Yea it’s definitely large in size but a lot of areas are empty and so many enemies are reused throughout each area. It’s just missing some small things that keep it from being a perfect 10/10 imo.
@@Jambiiiiiit's missing some original ideas or new mechanics for the perfect score like being able to swim (finally) and not instantly die when you fall in the water, for example
@@kadirjp8838 when you break an enemies poise it staggers them, letting you get a critical hit(riposte). during the critical hit you cannot be hit by anything (s). you get s by doing certain actions. rolling is the most common.
Bruh, moderators don't make categories, runners do. Just run the category you want and if the moderators don't make the leaderboard for it they are stupid. Also you can just make your own leaderboard. This is pretty common in other games. I'll repeat it again, moderators don't make categories. The point of moderators is to keep the race fair, not to be gatekeepers of what is fun and what not.
Using a base game weapon that is upgraded with Somber Smithing Stones, such as Bloodhound's Fang or Death's Poker, would probably be even faster than Rolling Sparks, even if it isn't nerfed. The setup time to get Rolling Sparks functioning is very long, compared to getting a single weapon and upgrading it to +10. The only problem is that all the DLC fights are very easy to die in when you're rushing through the game, so it will take a lot of practice.
@@MitchrizI actually was running DP on my build thru the base game, then couldn't get it to work well against the speedy early DLC bosses but it was my goat against Radahn
I love the ultra-refined early game tech! edit: also wouldn't it be quicker to go to messmer via the loft grace? skips the bat/fire guy section and having to raise the statue etc.
For SOTE only speedruns, would it be allowed to set a common level for everyone to start the run at? Because having to start a fresh game and kill mohg and radahn every time you wanna speedrun the dlc seems very tiring and time wasting. Great video as usual
I understand where you're coming from, but idk that it would work well. Each class differs enough that standardizing levels (level 15, or like +10 levels over base level) could encourage selecting only one or two classes to optimize for time/certain weapons or requirements. Not standardizing levels involves each player generating their own save (kinda sketch). Maybe have Radahn and Mohg dead on start up and give the player the runes and their graces? Idk, that probably has its own issues
@@Im0nJupiter the level could be standardized at 150 for example, and if a class turns out to be optimized so be It, i don't see a problem with that, as long as the DLC hasnt been entered within that save and you only have items from the base Game.... I think that'd be fair
You could do that, if you wanted. But it would be arbitrary, which generally doesn't make for an appealing category to a lot of runners. Usually runs that allow you to use a pre-made character have no restrictions, like you could use a max level character for a NG+ run. But a max level character would shred the DLC, and make the run kind of boring.
Going back into watching souls speedrunning and watching the speedrunner close the game each time he opens a door makes me remember why did I stopped watching these runs in the first place...
Wait so you can just quit out without invading for Varre? 48:20 such a strange skip, Also elevation change eating i-frames is oddly enough not surprising considdering FS's endless war with the y axis
That version of the cheese can be a bit clunky, he'll sometimes just hit you off randomly and can take like 5+ relogs to get it to work properly, I prefer the other cheese strat invoking the kukri throws. If you don't know it just look it up on RUclips, once I learned it I can hit 100% of the time and feel like it's quite a bit faster than the reloading rng strat
I ran bloodhound fang through most of the DLC (Dancing Lion, Rellana, Midra, Putrescence, Scadutree Avatar, Gaius, Metyr) before swapping to backhand blade for Messmer and Romina, since it's a LOT faster. But to hear you say using Bloodhound's Fang throughout means I learned the bosses is a feather in my cap. My mindset was "big number make big damage"
"The new Lords of the Fallen was great." If by "great" you mean the worst soulslike ever made right after the original Lords of the Fallen, then yeah it was "great." Trash mobs as the final boss was truly epic. Take notes FromSoft.
@@slothorne8222 To be clear, I'm quoting a chatter at 0:13. Mitch immediately goes on to say how he didn't like it. He also doesn't have any videos on it.
Why do people keep using this busted ash of war even after it was fixed? If you need to glitch a different version of the game just to play, it's a glitched playthrough.... For anyone not aware, this perfume ash of war is fixed and cannot be used anymore
Hello there, one time viewer here. I really enjoyed the run but I gotta admit, I muted the video. As a gamer 10/10 As a talker 2/10 Don't take my comment as a negative, but rather constructive criticism.
Do we really consider using a completely broken and unintended weapon art as a glitch less speed run cause like we all know it’s not supposed to do that much damage
Ocarina is shit compared to majoras mask. MM was real quest lines. Not like in ocarina where you have to go from point A to point B In couple of minutes
@@JosephWalker-ip7pd oh man those last couple are soooo bad. I will say I thought the mansion with the lady spider enemies was pretty dope. Everything else felt like really generic. I loved the weapon/handle system though.
@slothorne8222 the frustration started to outway the fun toward the end is all I'm saying. Up until the level where you run up that beach/sand level and go through those ancient looking ruins I had a great time. That level is tedious and the boss lady on the bridge drove me up a wall.
I will never understand why people think speed runs are impressive. Its literally find thing that does most damage and spam it. To me that doesnt take skill.
Dude, post hoarfrost stomp nerf but pre zips speedruns were very skillful. People actually had to perfectly no hit the boss. Most players don't have intricate knowledge about the internal poise break timer resets for bosses but speedrunners do. No only are they skillful but they know more about the games mechanics than anyone else other than hardcore pvpers
buys elden ring, buys dlc, beats dlc, refunds the entire game
$80 time save
buys it again
I'm here to tell you, he has done it, and the base game
Forget Miyazaki saying it's as big as limgrave, Shadow of the erdtree feels like a sequel.
Yea it’s definitely large in size but a lot of areas are empty and so many enemies are reused throughout each area. It’s just missing some small things that keep it from being a perfect 10/10 imo.
@@Jambiiiiinot as many as call of duty
@@Jambiiiiiit's missing some original ideas or new mechanics for the perfect score like being able to swim (finally) and not instantly die when you fall in the water, for example
Your opinion
@@fall5923what a meatrider comment. Compare it to other souls games
Am looking forward to the all remembrances + DLC runs.
Same!
Those riposte s during the consort radahn holy nuke, that was rad
what are riposte s
@@kadirjp8838 when you break an enemies poise it staggers them, letting you get a critical hit(riposte). during the critical hit you cannot be hit by anything (s). you get s by doing certain actions. rolling is the most common.
@@kadirjp8838immunity frames
Crazy how this felt like a laid back run instead of an actual speed run and you still beat it in under 2 hours.
thank you for the run, i'll use this to expedite my 2nd run of the dlc
Bruh, moderators don't make categories, runners do. Just run the category you want and if the moderators don't make the leaderboard for it they are stupid. Also you can just make your own leaderboard. This is pretty common in other games.
I'll repeat it again, moderators don't make categories. The point of moderators is to keep the race fair, not to be gatekeepers of what is fun and what not.
Glad rolling sparks was fixed. The multi-hit bug was very broken. Great run, curious what times you've posted since 1.12.3
what an ending lol. what would the best weapon be for this if rolling sparks was fixed?
Using a base game weapon that is upgraded with Somber Smithing Stones, such as Bloodhound's Fang or Death's Poker, would probably be even faster than Rolling Sparks, even if it isn't nerfed. The setup time to get Rolling Sparks functioning is very long, compared to getting a single weapon and upgrading it to +10. The only problem is that all the DLC fights are very easy to die in when you're rushing through the game, so it will take a lot of practice.
@@MitchrizI actually was running DP on my build thru the base game, then couldn't get it to work well against the speedy early DLC bosses but it was my goat against Radahn
Impenetrable Thorns with Ymirs Catalyst
That +0 Battle Axe w/ Blood Grease Magnus cheese is nice lol
I love the ultra-refined early game tech!
edit: also wouldn't it be quicker to go to messmer via the loft grace? skips the bat/fire guy section and having to raise the statue etc.
Thanks for doing what GDQ is incapable of.
Mitch cooked
For SOTE only speedruns, would it be allowed to set a common level for everyone to start the run at? Because having to start a fresh game and kill mohg and radahn every time you wanna speedrun the dlc seems very tiring and time wasting. Great video as usual
Good joke.
@@omnomnomnomnomnomnomnomnom3831 why?
I understand where you're coming from, but idk that it would work well. Each class differs enough that standardizing levels (level 15, or like +10 levels over base level) could encourage selecting only one or two classes to optimize for time/certain weapons or requirements. Not standardizing levels involves each player generating their own save (kinda sketch).
Maybe have Radahn and Mohg dead on start up and give the player the runes and their graces? Idk, that probably has its own issues
@@Im0nJupiter the level could be standardized at 150 for example, and if a class turns out to be optimized so be It, i don't see a problem with that, as long as the DLC hasnt been entered within that save and you only have items from the base Game.... I think that'd be fair
You could do that, if you wanted. But it would be arbitrary, which generally doesn't make for an appealing category to a lot of runners. Usually runs that allow you to use a pre-made character have no restrictions, like you could use a max level character for a NG+ run. But a max level character would shred the DLC, and make the run kind of boring.
I'm watching this while waiting for your Sekiro run at SGDQ 2024.
Going back into watching souls speedrunning and watching the speedrunner close the game each time he opens a door makes me remember why did I stopped watching these runs in the first place...
Now I want to see a run without Rolling sparks
can someone help me understand why he is discovering all of the seemingly random all of those lost graces?
Amazing. Well done bro.
It'll never not be funny when a speedrunner reloads the game to open a door faster
It's obnoxious and shouldn't count
Wait so you can just quit out without invading for Varre? 48:20 such a strange skip,
Also elevation change eating i-frames is oddly enough not surprising considdering FS's endless war with the y axis
i wonder how this run's looking after the rolling sparks nerf
Weird. I couldn't get the night cav bridge cheese to work. He just spawned back up on the bridge after jumping off.
That version of the cheese can be a bit clunky, he'll sometimes just hit you off randomly and can take like 5+ relogs to get it to work properly, I prefer the other cheese strat invoking the kukri throws. If you don't know it just look it up on RUclips, once I learned it I can hit 100% of the time and feel like it's quite a bit faster than the reloading rng strat
Good stuff dude
Lol, Neoh description is far far far off, its close to souls game, but it is faster, it is definitely not devil may cry style
If anything I've always compared it more to a slower ninja gaiden with a stamina bar
Time stamps would be great here
Added them!
I have beaten like 3-4 bosses with the parfume glitch. But messmer was impossible. I just couldn't parfume murderlise him
I ran bloodhound fang through most of the DLC (Dancing Lion, Rellana, Midra, Putrescence, Scadutree Avatar, Gaius, Metyr) before swapping to backhand blade for Messmer and Romina, since it's a LOT faster. But to hear you say using Bloodhound's Fang throughout means I learned the bosses is a feather in my cap. My mindset was "big number make big damage"
miyazaki forced everyone to fight another Radahn because the first one didn't have feet
New Lords of the Fallen took literally all of the wrong lessons from DS1.
I didnt knew messmer could be this easy😅😂
How are the perfumer bottles glitchless?
Yeah technically the perfume bottle was bugged or glitched lol.
The glitch got fixed and now they are very bad. Not even close to being viable for a run
@@johnniesalomon1942 how fun. I love items being useless!
It takes me 2 hours to reach mohg 😅
"The new Lords of the Fallen was great."
If by "great" you mean the worst soulslike ever made right after the original Lords of the Fallen, then yeah it was "great." Trash mobs as the final boss was truly epic. Take notes FromSoft.
Lmao I know right, I'm genuinely confused what people see as good in that game
game was absolute nutsack
Probably got sponsored by them at one point like every other souls creator and now has to shill for them at every opportunity
genuinely curious, why was it bad? i played just a little bit
@@slothorne8222 To be clear, I'm quoting a chatter at 0:13. Mitch immediately goes on to say how he didn't like it. He also doesn't have any videos on it.
damn, that was fast, is this a world record?
Yeah, it's a world record as far as I know. But it's not an official category on the leaderboard yet, so it's hard to keep track of.
All the team ninja disrespect 😢
Impressive
Conkers bad fur day
id watch that
finalllyyyyyyyyyyyyy
But how you were killing Radahn isn't glitchless. It was a glitch inside of Elden Ring
Why do people keep using this busted ash of war even after it was fixed? If you need to glitch a different version of the game just to play, it's a glitched playthrough.... For anyone not aware, this perfume ash of war is fixed and cannot be used anymore
crazy?
wtf is that damage....
help millicent
w run. i beat it glitchless in 11 minutes tho 😬
Impossible
@@qqi2 thats what they all say
proof or it didn’t happen
Hello there, one time viewer here.
I really enjoyed the run but I gotta admit, I muted the video.
As a gamer 10/10
As a talker 2/10
Don't take my comment as a negative, but rather constructive criticism.
i liked Lords of the Fallen tbf. It was a good game for a developer never made one of these.
Do we really consider using a completely broken and unintended weapon art as a glitch less speed run cause like we all know it’s not supposed to do that much damage
Ocarina is shit compared to majoras mask. MM was real quest lines. Not like in ocarina where you have to go from point A to point B In couple of minutes
The way he describes Lords of the Fallen is how I felt about Lies of P. Good ideas but zero fun to be had
I had fun with lies of p until the last couple bosses where you have to perfect parry everything or you lose such bs.
@@JosephWalker-ip7pd oh man those last couple are soooo bad. I will say I thought the mansion with the lady spider enemies was pretty dope. Everything else felt like really generic. I loved the weapon/handle system though.
@@JosephWalker-ip7pdyou can dodge the entire game, honestly a skill issue. I’ve done a run where I only parried, and a run where I only dodged.
@slothorne8222 the frustration started to outway the fun toward the end is all I'm saying. Up until the level where you run up that beach/sand level and go through those ancient looking ruins I had a great time. That level is tedious and the boss lady on the bridge drove me up a wall.
@@JosephWalker-ip7pd you should really try mixing up dodges with deflects. In Lies of P dodging is very viable unlike sekiro
This guy has no taste
trash run died multiple times
Post your run
@@Spacee_Cowboyy Not a speed runner mate but trust me, if l post a run, l will post a run without deaths.. Common sense no reason to be salty (:
Lords of the Fallen was fun people like this are annoying. No clue about changes a game has made only talks about the day one experience.
Y’all can be talking about the remade lords of the fallen lmao 😂 spoiled brats want to be catered to.
What are you trying to convey?
I will never understand why people think speed runs are impressive. Its literally find thing that does most damage and spam it. To me that doesnt take skill.
Ok? It’s still takes insane skill to do it all this fast. Speed running is extremely impressive and difficult. Show us your speedrun!
Then do one and make a new record
Dude, post hoarfrost stomp nerf but pre zips speedruns were very skillful. People actually had to perfectly no hit the boss. Most players don't have intricate knowledge about the internal poise break timer resets for bosses but speedrunners do.
No only are they skillful but they know more about the games mechanics than anyone else other than hardcore pvpers
put these foolish ambitions to rest, tarnished
Gotta try and learn it for yourself to actually appreciate the work, time, calculations, etc that goes into it.