The Arleigh Burke & How To Install It - SEA POWER

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  • Опубликовано: 31 янв 2025

Комментарии • 61

  • @Stealth17Gaming
    @Stealth17Gaming  15 дней назад +41

    I DO NOT provide tech support on this mod. You can get that at the mod page on Steam. I will not answer any comments with tech questions.

  • @davebarksdale
    @davebarksdale 11 дней назад +13

    Appreciate the tutorial. My last two ships prior to retiring were Burkes (USS Shoup DDG-86 & USS Momsen DDG-91). I've been itching to add them to some scenarios and now I can. 👍

  • @yungyork5425
    @yungyork5425 13 дней назад +17

    Thanks a lot stealth. Couldn't get the output.log file to load at first and it was annoying, but decided to move everything from the zip including the read me and the other doorstop files, and it worked! I now have it!
    Thanks for providing awesome content for sea power, I've learned a lot from your vids and can confidently run scenarios without getting completely shwacked. Keep up the good work!

    • @Stealth17Gaming
      @Stealth17Gaming  13 дней назад +2

      Nice work! Enjoy the ship

    • @yungyork5425
      @yungyork5425 13 дней назад +1

      Certainly! Just completed your gauntlet scenario with the AB with no losses. Other than "all out war" pack, are there any other AB scenarios you would recommend?

    • @Stealth17Gaming
      @Stealth17Gaming  13 дней назад +2

      @ No sorry, not aware of other AB scenarios.

    • @DaveMcAuliff
      @DaveMcAuliff 10 дней назад +1

      This worked for me as well. I wasn't able to see the output.log file. I dropped the doorstop_config and .doorstop_version files in my Sea Power folder after following all the other steps and it is working now.

    • @abpetrini1
      @abpetrini1 10 дней назад +2

      I read this and followed what you guys did. It's working for me now. Thank you.

  • @ChaosphereIX
    @ChaosphereIX 11 дней назад +4

    I am so excited for the potential scope of this game, with official DLC or through mods (as long as they are allowed access to game files they need for models! - looking at you Killerfish!). 1990s Gulf War and peacekeeping actions, WWIII scenarios in more modern times, international conflicts with the world navies including a bulked up China, Falklands War, Second Korean War a la Larry Bond's Red Phoenix, etc. etc. This model looks great and I applaud the modder's efforts.

  • @sebastianbott1573
    @sebastianbott1573 7 дней назад +1

    Thank you, you explained everything very clearly, I could easily follow and successfully installed the mods

  • @dolley70
    @dolley70 15 дней назад +9

    If you think the Hard Heel to Port/Starboard of the Burke looks nuts, look up what a Nimitz Class Carrier looks like. THEN, imagine working on the flight deck during that. It's insane!

  • @dennisbeckmann3032
    @dennisbeckmann3032 11 дней назад +1

    Thank you very much, sir! Burke now finally running and operational. 🎉

  • @janschmid281
    @janschmid281 11 дней назад +4

    Finaly i can make my "The last ship"(Series on Prime) missions.

  • @shawnp6653
    @shawnp6653 11 дней назад

    Another great video - thanks Stealth.

  • @beepboop9268
    @beepboop9268 10 дней назад +2

    This mission must have been before the JPJ dunked on all those aliens

  • @letsplay_massiv
    @letsplay_massiv 11 дней назад

    That Gunner trying his best to shoot the MiG with the main cannon 🙏🏻

  • @jakevanderveen9213
    @jakevanderveen9213 10 дней назад

    Nice to see the USS Gridley, one of the few Brukes I've actually been aboard.

  • @kineuhansen8629
    @kineuhansen8629 10 дней назад +1

    i hope that one day for sea power they will ad a 1990 era dlc that include the burke class and others

  • @mitchell600
    @mitchell600 11 дней назад +3

    @stealth17gaming unfortunately the game doesnt provide pushing away the ocean, but they do heel over far in real life and make sidewaves. I kept the angle realism in there. Also they speed up and slow down faster than other ships. Thats is also awesome!
    For the S70 i need to alter its coming out still cause its different then the seasprite the ships used to had before.
    I still need to figure out how to add a second active ECM cause somehow the game wont allow me.
    Need to add the railings back on, i had a issue with it.
    All mk41 hatches open, doesnt matter which one fires (Its me being lazy, need to rename a lot of stuff and add stuff on animations file)
    Currently something is going on with the radars since the patch so they dont have a good range.
    I added your video to the mod as a tutorial ;)

    • @Stealth17Gaming
      @Stealth17Gaming  11 дней назад +1

      Thanks for the clarification. They're great ships to use!

    • @mitchell600
      @mitchell600 11 дней назад

      @@Stealth17Gaming Currently also busy with the Dutch LCF. Something you might get super ecxited about

    • @Stealth17Gaming
      @Stealth17Gaming  11 дней назад

      @mitchell600 I would LOVE that. Era-wise they're way too advanced but still love it. Was the type of ship I wanted to serve on when I was planning on joining the navy

    • @mitchell600
      @mitchell600 11 дней назад +1

      ​@@Stealth17Gaming I actually served on the Evertsen briefly for a anti piracy mission

    • @Stealth17Gaming
      @Stealth17Gaming  11 дней назад

      Nice! In what capacity?

  • @Bahnfanatiker
    @Bahnfanatiker 11 дней назад

    interesting mod. Maybe you could make some more missions edited with this. I could imagine the mission, where you have to defend three oil tankers from iran, where all three ships you have will be replaced with one Burke F2A. You probably have way better capabilities with this one ship, but in the same time it only is one ship instead of three. Could make it interesting

  • @marky657
    @marky657 13 дней назад

    After trial and error and Discord reading, I have the Burke's. I played your Scenario and won. However, during the course of the engagement, I lost the Gridley. I ran out of SAM's and took out all but two of their Ship-killer missiles. Those two got through and took down the Gridley. At the very end I was engaging those missile boats with 5"-gun fire. All and all I completed my mission, and the US Navy lost a DDG.

  • @daviddoyle982
    @daviddoyle982 5 дней назад

    7:00 Why is the Destroyer using it's main naval gun???

  • @adamtruong1759
    @adamtruong1759 11 дней назад

    While not specifically on topic, I'd like to point out that the Sovrememny shot down a good chunk of those missiles with her 130 mm guns. Proximity-Fuse shells for the win!

  • @philby25
    @philby25 10 дней назад +1

    Great video mate, I hope you enjoyed the S-70B-2 Seahawk (Mod Author) :) I left the Default loadout as everything because it was easier for testing when I was modding. Glad to hear you liked the Seahawk, if you haven't already Unsubscribe and Resubscribe to get the Navigation Lights working for Night Ops :)

    • @Stealth17Gaming
      @Stealth17Gaming  10 дней назад

      Nice! I also encountered them aboard Spruances in another mission. Nice surprise :)

    • @philby25
      @philby25 9 дней назад

      @@Stealth17Gaming They're on Spruances and OHP with my mod, and obvs Mitchell has supported them on the Burkes! They are such a beautiful airframe IRL, super iconic so hopefully the Devs bring in a Vanilla version, until then we atleast have them :D

  • @ALXXX707
    @ALXXX707 22 часа назад

    Hello...
    I installed the mod a.
    The Arleigh Burke never manifests in the game.
    How can I fix this???

  • @deltawarshipdelta8565
    @deltawarshipdelta8565 11 дней назад

    Speaking of mods, there is a rather interesting mod from evangelion on the workshop, would like to see you play it if possible

    • @Stealth17Gaming
      @Stealth17Gaming  11 дней назад

      What's the name?

    • @deltawarshipdelta8565
      @deltawarshipdelta8565 11 дней назад

      @ it’s called Ramiel made by Yoroizuka Misore, not historical at all but could be fun to see

  • @MRoberts1st
    @MRoberts1st 11 дней назад +1

    Not sure if it is modeled in the game, but a lot of the Soviet missiles had a home on jam feature. So IRL you would need to be really careful using in on a surface platform.

  • @LtCWest
    @LtCWest 11 дней назад +1

    Ofc its not in the game, if it were, it would be an "I win button"

  • @abpetrini1
    @abpetrini1 10 дней назад

    Has any one had any problems with this installing.

  • @RayHardman7567
    @RayHardman7567 10 дней назад

    Seems like a lot a hoops to jump thru, and a lot of sketchy downloads, just to get the burke. Why didn't someone just put the skin over an existing model and add the weapons? That way you can use it like any other mod?

    • @Stealth17Gaming
      @Stealth17Gaming  10 дней назад

      Because from what I understand you can't easily import models

    • @RayHardman7567
      @RayHardman7567 10 дней назад

      @Stealth17Gaming so you have to build the ship from ground up? These modders should be in tech support or programming for how fast they can mod something that just came out building from the ground up.

    • @Stealth17Gaming
      @Stealth17Gaming  10 дней назад

      @RayHardman7567 From what I understood they imported the model from Dotmod for Cold Waters.

    • @RayHardman7567
      @RayHardman7567 10 дней назад

      @@Stealth17Gaming the sub game?

    • @Stealth17Gaming
      @Stealth17Gaming  10 дней назад

      @@RayHardman7567 Yes

  • @skyblazermk1
    @skyblazermk1 11 дней назад +1

    I made a simple 1minute guide on how to setup Sea Power for using custom meshes. It is a 3 step guide with everything simplified for ease of access
    ruclips.net/video/fLE8w98rBEs/видео.htmlsi=Cko8ZilFlZBTgLA6

  • @nielsgaming4929
    @nielsgaming4929 11 дней назад

    Je hebt geen Nederlands accent 😂

  • @Hawkathon
    @Hawkathon 11 дней назад

    Oh, it’s the USS John Paul Jones. I can now fight aliens!😊🫡😄