SC 3.23.1 All Size 3 Ship Weapons Test (except scatterguns)

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  • Опубликовано: 1 дек 2024

Комментарии • 21

  • @longvue7636
    @longvue7636 6 месяцев назад +5

    thank you for this informative video, now i can properly equip my a2 with the ideal loadout for dropping bombs on ai in asteroid fields

  • @daito7729
    @daito7729 5 месяцев назад +2

    i wish we could have heard the sound of the weapons to rather then full music

    • @GN.Comanche
      @GN.Comanche  5 месяцев назад

      It was a really long process to test all this so you would have mostly just heard 13-60 second long snips of the kind of conversations really bored grinding gamers have lol

  • @ABrutalAnimal
    @ABrutalAnimal 6 месяцев назад +2

    I'm so confused on how the quarrelers took 50% more TTK vs the Omnisky IX. Its got the same stats, with actually having more health

    • @GN.Comanche
      @GN.Comanche  6 месяцев назад +1

      Yeah, I was expecting identical more or less results as well on that one. So much so I had already equipped several ships with Quarrelers lol. I changed them afterwards though. There is of course the possibility that server desync caused hit registry issues. Could also be in the game itself. A few patches ago the Panthers had a built-in hit registry issue, causing about 35-40% of their shots to not count. Then in 3.22 (if memory serves) that problem somehow transitioned to NDB's. So idk bro. This is why I try to make some time every patch to get a feel for some of this in-game, on top of what the data says.

  • @boozemachine7177
    @boozemachine7177 6 месяцев назад +1

    Comments are on now, thank you. Beer is good food.

  • @Shypa
    @Shypa 6 месяцев назад +1

    omnisky meta as it seems

    • @GN.Comanche
      @GN.Comanche  6 месяцев назад

      There are other good options, but it's hard to argue against omni for sure

    • @Shypa
      @Shypa 6 месяцев назад +1

      @pws_comanche I mean, it's all a matter of the power supply of your capacicators, but omni looks like the best balance of punch and bullet projectile speed.
      would have loved to see a better impact (lol) of massdriver guns. but maybe it is still too early for a weapon like this. I see a great potential of sniping internals with a high penetration railgun. maybe just a humble wish of mine ^^

    • @GN.Comanche
      @GN.Comanche  6 месяцев назад

      @@Shypa Yeah for sure. The mass drivers actually were really powerful way back when. Like pre-3.13 I think it was. Maybe 2.6ish era. They're still really strong but not viable with the cooldown and charge time

  • @artlife9563
    @artlife9563 6 месяцев назад +2

    Nice video. Only issue is you did not do them all at the same distance. That makes a huge difference with the spread of some of the weapons. I would have like to see all of them at 1000m.

    • @artlife9563
      @artlife9563 6 месяцев назад +1

      It looks like it was only a few that were off on the distance.

    • @GN.Comanche
      @GN.Comanche  6 месяцев назад +1

      Yeah they were all pretty close to 1km except the Mantis gats. Idk how i fucked that one up so badly. I considered redoing that one but it had already been a pretty long task and I wasn't feeling it anymore lol. I probably should though, since it doesn't have a CD. It might actually be useful due to that.

  • @bananasandbass
    @bananasandbass 5 месяцев назад +1

    I thought Attrition was nerfed and Omnisky is best now. But Arrrition was fastest TTK and the M5A next. How come?

    • @GN.Comanche
      @GN.Comanche  5 месяцев назад

      TTK isn't the only consideration in choosing weapons. There's hypothetical dps and applied dps. So projectile velocity, shot capacity / ammo count etc come into play as well.

  • @NikolaiMihailov1
    @NikolaiMihailov1 6 месяцев назад +1

    Whats the ammo count on those Behring repeaters? I remembered they got hammered hard during the normalization and only had like 120 shots and their ROF made them dump it so quick.

    • @GN.Comanche
      @GN.Comanche  6 месяцев назад +1

      It is 1,167 now

    • @NikolaiMihailov1
      @NikolaiMihailov1 6 месяцев назад +1

      @@GN.Comanche Oh my. I can get behind using them then. The ammo count was so low and they weren't worth using anymore.
      Is that the same across the line? Is it burst fire again? Or is it full auto?

    • @GN.Comanche
      @GN.Comanche  6 месяцев назад

      @@NikolaiMihailov1 It is full auto. All the ballistic weapons I've looked at have an increased ammo count, except the CF whatever combine size 4 cannons are still at 100 shots each. Almost all of the ballistic guns have an overheat mechanic with induced cooldown as a limiting mechanic.

  • @nickchampion2213
    @nickchampion2213 6 месяцев назад +1

    What ship?

    • @GN.Comanche
      @GN.Comanche  6 месяцев назад +1

      I was using the San'tok Yai for the testing ship since it has 4x s3 with high capacitors. The target ship was a Vanguard Harbinger. Both were fully military component upgrade. Power triangle on San'tok to weapons max, on Vanguard, to shields max.