For combat, it's technically in WoDu. "When you attempt something risky, sum 2d6 and add one of your attribute scores, based on the action you’re taking." So roll 2d6+stat, you then roll your damage if you succeed. Take damage from the creature if you fail. And DM decides what happens on a partial succeed, but I like both sides take damage to keep things moving.
World of Dungeons has one of my all time favorite magic systems. Hat tip to Sorcerer. I honestly don't see where the confusion with hit dice is, guess it's the decades of experience with old school games.
Finally someone is talking about another one of my favorite rpg: World of Dungeons. I had a whole campaign like years ago and it was a blast. So great job on this, this reminds me I gotta get back into running and playing WODU! (Also as someone who played Maplestory, I always love the choice in music. ⚔🍄)
@@tabletopbro It was a lot of fun. I recall the gm had a little podcast for it but I am not sure where it is. Though it is very heavy on the GM working with the players to craft the world. It helps to have a lot of gm tools. maplestory ttrpg when tho? (nexon wont ever approve that)
If you haven't already, I'd recommend checking out Fantasy World by Alessandro Piroddi and Luca Maiorani. It describes itself as a modern and updated PbtA RPG with a focus on dramatic fantasy (as opposed to dungeon crawling), so something more akin to fantasy novels. One of the things that stand out to me is how damage and injury are completely narrative, though there are mechanics to track the effects of the injuries you've taken (which serve to inform the narrative and your roleplay). All in all, it has its place in the collection of PbtA games on how to play this style of RPG with the hopes of making things clearer and more concrete in areas that were lacking in previous PbtA games.
The SRD has been sitting in my bookmarks for like two years😂 I always mean to check it out but tbh Dungeon World scratches my fantasy PbtA itch well enough
I'd say the only thing the game is lacking is a list of general actions or consequences to perform on a 9-. It could be the list of GM moves from Dungeon world. Whenever a character has a partial success or failure use one of the following that fits: - Deal damage or apply a condition - Use up their resources - Use their move against them - Separate the character - Show a downside from their characters - Offer an opportunity with or without a cost - Put someone in the spot
My actual first experience with “pbta” games was with World of Dungeons: Turbo Breakers, a hack of this game about going into warped reality zones and I had a blast. It was really fun!
I. Love. WoDu. It is my favorite PbtA, with For The Dungeon coming in at a close second. You misrepresented a couple points regarding wizards, special abilities, magic and the advancement of levels, but I'm just nitpicking. But Rules Lite isn't for everyone, and one should definitely be an experienced gm to run such low information systems.
What did I get wrong about wizards, special abilities, magic and the advancement of levels? I was reading almost straight from the pamphlet🧐 I agree! I prefer the quick and simple systems cause it makes running and playing SO much smoother. But all the people who comment “Mork Borg isn’t a game it’s an art book” would probably HATE this game😂
@@tabletopbro Honestly, it's a bit of a tough read-I certainly bounced off it hard for a few years, until I found myself in a Star Wars themed game of Blades. It's one of my favorite systems these days, but I can't really say that I've found any Forged in the Dark game books that have completely solved the problem of presenting all the moving parts in an easily digestible way. As with most things, I find the best way to learn is by doing! (And if you ever get the urge, hit me up-I'm always down to run a one-shot of CBR+PNK or something.)
That was the best outro yet. That is the game for people who just want to sit down and have fun. That even has less rules than Kobolds ate my Baby. Thanks for making entertaining stuff for us to watch.
This was the first PBTA game I ever run, in a one shoot made to introduce the players to a 2d6 mechanics game with 6-, 7 to 9 and 10+. The 12+ is a plus for when I later started a Dungeon World campaign.
I love the die of fate concept. I can see myself implementing it in Dungeon World. I might even take it as an opportunity to use a d20, as that would be the most familiar to players coming from D&D as well as provide a wider gradient of outcomes.
I bought it and read it. It feels like it would make a good kernel for a Solo trial preceeding a sandboxy one-shot. Procedural exploration as the primary game loop, with perilous challenges to punctuate the adventure.
World of Dungeons FUCKS. Also it is indeed eminently hackable. I’ve seen it do WFRP, Shadowrun, Star Wars, and more. See also World of Dungeons Turbo: Breakers. That is an updated rule set that fucks HARD (thank you John Harper!)
I'm a huge fan of the Planarch Codex (Dark Heart of the Dreamer; The Calvino Cycle or, If on a Wintry Plane a Freebooter; and The Path of Ghosts), and I am sad to see it so thoroughly scrubbed from the internet. It's not exactly directly related to this, but I found them at the same time and have them saved together in the same space. It's 100% Dungeon World Planescape.
Hey! Great video as always! Off topic, but: any plans on talking about the Masks expansions? Are they good? Worth it? Do they give you any interesting options or alternative settings?
@@tabletopbro Hey, thanks for replying! Your videos made me get into Masks (and the whole PbtA-verse) but take your time. My friends and I were planning a campaign where we play as an older generation in their younger days (probably the Bronze generation up untill it's downfall) and I was scanning the expansions for ideas or optional rules. Anyway, love your channel.
If I was to rate Freeform games as perfect to did they truly make an effort, this one feels like it was created over a weekend of copious amounts bong usage and good ‘nuff mentality. I feel like he initial concepts have merit but it would benefit strongly from at least a couple of examples of spells, monsters and combat. Too much of it is left vague or nonexistent and that leads to infighting at the table or a complete control monger of a GM. If I wanted to make my own game, I would. Wait, I did.
Gotta be honest, I bought Dungeon World on your recommendation and hated it unlike any other TTRPG I've played so far. not mad at you, but dang I hate that game.
For combat, it's technically in WoDu. "When you attempt something risky, sum 2d6 and add one of your attribute scores, based on the action you’re taking."
So roll 2d6+stat, you then roll your damage if you succeed. Take damage from the creature if you fail. And DM decides what happens on a partial succeed, but I like both sides take damage to keep things moving.
World of Dungeons has one of my all time favorite magic systems. Hat tip to Sorcerer.
I honestly don't see where the confusion with hit dice is, guess it's the decades of experience with old school games.
Finally someone is talking about another one of my favorite rpg: World of Dungeons. I had a whole campaign like years ago and it was a blast. So great job on this, this reminds me I gotta get back into running and playing WODU!
(Also as someone who played Maplestory, I always love the choice in music.
⚔🍄)
Oh wow how did a full campaign go?
This is actually just a Maplestory nostalgia channel disguised as an RPG channel
@@tabletopbro It was a lot of fun. I recall the gm had a little podcast for it but I am not sure where it is. Though it is very heavy on the GM working with the players to craft the world. It helps to have a lot of gm tools.
maplestory ttrpg when tho? (nexon wont ever approve that)
World of dungeons is my favourite implementation of PBTA rules
Cause there barely are any?😂
@@tabletopbro I love how freeform it plays. I think it really leans into the strengths of the system :)
@@DiomedesRangue mine is WoDu Turbo: BREAKERS
Which is maybe more of a FitD predecessor than anything
It’s kinda a hack of Ghost Lines, the direct ancestor of Blades
If you haven't already, I'd recommend checking out Fantasy World by Alessandro Piroddi and Luca Maiorani. It describes itself as a modern and updated PbtA RPG with a focus on dramatic fantasy (as opposed to dungeon crawling), so something more akin to fantasy novels.
One of the things that stand out to me is how damage and injury are completely narrative, though there are mechanics to track the effects of the injuries you've taken (which serve to inform the narrative and your roleplay).
All in all, it has its place in the collection of PbtA games on how to play this style of RPG with the hopes of making things clearer and more concrete in areas that were lacking in previous PbtA games.
The SRD has been sitting in my bookmarks for like two years😂
I always mean to check it out but tbh Dungeon World scratches my fantasy PbtA itch well enough
I'd say the only thing the game is lacking is a list of general actions or consequences to perform on a 9-. It could be the list of GM moves from Dungeon world.
Whenever a character has a partial success or failure use one of the following that fits:
- Deal damage or apply a condition
- Use up their resources
- Use their move against them
- Separate the character
- Show a downside from their characters
- Offer an opportunity with or without a cost
- Put someone in the spot
My actual first experience with “pbta” games was with World of Dungeons: Turbo Breakers, a hack of this game about going into warped reality zones and I had a blast. It was really fun!
I love seeing another WoDu Breakers player!! ❤
Breakers is the apotheosis of WoDu
I. Love. WoDu. It is my favorite PbtA, with For The Dungeon coming in at a close second. You misrepresented a couple points regarding wizards, special abilities, magic and the advancement of levels, but I'm just nitpicking. But Rules Lite isn't for everyone, and one should definitely be an experienced gm to run such low information systems.
What did I get wrong about wizards, special abilities, magic and the advancement of levels? I was reading almost straight from the pamphlet🧐
I agree! I prefer the quick and simple systems cause it makes running and playing SO much smoother. But all the people who comment “Mork Borg isn’t a game it’s an art book” would probably HATE this game😂
@@tabletopbroYou missed out the bit about requiring a dose of quicksilver and an hour to summon a spirit.
If you squint, you can see a lot of proto-Blades in there...
In embarrassing fashion, I actually haven’t read blades in the dark yet
@@tabletopbro Honestly, it's a bit of a tough read-I certainly bounced off it hard for a few years, until I found myself in a Star Wars themed game of Blades. It's one of my favorite systems these days, but I can't really say that I've found any Forged in the Dark game books that have completely solved the problem of presenting all the moving parts in an easily digestible way. As with most things, I find the best way to learn is by doing! (And if you ever get the urge, hit me up-I'm always down to run a one-shot of CBR+PNK or something.)
My house rules have gotten longer than WoDu itself. Which is why it's such a great game.
It does seem like that’s the intended way to play!
My FAVORITE short game of all time.
That was the best outro yet. That is the game for people who just want to sit down and have fun. That even has less rules than Kobolds ate my Baby. Thanks for making entertaining stuff for us to watch.
It looks great! I like games that can fit into a small booklet. Straight to the point, easy to learn and play, easy to reference, all around fun.
Looks like it has everything you need. Assuming you don't need a lot of rules😅
This was the first PBTA game I ever run, in a one shoot made to introduce the players to a 2d6 mechanics game with 6-, 7 to 9 and 10+. The 12+ is a plus for when I later started a Dungeon World campaign.
Yes, the Die of Fate is a d6. Any and all dice are d6s.
I love the die of fate concept. I can see myself implementing it in Dungeon World. I might even take it as an opportunity to use a d20, as that would be the most familiar to players coming from D&D as well as provide a wider gradient of outcomes.
Another fun video! You always crack me up and make things interesting and bite-sized.
I aim to entertain!
Lol. Just wait til you see awesome WoDu subset Breakers!
I shall give it a Google!
@@tabletopbro awesome! Can't wait to hear your thoughts on it
I bought it and read it. It feels like it would make a good kernel for a Solo trial preceeding a sandboxy one-shot. Procedural exploration as the primary game loop, with perilous challenges to punctuate the adventure.
World of Dungeons FUCKS. Also it is indeed eminently hackable. I’ve seen it do WFRP, Shadowrun, Star Wars, and more.
See also World of Dungeons Turbo: Breakers. That is an updated rule set that fucks HARD (thank you John Harper!)
Hey someone else just recommended that!
@@tabletopbro DEFINITELY check that one out
Learning about WoDu is great but holy premier pro CS6 those are some sleek editing skills
Lots of practice and lots of time spent editing this monster
Your editing is so gd good
Thanks! It took 20 hours!
I'm glad you have finally found it!
I’ve had it for four years😂 I just haven’t properly taken a look at it
I'm a huge fan of the Planarch Codex (Dark Heart of the Dreamer; The Calvino Cycle or, If on a Wintry Plane a Freebooter; and The Path of Ghosts), and I am sad to see it so thoroughly scrubbed from the internet. It's not exactly directly related to this, but I found them at the same time and have them saved together in the same space. It's 100% Dungeon World Planescape.
AUTHOR’S NOTE: I don’t actually think WoDu is EVIL!!!! But “old school twin” just doesn’t have the same ~pizzazz~
So Dungeon World is really the evil twin, like some south American telenovela type of thing?
@@jaykaye594 absolutely correct
@@jaykaye594Pasion de las Pasiones has entered the chat
Great for quick 1 shots
I could see it
1:47 Lol
Да здравствует первое мая!
Nice video mate. I doubt WoDu is for me. But hey.
The wonderful thing is, there are plenty other RPG’s out there that might better scratch the itch
Hey! Great video as always!
Off topic, but: any plans on talking about the Masks expansions? Are they good? Worth it? Do they give you any interesting options or alternative settings?
I probably should, I just haven’t been super interested in Masks lately. Nothing against the system I just feel like I’ve been there done that
@@tabletopbro Hey, thanks for replying!
Your videos made me get into Masks (and the whole PbtA-verse) but take your time.
My friends and I were planning a campaign where we play as an older generation in their younger days (probably the Bronze generation up untill it's downfall) and I was scanning the expansions for ideas or optional rules.
Anyway, love your channel.
The HD and HP are not as confusing as you make them out to be lol
They’re pretty freaking confusing. But as I said, I am a dumb ass
If I was to rate Freeform games as perfect to did they truly make an effort, this one feels like it was created over a weekend of copious amounts bong usage and good ‘nuff mentality. I feel like he initial concepts have merit but it would benefit strongly from at least a couple of examples of spells, monsters and combat. Too much of it is left vague or nonexistent and that leads to infighting at the table or a complete control monger of a GM. If I wanted to make my own game, I would. Wait, I did.
Gotta be honest, I bought Dungeon World on your recommendation and hated it unlike any other TTRPG I've played so far. not mad at you, but dang I hate that game.
How come?
comment so no one says first
Second