For 'Tongue of the Sun and Moon', in the comics at one point Jay Garrick remarks that he reads newspapers from all over the world and "When I come across a language I don't understand, I spend a couple of minutes learning it." so... I guess Speed Force IS the answer for that.
Well when you can read at near light speed and have a supercomputer for a brain....(or is that Superman? Idk) it kinda makes sense I guess? Speed force taught me Spanish lol
@@josephanderson6311 not near the speed of light, billions of times faster than it. This man can become a doctor (which takes 10+ years normally) In 0.1 seconds. He's outran time, death, instant teleportation and (in half of the comics) is faster than super (the other half it's a tie). He could learn all languages before my finger could reach this screen. Don't you underestimate flash by saying he's only close to the speed of light. Well that was fun waste of time, hope you have a good life! :)
Technically, you can crank this up even further. If you can work 2 fighter levels in, action surge makes going full out even crazier, and if you go with a Tabaxi, well, you're a feline missile.
While no one realistically will need this much speed in D&D, if the Flash TV show is anything to go by you will be using most if not all of it to ineffectively run around your enemy in circles until they just smack you because you have no plan past running around them really fast. No seriously, why the hell does Barry always seems to do that when it has literally never worked once? Just... just punch them Barry, for god sake it would at least be an attempt at attacking them! It's not dodging an attack if you go in the same line and run into their fist instead.
Speedsters are always nerfed in media. If the opposition isn’t fast enough to react to them or tough enough to take the hits, fights are over before they begin. So they just have them waste time showing off to keep altercations from ending too quickly.
@@superbad8008 Yep, and it's really dumb. Though it's not just Barry that gets nerfed, literally every DC TV show makes the main hero suck so badly at their job they need a team of normal people to constantly save their own asses, to the point that any competent person with a gun could probably do their job better than a person with super strength/laser eyes/invulnerability/super speed ect. Even Green Arrow uses his bow pretty terribly, like why do you need to constantly get closer to some one with a RANGED WEAPON! If you couldn't tell DC Shows really annoy me greatly.
Riko Wolfin yeah it seems like they only care about the big 3 (Superman, Batman, Wonder Woman) and green lantern; especially Batman, I mean The fact that he has no powers but is as well known and respected in world as the two most overpowered heroes is super cool but it’s too much: no wonder the stuff with him in it is steadily dropping in quality. LET BATMAN HAVE A BREAK!
Based on that Supergirl crossover, Barry definitely has proficiency in Performance. Monks make great superhero builds. I’d also wager that the Sun Soul could be used to simulate Barry’s ability to hurl lightning.
i personally used sun soul in a hypothetical superman build for the laser vision. monk is very good for clark as well. he’s fast on foot and in flight, he mainly hits with his fists, he’s hard to phase in any way (diamond soul), etc. etc. monks are just superheroes :)
Based on that Supergirl Crossover huh.. What about the @ 50 years of written continuity that takes place in the comic books, maybe you want to give that some consideration....
Flash can read and totally comprehend books in a distant fraction of the time any normal man can. That more than completely explains the knowledge of languages in my head!
MY NAME IS BARRY ALLEN AND IM THE FASTEST MAN ALIVE. WHEN I WAS 12 MY MOTHER WAS KILLED BY A YELLOW MAN. I WAS STRUCK BY LIGHTNING AND FELL INTO A CABNET THAT WAS DEFINITELY NOT FILLED WITH DRUGS. I BECAME A RED MAN THAT GOES FAST THEN FOUGHT THE YELLOW MAN. I ALSO LIKE DONUTS
Also, if you want to be the fastest creature alive, sorry Barry Allen but fantasy has you beat, choose the Tabaxi if your DM will allow Volo's Guide, just grab the Mobile Feat instead of one of the stat increments. Being a tabaxi allows you to double your movement speed again as a free action. So theoretically, at level 20, you can do move up to 1040 feet (~317 meters) in 6 seconds. With that being said, that means that if you do everything stated beforehand, your body is moving at approximately 118 mph, or 190 kmh every time you do this. That is definitely enough speed to be able to seriously injure or kill a person in one hit. The best part? It's not even maximized, if there is already a wizard with haste in your party, you can dump the wizard levels and gain another 5 feet. That may not sound like a lot, but it also gets multiplied by Haste (x2), Dash BA (x2), Dash A(x2), Dash HA (x2), which translates to another 80 feet, or a maximum of 1120 feet (341 meters) per turn. This number then translates to approximately 127 mph or 205 kmh. *5e is broken*
TheGreySoul Well, technically speaking it's up to the DM whether player speed affects damage - for instance, the infamous "Peasant Railgun" is often ruled to be impossible, despite it following the rules as written. I personally would include some kind of damage multiplier based on current speed, but since 5e has no physics system it's not broken in the RAW.
@@nicholasharvey4393 While I do agree that the choice of damage from speed is largely left up to the DM since 5e is such a wonderful skeletal structure, that wasn't the point I was trying to take with my original comment. The point was that this is the base minimum of the maximum speed possible in every single 5e game, as I didn't even talk about the use of magical items and artifacts. So long as a 5e game has access to magic, which a good majority of them do, the minimum of the maximum speed possible is around 520 feet per 6 seconds, and that's assuming that Tabaxi aren't used. Assuming Tabaxi exist in the 5e game, the base minimum of the maximum speed possible increases to a whopping 1040 feet per 6 seconds. Both of those speeds are enough to be able to outrun a TARRASQUE 13 times if a human and 26 times if a tabaxi and while yes, It's not the true lowest maximum speed possible, **cough cough Aarakocra cough cough**, the point is still there. As I stated in my earlier comment, **5e is broken**.
@@thegreysoul1149 Outrunning the Tarrasque isn't that impressive. The scary thing about the Tarrasque isn't its speed, but its destructive potential. Yeah, you can go fast. Big deal. What can you DO with it?
CJWproductions That depends on how clever you are and what your DM is willing to allow. It has crazy potential if your DM is willing to go along with your shenanigans, but if not then it’s really just wasted potential.
You've almost made every primary Justice League member all you really need is Martian Manhunter, Captain Marvel and Hawkgirl. I think it is most of the founding and longest lasting JL
Love this concept. Never would have thought drunken master, but it fits perfectly. Getting two bonus actions in one turn and extra movement with the flurry of blows says flash all over. The nerdarky tabaxi build although has amazing speed, never quite sat well with me. This looks like it works.
if you're not concerned with being exactly Flash, is it possible to fit Rouge levels somewhere? imagine running a stupid distance to shank someone then being able to end your turn another stupid distance from the point of shanking
Mobility feat and Rouge cunning action, you attack, they cannot take reactions so you move and dash away, they have to dash to get within distance so they cannot attack that round. Rinse and repeat
Ultimate movement speed is over half the speed of sound. Not quite as fast as almost every Flash in canon, sure (but we knew that wouldn't be possible from the beginning) - but _definitely_ superhuman. And with so much Flashy flavour to boot. What a fast-_tastic built!_ ⚡
Kinda expected a Mark of Passage human here (that’s what I start with when I want to make a fast character) but was pleasantly surprised to see the final result of this build, even without a dragonmark - nice work! (NOTE: It’s quite possible that dragonmarks weren’t a thing when this video was made.)
You forgot fast heal or is it fast recovery because the flash has that Barry Allen, in The Flash, doesn't have a healing factor in the sense that the term is typically used in comics. He is not able to heal wounds or injuries that normal humans could not. What he has is accelerated healing -- because everything about his biology is accelerated, he heals the same way that a non-metahuman would but it happens more quickly. For example, if a person Barry's age were to fracture a bone in their arm or leg, it would typically take about 6 weeks for it to fully heal. If Barry were to fracture a bone in his arm or leg, it might heal in a matter of days or even hours. However, if Barry's hand were cut off, the bleeding would stop and a stump would grow over the injury very quickly, but he wouldn't regrow a hand the way Wolverine would.
Sure it's not great in combat, but being able to scout an entire dungeon in just a few rounds is a huge asset. Granted, as a dm I would probably give them some perception penalty for moving that fast but overall its amazing.
And on the plus side, most traps would be worthless as you are moving like 100 feet per second so by the time the pit trap opens, you are a room or three away, same for dart/arrow traps, closing door traps, etc etc etc. The dm would either have to accept that or specifically build dungeons full of traps that speed has no bearing on avoiding.
Horizon Walker Ranger 12, Four Elements (or really any subclass I guess) Monk 8. A fun lil' build I feel could work really well for a flash too. No it's not as fast, and you won't be getting any time shenanigans, but your still getting 480 ft of movement a round, also the water walking spell and rover feature to get the benefits you'd get from the unarmoured movement improvement . On top of this you'll get the misty step spell for some "blink and you'll miss it" movement AND the etherealness spell at 7th level horizon walker as a BA for some good vibrations. Though this build might need some help with actual weapons and not just fisticuffs. Also thank you Tulok for these wonderful videos! :)
Trying to create the fastest character I can has been a fun thought exercise in every system I have learned ever since I started playing 3.5e back in the day. This and the Sonic build are both great takes on the concept. #DecemberTulokRewatch
@@tulokthebarbrarian2033 He'd be an incredible lackey for the big bad! Spies on the party, harrasses them, then runs away before they can retaliate! I suppose "hold person" or something similar is the only way he'd be stopped in his tracks, and that'd have to be cast before his turn in combat, and you have to contest his wisdom save and his portent ability...
So I built a Tabaxi that can out speed the flash build by a little bit. It’s a Monk 6/Rogue 2/Fighter 2/Wizard 5 multi class that hits a max speed of 1500 per turn!!! You have 55 base + 10 (longstrider) + 10 bladesong = 75 75 x 2 (haste) = 150 150 x 2 (feline agility) = 300 300 + 300(dash) + 300 (haste dash) + 300 (cunning action dash) + 300 (action surge dash) = 1500ft per turn!!!
Very fun! The only think I would change is going with Transmutation Wizard instead. At level 6 you get a feature that you can use to bump your speed up even more.
I thought about that, but portents are the only thing I can really find resembling time travel. Maybe do the transmutation build with the lucky feat instead of an ability score improvement?
For those who don’t know, one round in D&D is I think like 5 or 6 seconds, hence why non-super skilled adventurers can only do like one sword swing or throw one fire bolt. This build can run 600 feet in like 5 seconds, while the average “super fast rogue” can’t break half of that in the same time.
Love your video. Found it while trying to make a flash like build focused around an AU spell Flamestrider. Increases your speed by 20. You don't provoke attacks of opportunity and targets you move near take 1d6 fire dmg. Use tempest sorcerer to use transmute spell metamagic making it whatever dmg type you want. Also tempestous magic gives you a 10ft fly speed that also doesn't provoke AoO. With AU RabbitFolk as race cuz they get to add 1d12 feet as a hop. They also have hair trigger adding Proffiency bonus to initiative.
For my Flash build I multiclassed Monk for the punching, rogue for the dodging, and sorcerer for the minor spell casting needed for the flash’s effects
I could see a speed focused drunken master chugging down coffee or some other drink with as lot of caffeine rather than booze. He could be role played as somewhat shaky with a lot of pacing a fast talking :)
I expected to see some Time Stop in there, letting you rearrange the battle field while everyone else stands still. Its a ninth level spell though, so you'd need to be pretty much only a full caster.
Personally, I would have gone Four Elements to wield lightning and blow air as they are more fitting with Barry's skill-set. But if your entire goal is ONLY speed... yeah Drunken Master I guess (though that feels wrong as a Flash fan.)
@@ericgavle2459 Yeah but he was constrained by having to be as much like the flash as possible so he couldnt pick say, tabaxi race as flash is very much so not a cat.
This with chronurgy wizard instead of divination flavors in better and I think works better also with the intelligence bonus to initiative and the alert feat your are almost guaranteed to go first, but I love all of your videos keep up the good work you and this game are great!!!
You'd have to take a few more levels in it to grab haste, as arcane tricksters can only take illusion or enchantment spells. They get to ignore this restriction at 8th, 10th and 14th level (I think). So you'd have to miss out on a speed improvement and maybe even an ability improvement before you could get haste. And haste is just the flash as a spell.
I think the fastest a level 20 character can go under their own power is 1,140 feet in a single round. That's if they're a Wood Elf or half-elf (+5 speed), take the Mobile feat (+10), use Longstrider (+10), take 14 Monk levels (+25), 1 Ranger level for Roving from the new UA (+5), 5 Bladesinger Wizard levels (Bladesong=+10, Haste=x2), and use Dash for their action, bonus action, and haste action (so 380x3). Correct me if I've gotten anything wrong or missed anything.
Episode 33 of the Fire Emblem stats: Barry Allen, the fastest man alive. The Flash has a pretty shallow weapon preference pool. He's a brawler who is also good with reason (mostly for the lightning-fast speed). He's bad at riding and flying because he's much faster than horses. His speed is ludicrously fast and his luck means he can dodge and crit very easily. That being said, he's pretty squishy on the defenses and HP.
Thinking about a build focused on the use of powers I imagined a character that would have much more levels of Chronosurgy Wizard and about 3 monk levels to get the initial extra speed, Barry is one of the Speedsters who can do most things using the speed force. For Wally it could be a storm sorcerer (he moves a lot more with the use of the Force instinctively, suits Sorcerer, besides being funny he's a Storm Sorcerer who took lightning in the face to receive the powers)
I would like a build that just does cat things to break the laws of physics, just like normal cats do, such as randomly becoming liquid, defying gravity, ect
17 Monk, 3 Elk Totem Barbarian, toss in Tabaxi and Mobile and you’re moving 480ft per round before any enhancements like your wizard friend casting Haste on you or Boots of Speed. For reference that’s 55 mph.
0:19 "Ours will be the fastest and favorite." Alright! Wally West! 1:15 "Barry is a human--" Oh... So you're a liar. (Flash War last year established that Wally IS faster than Barry)
Actually, if you wanna maximize speed, you need to use the tabaxi race as they have a base 30 speed, but can double it as a free action because of Feline Agility.
A little late to this one but i love it. That maximum of 600ft per round is nuts for D&D but still nowhere close to how fast he should be (600ft per round, round =5-7 seconds average of 6 = 100ft per second. Just a little over 68 MPH or just under 110KPH.) I suggest if you have a player who wants a speedster build you need to get some teleportation in their to represent near flash super speed. Hard to include in a build with so few caster levels but a few magic items can take care of that.
With this build: Max speed able to be sustained forever: Human speed 30 +10 Mobile Feat +25 Unarmored Movement Total: 65 Actions: Movement Dash Bonus Action Dash Total speed: 65*3=195gt, or over 22mpg. Max burst speed able to be sustained for more than a round or two with this build: Base speed 65 +10 Longstrider Total: 75 Doubled by Haste Hasted total: 150 Add Haste Action Dash for total: 4 moves. Total speed sustained for almost a minute: 150*4=600ft, or over 68mph. Takes two round to get there (have to cast the two spells, before which you're taking an action less). So basically 0-68 in 12seconds, and top speed 68. Still not faster than a crappy car.
I'm trying to figure out how to make a Flash for Pathfinder. I made a Captain Cold easily enough and I'm just looking through the feats to finish Hulk. But Flash is just not going well. I'm thinking that I'm going to have to ignore just focusing on running speed and get spells or class features that do teleportation type effects insteads. As well as feats that let me attack while moving.
I would trade the Wizard levels for a couple in Rogue and in Fighter, just to mitigate more action economy, which basically means that we can exponentially double our movement speed each time. And besides, Rogue and Fighter have much more multiclassing synergy with Monk. Also, we could change our race to Tabaxi or Forest Elf (keeping things in PHB/Adventures League legal) for even more speed.
With 3 rogue levels you get cunning action and if you take the charger feat your damage gets a nice boost without sacrificing an action with mobile you dont have to worry about opportunity attacks personally think its better then some of those last few levels and 1 or 2 points of dex
If you wanted real speed, you'd have thrown out VH for tabaxi. Take mobile as a feat later, but that opportunity to double your movement speed just makes the build better.
For 'Tongue of the Sun and Moon', in the comics at one point Jay Garrick remarks that he reads newspapers from all over the world and "When I come across a language I don't understand, I spend a couple of minutes learning it." so... I guess Speed Force IS the answer for that.
Well when you can read at near light speed and have a supercomputer for a brain....(or is that Superman? Idk) it kinda makes sense I guess? Speed force taught me Spanish lol
@@josephanderson6311 not near the speed of light, billions of times faster than it. This man can become a doctor (which takes 10+ years normally) In 0.1 seconds. He's outran time, death, instant teleportation and (in half of the comics) is faster than super (the other half it's a tie). He could learn all languages before my finger could reach this screen. Don't you underestimate flash by saying he's only close to the speed of light. Well that was fun waste of time, hope you have a good life! :)
Jay Garrick is pretty fast
"I attack and then I go scout the map."
Your profile pic says it all
"you mean just the area we're in or..."
"Did I stutter?"
imagine teleporting away from someone only to see that someone waiting for you, gently jogging in a circle
"Hey, what took you?"
Technically, you can crank this up even further. If you can work 2 fighter levels in, action surge makes going full out even crazier, and if you go with a Tabaxi, well, you're a feline missile.
This isnt a good build to begin with
@@nicholas3141 But it's a fast one.
@@nicholas3141 no such thing as a bad build, only a build that lacks creativity.
@@divergentdreams1951 Compared to normal builds, yes. But compared to an actually fast build, these are still baby numbers.
Be a pretty good counter to the Spell Sniper/Eldritch Spear Warlock, though.
"Only minimal time travel. We don't want to create a paradox."
This is the FLASH we're taking about. It's his job.
Lol
While no one realistically will need this much speed in D&D, if the Flash TV show is anything to go by you will be using most if not all of it to ineffectively run around your enemy in circles until they just smack you because you have no plan past running around them really fast.
No seriously, why the hell does Barry always seems to do that when it has literally never worked once? Just... just punch them Barry, for god sake it would at least be an attempt at attacking them! It's not dodging an attack if you go in the same line and run into their fist instead.
Barry does it because he's out of attacks and has enough movement speed to keep going😂😂😂
What reeeeeeeeealy pisses me offis that punching at that speed would knock out superman yet normal people are brushing it off as a regular nerd punch
Speedsters are always nerfed in media. If the opposition isn’t fast enough to react to them or tough enough to take the hits, fights are over before they begin. So they just have them waste time showing off to keep altercations from ending too quickly.
@@superbad8008 Yep, and it's really dumb.
Though it's not just Barry that gets nerfed, literally every DC TV show makes the main hero suck so badly at their job they need a team of normal people to constantly save their own asses, to the point that any competent person with a gun could probably do their job better than a person with super strength/laser eyes/invulnerability/super speed ect.
Even Green Arrow uses his bow pretty terribly, like why do you need to constantly get closer to some one with a RANGED WEAPON!
If you couldn't tell DC Shows really annoy me greatly.
Riko Wolfin yeah it seems like they only care about the big 3 (Superman, Batman, Wonder Woman) and green lantern; especially Batman, I mean The fact that he has no powers but is as well known and respected in world as the two most overpowered heroes is super cool but it’s too much: no wonder the stuff with him in it is steadily dropping in quality. LET BATMAN HAVE A BREAK!
Fastest Class: Monk 15, Barbarian 5.
Speed boosting spells: Haste, Longstrider, Expeditious Retreat
Race: Tabaxi
Feats: Mobile, Athletic
Items: Boots of Speed
How do you get the spells if you're a Monk/Barbarian?
@@ryanbarham8464 team aid
Dont forget boots of speed
Marc, you are right about the team support
Also, I know the shoes exist...
...just forgot to mention them
@@ryanbarham8464 spell scrolls
Based on that Supergirl crossover, Barry definitely has proficiency in Performance. Monks make great superhero builds. I’d also wager that the Sun Soul could be used to simulate Barry’s ability to hurl lightning.
i personally used sun soul in a hypothetical superman build for the laser vision. monk is very good for clark as well. he’s fast on foot and in flight, he mainly hits with his fists, he’s hard to phase in any way (diamond soul), etc. etc. monks are just superheroes :)
SpookMeister I love how your theorycraft precedes Tulok’s before he ended up making a similar build.
Based on that Supergirl Crossover huh.. What about the @ 50 years of written continuity that takes place in the comic books, maybe you want to give that some consideration....
Shadowfaux That’s true, but it was never anything someone took just for flavor, it’s just making the most of what we end up getting.
Flash can read and totally comprehend books in a distant fraction of the time any normal man can. That more than completely explains the knowledge of languages in my head!
MY NAME IS BARRY ALLEN AND IM THE FASTEST MAN ALIVE. WHEN I WAS 12 MY MOTHER WAS KILLED BY A YELLOW MAN. I WAS STRUCK BY LIGHTNING AND FELL INTO A CABNET THAT WAS DEFINITELY NOT FILLED WITH DRUGS. I BECAME A RED MAN THAT GOES FAST THEN FOUGHT THE YELLOW MAN. I ALSO LIKE DONUTS
-How to Describe a Hero, Out of Context
Is that a Jojo reference?
7evenZee hahaha nice
Also, if you want to be the fastest creature alive, sorry Barry Allen but fantasy has you beat, choose the Tabaxi if your DM will allow Volo's Guide, just grab the Mobile Feat instead of one of the stat increments. Being a tabaxi allows you to double your movement speed again as a free action. So theoretically, at level 20, you can do move up to 1040 feet (~317 meters) in 6 seconds.
With that being said, that means that if you do everything stated beforehand, your body is moving at approximately 118 mph, or 190 kmh every time you do this. That is definitely enough speed to be able to seriously injure or kill a person in one hit.
The best part? It's not even maximized, if there is already a wizard with haste in your party, you can dump the wizard levels and gain another 5 feet. That may not sound like a lot, but it also gets multiplied by Haste (x2), Dash BA (x2), Dash A(x2), Dash HA (x2), which translates to another 80 feet, or a maximum of 1120 feet (341 meters) per turn. This number then translates to approximately 127 mph or 205 kmh.
*5e is broken*
TheGreySoul Well, technically speaking it's up to the DM whether player speed affects damage - for instance, the infamous "Peasant Railgun" is often ruled to be impossible, despite it following the rules as written.
I personally would include some kind of damage multiplier based on current speed, but since 5e has no physics system it's not broken in the RAW.
@@nicholasharvey4393 While I do agree that the choice of damage from speed is largely left up to the DM since 5e is such a wonderful skeletal structure, that wasn't the point I was trying to take with my original comment. The point was that this is the base minimum of the maximum speed possible in every single 5e game, as I didn't even talk about the use of magical items and artifacts. So long as a 5e game has access to magic, which a good majority of them do, the minimum of the maximum speed possible is around 520 feet per 6 seconds, and that's assuming that Tabaxi aren't used. Assuming Tabaxi exist in the 5e game, the base minimum of the maximum speed possible increases to a whopping 1040 feet per 6 seconds. Both of those speeds are enough to be able to outrun a TARRASQUE 13 times if a human and 26 times if a tabaxi and while yes, It's not the true lowest maximum speed possible, **cough cough Aarakocra cough cough**, the point is still there.
As I stated in my earlier comment, **5e is broken**.
@@thegreysoul1149 Outrunning the Tarrasque isn't that impressive. The scary thing about the Tarrasque isn't its speed, but its destructive potential.
Yeah, you can go fast. Big deal. What can you DO with it?
CJWproductions That depends on how clever you are and what your DM is willing to allow. It has crazy potential if your DM is willing to go along with your shenanigans, but if not then it’s really just wasted potential.
TheGreySoul the flash definitely goes much faster than 150 mph. he can like break time and shit because he's running so fast
Man, your videos are amazing, I've become a really big fan of yours
Hey thanks, I'm having kind of a tough day, so it's great to hear that!
@@tulokthebarbrarian2033Your videos are the best!
You've almost made every primary Justice League member all you really need is Martian Manhunter, Captain Marvel and Hawkgirl. I think it is most of the founding and longest lasting JL
I personally would've taken the transmutation school rather than divination for the transmuters stone for a bonus 10 feet of movement
Great idea though I'm still torn between those extra 10 ft and the ability to cheat destiny.
ik this is old but i'm almost tempted to go bladesinger for the wizard levels instead? its just a touch better than longstrider i think
You know what's crazy? My son is watching Sonic X right now and as soon as that song came on so did the one in the video.
Love this concept. Never would have thought drunken master, but it fits perfectly. Getting two bonus actions in one turn and extra movement with the flurry of blows says flash all over. The nerdarky tabaxi build although has amazing speed, never quite sat well with me. This looks like it works.
Thanks! I knew I wanted to do Monk and Drunken master had the most movement options.
I've been waiting for this build for a while! Did not disappoint, thanks!
I was pretty excited about it too! I love making challenging builds, and Flash is my personal favorite superhero.
@@tulokthebarbrarian2033 mine too
if you're not concerned with being exactly Flash, is it possible to fit Rouge levels somewhere? imagine running a stupid distance to shank someone then being able to end your turn another stupid distance from the point of shanking
If you go 3 levels of Scout Rogue you get 2d6 sneak attack and can move as a reaction when an enemy attacks you.
Mobility feat and Rouge cunning action, you attack, they cannot take reactions so you move and dash away, they have to dash to get within distance so they cannot attack that round. Rinse and repeat
The first thing I saw this, I thought "Monk, he has to be a Monk"
Ultimate movement speed is over half the speed of sound.
Not quite as fast as almost every Flash in canon, sure (but we knew that wouldn't be possible from the beginning) - but _definitely_ superhuman. And with so much Flashy flavour to boot. What a fast-_tastic built!_ ⚡
Tulock reusing the flash build to make quicksilver: infinite money.
This is amazing and so detailed! Will you ever consider doing builds of the Flash's Rogues? (Captain Cold, Heatwave, Golden Glider, Pied Piper, etc)
I love how he mostly shows the arrowverse flash
Good work! Can wait to see what's next!
I'd love to tell you, but I'd catch hell... boy I wish I could tell you.
Kinda expected a Mark of Passage human here (that’s what I start with when I want to make a fast character) but was pleasantly surprised to see the final result of this build, even without a dragonmark - nice work! (NOTE: It’s quite possible that dragonmarks weren’t a thing when this video was made.)
Actually, it's more like Eberron is such a different setting from vanilla D&D that dragonmarks don't get used for builds.
Now I can play the a train baby
You forgot fast heal or is it fast recovery because the flash has that
Barry Allen, in The Flash, doesn't have a healing factor in the sense that the term is typically used in comics. He is not able to heal wounds or injuries that normal humans could not.
What he has is accelerated healing -- because everything about his biology is accelerated, he heals the same way that a non-metahuman would but it happens more quickly. For example, if a person Barry's age were to fracture a bone in their arm or leg, it would typically take about 6 weeks for it to fully heal. If Barry were to fracture a bone in his arm or leg, it might heal in a matter of days or even hours.
However, if Barry's hand were cut off, the bleeding would stop and a stump would grow over the injury very quickly, but he wouldn't regrow a hand the way Wolverine would.
I'd add two levels of rogue so you can dash as a bonus action using your cunning action, pretty much doubling your speed all the time
Monk's Step of the Wind let's you dash as a bonus action
@@glock112983 Yes, but thats limited to how many Ki points you have. A Rogue's cunning action can be used every single turn for the entire game
That's how our Rogue nailed a Dragon. Was jumping in and out of the treasures, Scrooge style.
Tongue of the Sun and Moon represents the automatic translation effect he gets from his psychic rapport with the Martian Manhunter.
Sure it's not great in combat, but being able to scout an entire dungeon in just a few rounds is a huge asset. Granted, as a dm I would probably give them some perception penalty for moving that fast but overall its amazing.
And on the plus side, most traps would be worthless as you are moving like 100 feet per second so by the time the pit trap opens, you are a room or three away, same for dart/arrow traps, closing door traps, etc etc etc. The dm would either have to accept that or specifically build dungeons full of traps that speed has no bearing on avoiding.
@@chrishubbard64 looking at you, wall of force.
use one of those wizard levels to learn Lightning Bolt, then run around in a giant circle before casting it
Horizon Walker Ranger 12, Four Elements (or really any subclass I guess) Monk 8. A fun lil' build I feel could work really well for a flash too.
No it's not as fast, and you won't be getting any time shenanigans, but your still getting 480 ft of movement a round, also the water walking spell and rover feature to get the benefits you'd get from the unarmoured movement improvement .
On top of this you'll get the misty step spell for some "blink and you'll miss it" movement AND the etherealness spell at 7th level horizon walker as a BA for some good vibrations. Though this build might need some help with actual weapons and not just fisticuffs.
Also thank you Tulok for these wonderful videos! :)
Trying to create the fastest character I can has been a fun thought exercise in every system I have learned ever since I started playing 3.5e back in the day. This and the Sonic build are both great takes on the concept. #DecemberTulokRewatch
I particularly enjoyed this build! This could make a really interesting NPC!
Or a boss fight. Actually chasing this guy down would be really annoying now that I think about it...
@@tulokthebarbrarian2033 He'd be an incredible lackey for the big bad! Spies on the party, harrasses them, then runs away before they can retaliate! I suppose "hold person" or something similar is the only way he'd be stopped in his tracks, and that'd have to be cast before his turn in combat, and you have to contest his wisdom save and his portent ability...
Do you think God stays in heaven because he too fears his own creations?
Based on comments here I must have missed that time the Flash turned into a cat monster.
So I built a Tabaxi that can out speed the flash build by a little bit. It’s a Monk 6/Rogue 2/Fighter 2/Wizard 5 multi class that hits a max speed of 1500 per turn!!!
You have 55 base + 10 (longstrider) + 10 bladesong = 75
75 x 2 (haste) = 150
150 x 2 (feline agility) = 300
300 + 300(dash) + 300 (haste dash) + 300 (cunning action dash) + 300 (action surge dash) = 1500ft per turn!!!
Very fun! The only think I would change is going with Transmutation Wizard instead. At level 6 you get a feature that you can use to bump your speed up even more.
I thought about that, but portents are the only thing I can really find resembling time travel. Maybe do the transmutation build with the lucky feat instead of an ability score improvement?
Tulok the Barbrarian I see! Makes sense.
For those who don’t know, one round in D&D is I think like 5 or 6 seconds, hence why non-super skilled adventurers can only do like one sword swing or throw one fire bolt. This build can run 600 feet in like 5 seconds, while the average “super fast rogue” can’t break half of that in the same time.
Tongue of the Sun and Moon could be explained by saying you read a few books on the language at super speed.
Love your video. Found it while trying to make a flash like build focused around an AU spell Flamestrider. Increases your speed by 20. You don't provoke attacks of opportunity and targets you move near take 1d6 fire dmg.
Use tempest sorcerer to use transmute spell metamagic making it whatever dmg type you want. Also tempestous magic gives you a 10ft fly speed that also doesn't provoke AoO.
With AU RabbitFolk as race cuz they get to add 1d12 feet as a hop. They also have hair trigger adding Proffiency bonus to initiative.
Arcane Trickster Rogue and Alchemist Artificer can also be pretty fast.
If your dm lets you (because you aren’t an elf), you could take blade sing instead of the divination school. I just feel it fits better.
This is extremely awesome, but I have to point out that you can only use the extra action from haste to make an attack. It's a recent errata.
Please, I have a question: does it mean Action surge can net me 2 more attacks total?
Hell yeah. All over a pretty cool build if not really super useful. And I know it'll most just be circle of the moon druid but hell yeah beast boy
Oh I’ve been wanting to play a speedster in RPGS! This is going to be good!
Why Drunken Master when Mobile already lets you free disengage after hitting someone? Open Hand is just a bit better for the Flash.
Josh Margolis its more for tipsy sway really.
Tulok! I love your videos, don't get me wrong, but I was excited to see grievous!!
Videos are 5 weeks after the vote! Gotta have time to make em. ;) He'll be out 2nd week of May, I think?
@@tulokthebarbrarian2033 that's during my birthday week! A perfect gift! Thanks Tulok!
For my Flash build I multiclassed Monk for the punching, rogue for the dodging, and sorcerer for the minor spell casting needed for the flash’s effects
"Our version of the Flash will be the fastest one of all."
"Barry"
Bart Allen: Am I a joke to you?
RadicalGam3r YT wally is by far the fastest
Yeah but didn't Bart at one point absorb the entire Speed Force?
(Before Lightning in a Bottle, that is)
Wait never mind, Bart COULD have been the fastest but was never stated as being so, so canonically Wally is faster until we get a specific answer.
RadicalGam3r YT he mighta been the fastest in a very specific point of time, but i was just speaking on a consistent basis
I could see a speed focused drunken master chugging down coffee or some other drink with as lot of caffeine rather than booze. He could be role played as somewhat shaky with a lot of pacing a fast talking :)
Have you considered Tabaxi? Double that speed!
I always try to stay as accurate as possible, but recommend using these as a jumping off point. SpeedForce Tabaxi sounds awesome, and would work great
@@tulokthebarbrarian2033 that would be a quick and easy way to go for something like Cheetor from Transformers Beast Wars/Beast Machines.
Flash has the power of speed reading and speed learning too so that’s how the languages key in
I expected to see some Time Stop in there, letting you rearrange the battle field while everyone else stands still. Its a ninth level spell though, so you'd need to be pretty much only a full caster.
Goals: Speed, Mobility, Speed, Mobility, Speed, Mobility.... Also Time Travel? So fyast.
Tulok Builds and Mobility Options, name a more iconic duo
going to do this with a snail homebrew race
Okay, great build and all, but doesn't Barbarian-totem warrior Elk not do a bunch of speed things too.
Personally, I would have gone Four Elements to wield lightning and blow air as they are more fitting with Barry's skill-set. But if your entire goal is ONLY speed... yeah Drunken Master I guess (though that feels wrong as a Flash fan.)
that reminds me, did I miss the part where he showed the time travel spell?
@@ryanrod6990 He did before Flashpoint happened.
that comes up to a measly 68 miles per hour
You can find builds online that break the speed of sound, this video barely scratches the surface of dnd speed
@@ericgavle2459 Yeah but he was constrained by having to be as much like the flash as possible so he couldnt pick say, tabaxi race as flash is very much so not a cat.
Is their a difference when selecting species ? I was thinking of making a character faster by not using the variant human.
This would be good for a massager of the gods type of character, it gives good use for having that much speed.
7:10 We did it. We broke the Sound Barrier.
This with chronurgy wizard instead of divination flavors in better and I think works better also with the intelligence bonus to initiative and the alert feat your are almost guaranteed to go first, but I love all of your videos keep up the good work you and this game are great!!!
His max speed is 681 miles per hour, or, faster than an passenger plane!
4:30
Why not go for arcane trickster rogue instead?
You'd have to take a few more levels in it to grab haste, as arcane tricksters can only take illusion or enchantment spells. They get to ignore this restriction at 8th, 10th and 14th level (I think). So you'd have to miss out on a speed improvement and maybe even an ability improvement before you could get haste. And haste is just the flash as a spell.
I think the fastest a level 20 character can go under their own power is 1,140 feet in a single round. That's if they're a Wood Elf or half-elf (+5 speed), take the Mobile feat (+10), use Longstrider (+10), take 14 Monk levels (+25), 1 Ranger level for Roving from the new UA (+5), 5 Bladesinger Wizard levels (Bladesong=+10, Haste=x2), and use Dash for their action, bonus action, and haste action (so 380x3). Correct me if I've gotten anything wrong or missed anything.
Episode 33 of the Fire Emblem stats: Barry Allen, the fastest man alive.
The Flash has a pretty shallow weapon preference pool. He's a brawler who is also good with reason (mostly for the lightning-fast speed). He's bad at riding and flying because he's much faster than horses.
His speed is ludicrously fast and his luck means he can dodge and crit very easily. That being said, he's pretty squishy on the defenses and HP.
Thinking about a build focused on the use of powers I imagined a character that would have much more levels of Chronosurgy Wizard and about 3 monk levels to get the initial extra speed, Barry is one of the Speedsters who can do most things using the speed force. For Wally it could be a storm sorcerer (he moves a lot more with the use of the Force instinctively, suits Sorcerer, besides being funny he's a Storm Sorcerer who took lightning in the face to receive the powers)
Imagine how fast a Tabaxi Flash would be!
RIP my hopes to see Dash from the Incredibles.
I mean... give it a bit, people will forget about this and I'll make a new one. ;)
Just RP as a kid/teen, but remember to be like-able so your party doesn't hate you.
In 3.5, made a were-cheetah monk... calculated level 20... mach 1 on the ground...
Other than shocking grasp I would also go for lightning bolt. And something to add more damage to punching. for that Infinite mass punch finisher.
I tend to do Four Elements, and focus on wind, lighting, thunder and fire, and blame it on friction, wake, etc.
How about Ryu from Breath of Fire series?
Good Job! I'd modify this with 2 levels of Fighter however. Action Surge, man.
I would like a build that just does cat things to break the laws of physics, just like normal cats do, such as randomly becoming liquid, defying gravity, ect
17 Monk, 3 Elk Totem Barbarian, toss in Tabaxi and Mobile and you’re moving 480ft per round before any enhancements like your wizard friend casting Haste on you or Boots of Speed. For reference that’s 55 mph.
I wonder if Thief Rogue works out here to replace a few Monk levels? Extra bonus actions, so more dashing?
*The Flash*
A variant human monk-wizard best known as the Fastest Man Alive.
0:19 "Ours will be the fastest and favorite." Alright! Wally West!
1:15 "Barry is a human--" Oh... So you're a liar. (Flash War last year established that Wally IS faster than Barry)
The Ki points are perfect for a Season 6 Flash
do all the founding members of the JLA
Can you make a josuke higashikata from jojo's bizarre adventure??
Unfortunately anime is sort of a blind spot for me. I won't say "never", but for now I can only make stuff I know. :/
@@tulokthebarbrarian2033 understandable thanks for the response!
He does anime now
Actually, if you wanna maximize speed, you need to use the tabaxi race as they have a base 30 speed, but can double it as a free action because of Feline Agility.
It's not drunkeness, it's a runners high 😁
Tabaxi's ability doesn't double your speed. It let's you move up to your base walking speed a second time.
You can go bladesinger to met more movement.
I feel like the flash should really be built for reasonable speed, maximum attacks/round.
A little late to this one but i love it. That maximum of 600ft per round is nuts for D&D but still nowhere close to how fast he should be (600ft per round, round =5-7 seconds average of 6 = 100ft per second. Just a little over 68 MPH or just under 110KPH.) I suggest if you have a player who wants a speedster build you need to get some teleportation in their to represent near flash super speed. Hard to include in a build with so few caster levels but a few magic items can take care of that.
How would you build Rogue, Beast, and Cyclops from X-Men in D&D?
Me and a friend experimented with this for a bit and got it to go 1840ft per turn!
You should do how to play as Llenn from SAO alternate GGO
Could you do one for Leon Scott Kennedy
Yes yes yes
I am wanting to make a build for Zoom. What kind of changes should I make?
Salvator?? God of speed 👀👀
With this build:
Max speed able to be sustained forever:
Human speed 30
+10 Mobile Feat
+25 Unarmored Movement
Total: 65
Actions:
Movement
Dash
Bonus Action Dash
Total speed: 65*3=195gt, or over 22mpg.
Max burst speed able to be sustained for more than a round or two with this build:
Base speed 65
+10 Longstrider
Total: 75
Doubled by Haste
Hasted total: 150
Add Haste Action Dash for total: 4 moves.
Total speed sustained for almost a minute: 150*4=600ft, or over 68mph.
Takes two round to get there (have to cast the two spells, before which you're taking an action less). So basically 0-68 in 12seconds, and top speed 68. Still not faster than a crappy car.
I'm trying to figure out how to make a Flash for Pathfinder. I made a Captain Cold easily enough and I'm just looking through the feats to finish Hulk. But Flash is just not going well. I'm thinking that I'm going to have to ignore just focusing on running speed and get spells or class features that do teleportation type effects insteads. As well as feats that let me attack while moving.
Should add some items to go for as their is one race and a certain item that doubles the maximum movement you have given here
I would trade the Wizard levels for a couple in Rogue and in Fighter, just to mitigate more action economy, which basically means that we can exponentially double our movement speed each time.
And besides, Rogue and Fighter have much more multiclassing synergy with Monk.
Also, we could change our race to Tabaxi or Forest Elf (keeping things in PHB/Adventures League legal) for even more speed.
With 3 rogue levels you get cunning action and if you take the charger feat your damage gets a nice boost without sacrificing an action with mobile you dont have to worry about opportunity attacks personally think its better then some of those last few levels and 1 or 2 points of dex
Should have used Mark of Passage Human from the Wayfinder's Guide to Eberron as the baseline.
If you wanted real speed, you'd have thrown out VH for tabaxi. Take mobile as a feat later, but that opportunity to double your movement speed just makes the build better.