Appreciate the tutorial. My last two ships prior to retiring were Burkes (USS Shoup DDG-86 & USS Momsen DDG-91). I've been itching to add them to some scenarios and now I can. 👍
Thanks a lot stealth. Couldn't get the output.log file to load at first and it was annoying, but decided to move everything from the zip including the read me and the other doorstop files, and it worked! I now have it! Thanks for providing awesome content for sea power, I've learned a lot from your vids and can confidently run scenarios without getting completely shwacked. Keep up the good work!
Certainly! Just completed your gauntlet scenario with the AB with no losses. Other than "all out war" pack, are there any other AB scenarios you would recommend?
This worked for me as well. I wasn't able to see the output.log file. I dropped the doorstop_config and .doorstop_version files in my Sea Power folder after following all the other steps and it is working now.
I am so excited for the potential scope of this game, with official DLC or through mods (as long as they are allowed access to game files they need for models! - looking at you Killerfish!). 1990s Gulf War and peacekeeping actions, WWIII scenarios in more modern times, international conflicts with the world navies including a bulked up China, Falklands War, Second Korean War a la Larry Bond's Red Phoenix, etc. etc. This model looks great and I applaud the modder's efforts.
If you think the Hard Heel to Port/Starboard of the Burke looks nuts, look up what a Nimitz Class Carrier looks like. THEN, imagine working on the flight deck during that. It's insane!
@stealth17gaming unfortunately the game doesnt provide pushing away the ocean, but they do heel over far in real life and make sidewaves. I kept the angle realism in there. Also they speed up and slow down faster than other ships. Thats is also awesome! For the S70 i need to alter its coming out still cause its different then the seasprite the ships used to had before. I still need to figure out how to add a second active ECM cause somehow the game wont allow me. Need to add the railings back on, i had a issue with it. All mk41 hatches open, doesnt matter which one fires (Its me being lazy, need to rename a lot of stuff and add stuff on animations file) Currently something is going on with the radars since the patch so they dont have a good range. I added your video to the mod as a tutorial ;)
@mitchell600 I would LOVE that. Era-wise they're way too advanced but still love it. Was the type of ship I wanted to serve on when I was planning on joining the navy
interesting mod. Maybe you could make some more missions edited with this. I could imagine the mission, where you have to defend three oil tankers from iran, where all three ships you have will be replaced with one Burke F2A. You probably have way better capabilities with this one ship, but in the same time it only is one ship instead of three. Could make it interesting
After trial and error and Discord reading, I have the Burke's. I played your Scenario and won. However, during the course of the engagement, I lost the Gridley. I ran out of SAM's and took out all but two of their Ship-killer missiles. Those two got through and took down the Gridley. At the very end I was engaging those missile boats with 5"-gun fire. All and all I completed my mission, and the US Navy lost a DDG.
While not specifically on topic, I'd like to point out that the Sovrememny shot down a good chunk of those missiles with her 130 mm guns. Proximity-Fuse shells for the win!
Great video mate, I hope you enjoyed the S-70B-2 Seahawk (Mod Author) :) I left the Default loadout as everything because it was easier for testing when I was modding. Glad to hear you liked the Seahawk, if you haven't already Unsubscribe and Resubscribe to get the Navigation Lights working for Night Ops :)
@@Stealth17Gaming They're on Spruances and OHP with my mod, and obvs Mitchell has supported them on the Burkes! They are such a beautiful airframe IRL, super iconic so hopefully the Devs bring in a Vanilla version, until then we atleast have them :D
Not sure if it is modeled in the game, but a lot of the Soviet missiles had a home on jam feature. So IRL you would need to be really careful using in on a surface platform.
Seems like a lot a hoops to jump thru, and a lot of sketchy downloads, just to get the burke. Why didn't someone just put the skin over an existing model and add the weapons? That way you can use it like any other mod?
@Stealth17Gaming so you have to build the ship from ground up? These modders should be in tech support or programming for how fast they can mod something that just came out building from the ground up.
I made a simple 1minute guide on how to setup Sea Power for using custom meshes. It is a 3 step guide with everything simplified for ease of access ruclips.net/video/fLE8w98rBEs/видео.htmlsi=Cko8ZilFlZBTgLA6
I DO NOT provide tech support on this mod. You can get that at the mod page on Steam. I will not answer any comments with tech questions.
Appreciate the tutorial. My last two ships prior to retiring were Burkes (USS Shoup DDG-86 & USS Momsen DDG-91). I've been itching to add them to some scenarios and now I can. 👍
Nice! Happy hunting :)
Thanks a lot stealth. Couldn't get the output.log file to load at first and it was annoying, but decided to move everything from the zip including the read me and the other doorstop files, and it worked! I now have it!
Thanks for providing awesome content for sea power, I've learned a lot from your vids and can confidently run scenarios without getting completely shwacked. Keep up the good work!
Nice work! Enjoy the ship
Certainly! Just completed your gauntlet scenario with the AB with no losses. Other than "all out war" pack, are there any other AB scenarios you would recommend?
@ No sorry, not aware of other AB scenarios.
This worked for me as well. I wasn't able to see the output.log file. I dropped the doorstop_config and .doorstop_version files in my Sea Power folder after following all the other steps and it is working now.
I read this and followed what you guys did. It's working for me now. Thank you.
I am so excited for the potential scope of this game, with official DLC or through mods (as long as they are allowed access to game files they need for models! - looking at you Killerfish!). 1990s Gulf War and peacekeeping actions, WWIII scenarios in more modern times, international conflicts with the world navies including a bulked up China, Falklands War, Second Korean War a la Larry Bond's Red Phoenix, etc. etc. This model looks great and I applaud the modder's efforts.
Thank you, you explained everything very clearly, I could easily follow and successfully installed the mods
Nice work! Good hunting :)
If you think the Hard Heel to Port/Starboard of the Burke looks nuts, look up what a Nimitz Class Carrier looks like. THEN, imagine working on the flight deck during that. It's insane!
Thank you very much, sir! Burke now finally running and operational. 🎉
Nice work! Fair winds
Finaly i can make my "The last ship"(Series on Prime) missions.
Another great video - thanks Stealth.
This mission must have been before the JPJ dunked on all those aliens
That Gunner trying his best to shoot the MiG with the main cannon 🙏🏻
Nice to see the USS Gridley, one of the few Brukes I've actually been aboard.
i hope that one day for sea power they will ad a 1990 era dlc that include the burke class and others
@stealth17gaming unfortunately the game doesnt provide pushing away the ocean, but they do heel over far in real life and make sidewaves. I kept the angle realism in there. Also they speed up and slow down faster than other ships. Thats is also awesome!
For the S70 i need to alter its coming out still cause its different then the seasprite the ships used to had before.
I still need to figure out how to add a second active ECM cause somehow the game wont allow me.
Need to add the railings back on, i had a issue with it.
All mk41 hatches open, doesnt matter which one fires (Its me being lazy, need to rename a lot of stuff and add stuff on animations file)
Currently something is going on with the radars since the patch so they dont have a good range.
I added your video to the mod as a tutorial ;)
Thanks for the clarification. They're great ships to use!
@@Stealth17Gaming Currently also busy with the Dutch LCF. Something you might get super ecxited about
@mitchell600 I would LOVE that. Era-wise they're way too advanced but still love it. Was the type of ship I wanted to serve on when I was planning on joining the navy
@@Stealth17Gaming I actually served on the Evertsen briefly for a anti piracy mission
Nice! In what capacity?
interesting mod. Maybe you could make some more missions edited with this. I could imagine the mission, where you have to defend three oil tankers from iran, where all three ships you have will be replaced with one Burke F2A. You probably have way better capabilities with this one ship, but in the same time it only is one ship instead of three. Could make it interesting
After trial and error and Discord reading, I have the Burke's. I played your Scenario and won. However, during the course of the engagement, I lost the Gridley. I ran out of SAM's and took out all but two of their Ship-killer missiles. Those two got through and took down the Gridley. At the very end I was engaging those missile boats with 5"-gun fire. All and all I completed my mission, and the US Navy lost a DDG.
Haha in the end it comes down to guns
7:00 Why is the Destroyer using it's main naval gun???
While not specifically on topic, I'd like to point out that the Sovrememny shot down a good chunk of those missiles with her 130 mm guns. Proximity-Fuse shells for the win!
Idk how but that was wild
@christopherchartier3017 Power of VT shells obviously
Great video mate, I hope you enjoyed the S-70B-2 Seahawk (Mod Author) :) I left the Default loadout as everything because it was easier for testing when I was modding. Glad to hear you liked the Seahawk, if you haven't already Unsubscribe and Resubscribe to get the Navigation Lights working for Night Ops :)
Nice! I also encountered them aboard Spruances in another mission. Nice surprise :)
@@Stealth17Gaming They're on Spruances and OHP with my mod, and obvs Mitchell has supported them on the Burkes! They are such a beautiful airframe IRL, super iconic so hopefully the Devs bring in a Vanilla version, until then we atleast have them :D
Hello...
I installed the mod a.
The Arleigh Burke never manifests in the game.
How can I fix this???
Did you follow all the steps?
Speaking of mods, there is a rather interesting mod from evangelion on the workshop, would like to see you play it if possible
What's the name?
@ it’s called Ramiel made by Yoroizuka Misore, not historical at all but could be fun to see
Not sure if it is modeled in the game, but a lot of the Soviet missiles had a home on jam feature. So IRL you would need to be really careful using in on a surface platform.
Ofc its not in the game, if it were, it would be an "I win button"
Has any one had any problems with this installing.
Seems like a lot a hoops to jump thru, and a lot of sketchy downloads, just to get the burke. Why didn't someone just put the skin over an existing model and add the weapons? That way you can use it like any other mod?
Because from what I understand you can't easily import models
@Stealth17Gaming so you have to build the ship from ground up? These modders should be in tech support or programming for how fast they can mod something that just came out building from the ground up.
@RayHardman7567 From what I understood they imported the model from Dotmod for Cold Waters.
@@Stealth17Gaming the sub game?
@@RayHardman7567 Yes
I made a simple 1minute guide on how to setup Sea Power for using custom meshes. It is a 3 step guide with everything simplified for ease of access
ruclips.net/video/fLE8w98rBEs/видео.htmlsi=Cko8ZilFlZBTgLA6
Je hebt geen Nederlands accent 😂
Goed he? ;)
Oh, it’s the USS John Paul Jones. I can now fight aliens!😊🫡😄