decrease the gather time.