Halo Infinite Forge Remote Teleport

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  • Опубликовано: 8 сен 2024

Комментарии • 10

  • @RuthwikRao
    @RuthwikRao 2 года назад +6

    this could be a real cool idea for a race mode where you get a sniper and you gotta hit these stars and keep teleporting forward onto small platforms to a finish line. The stars can be static at first, then they start moving, then the platforms start moving, blinking, etc so you gotta time the teleport at the right time as well so as to not fall to death.

  • @slingshotdev
    @slingshotdev Год назад +3

    These forge findings both make me incredibly happy and incredibly sad.
    Happy because we're basically going to be handed a tool that parallels things like Unreal's Blueprint scripting, which will allow for incredibly complex and fun Forge creations, but sad because the playerbase will have to singlehandedly resuscitate the game in lieu of the dumpster fire that is 343's content release schedule.

  • @mattmarket5642
    @mattmarket5642 Год назад

    whoa

  • @myronhawk2854
    @myronhawk2854 Год назад

    Am I correct to believe you could teleport a player a specific distance from their original position by referencing the player's position but using math to offset it?
    An example would be having a two-level map where when you activate the script, it teleports everyone to the second layer in relation to where they were in the first, thus maintaining all of their positions in relation to each-other, but setting them in a new environment.

  • @MrRoflCopterzz
    @MrRoflCopterzz 2 года назад +1

    This is amazing. Are there any nodes that reference a player pointing at something? Like when a player tags where an enemy is in game. Could you make the teleport condition be, when a player points at a star, or a position, instead of shooting at it? And on a separate note, is there a way to teleport to specifically where a player shoots instead of where an object currently is?

    • @derrikcreates
      @derrikcreates  2 года назад

      In unity or unreal 5 you would use a raycast/line trace. There's isn't a node that can that right now. But it might be possible to do it with out a raycast by using the look direction and the objects position but that math is way over my head right now. I've been meaning to brush up on trig before forge comes out for real

    • @sideways1886
      @sideways1886 2 года назад

      There is a "On Player Mark" node which does give the location of the point that the player marked, so that could be used to accomplish the first idea.

  • @humanbeing379
    @humanbeing379 6 месяцев назад

    Has this been changed at all from any of the updates?

  • @googleshostage6359
    @googleshostage6359 2 года назад

    Is it possible to have this work exclusively for 1 player in the lobby?

    • @derrikcreates
      @derrikcreates  2 года назад

      I believe so but since there is no multiplayer I can't really test any of the workarounds