The Battlefield Bad Company games had destructible enviroments, it was great fun in multiplayer, if a building was too heavily guarded, you could just level the entire building to capture it. Also take out potential sniper spots with a well placed shot from a tank.
I wouldn't be able to name the map but I do remember some snow map in BC2 where me and a mate, when on the offensive, would immediately take some C4, slap then on the 2 seater and drive through the door of one of the sites down the road. Hop out, open fire, detonate and hope we hit the right spot to capture it right off the bat. Even if it didn't work, it usually made a nice enough dent!
I remember being irritated by teammates when they tried to play "properly" while I was trying to demolish a building with the objective in it. Not just because it drew the entire enemy team to my area, but because it meant I inevitably got a lot of team kills when I finally got the building to collapse.
I will always remember the time when I collapsed a building on myself in Red Faction Guerrilla by knocking down the walls from the inside. I died but was laughing with a huge smile on my face. What an amazing game! I agree 100% with what you said and I am still waiting for that one game with "next gen destruction" lol
you should review the Mercenaries games. Same design philosophy, but have better mission design and progression, especially the first Mercenaries. For me Mercs 2 is extremely underrated even tho it was hated a lot when it came out. Just like Red Faction, u can destroy anything minus the terrain, even trees.
mercenaries was absolutely incredible. i loved it so much i bought mercenaries 2 on release day and was blindsided by the drop in polish. i never really played it past the first couple of missions :(
Thing about Mercs 2 is that depending on what platform you played it on, you would have a completely different experience. There were entire features available on PS2 that were totally absent on the 360 version. The one that always springs to mind is that on PS2 you could bring any vehicle you wanted to the mansion and save it in your garage. That was most certainly not the case on 360.
Man, those mini games where you had a specific amount of ammo to do a certain amount of destruction were so clutch! I spent hours with my buddies doing our own little challenges all over the map, like taking out a building with only x number of sledgehammer strikes. This was one of those games that really defined an era of my childhood lol.
I played through the entire game a few times over the years, but I have a few strong memories of the first time I played it. The intro of the game with your brother where you have to demolish the old research complex, realizing that you can plant explosives to destroy the structure on the side of the tower to control which direction it tilts and falls, and you can use the tower to smash into the building beside it. Teaches you a lot about how to approach the rest of the game. Taking a more extreme approach to hostage rescue, where there might be 20-30 enemy soldiers guarding the building, but if you recon from a distance to spot where the hostages are located, you can steal an APC and back it through a wall to get straight to the hostages and block off the room entrance from the soldiers, Then you just have to deal with 2-3 enemies, untie the hostages, get them in the APC and get out in under 20 seconds instead of a 5-10 minute gunfight. Learning how to identify the parts of buildings holding them up, so you collapse a building with 3 or 4 explosive charges, while it would take 20+ charges if you just try to destroy the entire ground floor. A side event defending a Red Faction safehouse where I found out the game had tanks for the first time. It's one of those where you have a big firefight between 10+ EDF soldiers and 10+ Red Faction allies. Took a good position in a window on a house's second floor to shoot from, which went pretty well.. until a tank rolled into the compound gate. I didn't even know the game had tanks at the time. The turret rotated to point straight at me, and there was a moment where I wanted to just hide beside the window (like a regular game). Then I remembered the destruction levels in the game and realized taking cover wasn't going to work.. Jumped out a back window, just as the entire floor exploded into a storm of debris from the tank's shot. The story mission where you have to kill snipers on 5th floor rooftops that are sniping random civilians to punish the civilian population for helping the rebels.. you can either get a sniper rifle and try to take them out one by one, or embrace the game's features by simply bringing down the buildings XD
RF Guerrilla is definitely a very fun game. I'm about to replay it again right now. At first glance it may look like just another open world "gta" game but when you include the Geomod 2.0 technology it makes the game a totally different beast of a game. Experimenting with it is so much fun. The possibilities are endless. This kind of technology doesn't seem to get the attention it deserves.
I'm currently replaying my original copy of this game on my PS3 right now. I try and explain to my friends just how incredibly fun the game is and because they never played it back in the day, won't even give it a chance because it's just an old PS3 game. Bummed for them lol
My first exposure to Red Faction was via the SR2 DLC where they added the Scout; I remember picking up Guerilla for a few bucks not long after and loving it. SR2 was/is one of my favorite all-time games; RF absolutely carries the same energy and it shows to glorious effect.
I really love the multiplayer aspect of this game; extremely underrated. I spent hundreds of hours of into this game. It’s sad that this game didn’t continue on.
don't overlook the burden on the art as well. instead of creating a building caring only about what you see, artists had to create whats inside the walls, the supporting structure, the different materials etc... the cost/production time of each asset must be quite higher than your typical non-destructible asset.
Thank you! This was the first game I ever worked on. I was an environment artist and yes.. making the structures was a crazy new workflow I had to get used to.
@@wayneadams9102 oh nice! if you don't mind me asking, i've always wondered: did you have to create all the fractured pieces by hand (cutting planes/boolean or so), or was there some more procedural/automated procedure?
I played this on my brother's xbox a long time ago for a couple hours and it's always stayed in my head, even though I've never looked into the series since. I remember slowly dismantling an entire base with just a hammer and being so very satisfied. I wasn't able to access the internet at the time but I could tell that this was one of those sleeper hits, a sort of hidden gem in the gaming world.
You should check out The Finals. A brand new free to play shooter made by former Dice developers. The game has real time destruction physics that can affect an entire match. It's been scratching that destruction physics itch for a lot of people.
Sucks that it has to be a live service game though. It'll be dead within just a few years due to the oversaturation of the market, at which point it's lost forever.
I've seen footage of it, it looks like it might actually be the first game to have RFG levels of destruction! The multiplayer objective (multiple teams stealing and extracting cash) looks pretty good, I'll definitely play it. However I do hope that destruction engine is also used for a single player/coop game as well.
Games around this time had some really amazing and innovative physics engines. it's really sad that it just fizzled out and never really went anywhere, with newer games just having a carbon copy physics engines and glitchy ragdoll deaths.
Try the Teardown mod "Impact Based Structural Integrity Test." It doesn't resolve the "3/4 walls gone, building still standing" problem, but once the building does start falling, it crumbles and collapses realistically instead of just dropping down and staying together. Also, try the dynamic building maps such as Dynamic Office Tower. That one DOES bend and fall realistically after some walls are knocked out. All these have a pretty large performance impact though.
An ode to one of my favorite games of all time. I was a little surprised not to hear you mention Pandemic's game The Saboteur (2012). It was very much in the vein of Just Cause and Red Faction in that you destroyed enemy bases and outposts and they would stay permanently destroyed. Made it truly feel like you were shaping the game's enemies and difficulty in real time.
I busted my ps4 up several years ago and before I replaced it I just loaded up my ps3 collection and this game was an absolute gem. The wrecking crew mode for destroying the most environmental pieces was something I will never get tired of.
I remember when I was a little kid, sometimes I had to get dropped off at my grandmas house after school and my uncle still lived there, still in high school I think. He introduced me to this game and I fell in love instantly. I loved this game. Uncle had all sorts of hidden gems on the ps3 and GameCube
i was just in the Playstation sale, and saw THIS game. when i was young, my brother had a PS3 and had, the Original Red Faction: Guerilla on PS3, and i remember just running around, blowing everything up. Over the year’s i remembered one thing … the Word “Guerilla” and “Red” on a PS3 game, which was a tought at the back of my mind. Im going to get because if nostalgia!
Bang on! When it comes to destroyable environments, Red Faction: Guerilla is the king! Such great memories just breaking stuff, and how fluid it all was... It's a shame more developers aren't exploring this and going beyond. Another legendary game that revels in destruction is Silent Storm and it's expansion, Silent Storm: Sentiles. It's an excellent tactical turn-based game akin to Jagged Alliance etc. Easily one of my favorites! Silent Storm Gold Edition from GOG is recommended.
One of my favourite games, I played the ReMarstered version just recently and I recognise everything you stated, but still so enjoyable. That destruction part of the game is itself the game, all the rest is almost secondary
I think it is fair to say that, unless gaming industry regresses, more sophisticated enemy AI or destructible environment are THE next big things in gaming
I'm working on such a game on and off since over two years. Currently at my ninth attempt on calculating when a building should break and where it should do so. Every attempt took several weeks / months to test. From simple rule based systems to a full implementation of a custom physics engine based on verlet physics that runs on a worker thread. (I've uploaded some attempts on my channel) Nothing has worked so far. But Verlet was Attempt 6, 7 and 8 (used in different ways) and I have, once again, a new idea which I'll try next. Btw. I'm not just a game programmer, I'm an actual civil engineer, so I learned how to calculate bulding statics - yet I still couldn't get this working. It's really hard (even with new hardware, those calculations just kill everything - it's not the math, it's the performance) and I guess that's one of the main reasons why no one has released such a game yet. Also destroyed buildings are heavy on the GPU as well - as you said, a stable building has a few polygons, probably just the outside - but when it's destroyed, you have so many polygons to render at once, all having shadows (so you basically have to render them twice). I wonder how they approached it. In interviews they said that they also had civil engineers on board iirc. I'll continue experimentation on that topic and maybe others will do that as well. With some patience, we'll get another fully destructible sandbox - sooner or later.
Interesting. If you're interested in Red Faction Guerrilla multiplayer let me know. We use a mod that adds more playable characters, custom maps, and balanced weapons
Nice video and great game! This is random but does anyone remember a small hatch on the outskirts of the map? I think it was an easter egg but cannot find anything on it now
It’s surprising that no body ever talks about the Red Faction games that much. The game looks okay and I get that they wanted go from First Person to Third Person due to Saints Row success.
If they ever made a new Red Faction I'd want highly stylized visuals, just so that they could keep it looking nice while lowering the polygon counts on everything. And I want them to do that so that as much power as possible can be funneled into the destruction.
Just bought the remarstered because I hadn't played this since my PS3 self destructed. It holds up so well and I love the new back options(or at least they're new to me I didn't remember them) the thrust is great for destroying buildings and killing enemy's and I'd love a sequel that isn't well armageddon which I never bothered to finish.
on my second play through of the remaster and i can't believe how well it holds up, especially for its age. really wish this game had the magnet gun from armageddon, such a fun weapon doesn't deserve to be trapped in that prison of a game lmao
I always put in a huge effort to reduce destruction in the town of Dust. It's pretty easy to speed through the bombardment mission but NPC vehicles and scripted IDF street executions *always* end up permanently scarring my poor beautiful town
Man simping the physics engine from a 7th gen game for 17 minutes straight: In all seriousness, having more realistic destruction physics would make modern games more fun. Especially now that even home consoles are exceedingly more advanced than they were a decade ago. Being able to realistically tear a building apart piece by piece would appease the sadist in all of us.
@@diabeticmonkey "B-b-buh it wood b 2 taxing on teh multeaplaer severs!11!!11!!!" "We neet too preyoriteyez teh loive shurvece ober acshul fune geimplei!!!!"
ahhh one of my favarte tartics in this game was finding a armored flat top truck or oil tanker straping half a dozen c4 charges onto it, and raming it i into an EDF base while jumping out just before it went bomb and runing like a mad man. was a wonderful thing to see
There's a newish game out called The Finals that has the same style of destruction physics, and it even has a class where the main weapon is a sledgehammer. My main issue is that it's a twitchy PvP game, so you rarely get the chance to stop and watch the destruction
I think they could've (in story) explained that Mars had just finished terreforming and thus didn't have the man power or resources to add more to the (natural) environment. And as imperfect and flawed as this game could be, it has many underrated elements about it as well, especially the soundtrack imo, and the nostalgic lore it gives about the first game.
I think the reason that you don’t see this games destruction done more is less because of the technical stuff and more because it’s hard to design actual engaging environments when you can blow everything to kingdom come. That’s the cause of the bland environments over the mars setting. This is why I actually consider Teardown has better destruction despite what you bought up. Because it’s focused on small scale destruction with fun heists and chases.
It baffles me that not only Volition but so few game devs since have tried this type of approach. Digital Jenga is so much fun but hardly anybody has capitalised on it.
I didn't get too into Red Faction but I know the feeling. I'd love to see something like Burnout 3 or Burnout Revenge being done on modern hardware. The spectacle of watching cars ram each other off the road at high speed or causing massive crashes involving a ton of different cars was amazing and it was a PS2 era game. Imagine what they could do with modern graphics.
One of my favoriyes alo g with prototype,saints row ,gta4 and fallout 3 i think it was something to do with that era between 2006-2012 there was so many good solid games on the 360 i think we peaked around then as games were still about gameplay and campain as much as it was graphics i noticed alot of games had attention to detail or quirks like guerillas destruction physics
Hey man great vid. I also did one about the game and would love to hear your opinion. Anyways, in my opinion the biggest problem with the story is that not only is black and white but that characters don´t really questions their moral and actions. At the very beginning of the plot, it is established that alec and the red faction are the good guys whereas the EDF is blatantly bad. There is no being in-between good or bad. This is especially weird considering the red faction is a terrorist organisation after all. Also, we don´t know much about Alec´s backstory but to me it is also concerning that he went from hard working mining engineer to a literal mass murderer without much nuance.
I definitely would disagree on certain points, but I agree overall. Specifically what I disagree with is that Teardown is a "gimmick" game, which I'll explain. In games, I like having reasons for doing what I'm doing. Teardown, as far as I've played it, does exactly that. I have various goals in mind, not just "do this thing for fun". I want to also be progressing in something, improving my skills somehow, or coming to a conclusion in a story-focused game. I love having fun and shooting and blowing stuff up, but if that's all I'm doing, I'll quickly get tired of it if I don't have ways of mixing it up. Control (released in 2019), for example, I find to be endlessly entertaining. When I'm fighting enemies, not only am I improving my aiming, tactics, and reaction-time, I'm also given a variety of ways to defeat enemies with various skills. Maybe for whatever reason I don't want to (or am unable to) aim for a little bit, so I'll just use the telekinesis/mind powers and throw an object at a guy. Maybe I'll wanna kill a large group of enemies, there's a weapon form for that. Maybe I wanna be super specific about which of the enemies I kill, there's another weapon form for that, too. I can always change up my methods of fighting enemies while also trying to work on improving my patterns, even if small. Teardown has this exact same sort of "complete this thing how you want" idea to it as well. I'm able to make my own path, and with various weapons, (usually) however I like. (There are certain times where something is not able to be destroyed, but to me, it's frustrating but rare enough that I never really stop playing it.) The campaign can be boring sometimes, but if I get tired of something I'll just come back to it whenever I feel the need to. I tend to do this with a lot of games I've spent hours on, the Resident Evil remake, Destroy All Humans 2 remake, Project Zomboid, Viscera Cleanup Detail, Binding of Isaac, Cruelty Squad, Far Cry 2, etc, etc. Not everyone engages with games like I've described, and that's fine. I just disagree with the idea that it's more than just a mere gimmick. It changes things up from time to time, you just need to be able to look at it more as a "get this thing and fuck off" game rather than a sandbox. Also there's community mods, but I don't like the argument of "mods can fix the game" so I won't bring that up, I just find that it's icing on the cake. I think, fundamentally, it comes down to what I'm coming to Teardown "for", I'm okay with an objective-focused game that also includes some destruction that might not be as complicated or realistic as Red Faction: Guerilla. Funnily enough, I actually found RF:G to be one of those games that I couldn't come back to after finishing it. Initially I was the same as TBP, I found the destruction to be fucking FANTASTIC (and it is, the level of detail is still, to this day, fucking unbelievable), but after completing the main mission and side-quests, there wasn't much point to me restarting. I'd done everything, seen the destruction. Not much else I can do after that. Furthermore, I even had some gripes with RF:G, specifically concerning the enemies. If I wanna destroy a building, I'll have to kill all of the enemies, but they're also constantly respawning, so I'd always have one or more guys busting my nuts while I'm trying to blow something up. I tried looking around online for cheats or workarounds that would enable me to turn off the "wanted level" or whatever you'd call it, but I never found any if they even do exist. (After looking for a little bit, I found several threads of people talking about this as well. At least I know I'm not alone, I guess.) Either way, it's frustrating that I'd have to deal with enemy spawns at all, and it even makes it so that I don't come back to it for that exact reason. I'm sure there are ways to turn the enemies off, but I don't particularly care to since I've done pretty much everything. Maybe 100% the game? But even that can be frustrating/impossible since none of my friends own it. Either way, I guess we're coming to RF:G and Teardown for different things, but this was a good video, despite my disagreements. The lack of destruction mechanics in games is a shame, it's always fun seeing that kind of thing implemented, even when in small quantities, like in the GTA/Infamous franchises. One of my first examples of this that blew my mind was in Far Cry 3, when I accidentally drove off a bridge. I had been driving along it and wondered, "I bet the guard rails on the bridge won't break, huh?" and I sure was shocked when I found myself going for a dip. For me, I'd only previously played GTA IV and a couple other games where you could control vehicles, and none of them had destructible items like that, especially not over areas like water. (GTA IV has a couple destructible environments and things like that, but I only recently discovered this in a previous playthrough, so apparently I hadn't associated it in my mind.) Hopefully that new space game Bethesda's putting out is good enough that modders can add that kind of thing. (Though of course I'm not holding my breath for it, they fucked up my favorite post-war franchise. They're sure not getting any of my money ever again.) Anyway, good video.👍 Even if they might not do very well, I always enjoy the content you put out. Keep up the good work if you're enjoying it, and if not, I hope you do well in whatever you decide on doing.
I do hate to be blindly optimistic, but maybe another Red Faction game is what Voltion needs to get back in the groove? Granted, it likely won't be as good as guerrilla, but if the publishers don't meddle too much and good ideas are floated about, maybe we can see the series return someday? Maybe even a Guerrilla 2 since 00s nogalistic is hot right now. Might be a pipe dream, but since there's been rumors of a Revengence sequel floating around, and how we gotten impossible sequels in the past, never say never, right?
My absolute favourite thing to do back in the day, with the original release, was to load up a truck with explosives, drive it into a building and blow it up from the inside. Infinite fun seeing all the destruction while my old ass computer struggled to render it. They don't make fun stuff like this anymore.
I've probably played this game 3 or 4 times since it's release till just recently! I don't know what is this urge that keeps me coming back to these games..
The destruction and atmosphere of Red Faction Guerrilla - including the very gloomy and moody music - are bloody timeless. I'd love to see Volition return to Mars in a similar fashion, but only IF they aren't restricted and hindered in their vision 😊 They could even add a nice co-op mode 😉
The missions may be repetitive, but that doesn't mean that they are easy, more when you progress around the areas, you could so things to chess the game like knowing where to find the mechas to destroy the objectives more easily, but the two final areas are the hardest, because there is no scrap or minerals that you can use to improve your weapons, because they are military base and the largest city on Mars.
I played this on the 360 but ended up not able to complete the main story because of the 360 failing... And also maybe because I got too distracted causing chaos on my own rather than doing what the game told me to but thats only a MINOR contribution...
This game is so legendary, one of my childhood favorites.
Dude szme im over serching for a third person game where you are on mars and just destroy things and i found it
Let me know if you're interested in multiplayer. We play weekly.
The Battlefield Bad Company games had destructible enviroments, it was great fun in multiplayer, if a building was too heavily guarded, you could just level the entire building to capture it. Also take out potential sniper spots with a well placed shot from a tank.
I wouldn't be able to name the map but I do remember some snow map in BC2 where me and a mate, when on the offensive, would immediately take some C4, slap then on the 2 seater and drive through the door of one of the sites down the road.
Hop out, open fire, detonate and hope we hit the right spot to capture it right off the bat. Even if it didn't work, it usually made a nice enough dent!
@@Potato-Dono_and_Molasses C4 on a jeep has been a thing since Battlefield 2, and it never gets old.
Hey look! It's Larry off the telly!
I remember being irritated by teammates when they tried to play "properly" while I was trying to demolish a building with the objective in it. Not just because it drew the entire enemy team to my area, but because it meant I inevitably got a lot of team kills when I finally got the building to collapse.
@@Potato-Dono_and_MolassesWhite Pass
I will always remember the time when I collapsed a building on myself in Red Faction Guerrilla by knocking down the walls from the inside. I died but was laughing with a huge smile on my face. What an amazing game! I agree 100% with what you said and I am still waiting for that one game with "next gen destruction" lol
you should review the Mercenaries games. Same design philosophy, but have better mission design and progression, especially the first Mercenaries.
For me Mercs 2 is extremely underrated even tho it was hated a lot when it came out. Just like Red Faction, u can destroy anything minus the terrain, even trees.
yoooooo, people hated mercs 2? that was one of the best games of the entire generation, i'll fight anyone who says otherwise
I still remember Yahtzee calling it "Air Strikes 2: Hooray for Air Strikes!"
mercenaries was absolutely incredible. i loved it so much i bought mercenaries 2 on release day and was blindsided by the drop in polish. i never really played it past the first couple of missions :(
YESSSSS! I HAVEN'T THOUGHT ABOUT THAT SHIT IN FOREVER! Amazing commercial song.. Oh no you didn't!
Thing about Mercs 2 is that depending on what platform you played it on, you would have a completely different experience. There were entire features available on PS2 that were totally absent on the 360 version. The one that always springs to mind is that on PS2 you could bring any vehicle you wanted to the mansion and save it in your garage. That was most certainly not the case on 360.
One of my favorite games of all time for the 360 played this for hours and hours. This was honestly my just cause back in the day 😭
Man, those mini games where you had a specific amount of ammo to do a certain amount of destruction were so clutch! I spent hours with my buddies doing our own little challenges all over the map, like taking out a building with only x number of sledgehammer strikes. This was one of those games that really defined an era of my childhood lol.
Those puzzles were incredibly memorable and fun! I'm glad to know other people liked them too :D
I played through the entire game a few times over the years, but I have a few strong memories of the first time I played it.
The intro of the game with your brother where you have to demolish the old research complex, realizing that you can plant explosives to destroy the structure on the side of the tower to control which direction it tilts and falls, and you can use the tower to smash into the building beside it. Teaches you a lot about how to approach the rest of the game.
Taking a more extreme approach to hostage rescue, where there might be 20-30 enemy soldiers guarding the building, but if you recon from a distance to spot where the hostages are located, you can steal an APC and back it through a wall to get straight to the hostages and block off the room entrance from the soldiers, Then you just have to deal with 2-3 enemies, untie the hostages, get them in the APC and get out in under 20 seconds instead of a 5-10 minute gunfight.
Learning how to identify the parts of buildings holding them up, so you collapse a building with 3 or 4 explosive charges, while it would take 20+ charges if you just try to destroy the entire ground floor.
A side event defending a Red Faction safehouse where I found out the game had tanks for the first time. It's one of those where you have a big firefight between 10+ EDF soldiers and 10+ Red Faction allies. Took a good position in a window on a house's second floor to shoot from, which went pretty well.. until a tank rolled into the compound gate. I didn't even know the game had tanks at the time. The turret rotated to point straight at me, and there was a moment where I wanted to just hide beside the window (like a regular game). Then I remembered the destruction levels in the game and realized taking cover wasn't going to work.. Jumped out a back window, just as the entire floor exploded into a storm of debris from the tank's shot.
The story mission where you have to kill snipers on 5th floor rooftops that are sniping random civilians to punish the civilian population for helping the rebels.. you can either get a sniper rifle and try to take them out one by one, or embrace the game's features by simply bringing down the buildings XD
RF Guerrilla is definitely a very fun game. I'm about to replay it again right now. At first glance it may look like just another open world "gta" game but when you include the Geomod 2.0 technology it makes the game a totally different beast of a game. Experimenting with it is so much fun. The possibilities are endless. This kind of technology doesn't seem to get the attention it deserves.
If you're interested in multiplayer we play weekly and use a mod that adds more playable characters and balances weapons and has custom maps
I'm currently replaying my original copy of this game on my PS3 right now. I try and explain to my friends just how incredibly fun the game is and because they never played it back in the day, won't even give it a chance because it's just an old PS3 game. Bummed for them lol
I found this game by sheer accident but then I proceeded to play the campaign like 10 times it was awesome
My first exposure to Red Faction was via the SR2 DLC where they added the Scout; I remember picking up Guerilla for a few bucks not long after and loving it. SR2 was/is one of my favorite all-time games; RF absolutely carries the same energy and it shows to glorious effect.
I really love the multiplayer aspect of this game; extremely underrated. I spent hundreds of hours of into this game. It’s sad that this game didn’t continue on.
Let me know if you're interested. We play weekly.
@@vincegenuit222dude yes
don't overlook the burden on the art as well.
instead of creating a building caring only about what you see, artists had to create whats inside the walls, the supporting structure, the different materials etc...
the cost/production time of each asset must be quite higher than your typical non-destructible asset.
Thank you! This was the first game I ever worked on. I was an environment artist and yes.. making the structures was a crazy new workflow I had to get used to.
@@wayneadams9102 oh nice!
if you don't mind me asking, i've always wondered: did you have to create all the fractured pieces by hand (cutting planes/boolean or so), or was there some more procedural/automated procedure?
The multiplayer in this game was incredible. The destruction physics still look amazing today.
I still say no game even today has the same level of destruction Guerrilla had. It’s so fun.
Red Faction's geomod tech and environmental destruction is _still_ super impressive, and something not replicated often even to this day.
If you're interested we still play multiplayer
I played this on my brother's xbox a long time ago for a couple hours and it's always stayed in my head, even though I've never looked into the series since. I remember slowly dismantling an entire base with just a hammer and being so very satisfied. I wasn't able to access the internet at the time but I could tell that this was one of those sleeper hits, a sort of hidden gem in the gaming world.
You should check out The Finals. A brand new free to play shooter made by former Dice developers. The game has real time destruction physics that can affect an entire match. It's been scratching that destruction physics itch for a lot of people.
Sucks that it has to be a live service game though. It'll be dead within just a few years due to the oversaturation of the market, at which point it's lost forever.
@@Flufferpup for real, but at least they are trying something different for once
@@Flufferpup oversaturation is not the issue, limited time of players is.
"Why should I play X over Y?" is the most common question players ask.
I asked to get in the beta and never heard back
I've seen footage of it, it looks like it might actually be the first game to have RFG levels of destruction!
The multiplayer objective (multiple teams stealing and extracting cash) looks pretty good, I'll definitely play it. However I do hope that destruction engine is also used for a single player/coop game as well.
Red Faction Guerrilla has so much replay value... one of my faves and it is still in my library.
Games around this time had some really amazing and innovative physics engines. it's really sad that it just fizzled out and never really went anywhere, with newer games just having a carbon copy physics engines and glitchy ragdoll deaths.
surprised battlefield wasn't mentioned
The multiplayer in RF:G was sooo good. The backpack mechanic made it so unique.
We play weekly, let me know if you're interested. Using a mod that balances weapons, adds custom maps and more playable characters
Don't let it be forgotten that RF:G's destruction engine was coded by one gigabrain guy.
Try the Teardown mod "Impact Based Structural Integrity Test." It doesn't resolve the "3/4 walls gone, building still standing" problem, but once the building does start falling, it crumbles and collapses realistically instead of just dropping down and staying together. Also, try the dynamic building maps such as Dynamic Office Tower. That one DOES bend and fall realistically after some walls are knocked out. All these have a pretty large performance impact though.
YES! THIS GAME SERIES WAS SOOOOO MUCH FUN AT THE TIME! I remember this game! Good Times 👍
An ode to one of my favorite games of all time. I was a little surprised not to hear you mention Pandemic's game The Saboteur (2012). It was very much in the vein of Just Cause and Red Faction in that you destroyed enemy bases and outposts and they would stay permanently destroyed. Made it truly feel like you were shaping the game's enemies and difficulty in real time.
The Saboteur was released in 2009
Wonderfully said. What an insightful video.
I busted my ps4 up several years ago and before I replaced it I just loaded up my ps3 collection and this game was an absolute gem. The wrecking crew mode for destroying the most environmental pieces was something I will never get tired of.
Uploaded 53 seconds ago? Hell yeah!
I remember when I was a little kid, sometimes I had to get dropped off at my grandmas house after school and my uncle still lived there, still in high school I think. He introduced me to this game and I fell in love instantly. I loved this game. Uncle had all sorts of hidden gems on the ps3 and GameCube
i was just in the Playstation sale, and saw THIS game. when i was young, my brother had a PS3 and had, the Original Red Faction: Guerilla on PS3, and i remember just running around, blowing everything up. Over the year’s i remembered one thing … the Word “Guerilla” and “Red” on a PS3 game, which was a tought at the back of my mind. Im going to get because if nostalgia!
Well?
We need a updated version now!
Just want to tell you that your videos are great and your thumbnails are top tier
Bang on! When it comes to destroyable environments, Red Faction: Guerilla is the king! Such great memories just breaking stuff, and how fluid it all was... It's a shame more developers aren't exploring this and going beyond. Another legendary game that revels in destruction is Silent Storm and it's expansion, Silent Storm: Sentiles. It's an excellent tactical turn-based game akin to Jagged Alliance etc. Easily one of my favorites! Silent Storm Gold Edition from GOG is recommended.
I remember this game on the 360 it deserved so much better attention
No clue why I wasn't getting notifications, gonna binge your last 2 videos after this
One of my favourite games, I played the ReMarstered version just recently and I recognise everything you stated, but still so enjoyable. That destruction part of the game is itself the game, all the rest is almost secondary
I think it is fair to say that, unless gaming industry regresses, more sophisticated enemy AI or destructible environment are THE next big things in gaming
One of the all time greats. Thanks for showing it love!
Man. Me and my bud spent countless hours playing thos during summer break. One of my all time favorite games from my childhood.
Absolutely FANTASTIC video. RFG is just soo amazing. One of my favourite games of all time.
If you're interested in multiplayer we play weekly and use a mod that adds more playable characters, custom maps, and balanced weapons
Sounds good :) @@vincegenuit222
The finals is just around the corner, showing that some devs are interested in the concept
I'm working on such a game on and off since over two years. Currently at my ninth attempt on calculating when a building should break and where it should do so.
Every attempt took several weeks / months to test.
From simple rule based systems to a full implementation of a custom physics engine based on verlet physics that runs on a worker thread. (I've uploaded some attempts on my channel)
Nothing has worked so far. But Verlet was Attempt 6, 7 and 8 (used in different ways) and I have, once again, a new idea which I'll try next.
Btw. I'm not just a game programmer, I'm an actual civil engineer, so I learned how to calculate bulding statics - yet I still couldn't get this working.
It's really hard (even with new hardware, those calculations just kill everything - it's not the math, it's the performance) and I guess that's one of the main reasons why no one has released such a game yet.
Also destroyed buildings are heavy on the GPU as well - as you said, a stable building has a few polygons, probably just the outside - but when it's destroyed, you have so many polygons to render at once, all having shadows (so you basically have to render them twice). I wonder how they approached it. In interviews they said that they also had civil engineers on board iirc.
I'll continue experimentation on that topic and maybe others will do that as well. With some patience, we'll get another fully destructible sandbox - sooner or later.
Interesting. If you're interested in Red Faction Guerrilla multiplayer let me know. We use a mod that adds more playable characters, custom maps, and balanced weapons
Nice video and great game! This is random but does anyone remember a small hatch on the outskirts of the map? I think it was an easter egg but cannot find anything on it now
How the hell did Battlefield Bad Company 2 go unmentioned in this video?!
It’s surprising that no body ever talks about the Red Faction games that much. The game looks okay and I get that they wanted go from First Person to Third Person due to Saints Row success.
I remember playing this game as a kid and I absolutely loved it! I wish they would make another game like this and like mercenaries
If they ever made a new Red Faction I'd want highly stylized visuals, just so that they could keep it looking nice while lowering the polygon counts on everything. And I want them to do that so that as much power as possible can be funneled into the destruction.
Thanks bacon this game brings back awesome memories!
Just bought the remarstered because I hadn't played this since my PS3 self destructed. It holds up so well and I love the new back options(or at least they're new to me I didn't remember them) the thrust is great for destroying buildings and killing enemy's and I'd love a sequel that isn't well armageddon which I never bothered to finish.
on my second play through of the remaster and i can't believe how well it holds up, especially for its age. really wish this game had the magnet gun from armageddon, such a fun weapon doesn't deserve to be trapped in that prison of a game lmao
I wonder if the multiplayer is active. I just grabbed it on the steam deck
We play weekly! Using a mod that balances weapons, adds more playable characters and custom maps. Let me know
Even old school Volition couldn't follow it up, that's why we got Armageddon.
I just finished the remarstered edition yesterday again. Such a great game
I always put in a huge effort to reduce destruction in the town of Dust. It's pretty easy to speed through the bombardment mission but NPC vehicles and scripted IDF street executions *always* end up permanently scarring my poor beautiful town
Man simping the physics engine from a 7th gen game for 17 minutes straight:
In all seriousness, having more realistic destruction physics would make modern games more fun. Especially now that even home consoles are exceedingly more advanced than they were a decade ago. Being able to realistically tear a building apart piece by piece would appease the sadist in all of us.
I legitimately don’t know why it’s not a normal thing in games now, unless it’s the same old excuse of live service priority or “multiplayer focus.”
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HOLD IT MINER!
ahhh one of my favarte tartics in this game was finding a armored flat top truck or oil tanker straping half a dozen c4 charges onto it, and raming it i into an EDF base while jumping out just before it went bomb and runing like a mad man. was a wonderful thing to see
Red Faction Gorilla 2 would be the best game ever made 🤙🏼 1 is still my favorite game of all time. Iron Brigade is my #2.
Love your stuff buddy
Damn that looked pretty awesome. Had no idea the later red faction was capable of that.
Thanks for highlighting the gem of my teenage years.
Lots of hours spent not even going through the story, just going to buildings/bridges blowing holes through shit to watch it crumble differently 😂
Besides the nostalgia it is really just unique and in its own element given the destruction capacity and how you choose to go about it
My brother, cousin, and I would play the multiplayer all the time trying to see who could get the highest scores each round. So much fun
There's a newish game out called The Finals that has the same style of destruction physics, and it even has a class where the main weapon is a sledgehammer. My main issue is that it's a twitchy PvP game, so you rarely get the chance to stop and watch the destruction
Love this video as always 👍
I think they could've (in story) explained that Mars had just finished terreforming and thus didn't have the man power or resources to add more to the (natural) environment. And as imperfect and flawed as this game could be, it has many underrated elements about it as well, especially the soundtrack imo, and the nostalgic lore it gives about the first game.
I think the reason that you don’t see this games destruction done more is less because of the technical stuff and more because it’s hard to design actual engaging environments when you can blow everything to kingdom come. That’s the cause of the bland environments over the mars setting. This is why I actually consider Teardown has better destruction despite what you bought up. Because it’s focused on small scale destruction with fun heists and chases.
It baffles me that not only Volition but so few game devs since have tried this type of approach. Digital Jenga is so much fun but hardly anybody has capitalised on it.
A zombie apocalypse game with destruction physics like Red Faction would be awesome
I didn't get too into Red Faction but I know the feeling. I'd love to see something like Burnout 3 or Burnout Revenge being done on modern hardware. The spectacle of watching cars ram each other off the road at high speed or causing massive crashes involving a ton of different cars was amazing and it was a PS2 era game. Imagine what they could do with modern graphics.
Theres always burnout paradise remastered. Thatll probably be the closet youll get besides destruction in GTA honestly
and a couple months after this video came out, Volition went belly up
One of my favoriyes alo g with prototype,saints row ,gta4 and fallout 3 i think it was something to do with that era between 2006-2012 there was so many good solid games on the 360 i think we peaked around then as games were still about gameplay and campain as much as it was graphics i noticed alot of games had attention to detail or quirks like guerillas destruction physics
Hey man great vid. I also did one about the game and would love to hear your opinion. Anyways, in my opinion the biggest problem with the story is that not only is black and white but that characters don´t really questions their moral and actions. At the very beginning of the plot, it is established that alec and the red faction are the good guys whereas the EDF is blatantly bad. There is no being in-between good or bad. This is especially weird considering the red faction is a terrorist organisation after all. Also, we don´t know much about Alec´s backstory but to me it is also concerning that he went from hard working mining engineer to a literal mass murderer without much nuance.
Oh I think I remember this game after watching the gameplay. Nice.
What happened to Armageddon? There were like 3 destructible buildings and 4 tiny bridges
Quality game 👍 currently play armageddon on the steam deck oled and it's awesome this one's getting it next.
I definitely would disagree on certain points, but I agree overall. Specifically what I disagree with is that Teardown is a "gimmick" game, which I'll explain.
In games, I like having reasons for doing what I'm doing. Teardown, as far as I've played it, does exactly that. I have various goals in mind, not just "do this thing for fun". I want to also be progressing in something, improving my skills somehow, or coming to a conclusion in a story-focused game. I love having fun and shooting and blowing stuff up, but if that's all I'm doing, I'll quickly get tired of it if I don't have ways of mixing it up. Control (released in 2019), for example, I find to be endlessly entertaining. When I'm fighting enemies, not only am I improving my aiming, tactics, and reaction-time, I'm also given a variety of ways to defeat enemies with various skills. Maybe for whatever reason I don't want to (or am unable to) aim for a little bit, so I'll just use the telekinesis/mind powers and throw an object at a guy. Maybe I'll wanna kill a large group of enemies, there's a weapon form for that. Maybe I wanna be super specific about which of the enemies I kill, there's another weapon form for that, too. I can always change up my methods of fighting enemies while also trying to work on improving my patterns, even if small.
Teardown has this exact same sort of "complete this thing how you want" idea to it as well. I'm able to make my own path, and with various weapons, (usually) however I like. (There are certain times where something is not able to be destroyed, but to me, it's frustrating but rare enough that I never really stop playing it.) The campaign can be boring sometimes, but if I get tired of something I'll just come back to it whenever I feel the need to. I tend to do this with a lot of games I've spent hours on, the Resident Evil remake, Destroy All Humans 2 remake, Project Zomboid, Viscera Cleanup Detail, Binding of Isaac, Cruelty Squad, Far Cry 2, etc, etc. Not everyone engages with games like I've described, and that's fine. I just disagree with the idea that it's more than just a mere gimmick. It changes things up from time to time, you just need to be able to look at it more as a "get this thing and fuck off" game rather than a sandbox. Also there's community mods, but I don't like the argument of "mods can fix the game" so I won't bring that up, I just find that it's icing on the cake.
I think, fundamentally, it comes down to what I'm coming to Teardown "for", I'm okay with an objective-focused game that also includes some destruction that might not be as complicated or realistic as Red Faction: Guerilla. Funnily enough, I actually found RF:G to be one of those games that I couldn't come back to after finishing it. Initially I was the same as TBP, I found the destruction to be fucking FANTASTIC (and it is, the level of detail is still, to this day, fucking unbelievable), but after completing the main mission and side-quests, there wasn't much point to me restarting. I'd done everything, seen the destruction. Not much else I can do after that. Furthermore, I even had some gripes with RF:G, specifically concerning the enemies. If I wanna destroy a building, I'll have to kill all of the enemies, but they're also constantly respawning, so I'd always have one or more guys busting my nuts while I'm trying to blow something up. I tried looking around online for cheats or workarounds that would enable me to turn off the "wanted level" or whatever you'd call it, but I never found any if they even do exist. (After looking for a little bit, I found several threads of people talking about this as well. At least I know I'm not alone, I guess.) Either way, it's frustrating that I'd have to deal with enemy spawns at all, and it even makes it so that I don't come back to it for that exact reason. I'm sure there are ways to turn the enemies off, but I don't particularly care to since I've done pretty much everything. Maybe 100% the game? But even that can be frustrating/impossible since none of my friends own it.
Either way, I guess we're coming to RF:G and Teardown for different things, but this was a good video, despite my disagreements. The lack of destruction mechanics in games is a shame, it's always fun seeing that kind of thing implemented, even when in small quantities, like in the GTA/Infamous franchises. One of my first examples of this that blew my mind was in Far Cry 3, when I accidentally drove off a bridge. I had been driving along it and wondered, "I bet the guard rails on the bridge won't break, huh?" and I sure was shocked when I found myself going for a dip. For me, I'd only previously played GTA IV and a couple other games where you could control vehicles, and none of them had destructible items like that, especially not over areas like water. (GTA IV has a couple destructible environments and things like that, but I only recently discovered this in a previous playthrough, so apparently I hadn't associated it in my mind.) Hopefully that new space game Bethesda's putting out is good enough that modders can add that kind of thing. (Though of course I'm not holding my breath for it, they fucked up my favorite post-war franchise. They're sure not getting any of my money ever again.)
Anyway, good video.👍 Even if they might not do very well, I always enjoy the content you put out. Keep up the good work if you're enjoying it, and if not, I hope you do well in whatever you decide on doing.
The virgin "leaves a positive comment on a video" vs. the chad "leaves a whole-ass paragraph on a video because of a minor disagreement"
Hah jesus man. At least put some more space between paragraphs because it's so uncomfortable to read now.
Bro wrote a bible chapter
I do hate to be blindly optimistic, but maybe another Red Faction game is what Voltion needs to get back in the groove? Granted, it likely won't be as good as guerrilla, but if the publishers don't meddle too much and good ideas are floated about, maybe we can see the series return someday? Maybe even a Guerrilla 2 since 00s nogalistic is hot right now.
Might be a pipe dream, but since there's been rumors of a Revengence sequel floating around, and how we gotten impossible sequels in the past, never say never, right?
My absolute favourite thing to do back in the day, with the original release, was to load up a truck with explosives, drive it into a building and blow it up from the inside.
Infinite fun seeing all the destruction while my old ass computer struggled to render it.
They don't make fun stuff like this anymore.
*This technology needs to be implemented in fighting games and in the next Twisted Metal game.*
But what about The Finals ? They tried that kind of physics engine I guess
Interesting. I’ve never really seen this franchise. I’ll have to look into them.
I've probably played this game 3 or 4 times since it's release till just recently! I don't know what is this urge that keeps me coming back to these games..
Let me know if you're interested in multiplayer. We use a mod that adds more characters, custom maps, and balanced weapons
This guy would LOVE to play Control.
And just a few months later after this Volition is gone. Sucks too cause there is so much sci fi concepts story wise you can through in there.
Recently replayed this. Owned it on PS3, bought the remake on steam. It's a timeless masterpiece, but for the wrong reasons.
Bro is the truth
The destruction and atmosphere of Red Faction Guerrilla - including the very gloomy and moody music - are bloody timeless. I'd love to see Volition return to Mars in a similar fashion, but only IF they aren't restricted and hindered in their vision 😊
They could even add a nice co-op mode 😉
I love that Daniel Johnston song
Couldn't have put it better myself sir!
The missions may be repetitive, but that doesn't mean that they are easy, more when you progress around the areas, you could so things to chess the game like knowing where to find the mechas to destroy the objectives more easily, but the two final areas are the hardest, because there is no scrap or minerals that you can use to improve your weapons, because they are military base and the largest city on Mars.
Awesome game. I just wish Volition had given us a good Freespace 3 to finish up the series.
I played this on the 360 but ended up not able to complete the main story because of the 360 failing...
And also maybe because I got too distracted causing chaos on my own rather than doing what the game told me to but thats only a MINOR contribution...
Give me destruction physics from red faction guerilla with nemesis system from Shadow of war. Game of the year right there.
if the next Lego Game after 2K Drive has destructible environments, I could see it getting close to this
This game was on sale for 3 bucks on the switch. Absolute steal
God I miss those games
What was that cell shaded game ?