Winning made easy: HoI4 Division Template Guide

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  • Опубликовано: 15 июл 2024
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Комментарии • 526

  • @saladmcjones7798
    @saladmcjones7798 4 месяца назад +1381

    “You suck at HOI4”
    Even after 1000 hours, that’s a fair assessment.

    • @equilintogo5378
      @equilintogo5378 4 месяца назад

      You should stop sucking at 1936 hours

    • @ZarkowsWorld
      @ZarkowsWorld 4 месяца назад +34

      It is HOI 4 that sucks as it cannot decide who you as the player is. It is not reasonable that you should be making all of these decisions to be able to be reasonable effective. a country leader depends on others to help out with this.

    • @BonziBuddy.
      @BonziBuddy. 4 месяца назад +25

      I've got nearly 3k hours. I'm still a noob. I only have 46 achievements and I got most of them by following guides exactly instead of learning for myself 😭
      Most of my time is spent in RT56, OWB, and EaW

    • @nothingnewunderthesun1689
      @nothingnewunderthesun1689 4 месяца назад +1

      me too man, me too

    • @Roach18
      @Roach18 4 месяца назад +1

      Me too, I couldn't even kick Italy out of Ethiopia

  • @The_Marttrix
    @The_Marttrix 4 месяца назад +601

    I didn’t think Bitter’s content could get any better. First a Japan guide, then a guide for the HRE, now template guide? My man is COOKING.

    • @sheep7
      @sheep7 4 месяца назад +27

      bro was cooking dinner for his family but forgot to stop cooking when he started playing hoi4

    • @spudtsar9377
      @spudtsar9377 4 месяца назад +3

      SPEAKING FACTS

  • @512TheWolf512
    @512TheWolf512 4 месяца назад +227

    soft attack is very important for ALL Frontline divisions, because the attacker takes more damage attacking into a higher soft attack division.

    • @nagayafamm1006
      @nagayafamm1006 4 месяца назад +5

      But if thw attacker has allot of hardness allot of the soft damage doesent go through tho

    • @JackNicholason
      @JackNicholason 4 месяца назад +28

      ​@nagayafamm1006 but they probably won't, since it's single player

    • @red_seven_
      @red_seven_ 4 месяца назад +20

      and that's why the first support company for every division should be artillery and not engineers.

    • @acrooss1089
      @acrooss1089 4 месяца назад

      how much soft attack do we need@@JackNicholason

    • @laurie1183
      @laurie1183 4 месяца назад +4

      ​@red_seven_ It depends if you want to hold the line or deal damage more. Usually damage is more helpful but for a country that needs a port garrison and doesn't care if they do damage the engineers are better. Especially if you lack tungsten

  • @PravusGaming
    @PravusGaming 4 месяца назад +130

    "You suck at HOI4."
    Why you gotta call me out like that?

    • @uribenlavy7027
      @uribenlavy7027 3 месяца назад +1

      Having the content creator imposter syndrome I see

    • @flameguy3416
      @flameguy3416 3 месяца назад

      Oh Pravus

  • @shiyian
    @shiyian 4 месяца назад +939

    i wanna see bittersteel play multiplayerr

    • @Me8di4
      @Me8di4 4 месяца назад +84

      Against tommy kay or dankus
      Not with them

    • @i.hate.swedish.ISRAELUBERALLES
      @i.hate.swedish.ISRAELUBERALLES 4 месяца назад

      he's too skinny to join the obesity club

    • @ezvoix
      @ezvoix 4 месяца назад +34

      He played with dankus once on dankus channel

    • @Buddyboi49
      @Buddyboi49 4 месяца назад +105

      He would dunk on them, save the game and make a disaster save video

    • @The_Marttrix
      @The_Marttrix 4 месяца назад +5

      Sane

  • @junoknobloch3830
    @junoknobloch3830 Месяц назад +35

    0:50 "It's like saying a hammer is better than a screwdriver without knowing the job you need to do"
    Counterpoint: I can hammer a screw in. I can't screw in a nail.

    • @gor2056
      @gor2056 Месяц назад +1

      how do u take the screw out with the hammer

    • @Gdmega47
      @Gdmega47 Месяц назад

      ​@@gor2056 16:22

    • @alexroberts3944
      @alexroberts3944 Месяц назад

      Not with that attitude you can't

    • @separabimur6836
      @separabimur6836 24 дня назад +2

      Actually you can't hammer a screw in with a hammer without damaging the wall, ergo destroying the point of using a screw in the first place.( A screw is stronger than a nail in certain situations.) Also ofc you can hammer a nail in with a screwdriver. You use the butt.

    • @markcostello5120
      @markcostello5120 7 дней назад +1

      You can screw the nail by hammering it sideways..

  • @StudiomcmasterTV
    @StudiomcmasterTV 4 месяца назад +374

    Also here are the timestamps:
    1:10 Infantry
    5:33 INF 15w
    6:56 INF Offense
    9:27 Mountain Boys
    10:10 Marines A
    10:58 Marines B
    11:32 Marines C
    12:30 Shock Troops
    14:40 Panzer A
    16:55 Panzer B
    17:47 Garrison A
    18:15 Garrison B
    19:45 Medium Tank Design
    (I also recommend skipping to these timestamps after watching the whole video first)

  • @captainobvious238
    @captainobvious238 4 месяца назад +97

    your divisions finally got me to survive against the soviets as unaligned finland thank you.

  • @user-yt8us4zz7s
    @user-yt8us4zz7s 4 месяца назад +38

    Its very powerful to include maintenance in your ass-kicking divisions, especially the ones you use to eat pockets

  • @speedypichu6833
    @speedypichu6833 4 месяца назад +62

    I wanted to give a brief explanation for the size of the marines if people are wondering, specifically A and B. Naval Invasions are primary limited by how many divisions you can use, which is usually 10 or 20. What that means is that you want to put as much power into those divisions as is reasonable, so that is why they are bigger than most infantry divisions. Also a question I have is about 40 width, I remember them being meta when the first division guide was made, are they still functional against the AI given how much it struggles, but I am guessing they are too expensive compared to the 35 widths when talking about Mechanized warfare.

    • @dacoolboysuperhuman7684
      @dacoolboysuperhuman7684 4 месяца назад +5

      40/W are ok in multiplayer for defending on cities, otherwise 30 or 35 widths are better( be aware for 35’s you may sacrifice a bit of armour for AA or AT)

    • @jimmymfs4314
      @jimmymfs4314 4 месяца назад +1

      40 width being too expensive is arguable. If you make a really expensive heavy tank you can disperse them in 30 width and have 5/6 divisions, but if you have some average/slighly expensive mediums you could shove them into a 44 width division and go for quick encirclements, even if you could only afford 3 of those divisions. So its just what you are looking for really, do you want to slowly push a 4/5 tiles frontline and get encircle a bigger group of division, or quickly breakthrough 1 or 2 tiles and encircle only a couple tiles, but a lot faster than the heavies could? Since the combat width penalty is only 1% per excess width, if we talk about a few tank divisions where they can all fit, then that reduction doesnt matter too much, especially if you got air superiority.

    • @moriokki2972
      @moriokki2972 4 месяца назад +6

      Iirc, the terrain and supply update which i think was on nsb made the 40 width division not that desirable anymore, too much stacking and terrain penalty, horrendous supply use, and stuff like that made it not really worth it anymore.

    • @jimmymfs4314
      @jimmymfs4314 4 месяца назад +3

      @@moriokki2972 i used 44 width heavy tank because it sounded insane and admittedly needing something like 4/5 supply per unit is pretty insane, but nothing other than a mountain or a swamp could stop them. I did need some transport planes in some areas to allow them to function,but with fuel drums it was a lot more maneageble.

    • @patrickweiss4788
      @patrickweiss4788 4 месяца назад +4

      Ever since NSB made every terrain type a different width 40 widths have not been meta. I believe they've changed the widths of various terrains a few times since then and will likely change them again in the future. Currently 40 widths will take overstacking penalties on all terrain types if 2 of them are attacking the same tile, which is not ideal but they aren't the worst thing ever.

  • @Anonymous-person8
    @Anonymous-person8 4 месяца назад +60

    This is exactly what I've been missing, could you do an air and navy template guide? Would really help!

    • @Lukey-D
      @Lukey-D 4 месяца назад +9

      He still doesn’t know navy, no one does, but I think he should do air!

    • @Awsomeguy1236
      @Awsomeguy1236 4 месяца назад +5

      @@Lukey-D Navy is just death stack as many torpedo DDs and armoured Light cruisers as possible with 4 carriers

    • @bryce4724
      @bryce4724 4 месяца назад +1

      ​@Awsomeguy1236 you forgot the sacrificial fast battle ship or heavy cruiser (depending on tech) to cover the carriers from hits
      Just heavy turret AA and Max engine power to keep up

    • @catfacecat.
      @catfacecat. 15 дней назад

      ​@@Lukey-Dmy navy is:
      Subs with lots of torpedoes plus max engine
      Destroyers with depth charges
      Heavy cruisers with armour and heavy attack
      Some AA spammed destroyers for annoying air(mostly not)
      And sometimes, battleships, which I put on light attack on it.
      Is this trash or good?

  • @wafflewarts1053
    @wafflewarts1053 4 месяца назад +25

    TYSM as a new player this will help me in my runs. Love your content!

  • @ARBCOOL07
    @ARBCOOL07 4 месяца назад +9

    Haven't played in a while, how perfect that my favorite HOI4 youtuber just happened to publish the exact type of video I need today!

  • @thiccducc8191
    @thiccducc8191 4 месяца назад +135

    WE GETTIN OUT THE ENCIRCLEMENT WITH THIS ONE ‼️‼️💯💯📈📈🥶🥶

  • @lantredasphodele5858
    @lantredasphodele5858 4 месяца назад +26

    Thanks you mister Steel ! I was looking for something like that for a while and never got any reliable advice until now x)

  • @TheRealDrae
    @TheRealDrae 4 месяца назад +5

    The strats are so different nowadays. I remember the times when if your divisions weren't 10/20/40 width you were considered a lunatic.

  • @ChexyDibbles
    @ChexyDibbles 4 месяца назад +2

    You are awesome! I didn’t even know I could add stuff to my tanks, you’ve taught me so much about this game and I can’t thank you enough!

  • @gaberator1044
    @gaberator1044 4 месяца назад +4

    I needed this so bad. Thank you so much. keep up the great work

  • @Metroidhunter1991
    @Metroidhunter1991 4 месяца назад +2

    Your division templates helped me out tremendously, had a much better campaign as Edward VIII than I ever had, but I made a little oops that I'll rectify on my next attempt

  • @Emdertainment
    @Emdertainment 4 месяца назад +3

    Thank you for this video, I have ever wished such guides :) Please make more of these, like naval, air and so on :)

  • @Pandacous
    @Pandacous 4 месяца назад +2

    Thank you for being super clear as to what the meta is and how to achieve it. Most hoi4 channels just assume everyone interested kept up with all the dlc and all the meta through the years.

  • @CryseTech
    @CryseTech 23 дня назад

    Super interesting, gonna start a new round with all the things i just learned from your video!
    You did a good job explaining

  • @BigMacAnFries
    @BigMacAnFries 4 месяца назад +18

    Can you do a guide on how to touch grass pls

  • @inductivegrunt94
    @inductivegrunt94 4 месяца назад +3

    The intro alone hits really hard. But it's completely true so I appreciate the blunt approach to your tutorial.

  • @GodOfDoges
    @GodOfDoges 4 месяца назад +7

    i played for 1k hours and still didn't know how to make decent templates, thanks bro

  • @richardpowell5151
    @richardpowell5151 4 месяца назад

    Good to know I've been building my tanks right. I will diversify my infantry templates from now on. Thanks for the guide.

  • @darthbane5738
    @darthbane5738 4 месяца назад +1

    I really needed this, god damn thank you!

  • @ChrisJohn289
    @ChrisJohn289 4 месяца назад +3

    So helpful, learnt so much and got many achievements thanks to your guides!
    I'd like to see you do an achievement run as France Big Entente. I keep collapsing 😆

  • @tagus100
    @tagus100 4 месяца назад +4

    Love the Futurama clips!

  • @Aarne210
    @Aarne210 4 месяца назад +4

    I think it would be great to follow up with a guide on air and naval templates and perhaps on how to use your navy in different situations.

  • @battledroidcommander234
    @battledroidcommander234 2 месяца назад +1

    Thank you so much,been struggling with this stuff!

  • @shironee_2384
    @shironee_2384 4 месяца назад +12

    Adding extra fuel on tanks is also good because the fuel capacity bonus is scalable with the amount of tanks in a division. More fuel = more durable spearhead, and also taking into account fuel consumption reduction from logistic support.

  • @wQuii
    @wQuii 4 месяца назад +1

    Thanks I needed this

  • @Isometrix116
    @Isometrix116 4 месяца назад +4

    I've been having decent success with light tanks. I find the key is to build them more like support vehicles for your motorized infantry. Make them cheap and fast with a decent gun. Think of them as infantry fighting vehicles like the Bradley and I think they become very good. This leads to motorized divisions with less artillery and more t a n k

  • @daStitches
    @daStitches 4 месяца назад

    Thanks for the guide, this is very helpfule!!

  • @dick_tree
    @dick_tree 4 месяца назад +8

    as a newer player it's not so much knowing which templates are good, it's actually getting to them in a campaign while balancing current needs. the timing of when to improve divisions vs recruiting and how quickly to do each one seems different for every nation, but i'm assuming that understanding just comes with hours and experience

    • @guyincognito3199
      @guyincognito3199 4 месяца назад +4

      Definitely an experience thing, but the absence of an all-encompassing meta means the game has huge replayability :) Every nation will have a different balance of resources, pop, factories, and FT bonuses so effectively every guide is wrong for some nations - and i love it!

  • @Hudsonpickles
    @Hudsonpickles 3 месяца назад

    thanks bro trying to get back into hoi4 and this helps!

  • @E.D.998
    @E.D.998 4 месяца назад +11

    Tank design: "speed suspensions and less engine" is cheaper than using "reliable suspensions and more engine" for the same stats (if you aim at 6,4-10 kmh). Reliable suspensions are like diesel engine, optimal for slow high armor mediums (target is 4kmh).

    • @willholliday3537
      @willholliday3537 17 дней назад

      I've always prefered high armour mediums with high piercing. And having them in my inf divisions. Maybe i should do less of that and more fast and cheap mediums in tank divisions.

    • @E.D.998
      @E.D.998 17 дней назад +1

      @@willholliday3537 a bit i dont play, i can say a single High armor tank really boost stats for infantry. Piercing Is nice, Just nice. hardness and breaktrough wont do much, as it's one tank and many foot soldiers aniway, It Just average down to a point thats not that relevant. Price Is a Better thing to look for. Try many lighter things, i did too, it's fun, Just dont expect It to be meta.

  • @AlexWehpunkt
    @AlexWehpunkt 4 месяца назад +7

    What I'd love to see is how to build up to those units. Yes, as Germany, it's easy, but as a minor? I never know if I should go for thanks or mobile, if so, how many divisions I'd need and so on. Love the content!

    • @davidarriaga7354
      @davidarriaga7354 4 месяца назад +1

      I'd say go what your country is better at through their focus tree so if you get more research bonus/boost to mobile go mobile if that makes sense

  • @SoulStormZero
    @SoulStormZero 4 месяца назад +1

    Ranger support also gives +20% soft attack to your line arty, if you get the doctrine for it. Its the one reason i've been using it with 3 or 4 arty on the line.

  • @DinoSmith-dy6jl
    @DinoSmith-dy6jl 4 месяца назад +10

    Light tanks as facist czechoslovakia is actually quite good. U have a big industri and 20% bonus for Light tanks i think. Together with improved Light tank researched from the start. If u build the light tanks with close support Guns and medium howitsers spg u can get pretty good soft attack. And u can have lots of tank redy early on

    • @sgtburden8482
      @sgtburden8482 4 месяца назад

      don't you usually lose the armor advantage by '40 due to AA and ART getting more piercing?

    • @quentintin1
      @quentintin1 4 месяца назад +1

      @@sgtburden8482 kinda~
      but also by war start, improved Art and AA is still very new so not that much in the field (the ai still needs to research and put it in production after all), and you can optimise your design towards more armour (even if it raises the ic cost by a lot) then it's a matter of positioning to maximise cw and bring as much un its into the fight

    • @sgtburden8482
      @sgtburden8482 4 месяца назад

      @@quentintin1 ok, thanks

  • @davidkiss-banko3864
    @davidkiss-banko3864 4 месяца назад +1

    Perfect video!
    Next, pls make division templates, which first priority is the terrain.

  • @scottvogel8477
    @scottvogel8477 4 месяца назад +1

    This video is going to be super helpful next time I play.

  • @OuterSpacedVideos
    @OuterSpacedVideos 2 месяца назад

    This is exactly what I needed as a returning player. A naval version of this video would be great

  • @Spawner5221
    @Spawner5221 2 месяца назад +1

    Recon companies can be more advantageous on defence than people usually think. If you have spare support equipment theres no harm in adding it to frontline defence units.

  • @gigaus0
    @gigaus0 Месяц назад +3

    3 numbers to keep in mind for ground units: org, armor, pen. 30 org is needed for defending, including when you take ground and get pushback. 48 armor beats all ai unit's pen at '40, and 80 armor beats them at '42 and onward. 37 pen beats '40 armored units, and 80 pen does the same in '42.
    No matter what you're doing, those three numbers will determine your engagements, defensively and offensively.

  • @AccelEng
    @AccelEng 4 месяца назад +1

    I have 1800 hours and I've still learned a lot from this video. Thank you so much!!!

  • @Dragon-qq3kn
    @Dragon-qq3kn 12 дней назад

    As I player who has two days in game, this is incredibly helpful. The fact you have Division for defense and offensive made me really just how much of a massive noob I am 😂. Please more videos like this.

  • @aaronfine734
    @aaronfine734 4 месяца назад +3

    3:02 that's basically my standard unit too I just add an artillery and a anti tank or anti air unit depending on the situation

  • @danielsantiagourtado3430
    @danielsantiagourtado3430 4 месяца назад

    Love your content 😊😊

  • @Hyde_Hill
    @Hyde_Hill 4 месяца назад +1

    Very similar to what I use. For anyone wondering about Space Marines. Replace 1 infantry with medium self propelled AA. Or if want to go even cheaper and fighting very weak opponent (China) armored recon with a light tank stacked on armor also works. Imho. Also Flame tanks are still cool as support if can afford them.

  • @manuelho3883
    @manuelho3883 4 месяца назад +2

    Man wth this guide is pure gold. Its not posted anywhere???

  • @sovietrazor
    @sovietrazor 4 месяца назад +8

    Field hospitals are op with motorization boosts. Im a minor player and one of my favorites is estonia unaligned, so every body counts, with focus boost i can retain 30% of casualities suffered by time soviets come at me, making effectively my 80k men into 110k plus retaining expirence allows me to defend better. If i go fascist and follow same principle, i have manpower pool of about sweden with all baltics unified.

    • @internetbodhi1009
      @internetbodhi1009 4 месяца назад +1

      Estonia is Scandi can give you millions

    • @quentintin1
      @quentintin1 4 месяца назад +4

      this, so much this
      hospitals makes your manpower effectively larger, sure early on it's not by a lot, by maxed out it's silly, and 90+% of the time the ai don't use hospitals, meaning it's basically a free advantage
      men are expensive, bullets are cheap

    • @ceohisham4679
      @ceohisham4679 4 месяца назад +1

      Field hospital are so expensive and for me they dont reduse that much men

  • @tunahan4418
    @tunahan4418 4 месяца назад

    I understand everything in this game besides the specific things like making templates, building planes and tanks. Which pretty important. I usually just add a few artillery to my divs and that's about it

  • @yousefsrour3316
    @yousefsrour3316 4 месяца назад

    Very helpful, thank you.

  • @Mnxglitchz
    @Mnxglitchz 4 месяца назад +16

    This is a very good tutorial, since I suck at division template editing, so this helped me quite a lot.
    P.S: English is not my main language, so expect writing and grammar mistakes in this comment.

    • @somedude2073
      @somedude2073 4 месяца назад +4

      Your English is really good, there's no mistakes in that sentence. I probably would've written it nearly the same way.

    • @Mnxglitchz
      @Mnxglitchz 4 месяца назад

      @@somedude2073 Thanks, I'm pretty insecure about my writing, and I don't want to deal with people being angry at me for some reason, so I include a P.S as a reminder of my writing and grammar abilities.

    • @ViroRads
      @ViroRads 4 месяца назад

      I too find myself sucking at division templates, sometimes I just get my phone and copy the division templates I had saved in there

  • @pewterschmidt23lord99
    @pewterschmidt23lord99 3 месяца назад

    I learned off another video with tank divisions you can make your medium tanks relatively cheap with close support guns but also have one battalion of tank destroyers and build stugs of doom with heavy guns

  • @Juicysensations
    @Juicysensations 4 месяца назад +1

    This is a delightful and absolutely amazing video, thank you very much for the content.
    One thing I'd like to offer is perhaps including flame tanks in your offensive divisions. A bare minimum medium flame tank only costs 3.8 production making it actually cheaper than support equipment and you only need 15 of them to add the support company which makes them significantly CHEAPER than support equipment engineers which require 30 and infantry equipment too. Additionally, engineers AND flame tanks can both be attached to a division. Mind if you want the tank to keep up with motorized and mechanized you will have to invest more production to give it enough speed but even then only the bare minimum is needed as the stats of the tank do not matter. Still the bonuses are too good to ignore for offensive divisions. +5% attack into mountains, +10% attack into forests, + 10% movement and 20% attack into forts, 10% attack on rivers. and 15% attack into urban, some of the hardest tiles to break. That and you can ALSO use engineers along side them which makes flame tanks an easy addition to any offensive division.
    Absolutely no point in having them on the defense whatsoever though so support equipment is much more flexible.

  • @CARL_093
    @CARL_093 4 месяца назад +2

    gud luck bitt3rsteel

  • @JuveVinny
    @JuveVinny 7 дней назад

    I've owned this game for years and never really played it. I play a lot of Stellaris and CK2/3 but this one seems so steep. This helps a lot. I'm trying to dive into it on my day off wednesday lol

  • @giahungnguyen6334
    @giahungnguyen6334 4 месяца назад +4

    I don't think you should put engineers on attacking infantry & mountaineers (pioneer still great for marine) cause they only increase attacks on forts & rivers and AI never builds forts as far as I know, while the speed doesn't really matter since infantry has low speed so you won't increase much. Field hospitals may fit more for atk inf in order to reap some juicy veterans, I remember the experience gained is based on the damage the division deals, field hos can add to that nicely. It also increase inf HP and I like the war support bonus against casualties these attacking inf may take because of lack of armor

  • @unkrautyeti9572
    @unkrautyeti9572 4 месяца назад

    Thank you for this video.

  • @evilgenius3089
    @evilgenius3089 4 месяца назад +4

    Amazing video! Can you do an updated 2024 Miklos Horthy and the Habsburg Prince achievement guide? I’m having a lot of trouble and all the guides I find are out of date. If you could I would greatly appreciate it!

  • @typical947
    @typical947 4 месяца назад

    THANK YOU

  • @sqwidlord8344
    @sqwidlord8344 4 месяца назад +1

    My preferred division Templar is a three by three block of infantry with engineers either cavalry or armored recon (depending on the nation) artillery anti-tank artillery and rocket artillery in support combined with the superior firepower doctrine I have found that this template is nigh unstoppable against AI however I have yet to test it out in multiplayer

  • @UpliftThrone76
    @UpliftThrone76 4 месяца назад +6

    I needed this video so much, thank you Bitt3r, this is so helpful!

  • @TakkieSenpai
    @TakkieSenpai 4 месяца назад

    thanks m8, now I can finally learn how to play hoi4!

  • @stoneklint3191
    @stoneklint3191 4 месяца назад

    Great video

  • @Festinius
    @Festinius 4 месяца назад

    Thanks for the great content! Could you do an explanation video on the support companies?

  • @danieltobin4498
    @danieltobin4498 3 месяца назад

    Pretty good, only thing missing is something like a desert division. From what I’ve seen smaller tends to be better

  • @Sooper-Pumpkin
    @Sooper-Pumpkin 4 месяца назад

    Now this is what I need in my life

  • @The_Refiner032
    @The_Refiner032 4 месяца назад

    you saved me bro thanks you came on time ❤❤

  • @laurie1183
    @laurie1183 4 месяца назад +2

    Id tend to swap the AA on a tank out for maintenance. Not only because you lose less tanks but also because you can steal supplies from all the encircled units.
    Hospitals are suprisingly good. Yes they can be relatively expensive but the increase to veterancy caused by the offset when used on things like tanks can give a +75% modifier to all your stats very quickly. Its worth considering and is basically always worth it for a country like Germany.

  • @AgentM3tallion
    @AgentM3tallion 26 дней назад

    Internet: Show hand. Bitt3rSteel:

  • @nickstoneham5629
    @nickstoneham5629 4 месяца назад +3

    Question/want your opinion: Do you think maintenance companies are worthwhile if you are trying to hold a line while you have a small economy? For that Eq. Capture modifier. I think you did talk about nearly every other support company bar Signal and Maintenance Companies.

  • @norwayrules4533
    @norwayrules4533 4 месяца назад

    Awesome video! Would it be possible to make a similar guide for naval and air combat?

  • @davidpoloket5671
    @davidpoloket5671 2 месяца назад

    Thanks

  • @sylentlight6771
    @sylentlight6771 2 месяца назад

    Came here and immediately got the answer I needed (that there is no single meta division design). Thank you for that. I think I just need to find a way to play the vanilla version. It was a far better game imo back when it was simply build 20 width division, smash into enemy, win. I know that type of gameplay is not for everyone - I play games to relax after work, not for a mind breaking calculus problem.

  • @Saphintosh
    @Saphintosh 4 месяца назад +2

    I never had problems with my divisions templates. I just make up the one i consider the most role-play. The real grind is in logistics and microgestion.

    • @sgtburden8482
      @sgtburden8482 4 месяца назад +1

      Ah yes, the masochists of hoi4, must be fun when you do barbarossa

  • @dizzypukas8410
    @dizzypukas8410 4 месяца назад +1

    0:00 sobs “ I know “😔

  • @JANKEZpl
    @JANKEZpl 4 месяца назад

    used your templates to restore Napoleon, thanks man

  • @CARL_093
    @CARL_093 4 месяца назад

    thanks

  • @caboosehelpsu2840
    @caboosehelpsu2840 4 месяца назад

    More DankoSteel would be appreciated

  • @wolfranium2199
    @wolfranium2199 Месяц назад

    Wet ammunition and slopped armor on medium tank for me is a must, i always do that, and then i try to have a good balance between speed, armor and reliability, i'm fine with 10km/h max because mech i think is 10km/h too

  • @kotwczapce1742
    @kotwczapce1742 4 месяца назад

    cool guide, im gonna build 8-3 with full support every game anyway

  • @cc0767
    @cc0767 4 месяца назад

    surprised to see you are still on 9/1, I thought in this patch everyone switched to 6/1 or just pure inf

  • @GodOfWallpaper9526
    @GodOfWallpaper9526 4 месяца назад +1

    Im quite new to being kinda good sort of at hoi (500h but we dont talk about that) and im playing a germany game rn and following and i just have to say. Wow that invasion of poland was fast.

  • @twbillionare9568
    @twbillionare9568 4 месяца назад +1

    Hey Bittersteel could you do an updated naval guide specifically for how you build up your ships in singleplayer

  • @StudiomcmasterTV
    @StudiomcmasterTV 4 месяца назад +2

    I was waiting for division template tutorial from u for a long time, i always got totally destroyed by stupid italian ai which cant even defend its own coastline

  • @sweden23756
    @sweden23756 4 месяца назад

    A epic video like always But im sad that i dont khow how too play hoi4 deacently i only khow industry other than that i suck.But this really helped me Thanks!

  • @imigi2850
    @imigi2850 3 месяца назад

    I’ve been absolutely fuming recently because I have 1500 hours and little understanding of how to build good divisions. Just found this video. Makes more sense noe

  • @spynix0718
    @spynix0718 4 месяца назад

    From what I've seen, as long as you have Soft-Attack, every division is viable and good. I've seen 5 inf work for Soviets because of how Mass Assault Doctrine works.
    One Template I want to play around with more is either 8 mech and 4 SP Artillery, or 9 mech and 4 SP artillery as a budget tank division.

  • @Nrwspg
    @Nrwspg 4 месяца назад +6

    Bro described me and i thank you for the tutorial

  • @Michaelonyoutub
    @Michaelonyoutub 4 месяца назад

    When first designing your tank after researching a new one, pick a speed to aim for, and for all future modification to that model of tank, ensure they reach or exceed that target speed. Tank divisions only move as fast as their slowest division so slowly upgrading the speed of a model of tank over time won't really improve your division speed, as you have to produce enough new tanks to replace all of your old model tanks before the speed increases which might not happen before you have a whole new model. Also pay attention to the speed of trucks and mechanized, as you do not need to be faster than them, since they will slow you down to their speed if your tanks are too fast.

  • @RexHatSex
    @RexHatSex 4 месяца назад +1

    As far as i know for the garrison divs, the extra supression is also a great bonus, you are able to run locla police force from 0compliance if you have 45supression or more

  • @user-uo6ss4np9m
    @user-uo6ss4np9m 26 дней назад

    Will need to save this for later. I am curious what your thoughts are on fuel drums and 15width as a base size.

  • @americancontinental3607
    @americancontinental3607 3 месяца назад

    Personally I highly recommend slipping SP Artillery into the tank divisions if possible. They provide insane soft attack. Even when I'm just using light tank chassis and medium howitzer I can get 6-800 depending on if I have 2 or 4 battalions in the division. I believe it's possible to even get 1000-1200 (with 4 battalions) if you do MBTs or maybe even mediums with the super heavy howitzers but I haven't tested it yet

  • @Vincrand
    @Vincrand 4 месяца назад

    I'd say that hospitals are great for offensive infantry, because infantry divisions drain your manpower when attacking. So adding hospitals will save you manpower in the long run and you won't drop xp lvls.

  • @Calasdian
    @Calasdian 4 месяца назад

    Let bro cook 🔥🔥

  • @the.real.padre.pio_2.0
    @the.real.padre.pio_2.0 4 месяца назад

    Now I want a how to navy video. No excuses.