Blender - Neeko 3D modeling without sculpting - Timelapse
HTML-код
- Опубликовано: 18 окт 2024
- I was impressed by Neeko concept art from League of Legends, so...
Blender 2.83 - Character modeling
Artstation: www.artstation...
Twitter: / nguyenthor
FB: / blenderflycat
Patreon: / flycat
#Blender #3Dmodeling, #modeling, #Neeko, #Lol
You know it's real badass when the timelapse last 1.5 hour
I'm so sorry, just don't want to separate this video to many parts.
@@FlyCat1 no I didn't mean that. I have no problem with long video.
@@FlyCat1 But if you separate video, you can earn more money from RUclips? I tryed watch all ads from your channel, it's the fee for learning from you. :D
Cool) i like it)
what thai said!! get that money
When your modeling skills are good enough to make you skip the retopology part.
When u cant do that using sculpt and u see others using modeling. Damn it hurts
It is x5 play sped means 6 hours to make
But I love retopology, it reminded me of death and despair
I'd rather polymodel he entire model from scratch than retopologize. Fuck retopology, all my homies hate retopology
Yea this one's that nice and clean too,into bleach. And the use of z brush..check this out.
m.ruclips.net/video/RMQM_MoJYqQ/видео.html
"While you studied the sculpt, my mesh was already optimized, my toplogy levels skyrocketing like a skill exploit in a Bethesda game"
Honestly you're a inspiration to watch, I've always felt more comfortable box-modeling and seeing your workflow makes me feel so warm n fuzzy inside
Thank you for showing the whole process, it helps a lot for those who are trying to learn... As always, your art is amazing!
Thank you
Badass. literally made a whole character by messing with the mesh completely without sculpting.
Polymodelling isn`t that hard, you just need to get used to it :3
Absolutely amazing work though, i`d like to see it in some animation
I.. I didn’t know that this was not the norm
Soggycereal I think the general public has been trained to think that these kinds of results are only achievable through sculpting.
I'm probably as confused as you are, really. Like... it's just poly mesh modeling.
@@SoggycereaI It isn't because sculpting is much much faster and more dynamic. Need to change the eyes? Do some brush strokes.
As far as I know, sculpting is a new thing. This guy is good af, and doesn't have anything to do with him though.
Just completed my Donut tutorial. Time to make anime🤪
Same here lol
You should learn anatomy first, if you haven't
Lmao
@@pawanastudio__ is not really necesary, that's why body kun and body chan exists...
@@unrickz9225 what is that body kun & body chan means?
Yes yes! Finally someone who shows off poly-modeling skills! Amazing work!
Bravo! In an area so saturated by ineffective sculpting, you deploy the ancient arts of poly modeling with great finesse. You are problem solving on so many levels while creating reusable and beautiful topology. From a fellow poly-modeler: The edge-flow is strong in you!
so you're telling me this was a cube in the start of the video
every fricking blender's masterpiece is a cube at the beggining... I don't understand it. Thats magic!
We HAVE to start using the default cube or it will come and delete US
@@perseusz1691 Subdivide and subdivide and subdivide. It's like stretching out a ball of dough.
@@skyatlas7334 The funniest part is when you delete the cubee to add a plane
@@KageToHikari_CG and then delete all the verts inside to start from scratch.
You are a MONSTER ! Doing Sculpting all by modeling ?! YOU ARE GODLIKE !!
I loved to see your whole process. Good job on all this effort you put on that Sculpt !
Thanks for this. Back in the day, this type of video was the norm. Today nearly every video is about sculpting, which is a skill that i just can't grasp to save my life.
Quick reminder:
This program is completely free.
It’s so good, but OoF I don’t have a laptop or computer for it :,)
ZyRiZ I ... did not know that. I’ve been using a pirated version of it. I pirate everything and I didn’t bother checking -_-
@@AndreElGamer You "pirated" a free program? You must be an elite hacker
@coldstatic weird that I managed to find an available torrent with enough seeders for something that’s free :/
Andrè Martinez lmao
Man... I love your work...
I have one dream now... Is to model like you, you are hand down the best and most inspirational 3D artist out there.
I will keep following you and learn from you.
Thank you for being so awesome!
So much patience. I'm having thousand yard stare flashbacks to modeling like this when it took six hours to model a face. lol
Damn, the quality! Just watching your timelapses improves my understanding of 3D modeling. Its really helpful and enjoyable for everyone who is seeking to improve!
Loved it!! Really looking forward to watch the whole process! You are one of the best Blender Character Artists I follow! Cheers from Brazil.
Thank you.
Props for being able to model all this straight. Sculpting is hard enough. I envy your skill
Talented people like you really motivate me and help me to progress, thank you to share your experience. I really learn a lot by watching you.
Amazing work by the way (and sry for bad English)
You are welcome.
every time someone says sorry for bad english i reread it bc i didnt notice anything wrong
This is amazing the way you used the cut tool and bevel really help me realize how much I over think things when using Blender.
Man thats so awesome, I'm going to try make a character you inspire me!
when i look at this absolute masterpiece, i question my life
Thanks for showing this. traditional modelling is becoming a lost art.
More like turning into retopology knowledge.
it's almost as if the ability to sculpt things has made the work process easier and quicker for most people who don't have time free time to do all that
It's not.
Poly modeling is still important and the most efficient way for *some* tasks.
In terms of bodies and faces, it's inefficient.
The video shows someone who has great skill and it's absolutely amazing at poly modeling, but it's not the way I'd advise anyone to do it.
@@neemis7796 Yup, doing this way is very impractical in a work environment with client changes, its way faster to sculpt then do the retopo when client lock. I mainly use as a hobby, and following the strict rules of poly modeling can break ones creativity
justshady Pixar models their characters, and their characters are the most creative characters I’ve ever seen.
this was actually so helpful to watch. i'm in school for game dev and we try to limit sculpting as much as possible to keep models low in tris. watching this gave me some great ideas on how to make organic looking faces without sculpting. i dont even use blender (we use maya) but the concepts translate super well. thank you!
Please do this more!! ❤ I learned a lot from this, thank you for sharing.
After watching the video I hit replay and was stunned that all this started from the default cube. What an amazing talent!
People forget, this what you had to do back then for old games
well to be fair characters back then were basically complex boxes lmao
Do people not still do this? This is all I've ever been taught?
I think they still used poly modeling with their characters in PS2 games. I think so, cause all the details were made by painting. There were no normal map.
Old comment, yes, but this explains why my WIP head (with too-detailed ears because that's all I modeled) looks like something out of N64 or PS1 times.
i just started 3d modeling....just finished a basic course.....your vids are what really got me to make the choice :)
I know it's been already said, but your stuff really motivates me to work harder and inspires me to keep practicing the craft. You are really talented and I wish you the best.
Thank you
Me while watching this video: "I can't even sculpt SpongeBob :("
Lol that's about the only thing I can sculpt lithi.io/file/fftC.png
@@cold_static We'll get there
@@cold_static i like your sculpt xD
I can’t even sculpt! I’m here because I’m thinking about trying it lol
It's a pleasure to see how you make those quads become so smooth
Thank you
FlyCat hi I’m a beginner, and I would like to know what you did with the multi resolution modifier. Thanks
@@dumebiafran1180 On this work, I used multi resolution to add some noise detail on skin
FlyCat okay, thank you so much.
Doing this on Freehand without concept in the background is so nice. Blender looks so much more smooth then 3D Smax that i use. But you sure inspire me to keep working
You are amazing ! Your method seems so unique and intriguing, I will die for a tutorial!
Thanks!
I love the way u made a hand from a cube i love that part ♥️
Beautiful art with an admirable workflow. Thank you for posting!
Thank you for watching!
@@FlyCat1 You're welcome!
the attention for details is beautiful!
What I love about polygonal modeling is the fact that it's the essence of 3D art. 3D sculpting is also beautiful, as it simulate real clay. But polygonal modeling doesnt immitate any form of art. It`s unique by nature.
So well said!
for your incredible skills and excellent work, I can say for sure that you are not human, congratulations
Amazing! Will you do full-length tutorials on characters in blender?
looks very good
This is the type of thing I need to get better at. I just need to get my head around good topology.
you are true artist , i love watching your modeling .
Really impressive work, someone of this skill must get paid the big bucks
I see videos like this and afterwards feel so motivated, thank you!
I can't even make my topology looks acceptable.
No one is magically born with the ability. You can get there my friend :)
I’m so impressed... geez, great work 👑
It's downright unbelievable what you can get away with using subdivide and smooth shading
Box modelling without any background references nor sculpt. Is this what it means to be a 3D-god... I've been left dumbfounded plus speechless. Honestly I've been inspired by watching this
I literally tried doing this earlier today and failed.
I'm lost at what to do, I can't get it to look how I want. Granted, it's still better than outright sculpting, I can handle geometry better with coordinates than with a sculpting brush.
I've learned a decent amount from this video, so thanks.
There is an amazing face modeling tutorial I saw a while back! Maybe I can get it for you!
@@toyaleejb7714 it's a nice thought but no need. I'm a good bit better now, though still not great.
@@Zaire82 No worries! Enjoy your learning journey 😃
Another great video. Every time I watch one of your videos I learn a new techniques to try. Great work!
I love to watch an artist do box modeling...Thank you for the video.
You are one of the best artist i have ever seen! Keep going !!!
Thanks
like the way you aligned the hair, with love to the detail, awesome work!
this must require some insane understanding of anatomy
More like 3d intuition
@@kienhsi9522 I do a lot of animal modeling and honestly I can do way better when I look at anatomy pictures, once I get done with that I can then come in and use my intuition some.
watching you models hands from a box was insane!!! i actually slowed it down to 0.25 for that
This is really amazing. I don't have the skill for sculping, so this is like a blessing for me.
old school shit. Funny seeing people go "you just skipped right to retopo"
Lads, this is how *everything* used to be done
Can't belive iv been watching your video for months without remembering to subscribe. My apologies man, I love your work ❤
This is so so great, I love watching your timelapse videos - inspired me to start recording and posting my own!
i love your workflow
Dear god this reminds me of graphics school. Amazing artwork!!! Hope more people will see this.
It's so relaxing to watch
Llevo tan solo unos días aprendiendo a usar blender y este video me ha ayudado a entender que yo puedo ir agregando más polígonos de los que dice el tutorial de RUclips.
16:20 that double diamond technique is way faster than mine, definitely stealing that for my workflow :P
Gee, how fast did you speed this up? It's a balance of a time-lapse while showing the entire process clearly!
Great work!
Watched it while constantly imagining how difficult all of that was. Unless one is really enjoying it.
I wonder if this 1h and almost a half long vid took more than just a few days?
Still. This for me is one heck of a gigantic task for a person.. And Its amazing.
Great job. It looks really wonderful. I did improve a lot thanks to your videos ^^
Me and your other subscribers would love to see tutorials created by you
Thanks
Dude this music bops
damn im gonna have to learn how to use curves...that just made modeling hair look a thousand times easier
Это магия какая-то 😍😍😍, насколько нужно быть профессионалом, чтобы так моделировать полигонами 😌😌😌.
Man... this is so amazing and good looking
Neeko is my absolute favourite character in League of Legends !! And you did some fanart for her??! 😍
OMG Thank you soo much for this! With this Video you've earned me as a Patreon! 😘😊
Just because I want to follow you step by step for a hundred times to increase my skills! 🥰
PS: I work on neeko now for about 3 weeks and doing this im sooo happy ! Thank you for your tutorial videos on patreon! They really help a lot! Please.. never remove them!
"without sculpting"
47:29: 'Sculpt Mode'
... wait a minute
He didn't do sculpted version at the beginning for retopology, that's what he meant by no sculpting
@@Defoozor yeah I get it lol I am a noob at 3d modeling so I thought he was going to do the WHOLE thing just by manipulating vertices and faces
Elle Trudgett wellp, some small details can’t be done without sculpting :>
Sculpt to bump the normals as a picture, the end model was really done without sculpt, and this is amazing.
Couldnt so this that good in years
Favourite champion this looks so awesome!
What a great work!!! I appreciate it. This gives Me lot of ideas that will help me to improve my modelling skills. Really bro i appreciate your work.
Impressive work honestly,
All I can say is thank you, and brilliant
Im a noob in Blender, and i felt good with my donut, i just made, now i know i neeeeeeddd a lot more to learn. Great job, btw!
that's a beautiful cube.
"1 one hour?! That's either impossible or a little sh*t!"
*Time lapse
"Oh"
That's hurt, right? :D
@@FlyCat1 i made in 6 , 7 hours wath you made in 6.56 minutes of timelapse
(and and much less good)
You know you can swear on the internet
What can I say except pure perfection 💯
Awesome. Great work!!
The magic of box modelling
I am slowly, second by second, using this as a reference to model my own head as a first time user of blender
Dude.... this is awesome
People are truly amazing.
your skills blow my mind
Your skill so awesome!
wonderful and so relaxing !
Great job! When it comes to Blender i prefer to do characters this way and not with sculpting. I found it when i realise my computer wasn't powerful enough to handle the sculpting and I had to work around it . :)
If she was real i will fall in love with her. she is so beautiful
Awesome modelling. I often having problem to do the final render. My lighting and texturing always messed up.
The madman used the default cube
Yes... begin with a plane quad 😅
Amazing poly modeling I expexted sculpting but this is way better.
The video title literally says "without sculpting"
This guy has some S+ Tier skills
Damn, i love no sculpt hand painted character models. Looks awesome
you actually deserv way way more likes comments and subs dam dude good work learned alot form your work xD when ever you post i just jump in im fan of your style
I Like your work at all
your render now is better than before
Its strange that my interests are exactly like yours and I love your channel ❤️
Really a Blender master!
I'm learning a lot from this video