This is to this day one of the best horror ambience tracks. The atmosphere is thick and it gives me always a very unpleasedn feeling. I REALLY love that you included the prerendered backgrounds. They are in good quaility and look kinda handdrawn. I think they aren't.
I believe Capcom actually used 3D models to initially set up the rooms, then took screenshots of the 3d rendered room and used them as the pre rendered backgrounds. I read an article a LONG time ago that said that technique was what inspired the dev team of code Veronica to make the game fully 3D rather than pre rendered because they could just have the games environments in 3D rather than add the extra steps of converting them into pictures.
@@eyeflaps Funny thing is, these original games have aged much better than Code Veronica, at least in my opinion. When you don't go for real 3D but still images, it looks classy as hell and it doesn't age, since it's not based on some 3D engine that ages with technology.
Probably the best horror music in a video game. I remember hating the second floor when this game came out i was 10 and it terrified me every time I watched my older brothers playing it. But at the same time I absolutely loved it. Great video thanks for uploading it
1:15 That damed little section. The ironic beauty of that harpsichord stroke between the oscillating tones of bleak horror music. Cosmic doom. The universe is laughing at your fear. What a cruel joke to add in this game. This is why this game is so special to me. Technical limitations be dammed. They found terrors where we now see laughable camp horror. The graphics may have changed. But, other than Alien Isolation. No other game has been able to get into my head and terrify me like this.
@22:30 That’s your Marshall’s desk center where for some odd reason collected the brushed cleaned bone metacarpals of violent armed citizens. There was a report on the latter days wondering if leaving a signature stamp of his name was the best option upon his retirement.
_”Well I’m gonna need a room. Twenty-four by twenty-six feet, dug in. And after I’m convinced of all that he-ha, we’re going to mosey the tree from my yard and knock a table close.”_
The only thing more unsettling than this music... is when it gets silent. And you can hear the character's footsteps so loudly. I'm sitting there waiting, like "okay...where is it? When is it? Don't get startled, don't jump, don't-AAAAGGHHH!!!" *fires shotgun blasts repeatedly*
@@cr4yv3n Doubling down on being wrong, eh? In the USA, the bottom floor, the one on the ground, is called the First Floor. When you go up a flight of stairs to the floor above, you reach the Second Floor. The STARS office is on the *Second* Floor of the Police Station. It even says so in the damn game.
@@bazooka1996 at this point I have to ask how many flights of stairs you go up not "which floor". You go from the long corridor eith the developing room one flight of stairs ( the L shaped one). Then down the narrow hallway at the end of which the two statues puzzle resides. Go through the door and on the left.
this track will forever stay with me, its absolutely terrifying
The most creepy song in RE2 that brings alot of uneasiness to players once they stepped onto the second floor.
ngl going up and down those stairs made me so on edge literally shit my pants every time I hear this song
Same lmao
This is to this day one of the best horror ambience tracks. The atmosphere is thick and it gives me always a very unpleasedn feeling.
I REALLY love that you included the prerendered backgrounds. They are in good quaility and look kinda handdrawn. I think they aren't.
These were AI upscaled by re2shade team. Sure there are few artifacts, but I think it's still better than 320x240 original resolution :)
@@vhsretrogamer1664 Oh yes hehe. I wish I could see them in HD. But I heard they lost the original files for these.
I believe Capcom actually used 3D models to initially set up the rooms, then took screenshots of the 3d rendered room and used them as the pre rendered backgrounds. I read an article a LONG time ago that said that technique was what inspired the dev team of code Veronica to make the game fully 3D rather than pre rendered because they could just have the games environments in 3D rather than add the extra steps of converting them into pictures.
@@eyeflaps
Funny thing is, these original games have aged much better than Code Veronica, at least in my opinion. When you don't go for real 3D but still images, it looks classy as hell and it doesn't age, since it's not based on some 3D engine that ages with technology.
Brilliant piece of music. For me, it inspires pure dread & doom. Re2 has the greatest horror soundtrack ever 👑
Totally agree, along with 3
Chief...?
Parabens tem muito fan de resident evil no brasil , que sinistro esse tema , obrigado ...
Probably the best horror music in a video game. I remember hating the second floor when this game came out i was 10 and it terrified me every time I watched my older brothers playing it. But at the same time I absolutely loved it. Great video thanks for uploading it
The 2nd floor music is by far the most terrifying and unsettling.
ambience golden
As much as i like RE1 and RE3, Resident Evil 2 is the best of the classic ones.
Other great video in this awesome game
1:15 That damed little section. The ironic beauty of that harpsichord stroke between the oscillating tones of bleak horror music. Cosmic doom. The universe is laughing at your fear. What a cruel joke to add in this game.
This is why this game is so special to me. Technical limitations be dammed. They found terrors where we now see laughable camp horror. The graphics may have changed. But, other than Alien Isolation. No other game has been able to get into my head and terrify me like this.
Love this game solo much. Thanks! ✌😎
@6:55
That’s where your college syllabi go to get refined. With an overturned blue sheet that read *BEFORE PHOTOSHOP*
@22:30
That’s your Marshall’s desk center where for some odd reason collected the brushed cleaned bone metacarpals of violent armed citizens.
There was a report on the latter days wondering if leaving a signature stamp of his name was the best option upon his retirement.
_”Well I’m gonna need a room. Twenty-four by twenty-six feet, dug in. And after I’m convinced of all that he-ha, we’re going to mosey the tree from my yard and knock a table close.”_
⚠️ WENDYS ⚠️
*LOOKING FOR GRILL OPERATORS TO TRAIN*
C L A S S I C.💯💯💯💯💯💯💯💯💯💯.
I can hear leon and claire's footsteps crunching on the broken glass with this music
The only thing more unsettling than this music... is when it gets silent. And you can hear the character's footsteps so loudly. I'm sitting there waiting, like "okay...where is it? When is it? Don't get startled, don't jump, don't-AAAAGGHHH!!!" *fires shotgun blasts repeatedly*
Try to listen to this in a dark room while trying to go to sleep .... I dare you....
очень понравились. спасибо
This is what happens when parents play favoritism.
ThxU
Who cares if they bite? Raccoon city is more diverse now
STARS office was on 1st floor not 2nd
In America the ground floor is called first floor
@@visionist7 it's still wrong then. The STARS office was up one flight of stairs. Not two.
@@cr4yv3n Doubling down on being wrong, eh? In the USA, the bottom floor, the one on the ground, is called the First Floor. When you go up a flight of stairs to the floor above, you reach the Second Floor. The STARS office is on the *Second* Floor of the Police Station. It even says so in the damn game.
Wtf men? If you don't remember, there is in the next door when you go up the stairs, at the left side IN THE SECOND FLOOR XD
@@bazooka1996 at this point I have to ask how many flights of stairs you go up not "which floor".
You go from the long corridor eith the developing room one flight of stairs ( the L shaped one). Then down the narrow hallway at the end of which the two statues puzzle resides.
Go through the door and on the left.