Why Exemplar is Awesome in Pathfinder 2e Remaster's War of Immortals
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- Опубликовано: 15 окт 2024
- Thank you Paizo for sending me "War of Immortals" to review. This is not sponsored content and all thoughts and opinions are my own.
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Please please cover the Animist and the class archetypes soon
Oh thank god the final version has medium armor.
Weird problem for Dual Class Characters- Spirit Striking stacks with Weapon Specialization, but weapon specialization does not stack with itself. People attempring to abuse this should be lightly spritzed with a squirt bottle and told to stop it.
I think with those epitaphs it would make some sense you generally would want to use your most advanced one but still have the other options to choose if you need. Having that flexibility seems like it would be nice and it looks like you are going to be sparking stuff pretty often so you will have a lot of options to use them.
Great kinda Teaser Trailer style video to get us excited!
I think with the epitaphs you'll probably want to pick 1 as your 'primary' and then 2 and 3 as silver bullet types to use in specific conditions you may have issues with, or when your 'primary' doesn't work for whatever reason.
Keep up the great work!
cant wait to see bloodrager soon!
Some thoughts:
- Gleaming Blade's active is Double Slice. Except it works with one weapon, isn't limited to melee and converts all damage to Spirit. They copied the text poorly - notice how it tells you to combine the damage twice.
- Skin hard as horn is totally the Bud Spencer move. And maybe superman. Maybe Zaraki Kenpachi too.
- Victors Wreath doesn't seem to work if it was a enemy roll against DC, like Demoralize. It needs to have a saving throw, like Fear.
- 21 Icons with 3 picks should be 1330 combinations. With 4 it is 5985. At least I think, I used a Website calculator. It invovles the factorial function.
If you want to have only one weapon, it depends how many of the 21 are weapons.
- Humble Strikes is there for the same reason the Clerics Deadly Simplicity and Champions Deific Weapon - it makes Simple weapon a _competitive choice_ on a class that can wield Martial Weapons. I honestly wish it was a default for every class that has Martial Weapons.
Feels like a hybrid paladin/ favored soul from dnd 3.5 😮 excited about it
Gives me vibes of the 3.5e Incarnum classes, but with a divine flair.
A step up from fighters? I will begin pvp killing exemplars now with my fighter/alchemist. This is your fault.
Legally distinct Gorr the God Butcher
FINALMENTEEEEEEEE PORRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA! Thank you for covering this book. Steal my soul and make as many amazing videos as you want, I love your content!!!
This is a very good video and I really have enjoyed it but I'm going to ask out of pure curiosity is there a weapon icon to do with using your hands or something similar like gauntlets I really want to use exemplar who punches good and is known for their fists
Yes. It was brought up in a Paizo stream a few weeks ago.
@@MeatbagSlayer OMG thank you I have been thinking about this for so long I have a character concept that can fully come together now or at least when I get the book
In the Playtest Exemplar was tagged as a Rare Class is that still the case or are they common now?
They are rare yes
i cant wait to see the mythic rules
Your qualm is understandable. But allow me to offer a counterargument. Making difficult choices *is a part of the game.* By all accounts, the type of things you do in combat are important. You can take a gamble as a wizard casting a 3-action spell, but now you're vulnerable because you stayed in place instead of repositioning yourself first. Plus, it can make for more dramatic moments in a battle since you have to decide what takes precedent. Sure, it would be cool if it weren't like this, but then it potentially breaks the game just by existing.
Thanks for the video! I must ask, as I’m playing an Exemplar from Playtest, is Barrow’s Edge and Scar of the Survivor the same?
Please cover the archetype along with the class itself
Can you take the same icon twice? let's say two different gleaming blade swords?
Also I love the epitaphs, evokes Homeric writing, where characters had epitaphs of their own. Can't think of any of the top of my head so ass pull example, whenever the epic would refer to let's say Achilles it would not just call him Achilles, but "Valiant Achilles"
ITS FINALLY HERE!!!!
I think that Spirit Strikes is worse than you're giving it credit for. Yeah, spirit damage is less resisted than physical damage, but it doesn't convert the damage of the attack to spirit damage. If you have an attack that does 11 damage against an enemy who resists the type, it doesn't matter whether you have weapon specialization or Spirit Strikes. The primary situations where it would differ are if the enemy's resistance is higher than your attack's damage (Which is when you'd want Spirit Strikes, provided the target isn't resistant to Spirit too) or, the more common situation, against enemies with Resist All, which would reduce both the primary damage and the Spirit Strike damage by the same amount. It's not a huge difference, and the existence of Astral Runes/The extra spirit damage of the Weapon Ikons makes it less of a problem, but from my experience it's a downside more often than it is an advantage.
Thanks for the video. You are our hero! Please, show us the class archetypes (inclunding the exemplar and animist).
Heck ya man thank you. Please cover the Mythic rules next. I am so exited for all these videos.
Exemplar seems nice but with current rules in a construct heavy game like Iron Gods or (ironically...) blood lords, you'll really feel like your exemplar sucks ass because of the spirit damage.
Also attacking hazards is almost impossible for you.
There is a level 1 feat to swap any spirit damage to any other energy, including Vitality or Void!
In the video it looks like there is a level 1 feat that lets you change your spirit damage to one other damage type that you pick via the feat and you can take the feat again for more options so it seems like you should be able to still get a benefit on stuff even immune to spirit.
@@charlespickering2726 good, they thought about that !
@Eidomera Wack that this was a Level 8 feat, and you could only pick from 5 damage types once.
I'm still bummed they didn't make it a 12 HP class. Honestly a perfect opportunity to make one other than Barbarian
@@purpur5 that's silly
@@MagnificentMelkior Not any sillier than Barbarian still having 12 HP after losing AC penalty on Rage and sticking to that value only because DnD 3.5e
And besides - look at the absolute size of that unit. That's a 12 HP fella right here
This class's mechanics seem ok. Nothing OP. BUT....I really really really really really don't like the story and RP complexities around this class. It gives cringy 'Chosen One' vibes. I'll have tell players to absolutely ignore the fluff found in the class. Honestly this whole class could've just been a really cool Archetype. It did NOT need to be a whole class.
I mean, its based on characters like Maui, Achilles, King Arthur, Cu Chulainn, Thor, and the like. It kind of comes with the territory.
It's Rare for a reason. Pretty sure the narrative baggage is a big factor.
Will be interesting to see how it works at tables that will run it like you said!