The Ranger Issue

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  • Опубликовано: 22 окт 2024

Комментарии • 586

  • @Repoze
    @Repoze 9 дней назад +236

    great video, been wanting to make something similar myself but i've been too lazy. the ranger trap problem is kinda crazy because the only people defending ranger traps are low skill players that actually say that the people dying to the traps are the unskilled ones 🤣 the gaslighting is real

    • @DwyaneTech
      @DwyaneTech 9 дней назад +5

      just look down, dont W key so hard

    • @Repoze
      @Repoze 9 дней назад +17

      @@DwyaneTech failure to notice a small trap on the floor (that can be easily hidden inside rubble/bushes/bodies/loot) shouldn't result in an instant kill. traps in this game literally function as an actual military grade landmine. if you step in one you are dead instantly.

    • @DwyaneTech
      @DwyaneTech 9 дней назад +2

      @@Repoze youre a rogue, run traps/locks (my biggest counter). But in all seriousness Ive killed people in very visible traps that are in the light because theyre too busy buffing and w key sending trying to get the jump on someone. The ruins grass and pebbles are op with traps but on other maps its really just take a torch out or lantern. Traps shouldnt be able to be placed inside of bodies/loot for sure tho

    • @Repoze
      @Repoze 9 дней назад +21

      @@DwyaneTech ranger traps should definitely have a big downside when you step into one. maybe a huge ms slow or big damage. but it shouldn't be a guaranteed instant kill, that's all i'm arguing

    • @DwyaneTech
      @DwyaneTech 9 дней назад +3

      @@Repoze I agree, i think if they worked like caltrops itd be fine tbh, easier to land shots

  • @TheCgio5
    @TheCgio5 9 дней назад +163

    Dude those traps at the red door from the intro are the most toxic shitn I’ve ever seen.

    • @kittykiller2605
      @kittykiller2605 9 дней назад +12

      Just look down loool

    • @gat0r132
      @gat0r132 9 дней назад +4

      he also just killed goldfish on a keyboard those guys were bots

    • @NotaClassMaster
      @NotaClassMaster 9 дней назад +8

      @@gat0r132here comes the ranger

    • @silent8109
      @silent8109 9 дней назад +2

      @@NotaClassMasterI mean like bro you can see them and he didn’t block

    • @delinkwent7375
      @delinkwent7375 6 дней назад

      ​@@gat0r132bra stop

  • @brettclifford2723
    @brettclifford2723 9 дней назад +156

    "Oh? In a game called dark and darker that half the ground isn't visible and not having your weapon out means insta death from ambush... you didn't see the 1 foot long gray small thing on the ground that can be hidden by 1000 things? You misplayed and I deserve the win."

    • @AtheistAltarBoy
      @AtheistAltarBoy 9 дней назад +9

      Just look down

    • @SyperDT
      @SyperDT 9 дней назад +3

      Traps are visible if you look at them directly and are close enough, I look down near doors and chokepoints and haven't had so many problems with traps.
      It just feels so bad when you get trapped since you feel so stupid, so people look at them so negatively.

    • @etiennebonnet5364
      @etiennebonnet5364 8 дней назад +9

      @@SyperDT ur just lying to urself, they need nerf bcs u can hide it in bodies and under clothes and shit

    • @WattsonorSomething
      @WattsonorSomething 8 дней назад

      @@etiennebonnet5364 just look down

    • @delinkwent7375
      @delinkwent7375 6 дней назад

      ​@@SyperDTbra stop being delusional and realize youve been getting carried by traps

  • @MegaVirus700
    @MegaVirus700 9 дней назад +35

    5:23 That skeleton archer saw you camping the traps for free kills and decided he wanted to try, lol

  • @roshshow
    @roshshow 9 дней назад +50

    Those clowns at Reddit got me thinking they play in a different universe

    • @silversy9031
      @silversy9031 9 дней назад +12

      they do. they literally do. they play on the easier gearscores and give opinions on all parts of the game

    • @SyperDT
      @SyperDT 9 дней назад +1

      Kinda fun watching the first kill where the fighter stands there with a shield and doesn't think to block until he's been stabbed 4 times.

    • @dud13
      @dud13 9 дней назад +2

      @@SyperDT they just give up, whats the point fighting back when bro has a 100 meter spear reaching you from across the map not letting you disarm the trap. its gg

    • @delinkwent7375
      @delinkwent7375 6 дней назад +1

      ​@@SyperDTwhat is he supposed to do? Its not like you can both block and undo the trap, or realistically block every attack for 18 seconds id give up too there's literally nothing you can do in that situation

  • @T3hIluvatar
    @T3hIluvatar 9 дней назад +73

    I've been playing for around 100 hours, doing my thing, learning pve, dying to everyone in pvp. Booted up ranger, got 2 kills with squire traps first game, 3 kills the next game - only because i found a trap on the map. Continued to just abuse traps, pretty much died only when stepping on my own traps.

    • @SoBadStrange
      @SoBadStrange  9 дней назад +18

      This is the way. Scorched Earth brother!

  • @UnimportantAcc
    @UnimportantAcc 9 дней назад +32

    Ranger is so awful it actually brings me a deep catharsis to know i will never encounter these strats for as long as i never open the game again

    • @redramone6488
      @redramone6488 9 дней назад +1

      The only correct way to "play" the game

    • @UnimportantAcc
      @UnimportantAcc 9 дней назад

      ​@@redramone6488 a 12 second root is unheard of in literally any other game. Pretty f crazy they think that's acceptable game design

    • @verussa3760
      @verussa3760 4 дня назад

      @@redramone6488 yeah, why you need lear aim or you class better just put 20 traps in the game and enjoy the free kills literally is just more easy that

  • @Subzerus37
    @Subzerus37 9 дней назад +62

    Honestly the traps should just suck in a player instantly from anywhere in the map instead of them having to physically walk over them, and if the trap timer runs out the player should die because maybe I don't wanna have to even pay attention to the traps but still want the kill and like I'm playing ranger so why should I even have to do any effort to get kills, I pressed like a button or two already, please give me free kills.
    That's pretty much how it feels to play ranger with traps if you have a small idea of what the hotspots are in the map.

    • @dinodan1803
      @dinodan1803 9 дней назад +9

      This is unironically the best take I have ever read, one issue is that the traps should instakill, bc the exertion of clicking with a spear is probably too much cardio for a ranger player.

    • @MakivPoli5592
      @MakivPoli5592 9 дней назад +1

      Yeah or even better, make it so you can take the trap back after a kill so you dont have to bring 12 traps, only 1 or 2 stacks of traps should be enogh to clear a lobby😅

  • @gamaholics8556
    @gamaholics8556 6 дней назад +3

    ALRIGHT FINE. I’ll start playing ranger again…

  • @az5240
    @az5240 9 дней назад +88

    Traps are overpowered + extremely frustrating to play against.
    They should either nerf the shit out of them, or rework them.
    And to compensate, they should buff other parts of the class(base stats, abilities, perks, etc)
    anyone who says traps are not strong or don't need a nerf, plays ranger 24/7

    • @dwarian5252
      @dwarian5252 9 дней назад +4

      I think it'd make more sense for traps to reduce movespeed by 15-30% for 3-5s depending on the rarity just to give rangers more ground, not to give them a win.

    • @BeebiGäng
      @BeebiGäng 9 дней назад

      then it be horrible ranger dosent work like that ur just a bad bard without traps plus if you wanna avoid traps just run away they wont chase you most of the times

    • @aloneguy8527
      @aloneguy8527 9 дней назад +2

      First buff ranger so it doesn't suck, then yeah nerf traps

    • @sawritall4292
      @sawritall4292 9 дней назад +2

      @@aloneguy8527 How does ranger suck, name the flaws that ranger has, here are by the way the benefits ranger has:
      1. Incredible movement speed
      2. Incredible interaction speed
      3. High damage output from any range
      4. Skills and perks that can significantly hamper other classes such as knockback, strong movement speed loss on hit etc
      5. Immunity to invisibility thanks to tracker perk
      6. Reload speed as well as shooting speed is very fast
      7. A skill that can create a lot of distance if in melee range that isnt affected by movement loss effects
      So by all means, please, what are the things that makes ranger "suck"? What are these so called terrible sides of ranger that players dont even consider as "Balancing" due to how impactful they are? Enlighten me.

    • @trik68
      @trik68 9 дней назад +1

      @@sawritall4292 The only reason why ranger is "bad" is because the playerbase is bad. People are just not good enough to play the class and if they buff it then actual good players will stomp. Ranger can slow you at far ranges < add that to the list. You mentioned a skill to distance which is true. imo spear backstep is one of the most op things. Like I side the playerbase is too dogshit to to take advantage of rangers skill set and would be dominating if this game had the pop and "esports" community playing it.

  • @attilatorok2595
    @attilatorok2595 9 дней назад +16

    Putting those comments out there was diabolical you earned the sub xd

  • @Shawker0
    @Shawker0 9 дней назад +4

    it's wild how many little grass patches and missplaced stones on the ground of bridge can completely cover up a placed trap. So now we have to memorize which pebbles the traps are invisible on

  • @thmsjfrsn
    @thmsjfrsn 9 дней назад +6

    No wonder I stopped playing this game. Fascinating watching a game I loved become a game I hate in real time

  • @zloyshut
    @zloyshut 9 дней назад +3

    it's a great motivation video to start playing trap ranger

  • @mattmorrison7895
    @mattmorrison7895 9 дней назад +12

    Hunter trap - can use and place as many as your inventory allows you to carry, is a 3 second root in a game that essentially has no hard cc
    Rogue Caltrops - Can only have 3 for the entire dungeon, cant be replenished, a 2 second slow that also disappears from the ground after a set period of time
    SDF: "Perfectly balanced as all things should be"

    • @tomatootamot
      @tomatootamot 7 дней назад

      Wait.... are you saying they should nerf rogue?

    • @verussa3760
      @verussa3760 4 дня назад

      @@tomatootamot yeah you dont read what he say? like men Rogue is insane op ofc need another nerf with only 3 stacks on Rupture and weakpoint

  • @flufyLT
    @flufyLT 9 дней назад +17

    i mean just look down bro
    🤓

  • @randomguyh8u
    @randomguyh8u 7 дней назад +6

    What i learned from this video is I'm not using enough traps

  • @bwake_dnd
    @bwake_dnd 9 дней назад +9

    They nerf landmine rogue to move the player base off the class because it’s “anti-fun” and overpowered. I agreed with both of those statements, and fully accepted that rogue balance needed to be fixed a year back.
    If balancing follows the same principle, that anti-fun mechanics need to be tuned down, the fact that this still exists in the game and is considered balanced blows my mind. It is essentially a landmine rogue but instead of having a fighting chance of surviving, you’re basically guaranteed dead if the ranger has more than 2 brain cells.
    Thank you for making this video.

  • @kitbillion7783
    @kitbillion7783 День назад +2

    6:25 definitely buffed! I recently stepped in one and barely survived, because the ranger was afk. I think once you are in the trap, there shouldnt be any way out till you die

  • @kevinkane8785
    @kevinkane8785 9 дней назад +2

    toddfather tears are a nice touch. great video brother

  • @asymmetricalsoul222
    @asymmetricalsoul222 8 дней назад +2

    They shut down the tiny shop because people were hiding traps under giant pavises
    Down with traps!

  • @andrixus2875
    @andrixus2875 8 дней назад +1

    traps in a pvp skill based game, invisibility in a pvp skill based game, druid spamming transformation making him unkillable and unchaseable in a pvp SKILL BASED GAME

  • @paparobux9473
    @paparobux9473 9 дней назад +6

    Traps and incorporeal effects are some of the worst things in this game and should 100% be removed for long term game health. there are hundreds of areas where you can make traps invisible from the approaching players POV.

  • @thatguydan3548
    @thatguydan3548 9 дней назад +3

    the end of this video needs to be saved in time. we can show future generations

  • @ven8107
    @ven8107 8 дней назад +1

    "they are gaslighting me" and then immediately gaslights the next sentence xDDD

  • @jeffreywilliams3421
    @jeffreywilliams3421 9 дней назад +18

    They could change traps to be a un-refillable skill (like smoke pots), that way 1. it requires the ranger to give up a skill, 2. has a low count (2-3 maybe), 3. can't be refilled with campfires etc.
    Also the blue trap is just ridiculous, traps should be like 5-7 seconds at most on players.

    • @sawritall4292
      @sawritall4292 9 дней назад

      It should be a skill, idk why caltrops and smoke pots arent items but its probably for the best otherwise we would have rogues with a full inventory of smoke pots probably causing lag machines, hunting traps need to be changed asap, such a toxic item exclusive to a single class that basically gives them a free win

    • @Silungar
      @Silungar 9 дней назад

      As a ranger main, I agree that this is probably the best way of handling traps outside of straight up removing them.
      That way I don't have to feel like I'm missing out by ignoring them and duelling barbs with spear and backstep instead

    • @NeverWolf
      @NeverWolf 9 дней назад +3

      5-7 seconds of hard cc in a game with 0.5s ttk is insanity

  • @flufyLT
    @flufyLT 9 дней назад +25

    even if you look down half the time you dont see it. Its like the rogue landmine issue all over again. You either play the game cancerously like looking at the ground 24/7 for any traps or you die like the rogue landmine times when you had to wait by a door for a minute before knowing its safe and even then you sometimes got landmined

  • @bradgrieve1122
    @bradgrieve1122 7 дней назад +1

    If they made traps disarm themselves after a period of time to prevent people just camping their minefield they’ve elaborately put together then I think this would help with this issue.

  • @JWL123
    @JWL123 9 дней назад +24

    Rangers can bring 20 traps, rogues can’t even refresh cal traps… balanced IMO

    • @ShutoStriker
      @ShutoStriker 9 дней назад

      Yeah these devs are retarded. Game is trash.

    • @shadowwis8206
      @shadowwis8206 6 дней назад +3

      Another reason to nerf rogue

  • @QwesticlesYT
    @QwesticlesYT 9 дней назад +1

    Amazing video. Always love a good toddfather rage

  • @xBrotherMike
    @xBrotherMike 9 дней назад +2

    This is one of the best DnD montages I’ve ever seen. Nice work!

  • @ItZMaxo
    @ItZMaxo 9 дней назад +3

    Ok hear me out, I'm not even playing ranger, but if you delete traps, what's the point of ranger since Fighter hit harder with bow than him + can stack pdr + is better in close combat.
    Bard can have a surv bow too.
    Idk man

    • @TheRelaxingHub.
      @TheRelaxingHub. 9 дней назад

      I dont play trap on my ranger but yup nerf fighter getting out damage by a fighter bow for bow is just so retard

    • @camatticous
      @camatticous 6 дней назад

      Truth. They just need to tune down the rare traps damage.

    • @WhiteKnighted
      @WhiteKnighted 5 дней назад

      Nerf survival bow a bit and increase the penalty for fighter weapon mastery, done

    • @dylancrosby2451
      @dylancrosby2451 День назад

      Make everyone else inherently worse with bows, because bows are too strong in general.

  • @Reetyh
    @Reetyh 9 дней назад +1

    One way to deal with traps when u are chasing someone is to pay attention to they pathing, if it looks weird probably they are going around a trap.

  • @Myselfsama
    @Myselfsama 9 дней назад +18

    As a ranger main, I personally think traps are horrible for the health of the game. With that said, they are also currently the ONLY way to kill evenly geared fighters and barbs in certain maps. Between the instant direction shifts from A/D spam, shields, sprint and self heal for fighter, the fight isnt even close for ranger / fighter 1v1. I cant count how many times Ive hit a fighter like 5~6x before they are even near me and I still get 1~2 shot. The only solution within the context of the game, is to remove traps, but also nerf the classes that can just face tank a ton of damage. Or learn to live with the traps as a necessary evil to level the playing field against high PDR/High HP/shields/instant heals and invincibility abilities.
    Inb4 the gitgud comments, most maps dont have super long sight lines with no cover. So even if you manage to hit one of these guys a few times, in order to finish the fight you have to get close to them. because they can infinitely play around cover to full heal. As a ranger, you either have to hope they walk into your trap, or theres actually a good chance you don't win that fight at all, either because they leave, or you died closing the gap which gives them a chance to hit you once.
    Most of the time, it comes down to... you have to play the match up perfectly, hitting every shot and kiting perfectly or you just die within 1~2 hits.

    • @TheRelaxingHub.
      @TheRelaxingHub. 9 дней назад +6

      Couldnt agree more as a ranger main ranger so weak right now pdr shyt meta hit a fighter last night 5 time longbow spear try to close the gap get 2 tap whit is heal he was still almost full hp

    • @Opachki69420
      @Opachki69420 9 дней назад

      to me it feels like every class has a major problem with pvp in most scenarios, the game just seems way too gear dependent and meanwhile at sub 25 bracket its literally all about movespeed lol

    • @sikeibutler7027
      @sikeibutler7027 9 дней назад +3

      To be fair as a ranger you should be play8ng the boring meta of just building movespped and perma kiting the fighter. Also using longbow in solos is kinda of a throw I am assuming you're playing on gc in which case you should use survivor bow with push back they're never touch you. From one ranger to another

    • @Myselfsama
      @Myselfsama 9 дней назад +2

      @@sikeibutler7027 While you are mostly correct, kiting a fighter or barb requires you to actually have space to kite which isnt always possible. And even with that said, once they take cover from some damage you still have to be semi near them (on most maps) to try to secure the kill before they full heal which puts you at risk of dying. So you have to decide then as ranger, do you push that corner and hope that you can land a finishing blow before they hit you twice. And depending on their gear sometimes your damage simply isnt enough, I've died enough times to this. Your second choice is to try to leave. Unless they change the way that bows interact with PDR, traps will continue to be necessity against it. The only other alternative is a very expensive kit with a ton of true phys + surv bow. But an expensive kit shouldn't be a requirement to be able to play the game.

    • @TheDrinkingFood
      @TheDrinkingFood 9 дней назад +1

      That's not the only solution. You arent creative enough. Magic arrows or magic bows would allow you to deal with PDR too. Native spear would help a bit, having throwables for even better mid range would help even more, abilities that grant armor pen would help a lot. There's probably a dozen ways ranger could be better against fighter. At least we agree that traps fucking blow

  • @chost-059
    @chost-059 9 дней назад +3

    traps are insanely overpowered for being just a simple utility slot item that also stacks upto 2 per slot for some reason, while rogue has caltrops that are infinitely worse as a limited use ABILITY SLOT item

  • @andrewmacias97
    @andrewmacias97 4 дня назад +1

    they should make that throwables can disarm the traps

  • @nightlights590
    @nightlights590 9 дней назад +8

    dude this terrile music really added to the severity of the issue, i felt true panikc

    • @MistaDisha
      @MistaDisha 9 дней назад +1

      Somebody’s not feeling the love

  • @EricWestphal-e4h
    @EricWestphal-e4h 10 часов назад

    every time i die to a trap i just roll my eyes

  • @MundaneRaven
    @MundaneRaven 4 дня назад

    I'm SO fucking thankful I wasn't playing the game when you were doing this, I LITERALLY started playing 3 days ago.

  • @kristopherkanger9849
    @kristopherkanger9849 7 дней назад +1

    I think they should be buffed... as a druid main that now is swapping to ranger i approve this message

  • @Iskkie
    @Iskkie 9 дней назад +2

    I play druid most of the time and still don't get pvp kills that often.
    I decided this season I'd try ranger again after over a year away from the class. My first game i got a kill and it only went up from there.
    Traps need a change, i believe making the damage one hit and the release a single button tap would massively help

  • @Neopopulist
    @Neopopulist 5 дней назад

    I screamed like a little girl when that second dude jumped down lmfaoooooo JUST LOOK DOWN BRO!!!

  • @dusty3456
    @dusty3456 6 дней назад

    I main ranger ever since playtests & even as a low skill player I don't normally use traps because I'll forget where I put them if I move around.. but when the royal coffers get low, trap rat is a play that works for now😂😂 love the videos man

  • @padwock2294
    @padwock2294 9 дней назад +3

    Honestly, I love being a silly shitter with traps but like lord the fact that it limits targets to a set radius is RIDICULOUS man.
    Like seriously if it was even just a case of kinda applying "Achilles strike" to a target for a few seconds I imagine that alone would make it so much less annoying and absurd.

  • @recessiv3
    @recessiv3 9 дней назад +6

    A few suggestions:
    Move traps onto an ability (like caltrops) so the ranger can only place 2
    Make traps shimmer/glow
    Reduce trap timer to a max of 4 seconds
    REMOVE SKILL CHECKS ON DISARM
    A combination of a few of these nerfs will allow traps to stay in the game without ruining it

    • @xenird
      @xenird 9 дней назад

      Skill checks only on blue traps

    • @Kevin..1
      @Kevin..1 9 дней назад +1

      Make it a 3-5 sec slow, perfectly usable and not an instant death

    • @BeebiGäng
      @BeebiGäng 9 дней назад

      so wont be a trap

    • @LieThePenguin
      @LieThePenguin 9 дней назад

      You lost me at the shimmer and glow. I dont even play ranger but what you want is them to be removed if you want them easily seen.

    • @sawritall4292
      @sawritall4292 9 дней назад

      @@xenird Thats still a spit on the face considering the traps last 18 seconds and 99% of the time the ranger is right there to get free shots on you, if not straight up kill you due to how much damage they do.

  • @RyanMcCracken
    @RyanMcCracken 5 дней назад +1

    Great meme video detailing something broken ish in the game

  • @JustFishBait
    @JustFishBait 8 дней назад +2

    i mean, its a good way to stop the terrible ring around the rosie style of pvp that this game so loves. ( i dont play ranger btw )

  • @TheDrinkingFood
    @TheDrinkingFood 9 дней назад +2

    I dont even care if traps are good or not. Theyre annoying. Theyre a net negative for the game experience. Ranger is just playing a different game from most of the cast for as long as traps are in the game.
    Its like if you lose the minigame where you fail to pick out the dimly lit grey brown pixels from the dimly lit grey pixels or the dimly lit orange brown pixels or the dimly lit green brown pixels, you instantly get hit by achilles heel 3 times in a row, and the other guy didnt have to aim or out his weapon away.
    Its all the same reason i hate druid. Dont care if its strong. Its a net negative experience. Theyre playing an overwatch chatacter in valorant, and the counterplay is make a perfect timing predict and snipe a little mouse, or hit them with very specific spells.
    Honestly, if traps were just like, single placeable achilles heel, they might be fine. Idc if thats a nerf to ranger, but if its really a problem, let them throw shit or have spear natively or add magic arrows as compensation.
    Anyway, i havent played the game for like a month now. Game is just stale, mechanics are boring, and shit like this makes it even less worth it. Man, IM is seriously squandering what a good concept they had.

  • @xXFlorianXx10001
    @xXFlorianXx10001 8 дней назад

    That intro tho XD the funniest, most toxic thing I`ve seenin a while

  • @cptnfool
    @cptnfool День назад

    If ranger traps are fine like this, i want Ignite + magic missile back.

  • @Champion_14
    @Champion_14 8 дней назад

    Tbh the only problem with ranger traps is the durration. Make it a 2-3 second slow, remove the leash, increase the and it is ballanced

  • @astartes3979
    @astartes3979 9 дней назад +2

    I hope they remove traps and give ranger something else in its place like an ability

  • @johne1986
    @johne1986 9 дней назад +2

    Been playing ranger since season 1 and I wouldn't mind a trap nerf/removal but Ranger would have to be significantly buffed in order to compensate. The problem with people who complain about traps is that they just complain about traps without discussing what would ranger get to compensate. Traps in themself are mostly used by newer/moderate skilled rangers. Top tier rangers either dont use traps or rarely use traps. The problem with their removal for even top tier rangers who don't use traps is that it takes the fear away of maybe there's a trap, which is an integral part of ranger kiting and spacing. I don't take traps in to most matches but i often bait/play as though I have a trap in an area just to make people afraid to walk forward. Without that fear, a ranger is just a naked fighter with no sprint.

    • @pumpkinrex8291
      @pumpkinrex8291 7 дней назад

      Eh I mean I kinda agree with you but they are clearly working towards something. Giving fighter -10% physical damage bonus with a bow makes them a fairly shitty ranger now. Although a pdr sprint fighter with a heater is at a slight advantage now with the forceful shot changes, they won’t need a significant buff to ranger to make up for the loss of traps. Like you say, a skilled ranger doesn’t really need to utilize traps to be extremely effective, their skills are powerful and when used correctly they can have some of the fastest ttk in the game, especially against squishier classes.

  • @Rikuto01
    @Rikuto01 9 дней назад +2

    I mean they could just do the sensible thing and have it so that traps snare you, but dont plant you in place. It serves its purpose for kiting/getting a damage lead but doesn't guarantee the kill.
    But then again, we're talking about I-want-faster-TTK SDF. I suppose nothing is faster than instant death, huh.

  • @NottDuque
    @NottDuque 7 дней назад

    0:15 I drowned my fish out of anger watching this 😿

  • @saiko1271
    @saiko1271 9 дней назад +2

    Went against a triple ranger who had 40 traps that’s all I gotta say

  • @gregory050412
    @gregory050412 9 дней назад

    Yeah bro, in the game where druids teleport at you and oneshot, 5 fighters with 165 hp and 60% PDR, barbarians with 250 HP and warlocks with 330 MS killing whole lobby with 3 spells, ranger with 15 traps who sitting in single location whole game is defenetly biggest problem

  • @dylmojeffree9978
    @dylmojeffree9978 6 дней назад

    Seems fine, OCE server taught me to expect death. No deeper learning from my server other then that. Much love mate be safe out there lots of traps

  • @ISlinkyI
    @ISlinkyI 9 дней назад +1

    This is beautifully done, banger viddy

    • @ISlinkyI
      @ISlinkyI 9 дней назад

      Hear me out, as someone who doesn't play anymore, make them go down silently but only last like 30 seconds

  • @wowanotheruniqueidentifier
    @wowanotheruniqueidentifier 9 дней назад

    respect for bringing attention to a pervasive problem

  • @WryHarpy
    @WryHarpy 9 дней назад +1

    If they don’t remove them entirely (I’d be completely fine with them gone tbh) they could rework them to just be a damage tool. Could be a tiny bit of instant damage for you to follow up with ranged shots. I can definitely see them trying to add a move speed penalty after stepping in one, which could still be very annoying but at least you could attempt to move during it. 12 seconds is eternity in DaD, I can’t believe they’ve gone this long without a duration nerf, it’s absurd.

  • @dickie6720
    @dickie6720 18 часов назад

    Idk why they ever fucking reverted the duration of the bear traps. Makes no sense. My favorite is how you can't even see them so much of the time even if you look down with a torch out, which is a wild way to be playing when you want to look at the players around you and be ready for them. Bonus: They nerf things like slow and keep druid mobile as possible.

  • @youwalrus123
    @youwalrus123 9 дней назад +2

    They could make them like a caltrops instead of a rooting

  • @Frqst
    @Frqst 9 дней назад +4

    as a rogue main i request that they buff traps and give us access to them

  • @depaulament
    @depaulament 8 дней назад

    Remember the playtest traps that, on top of requiring a skill check to disarm, completely froze you on the trap, unable to move? .....

  • @fxzumargaming440
    @fxzumargaming440 6 дней назад

    Great question, the clear answer is buffed. JK, removing them however would just be unnecessary. A nerf could be okay, problem is ranger suffers seriously in several aspects, and would seriously need some changes somewhere in the kit. Either buffs to abilities or stats.. something. Or alternatively other classes need toned down.. bard/fighter are already almost better bow users than the ranger as is alongside so much other utility.

  • @DreamRex1
    @DreamRex1 9 дней назад +3

    0:47 uhm no, its not "ranger community", you're being gaslighted NO MATTER WHAT. Thats the nature of "balancing conversations" with dark and darker. EVERY single problem that you can remember this game had since release, ALWAYS, there was ALWAYS certain amount of people who: rationalized, justified, gaslighted you, tried to fight those changes, throw tantrums at you, called you stupid, skill issue, YOU problem, alpha game, we're testers etc. so you just wouldn't dare speak about this. Tired of this. Just wish more people called them immature kids and stopped conversations with people like that. Lost all hope about game balancing "conversations" in Dark and Darker, cause theres always people like this, just spilling bile at you just because they feel entitled to something that shouldn't be in this game for the sake of this game. But no, someone enjoying get cheese free kills with trap so it automatically means you are "choose tantrum" and continue galshighting.

    • @scope21
      @scope21 9 дней назад

      Amen. The immature kids run this clown show now. Can't have a fair and balanced conversation without someone throwing a tantrum, because by god they want to the best and win at all costs.

  • @Lfmyjaw
    @Lfmyjaw 4 часа назад

    Atlast people are waking up how op they are. Ive been saying this since the fucking start...

  • @AkumosBDF
    @AkumosBDF 6 дней назад

    Traps should be a heavy SLOW and mild damage proc but cannot be placed close to each other.

  • @anomalyevolution40
    @anomalyevolution40 8 дней назад

    SDF=Instructions unclear, Now everyone can place traps. So remember "Just look down." See you in the dungeon nerds!

  • @Under24GearScore
    @Under24GearScore 9 дней назад

    I wish it was more like Achilles strike where it’s just slows you down for a set time and does some damage to you

  • @KyleSinclair98
    @KyleSinclair98 9 дней назад

    Maybe traps should have a glint/shine so that darkness doesn't completely hide them

  • @ChefBeep34
    @ChefBeep34 9 дней назад +2

    Rangerpure is my DAWGGGG

  • @firesupotree
    @firesupotree 8 дней назад

    Just change it to a 20-30% movement slow and jingling sound effects that lasts for 10 seconds or until disarmed. As if the trap isn't anchored to the ground it just clamps onto your leg. Even that would be pretty damn strong compared to other CC in the game.

  • @improbsbaked
    @improbsbaked 9 дней назад

    Thank fuck, I’ve been waiting for this shit for a while, please keep the good fight

  • @vtomb8618
    @vtomb8618 9 дней назад

    First great video. I think they should be left in game and not messed with until they find a way to buff ranger when using a bow. What's funny is I do this daily in solo gobs and it produces many pelts and good gear in HR. And as for people being upset at the traps. If you want them removed. Then we should remove anything that has a slowing down effect. Cause we all know if Achilles hits say hello the to lobby.

  • @HatredqtGaming
    @HatredqtGaming 8 дней назад

    i was wondering what you use to record trying to figure out whats best thanks.

  • @Ezzekiel73
    @Ezzekiel73 9 дней назад

    I like what another person said where they need to be reworked into more of an information gathering rather than guaranteed kill. Make em louder/global so the Ranger can hear them triggering, make it slow by 20% instead of 40%, no root, and only last 3 seconds. Then of course only allow 4 to be carried and only Ranger can pick them up

  • @firstnamelastname8790
    @firstnamelastname8790 9 дней назад

    If they were to keep them, they could do so where you can only bring 1, and it lasts 3 or less seconds
    Or maybe that each one placed is very bright and can't be covered

  • @WellDoneOnTheInternetEverybody
    @WellDoneOnTheInternetEverybody 9 дней назад

    They should be replaced with something like a door specific trip wire. Much more predictable but can still catch those who w key off guard.
    I was in dood and a ranger shot at us from the wall in center ruins. We go to push at health shrine door and its trapped but then his naked duo barb jumps out of the bushes with reckless attack lmao. I get that it's a playstyle but when paired with grass terrain you cant simply 'look down'

  • @SoWestMeetsEast
    @SoWestMeetsEast 9 дней назад

    If I wanted to play this game again, I was going to ditch my preference to magic/spellswords and just go full ranger. It's so good with just traps alone, the kits just add a slap in the face before you die.

  • @dylandejesus2478
    @dylandejesus2478 9 дней назад

    People who think ranger would be “weaker” without traps being as strong as they are rn are completely out themselves for not being able to hit their shots.

  • @LieThePenguin
    @LieThePenguin 9 дней назад

    Idk I play a lot of both HR and below grey and I dont hit traps that often. I primarily play fighter. And I rather enjoy the concept. It requires prior setup, you have to successfully lead someone through the trap. Its audio queue is unique and loud as all hell when setting up.
    The only change i would personally make is that you should be able to disable a trap by hitting it prior to it trapping you.

  • @woundedhealer5416
    @woundedhealer5416 9 дней назад +96

    Remove traps. They're invisible, overpowered, and boring.

    • @terrellsdoomed
      @terrellsdoomed 9 дней назад +1

      what a creative vision for a "fantasy" game am I right! I could go in my backyard and put a trap down right now. There is nothing fantasy about that. There is something bullshit about it though.

    • @griftr5815
      @griftr5815 9 дней назад +9

      all they have to do to not be op is limit the amount or just be a speed reduction instead of a complete stop

    • @aloneguy8527
      @aloneguy8527 9 дней назад +9

      Learn to not W key and look where you're going

    • @roshshow
      @roshshow 9 дней назад +11

      @@aloneguy8527Learn to not be an NPC

    • @aaronbrandon2321
      @aaronbrandon2321 9 дней назад +3

      ​@@roshshowHow you learn that, Can you learn sentience? I think he might be stuck an npc forever.

  • @sudopaws9982
    @sudopaws9982 9 дней назад +14

    DaD subreddit is one of the few places you can always assume the popular opinion will be wrong. They love ranger traps, they love teaming, they think squire lobbies should be the only ones to exist, they think there should be a PVE only mode. They would probably remove all classes except for fighter if they could.

    • @WhiteLotusOfLight
      @WhiteLotusOfLight 8 дней назад +1

      Actually, it’s basically all of Reddit, but otherwise I fully agree.

    • @graveblanket
      @graveblanket 7 дней назад

      /r/darkanddarker? almost all the threads are complaining about ranger traps and teaming

  • @Devildog0491
    @Devildog0491 9 дней назад +1

    This video is 10/10 fucking fire.

  • @Njordzzz
    @Njordzzz 4 дня назад

    Lol back when ruins first came out, my buddy and i would main ranger and sit in the middle room with about 15+ traps scattered thru the module to try and prove how broken ranger was. I collected over 100k before the end of that wipe off just kills. We’d sit in the corner by health shrine and just wait for our traps to go off and grab the loot delivery!

  • @snaztw7
    @snaztw7 9 дней назад +1

    So bad, i started the #Traps4All meme campaign for this, already went down this rabbit hole

    • @SoBadStrange
      @SoBadStrange  9 дней назад +3

      I will continue to make these until its nerfed, I appreciate you! #Traps4All

    • @snaztw7
      @snaztw7 9 дней назад

      @@SoBadStrange We must get traps fixed or removed!!!!

  • @ArchonAlphabot
    @ArchonAlphabot 8 дней назад

    Traps have been a problem, people just find ways to make everything to the extremes so ironmace needs a balance, which is what they’re asking for btw

  • @jbr6734
    @jbr6734 9 дней назад +1

    All round the game just isn’t fun. I don’t know why it took me 1000+ hours to realize that but live and learn.

  • @Titanicunillingus
    @Titanicunillingus 6 дней назад

    I've occasionally been complaining about this since the start of EA.
    The only reason it "hasn't been a problem" thus far is because simply said the playerbase wasn't using the traps. Which is weird considering Soapy has many vids displaying the traps' powers.

  • @BloodSport414
    @BloodSport414 9 дней назад +2

    Buff traps, they should give you a -99% pdr debuff

  • @Neopopulist
    @Neopopulist 5 дней назад

    I agree that traps are OP I also agree that rangers without traps are extremely underwhelming when two other classes can do their job but infinitely better, can't we all agree that's true? Remove/nerf traps and buff rangers stats/damage/or abilities to compensate and it's win win!

    • @SoBadStrange
      @SoBadStrange  2 дня назад

      Rangers are extremely strong when even remotely geared. Longbow 3 shots anyone.

  • @StinkyPits
    @StinkyPits 9 дней назад

    Not the trap music 😂😂 great video Ty for doing gods work.

  • @Sixpakvb
    @Sixpakvb 9 дней назад

    I think the problem with traps is that they're designed for a 3v3 format. Rangers with traps in 3s still don't necessarily contribute as much as a cleric, bard, or wizard, so it's not that unbalanced and can create interesting play scenarios based around group support and taking advantage of the locked down player. In solos and duos traps just do too much.

  • @EwolYT
    @EwolYT 9 дней назад +1

    I main ranger and don’t even like them personally, I’d be fine for a overall buff to rangers and the removal of traps or rather than locking in place they get changed to a 50% ms nerf for 10 seconds plus the initial 15 true damage. Maybe buff that initial true damage and remove the damage you take when moving.

  • @Jungus1999
    @Jungus1999 9 дней назад

    Finally a content creator with the balls to talk about this. It’s a problem, it’s always been a problem, Ranger Traps are one of the worst game mechanics I have ever seen implemented in a multiplayer game. I’m convinced that a statistically significant number of players uninstalled and never came back directly following a trap death.
    Also W music, Kids See Ghosts is straight ⛽️

  • @jacksonlittle5993
    @jacksonlittle5993 9 дней назад +1

    We luhh the fuckin trap music.

  • @CybergoonTV
    @CybergoonTV 9 дней назад

    With having a large voice in the community I would implore you to recommend something to give rangers if their traps are taken. They need class identity still. I think traps are cringe but they're the only thing ranger really has as fighter and bard are just better rangers discounting traps.
    Also it would be really cool to see you explore other things that are overpowered and unhealthy for the game alongside the traps like bards and barbarians and rondel fighters.

  • @HadyinBlue
    @HadyinBlue 9 дней назад +1

    they turned him into a villain ;(