First minute, question answered, was doing some modelling for GMod, had to make sure everything was at the correct angle for the physicals, and the first bit just knocked it out the park, thank you.
This is an awesome tip. I never knew you could rotate the 3D cursor and it's just what I needed for an awkward rotation. Thanks!
3 года назад+3
Thanks! I was using an older version of Blender and only setting the Transform Orientations to the 3D cursor wasn't enough, I also had to toggle the same for another drop down next to it (with its own icon) called Pivot Point. Very new to Blender, so you've helped me a lot!
Awesome tutorial! Thank you so much for this! I was wondering how you rotate around a point. I was selecting objects, or bones of a rig in pose mode, and pressing . on the number pad. This set the pivot point fine, but it also zooms in a certain distance from the selected object or bone. Thanks to your video I can set the rotation point without zooming in! Thank you so much for this! I really appreciate you sharing your knowledge with us. 😃 I hope you and your loved ones have a great 2023, and I wish you the best on your creative journey my friend! 😃
Thank you so much. I had the opposite problem. Everything was rotating around the cursor in my scene and I wanted everything to rotate on it's own origin.
Makes sense but I dunno why it's not working for me. No matter what I align my rotation to, it always pivots around the centre of my selection! is blender 3.6 buggy?
How to do this if you don't know the angle of the edges in the first place? Here you are manually entering the values, but sometimes you don't know the orientation. Thank you!
Good question, as I had the same… 😁 I think I found out by myself, using the Measure tool in the Edit mode. In the given example, I go above (Num 7), and with the Measure tool, I trace an horizontal (or vertical) line from the left of start of the line to its right. So the line I want to measure has its end in the middle of my measuring line. I then drag a point of the measuring line and drag it to this start. Thus the line has two segments. I can then drag one extremity of the measuring line, and move it so one segment covers exactly the measured line. Snapping can help there, too. The tool show the angle, 20° in the example of the video. I hope I am clear enough…
Can you create a tutorial for creating bone armature in blender and take the animation to the unity with latest versions? It doesn't matter when, no hurry but just use latest version of that time. I tried your penguin reinforcement learning tutorial last year but I couldn't get it right and because of version I didn't know what exactly I should do. I was using unity 2019.
In first 1 minute my questions was answered. Thank you :) I saw many tutorials about rotation, but nobody talk about Transformation Pivot Point.
First minute, question answered, was doing some modelling for GMod, had to make sure everything was at the correct angle for the physicals, and the first bit just knocked it out the park, thank you.
Thanks for the guide. Bonus tip:- Just use the Alt+E->Spin to make this a 9000 IQ single step process.
This is an awesome tip. I never knew you could rotate the 3D cursor and it's just what I needed for an awkward rotation. Thanks!
Thanks! I was using an older version of Blender and only setting the Transform Orientations to the 3D cursor wasn't enough, I also had to toggle the same for another drop down next to it (with its own icon) called Pivot Point. Very new to Blender, so you've helped me a lot!
Awesome tutorial! Thank you so much for this!
I was wondering how you rotate around a point. I was selecting objects, or bones of a rig in pose mode, and pressing . on the number pad. This set the pivot point fine, but it also zooms in a certain distance from the selected object or bone. Thanks to your video I can set the rotation point without zooming in!
Thank you so much for this!
I really appreciate you sharing your knowledge with us. 😃
I hope you and your loved ones have a great 2023, and I wish you the best on your creative journey my friend! 😃
Nice one. Straight to the point. No pun intended! :D
Excellent, just what I needed, thank you man
Thank you for the amazing video. Clear and concise. Cheers :)
Thank you so much. I had the opposite problem. Everything was rotating around the cursor in my scene and I wanted everything to rotate on it's own origin.
How did you do it? Because that Is my problem right now
@@ch4rge292 At 0:54 in the video, when the menu drops down, choose individual origins.
Good tutorial. It's a shame that it's so cumbersome to rotate around a specific vertex. If you know a quick way to do that, I'm love to hear it.
thank you. I knew it was easy. Knew I had seen it. Couldn't think of where.
Thank you very much
Short and sweet
ur so awesome for this man
Makes sense but I dunno why it's not working for me. No matter what I align my rotation to, it always pivots around the centre of my selection! is blender 3.6 buggy?
Thank you sir. Very smart!
good job!
thank you
Thanks
you really help me, bro!! Like💖💖💖💖💖💖💖💖💖💖💖💖
That only works if you can type in the angle of the axis you want to rotate on. Only for axis you've typed in manually.
How to do this if you don't know the angle of the edges in the first place? Here you are manually entering the values, but sometimes you don't know the orientation. Thank you!
You’d probably need to do some math to figure it out ahead of time.
Good question, as I had the same… 😁
I think I found out by myself, using the Measure tool in the Edit mode.
In the given example, I go above (Num 7), and with the Measure tool, I trace an horizontal (or vertical) line from the left of start of the line to its right. So the line I want to measure has its end in the middle of my measuring line.
I then drag a point of the measuring line and drag it to this start. Thus the line has two segments.
I can then drag one extremity of the measuring line, and move it so one segment covers exactly the measured line. Snapping can help there, too.
The tool show the angle, 20° in the example of the video.
I hope I am clear enough…
Is there a way to rotate the pivot point without rotating the mesh?
Hey Adam, long time no see!
Can you create a tutorial for creating bone armature in blender and take the animation to the unity with latest versions? It doesn't matter when, no hurry but just use latest version of that time.
I tried your penguin reinforcement learning tutorial last year but I couldn't get it right and because of version I didn't know what exactly I should do. I was using unity 2019.
Thanks for the suggestion! I’ve been considering remaking those tutorials for the latest versions because there are new options.
Thanks, it will be really helpful. 👍
Honestly since this was the only good one, neat
Just get the point next time eh?
Get to the point pal