Thanks to every one that joined me on twitch! I always have a lot of fun hanging out while I stream. If you want to hang out in the future then come give a follow! www.twitch.tv/jarek4gamingdragon
What really struck me the last time I played this game was how every time an enemy or npc dies they scream their lungs out... and eventually I just started wondering where they were all getting that one last breath. And then thinking about how, statistically, with bullets flying around all over the place, at least a few of them must be getting shot through a lung, and how the heck are those ones still screaming? ...and my thoughts only got worse from there :D
and they did Summoner, back then developers could make games in more varied genres... Still - props for Volition to survive 20+ years as a developers which is really, really hard if you made bad decision or bad publishers like EA
The geomod was much more useful in multiplayer. You would indeed level most of the map by the end of a match. I still remember digging bunkers into the walls of the 2-fort style map. Most of the maps were 50-60% destructible.
Aw man i forgot about that me and my brother used to do that to 😂 we would face a team or AI on hardest mode and blow holes in the mountains to hide and snipe from 😂
Good old red faction 1. You can change a ini setting to be able to infinitely destroy the ground. There are or were some nice maps where this was the shit.
You just unlocked a memory of mine. My buddy and I had RF on PS2 and we spent 2 hours one night on the map "Lobby" digging into the walls with RPGs. We said we were looking for Atlantis. Hahaha.
Right? Me and my cousins played the lil tdm mode and would just make tunnels around the map Or dig until we hit an unbreakable surface .. shit was dope.
FYI, there's still an active community for multiplayer thanks to the wide variety of custom maps made on RF's RED editor. I cover some on my channel but there are thousands of custom maps for Red Faction. It's incredible!
one of the games of my child hood and one of my favourite games of all time. Never got into the sequels at all. One of the best memories I had was using cheats to refill my ammo on the mining charges to see how far Icould tunnel into a level at the start of the game
2 года назад+3
Same for me, was my first PS2 game I bought . And I had such a blast with 👍
8:35 yeah, game devs in 2001 be like: "lets make a HITSCAN ONESHOT WEAPON WITHOUT ANY WARNING SOUNDS THAT CAN SHOOT YOU THROUGH WALLS that sounds like a great idea." 9:36 also as Jarek talks about how good weapons are, shotgun is like: "yeah, i don't feel like hitting anyone today, just gonna spray pellets around them doing 0 damage."
The multi-player of this game is where I spend so much time with my friends. We'd "dig" holes with our rocket launchers and cheese the most difficult bots.
I’ve played Red Faction since it was relatively new, and too this day, the robot in the garbage disposal still gives me jump scares. Just this hulking beast that can rip you to shreds and one tap you at point blank is sooo unnerving.
Red Faction was my Half Life. I remember as a kid my mom got the original PS2 port for herself in 2002, and eventually within that year or probably the next, I tried it for myself and loved it. Unfortunately that disc is long gone, but I’m glad to own it on PS4 / PS5.
Keep in mind: this was Volition (which is one of the teams that split from Parallax games, the creators of Descent) trying to recoup from the failure of Freespace 2 which due to Interplay going under and sims in general falling out of fashion was a huge flop (the flops of Freespace 2 and X-wing Alliance in rapid succession are credited with killing the spacesim genre). So it's basically an attempt to follow every trend of the moment plus a gimmick to make sure to make enough money to stay afloat, Volition was doing spaceship games before this and you can kind of tell that they were mostly new to FPS gameplay and storytelling. So, if you were asking yourself why the floating/flying vehicles are best ones: that's why.
I replayed this recently and Dash Faction would have been a lifesaver for my first round. It's a miracle maker and it even rejuvenated the modding scene. A bunch of SP Maps and Mods have been coming out sporadically over the years including a Port of the PS2 Exclusive Demo, a total remake of the N-Gage port as well as Kava, a Prologue Expansion Pack Length mod that delivers 16 missions and is honestly better then the main game!
I really enjoyed this game and it's aged well. I'm pretty sure the PC version had more destruction than the console ports, because I remember blowing holes in walls and through floors to progress a lot. The rail gun basically makes the last 1/3rd of the game a slog on higher difficulties because most of the enemies can one shot you, but it's still fun.
I appreciate your efforts of the video that you sent out today, yeah, this game is pretty good and enjoyable. It’s not the WOW! Game, but enjoyable. Can’t wait to see more of the red faction games in the future, especially red faction guerrilla. That game is remarkable, believe me.
11:39 You could say using the mouse to turn vehicles is a "miner" inconvenience... Loved the video though, pretty much agree with all the points you made.
9:36 I loved this game so much that I got the Platinum Trophy for the PS4 port, which required beating it in each difficulty, especially in Impossible. Imagine enemies with only pistols and are 4 pixels on your 1080p screen shooting you with pinpoint accuracy, dealing significant amounts of damage. Also, the Rail Driver enemies one-shotting you but it's 96% of the time before you even see them. Also, the final minigame, the timer is extremely short in Impossible that I had to rely on my little brother who is faster in inputting stuff just to finish it.
Ty for covering this I'm 13 years old and started playing when I was 3 me and my brother always burst our laughing because of the death screams and the animation the fusion rocket launcher was so fun. +1 sub
Nice to see you cover RF. Now I would like to see you cover Kava as well. It's a mapset mod for RF1 that released last year and it's really good. About same length as the original campaign, but much better level design and much better pacing. Plus has a neat gunship section right near the start of the mod. I know you don't cover mods as much, but this one is worth it. It's the only RF1 mod of its scale.
@@GooberPlaysGames I allctually watched this RUclipsr before, I thought he was one of red faction gorilla's developers from his red faction crusade video
The SMG alternate fire is better in the early levels. It gives you high power close ranged automatic "spray and pray" fire to take down enemies quickly. Once you get the assault rifle and LMG later on the SMG alt fire becomes redundant, but the main fire mode is still useful in the "better in a battle than the pistol because you can fire it in full auto" role. Then the pistol is basically relegated to the "only gun in the game that has a suppressor so it's good for stealth" role
Fun fact there's a Red Faction movie but it has nothing to do with the games it's Red Faction in name only. It's still set on Mars but the story is pretty different
I think the atmosphere deserves a mention, along with the awesome music, the remote desolation of being on Mars was like another character in the game. I recently played through this on Impossible and I had to be extra careful. It got intense.
I never cared for first person shooters until playing this game on my launch PS2, the immersion at the time with the kool weapons, environments & music really sold me on them! Right after beating this I went out & bought "Wolfenstein Return to Castle:Operation Resurrection" for my PS2 which I loved even more & to this day is my favorite video game of all time!
I remember the multiplayer being awesome, Me and my friend would just make big tunnel systems and try and find each other. you could really dig away at the environment in certain locations. it was new for the time honestly and for what it was it was very fun.
OMG I HAVE BEEN WAITING FOR THIS VIDEO FOR YEARS. Got everything I could possibly want this Christmas. I will say that while the story is nothing exceptional, the destructible environment and weapon arsenal really shined multiplayer, and made the game particularly memorable for me back in the day. The campaign feels more like a check of the box or an afterthought looking back at it. I’d say the multiplayer was likely the focus of the game, trying to compete with other multiplayer shooters like Quake and Golden Eye while offering something unique. Some maps had rooms that could only be accessed by exploding the wall, some had lots of verticality, and some were in mines which made them a tunneler’s paradise with enough explosives, allowing you to carve out entire rooms to sit in. Would love to experience that multiplayer again
The destructible environment is definitely more a factor in the multiplayer. It is used to make foxholes or shortcuts into the enemy spawn areas (and for CTF as shortcuts to and from the flag). You even have servers just dedicated to building tunnels , and they will kick you if you kill anyone on purpose or start destroying people's tunnels.
My best friend and I played this at his house in high school then I got a copy once I had my PS2. I will never forget how my best friend's first run ended. He saved over his only save file right before the final boss with 2 health. ?When he told me my response was "You did what?" while thinking "How did that possibly seem like a good idea?" Saving at a risky point I can understand but never without a earlier save to fall back on.
This was the very first FPS game I ever played. I had it on the PS2 nearly 20 years ago and I played it way too much (although I never got to finish the campaign until very recently). Looking back on it, it had some really awesome and advanced features for its time. The destructible environments were always fun. I personally enjoyed the campaign as well - you can tell the developers were inspired by Half-Life, taking a lot of gameplay elements from that game and doing something new with them.
I always got the sense with that environment destruction that they designed the technology for Descent 4, and then once that was cancelled by Interplay and they started adapting what they had into an on-foot shooter for THQ, they weren't completely sure how to use it. It makes a lot more sense for a game like Descent where the designers wouldn't have to worry about the player destroying their own footing. Probably also has something to do with how well the flying gunship handles. Many of the game systems were probably designed for a type of gameplay a lot more like that than on-foot shooting, since it was originally going to be a six-degrees-of-freedom sort of deal. That music though... Dan Wentz seems to have worked on a lot of my favourite games, and the music in this series in particular has had a massive influence on the sorts of songs I like to write. He seems to be one of the most approachable musicians in the industry, too.
I think this was one of the last games I played back in High School. It's weird, but not that I went from being obsessed with games to just quitting them entirely to focus on work, school and girls.
God, I remember playing this on the PS2... never finished it because it was hard as fuck for some sections and because I played Half Life 1 and Half Life 2 (unironically out of order as well) I was already accustomed to the primary fire for weapons like the shotgun to only shoot ONE shell but in Red Faction it makes you shoot TWO shells which would always fuck with my brain. Edit: oh, and mentally prepare for Red Faction 2, played that and beaten it a few times on the PS2 as well, and one of the bosses has a Railgun AS THEIR MAIN WEAPON and if I remember right, it also penetrates through walls.
Having only played Red Faction Guerrilla previously, I bought this on PS4 (PS2 version) for €1,99 like three years ago. Didn't expect anything really, but what I did not expect was to play through it twice that same weekend. Controls were weird but is was a great single player experience, very well paced. Some outdated controls but got used to them. 8/20 for me even though I played it first time 19 years after release.
One more thing they did with copying Half-Life was the introduction of the mercenaries to replace the Ultor guards as the main enemies that shoot back at you similar to how the HECU was sent into Black Mesa to contain the threat of the alien invasion because the regular security couldn't handle it, and the mercs are just introduced out of nowhere aside from being mentioned in the dialogue in earlier chapters and it's implied in the dialogue that when you encounter them that they're killing both miners, guards and civilian workers alike yet you never see them attack anyone else but you and other red faction members.
Yeah, the Mercs come in to clean up any evidence of the wrong doing of the corporation, so they are killing everyone that could be a witness, including the evil guards.
But in Half Life the Guards were on your side and help you. Here you can't trust anyone who said "Please I not armed" running away with a pistol in hand who shoot you in the face later. There is a video in RUclips that show a glitch in a cutscene were Parker in the com-center send the message two mercs appears but this time with a common Ultor guard who stupidly shoot one of the merc who turn around and kill him. That was hilarious like hell.
I had a blast playing the Red Faction series of games. But I think RF-1 sticks out the most because of the destructible walls... a relatively new game mechanic of the time period.
Did you get to play multiplayer? I assume not. This was the first game I played and I was definately one of the top PC players. Online pubs had TONS of destructible environment stuff. People would rocket launcher massive tunnels up walls to snipe people from ceilings or random places w/ a rail gun. it was amazing in multiplayer online.
9:32 oh it can be, when you quicksave in the elevator with Hendrix, and the moment you quicksave, he gets shot and fails the game, even though he is a single corridor away from his scripted death!
There’s actually a hidden button you can press at the top of the grates you can climb in the sub bay if you made it to that part without explosives. I swear I played through this game 30 times before I noticed it. As a kid I swam through that part over and over again until I made it because I got to that part without explosives lol
You actually can destroy the big robot with lots and lots of guns. There is a nice room above the robot where you can rain down rockets on it. Also while destroying the environment isnt really all that important there are many many secret areas with big guns in them scattered all over the game where you need to blast your way in.
My favorite part about this game, is that once you get half your arsenal, every weapon just repeats. You just get a *better* version of every gun, and they game stops giving you ammo for the weaker versions, so half of your guns are now too weak and useless.
One thing you can never deny about this game is it had an awesome lineup of weapons. Either way I'll always have a soft spot for Red Faction because it was the Half Life at home when I was a kid.
I just started playing this for the first time the other day. The GOG version has a problem though, the uncapped framerate breaks certain scripted events.
Ah the summarization of the rail gun part was perfect. I remember the only was to survive them back in the ps2 days was to act and shoot them like a Looney Tune.
You actually could do a lot with the destructible environments in the multiplayer. In the main campaign though, I suspect the technology just wasn't really there as well level design would have been a nightmare.
As a child I was pretty stuck on the 1'st stealth mission, last year I dug out the old ps2 and decided to replay and finish it, the save points wasn't too bad and the vehicle gameplay quite easy on the controller, but yeah, the railgun is my biggest annoyance in the game. Also never thought about the miner-minor until now. #non-native-speaker.
There's a notorious bug in the submarine room level where when you enter the room with the submarine. The sub will randomly explode as you enter the room, kinda soft locking you from progressing. And it's only on PC btw
This was my first FPS back in the day for the PS2 and I loved this game. The second was disappointing, but I would love to see a remaster of RF1. The PS2 version didn't have checkpoint and you could save at any point. But if you forgot to save and died at the end, your out of luck.
Yo jarek ever thought about covering the socom series it’s not a first person however it’s still a great ps2 third person franchise (my favourite being joint assault)
Red faction II was my favorite i remember the cheat on ps2 by heart. Triangle, triangle, x, x, square circle, square, circle. Get all the goods and blast away.
Lol so ironically I didn't play Half Life until this year and didn't know about that way to kill the Gargantuan. When I played, after I came back into the room from turning on the power it was staring into a tunnel that I was supposed to go on a cart through. I thought the way to kill it was to ram it with the cart. To be fair, it works
that means it was released when i was 5. i feel old now for no reason.
2 года назад+2
Omg that was my first PS2 game i bought, and it was a blast. I had so fun with 👌 Would i have fun today play it 🤔 Probably not that much. But im glad i had
Most people that praise this games environment destruction system probably mostly remember the Multiplayer portion of it. IIRC that one did have maps where you could destroy pretty much all walls minus the edges of the map. Plus the Railgun really shouldn´t have that secondary function.
Haha, the game never had auto-saves :3 Even on PS2, you saved manually and OFTEN, or you went baaaaack But yeah, janky as hecc with questionable level design and a not-so-great destruction mechanic, but the game has a permanent place in my heart ❤️ Now if only Aspyr or Nightdive would swoop in and bring the bots to PC in a remaster, lol. Embracer might have something planned (the IP didn't go to Gearbox with the THQ/Nordic fellas, did it?), but I'm honestly happy with Red Faction where it's at! Versus matches in The Lobby are SO much fun, and I'll always have the game installed on my PS5 no matter what!
The thing with a lot of older games is the developers had no unanimous framework to work of, such as the MDA framework which didn’t come to play until 2004 by three game developers, which is still by the way, being used to this day. I think that’s why a lot of older games suffer from poor story telling, as the industry was in a lot of respect still in its infancy. That’s why a lot of games like Halo Combat Evolved kicked off so well in my opinion, as they truly did a great job with delivering the games story at a time where game development was still maturing into the more expensive, harder to develop 3D worlds.
This is the 2nd game, I've seen that has a 5.56 firing MP5, the first being soldier of fortune, lmao I guess after half life, the other developers thought, they might as well upscale the MP5, in to a rifle cartridge weapon, since that's how it was used, in the first half life.
My favorite thing about this game is that you can entirely skip having to do stealth. You can just shoot the scientist that takes your weapons and kill everyone. I also managed to miss the jet on my first playthrough. I really did mow through all 40 of those mercenaries on foot.
Today this destruction technology might not be that impressive. But trust me when i say this was jaw dropping when it came out. I got this the year it came out on pc.
That big robot you believe you can't destroy, forcing you to lead it to the pit... There is an alternate way to kill it: Here's my way - get into the large room with the big-ass robot and quickly go up the closest ladder you find. It will lead to an attic where there are boxes with plenty of ammo laying around. Use those to take down the robot. Protip: target the mini guns on the robot's shoulders first, then take your time wearing the f*cker down. I did this on the PS2...
Thanks to every one that joined me on twitch! I always have a lot of fun hanging out while I stream. If you want to hang out in the future then come give a follow! www.twitch.tv/jarek4gamingdragon
What really struck me the last time I played this game was how every time an enemy or npc dies they scream their lungs out... and eventually I just started wondering where they were all getting that one last breath.
And then thinking about how, statistically, with bullets flying around all over the place, at least a few of them must be getting shot through a lung, and how the heck are those ones still screaming?
...and my thoughts only got worse from there :D
How tf there's a 2 week old comment on a 1 day old video?
How did you get that animated wallpaper working?
It's incredible how the developers also made saints row
They used to be in the same continuity as well
@@Cublins yeah there's the Ultor corporation in SR2 but don't remember if it existed in SR3 or SR4
and they did Summoner, back then developers could make games in more varied genres...
Still - props for Volition to survive 20+ years as a developers which is really, really hard if you made bad decision or bad publishers like EA
They were in saints 3 and then not mentioned in saints 4
@@SpecShadow Saints row is a duology and saints row 3 got cancelled in 09 you can read bout it
The geomod was much more useful in multiplayer. You would indeed level most of the map by the end of a match. I still remember digging bunkers into the walls of the 2-fort style map. Most of the maps were 50-60% destructible.
Warlords FTW :P
Creating long tunnels in the rock walls of a map just to have a wild west style duel with rockets never got old.
My brother and I would do 10 mins of prep to 'dig' escape tunnels, then have a rail-gun battle.
Aw man i forgot about that me and my brother used to do that to 😂 we would face a team or AI on hardest mode and blow holes in the mountains to hide and snipe from 😂
Use to hate it growing up, big bro digging tunnels then sneaking me with a rail gun before mods always the strat lol
Good old red faction 1. You can change a ini setting to be able to infinitely destroy the ground. There are or were some nice maps where this was the shit.
You just unlocked a memory of mine. My buddy and I had RF on PS2 and we spent 2 hours one night on the map "Lobby" digging into the walls with RPGs. We said we were looking for Atlantis. Hahaha.
Just you and me, _miner!_
I remember beating this game on PS2. The novelty of the game was pretty high when that console first came out.
Right? Me and my cousins played the lil tdm mode and would just make tunnels around the map Or dig until we hit an unbreakable surface .. shit was dope.
@@BMWe-oz9wk omg yeah we played the local TDM together way more than the single player haha
@@BMWe-oz9wk There was no TDM mode.
@@davidthorson2036 alright, then what was it? There was definitely some sort of VS or something.
@@davidthorson2036 Yes there was, wtf lol
FYI, there's still an active community for multiplayer thanks to the wide variety of custom maps made on RF's RED editor. I cover some on my channel but there are thousands of custom maps for Red Faction. It's incredible!
You know we have a Discord server, right? Edit: I just read your name, oops lol
@@Helios8170 ;)
one of the games of my child hood and one of my favourite games of all time. Never got into the sequels at all.
One of the best memories I had was using cheats to refill my ammo on the mining charges to see how far Icould tunnel into a level at the start of the game
Same for me, was my first PS2 game I bought . And I had such a blast with 👍
8:35 yeah, game devs in 2001 be like: "lets make a HITSCAN ONESHOT WEAPON WITHOUT ANY WARNING SOUNDS THAT CAN SHOOT YOU THROUGH WALLS that sounds like a great idea."
9:36 also as Jarek talks about how good weapons are, shotgun is like: "yeah, i don't feel like hitting anyone today, just gonna spray pellets around them doing 0 damage."
and still looking awesome despite missing all the shots XD. shame they didn't really improve it in RF2
The multi-player of this game is where I spend so much time with my friends. We'd "dig" holes with our rocket launchers and cheese the most difficult bots.
I've found my people
I’ve played Red Faction since it was relatively new, and too this day, the robot in the garbage disposal still gives me jump scares. Just this hulking beast that can rip you to shreds and one tap you at point blank is sooo unnerving.
Red Faction was my Half Life. I remember as a kid my mom got the original PS2 port for herself in 2002, and eventually within that year or probably the next, I tried it for myself and loved it. Unfortunately that disc is long gone, but I’m glad to own it on PS4 / PS5.
I remember dropping it in the stealth section.
Still had a blast in MP, that and HL1, in old internet caffee. Good times...
Keep in mind: this was Volition (which is one of the teams that split from Parallax games, the creators of Descent) trying to recoup from the failure of Freespace 2 which due to Interplay going under and sims in general falling out of fashion was a huge flop (the flops of Freespace 2 and X-wing Alliance in rapid succession are credited with killing the spacesim genre).
So it's basically an attempt to follow every trend of the moment plus a gimmick to make sure to make enough money to stay afloat, Volition was doing spaceship games before this and you can kind of tell that they were mostly new to FPS gameplay and storytelling.
So, if you were asking yourself why the floating/flying vehicles are best ones: that's why.
I love this Game
Just picked this game up for 2 bucks yesterday. I had this when I was a kid on ps2 and the terrain deformation still blows me away.
I replayed this recently and Dash Faction would have been a lifesaver for my first round. It's a miracle maker and it even rejuvenated the modding scene. A bunch of SP Maps and Mods have been coming out sporadically over the years including a Port of the PS2 Exclusive Demo, a total remake of the N-Gage port as well as Kava, a Prologue Expansion Pack Length mod that delivers 16 missions and is honestly better then the main game!
I really enjoyed this game and it's aged well.
I'm pretty sure the PC version had more destruction than the console ports, because I remember blowing holes in walls and through floors to progress a lot. The rail gun basically makes the last 1/3rd of the game a slog on higher difficulties because most of the enemies can one shot you, but it's still fun.
I find the railgun more annoying in low difficulty, since it's the only real threat. in high difficulty, I found heavy machine gun enemies even worse.
I appreciate your efforts of the video that you sent out today, yeah, this game is pretty good and enjoyable. It’s not the WOW! Game, but enjoyable. Can’t wait to see more of the red faction games in the future, especially red faction guerrilla. That game is remarkable, believe me.
I agree, guerilla is amazing but Armageddon is one of the worst games I've ever played.
Great review, glad you liked my music! :)
11:53 Oh my God there was a vehicle for that section? I did the whole thing on foot (and yes it was horrendous, fucking railgun).
Oh god I'm so sorry
11:39 You could say using the mouse to turn vehicles is a "miner" inconvenience... Loved the video though, pretty much agree with all the points you made.
9:36 I loved this game so much that I got the Platinum Trophy for the PS4 port, which required beating it in each difficulty, especially in Impossible. Imagine enemies with only pistols and are 4 pixels on your 1080p screen shooting you with pinpoint accuracy, dealing significant amounts of damage. Also, the Rail Driver enemies one-shotting you but it's 96% of the time before you even see them. Also, the final minigame, the timer is extremely short in Impossible that I had to rely on my little brother who is faster in inputting stuff just to finish it.
Ty for covering this I'm 13 years old and started playing when I was 3 me and my brother always burst our laughing because of the death screams and the animation the fusion rocket launcher was so fun. +1 sub
Damn you're so young. Enjoy your teenage as much as you can. Life is very hard after that. I really miss my teenage days
Yeah xD
The guards would be like: YOURE DEAD, MINERRR!
and then they die and scream like an old woman: aahhhough
Play Half-Life 1 and Red faction 2 & guerrila too
Good on you for enjoying the good old stuff, kid. Gen 6 is where you'll find all the best gaming experiences.
@@Stribog1337 I have red faction Armageddon but it gets boring after a while and the online server for ps3 are down
My friends and I would play the multiplayer for hours back on the PS2
I used to play multiplayer with my friends and try to build the deepest possible tunnels in the walls. I cant believe that was 20 years ago.
Yeah, on Warlords me and brother made a tunnel that led from one base to the other.
I never played the first (can't recall if it was on the Cube) but it's a cool franchise. The Nano GL in 2 is one of my favorite weapons in FPS games
Definitely wasn't on the gamecube
that gun is so fun
Nice to see you cover RF. Now I would like to see you cover Kava as well. It's a mapset mod for RF1 that released last year and it's really good. About same length as the original campaign, but much better level design and much better pacing. Plus has a neat gunship section right near the start of the mod.
I know you don't cover mods as much, but this one is worth it. It's the only RF1 mod of its scale.
@@GooberPlaysGames I allctually watched this RUclipsr before, I thought he was one of red faction gorilla's developers from his red faction crusade video
Better run, miner!
The SMG alternate fire is better in the early levels. It gives you high power close ranged automatic "spray and pray" fire to take down enemies quickly. Once you get the assault rifle and LMG later on the SMG alt fire becomes redundant, but the main fire mode is still useful in the "better in a battle than the pistol because you can fire it in full auto" role. Then the pistol is basically relegated to the "only gun in the game that has a suppressor so it's good for stealth" role
Fun fact there's a Red Faction movie but it has nothing to do with the games it's Red Faction in name only. It's still set on Mars but the story is pretty different
I used to have it on DVD. The guy that was the bad guy in Terminator 2 was in it. I think his name is Robert Patrick.
I think the atmosphere deserves a mention, along with the awesome music, the remote desolation of being on Mars was like another character in the game. I recently played through this on Impossible and I had to be extra careful. It got intense.
A red dragon plays red faction 2 on a PC with a red dragon background.
Guys, i think Jarek's favourite colour is red.
holy shit this is a throwback and a half
This alongside Halo: CE were one of the first games i played
I never cared for first person shooters until playing this game on my launch PS2, the immersion at the time with the kool weapons, environments & music really sold me on them! Right after beating this I went out & bought "Wolfenstein Return to Castle:Operation Resurrection" for my PS2 which I loved even more & to this day is my favorite video game of all time!
Red Faction and Timesplitters 2 music, my 2 games of 2002 !
I remember the multiplayer being awesome, Me and my friend would just make big tunnel systems and try and find each other. you could really dig away at the environment in certain locations. it was new for the time honestly and for what it was it was very fun.
OMG I HAVE BEEN WAITING FOR THIS VIDEO FOR YEARS. Got everything I could possibly want this Christmas. I will say that while the story is nothing exceptional, the destructible environment and weapon arsenal really shined multiplayer, and made the game particularly memorable for me back in the day. The campaign feels more like a check of the box or an afterthought looking back at it. I’d say the multiplayer was likely the focus of the game, trying to compete with other multiplayer shooters like Quake and Golden Eye while offering something unique. Some maps had rooms that could only be accessed by exploding the wall, some had lots of verticality, and some were in mines which made them a tunneler’s paradise with enough explosives, allowing you to carve out entire rooms to sit in. Would love to experience that multiplayer again
One of the first games I played on my self-build PC. Also Return To Castle Wolfenstein. Can't tell you how many times I played them, lost count!
I PLAYED THAT GAME!
my favorite
you can dig
also I got the big drill ship past the laser wall.
lots of digging and rockets
9:21
Perfect opportunity for a mod.
"He's in the vents.....HES IN THE GOD DAMN VENTS" reference to the Hes In The Walls meme
The destructible environment is definitely more a factor in the multiplayer. It is used to make foxholes or shortcuts into the enemy spawn areas (and for CTF as shortcuts to and from the flag). You even have servers just dedicated to building tunnels , and they will kick you if you kill anyone on purpose or start destroying people's tunnels.
My best friend and I played this at his house in high school then I got a copy once I had my PS2. I will never forget how my best friend's first run ended. He saved over his only save file right before the final boss with 2 health. ?When he told me my response was "You did what?" while thinking "How did that possibly seem like a good idea?" Saving at a risky point I can understand but never without a earlier save to fall back on.
That was may favourite game ever when it came out. I was 12. Feels like such a long time ago but the memories of playing it are still fresh
You have to play Multiplayer for Red Faction.
This was the very first FPS game I ever played. I had it on the PS2 nearly 20 years ago and I played it way too much (although I never got to finish the campaign until very recently).
Looking back on it, it had some really awesome and advanced features for its time. The destructible environments were always fun. I personally enjoyed the campaign as well - you can tell the developers were inspired by Half-Life, taking a lot of gameplay elements from that game and doing something new with them.
Merry Christmas Jarek ... or should I say :
*wesołych świąt!*
Polska gurom
Happy holidays but I'm not polish lol
Just bought it on PS4 for 2.24 euros in the Playstation store sale
I always got the sense with that environment destruction that they designed the technology for Descent 4, and then once that was cancelled by Interplay and they started adapting what they had into an on-foot shooter for THQ, they weren't completely sure how to use it.
It makes a lot more sense for a game like Descent where the designers wouldn't have to worry about the player destroying their own footing.
Probably also has something to do with how well the flying gunship handles. Many of the game systems were probably designed for a type of gameplay a lot more like that than on-foot shooting, since it was originally going to be a six-degrees-of-freedom sort of deal.
That music though... Dan Wentz seems to have worked on a lot of my favourite games, and the music in this series in particular has had a massive influence on the sorts of songs I like to write. He seems to be one of the most approachable musicians in the industry, too.
you should review the duke nukem forever 2001 restoration project
I think this was one of the last games I played back in High School. It's weird, but not that I went from being obsessed with games to just quitting them entirely to focus on work, school and girls.
I can't wait for Red Fraction Guerrilla 🔥😎👌
Fun fact: the music composer Dan Wentz was the same person who did the freespace games
Real chads just kill the gargantua with explosives
The first Red faction is awesome.
God, I remember playing this on the PS2... never finished it because it was hard as fuck for some sections and because I played Half Life 1 and Half Life 2 (unironically out of order as well) I was already accustomed to the primary fire for weapons like the shotgun to only shoot ONE shell but in Red Faction it makes you shoot TWO shells which would always fuck with my brain.
Edit: oh, and mentally prepare for Red Faction 2, played that and beaten it a few times on the PS2 as well, and one of the bosses has a Railgun AS THEIR MAIN WEAPON and if I remember right, it also penetrates through walls.
I never understand that Shotgun Logic from HL1 and 2. Why don't make it to shoot in automatic rather the impossible shoot 2 BULLETS at the same time.
Having only played Red Faction Guerrilla previously, I bought this on PS4 (PS2 version) for €1,99 like three years ago. Didn't expect anything really, but what I did not expect was to play through it twice that same weekend. Controls were weird but is was a great single player experience, very well paced. Some outdated controls but got used to them. 8/20 for me even though I played it first time 19 years after release.
Merry Christmas to you all. ❄️🎅🎄🦌⛄🤶🇨🇽
Yes RF1 is no HL1, but if you appreciate its vibe then you overlook it's foibles to enjoy total recall: the FPS
The original is a classic, so fun and varied
Just played this again last year. 10/10 for me personally
Red faction 2 is the one I remember being good, and of course red faction guerilla
One more thing they did with copying Half-Life was the introduction of the mercenaries to replace the Ultor guards as the main enemies that shoot back at you similar to how the HECU was sent into Black Mesa to contain the threat of the alien invasion because the regular security couldn't handle it, and the mercs are just introduced out of nowhere aside from being mentioned in the dialogue in earlier chapters and it's implied in the dialogue that when you encounter them that they're killing both miners, guards and civilian workers alike yet you never see them attack anyone else but you and other red faction members.
Yeah, the Mercs come in to clean up any evidence of the wrong doing of the corporation, so they are killing everyone that could be a witness, including the evil guards.
But in Half Life the Guards were on your side and help you. Here you can't trust anyone who said "Please I not armed" running away with a pistol in hand who shoot you in the face later.
There is a video in RUclips that show a glitch in a cutscene were Parker in the com-center send the message two mercs appears but this time with a common Ultor guard who stupidly shoot one of the merc who turn around and kill him.
That was hilarious like hell.
I had a blast playing the Red Faction series of games. But I think RF-1 sticks out the most because of the destructible walls... a relatively new game mechanic of the time period.
Did you get to play multiplayer? I assume not. This was the first game I played and I was definately one of the top PC players. Online pubs had TONS of destructible environment stuff. People would rocket launcher massive tunnels up walls to snipe people from ceilings or random places w/ a rail gun. it was amazing in multiplayer online.
I know Red Faction: Guerrilla isn't first person, but do you plan on doing a review on it?
Was playingi it around 2002
on a celeron 500 + voodoo 2
I was amazed
9:32 oh it can be, when you quicksave in the elevator with Hendrix, and the moment you quicksave, he gets shot and fails the game, even though he is a single corridor away from his scripted death!
Who else spotted the SMG held by the miner when Parker started talking about Eos in the intro?
Bout time ma nizzle, lookin forward to da rest
Oh and review dese other games from 2001 you mentioned
10:35 let's talk about blood splatter.. That use to be such a big selling point in games.
We don't have much blood splatter in shooting games nowadays
There’s actually a hidden button you can press at the top of the grates you can climb in the sub bay if you made it to that part without explosives. I swear I played through this game 30 times before I noticed it. As a kid I swam through that part over and over again until I made it because I got to that part without explosives lol
You actually can destroy the big robot with lots and lots of guns. There is a nice room above the robot where you can rain down rockets on it. Also while destroying the environment isnt really all that important there are many many secret areas with big guns in them scattered all over the game where you need to blast your way in.
3:06 Or a Red Faction Guerrilla experience for that matter...
I love how you used the time splitters 2 music lol
My favorite part about this game, is that once you get half your arsenal, every weapon just repeats. You just get a *better* version of every gun, and they game stops giving you ammo for the weaker versions, so half of your guns are now too weak and useless.
You could save anywhere on the PS2 version. This was before Halo so checkpoints/autosaves weren't really a thing. On console at least.
One thing you can never deny about this game is it had an awesome lineup of weapons. Either way I'll always have a soft spot for Red Faction because it was the Half Life at home when I was a kid.
This game had awesome multiplayer back in the day. Me and my brother spent hours playing deathmatch against bots with rocket launchers only
I just started playing this for the first time the other day. The GOG version has a problem though, the uncapped framerate breaks certain scripted events.
DashFaction is mandatory ;-)
For christmas i asked my dad for red alert and opened up red faction 😂. What a game though
You got a better gift 😂
Ah the summarization of the rail gun part was perfect. I remember the only was to survive them back in the ps2 days was to act and shoot them like a Looney Tune.
You actually could do a lot with the destructible environments in the multiplayer. In the main campaign though, I suspect the technology just wasn't really there as well level design would have been a nightmare.
As a child I was pretty stuck on the 1'st stealth mission, last year I dug out the old ps2 and decided to replay and finish it, the save points wasn't too bad and the vehicle gameplay quite easy on the controller, but yeah, the railgun is my biggest annoyance in the game. Also never thought about the miner-minor until now. #non-native-speaker.
There's a notorious bug in the submarine room level where when you enter the room with the submarine. The sub will randomly explode as you enter the room, kinda soft locking you from progressing. And it's only on PC btw
Not with the DashFaction community patch ;-)
This was my first FPS back in the day for the PS2 and I loved this game. The second was disappointing, but I would love to see a remaster of RF1. The PS2 version didn't have checkpoint and you could save at any point. But if you forgot to save and died at the end, your out of luck.
Yo jarek ever thought about covering the socom series it’s not a first person however it’s still a great ps2 third person franchise (my favourite being joint assault)
Loved playing this on my dad's ps2. good times :')
Red faction II was my favorite i remember the cheat on ps2 by heart. Triangle, triangle, x, x, square circle, square, circle. Get all the goods and blast away.
Lol so ironically I didn't play Half Life until this year and didn't know about that way to kill the Gargantuan. When I played, after I came back into the room from turning on the power it was staring into a tunnel that I was supposed to go on a cart through. I thought the way to kill it was to ram it with the cart. To be fair, it works
that means it was released when i was 5. i feel old now for no reason.
Omg that was my first PS2 game i bought, and it was a blast. I had so fun with 👌 Would i have fun today play it 🤔 Probably not that much. But im glad i had
It’s free on Playstation 4 if you have PS Plus Premium, also Red Faction 2 is on Premium and Red Faction: Guerilla is free on PS Plus Extra
Most people that praise this games environment destruction system probably mostly remember the Multiplayer portion of it. IIRC that one did have maps where you could destroy pretty much all walls minus the edges of the map. Plus the Railgun really shouldn´t have that secondary function.
Haha, the game never had auto-saves :3
Even on PS2, you saved manually and OFTEN, or you went baaaaack
But yeah, janky as hecc with questionable level design and a not-so-great destruction mechanic, but the game has a permanent place in my heart ❤️
Now if only Aspyr or Nightdive would swoop in and bring the bots to PC in a remaster, lol. Embracer might have something planned (the IP didn't go to Gearbox with the THQ/Nordic fellas, did it?), but I'm honestly happy with Red Faction where it's at! Versus matches in The Lobby are SO much fun, and I'll always have the game installed on my PS5 no matter what!
Red Faction Guerilla got "ReMARStered" tho ;-)
The thing with a lot of older games is the developers had no unanimous framework to work of, such as the MDA framework which didn’t come to play until 2004 by three game developers, which is still by the way, being used to this day. I think that’s why a lot of older games suffer from poor story telling, as the industry was in a lot of respect still in its infancy. That’s why a lot of games like Halo Combat Evolved kicked off so well in my opinion, as they truly did a great job with delivering the games story at a time where game development was still maturing into the more expensive, harder to develop 3D worlds.
This is the 2nd game, I've seen that has a 5.56 firing MP5, the first being soldier of fortune, lmao I guess after half life, the other developers thought, they might as well upscale the MP5, in to a rifle cartridge weapon, since that's how it was used, in the first half life.
My favorite thing about this game is that you can entirely skip having to do stealth. You can just shoot the scientist that takes your weapons and kill everyone.
I also managed to miss the jet on my first playthrough.
I really did mow through all 40 of those mercenaries on foot.
Today this destruction technology might not be that impressive.
But trust me when i say this was jaw dropping when it came out.
I got this the year it came out on pc.
That big robot you believe you can't destroy, forcing you to lead it to the pit...
There is an alternate way to kill it:
Here's my way - get into the large room with the big-ass robot and quickly go up the closest ladder you find. It will lead to an attic where there are boxes with plenty of ammo laying around. Use those to take down the robot.
Protip: target the mini guns on the robot's shoulders first, then take your time wearing the f*cker down.
I did this on the PS2...