I keep seeing Kerbals fly past my craft in orbit. The first few times, I checked to see if my crew were still on board. They were. Then I tried to see if I could control them and possibly rescue them. Nope. Horror show, indeed!
a big physics engine is hard, cut the devs some slack Edit: please consider ksp1's development, and how shitty it was early on. Same thing here except it's reallt god damn early
@@ryanhogan3632 I don't know what to tell you. I could be lucky, or my rockets don't stress it that much, or people are remembering how ksp1 is not how it was at first. I would have loved if it was as stable when it first dropped as ksp2 is now
🎼"His rise was irresistible - yeah, he grew into the part His explanation simply that he suffered for his art No base considerations of some glittering reward The prize was knowing that (his work) his work was noticed and adored"🎶
When I first booted up KSP2 and saw the weekly challenge was to get to the Mun, I was like, "pfft, seriously? _That's_ supposed to be a challenge? I've done that a thousand times in KSP1. I'll just knock this one off real quick." Then, when I got my rocket to the launchpad and the physics glitched so hard that it exploded before I even launched it, I went, "ohhh. I see how this is a challenge now."
yeaaah, I was lucky enough to get to Minmus with no bugs (going for the "jeb level" challenge) after that I tried to launch the rescue the next day and after 5 minutes of loading onto the launchpad, I was in control of my stranded lander and being flung away from the surface at 56,000 m/s. Poor Tim C. Kerman was never heard from again.
Same, I thought it was gonna be easy... I still haven't completed it. The fourth rocket made it to the mun only for the lander to cartwheel across the surface at an accelerating pace leaving the crew behind and when Valentina showed up to rescue the boys they'd disappeared leaving only the flag they'd planted. I must say KSP 2 is much spookier than the original which was very unexpected.
The sides of the mun arch look a lot like kraken tentacles, it signifies the Kraken's hold over the kerbolar system and it's defiance against those who would try to destroy him
The eyes of the live Kraken were X's. THE KRAKEN ON BOP WASN'T DEAD! He lives. H̵̢̛̛̦͚̺̦̬̭̜̖̖̜̤̼̥̳̰̾͋̊̓̈̀̇͊̂̿̿̑̂͊͑͑͛͆́͛͗̀̓̃̈́̑͌̄̎̀̅̎̇̍̀͂̎̇̽͂̌͆̈́͑̐́̊̂̏͒̍̐̒́̕̚͘̕͜͝͠͠͝͝ͅē̶̡̨̡̢̛͚̺̗͇̮̟̱̖͎͓̲͚̗̘̼͈͎͍̘̱̝͓̮̣̥̬̰̺͓̮̤͍̫͚̈́́͆̊̽̇̄̔͛̓̅̍͊̏̉̍͂̈́̇͒̀̋̈́͐̊̂͘̕͜͜͜͝ͅͅ ̵̧͕̝̹̠̩̟͉͙̳̲̠͚̰͔̯̻̬̭̤͖̞̹̹͉̝̱͇̭̥̝̹͕̥̜̬̬͒̒͋͜ͅr̷̨̧̡̢̧̢̹͙͔̪͖͎̫̬̮͍͙̺̟͎̜̗̖̺̰̜̰̮̥̗̤̬̯̺̖̭͍̗̯̻̤̭̰̺͙̩̼͚̻͈̪̩̱͈͖͆͆͊̍͒̀͒̋͛͆͛̇̀̎̀̂̿̆̈͐̀͋͒͒̈́͐́̒̓́̀̑͒̎̇́̾̚͘̚͜͜͠͝͝͠į̷̡̡̢̧̨̜̜̙̘̪̙̭͍̙̝͓͓̝̹͎̟̩͚̺͚͙̱̟̙̰͇̩̗͙̮̱̣͈̠͍͉̼͉̟͙̭͖͔̳̬̘͚̠̠͇̰̗̥̜̘̦̺̝̼̳̗̞̤̯̭̀̄̀̄͐̒̓̌̐̒̊̾̄̃͗̄̌̔̇̓͋͊͗̾̔̍́̓̈́̋̎̓͋̏̈́̂̒͆̓̓̒͗̽̋̕͜͜͜͝͝ͅͅͅś̷̡̢̡̡̙̝̻̻̖̥͍̥̙͇̮͎͙̺̦͓̣̜͖͙̞̳͕̭̹̩͈̦̤̭̗̠̮͖͔̞͕͉͕̟͔̬̱̪͉̩̣̖̞͔͇̬͖̺́e̸̢̨̧̢̨̡̡̼̘̦͍̱͓̮͖̲̳͔͚̦͔͔̦̤̮̹͓͖̩̖̯̗̭̰̰̭̰̣͖͚̪̝̻̟̱̖̘̤͚̤͎̫̺̱̳͓̬͔͈͇͙̜̼͇̭̠̻̥͕̻̗͗̾̍̎̈́̃͘͜͝ͅs̴̨̡̛̭̹͎͈͖͙̮̳̝̠̖̖̮̼̰̟͔̮̲̦͉̒͊́̽͌͂́͑̊͆̔̄̇͑͆͂̆́͂͑̓̎̊́̇̋̂̽̂̇̔͊̾͆͑͂͒́͐̎̿͑͗̃̽̊̈́̈́͌͊̓̿̈̃̈̔͊̚̕͝ͅ
@@Medieval1-1it’s because it’s a big cash grab no way any of these “updates” that have no timeline will ever come out. Congratulations you just wasted $50
@@XxxNikGaxxX the forrest 2 is also Early acess, and many other games are but this expierence is really bad even for early acess. So yea the critic is very much appropiate :)
@@XxxNikGaxxX Early access typically means it's missing features and needs a little work. This game's foundation isn't even finished yet despite years of publisher funded work. It may not be a cash grab, but the "early access" excuse only gets you so far.
@@Cumtopia18 the reason for that is it's a different beast then ksp 1. With ksp 1 it was do one thing whatever, then think about what to add on top, here the plan is set and everything should be prepared for that thing even before work on it start. A lot of the new bugs are most likely caused for the preparation for multiplayer, I don't think people outside of game dev really appreciate how much of a fucking mess multiplayer is to code, especially in a game like this. I would say have fun paying 60$ later and feeling dumb when they start fixing the bugs in a 1-2 months time, but I am gonna be smarter about it and say let's wait and see who is right, the winner owns the looser a pizza. One thing for sure thou, I played around 10 hours of the game so far, and I love sending stuff into orbit and planes 100% more here then in ksp 1, but I only did small planes and missions, when I tried to do a big plane it desintegrated. I get it that everyone wants the 1.0 version now, but you know what? I want it as well, and I pretty much never buy AAA games or what not, so I can afford "wasting" 50$. But I really want 1.0, but instead of waiting or complaining about it, I am putting my money where my mouth is. I give it 2 years max for the whole roadmap to be finished and the game to be more performant in some parts then ksp 1 with mods gallore, no one will probably remember this comment in that time, but if I am wrong, or I am wrong about the speed of fixing major bugs and making the game more stable, I owe you a pizza.
The bug when you couldnt see orbital lines or make manoeuvre nodes reminds me of the old landed state bug in ksp 1. Because the landing legs didn’t technically break, they just fell off, the game still thought you were landed on the mun, therefore didnt enable orbital lines
That is what happened here I had the same thing happen but at launch and for some reason the tracking center said it was landed.... Then I reloaded the craft and it had no velocity
Yep, first thing I encountered on my initial Mun lander. If you can "Land" your craft again after losing the big legs and quickloading and somehow not blow up. It will reset the orbit lines when you take off again. The big legs always fall off if you load. Probably only worth it if you are still close to the surface.
I think we can all agree on one thing the KSP2 dev team has nailed so far...the Kerbal heads rocking in unison left and right and up and down as the capsule tumbles through the atmosphere on re-entry is perfectly hilarious.
The only way i can describe KSP2's launch state is that the kraken spent his time between games getting really drunk and has transformed from a insidious predator to a bumbling alcoholic
@@vosechu Early KSP was a passion project made by one Mexican dude in his bedroom, not the four year product of a professional studio backed by a multibillion dollar publisher
To be honest, I had tons of "better save before the game makes something stupid" in KSP1 too. Especially in early versions but many persisted till the end of my KSP1 days.
The reason the orbital line disappeared is because the game thinks you're landed because of the glitched landing legs that are still technically part of your craft.
With all the glitches with the ships spinning out of control, the Kraken going nuts every two seconds, maneuver nodes going wonky, etc... I just like to imagine there's a Kerbal version of Harland Williams on every craft.
So, while watching the ESA footage last week, I believe it was during Matt's Q&A session with the creators where they stated that their teams were playing the game so much that it was becoming a productivity issue (@20:15 time stamp in his interview video). Surely if they were playing the game this much then they had to have been aware of some of these issues and also noticed the apparent lack of quality of life issues that we have all pointed out in our brief 72hrs of exposure??
I find this puzzling to. Bugs in EA? Sure. But joints so rubbery that rockets are unflyable noodles certainly should have been noticed, and fixed! before now.
Dude….. I’m excited for this game and what the future holds for it, but my god you have an incredible amount of patience 😂😂. I would have went back to KSP1 already
I was about to comment about the config rigidity change, and your commentary instantly said you didn't want to do that. Honestly hats off - I've been doing my best to stay composed and give the devs as much quality feedback as I can, but I can't imagine the headaches it's causing when this just makes it 10x hard for you to produce such high quality content (you're nailing it despite the quirks of KSP2!) Honestly, I've watched you channel for a long time, and as others have said, you've earned our respect for continuing to produce such great content despite the challenges, and here's hoping for the silver lining for that desperately needed bug patch!
if he chucked a first stage of medium sized solid boosters 1/3 of the way from nose it would distribute force evenly & help stop noodle in initial takeoff it would also save some liquid fuel for later burns
My experience has been that once certain parts start glitching out you're better off deleting the save and starting a new campaign. When that happens, no matter how many times I've rebuilt/reloaded/restart those parts are just broken forever.
@@jrund1355 Clearly, it's because they changed all the music. You can't build a proper KSP craft without that annoyingly catchy tune in the background!
Strange way to say uninstall, get refunded, and play modded ksp creating a new save after each physic bug in ksp2 ? is this a joke ? I'd have to start a new save every 5min
As much as I enjoyed being an early purchaser of KSP 1, and experiencing the game grow from a single planet with nothing in the sky, single live vessel, no orbital maps, just use guts and a notepad/calculator to work out orbit, into the great game it is today, I'm feeling pretty happy with my decision not to get KSP 2 in early access. You'd have thought being able to rebuild the game from the ground up, they'd be able to learn from the previous mistakes, and avoid most of the old kraken bugs etc, instead of adding them back in. Looks like KSP 2 awoke a whole nest of Space Kaiju Krakens. I'll buy it if and when it can stand on it's own two feet next to the original.
The kraken is crazy in this game. Been trying to get a head start on interstellar travel by building some big hydrogen fuel refueling station in orbit of various planets and man is it hard. Took me like two days to get the first three pieces in orbit.
I can excuse the bad performance, but I've had all these bugs and more during most of my flights, this is a bit too much for a 50$ game, as much as I love the new stuff they have done. I hope we get a big bug squashing patch soon.
You know these are the highest min requirements ever seen in a video game right? And with the min specs you can’t run it stable 60 fps either. The performance probably will never get a lot better because the base on which they built is rotten. It’s a shame. The bugs ofcourse can be fixed but it’s very strange they didn’t encounter them themselves and fix it for release.
@@nepp9574 Nah. Honestly, just the atmosphere is laggy. That and I suspect AMD CPUs are getting the short end of the stick. I have a 3070 (non-Ti) and i5-11600k (whatever the 11-series i5 number is) and it runs 90fps (1440p max settings) everywhere, unless I'm seeing clouds, then it's 15-20fps.
@@nepp9574 Not really the highest when it comes to CPU, just GPU. It's terrible optimization, if they put more processes on CPU load, most people could run this very happily.
I don't excuse the bad performance. They promised exceptional performance and no Kraken in KSP 2. Colonies will require amazing performance to work properly. This is unacceptable even for an Early Access.
@@nepp9574 did you play the ksp1 in its first days. It wasnt fps friendly. And now its verry optimised. So if this base is rotten than ksp 1 was also rotten without early exces like one
@@leflyxdvd Since companies decided to charge a full price for an extremely unfinished product because fanboys let them. EA is supposed to be for devs whose game's core is complete and now want the community to help with the last stretch of adding new features, balancing, QC testing of said new stuff, and last stretch bug hunting. Not for charging full price to rob people they hyped up for years of their money just so they can be the first people to do any sort of testing of the game and its engine. Also, a launch is a launch. Doesn't matter if you're launching the game as a fully finished product or as an early access product, it's still a launch.
@@goofy851 by buying an early access product you're conscious that you're purchasing an unfinished product. the whole purpose of early access is to help devs polish the game. and Early Access is not a launch, a launch is when the full game is released. this is the reason why a game like Ultrakill (which is regarded as one of the best FPS of modern time) has never appeared in any award shows; because its still in early access and not a fully launched product.
@@leflyxdvd I mean, when you fly out a bunch of content creators to a space agency to promote your game, make a big deal of it, then charge full game price, what else are you meant to call it? It wasn't exactly low-key.
the number of bugs amazed me during my first mun landing, i finally got there then just gave up because i don’t have enough time to work around all the bugs
Most of the game-breaking bugs (and there are too many to count) look as though they are in the core game. "If the foundation is a swamp, the house will sink, no matter how well built it eventually is." My old gaffa used to say that about things all the time, and it holds true for things like this... should i call it a game? Its more of a wonky tech demo, the sort of thing you throw together quickly to give people a flavour before you spend a few years making the real thing. Unfortunately, this is the real thing and its unplayably terrible. I wish i had faith they could fix it! but it's Take-Two Interactive, they want money not a working game. they will do the bare minimum to make it look like it works, then bring out £40 DLC for Colonisation, another for robotics, another for Multiplayer. im sorry but this piece of rubbish they shat out has left a bad tast, and I believe it will take an act of God to fix this game.😢
@@ZeroRyoko The Developers of the Game have shown expressly that they are working on this game and are going to repair the bugs. After all, they're putting far too much effort into this if they're just doing it as a Cash Grab. Why have a public feedback button? Why have a _direct line_ to people like Scott Manley and Matt here, people we all know will give us their genuine thoughts. Why even bother to take notes when asking the Tech Demo group? There's being skeptical, and there's being skeptical beyond reason.
Okay.... I was impressed when you actually pulled it off and started to return to Kerbin, but man coming within 15km of KSC is Legendary!! What a wild ride!
I was happy with the $7 I paid for ksp1 all them years ago. Worth every cent. Ksp2 can get stuffed if they think I'm paying for this abomination right now.
One time I was on Eeloo with almost no fuel, so for shits and giggles I just aimed towards jool and messed around with maneuver nodes and got a Kerbin encounter. I had to get out and push with the EVA pack! When I warped back home, I landed ON the RUNWAY
The pause unpause works normal (it doesn’t show like 8 times) if you click the button on the Ui with your cursor. I hope this helps and makes the videos better!
Wait wait waiiiiiit. Is this a case of the rapid toggling problem? Because if this is the rapid toggling problem, it shows such a university level of game development incompetence from these developers that I am quickly losing confidence that they can deliver on what they promised.
22:00 me:Matt?...are you about to make the same joke as you did for the KSP1 version?(a few seconds later)yes...yes you are, and I can't even be mad about it
Amazing, that shuttle reappearing bug reminds me of the bug in the old Sherlock Holmes games, where Watson would just teleport behind you as soon as he was out of sight. Really hope the devs get on top of the bug squishing. Looking forward to more KSP2 content from you, but I can imagine in its current state it's just exasperating to record content with. Keep up the great work!
Relocation is a common technique in games, moving the origin point to preserve the precision. The trick, of course, is that you adjust coordinates of anything that's not the focused craft to compensate, but it looks like loaded craft get "dragged" by the relocation. It seems to only happen to what the game considers an actual spacecraft - not debris, but I've seen it cause an orbit change of a rocket that you simply fly near. I did not expect it to impact landed craft, but here we go.
It completely broke my duna mission when the mothership's orbit started shifting into a collision course, with the same eccentricity, as I descended in the lander
@@josieMayday I suppose, I shouldn't be surprised. Bugs like this happen during dev all the time, but you normally don't see them in anything that hits public. Of course, we were warned that this is basically a _slightly_ cleaned up dev build...
I tried kinda doing a starship thing with the biggest parts, but the vector engines on the booster at the bottom just kept flying off on their own (phasing through the rest of the ship), and the drogue chuted I used instead of the fins also just fell off on the launch pad. So yeah I understand why you dont have it in you to do a starship recreation yet lol edit: 19:19 My engines did the same thing as these landing legs 🙃 edit 2: I went back and figured it out! tl;dr, dont clip parts into each other
SO! I clipped some reaction wheels into the top of the booster part cus I wanted to make sure I had control I guess, but I noticed that those were also falling out of the rocket. I went back and removed them, and it just started working! I hadn't even thought of those after I placed them because there was usually no issue in ksp1, but I guess ksp2 wasn't too happy with that idea. So anyway avoid clipping parts into each other for awhile is the lesson I learnt.
Yeah applying healthy skepticism no natter what is best. Besides anything you might wanna try in ksp is in ksp already including multiplayer. Cause mods
Since you can now work on multiple craft in the VAB at the same time, perhaps the thing to do is build each stage of a rocket seperately, so that you can get a thrust:weight ratio calc for it, then stack them all right at the end.
KSP1 mun arch: interesting rock formation, that doesn't look natural, how odd KSP2 mun arch: IT'S ALIENS!!!!! WHOA???!!! THEY ALIEN NOW???? THAT JUST HAPPENED!!!
I've taken to adding struts along the outside of any craft the way I used to in KSP1 before I discovered autostrut. Every section has at least 4 struts connecting it to the next. TBH the most difficult part for me adjusting has been the changes to engine thrust, and antenna not working correctly on probes.
You can edit the physics config under users>>your name>>appdata>>locallow>>KSP2>>global>> physics config, set JOINT_RIGIDITY to 1500000.0. Its practically a permanent autostrut for everything
The amount of bugs in the current release is making me hold of on getting ksp 2 atm. I will buy it, and join my fellow kerbonauts at some point but not yet
Found that four stabilizers near the engines and four control wings mid-way up the main tanks help defeat the kraken. Didn’t think about the struts attaching the cargo bays from the inside. Thanks for that.
The ksp 2 content never ends!! I also wondered if under each Mun arch (which I’m pretty sure there’s multiple of) has a planetary map for each star system to be added in interstellar travel which they slowly reveal!? UPDATE: Matt beat me too it lol I was right 😂
it's astonishing that you managed to land at the KSC without orbital lines and with only a 1,000 delta V left to return from the Mun, truly amazing luck
Hmmm im thinking, the stargate in the movie is used to travel between different worlds, is that we can have in the future, use this arch to travel to a different solar system??
@@gooburt It's 50, they don't control how currencies work. There could be bmultiple reasons. Maybe funding was low. Maybe they were creativly stuck and needed player feedback. Maybe they underestimated how many people dont know what early access is supposed to mean.
@@Harold-TheJass-Blingman When it is sold as such, yes. You can literally buy shit if you want. And as far as I am aware, they were pretty upfront about the game not being close to done
The ship disassembling over and over when approaching the mun arch (especially the time where the solar panels were scattered but still attached) reminds me of The Expanse when they want to visit the Eros Crash Site on Venus :D KSP 2 needs SO much work!
I remember buying KSP1 when it was a steam Greenlight game, and I had sunk many hours into it. I was contemplating getting KSP2, but at its price (£45, KSP1 was around £15 when I got it), and the sheer amount of bugs and glitches as well as performance issues, I think I may wait a few months/years before touching it. However though, can't wait to see more KSP2 content because I thoroughly enjoy watching your content, keep up the great work!
I made a vessel I know fully well can make it to the mun however it keeps proving me a liar because even with no atmosphere and a perfectly symmetrical craft it decides to tumble and the camera slowly drifts away from the rocket.
Man, thinking of wobbly rockets really just puts into perspective how pivotal auto-strut was for building stabile vehicles. Hopefully that's in the works for an update soon, along with proper engineering info. Edit: For the arch itself, it'd be really cool if there was some sort of alien tech research tree that would allow you to power and utilize the gates when you'd discovered them. It'd mean that you'd still have to reach a gate before you can use it, but that once found, they could provide travel gateways between planets or systems. From a singleplayer perspective that'd mean resource networks that don't require years or decades of travel, but from a multiplayer perspective it'd be something for agencies to fight for control of.
Autostrut isn't even the whole problem. Everyone acts like it is and while it'd help, the rockets in general are still way more wobbly than they should be without it
@@electralumen165 that's fine if your goal is just exploration, but I think warp drive "fast travel" tech is fine as long as it's balanced around resource and tech cost. KSP2 in the long term sounds like its going to involve much more colony planning, resource exploitation, and supply line management than the simple "fly to a place and enjoy the scenery" gameplay of KSP1. Especially since planets are very big, and if you want to encourage player conflict or cooperation in multiplayer, you need specific and localized targets for players to seek out. Again, it's very dependent on implementation, but I think warp gates could be a good idea.
@@electralumen165you can always have them disabled for hardcore mode, but it would add gamplay feature, that would make players to research planets more, and not one time only
Even though the Maneuver Planner doesn't show your trajectory within the SOI of the body you are going to, it does in fact show the periapsis of your trajectory around that object on the current trajectory line. So if you just start playing around with it, you'll get used to it. I am already fairly used to it at this point.
I have a question: Why is the engine plume at around 7:00 so visibly divided into multiple segments by those brighter looking flames(?)? Is that an art choice or is it actually realistic? And if so, what's the science behind this?
Remote control appears to be _entirely_ bugged. You basically MUST man pretty much everything. Although, it seems like first-stages and Kerbin rovers are okay. For now just get used to putting a Kerbal on _nearly every launch_ . Oh, well.
The state of this game is abysmal as shown in this video. It's a disgrace this was released to the public like that, but I guess Take Two wanted their money.
@@ginofalche9857 It's also $50, which is against Steam guidelines for early access. Price should reflect the current state of the product, you shouldn't pay for promises. You guys are high on copium and reflect every criticism with "it's early access". The facts are, this game was supposed to release in 2020. After 3 years of delay they announced early access without any of the promised features, nor KSP1 features for that matter. Makes you wonder what the devs were doing in these 3 years. They said they would slay the kraken and rewrite the engine from the scratch. Guess what, kraken is stronger than ever. And performance is plagued with countless issues. Take-Two (disguised as Private Division) probably looked at the progress and decided they need to sell this to recoup their investment.
@@kubixus probably, but its still early access, and to slay the kraken they had to rewrite the engine from the ground up. Its a physics simulation disguised as a game, it just so happens to have cute lil kerbals and monster rocket parts to simulate real time physics simulations. It does take that long to code something of that caliber.
A good solution to the wobbly rocket problem is to have a proton style first stage and attach struts from the radial boosters to both the core stage AND the upper stage
I feel you, man. Having to put on a happy, shiny face while playing the buggiest game ever is just soul crushing. YOU have the power. Step back from KSP2 and tell them that this is not acceptable.
Tell that to the people who released Lego Star Wars :V Over a year since release, a FULL release, and it's one of the buggiest non-EA games i've played.
The constant whining and complaining also isn’t good for mental health either. If you watched his stream you should recognize what I mean. At some point the man may just want to enjoy what is there and have fun. Despite what many people want to believe, there’s quite a lot of content and stuff you can still do.
@@sphaera2520 I didn't say constant. I said to do it once, then leave. If one of the biggest KSP YTers stops playing KSP2 because of how broken it is, then it'll light a fire under the developer's butts.
I love your KSP2 videos. We get to enjoy the visuals of the game and the sound design, without having to play with all of the bugs. Keep up the great work. I'm incredibly excited for when this game is in a playable state
I really hope that they start fixing some of the bugs asap, seeing that after a few flights most of the shortcuts stopped to work, and kraken began pretty much spawncamping all of my rockets
Yeah, you’re right on that one. I refunded the game after about half on hour of playing it, ran horribly at minimum settings even though I was above minimum spec.
@@refractivity3388 I'm sure it will become a genuinely good game, I do believe in these devs, but 50 bucks for this wasn't okay at all. They really shit the bed with that one. Should've just delayed it again for six months and then asked like 40 bucks or released it like this but for only 20 bucks or so.
@@Shuroii Scott Manley seems to be running it on way worse spec with better performance though. Makes me think it can be fixed, but will need loads of work.
Looool the whole crew goes full AC/DC on reentry. Gotta say if the state KSP 2 was launched was meant to be a joke a never had a better laughter. Maybe they come around with the real deal next week 😀
My main expectation for the first update is that at the very least 50% of the bugs and missing/wanted features get added, mainly the extremely game changing ones like autostrut and per-stage TWR stats.
Even for early access… the state of this game is incredible. I don’t think anyone would’ve complained if they took another year to even release it as early access if it meant the game would at least be as playable as ksp1
This thing was in KSP 1 but it was under this rocks. I often landed there and questioning myself what this anomaly is. I think there was even several of such objects on Mun.
Honestly its sad to see the state of this game right now. The community was so happy for the release and all of the promised things in KSP 2 and now its just sad to watch all of the issues.
On the one hand - what an incredible show of talent and promise! On the other hand... Wow wa-wee wa. Those bugs make this almost unplayable, I hope to god they get all that stuff fixed soon :(
@@chocotriscuit4917 Yeeeeeah, Devs confirmed it wasnt before KSP 2 ever released. It's a Map. Plus if it's anything like the story intended for KSP 1, you're either going to need to go through the tech tree, or do a hunt for the Planet Past Eeloo...
Wasn't expecting ksp 2 to become a horror game lmao, that shuttle chasing the kerbal was scary
I keep seeing Kerbals fly past my craft in orbit.
The first few times, I checked to see if my crew were still on board. They were.
Then I tried to see if I could control them and possibly rescue them. Nope.
Horror show, indeed!
@@gkarenko9593 don’t let them in
Lol
definitely some horror game shit lmao
@The LouseGrouse nothing is worth the risk...
The sheer amount of separate issues you had on this one flight is astonishing, even for early access
And all that on a dead simple Mun mission, not some kind of Stratzenblitz mothership
Thats the kerbal way
a big physics engine is hard, cut the devs some slack
Edit: please consider ksp1's development, and how shitty it was early on. Same thing here except it's reallt god damn early
@@arshamshayan they did it I ksp 1 so you would guess they could do it?
@@arshamshayanit’s been 3 years
Matt, the sheer fact that you managed to keep your composure to make a whole KSP2 video alone, even with all the bugs, earns you my deepest respect.
I've been playing it a bunch and I haven't encountered any more bugs than the old game. Way more stable than when the first one came ou
@@ironbacon Bullshit
@@ironbacon 🧢
@@ironbacon Playing the main menu doesn't count....
@@ryanhogan3632 I don't know what to tell you. I could be lucky, or my rockets don't stress it that much, or people are remembering how ksp1 is not how it was at first. I would have loved if it was as stable when it first dropped as ksp2 is now
Matt Lowne truly suffering for his craft. Way to push through, my dude.
In more ways than one.
SR2 was way better than KSP2 but then they updated it to add career mode and made the game unplayable
@@breadm8101how on earth has the career mode mad sr2 unplayable? Also the games technically called Juno: new origins
🎼"His rise was irresistible - yeah, he grew into the part
His explanation simply that he suffered for his art
No base considerations of some glittering reward
The prize was knowing that (his work) his work was noticed and adored"🎶
@@breadm8101 what's sr2?
When I first booted up KSP2 and saw the weekly challenge was to get to the Mun, I was like, "pfft, seriously? _That's_ supposed to be a challenge? I've done that a thousand times in KSP1. I'll just knock this one off real quick."
Then, when I got my rocket to the launchpad and the physics glitched so hard that it exploded before I even launched it, I went, "ohhh. I see how this is a challenge now."
yeaaah, I was lucky enough to get to Minmus with no bugs (going for the "jeb level" challenge) after that I tried to launch the rescue the next day and after 5 minutes of loading onto the launchpad, I was in control of my stranded lander and being flung away from the surface at 56,000 m/s. Poor Tim C. Kerman was never heard from again.
Same, I thought it was gonna be easy... I still haven't completed it. The fourth rocket made it to the mun only for the lander to cartwheel across the surface at an accelerating pace leaving the crew behind and when Valentina showed up to rescue the boys they'd disappeared leaving only the flag they'd planted. I must say KSP 2 is much spookier than the original which was very unexpected.
Did you ever make it?
on april fools they should do "build a bridge over the dres canyon" and see if anyone even attempts it
The sides of the mun arch look a lot like kraken tentacles, it signifies the Kraken's hold over the kerbolar system and it's defiance against those who would try to destroy him
I think the two X’s symbolise the future star systems maybe
The eyes of the live Kraken were X's.
THE KRAKEN ON BOP WASN'T DEAD!
He lives. H̵̢̛̛̦͚̺̦̬̭̜̖̖̜̤̼̥̳̰̾͋̊̓̈̀̇͊̂̿̿̑̂͊͑͑͛͆́͛͗̀̓̃̈́̑͌̄̎̀̅̎̇̍̀͂̎̇̽͂̌͆̈́͑̐́̊̂̏͒̍̐̒́̕̚͘̕͜͝͠͠͝͝ͅē̶̡̨̡̢̛͚̺̗͇̮̟̱̖͎͓̲͚̗̘̼͈͎͍̘̱̝͓̮̣̥̬̰̺͓̮̤͍̫͚̈́́͆̊̽̇̄̔͛̓̅̍͊̏̉̍͂̈́̇͒̀̋̈́͐̊̂͘̕͜͜͜͝ͅͅ ̵̧͕̝̹̠̩̟͉͙̳̲̠͚̰͔̯̻̬̭̤͖̞̹̹͉̝̱͇̭̥̝̹͕̥̜̬̬͒̒͋͜ͅr̷̨̧̡̢̧̢̹͙͔̪͖͎̫̬̮͍͙̺̟͎̜̗̖̺̰̜̰̮̥̗̤̬̯̺̖̭͍̗̯̻̤̭̰̺͙̩̼͚̻͈̪̩̱͈͖͆͆͊̍͒̀͒̋͛͆͛̇̀̎̀̂̿̆̈͐̀͋͒͒̈́͐́̒̓́̀̑͒̎̇́̾̚͘̚͜͜͠͝͝͠į̷̡̡̢̧̨̜̜̙̘̪̙̭͍̙̝͓͓̝̹͎̟̩͚̺͚͙̱̟̙̰͇̩̗͙̮̱̣͈̠͍͉̼͉̟͙̭͖͔̳̬̘͚̠̠͇̰̗̥̜̘̦̺̝̼̳̗̞̤̯̭̀̄̀̄͐̒̓̌̐̒̊̾̄̃͗̄̌̔̇̓͋͊͗̾̔̍́̓̈́̋̎̓͋̏̈́̂̒͆̓̓̒͗̽̋̕͜͜͜͝͝ͅͅͅś̷̡̢̡̡̙̝̻̻̖̥͍̥̙͇̮͎͙̺̦͓̣̜͖͙̞̳͕̭̹̩͈̦̤̭̗̠̮͖͔̞͕͉͕̟͔̬̱̪͉̩̣̖̞͔͇̬͖̺́e̸̢̨̧̢̨̡̡̼̘̦͍̱͓̮͖̲̳͔͚̦͔͔̦̤̮̹͓͖̩̖̯̗̭̰̰̭̰̣͖͚̪̝̻̟̱̖̘̤͚̤͎̫̺̱̳͓̬͔͈͇͙̜̼͇̭̠̻̥͕̻̗͗̾̍̎̈́̃͘͜͝ͅs̴̨̡̛̭̹͎͈͖͙̮̳̝̠̖̖̮̼̰̟͔̮̲̦͉̒͊́̽͌͂́͑̊͆̔̄̇͑͆͂̆́͂͑̓̎̊́̇̋̂̽̂̇̔͊̾͆͑͂͒́͐̎̿͑͗̃̽̊̈́̈́͌͊̓̿̈̃̈̔͊̚̕͝ͅ
If the Mun Arch is a portal, then maybe the Kraken used this portal to go into KSP 2?
@Michael Cox and obviously its spirit lives there
@@lachlanzyp7806 I thought those were just philips head screws
Wow, I'm just amazed at the absolute amount of game breaking bugs you encountered in such a simple mission
@@Medieval1-1it’s because it’s a big cash grab no way any of these “updates” that have no timeline will ever come out. Congratulations you just wasted $50
@@Cumtopia18 it is early access for a reason, read this comment again in a years time and you will see how good this "cash grab" will be.
@@XxxNikGaxxX the forrest 2 is also Early acess, and many other games are but this expierence is really bad even for early acess.
So yea the critic is very much appropiate :)
@@XxxNikGaxxX Early access typically means it's missing features and needs a little work. This game's foundation isn't even finished yet despite years of publisher funded work. It may not be a cash grab, but the "early access" excuse only gets you so far.
@@Cumtopia18 the reason for that is it's a different beast then ksp 1. With ksp 1 it was do one thing whatever, then think about what to add on top, here the plan is set and everything should be prepared for that thing even before work on it start. A lot of the new bugs are most likely caused for the preparation for multiplayer, I don't think people outside of game dev really appreciate how much of a fucking mess multiplayer is to code, especially in a game like this.
I would say have fun paying 60$ later and feeling dumb when they start fixing the bugs in a 1-2 months time, but I am gonna be smarter about it and say let's wait and see who is right, the winner owns the looser a pizza.
One thing for sure thou, I played around 10 hours of the game so far, and I love sending stuff into orbit and planes 100% more here then in ksp 1, but I only did small planes and missions, when I tried to do a big plane it desintegrated. I get it that everyone wants the 1.0 version now, but you know what? I want it as well, and I pretty much never buy AAA games or what not, so I can afford "wasting" 50$. But I really want 1.0, but instead of waiting or complaining about it, I am putting my money where my mouth is.
I give it 2 years max for the whole roadmap to be finished and the game to be more performant in some parts then ksp 1 with mods gallore, no one will probably remember this comment in that time, but if I am wrong, or I am wrong about the speed of fixing major bugs and making the game more stable, I owe you a pizza.
The bug when you couldnt see orbital lines or make manoeuvre nodes reminds me of the old landed state bug in ksp 1. Because the landing legs didn’t technically break, they just fell off, the game still thought you were landed on the mun, therefore didnt enable orbital lines
I wonder if that's what happened here?
That is what happened here I had the same thing happen but at launch and for some reason the tracking center said it was landed....
Then I reloaded the craft and it had no velocity
Correct stratzenblitz75 managed to get that bug in ksp2 on the first day it released on his stream lol
Yep, first thing I encountered on my initial Mun lander. If you can "Land" your craft again after losing the big legs and quickloading and somehow not blow up. It will reset the orbit lines when you take off again. The big legs always fall off if you load. Probably only worth it if you are still close to the surface.
Exactly what i was thinking.
Work around could be velocity based combined with a min height or something
The kraken should really be a researchable story element as one of the great misteries of space
Yeah. It would be interesting to research things nobody actually knows, not even the devs. :)
Is it just me or are the ornaments at the bottom of the arch look like kraken encroaching on the Sol system?
I think we can all agree on one thing the KSP2 dev team has nailed so far...the Kerbal heads rocking in unison left and right and up and down as the capsule tumbles through the atmosphere on re-entry is perfectly hilarious.
wow they got something right, interesting
That was hilarious to watch.
The devs got all of the little details perfect, which kinda makes the massive structural issues with the entire game hurt more
The amount of bugs is one thing, but flying blind back to kerbin and landing how close you did to the space center is bonkers.
The game should have played The Interstellar docking music 🎵 xD
But how? How did he do that!?!?!
@@BadIronTree funny thing..anytime I do a docking procedure in ksp 1 I play that song haa
the flying blind and landing right next to KSC makes all the bugs worth it (from someone not playing KSP 2)
@@shawngaetz8161 no you don’t, and if you do fuck you.
The only way i can describe KSP2's launch state is that the kraken spent his time between games getting really drunk and has transformed from a insidious predator to a bumbling alcoholic
Nah the kraken entered ksp2 through the stargate. They shouldn’t have added it.
KSP: Better save before i make something stupid
KSP2: Better save before the game makes something stupid
This is a view of a very complete ksp. Early ksp was worse than this.
@@vosechu apples to oranges
@@vosechu Early KSP was a passion project made by one Mexican dude in his bedroom, not the four year product of a professional studio backed by a multibillion dollar publisher
@@vosechu ksp2 50$ D rider
To be honest, I had tons of "better save before the game makes something stupid" in KSP1 too. Especially in early versions but many persisted till the end of my KSP1 days.
The reason the orbital line disappeared is because the game thinks you're landed because of the glitched landing legs that are still technically part of your craft.
With all the glitches with the ships spinning out of control, the Kraken going nuts every two seconds, maneuver nodes going wonky, etc... I just like to imagine there's a Kerbal version of Harland Williams on every craft.
Wow. That wasn't a battle against the Kracken, that was a whole war
the devs said they would slay the kraken, so much for that.
@@ThatCatByTheStreet-ln2yc5we7d They meant that they would lay the kraken, now there are various krakens.
@@ThatCatByTheStreet-ln2yc5we7d They decided to slay it by feeding it.
@@ThatCatByTheStreet-ln2yc5we7d The kraken won, it always does.
My favourite thing is how the kerbals voices are really worried when “rapid unplanned disassembly” occurs
So, while watching the ESA footage last week, I believe it was during Matt's Q&A session with the creators where they stated that their teams were playing the game so much that it was becoming a productivity issue (@20:15 time stamp in his interview video). Surely if they were playing the game this much then they had to have been aware of some of these issues and also noticed the apparent lack of quality of life issues that we have all pointed out in our brief 72hrs of exposure??
yup
I find this puzzling to. Bugs in EA? Sure. But joints so rubbery that rockets are unflyable noodles certainly should have been noticed, and fixed! before now.
That's exactly what I first thought. That alone DESTROYS their credibility..
Liars, watch all the simps defend them and their $50 price tag though
@@jroclay5737 namecalling everyone who might disagree with you?
Dude….. I’m excited for this game and what the future holds for it, but my god you have an incredible amount of patience 😂😂. I would have went back to KSP1 already
I was about to comment about the config rigidity change, and your commentary instantly said you didn't want to do that.
Honestly hats off - I've been doing my best to stay composed and give the devs as much quality feedback as I can, but I can't imagine the headaches it's causing when this just makes it 10x hard for you to produce such high quality content (you're nailing it despite the quirks of KSP2!)
Honestly, I've watched you channel for a long time, and as others have said, you've earned our respect for continuing to produce such great content despite the challenges, and here's hoping for the silver lining for that desperately needed bug patch!
if he chucked a first stage of medium sized solid boosters 1/3 of the way from nose it would distribute force evenly & help stop noodle in initial takeoff it would also save some liquid fuel for later burns
My experience has been that once certain parts start glitching out you're better off deleting the save and starting a new campaign. When that happens, no matter how many times I've rebuilt/reloaded/restart those parts are just broken forever.
The kraken is now stronger than ever, ripping apart the very fabric of the save files. I don't know who angered it, but he is _angry._
@@jrund1355 Clearly, it's because they changed all the music. You can't build a proper KSP craft without that annoyingly catchy tune in the background!
Strange way to say uninstall, get refunded, and play modded ksp
creating a new save after each physic bug in ksp2 ? is this a joke ? I'd have to start a new save every 5min
@@jrund1355 hahaha let's make jokes to ignore the fact that everyone basically got scammed by this game
@@Grandremone it’s still early access though
26:35 watching the kerbals headbang like that was hilarious lmaooo
"What is love!"
@@ajwilson80 "baby dont hurt me"
I'm really glad you used the KSP1 music for the construction segment it's a banger.
Now it just feels like KSP1 but looks better
@@dennyleung111 it only looks better cause Matt's graphics mods are broken 💀
☠️💀
As much as I enjoyed being an early purchaser of KSP 1, and experiencing the game grow from a single planet with nothing in the sky, single live vessel, no orbital maps, just use guts and a notepad/calculator to work out orbit, into the great game it is today, I'm feeling pretty happy with my decision not to get KSP 2 in early access. You'd have thought being able to rebuild the game from the ground up, they'd be able to learn from the previous mistakes, and avoid most of the old kraken bugs etc, instead of adding them back in. Looks like KSP 2 awoke a whole nest of Space Kaiju Krakens. I'll buy it if and when it can stand on it's own two feet next to the original.
The kraken is crazy in this game. Been trying to get a head start on interstellar travel by building some big hydrogen fuel refueling station in orbit of various planets and man is it hard. Took me like two days to get the first three pieces in orbit.
Be honest, theres 0 way you wont have to reset your save because of some compatability bug between now and then
Just don't try to keep anything on the surface. It'll either get yeeted off of it or fall through the ground. (I unfortunately speak from experience.)
Big you say?
-FPS has left the chat
I can excuse the bad performance, but I've had all these bugs and more during most of my flights, this is a bit too much for a 50$ game, as much as I love the new stuff they have done. I hope we get a big bug squashing patch soon.
You know these are the highest min requirements ever seen in a video game right? And with the min specs you can’t run it stable 60 fps either. The performance probably will never get a lot better because the base on which they built is rotten. It’s a shame. The bugs ofcourse can be fixed but it’s very strange they didn’t encounter them themselves and fix it for release.
@@nepp9574 Nah. Honestly, just the atmosphere is laggy. That and I suspect AMD CPUs are getting the short end of the stick. I have a 3070 (non-Ti) and i5-11600k (whatever the 11-series i5 number is) and it runs 90fps (1440p max settings) everywhere, unless I'm seeing clouds, then it's 15-20fps.
@@nepp9574 Not really the highest when it comes to CPU, just GPU. It's terrible optimization, if they put more processes on CPU load, most people could run this very happily.
I don't excuse the bad performance. They promised exceptional performance and no Kraken in KSP 2. Colonies will require amazing performance to work properly. This is unacceptable even for an Early Access.
@@nepp9574 did you play the ksp1 in its first days. It wasnt fps friendly. And now its verry optimised. So if this base is rotten than ksp 1 was also rotten without early exces like one
26:48 Love watching those 3 kerbals beat their heads during landing, needs an overlay of "What is love"
So far the launch of KSP 2 as a game has gone about as smoothly as the typical launch of a rocket made by someone _playing_ KSP.
since when is an early access release an launch?
@@leflyxdvd since everyone forgot what early access is and expects a perfect game
@@leflyxdvd Since companies decided to charge a full price for an extremely unfinished product because fanboys let them. EA is supposed to be for devs whose game's core is complete and now want the community to help with the last stretch of adding new features, balancing, QC testing of said new stuff, and last stretch bug hunting. Not for charging full price to rob people they hyped up for years of their money just so they can be the first people to do any sort of testing of the game and its engine.
Also, a launch is a launch. Doesn't matter if you're launching the game as a fully finished product or as an early access product, it's still a launch.
@@goofy851 by buying an early access product you're conscious that you're purchasing an unfinished product. the whole purpose of early access is to help devs polish the game. and Early Access is not a launch, a launch is when the full game is released. this is the reason why a game like Ultrakill (which is regarded as one of the best FPS of modern time) has never appeared in any award shows; because its still in early access and not a fully launched product.
@@leflyxdvd I mean, when you fly out a bunch of content creators to a space agency to promote your game, make a big deal of it, then charge full game price, what else are you meant to call it? It wasn't exactly low-key.
That one dev: "We killed the kraken"
The kraken coming back twice as strong: 🗿
the number of bugs amazed me during my first mun landing, i finally got there then just gave up because i don’t have enough time to work around all the bugs
I remember the "mun on horizon" trick from KSP1 before manoeuvre nodes were introduced. It's a bit nostalgic to see it again in KSP2.
nostalgic yes, but sad too
Let's hope that those bugs will be fixed soon
I think it will be next year before enough bugs are fixed and enough content added for those to be worth playing over KSP1
Most of the game-breaking bugs (and there are too many to count) look as though they are in the core game. "If the foundation is a swamp, the house will sink, no matter how well built it eventually is." My old gaffa used to say that about things all the time, and it holds true for things like this... should i call it a game? Its more of a wonky tech demo, the sort of thing you throw together quickly to give people a flavour before you spend a few years making the real thing. Unfortunately, this is the real thing and its unplayably terrible. I wish i had faith they could fix it! but it's Take-Two Interactive, they want money not a working game. they will do the bare minimum to make it look like it works, then bring out £40 DLC for Colonisation, another for robotics, another for Multiplayer. im sorry but this piece of rubbish they shat out has left a bad tast, and I believe it will take an act of God to fix this game.😢
@@ZeroRyoko Oh my word, your comment is so long!
Should've been fixed before "early access" the fact they are charging £45 for this. Stupid.
@@ZeroRyoko The Developers of the Game have shown expressly that they are working on this game and are going to repair the bugs.
After all, they're putting far too much effort into this if they're just doing it as a Cash Grab.
Why have a public feedback button? Why have a _direct line_ to people like Scott Manley and Matt here, people we all know will give us their genuine thoughts.
Why even bother to take notes when asking the Tech Demo group?
There's being skeptical, and there's being skeptical beyond reason.
I love how the Kerbals in the HUD react to the wobble.
Making it back flying through instrumentation alone is impressive enough, but to land that close to KSC? That's some damn skill right there.
Okay.... I was impressed when you actually pulled it off and started to return to Kerbin, but man coming within 15km of KSC is Legendary!! What a wild ride!
Takes me back to the early early days of KSP 1. It wouldnt be too much of a problem if the game wasnt so expensive.
Agreed. I could see charging $20 for it in this condition but not $50.
@@razredge68 imo $20 is still a bit steep for what is essentially a pre alpha tech demo.
KSP1 was initially a fairly bare bones buggy toy. It was also cheap.
So many people are like “KSP was bad when it was first out” Im just like- KSP1 was made by ONE person as a cool side project and was FREE.
I was happy with the $7 I paid for ksp1 all them years ago. Worth every cent. Ksp2 can get stuffed if they think I'm paying for this abomination right now.
One time I was on Eeloo with almost no fuel, so for shits and giggles I just aimed towards jool and messed around with maneuver nodes and got a Kerbin encounter. I had to get out and push with the EVA pack! When I warped back home, I landed ON the RUNWAY
The pause unpause works normal (it doesn’t show like 8 times) if you click the button on the Ui with your cursor. I hope this helps and makes the videos better!
Ahh so that's why I haven't been getting that bug. At first I thought they fixed it but then I saw Matt still getting it.
Wait wait waiiiiiit. Is this a case of the rapid toggling problem? Because if this is the rapid toggling problem, it shows such a university level of game development incompetence from these developers that I am quickly losing confidence that they can deliver on what they promised.
22:00 me:Matt?...are you about to make the same joke as you did for the KSP1 version?(a few seconds later)yes...yes you are, and I can't even be mad about it
Amazing, that shuttle reappearing bug reminds me of the bug in the old Sherlock Holmes games, where Watson would just teleport behind you as soon as he was out of sight.
Really hope the devs get on top of the bug squishing. Looking forward to more KSP2 content from you, but I can imagine in its current state it's just exasperating to record content with.
Keep up the great work!
The part where the lander was chasing you 19:02 was kinda scary 😂, looked like weeping angels or scp 173
Relocation is a common technique in games, moving the origin point to preserve the precision. The trick, of course, is that you adjust coordinates of anything that's not the focused craft to compensate, but it looks like loaded craft get "dragged" by the relocation. It seems to only happen to what the game considers an actual spacecraft - not debris, but I've seen it cause an orbit change of a rocket that you simply fly near. I did not expect it to impact landed craft, but here we go.
@@josieMayday 🤣🤣🤣 WHAT?!!
It completely broke my duna mission when the mothership's orbit started shifting into a collision course, with the same eccentricity, as I descended in the lander
@@josieMayday I suppose, I shouldn't be surprised. Bugs like this happen during dev all the time, but you normally don't see them in anything that hits public. Of course, we were warned that this is basically a _slightly_ cleaned up dev build...
I tried kinda doing a starship thing with the biggest parts, but the vector engines on the booster at the bottom just kept flying off on their own (phasing through the rest of the ship), and the drogue chuted I used instead of the fins also just fell off on the launch pad. So yeah I understand why you dont have it in you to do a starship recreation yet lol
edit: 19:19 My engines did the same thing as these landing legs 🙃
edit 2: I went back and figured it out! tl;dr, dont clip parts into each other
I did a starship recreation. No idea why youre having that bug but try using engine plates to attach the engines to.
@@xenn4985 hah I actually did use engine plates. Maybe I should try launching it again, as I've closed my game since
@@SpiderBuh i would try without engine plates then. Its like reverse bug hunting, gotta work out your variables.
SO! I clipped some reaction wheels into the top of the booster part cus I wanted to make sure I had control I guess, but I noticed that those were also falling out of the rocket. I went back and removed them, and it just started working! I hadn't even thought of those after I placed them because there was usually no issue in ksp1, but I guess ksp2 wasn't too happy with that idea. So anyway avoid clipping parts into each other for awhile is the lesson I learnt.
Nice to see they built a much stronger and upgraded kraken into KSP 2 to make it more ksp than the first one LOL
The way the Kerbals' heads moved when the capsule was falling was hilarious.
I though i was the only one who laughed at this
WHAT IS LOVE??????
It's heartbreaking to see the game in this state.
Yeah applying healthy skepticism no natter what is best. Besides anything you might wanna try in ksp is in ksp already including multiplayer. Cause mods
right, at least 1 year before its close to playable
@@alexfilisanu5462 yeah I'd say 1 year and your ship doesn't explode randomly.
@@alexfilisanu5462 I'd be surprised if it ever becomes playable at all.
Y’all never played the ksp1 alpha and it shows. Jesus Christ
I'm a unity developer and the reason your ship was following you is because they forgot to include the floating origin script on that command module.
This isn't the only thing they forgot...
The entirety of KSC was doing the same thing😭
Absolutely insane game canceled now
Since you can now work on multiple craft in the VAB at the same time, perhaps the thing to do is build each stage of a rocket seperately, so that you can get a thrust:weight ratio calc for it, then stack them all right at the end.
first stage carry all other so calc won't work, maybe for multi craft missions
@@vipvip-tf9rw what you said, plus TWR is only given at Kerbin sea level now, no option to see it for other bodies.
It felt like I was watching Apollo 13 watching Matt blindly fire from the moon towards Kerbin. Great work!
KSP1 mun arch: interesting rock formation, that doesn't look natural, how odd
KSP2 mun arch: IT'S ALIENS!!!!! WHOA???!!! THEY ALIEN NOW???? THAT JUST HAPPENED!!!
I've taken to adding struts along the outside of any craft the way I used to in KSP1 before I discovered autostrut. Every section has at least 4 struts connecting it to the next.
TBH the most difficult part for me adjusting has been the changes to engine thrust, and antenna not working correctly on probes.
Only way you can launch anything slightly heavy
You can edit the physics config under users>>your name>>appdata>>locallow>>KSP2>>global>> physics config, set JOINT_RIGIDITY to 1500000.0. Its practically a permanent autostrut for everything
@@nolanono2532 There is still some wobbling with that from what I've seen in videos...so I'll just do it the way it was done in KSP for a long time.
The amount of bugs in the current release is making me hold of on getting ksp 2 atm. I will buy it, and join my fellow kerbonauts at some point but not yet
yeah... its probably gonna be another year before its somewhat playable though...
they tried to kill the kraken but they only angered it fear the kraken
Found that four stabilizers near the engines and four control wings mid-way up the main tanks help defeat the kraken. Didn’t think about the struts attaching the cargo bays from the inside. Thanks for that.
Do you guys remember when games would come out and actually be finished and work like they are supposed to? I miss those times.
The ksp 2 content never ends!! I also wondered if under each Mun arch (which I’m pretty sure there’s multiple of) has a planetary map for each star system to be added in interstellar travel which they slowly reveal!? UPDATE: Matt beat me too it lol I was right 😂
Like a whole circle?
it's astonishing that you managed to land at the KSC without orbital lines and with only a 1,000 delta V left to return from the Mun, truly amazing luck
I think they really killed the kraken and now we have the boss
Hmmm im thinking, the stargate in the movie is used to travel between different worlds, is that we can have in the future, use this arch to travel to a different solar system??
I think it would be a very cool and super convoluted, inconvenient way to transfer ships from ksp 1 to 2 by flying them through the arch 😂
The kerbals must've been listening to Sabaton when their parachutes deployed, even the space craft was head banging XD
Looks like a fairly optimized and playable game.
It's not yet supposed to be tho
@@wirbelchen5379 why charge $70 for something that isnt playable though. tainted their reputation permanently for what reason?
@@wirbelchen5379 ok so releasing extremely bugged and unplayable games at ridiculous prices is okay now???
@@gooburt It's 50, they don't control how currencies work.
There could be bmultiple reasons. Maybe funding was low. Maybe they were creativly stuck and needed player feedback. Maybe they underestimated how many people dont know what early access is supposed to mean.
@@Harold-TheJass-Blingman When it is sold as such, yes. You can literally buy shit if you want. And as far as I am aware, they were pretty upfront about the game not being close to done
The ship disassembling over and over when approaching the mun arch (especially the time where the solar panels were scattered but still attached) reminds me of The Expanse when they want to visit the Eros Crash Site on Venus :D
KSP 2 needs SO much work!
I remember buying KSP1 when it was a steam Greenlight game, and I had sunk many hours into it. I was contemplating getting KSP2, but at its price (£45, KSP1 was around £15 when I got it), and the sheer amount of bugs and glitches as well as performance issues, I think I may wait a few months/years before touching it. However though, can't wait to see more KSP2 content because I thoroughly enjoy watching your content, keep up the great work!
I made a vessel I know fully well can make it to the mun however it keeps proving me a liar because even with no atmosphere and a perfectly symmetrical craft it decides to tumble and the camera slowly drifts away from the rocket.
Love your vids bud, too bad ksp2 is too bugged for me right now, gonna wait a few months before buying it
Man, thinking of wobbly rockets really just puts into perspective how pivotal auto-strut was for building stabile vehicles. Hopefully that's in the works for an update soon, along with proper engineering info.
Edit: For the arch itself, it'd be really cool if there was some sort of alien tech research tree that would allow you to power and utilize the gates when you'd discovered them. It'd mean that you'd still have to reach a gate before you can use it, but that once found, they could provide travel gateways between planets or systems. From a singleplayer perspective that'd mean resource networks that don't require years or decades of travel, but from a multiplayer perspective it'd be something for agencies to fight for control of.
The dev ahd one rule, NO WARP DRIVES
Autostrut isn't even the whole problem. Everyone acts like it is and while it'd help, the rockets in general are still way more wobbly than they should be without it
@@electralumen165 that's fine if your goal is just exploration, but I think warp drive "fast travel" tech is fine as long as it's balanced around resource and tech cost. KSP2 in the long term sounds like its going to involve much more colony planning, resource exploitation, and supply line management than the simple "fly to a place and enjoy the scenery" gameplay of KSP1.
Especially since planets are very big, and if you want to encourage player conflict or cooperation in multiplayer, you need specific and localized targets for players to seek out.
Again, it's very dependent on implementation, but I think warp gates could be a good idea.
@@electralumen165you can always have them disabled for hardcore mode, but it would add gamplay feature, that would make players to research planets more, and not one time only
@@vipvip-tf9rw @Christopher Bare It's an orbital sim first, not a game about teleporting to other planets.
Even though the Maneuver Planner doesn't show your trajectory within the SOI of the body you are going to, it does in fact show the periapsis of your trajectory around that object on the current trajectory line. So if you just start playing around with it, you'll get used to it. I am already fairly used to it at this point.
The "headbanging to landing" is truly KerbalMetal.
I have a question:
Why is the engine plume at around 7:00 so visibly divided into multiple segments by those brighter looking flames(?)? Is that an art choice or is it actually realistic? And if so, what's the science behind this?
Remote control appears to be _entirely_ bugged. You basically MUST man pretty much everything. Although, it seems like first-stages and Kerbin rovers are okay. For now just get used to putting a Kerbal on _nearly every launch_ . Oh, well.
The state of this game is abysmal as shown in this video. It's a disgrace this was released to the public like that, but I guess Take Two wanted their money.
Its an early access. You wanted a full game, you weren’t gonna get it. You were told weeks in advance.
@@ginofalche9857 It's also $50, which is against Steam guidelines for early access. Price should reflect the current state of the product, you shouldn't pay for promises. You guys are high on copium and reflect every criticism with "it's early access". The facts are, this game was supposed to release in 2020. After 3 years of delay they announced early access without any of the promised features, nor KSP1 features for that matter. Makes you wonder what the devs were doing in these 3 years. They said they would slay the kraken and rewrite the engine from the scratch. Guess what, kraken is stronger than ever. And performance is plagued with countless issues. Take-Two (disguised as Private Division) probably looked at the progress and decided they need to sell this to recoup their investment.
@@kubixus probably, but its still early access, and to slay the kraken they had to rewrite the engine from the ground up. Its a physics simulation disguised as a game, it just so happens to have cute lil kerbals and monster rocket parts to simulate real time physics simulations. It does take that long to code something of that caliber.
nice you ksp 2
Nice you grammar
Nice you SFS
Bad you spaceflight simulator
Nice you English
@@bakatori5410 shut up
A good solution to the wobbly rocket problem is to have a proton style first stage and attach struts from the radial boosters to both the core stage AND the upper stage
Those poor Kerbals were headbanging all through that reentry! 😆
I feel you, man. Having to put on a happy, shiny face while playing the buggiest game ever is just soul crushing. YOU have the power. Step back from KSP2 and tell them that this is not acceptable.
Tell that to the people who released Lego Star Wars :V
Over a year since release, a FULL release, and it's one of the buggiest non-EA games i've played.
The constant whining and complaining also isn’t good for mental health either. If you watched his stream you should recognize what I mean. At some point the man may just want to enjoy what is there and have fun. Despite what many people want to believe, there’s quite a lot of content and stuff you can still do.
Bro, this game is still on early access💀
@@Nobody-pp4vrIt costs $50, for $50 you get working games!
@@sphaera2520 I didn't say constant. I said to do it once, then leave. If one of the biggest KSP YTers stops playing KSP2 because of how broken it is, then it'll light a fire under the developer's butts.
Thanks for the fun KSP(2) videos, Matt! Happy to see you at the top of my feed so frequently. Yeah it's buggy, but you're making the most of it.
Is nobody going to mention the KSC in the intro?
what are you talking about it looks fine
Some interstellar bullshit right there
Yea is like a wall
I love your KSP2 videos. We get to enjoy the visuals of the game and the sound design, without having to play with all of the bugs. Keep up the great work. I'm incredibly excited for when this game is in a playable state
Matt: the maneuver node does not work
also Matt: guess i'll just eyeball the shit out of it like a true astronaut
Even for early access the state of some building decisions is odd to say the least.
I really hope that they start fixing some of the bugs asap, seeing that after a few flights most of the shortcuts stopped to work, and kraken began pretty much spawncamping all of my rockets
Am I wrong for thinking this should have been delayed 6 months before early access? It feels like pre alpha.
Yeah, you’re right on that one. I refunded the game after about half on hour of playing it, ran horribly at minimum settings even though I was above minimum spec.
@@refractivity3388 Matt's on a 4090 with a 5950x and still gets like 10-20 FPS on the surface of planets. Performance is laughably bad.
@@refractivity3388 I'm sure it will become a genuinely good game, I do believe in these devs, but 50 bucks for this wasn't okay at all. They really shit the bed with that one. Should've just delayed it again for six months and then asked like 40 bucks or released it like this but for only 20 bucks or so.
@@Shuroii Scott Manley seems to be running it on way worse spec with better performance though. Makes me think it can be fixed, but will need loads of work.
@@bas933 probably a difference in settings and resolution. I think Scott still plays on 1080p but Matt is on 4K.
Looool the whole crew goes full AC/DC on reentry. Gotta say if the state KSP 2 was launched was meant to be a joke a never had a better laughter. Maybe they come around with the real deal next week 😀
I can’t wait to see you make a refuel orbital station!!!!!!!
My main expectation for the first update is that at the very least 50% of the bugs and missing/wanted features get added, mainly the extremely game changing ones like autostrut and per-stage TWR stats.
optimist
I imagine the other mun arch will represent other solar systems
"And then it teleported on me. And killed me. And I died. So I was like, 'what?!'"
Howling laughing. I had to show my wife that.
I didn't have any trouble with those landing legs, but I wasn't time warping either.
Even for early access… the state of this game is incredible. I don’t think anyone would’ve complained if they took another year to even release it as early access if it meant the game would at least be as playable as ksp1
Are you actually serious? Are you an employee or something?
It’s absolute dogshit
@@jacksonballa13 I didn't mean incredible in a good way my guy
This thing was in KSP 1 but it was under this rocks. I often landed there and questioning myself what this anomaly is. I think there was even several of such objects on Mun.
i want to see you prove it tough guy
@@MashThoseBeans ???
@@LineOfThy i need a list
@@MashThoseBeans Ksp wiki irc
@@attilavs2thanks bro
Honestly its sad to see the state of this game right now. The community was so happy for the release and all of the promised things in KSP 2 and now its just sad to watch all of the issues.
26:35 I had this happen after going to Duna, landing, refuelling and returning all the way back to Kerbin. Landed about 1km from KSC
The kraken has a especial taste for you Matt. I had my fair share of bugs but this many in a row is an achivement by itself
On the one hand - what an incredible show of talent and promise! On the other hand... Wow wa-wee wa. Those bugs make this almost unplayable, I hope to god they get all that stuff fixed soon :(
Loving that random landing by the KSC.
You probably need to activate objects on each body, and the gate will start working. Maybe in future.
It isnt a portal.
@@higueraft571 it better be a portal, that would be polgers wolgers
@@chocotriscuit4917 Yeeeeeah, Devs confirmed it wasnt before KSP 2 ever released.
It's a Map.
Plus if it's anything like the story intended for KSP 1, you're either going to need to go through the tech tree, or do a hunt for the Planet Past Eeloo...
12:10 The Mun *Terrestrial Planet*
Okay wow, now I'm really glad I changed my mind about paying for this.
My first landing in KSP2 was at this mun arch, found it completely on accident