what are your settings cause when i try follow it my number are different level to yours. your 328 looks small mine is the size of the great wall of china. Please help
Thanks to you, i'm making really good progress to understand maya and making new stuff ! You are awesome !!! ^^ PS : now you can count me as one of your subscriber ^^
I know I'm a little late to the party but I'm following along with this build but I can't seem to Bevel the edges (2:50). I've managed to isolate select so I can only see the main body of the house then I select the 4 edges but nothing visibly happens. The bevel is there in history but it doesn't do anything. I've tried to mess with the bevel settings to see if it's set too low but nothing seems to be working. I'm sure it's a simple fix but I cannot find it for the life of me. I just started modelling so I'm sure I've missed something along the way. Absolutely fantastic video by the way, I'm hoping to complete it once I get past this part! Thanks :)
I did 3D modelling on 3DX Max in college and for only learning it as a college course I was extremely good, wish I carried on doing it now to be honest and see what far I would have gone, this makes me want to get back into it.
There's a bunch of free modelling tools out there. Blender is my preference for modelling. It has modifiers like Max. There's also Wings3D, which I haven't tried.
it will get automaticly triangulated. retopogyzng for games is a pain in the ass. If you really want you model to be the most effective it takes huge time. You can do "OK" topolgy with short time though. He could make the model that it wouldnt need any fixes but it is an annoying way of modelling. I am not critizing you by the way; if you can give tips about these,I would be thankful.
@@alimertc I agree, it can be a bit tedious to get the best topology. But for low poly modeling, the easiest way to optimize your low poly geo in maya is to ctrl delete all lines that don't hold the shape of your model in any way. You can leave it as an ngon, most RT programs triangulate the mesh on import anyway. Deleting hidden faces can be done while in the modeling process - before you duplicate something 20 times, just delete the face you know won't be seen from any angle. I get a warm fuzzy feeling inside, knowing my model is as optimized as possible :D
Anyone else ever use decimate to do that kind of retopology? It won't give you perfection, but it will get you a good part of the way there. Also, you could save a lot of detail on this model by baking to a texture.
Not really, this kind of low poly stylized artstyle doesn‘t use a lot of polygons by default. No one really cares if this has a few extra polygons with modern Hardware. Things get interesting when you model something that actually has a complex wireframe like a car for a racing game. Modern Engines handle millions of polygons already, i think optimizing where its not really nessecary is a waste of time.
+Alfonso Hernandez Thank you! I was looking at several concepts for this one so its a bit of a hybrid. I will try to post a link to the one I referenced the most in the description when I have time.
@@3dextrude How did you UV it? Did you UV each individual object or did you combine everything and then UV it as a whole?. I'm a bit new to UV'ing so i'm not sure if I even made sense. Thanks anyway
@@3dextrude ohh ok i found it , i have made the 3d model of the video and then i imported it to substance painter . After this point i didnt understand how you made brown all the house . Also i have to mention that the menu at bottom of the screen at 7:05 i dont have it in my screen . Also i have never again used substance painter , are there some textures , map that i may dont have ? Thank you !
Hello! Do you have any tutorial showing how to set the textures and render in Maya to get the same result as we see in Substance Painter? ( Like the final renders you show in the end). Thanks, your chanel is the best.
+Kanitusa Thank you! For this one I mostly just beveled the low poly edges in maya and imported that as the high poly when I baked the normal map in Substance Painter.
Nice. May I ask... if you would model this for video game would you use the same techniques? If it's OK if that the object goes through another objects. Thanks.
I have another video that I posted recently of another house, I would use the techniques in that video for a videogame model. This one is a little too high poly.
Hey wondering how you got the AO for substance painter? Struggling to get low poly hand painted styles working well. Shadows from ao would help a bunch!
Yeah, im very noob, but when modeling i try to keep stuff clean, like centered and that shit. Was wondering how you made that little "broken" part on the tiles, was wondering if you had dragged that edge by the normal or something to keep it following the direction of the original face, but u just did it before placing xD
If you like what you see please consider supporting the channel through Patreon!! www.patreon.com/3dEx
why do we need patreon, come here all video
Do you have any course? I need learn Maya advanced mode, Thanks :D
I don't currently have a course or many videos on advanced stuff.
what are your settings cause when i try follow it my number are different level to yours. your 328 looks small mine is the size of the great wall of china. Please help
I am pretty sure I am using the default settings
Great work as always! Keep it up these modeling series are always so calming and stimulate a mood for modeling no matter the time of day
The Yugioh Falsebound Kingdom music made it 10x better nice job
JaG i knewwww i knew this music piece
I recognized it immediately xD
What track is it?
this tutorial is my first ever 3d model exercise, everything started from here
Nice! I hope things are going great
Sometimes i watch these in slower speeds just to learn how to get better.
I do it all the time
Thats s good idea i didnt think of that xD tnx
I'm just mind blown. For sure if I did that specific model, I will overcomplicate stuff. You make things simple but still achieve godlike results....
keeping things simple makes making things more fun and less stressful
Your modeling is just fantastic and easy to follow. Thank you so much for this video.
This is the best free software Ive seen. Respect.
Nice musical choice this is The best Yugioh OST. Great video
now we're talking keep uploading more fantasy stuff !!!
+reda boukhlija Cheers!
Thanks to you, i'm making really good progress to understand maya and making new stuff ! You are awesome !!! ^^
PS : now you can count me as one of your subscriber ^^
Explained in great detail! Thank you so much!!
Really nice example. Great artwork!
sehr gut gemacht! Gut modelliert, passende Musik. Weiter so!
You just ignited my game making passion. Nice work btw!
Awesome to hear!! Thank you!
BROOO thankyou so much, this really helped and the tutorial was really easy to use as well :)
Thank you for explaining this thoroughly!
THANKS FOR THIS IV BEEN SEARCHING FO SOOO LONG
Thanks now I can practice maya 😌
thanks, it actually let me through so i could download it.
Thank you so much this helped a lot!!!! You saved my life
I know I'm a little late to the party but I'm following along with this build but I can't seem to Bevel the edges (2:50). I've managed to isolate select so I can only see the main body of the house then I select the 4 edges but nothing visibly happens. The bevel is there in history but it doesn't do anything. I've tried to mess with the bevel settings to see if it's set too low but nothing seems to be working. I'm sure it's a simple fix but I cannot find it for the life of me. I just started modelling so I'm sure I've missed something along the way. Absolutely fantastic video by the way, I'm hoping to complete it once I get past this part! Thanks :)
This looks amazing, and could probably be used in a game too seeing that it doesn't have that many polygons.
thanks a lot!!! so nice reverb
Thanks for upload this video 👍
A house with personality!
That's amazing ! Really good job ! 😮
it worked! thank you so much!!
I suck at these , BUT I LOVED THESEEEE
how did you isolate the bottom part of the house at 2:49?
Did you find the solution ? ive got the same problem
I checked - everything is clean
ITS REALLY WORKED LOL THANK YOU DUDE
I LOVE UR WORK
+SOUND DE Thank you!
now i am in a good mood
I did 3D modelling on 3DX Max in college and for only learning it as a college course I was extremely good, wish I carried on doing it now to be honest and see what far I would have gone, this makes me want to get back into it.
meh there is always more and more to learn. Don't put too much of time if you aren't aiming to make money of modelling
There's a bunch of free modelling tools out there. Blender is my preference for modelling. It has modifiers like Max. There's also Wings3D, which I haven't tried.
1 hour!!!? Wow, you're fast
Needs optimizing if this were used in games. Delete hidden faces, unused lines, vertexes and triangulate everything. But nice :)
it will get automaticly triangulated. retopogyzng for games is a pain in the ass. If you really want you model to be the most effective it takes huge time. You can do "OK" topolgy with short time though. He could make the model that it wouldnt need any fixes but it is an annoying way of modelling. I am not critizing you by the way; if you can give tips about these,I would be thankful.
@@alimertc I agree, it can be a bit tedious to get the best topology. But for low poly modeling, the easiest way to optimize your low poly geo in maya is to ctrl delete all lines that don't hold the shape of your model in any way. You can leave it as an ngon, most RT programs triangulate the mesh on import anyway. Deleting hidden faces can be done while in the modeling process - before you duplicate something 20 times, just delete the face you know won't be seen from any angle.
I get a warm fuzzy feeling inside, knowing my model is as optimized as possible :D
Or he could just bake it into one solid. I'm working on the Skywind mod and that's what we do.
Anyone else ever use decimate to do that kind of retopology? It won't give you perfection, but it will get you a good part of the way there.
Also, you could save a lot of detail on this model by baking to a texture.
Not really, this kind of low poly stylized artstyle doesn‘t use a lot of polygons by default. No one really cares if this has a few extra polygons with modern Hardware. Things get interesting when you model something that actually has a complex wireframe like a car for a racing game. Modern Engines handle millions of polygons already, i think optimizing where its not really nessecary is a waste of time.
That's beautiful!
it's so beautiful!
this is beautiful thank you for the video
Hey! Thanks so much for this video!
That was great. Thank you.
I'm currently learning 3D modeling for the first time and it's HARD AS FUCK, so mad respect for you in this video!
It's just awesome
Works well!! DANKEEE
This is great, thank you!
How did you hide the top part of the hut while doing extrude to the lower part of the hut on duration 2:50
You isolate select by pressing ctrl + 1
Awesome work very encouraging.
+sith war great! Thank you!
how long did it take you to do it
+Sstudio Cuatro this one took an hour and 15 minutes.
@@3dextrude wow
with the unwrapping ?
I believe so.
The house looks amazing. What did you reference that from?
+Alfonso Hernandez Thank you! I was looking at several concepts for this one so its a bit of a hybrid. I will try to post a link to the one I referenced the most in the description when I have time.
3dEx cool
An ouside restroom.
Awesome program
Substance painter is the best for texturing, or may be better ZBrush combined with a graphic tablet?
Worked, thx
thanks so much man
How do you keep the blue wireframe on a shaded object (1:03) as you're working on it?? it's helpful instead of just seeing a shaded object.
press Alt + 5 to enable wireframe on shaded.
@@3dextrude thank you so much! :)
@@3dextrude So I tried that, but it didn't work?
@@MyChemicalLove011 that's odd, you can also go the shading menu in the viewport and enable wireframe on shaded from there.
Great video!!
Hi! How did you just disappeared with a part of the house at 2:48? I'm like whaaaaaaaaaaaaat
Sorry I skipped a few things while recording this one
Brilliant work) Like)
Seen almost all your videos, Great Work! Imma beginner 3D Artist. Please can you make a full Toonish House Exterior.
Wow wow 😍
What music are you using? I checked in the description and it’s not the same. Pls update I love the music and ur videos!
Duelist of the roses.
hey, great work!
can u show uv on this model?
or, maybe, create a lesson about uv?
U BEST!!!
Mükəmməl
Your stuff is really amazing! I was wondering, did you have to UV first? In maya??or does substance do it for u
I did the uvs in Maya, you can't do Uvs in Substance currently.
@@3dextrude How did you UV it? Did you UV each individual object or did you combine everything and then UV it as a whole?. I'm a bit new to UV'ing so i'm not sure if I even made sense. Thanks anyway
Simple, but very pretty. The texturing is so cool, wow, didnt know photoshop could do that :0 awesome
he is using substance painter
шедевр
Really nice to watch! Doing any stylized armor tutorials soon ? ;)
+KSAJoHn Thank you lol
I like your work very nice
Hello, how you hide faces in 2:45
OMG this is so crazy, SUPER BEAUTIFUL, can i ask what is the program for set the materials?
Substance Painter for the texturing and Marmoset Toolbag for rendering
Very nice...so this kind of model doesn't need UV mapping anymore?
It does! Sorry didn't show that part for this video.
When you have created the 3d object , then how do import this to substance painter ?
export it from Maya first, ideally in fbx format and in substance painter you import the model on the new project screen
@@3dextrude ohh ok i found it , i have made the 3d model of the video and then i imported it to substance painter . After this point i didnt understand how you made brown all the house . Also i have to mention that the menu at bottom of the screen at 7:05 i dont have it in my screen .
Also i have never again used substance painter , are there some textures , map that i may dont have ?
Thank you !
Very cool, did you do any UV unwrapping here?
Yes uvs are needed
@@3dextrude Cool, what do you think of Modular Modelling? Have you ever done it?
Yes, modular modeling is a must for environments.
@@3dextrude Only Enviroments? What about houses like this one? Is th house you made in this video a Game Ready House?
That too, a house would be part of an environment.
where are the materials which you apply on the model? I searched on substance share site, but nothing to find.
Very good👍
song title please?
Hello! Do you have any tutorial showing how to set the textures and render in Maya to get the same result as we see in Substance Painter? ( Like the final renders you show in the end). Thanks, your chanel is the best.
I don't usually render in Maya, I use Marmoset Toolbag for which I made a video : ruclips.net/video/gRXO5v5e4Fc/видео.html
How you render image ? Can you make video on that ?
What engine you use for render image ?
I made a video not too long ago, its in my channel. I use Marmoset Toolbag
Please make tutorial on stylized stuff :) pls
+RedDyePie I did make a tutorial on a stylized crate if interested you can find it in my channel.
Nice as always! How did you created the normal map from this time?
Keep up the great work!
+Kanitusa Thank you! For this one I mostly just beveled the low poly edges in maya and imported that as the high poly when I baked the normal map in Substance Painter.
That was a good idea! Thanks for sharing :)
Btw what software did you used for rendering the turntable?
+Kanitusa That's Marmoset Toolbag
Ah thanks mate!
What's this app? 7:03
Substance Painter
Nice. May I ask... if you would model this for video game would you use the same techniques? If it's OK if that the object goes through another objects. Thanks.
I have another video that I posted recently of another house, I would use the techniques in that video for a videogame model. This one is a little too high poly.
Epic ultimate
awesome
Thank you!
Nice job
Thank you!
@@3dextrude I'm from Russia and i can speak english but very bad . I'll start doing game , and don't know how starting , do you have video for me ?
very nice tutor, how to use PS to directly make the texture at 7 minutes?
I use a smart material I made to texture in Substance Painter, you have to bake a normal map and all other maps and then drag the material in.
hi, which software u use after modelling? The part that u asign the colour to the model, thx!
That's Substance Painter
amazing stuff .. i like your work
can you tell me how do you render a wireframe please ?
In marmoset toolbag there is a checkbox to enable wireframe
ferfect
What is the name of the texture software
Is it still need to create UV before painting? Look amazing XD
Yes you need uvs
Hello
I am a japanese student
2:45
I don't know how to erase the roof.
could you please tell me?
I made a duplicate of the model with Ctrl + D, isolated the model with Ctrl + 1 and deleted the roof
i hope u can put some subtitle on how you do it. :(
How did you go about doing the UV unwrapping? Weren't you combining loads of parts together..? Wouldn't there be hidden faces etc
The hidden geo would be deleted or welded.
Hey. as always a great video. I'm not good at painting and I want to know. Need to do a sweep for export? Thanks!
+emaeshka Not sure what you are asking, but thank you?
you create in maya UV Mapping?
He used automatic mapping from Maya
+emaeshka I did, yes
tnx
works gj
Hey wondering how you got the AO for substance painter? Struggling to get low poly hand painted styles working well. Shadows from ao would help a bunch!
You can bake AO in Substance Painter to help with that, that's what I do. It also depends on the model and how much detail there is for AO to bake.
4:00 what song it is? I love it uwu
Phoenix Animations darude sandstorm
@@RAGEMASTER1 who?
Phoenix Animations the song is darude sandstorm. Look it up on RUclips.
@@RAGEMASTER1 who asked you?*
Yeah, im very noob, but when modeling i try to keep stuff clean, like centered and that shit. Was wondering how you made that little "broken" part on the tiles, was wondering if you had dragged that edge by the normal or something to keep it following the direction of the original face, but u just did it before placing xD
Just keeping it simple lol