@@SebasDesign 1 year back I watched this video when I just started learning 3d modeling and I was amazed how you modelled entire car without changing views. Now I understand it's not possible to model a car in perspective view 😅.
apparently you have been doing this for long long time. cause i know how difficult modeling a vehicle is. you way of approaching it is very professional! watched the whole process. amazing!
This is unimaginable! Although I have never worked with maya, I've only recently started learning autocad, I wish I could some day reach at least 50% of your level. You gained a new sub!:D
I know, right? I did a couple of them with a single monitor but they felt a little too epileptic and I saw the second monitor quality so I saved a little and got me a new monitor and a new graphics card that supports both... totally worth it
That must be impossible for anyone like that it is so satisfied for that is so Awesome love the car that you made Took you 30 hours for that lol 😂 I wanted a huara instead of a mclaren P1 but I it is awesome 👏 great video
Just.........Take my sub. I cliked on the video becuase I like speedmodeling, but that detail and topology ....is arousing. I am a Blender guy, but this one helped me a lot. KEep up the fantastic work. and the topology
Hi. Although I'm sure some people like the "no epilepsy" thing, as someone who prefers to see every move I'd rather have the other version. I'm not saying that you shouldn't do it this way, I'm just saying that perhaps you may want to do some this way, and some the other way. You could also consider slowing the video down a bit, or even better, make a tutorial to show us how you do things. While I'm not bad at car modeling myself, I like your results and would like to see more, preferably a slower style epilepsy video or tutorial as mentioned before. Thanks.
well there are a couple of things to consider, one of them being the appeal of the video because yes I could upload an hour long video but some people wouldn't really stick around that much (I know I wouldn't) and that's why the 15 minute mark feels good enough. Another thing is that (I believe) people would be less interested in a longer video, also the upload time would be endless because my internet speed isn't that great to begin with. However I'm actually thinking, like you suggest, starting a new series of videos or tutorials that go a little deeper into detail and workflow... for now I think I'll stick to this kind of timelapses because I like them but I will try out other styles
Great! I look forward to those detailed videos. As for your concern about people being less interested, it may be true for some people, but I know there are some who like the longer videos. For example, I have two long videos, both of which have similar results. There are a good number of people willing to watch for long periods of time. Here's a look at the watch time of one of my videos imgur.com/U2wP6em (click on the image to zoom in and see the times better). Despite the video being only 2 hours long, there are people who watched even longer, which means they either re-watched some parts, or they slowed it down even further to see exactly what I was doing. Even if there may be fewer views, I know there will be people who appreciate being able to see how you do things. You're free to check out my videos to see if you like the longer style or not. I'd suggest the zenvo video since it's a bit more entertaining and faster speed. Upload time can be a problem, yes. But if you aren't already doing it, you should compress your video files first. This will make upload time much faster. To do this, I use a program called Handbrake. It's free and also allows you to remove the audio. Other than removing the audio, I just use the default settings. It works fine for me. Another option is to make your video in parts. For example you could upload the first half of the timelapse as part 1, and then make a part 2 with the rest of it. Although this isn't my preferred method, it's something to consider. Thanks for considering my suggestions. If you do happen to look at my videos or models, feel free to leave feedback to help me improve. Thanks.
could you briefly explain how you get the dimensions, and the contours of the car perfect?? It appears you're doing it by eye? how can you possibly get the exact shapes, contours and dimensions so utterly perfect?
Great quality! Im making Camaro and even a month has passed and I'm still making it... One thing I wonder is, when you made it did you refer to blueprints? Or only follow your gut feelings? Anyways, thank you for sharing such inspirational work!
NO one can , he uses reference on maybe another monitor , like this is done with 2 monitor setup i guess and he uses like a recording system that only shots one Scene in the maya scene we dont see the tools etc, still EPIC work so detailed!
I have a question.. What is the fastest way to 3D model a car so it resembles the real life car you are trying to 3D model? ... it can be very low poly.
+Sebas Design oh that's sad...sucks doesn't it? when Maya decides to screw with your many hours of work and effort. looks like I'm you're 900th subscriber!! yeyy :)
Your models are amazing, i try to model in blender but i just get stuck at so many places due to so many problems, and i have no idea how to model interiors, i've only made 1 car and i've attempted 3 others but due to faults like refs not matching up and getting stuck on tricky parts of the car, im thinking of using Maya, since the renders look better, and the modelling looks easier to set up and use, i have around 2 weeks left until my 6 week holiday from school, so i'll try learning about maya then
Vickolous blender is just fine you wont see much of a difference by switching to maya,I have modeled many cars and the first ones look like absolute trash but you will get a lot better over time ps. your reference dont have to absolutely match you can just try to make something inbetween like a mixture of both sides
Hey so how are you doing this? There's no way you could be doing this completely "free hand" if you will... i mean how could you possibly get the dimensions and ratios perfect 1:1? Could you explain how and what you are using for references?
Yeah, but was just wondering how.. Say i wanted to get into 3d modelling, Im wondering how the blueprints are followed?? As from the POV of this recording, we can only see what appears to be "freehand" ie. we do not see any form of image, photo, skeleton/scaffolding/wire frame.. etc nothing to follow. Can you explain to us newbies what you're doing?
that's because I'm modeling in one screen with the blueprints and the ortographic views while the other screen records in perspective view so the blueprints are disabled in that camera.
@@SebasDesign I mean i decided to be specialist in maya , is maya ultra realstic in enviroment modelling like terrian ,oceans,landscapes??? Please answer me because I need to advice from expert
Can I ask something? How can you do without importing plane image? Because it's kinda not possible without the images. And how can I find that images in web?1 side,1 top,1 back and 1 for front.
I did modelling with blender. But i want to start with maya! Do you now any good tutrials wehre i can learn how to do something like you did? Thank you
Maybe it is time to try Blender once again (Blender 2.83 is awesome and very different from 2.7x). I'd like to point to some good tutorials on Maya, but I don't know much about that, maybe the FlippedNormals channel might help you out, but I'm not sure about that.
Would you say the best way to make pieces for models is to extrude from edges till the whole shape is formed, or lay a "blanket" polygon over the area and then form it to the shape? Know what I mean?
Paul Johnson V absolutely, I actually use both techniques depending on the piece I want to model, however I tend to do the "blanket" more often since adding and edges feels faster than extruding over and over
94 Vincent haha that's the magic of the edit! I'm actually positioning the pieces in ortographic views in my other monitor while I record the perspective in this one
Hey, great work dude! Gotta ask, did u study somewhere or is it all self-learning? Im learning on my own, im 20 and started studying by myself at the age of 18. I learned a lot, but i feel like im getting to a point where i can't learn as fast as i wish whit online tutorials.
Ivan Bonavick I started at 18 as well, when I started college... but I learned just the basics so I practiced a lot every week by myself, sometimes looked up tutorials of tools I needed. I'm 21 right now and still got a lot to learn and techniques to master
SmarTech for what I've seen you can use blender to model anything if you practice enough so I think it's up to you if you're interested in learning a new software
I've not done an actual "tutorial" on car modeling but I might try in the future. The main problem would be the length of such video. I don't know if you've seen the tutorial I did on modeling a OZ wheel, you might want to check it out and maybe get some modeling tips from there
Thanks!! I want to but now it's not the time, I was busy most of this year doing my thesis project (Lumen concept on my channel) and now I got a job that takes up A LOT of my time so I've been kind of inactive recently
Maya is used more by production studios, and costs a lot of money. You can essentially do much of what's done in Maya using blender, especially the modeling in which Blender excels just about as much as Maya does.
BAtube exactly, I think most modeling softwares are similar and you should be able to model anything in all of them, they just use different methods to achieve the result.
Hi, your models are amazing. I have a doubt surrounding my mind everytime y try to models a car. Can you tell me which modifiers is better turbosmooth-meshsmooth-opensubdiv? because sometimes I have to combine all to reach a good result but I would like to get an amazing clean mesh like yours. Thanks...!
Amazing model i have just finished modelling a p1 myself but it's far from perfect like yours, can you tell me what renderer software you use or is it the stock maya renderer with any plugins? I use Keyshot would you suggest any others which would be better for car models? Amazing video very professional. I would also love to know how you did the vents and the individual back light details thanks (:
Do you connect the meshes at the end and make it all a single mesh or you leave as separate parts (cause I can see some times the loops and vertices doesn’t match?
Sebas Design thank you for the reply, I do some car modeling too and I sometimes find it extremely hard to make it all a single mesh and matching loops and vertices while maintaining the shape flow without interruption, anyway I’m not as good as you are but I’m perfecting my skills slowly, and I’m also having difficulties keeping a smal size model, I reach 260mb at 2nd level subdivision, working on audi TT 2019 right now, please don’t do it until I finish mine, otherwise I’ll hate it 😉
The fact that you made the model in such detail with perfect topology is amazing. Literally a professional CGI-level work.
Thanks for the comment! I wish my topology was perfect haha but I try to improve with every model!
What amazes me is your ability to do the interior without even changing the angle you're looking at. Absolutely phenomenal
Thanks! I did use the other views, I just recorded this viewport
@@SebasDesign 1 year back I watched this video when I just started learning 3d modeling and I was amazed how you modelled entire car without changing views.
Now I understand it's not possible to model a car in perspective view 😅.
The amount of detail is amazing - those wing mounts!
haha that was my favorite part
This is just some insane modeling skills....proper wireframe topology and such a nice details... awesome work
fabian3d thanks a lot man!
I'm a Blender user but it's still great to see people posting stuff like this. Great topology!
Sam Lemmon thanks!!
One day I will be like you! You inspired me. You are my idol now.
apparently you have been doing this for long long time. cause i know how difficult modeling a vehicle is. you way of approaching it is very professional! watched the whole process. amazing!
Thanks a lot man! I'm glad you liked it
You are a legend level 3D Artist!!! Subbed.
I honestly thought this was gonna be a model kit but I was happily surprised! Much more talent done here
This is unimaginable! Although I have never worked with maya, I've only recently started learning autocad, I wish I could some day reach at least 50% of your level. You gained a new sub!:D
The best part of the video is detailing of small parts. Perfect model.Good work man
yeah I loved doing the active wing mounts
Omg 9:28 that is pure skill
You gonna go a long way
I am speechless rn
Hahahaha thanks mate!
Holy shit, I've been doing speed models for years and never thought to record on my second monitor, your a genius!
I know, right? I did a couple of them with a single monitor but they felt a little too epileptic and I saw the second monitor quality so I saved a little and got me a new monitor and a new graphics card that supports both... totally worth it
What amazes me is how little you rotate the view and still manage to line things up perfectly! 😂
his did use the other views, I just recorded this viewport
Insane man🙌
Thanks!
Leave RUclips and go to work at Pixar XD
You mean EA
Yeah every 3d artist should go work at pixar
Everythink is posible
Damn! This is so awesome! I found myself laughing because the amount of detail you modeled is absolutely insane. I hope to get to this level someday
Best 3D modeller on the Web!
Hahaha I doubt it! But thanks for the support!!
SebasCG Your deserve way more subscribers though. I struggle making a single car model, I always mess up the blueprint. lol
Auto Works hopefully when I get back on track with the timelapses and some tutorials the subs will go up
honestly this is more like a oddly satisfying video
Damn !! Without any reference 😍😍
That's huge
This is very excellent work
Mind blowing
I'm speechless with your work
i won’t ever be as motivated as you
Wow.... Just wow!!!!
Indistinguishable from magic 🥺
That must be impossible for anyone like that it is so satisfied for that is so Awesome love the car that you made Took you 30 hours for that lol 😂 I wanted a huara instead of a mclaren P1 but I it is awesome 👏 great video
Awesome. Loved your output.
thanks!
Just.........Take my sub.
I cliked on the video becuase I like speedmodeling, but that detail and topology ....is arousing.
I am a Blender guy, but this one helped me a lot. KEep up the fantastic work.
and the topology
That was freakin crazy. Awesome
soooo coooool 😍😍
Hi. Although I'm sure some people like the "no epilepsy" thing, as someone who prefers to see every move I'd rather have the other version. I'm not saying that you shouldn't do it this way, I'm just saying that perhaps you may want to do some this way, and some the other way. You could also consider slowing the video down a bit, or even better, make a tutorial to show us how you do things. While I'm not bad at car modeling myself, I like your results and would like to see more, preferably a slower style epilepsy video or tutorial as mentioned before. Thanks.
well there are a couple of things to consider, one of them being the appeal of the video because yes I could upload an hour long video but some people wouldn't really stick around that much (I know I wouldn't) and that's why the 15 minute mark feels good enough. Another thing is that (I believe) people would be less interested in a longer video, also the upload time would be endless because my internet speed isn't that great to begin with. However I'm actually thinking, like you suggest, starting a new series of videos or tutorials that go a little deeper into detail and workflow... for now I think I'll stick to this kind of timelapses because I like them but I will try out other styles
Great! I look forward to those detailed videos.
As for your concern about people being less interested, it may be true for some people, but I know there are some who like the longer videos. For example, I have two long videos, both of which have similar results. There are a good number of people willing to watch for long periods of time. Here's a look at the watch time of one of my videos imgur.com/U2wP6em (click on the image to zoom in and see the times better). Despite the video being only 2 hours long, there are people who watched even longer, which means they either re-watched some parts, or they slowed it down even further to see exactly what I was doing. Even if there may be fewer views, I know there will be people who appreciate being able to see how you do things. You're free to check out my videos to see if you like the longer style or not. I'd suggest the zenvo video since it's a bit more entertaining and faster speed.
Upload time can be a problem, yes. But if you aren't already doing it, you should compress your video files first. This will make upload time much faster. To do this, I use a program called Handbrake. It's free and also allows you to remove the audio. Other than removing the audio, I just use the default settings. It works fine for me.
Another option is to make your video in parts. For example you could upload the first half of the timelapse as part 1, and then make a part 2 with the rest of it. Although this isn't my preferred method, it's something to consider.
Thanks for considering my suggestions. If you do happen to look at my videos or models, feel free to leave feedback to help me improve. Thanks.
Wow!!Awesome...
thanks!!
*this* is inspirational! :3
That's what I want to hear! now get creative!
Wow ur talented and skilled ❤️
Great job man !
You make it look so easy!
That's just the time lapse, who knows how many years he put into this before he was able to get these results
mind blown...
Beautiful topology, great workflow, definitely learned from you man!
thanks man! I'm glad it helped you
I adore the amount of detail and time you put into this, keep up the amazing work bro👍👍👍
I can't believe you did all that without blueprints! It seems you had remembered the entire car. But even then, without blueprints?
They were on my other monitor
@@SebasDesign oh… then it makes sense.
wait , are you modeling without reference images ?
nope
wow autodesk, dont see that much eh, nice work!
How you Render that? And used which software for rendering? have you video of rendering it?
could you briefly explain how you get the dimensions, and the contours of the car perfect?? It appears you're doing it by eye? how can you possibly get the exact shapes, contours and dimensions so utterly perfect?
Blueprints on a second monitor
That is awesome
Thanks!!
love you sir from india
Nice job hard work 10/10 thank u for sharing this with the world
thanks!!
very nice
It's great. Awesome
Great quality! Im making Camaro and even a month has passed and I'm still making it... One thing I wonder is, when you made it did you refer to blueprints? Or only follow your gut feelings?
Anyways, thank you for sharing such inspirational work!
Likes comment
Refuses to elaborate
Leaves
Fucking GigaChad right here
Blueprint always, if you can, if you're gonna modify the Camaro make a sketch
Bro your modelling skills are insane pls teach me how to create like you
Amazing!
I am having problem modelling hood scoops any tips please..
How you can work with out reference ?
NO one can , he uses reference on maybe another monitor , like this is done with 2 monitor setup i guess and he uses like a recording system that only shots one Scene in the maya scene we dont see the tools etc, still EPIC work so detailed!
I have a question.. What is the fastest way to 3D model a car so it resembles the real life car you are trying to 3D model? ... it can be very low poly.
Blueprints
Cool font from Black Ops
also what car shader are you using? got any tip on how to create one =)
High quality!
Very good stuff but i'm ultime question is how can you make this car without references layer ?
just tell me how ? other guys doing this with blueprint , your job is wonderful👍🏻
Maya noob here, whats this style of modeling called when you are just drawing the polygons out of thin air?
great man respect your work
wonderful, I hope to get to that level, what show I see this
Respect for you dude! I would'n have patiance to do something like this, I would give up 10 minutes after starting lol. Keep pushing hard!
haha thanks! lucky for me that I love cars.. I dont think I'd be able to do this otherwise
Bro how you model with dense vertices still no bumping smooth surfaces ?
Sebas go brrrrrrr
In those 30 hours of work time in maya... It never crashed once? :0
amazing work btw....
Martin Simento haha yeah I got the bad luck doing the ford GT but luckily not this one
+Sebas Design oh that's sad...sucks doesn't it? when Maya decides to screw with your many hours of work and effort. looks like I'm you're 900th subscriber!! yeyy :)
Martin Simento yep... Gotta get used to save every 5 minutes haha and yeah you are the 900th... Not much time till I hit 1k
So good, I’ve just started maya and I’m finding it sort of confusing, any tips on what not to do?
Your models are amazing, i try to model in blender but i just get stuck at so many places due to so many problems, and i have no idea how to model interiors, i've only made 1 car and i've attempted 3 others but due to faults like refs not matching up and getting stuck on tricky parts of the car, im thinking of using Maya, since the renders look better, and the modelling looks easier to set up and use, i have around 2 weeks left until my 6 week holiday from school, so i'll try learning about maya then
Vickolous blender is just fine you wont see much of a difference by switching to maya,I have modeled many cars and the first ones look like absolute trash but you will get a lot better over time
ps. your reference dont have to absolutely match you can just try to make something inbetween like a mixture of both sides
i guess you're right, because blender is still a stunning program with amazing rendering engines
How to smooth the mesh buddy?
that wing mount though!🙌
Hey so how are you doing this? There's no way you could be doing this completely "free hand" if you will... i mean how could you possibly get the dimensions and ratios perfect 1:1? Could you explain how and what you are using for references?
I'm using blueprints I found online
Yeah, but was just wondering how.. Say i wanted to get into 3d modelling, Im wondering how the blueprints are followed?? As from the POV of this recording, we can only see what appears to be "freehand" ie. we do not see any form of image, photo, skeleton/scaffolding/wire frame.. etc nothing to follow.
Can you explain to us newbies what you're doing?
that's because I'm modeling in one screen with the blueprints and the ortographic views while the other screen records in perspective view so the blueprints are disabled in that camera.
Which better forall(modelling,animation and prticles)) 3dsmax or maya????
Both are great, you can't go wrong with either one
@@SebasDesign I mean i decided to be specialist in maya , is maya ultra realstic in enviroment modelling like terrian ,oceans,landscapes??? Please answer me because I need to advice from expert
@@SebasDesign iam studying to be 3d enviroment artist for games
how did you create new polygons out of thin air without a primitive mesh?
From a regular plane and using extrude
Did you use ‘quad draw’ when you were making the car’s surface?
Can I ask something? How can you do without importing plane image? Because it's kinda not possible without the images. And how can I find that images in web?1 side,1 top,1 back and 1 for front.
I did use blueprints, they just don't show up on the viewport I recorded. Google images is where I look for blueprints
I did modelling with blender. But i want to start with maya! Do you now any good tutrials wehre i can learn how to do something like you did? Thank you
Maybe it is time to try Blender once again (Blender 2.83 is awesome and very different from 2.7x). I'd like to point to some good tutorials on Maya, but I don't know much about that, maybe the FlippedNormals channel might help you out, but I'm not sure about that.
Okay i want new blender teacher !!
Would you say the best way to make pieces for models is to extrude from edges till the whole shape is formed, or lay a "blanket" polygon over the area and then form it to the shape? Know what I mean?
Paul Johnson V absolutely, I actually use both techniques depending on the piece I want to model, however I tend to do the "blanket" more often since adding and edges feels faster than extruding over and over
can u guys illustrate these techniques to noobs
Are you using image plane ?
how do you maintain your a class surfacing in maya ? is there a plugin?
Nice One~What tools did u use to snap different piece in perspective view?
94 Vincent haha that's the magic of the edit! I'm actually positioning the pieces in ortographic views in my other monitor while I record the perspective in this one
i see~ thanks really like this work XD
Sebas Designs: Making this
My Brain: 👁👄👁 huh
What did u use to render and texture
Keyshot
Hey, great work dude! Gotta ask, did u study somewhere or is it all self-learning? Im learning on my own, im 20 and started studying by myself at the age of 18. I learned a lot, but i feel like im getting to a point where i can't learn as fast as i wish whit online tutorials.
Ivan Bonavick I started at 18 as well, when I started college... but I learned just the basics so I practiced a lot every week by myself, sometimes looked up tutorials of tools I needed. I'm 21 right now and still got a lot to learn and techniques to master
hi i am a blender 3D user and would like to know if it is worth switching to maya
Besides,i loved the model
Excellent use of mirror
SmarTech for what I've seen you can use blender to model anything if you practice enough so I think it's up to you if you're interested in learning a new software
SmarTech yes
just loved it , is there any tutorial of yours on modeling vehicles ??....i'm down to buy it if i can ...
I've not done an actual "tutorial" on car modeling but I might try in the future. The main problem would be the length of such video.
I don't know if you've seen the tutorial I did on modeling a OZ wheel, you might want to check it out and maybe get some modeling tips from there
You are doing this without any reference photo etc?
He said he had a second monitor so he probably did I cant make anything without a reference
impressive work man
will you upload full tuts?
Thanks!! I want to but now it's not the time, I was busy most of this year doing my thesis project (Lumen concept on my channel) and now I got a job that takes up A LOT of my time so I've been kind of inactive recently
can someone tell me what's the diffrence between maya and blender ?? btw i'm a blender user
Maya is used more by production studios, and costs a lot of money.
You can essentially do much of what's done in Maya using blender, especially the modeling in which Blender excels just about as much as Maya does.
BAtube exactly, I think most modeling softwares are similar and you should be able to model anything in all of them, they just use different methods to achieve the result.
thanks man and great work
How can u recorded like this.. Is it a separate software or from maya
Please help me... I see lots of videos like this even in blender
How did you model without blueprints
second monitor
Hi, your models are amazing. I have a doubt surrounding my mind everytime y try to models a car. Can you tell me which modifiers is better turbosmooth-meshsmooth-opensubdiv? because sometimes I have to combine all to reach a good result but I would like to get an amazing clean mesh like yours. Thanks...!
what amazed me is that you didnt use pictures for the views that means you totally control this software
I did use blueprints to get accurate results but they don't show in the recording camera
Amazing model i have just finished modelling a p1 myself but it's far from perfect like yours, can you tell me what renderer software you use or is it the stock maya renderer with any plugins? I use Keyshot would you suggest any others which would be better for car models? Amazing video very professional. I would also love to know how you did the vents and the individual back light details thanks (:
Thanks man! I use keyshot too
Briliant thanks, so were the led effects and grills rendered in keyshot as well?
Do you work at Gameloft or Naturalmotion or EA games??!
Your quality level is amazing..!
Thanks!! I'm freelance for now
@@SebasDesign You are amazing....
How to be you po..?
That was insane!! Which renderer did you use??
Sagar Poojary I use Keyshot for my renderings
Nice work :)
Rjeeez 95 thanks!
Do you connect the meshes at the end and make it all a single mesh or you leave as separate parts (cause I can see some times the loops and vertices doesn’t match?
I like to leave it mostly as separate parts
Sebas Design thank you for the reply, I do some car modeling too and I sometimes find it extremely hard to make it all a single mesh and matching loops and vertices while maintaining the shape flow without interruption, anyway I’m not as good as you are but I’m perfecting my skills slowly, and I’m also having difficulties keeping a smal size model, I reach 260mb at 2nd level subdivision, working on audi TT 2019 right now, please don’t do it until I finish mine, otherwise I’ll hate it 😉
waw.. you made the model but not rotating camera
that Awesome!
Just want to know if this is a joke
@@aleks_ivanov owh sorry i forgot there is a multicam... no wonder he can modeling without rotating, cause he did in another view