D&D in Space! Spelljammer Adventures in Space Review!
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- Опубликовано: 20 авг 2024
- What are your favorite Space TTRPG's?
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Hey JP! Just wanted to say thank you! I have been watching you for a while now, and you were the one who inspired me to play dnd with my little brother. Your resources have helped me to make it memorable for him and me. Anyway thanks!
Can't wait to have a debate on how to pronounce the Giff race's name at the table. Maybe the Giff don't even know.
There’s actually an entire paragraph about that in the book!
@@JPCoovert That's basically a cheesy joke about GIF fiiles.
They could have had a sidebar about playing non-miiliitaristic giff, if they had kept that cheesy joke for the marketing videos and used the space for gaming content.
Thanks for the review. Regarding your question:
1. Space 1889, for spacefaring adventures in the Victorian Era, if Jules Verne was right.
2. Traveller, for space exploration and colonization. You can focus on war and/or politics also.
3. Star Wars. If you consider that a Space Setting, then, there you go.
Cheers!
This may be the first look at Spelljammer that hasn't made me regret my impulse buy (I haven't had a chance to read the books yet). Like you said, D&D in space sounds like a blast, and I imagine these books will be more inspiration than roadmaps for adventures if I ever use them. Also nice to know I'm not the only one tickled by Space Clowns and Vampirates!
Another space rpg I've been meaning to check out is Ironsworn Starforged. It's more blue-collar scifi, but has a lot of tables and prompts for generating planets and systems that could be useful. Also, not an RPG, but I don't know if you follow Trash Mob Minis, but they made one mini from Spelljammer that have more of a cartoony-JPRG/Pokemon (?) aesthetic. It's a neat interpretation, and I'm hoping they'll do more!
Yes! I’ve played a couple of ironsworn sessions. Need to check out Starforged for sure! And I love Trash Mob Minis!
Totally agree about design disconnect. It’s a shame with something so outlandish as Spelljammer that they still have to stay in the 5e design and layout box. Also recommend the 2400 line of zines for space fantasyish games.
While I have yet to play it, I have heard that "Rogue Trader" is a great spaceship-centred TTRPG in the Warhammer 4K universe, where players start by basically "building" their spaceship. :)
Again - I have no hands-on experience, but it might be a good one for your Spacefaring tabletop shelf.
Love your channel!!
The thing that gets me is they say hey you should get close and board instead of doing ship to ship combat. Most of the ships are around 35 movement speed average. The closest starting distance has you 14 turns out from a stationary object. If they're also traveling toward you that's 7 turns. The average amount of firepower on one of these ships is somewhere around 9-12D10 a round, and ships have 250-300hp average. I'll let you think about that for a minute.
4:00 is exactly why I’m here for this channel. So much positivity.
DragonStar is well worth checking out. Although it is a 3.5 style game, you can change the mechanics to fit with 5e
1 thing I hate is that this isn't a box set with character sheets.
Not for me right now. Especially since I got an op dwarf that I will give out the sheet in text form if you'd like.
my dm always adds a lot to their games that isn't in the books, so I'm used to added content in the modules we play. i feel like these books are just a base to really be able to expand upon, especially because I don't think we're gonna get anything else to do with this for quite a long time & wizards is just bringing everything they have to the newer systems that they wanna run things on. getting everything out there & able to work under one cohesive rule base seems to be where they want to take d&d
I have to suggest Flash Gordon for Savage Worlds! Also a good old school style scifi game is White Star. 👍👍
I would recommend Fading Suns, if you are looking for a SF game with a medieval tone.
Does this mean that Flik might be headed on a space faring adventure soon?
Maaaayyyybeeeee
does this serves as art books? i dont play the game but i like the world and the art and i like the info in them too
Sure! There’s a decent amount of art in them!
@@JPCoovert also artbooks and like lore? im not into the rules to play and all but does it has lore in it im really interested in the lore and the art
The thing with the giff is that their origina story (which was established back in 2e Spelljammer) has troops of giff signing up as mercenaries, leaving their own planet and then eventually forgetting where the giff homeworld is.
So, just as you can have drow with different types of cultures, you could have some giff that don't do that.
The main problem is that the big communities of non-mercenary giff would still be back on their homeworld (and not available for play in a Spelljammer game).
So, I think you need to have some groups split off from the main spacefaring mercenary culture to give you those groups you would like to add to your Spelljammer game.
However, there is also the fact that most people are attracted by the typical way to roleplay giff and the boxed set has a fairly short page count. So WotC didn't really give themselves the space to build in alternative giff cultures.
So the product is pretty much built in a way that you are going to have to hope that a giff fan, with similar views to yourself, decides to write up a dozen alternative giff cultures, for a DMs Guild release.
Check out Flash Gordon from Savage Worlds....
I hear there’s no space combat in those. Is that true?
Do you mean ship to ship combat? There is but it is very basic. There are also mechanics for how breathing and moving in space works, so normal combat works the same with those mechanics added on top.
Check out Traveller, especially classic Traveller. While it's sci-fi, it could definitely just be "dressed" as fantasy. There's also Stars Without Number if you prefer it to be slightly more like D&D.
When I think of Buck Rogers i think of the old Megadrive game, their is a lack of scifi style games that interest me...
If you want a good idea of Flash Gordon look to the original comic strip by Alex Raymond or the old filmation cartoon. The 80s movie doesn’t do it justice unless you only count the soundtrack. I also have no idea where you got your idea of the Giff from. Traditionally they had a strict military culture and viewed men and women as equals. This strikes me as a foundation to work with and expand on.
Definitely read some of the comic strips. It’s wild and amazingly illustrated, but it’s also very much of it’s time.
Flash! Ah-ahhhhhh
It would be interesting to have an artifact or technology that could transfer a character's innate class or personal abilities using spell jammer.
For instance, if a spellcaster is jacked into the spell jammer perhaps a weapon on the spell jammer could convey that capability e.g. channel a fireball. Perhaps it could amplify a psionic capability or extend a class capability. That way you could have the same sort of aspects at a ship to ship level but essentially it really is still based on an individual's capabilities. The damage could be conveyed to the ship and therefore the crew could still be very capable even though their ship has been disabled.
That sounds like a great idea! If they have the helm's that require a spellcaster, no reason there couldn't be some sort of weapon that just extends the range of spells!
🤓
I'm frustrated by WotC and can't see myself buying anything else from them. They want to charge $50 for this set, and I read the entire book in less than an hour. Because it's like 60 pages. I mean, really? I'm real glad I borrowed it because if i'd paid for it I'd be mad.
I wanted this so much, but it's just....
Totally get that. I'm guilty of seeing how much production goes into a book like this and being impressed by the cost. How can they make THREE hardcover books filled with art, a huge DM screen AND a slipcase for that price? Obviously WotC is making books at a scale that isn't even in my realm of understanding.
But yeah, don't give your money to a big company unless you are going to get some good use out of what you're buying! Glad you got to look at it before purchasing!
I'm so sad to hear that you and other fans are finding this 5e version of Spelljammer disapointing.
I've liked Spelljammer, since the year it came out.
They have come out with some good ideas, but there just isn't enough text in the product.
A few of the Spelljammer themes seem to have been rebooted or updated and that sort of stuff requires an explanation.
Other Spelljammer themes seem to have been unchanged from the original. But Jeremy Crawford promised the 5e fans that the new books would not require fans to go seek out older 2e material, to top up the new reboots of campaign settiings.
You certainly would have to extrapolate out some information to get a long term Spelljammer campaign going.
But that is do-able.
Calling them "species" would be more accurate than "race," but I either are fine
These books look good, but they don't look like Spelljammer.
Well, 2e Spelljammer looks like a relic of 80s game design and nothing like 5e. Does 2e Spelljammer have more content? Yes. Was this extra content used at the table? Not really - it was over complex.
@@simonfernandes6809 Nah, it looks like someone got stoned and pulled a Frazetta. It's pulpy, and this stuff isn't pulpy.
I'm not really talking about the content, I'm talking about the look.
The nautiloid looks different, but you can blame Laurien Studios for that.
Most of the other ships look exactly how they did in 2nd Editiion, with the difference being that they have gone for a lot more hero art that would have been used as cover art, back in the second edition era.
Dyson Logo's deckplans are amazing.
I've actually had quite a few chats with other Spelljammer fans about the 2e house style (as I'm part of the team that makes Wildspace: The Spelljammer Fanzine) and the original house style is kind of beset with issues. The old sidebar style had white writing on black backgrounds and that is very hard to print without saturatiing the pages with ink. So the style was always going to need some level of updating.
@@DavidShepheard True.
I think it's more a philosophy thing. A lot of the images I've seen for New Spelljammer is spacey things in space, whereas the old stuff is like Hobbits, and a Frazetta-like Conan in space. I think the pulpy fantasy people in pulp SF land is the uncannyiness that gave Spelljammer it's charm, and doesn't seem like what they were going for here.
I am totally there for positivity so I am not going to compare what this book gives players or DMs compared to the Eberron setting which is probably the best comparison with its steampunk vibes pulp adventures and noir intrigue except to say the bestiary here is nearly twice the size and the adventure is four times longer. And there's a DM screen and more art.
I'm done now.
JP you made some great points. I really appreciate your honesty about the Space Hippos. D&D has a long and upsetting history of not being inclusive. There is a lot of baked in racism that has been infused into the old lore. One of my favorite parts of 5e has been that acknowledgment and intentionality in their removal of much of that content. The original press vs the current press of Curse of Strahd is an excellent example of this. If you are looking for popular tabletop rpgs in space I know of a few, mainly stargrave, and starfinder. They are both skins of Frostgrave and Pathfinder respectively but they have their own modules that you might be able to glean from. Additionally the 40k games workshop’s stuff officially is also in the future but that has never felt sci-fi to me personally. JP keep up the awesome content.
Omg hi I’m second ig
First