Fat Cow Player Deployable FARPS | DCS
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- Опубликовано: 3 фев 2023
- / 104th_maverick
The Fat Cow FARP is now LIVE on the 104th Dedicated Server!
Features:
- CTLD deployable in-field FARP that allows Refueling, Rearming, and Repairing of player aircraft/helicopters
- Requires 3 "Fat Cow" CTLD crates to build
- Notification messages to building helo and to the team
- FARP location - Lat/Long and MGRS - included in "FARP online" message
- FARP location marked on F10 map for friendly coalition only
- Single AI Stinger point defence troop. Other troops are static only may make them live units later.
- "Staggered" FARP deployment to somewhat simulate a real world unpacking of the Chinook below
- 30 minute FARP lifetime, with "closing soon" reminder message at 80% of the time rationale, stating exactly how long is left. F10 markers auto-delete when FARPs close.
- Multiple FARPs at once are supported. Each FARP gets a unique name and F10 marker.
- FARPs can be destroyed by the enemy team Taking out the fuel/ammo bunkers will render the FARP inoperable. Игры
HYPE!!!! Great work TitanFIre!
Black Oak Arkansas does a good rendition of that opening. Love me some ZZTop-cookin. Good video, Mav.
104th is coming back? Yeah boys, just keep seeding the server and more will join!
Great VIDEO, GREAT Song MAV!! Saw you in the A4 missions recently good to see you doing more! Hope your doing Well- Mongoose | 324th
MOOOOOOOO
…. Ve b1tch get out tha way!
Sadlle up boys... YEEEHAW!!!!
oh yeah....
Cool! Thx!
You are not doing KOTH anymore? Just got the itching back and thought I would check out my favourite pilot...
I don’t even have it installed anymore mate, I’m more into DCS and MSFS
Hi, Maverick. I want to bring a issue with the Apache controls to your attention. If someone selects Instant Mode or Joystick without spring and FFB trimmer modes in settings then the controls movement speed gets heavily limited and makes it hard to fly. Many people don't know about this and are struggling. The instant mode is for sticks and rudders that don't have a spring for return to center and the Joystick with FFB is self explanatory. I was flying like this for multiple months without knowing that my control movement speed is being limited. You can test this out yourself by changing between the different modes or taking a look here ruclips.net/video/W_oCGkUmtQ4/видео.html . There is one more issue that plagues only FFB users, if you add any curves to your inputs and trim then the joystick will center as if there is no curves applied because the ffb in game is not affected by the curve. In practice that means if you set center trim in one spot the stick will jump to a different spot where it would normally be without any curve. I tried to bring up these issues on the forums and help other people setup their controls in a way to avoid these issues but I cant reach that far so I'm wandering if you could spread the word by releasing a video on this or letting someone on the Apache team know of these issues so they can be fixed for everyone.
Mooooooooo!
Does your squadron have open enrollment as of yet for DCS? Have flown in DCS since Dec 2020. Have flown F16, FA18 and F15. Most of my hours are in the FA18. Ordering a new system for DCS since my complete gaming system and perifals were stolen 2 weeks ago. Interested in your Squadron. Located in West Texas. Call sign " Update".
Love the skin
Damn Mavrick the skin looks sfg
All credit goes to 104th_Fallen, he's a skinning wizard!
lol sliding terrain FARP nice again DCS
would you be willing to share what you did here? That is amazing.
While not immediately, we do plan to release this to the DCS community at some point. Few reasons being, A: its not quite 100% finished, there are more features we are trying to get licked. B: We put a lot of work into this, and want to capitalize on it for awhile lol.
@@104th_Fallen Completely understandable. Can't fault a guy for asking.. :-) Good luck with this, it look amazing, and I can't wait to see the final product should you decide to release it.
"All" you have to do is to tell the CTLD-Script the statics it should spawn, when the FOB-Crates are unpacked.
@@raphaelstrels4671 Never worked with the CTLD-Script. I am just now getting introduced to little scripts here and there, but I am a newbee when it comes to that type of advanced mission design. Is there anything else that needs to be done with the script other than loading it. For instance, do I need to have a second line identifying groups or units to perform the task?