Autodesk Maya 2018 - Stylized House Speed Modeling

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  • Опубликовано: 16 янв 2025

Комментарии • 379

  • @3dextrude
    @3dextrude  6 лет назад +30

    If you like what you see please consider supporting the channel through Patreon!! www.patreon.com/3dEx

    • @DMITRIYST999
      @DMITRIYST999 6 лет назад

      why do we need patreon, come here all video

    • @FelipeCarvalhoPM
      @FelipeCarvalhoPM 6 лет назад

      Do you have any course? I need learn Maya advanced mode, Thanks :D

    • @3dextrude
      @3dextrude  6 лет назад

      I don't currently have a course or many videos on advanced stuff.

    • @parinpillamarri7425
      @parinpillamarri7425 5 лет назад

      what are your settings cause when i try follow it my number are different level to yours. your 328 looks small mine is the size of the great wall of china. Please help

    • @3dextrude
      @3dextrude  5 лет назад

      I am pretty sure I am using the default settings

  • @kidehoward93
    @kidehoward93 6 лет назад +13

    Great work as always! Keep it up these modeling series are always so calming and stimulate a mood for modeling no matter the time of day

  • @JagsP95
    @JagsP95 6 лет назад +29

    The Yugioh Falsebound Kingdom music made it 10x better nice job

  • @yogesh124
    @yogesh124 4 месяца назад +1

    this tutorial is my first ever 3d model exercise, everything started from here

    • @3dextrude
      @3dextrude  4 месяца назад

      Nice! I hope things are going great

  • @he1882
    @he1882 5 лет назад +47

    Sometimes i watch these in slower speeds just to learn how to get better.

    • @rittis013
      @rittis013 4 года назад

      I do it all the time

    • @abcproductions235
      @abcproductions235 3 года назад

      Thats s good idea i didnt think of that xD tnx

  • @shia8938
    @shia8938 3 года назад +2

    I'm just mind blown. For sure if I did that specific model, I will overcomplicate stuff. You make things simple but still achieve godlike results....

    • @3dextrude
      @3dextrude  3 года назад +4

      keeping things simple makes making things more fun and less stressful

  • @tromundo
    @tromundo 6 лет назад +6

    Your modeling is just fantastic and easy to follow. Thank you so much for this video.

  • @geronimoroldan9336
    @geronimoroldan9336 2 года назад

    This is the best free software Ive seen. Respect.

  • @arthurleandro11
    @arthurleandro11 6 лет назад +6

    Nice musical choice this is The best Yugioh OST. Great video

  • @therealsinju
    @therealsinju 6 лет назад +15

    now we're talking keep uploading more fantasy stuff !!!

    • @3dextrude
      @3dextrude  6 лет назад

      +reda boukhlija Cheers!

  • @gaetanligot4486
    @gaetanligot4486 3 года назад +1

    Thanks to you, i'm making really good progress to understand maya and making new stuff ! You are awesome !!! ^^
    PS : now you can count me as one of your subscriber ^^

  • @alkv111
    @alkv111 2 года назад +1

    Explained in great detail! Thank you so much!!

  • @mehmetkilic1995
    @mehmetkilic1995 6 лет назад +3

    Really nice example. Great artwork!

  • @bobmcbobby5211
    @bobmcbobby5211 6 лет назад +1

    sehr gut gemacht! Gut modelliert, passende Musik. Weiter so!

  • @vexingcoder3437
    @vexingcoder3437 6 лет назад

    You just ignited my game making passion. Nice work btw!

    • @3dextrude
      @3dextrude  6 лет назад

      Awesome to hear!! Thank you!

  • @secret4697
    @secret4697 2 года назад

    BROOO thankyou so much, this really helped and the tutorial was really easy to use as well :)

  • @makubex9087
    @makubex9087 2 года назад

    Thank you for explaining this thoroughly!

  • @kdhcute4106
    @kdhcute4106 2 года назад

    THANKS FOR THIS IV BEEN SEARCHING FO SOOO LONG

  • @sabasaifi1930
    @sabasaifi1930 3 года назад +1

    Thanks now I can practice maya 😌

  • @kelvintomaz7529
    @kelvintomaz7529 2 года назад

    thanks, it actually let me through so i could download it.

  • @samuelrasgabct5528
    @samuelrasgabct5528 2 года назад

    Thank you so much this helped a lot!!!! You saved my life

  • @CreativeSparkatFiverr
    @CreativeSparkatFiverr 3 месяца назад

    I know I'm a little late to the party but I'm following along with this build but I can't seem to Bevel the edges (2:50). I've managed to isolate select so I can only see the main body of the house then I select the 4 edges but nothing visibly happens. The bevel is there in history but it doesn't do anything. I've tried to mess with the bevel settings to see if it's set too low but nothing seems to be working. I'm sure it's a simple fix but I cannot find it for the life of me. I just started modelling so I'm sure I've missed something along the way. Absolutely fantastic video by the way, I'm hoping to complete it once I get past this part! Thanks :)

  • @reddeadrebraderreddeadrebr9384
    @reddeadrebraderreddeadrebr9384 6 лет назад +1

    This looks amazing, and could probably be used in a game too seeing that it doesn't have that many polygons.

  • @edoardoalducci1240
    @edoardoalducci1240 2 года назад

    thanks a lot!!! so nice reverb

  • @PixieStudioMY
    @PixieStudioMY 4 года назад +2

    Thanks for upload this video 👍

  • @katzoop
    @katzoop 4 года назад +1

    A house with personality!

  • @vincentbrousmiche87
    @vincentbrousmiche87 6 лет назад

    That's amazing ! Really good job ! 😮

  • @sabariesh9933
    @sabariesh9933 2 года назад

    it worked! thank you so much!!

  • @scarlett.a766
    @scarlett.a766 4 года назад +1

    I suck at these , BUT I LOVED THESEEEE

  • @bishrutuprety7066
    @bishrutuprety7066 3 года назад +1

    how did you isolate the bottom part of the house at 2:49?

    • @Loreesa_art
      @Loreesa_art 3 года назад

      Did you find the solution ? ive got the same problem

  • @burakyskbk3054
    @burakyskbk3054 Год назад

    I checked - everything is clean

  • @arlesarok3566
    @arlesarok3566 2 года назад

    ITS REALLY WORKED LOL THANK YOU DUDE

  • @lalyde3021
    @lalyde3021 6 лет назад +1

    I LOVE UR WORK

  • @ziddansyafindra8721
    @ziddansyafindra8721 2 года назад

    now i am in a good mood

  • @PsFlux
    @PsFlux 6 лет назад

    I did 3D modelling on 3DX Max in college and for only learning it as a college course I was extremely good, wish I carried on doing it now to be honest and see what far I would have gone, this makes me want to get back into it.

    • @alimertc
      @alimertc 6 лет назад

      meh there is always more and more to learn. Don't put too much of time if you aren't aiming to make money of modelling

    • @josephbrandenburg4373
      @josephbrandenburg4373 6 лет назад

      There's a bunch of free modelling tools out there. Blender is my preference for modelling. It has modifiers like Max. There's also Wings3D, which I haven't tried.

  • @sailahjmud9677
    @sailahjmud9677 4 года назад +3

    1 hour!!!? Wow, you're fast

  • @AdrianPelaj
    @AdrianPelaj 6 лет назад +63

    Needs optimizing if this were used in games. Delete hidden faces, unused lines, vertexes and triangulate everything. But nice :)

    • @alimertc
      @alimertc 6 лет назад +9

      it will get automaticly triangulated. retopogyzng for games is a pain in the ass. If you really want you model to be the most effective it takes huge time. You can do "OK" topolgy with short time though. He could make the model that it wouldnt need any fixes but it is an annoying way of modelling. I am not critizing you by the way; if you can give tips about these,I would be thankful.

    • @AdrianPelaj
      @AdrianPelaj 6 лет назад +13

      @@alimertc I agree, it can be a bit tedious to get the best topology. But for low poly modeling, the easiest way to optimize your low poly geo in maya is to ctrl delete all lines that don't hold the shape of your model in any way. You can leave it as an ngon, most RT programs triangulate the mesh on import anyway. Deleting hidden faces can be done while in the modeling process - before you duplicate something 20 times, just delete the face you know won't be seen from any angle.
      I get a warm fuzzy feeling inside, knowing my model is as optimized as possible :D

    • @littlesnowflakepunk855
      @littlesnowflakepunk855 6 лет назад +4

      Or he could just bake it into one solid. I'm working on the Skywind mod and that's what we do.

    • @josephbrandenburg4373
      @josephbrandenburg4373 6 лет назад +2

      Anyone else ever use decimate to do that kind of retopology? It won't give you perfection, but it will get you a good part of the way there.
      Also, you could save a lot of detail on this model by baking to a texture.

    • @NymezWoW
      @NymezWoW 5 лет назад +9

      Not really, this kind of low poly stylized artstyle doesn‘t use a lot of polygons by default. No one really cares if this has a few extra polygons with modern Hardware. Things get interesting when you model something that actually has a complex wireframe like a car for a racing game. Modern Engines handle millions of polygons already, i think optimizing where its not really nessecary is a waste of time.

  • @Urikurae
    @Urikurae 6 лет назад

    That's beautiful!

  • @skey2735
    @skey2735 6 лет назад

    it's so beautiful!

  • @chrismorris2969
    @chrismorris2969 5 лет назад

    this is beautiful thank you for the video

  • @vikmedin
    @vikmedin 2 года назад

    Hey! Thanks so much for this video!

  • @_bri_2227
    @_bri_2227 2 года назад

    That was great. Thank you.

  • @MeowyMakes
    @MeowyMakes 5 лет назад +4

    I'm currently learning 3D modeling for the first time and it's HARD AS FUCK, so mad respect for you in this video!

  • @khalidalharbi6322
    @khalidalharbi6322 2 года назад

    It's just awesome

  • @horacioenriquegarridomarti7744
    @horacioenriquegarridomarti7744 2 года назад

    Works well!! DANKEEE

  • @FeXFlameS
    @FeXFlameS 2 года назад

    This is great, thank you!

  • @s.prabhakar89
    @s.prabhakar89 6 лет назад +2

    How did you hide the top part of the hut while doing extrude to the lower part of the hut on duration 2:50

    • @3dextrude
      @3dextrude  6 лет назад +4

      You isolate select by pressing ctrl + 1

  • @Sithwar777
    @Sithwar777 6 лет назад

    Awesome work very encouraging.

    • @3dextrude
      @3dextrude  6 лет назад

      +sith war great! Thank you!

  • @jaimetch
    @jaimetch 6 лет назад +27

    how long did it take you to do it

  • @grimdez
    @grimdez 6 лет назад +12

    The house looks amazing. What did you reference that from?

    • @3dextrude
      @3dextrude  6 лет назад +10

      +Alfonso Hernandez Thank you! I was looking at several concepts for this one so its a bit of a hybrid. I will try to post a link to the one I referenced the most in the description when I have time.

    • @grimdez
      @grimdez 6 лет назад

      3dEx cool

    • @mgeorgescu
      @mgeorgescu 6 лет назад +1

      An ouside restroom.

  • @haniarmey4557
    @haniarmey4557 2 года назад

    Awesome program

  • @xXSoapXx
    @xXSoapXx 4 года назад

    Substance painter is the best for texturing, or may be better ZBrush combined with a graphic tablet?

  • @balduinobc5457
    @balduinobc5457 2 года назад

    Worked, thx

  • @welvin7639
    @welvin7639 2 года назад

    thanks so much man

  • @MyChemicalLove011
    @MyChemicalLove011 4 года назад

    How do you keep the blue wireframe on a shaded object (1:03) as you're working on it?? it's helpful instead of just seeing a shaded object.

    • @3dextrude
      @3dextrude  4 года назад +1

      press Alt + 5 to enable wireframe on shaded.

    • @MyChemicalLove011
      @MyChemicalLove011 4 года назад

      @@3dextrude thank you so much! :)

    • @MyChemicalLove011
      @MyChemicalLove011 4 года назад

      @@3dextrude So I tried that, but it didn't work?

    • @3dextrude
      @3dextrude  4 года назад

      @@MyChemicalLove011 that's odd, you can also go the shading menu in the viewport and enable wireframe on shaded from there.

  • @connie4334
    @connie4334 6 лет назад

    Great video!!

  • @nntonioh
    @nntonioh 5 лет назад

    Hi! How did you just disappeared with a part of the house at 2:48? I'm like whaaaaaaaaaaaaat

    • @3dextrude
      @3dextrude  5 лет назад

      Sorry I skipped a few things while recording this one

  • @glormond
    @glormond 6 лет назад +1

    Brilliant work) Like)

  • @samarthgupta9562
    @samarthgupta9562 6 лет назад

    Seen almost all your videos, Great Work! Imma beginner 3D Artist. Please can you make a full Toonish House Exterior.

  • @cristybotea
    @cristybotea 6 лет назад

    Wow wow 😍

  • @OscarHernandez-qu8yi
    @OscarHernandez-qu8yi 6 лет назад

    What music are you using? I checked in the description and it’s not the same. Pls update I love the music and ur videos!

  • @leagueofgameplay6106
    @leagueofgameplay6106 5 лет назад +1

    Duelist of the roses.

  • @ni_abramov
    @ni_abramov 2 года назад

    hey, great work!
    can u show uv on this model?
    or, maybe, create a lesson about uv?

  • @samirarasidovic
    @samirarasidovic 2 года назад

    U BEST!!!

  • @GrinAndThrive
    @GrinAndThrive 5 лет назад +1

    Mükəmməl

  • @yiz1612
    @yiz1612 5 лет назад +1

    Your stuff is really amazing! I was wondering, did you have to UV first? In maya??or does substance do it for u

    • @3dextrude
      @3dextrude  5 лет назад +2

      I did the uvs in Maya, you can't do Uvs in Substance currently.

    • @MoyosoreLemboye
      @MoyosoreLemboye 4 года назад

      @@3dextrude How did you UV it? Did you UV each individual object or did you combine everything and then UV it as a whole?. I'm a bit new to UV'ing so i'm not sure if I even made sense. Thanks anyway

  • @Kcimor78
    @Kcimor78 6 лет назад

    Simple, but very pretty. The texturing is so cool, wow, didnt know photoshop could do that :0 awesome

    • @suprecam9880
      @suprecam9880 6 лет назад +1

      he is using substance painter

  • @FoGrins
    @FoGrins 6 лет назад +7

    шедевр

  • @KSAJoHn
    @KSAJoHn 6 лет назад

    Really nice to watch! Doing any stylized armor tutorials soon ? ;)

    • @3dextrude
      @3dextrude  6 лет назад

      +KSAJoHn Thank you lol

  • @jaimetch
    @jaimetch 6 лет назад

    I like your work very nice

  • @ditoshamatava5523
    @ditoshamatava5523 4 года назад

    Hello, how you hide faces in 2:45

  • @Alessio_Leo
    @Alessio_Leo 4 года назад

    OMG this is so crazy, SUPER BEAUTIFUL, can i ask what is the program for set the materials?

    • @3dextrude
      @3dextrude  4 года назад

      Substance Painter for the texturing and Marmoset Toolbag for rendering

  • @musichaven7598
    @musichaven7598 6 лет назад +1

    Very nice...so this kind of model doesn't need UV mapping anymore?

    • @3dextrude
      @3dextrude  6 лет назад

      It does! Sorry didn't show that part for this video.

  • @Ntoulstudios
    @Ntoulstudios 2 года назад

    When you have created the 3d object , then how do import this to substance painter ?

    • @3dextrude
      @3dextrude  2 года назад

      export it from Maya first, ideally in fbx format and in substance painter you import the model on the new project screen

    • @Ntoulstudios
      @Ntoulstudios 2 года назад

      @@3dextrude ohh ok i found it , i have made the 3d model of the video and then i imported it to substance painter . After this point i didnt understand how you made brown all the house . Also i have to mention that the menu at bottom of the screen at 7:05 i dont have it in my screen .
      Also i have never again used substance painter , are there some textures , map that i may dont have ?
      Thank you !

  • @iggorr25
    @iggorr25 5 лет назад

    Very cool, did you do any UV unwrapping here?

    • @3dextrude
      @3dextrude  5 лет назад

      Yes uvs are needed

    • @iggorr25
      @iggorr25 5 лет назад

      @@3dextrude Cool, what do you think of Modular Modelling? Have you ever done it?

    • @3dextrude
      @3dextrude  5 лет назад

      Yes, modular modeling is a must for environments.

    • @iggorr25
      @iggorr25 5 лет назад

      @@3dextrude Only Enviroments? What about houses like this one? Is th house you made in this video a Game Ready House?

    • @3dextrude
      @3dextrude  5 лет назад

      That too, a house would be part of an environment.

  • @najamussaqib9759
    @najamussaqib9759 3 года назад

    where are the materials which you apply on the model? I searched on substance share site, but nothing to find.

  • @GrinAndThrive
    @GrinAndThrive 5 лет назад +1

    Very good👍
    song title please?

  • @israeldoth
    @israeldoth 4 года назад

    Hello! Do you have any tutorial showing how to set the textures and render in Maya to get the same result as we see in Substance Painter? ( Like the final renders you show in the end). Thanks, your chanel is the best.

    • @3dextrude
      @3dextrude  4 года назад

      I don't usually render in Maya, I use Marmoset Toolbag for which I made a video : ruclips.net/video/gRXO5v5e4Fc/видео.html

  • @viralvekaria
    @viralvekaria 5 лет назад

    How you render image ? Can you make video on that ?
    What engine you use for render image ?

    • @3dextrude
      @3dextrude  5 лет назад

      I made a video not too long ago, its in my channel. I use Marmoset Toolbag

  • @reddyepie7439
    @reddyepie7439 6 лет назад +6

    Please make tutorial on stylized stuff :) pls

    • @3dextrude
      @3dextrude  6 лет назад +2

      +RedDyePie I did make a tutorial on a stylized crate if interested you can find it in my channel.

  • @Kanitusa
    @Kanitusa 6 лет назад

    Nice as always! How did you created the normal map from this time?
    Keep up the great work!

    • @3dextrude
      @3dextrude  6 лет назад +1

      +Kanitusa Thank you! For this one I mostly just beveled the low poly edges in maya and imported that as the high poly when I baked the normal map in Substance Painter.

    • @Kanitusa
      @Kanitusa 6 лет назад

      That was a good idea! Thanks for sharing :)

    • @Kanitusa
      @Kanitusa 6 лет назад

      Btw what software did you used for rendering the turntable?

    • @3dextrude
      @3dextrude  6 лет назад +1

      +Kanitusa That's Marmoset Toolbag

    • @Kanitusa
      @Kanitusa 6 лет назад

      Ah thanks mate!

  • @beatcustom
    @beatcustom 3 года назад

    What's this app? 7:03

  • @dannyrooster8554
    @dannyrooster8554 6 лет назад

    Nice. May I ask... if you would model this for video game would you use the same techniques? If it's OK if that the object goes through another objects. Thanks.

    • @3dextrude
      @3dextrude  6 лет назад +1

      I have another video that I posted recently of another house, I would use the techniques in that video for a videogame model. This one is a little too high poly.

  • @syedsuhail6114
    @syedsuhail6114 4 года назад

    Epic ultimate

  • @benk9904
    @benk9904 4 года назад

    awesome

  • @АсадДадаев-р6ф
    @АсадДадаев-р6ф 6 лет назад

    Nice job

    • @3dextrude
      @3dextrude  6 лет назад

      Thank you!

    • @АсадДадаев-р6ф
      @АсадДадаев-р6ф 6 лет назад

      @@3dextrude I'm from Russia and i can speak english but very bad . I'll start doing game , and don't know how starting , do you have video for me ?

  • @bellasun4549
    @bellasun4549 6 лет назад

    very nice tutor, how to use PS to directly make the texture at 7 minutes?

    • @3dextrude
      @3dextrude  6 лет назад

      I use a smart material I made to texture in Substance Painter, you have to bake a normal map and all other maps and then drag the material in.

  • @muikiowlim6648
    @muikiowlim6648 5 лет назад +1

    hi, which software u use after modelling? The part that u asign the colour to the model, thx!

    • @3dextrude
      @3dextrude  5 лет назад

      That's Substance Painter

  • @yosofya
    @yosofya 6 лет назад

    amazing stuff .. i like your work
    can you tell me how do you render a wireframe please ?

    • @3dextrude
      @3dextrude  6 лет назад +1

      In marmoset toolbag there is a checkbox to enable wireframe

  • @anhhandsome8106
    @anhhandsome8106 3 года назад

    ferfect

  • @venkateshvarma8825
    @venkateshvarma8825 2 года назад

    What is the name of the texture software

  • @กฤตินดลภักนิยมกุล

    Is it still need to create UV before painting? Look amazing XD

  • @ふわとろおふとん
    @ふわとろおふとん 4 года назад

    Hello
    I am a japanese student
    2:45
    I don't know how to erase the roof.
    could you please tell me?

    • @3dextrude
      @3dextrude  4 года назад +2

      I made a duplicate of the model with Ctrl + D, isolated the model with Ctrl + 1 and deleted the roof

  • @jhei2761
    @jhei2761 3 года назад

    i hope u can put some subtitle on how you do it. :(

  • @nathanscottsmall
    @nathanscottsmall 6 лет назад

    How did you go about doing the UV unwrapping? Weren't you combining loads of parts together..? Wouldn't there be hidden faces etc

    • @3dextrude
      @3dextrude  6 лет назад

      The hidden geo would be deleted or welded.

  • @emaeshka
    @emaeshka 6 лет назад

    Hey. as always a great video. I'm not good at painting and I want to know. Need to do a sweep for export? Thanks!

    • @3dextrude
      @3dextrude  6 лет назад

      +emaeshka Not sure what you are asking, but thank you?

    • @emaeshka
      @emaeshka 6 лет назад

      you create in maya UV Mapping?

    • @Kanitusa
      @Kanitusa 6 лет назад +1

      He used automatic mapping from Maya

    • @3dextrude
      @3dextrude  6 лет назад

      +emaeshka I did, yes

    • @emaeshka
      @emaeshka 6 лет назад

      tnx

  • @ricardovalle1426
    @ricardovalle1426 2 года назад

    works gj

  • @deceipher3
    @deceipher3 6 лет назад

    Hey wondering how you got the AO for substance painter? Struggling to get low poly hand painted styles working well. Shadows from ao would help a bunch!

    • @3dextrude
      @3dextrude  6 лет назад

      You can bake AO in Substance Painter to help with that, that's what I do. It also depends on the model and how much detail there is for AO to bake.

  • @PhoenixGameplay100
    @PhoenixGameplay100 6 лет назад

    4:00 what song it is? I love it uwu

  • @Kcimor78
    @Kcimor78 6 лет назад

    Yeah, im very noob, but when modeling i try to keep stuff clean, like centered and that shit. Was wondering how you made that little "broken" part on the tiles, was wondering if you had dragged that edge by the normal or something to keep it following the direction of the original face, but u just did it before placing xD

    • @3dextrude
      @3dextrude  6 лет назад +1

      Just keeping it simple lol