I have a few ideas for a reflavoring what is a dark lord or overlord another ones the Grendel the hulk King Kong and Tarzan can you please make them please if you want but you have a good day and do keep up the good work
May I suggest the medic fighter, the medic caries weapons to clear the way for them to get to their wounded allies, they wear heavy armor to keep themselves safe while getting the wounded out of the fight. This is even better if you either multiclass into paladin for lay on hands, take the medic feat, multiclass into any caster with healing spells, or convince your DM to let you use second wind on your allies.
I made a combat medic fighter once. One level in cleric was him going to medical training before getting shipped out to the front lines. With proficiency in herbalists supplies, medicine, survival, and the Healer feat paired with the healers kit. You could do the same type of thing with the way of mercy monk darting around performing battlefield triage.
Two additional fighters you might like. The Assassin; a master of methods of murder, you've spent your time learning how best to manipulate the odds (and your victims) to give you the edge. Take the Eldritch Knight archetype if you lean toward arcane based assassinations or the Battle master if you want to be purely martially practiced, taking maneuvers that help you pick your enemies apart slowly, relishing in their pain. For added flavor and opportunities, take the Shadow Touched feat and pick up Hex to give your opponent disadvantage on skill checks of your choice to give you the edge in grappling. Additionally, ask your DM if you can swap out the Eldritch Knight's spell restrictions for the restrictions of the Arcane Trickster to make your dirty trade much easier to ply. The Bruiser is a Fighter more inclined to street fights and back alley brawls. You don't fight fair and tend to prefer small, easy to conceal weapons. Your best bet here is to pick the Champion, as your underhanded tactics and creativity have given you extra experience with fighting styles as well as given you a better chance at hitting below the belt (Crits on a 19-20.)
My only issue with fighters is strictly equipment When there is no difference between a fist sized buckler and a body sized Spartan hoplon why use a sheild at all
Buckler provides no AC but reaction gives bonus AC proficiency modifier. Also on a critical fail to hit PC in melee you gain an AoO. Free action to Don/doff. Light armour Prerequisite. Shield gain plus 2 AC. Bonus action to Don/doff. Bonus action to raise Shield. Double AC vs range attacks. Bonus action off hand attack. D4 damage plus strength. Prerequisite medium armour. Tower Shield. Only use light weapon in main hand. Prerequisite heavy armour. Plus 2 to AC. May take the dodge action as a bonus action. May raise Shield as a reaction or bonus action.
Been excited to share this one. Darli "Darwin" Khumbaba is a Duergar Rune Knight Urchin with the Tavern Brawler feat and Unarmed Fighting Style. Out of combat, he plays more like a Rogue, using a his tool proficiencies he picked up from his background and swapping from his racial weapon and armor proficiencies using the Tasha customization rules (Disguise Kit, Thieves' Tools, Brewer's supplies, Smith's Tools, Herbalist Kit, Tinker's Tools, Forgery Kit, and Poisoner's kit) to mascarade as a normal dwarf, patch himself up, and jury-rig discarded tech to the point it's barely functional to sell it off as his own like a shifty 1950s used car salesman (think James Woods' Hades from Disney's Hercules). In combat, he goes full Jet Jaguar, growing to Kaiju size and attacking with whatever he has to hand, including the enemies themselves. Although I have yet to use it, my DM let me use both my Herbalism, Forgery, and Poisoner's kit proficiencies to brew Potions of Poison. They look, smell, and taste like whatever potion you want, typically healing potions, but deal an automatic 3d6 poison damage, then gives a DC 13 Con save vs Poisoned. While Poisoned thusly, you take an additional 3d6 at the start of your turn each round, with an additional save at the end of your turn. Success means you drop subsequent damage rolls from the poison by 1d6, ending the Poisoned condition after saving 3 times successfully. Now I'm just waiting for the opportunity to use the Iocaine gambit from the Princess Bride.
Website!?! So proud of you. One step closer to merch. ClericCorner Rogue Eyeliner incoming. I've seen someone do a twist on the Endowed. A Monkey blessed by the gods to become a samurai. The player was very good at describing attacks. they would pass their sword between their paws and tail for the extra attacks. it was very cool.
@@vanaheimstories7530 thank you! I'll be trying a few different things in the coming weeks, including a possible part 2. So I'll be happy to know what you like!
My fighter is a duelist who trained because her father had a weird rule that she could only married a man who beat her in a duel and she was in intense training to be the best...... even though she was not interested in anyone and just wanted to eat cake. So any suitors who did not know What "no" means had fought her and only one won, but she still was not interested. so, as an excused she went adventuring. (Still thinks the sword lessons were cool)
A fighter who is a god, but his (her, their, it's?) memory is fuzzy and true form sealed (kinda like Thor in comic books: needed to learn humility or smthn, became human, found a magic stick that was actually Mjolnir) And as the campaign goes on, more and more things will look familiar (or sound) because the fighter has experienced it before as the god they were
I know I should probably post this on the Barbarian video (if you have one) but your Rodert Downing Jr. Comment reminded me. I made an Intelligence based Barbarian who's "rage" was the same type of thing Sherlock does in the first movie. Rather than getting angry they would remove all emotions and analyze the fight. The ability to "see" how the opponents will react before hand was what gave him the resistances as he dodged or partaly blocked a lethal blow turning it into a flesh wound instead. Also took the tavern brawler feat to RP useing things around him to block, trip them up, or slow them down.
We play a Terry Pratchett discworld game and my husband plays an other worlder from our planet and reality. Its the first character he has played any of my characters fell in love with.
I had an idea for an Echo Knight of a Darth Vader-like character where the echo was spirit Anakin, aka a younger version of themselves from before they turned to the "dark side". Lot of shame and regret to explore as you level. My favorite part of these videos is how basically anything here could apply to any other class, and vice-versa. Tons of amazing ideas in the videos and the comments beneath them!
Ooh I love these, kind of surprises no dancer fighter made it in though, I love those, then again that could probably fall under the sort of thespian archetype
It very well could! In deciding between thespian and dancer, one fit fighter and one fit monk better, so that's where that one went. But like always, archetypes aren't class specific! So make your fighter a dancer! 😁
A fighter idea is an Echo Knight who plays as a Wizard possibly from the arcane tradition of illusion and the Echo is me creating a fake version of myself to fight
While I like these, I prefer the vanilla flavor for fighters. They're the badass normals. Just ordinary people in a world with magic and monsters who picked up a weapon and through practice, dedication, and sheer determination can stand shoulder to shoulder with Sorcerers with draconic magic in their blood, those chosen by the gods, and those who made deals for power with unspeakable horrors. They're Batman and Hawkeye, and I just think that's rad.
The Hot Toddy is a popular drink used to alleviate cold and flu symptoms. It consists of hot tea mixed with honey, lemon, and brown liquor (usually some variety of whiskey but sometimes rum or brandy are used). The hot liquid and honey both work to soothe a sore throat. The alcohol helps ease the aches and pains associated with mild illness and makes it easier to sleep, which speeds up recovery time. In Russia a traditional variation of this folk remedy is a raspberry tea - a good measure of raspberry jam dissolved in a mug of hot tea (and the tea is actually optional), possibly with measure of some liquor, often herbal balsam, as it's believed that raspberry has anti-fever properties. Traditional medicine in many parts of the world prominently involves teas made from roots, leaves, bark, etc said to heal various ailments. While many have dubious medical value, others have been adapted by science-based medicine (i.e. willow bark tea to aspirin). Tea, and green tea in particular, experienced a surge in popularity in the 2010s in North America due to its supposed health benefits, notably its high antioxidant content. TheraFlu is a beverage that combines elements of medicine and hot tea and comes in different varieties intended to help with symptoms of cold and flu. George MacDonald Fraser repeatedly asserted that in the British Army, a hot sweet cup of tea is the remedy for all ills except perhaps a bullet through the stomach - and he isn't sure about this last proviso. The British military's enthusiasm for tea does have practical benefits, however, being both a good prophylactic against hypothermia and a good incentive to make sure the water has been boiled properly. Hawkeye would agree with the bullet through the stomach remark, as pointed out above in Live-Action TV. Grog, or rum mixed with lemon or lime juice in hot water or milknote The latter is generally a bad idea, though, as adding lemon or lime juice to milk or cream will curdle it, making it at best unappetising and at worst emetic., was used by the British Navy to ward off scurvy. In the winter of 1535, French explorer Jacques Cartier and several of his men developed scurvy while they were icebound in the St. Lawrence River. Some local Iroquois people gave them tea made from the needles and bark of a white cedar tree, and they recovered quickly. The remedy was effective because cedar and many other types of evergreen needles are rich in Vitamin C. There is, of course, the ancient urban legend that states that St. Bernard dogs treated hypothermia patients with warm brandy, famously represented by little barrels tied around their necks. Not only is this something that never happened in the entire history of using St. Bernards as rescue dogs, it was determined by researchers of all types (including the MythBusters) that brandy is a very bad (even dangerous) fluid to give hypothermia sufferers because it has the side-effect of making veins expand, which worsens the human body's capacity to hold in heat. Many professional singers and speakers swear by hot tea with honey and lemon for soothing a strained throat or even treating a case of laryngitis. Andy Serkis used a variant that he called "Gollum Juice" (with ginger instead of tea) while working on The Lord of the Rings. He claims he drank it "by the bucketload" every day, saving his voice. Lemsip (and unbranded equivalents) is a common cold and flu medication containing paracetamol which is designed to be taken in the form of a hot drink (it comes as sachets of powder to which you add hot, but not boiling, water). In Asia, ginger tea is an ideal drink for cold weather and is a remedy against sore throats due to the spiciness of the ginger root. Black coffee is a popular folk remedy for sobering a person up, but the only real remedy for alcohol intoxication is time. In general, hot drinks with things like honey, and chicken soup, can help quite a bit with illnesses like the common cold where there is no "cure" other than time. Sick people often prolong their illnesses by not eating, and not getting enough fluids (because feeling sick is not conducive to proper nutrition). Substances like this can help with mild dehydration, and provide needed nutrients, electrolytes, and vitamins that the body needs to actually fight the infection, along with making the person more comfortable so they can rest (which lets the immune system work faster). This is the main reason these types of hot drinks and soups are helpful for sick people. This obviously only works with minor colds and such, if you have a severe fever or anything else seriously wrong it's time to see a doctor. Elderflower tea can provide soothing relief and help with colds.
I played a warforged echo knight whose shadow was actually a projection that emanated from different cameras placed around his body. Another fighter I had was a retired, former adventure. He used to be a beast on the battlefield, so he still had that tactical intelligence (battle master), however his old age meant he wasn't as useful with strength or the sword. To compensate, he focused on ranged attacks, using preloaded crossbows, his dexterity was upped due to spending his retiring years as a yoga student.
I actually just created a figher for a one-shot campaign! He's an Embertail raccling that's a Renegade figher! Has the Piercer feat, also pistoleer. Blade and Black powder is his minor. Lightning round is his Major! Basically think of Rocket Raccoon... who can also shoot out lightning and fire!
I plan on recreating Luther Strode, comicbook superhero with Battlemaster Fighter. He came across a ancient leathery tome with pages made from possibly human skin covered in unknown language slowly decyphered over the course of the campaign depicting various killing techniques, pressure points which he utilizes to perform just deeds, so all of the maneuvers would be controlling the bloodflow within himself, or others
I’ve been trying to come up with cool ways to roleplay as martials lately. Fighters get all those extra feats to customize their game experience. Why not take one of the magic initiate feats? I like taking Warlock initiate and gaining eldritch blast, friends, and hex without multi classing. Maybe you haven’t signed a full on pact and the patrons goal is to get you to sign the dotted line. Maybe you challenged the devil to a drinking contest and won, or you defeated their previous champion in combat an received some power but didn’t feel the need to become their new warlock, or even you bested them in a riddle. Think Spotify with the ads, but warlock with ads. Thank you for all these videos, it really helps noobs out like me!
I have a few ideas: The Alchemist: The Fighter is obscenely strong when you think about it. All those attacks in one round, action surge in addition. What if you got your power from drinking potions? Heck Second Wind could be a Potion you drink. Rune Knight could be you drinking potions, Eldritch Knight could have you dabbling into some Explosives, Psi Knight could be an experimental Alchemist. Proficiencies in Alchemist Supplies and Herbalism Kit could be useful. Medicine is also a useful skill to explain Second Wind. The Cultural: This Fighter is inspired by a real world historical soldier/warrior. This could be one of the following: Roman, Viking, Mongolian, Samurai, Shogun, Chinese, Egyptian, Sudanese, Indian, Aztec, Myan etc. This uses equipment, techniques and philosophies from the chosen culture, and time period. The player must do their research for this one. The Battlemaster is the best pick to have the techniques necessary to pull this one off. The Master: What if the Echo from the Echo Knight wasn't magical? Yes you are a veteran warrior now trying to teach someone how to fight. The "Echo" is actually your apprentice. Grab Medicine, Insight and Persuasion for this build. Medicine to patch them up, and persuasion and insight to teach them. The Shield: Yes. Your primary weapon is a shield. Grab Tavern Brawler feat and The Crusher Feat. Now grab Battlemaster. Have fun smacking your foes with a Shield. Grab Defence Fighting style. Now grab a Bludgeoning weapon like a Mace or Flail. You can now Shield bash as a bonus action and then attack with the Mace/Flail. You don't actually have a mace/flail you are just flavouring this as more shield bashing. Also grab Crusher feat. The Squire: This requires a party member who is a Knight of one of the following classes: Barbarian, Bladesinger Wizard, Cleric, Fighter, Paladin, Ranger, Valour Bard. The idea is that you are a 1st Level character assisting a player character who is at least 3 levels higher. Grab Tinker tools, cooks utensils, and Perception proficiency. Your job is to aid your Knight. I recommend grabbing a Subclass that is similar to the Knight your helping when you reach 3rd level. The Wizard: Grab a race that gives you access to Magic Initiate Wizard. Now you have spells at 1st level. Pick Eldritch Knight. Your weapon of choice? The quarterstaff. You studied in a wizard school, however you struggled with learning spells. The quarterstaff was the only part that came naturally to you. Grab great weapon fighting style. Great Weapon fighting, Crusher Feat, Sentinel Feat and Toughness all work here. You don't need high Intelligence. Just pick spells that don't rely on Intelligence Modifier. You struggled with learning spells after all.
Here’s a good question, where would a Carnival Roustabout be placed on this list? No seriously, one of my two current characters is a Bugbear Unarmed Fighter who works as a Carnival Hand in the Wild Beyond the Witchlight module.
@@TheClericCorner Here’s the cherry on top of that, my Bugbear worked one of Snack-Wagons before he went through the mirror. I actually took that idea from a friend of mine who did something similar at a local Ren Faire years ago. If you’re curious, said friend currently works at WotC and is in the World Building portion of credits section of both Guildmasters’ Guide to Ravnica and Mythic Odysseys of Theros.
An another Idea, Weapon master - Someone who got so op with everything they touch and reached such anime levels of weilding real weapons that they switched to some tool just to keep themselves entertained. they can use that improvised weapon as a martial weapon. Roll for the weapon in question: 1.Shovel 2. pipe 3. crowbar 4. 2.5m of chain 5. scythe 6.pickaxe
Huh, the blood hunter you say? Funny that they get mentioned, as I play a Order of the Lycan Blood Hunter in a campaign I'm a part of. Of course, everyone probably is expecting "edgy to the max" death dealer, but no, they aren't, despite having based her on the Brother's Grimm version of Little Red Riding Hood. She's not really used to people *wanting* to interact with the woman who literally smells of iron and uses her own blood to kill things, so she's usually pretty quiet when in social situations. Not to mention being a natural-born werewolf probably doesn't help the social anxiety (which I use the Shifter race in place of the werewolf template for balance reasons). And, yeah, she might have a bit of a hankering for less-than-cooked meat, but she'll be the first to stand up for the party in case the usual intimidation tactics from the barbarian or the rogue don't work. Nobody wants to mess with the were-creatures, lest they suffer the curse of one. It's usually more than enough to get someone off their case or some info out of a beaten foe. I mainly got inspiration for playing this character from, well, not only werewolves and little red riding hood, but also from the native american myth of the skinwalker. And considering that one's trained to be a blood hunter, using a more primal magic to give curses and brands upon their foes, I thought it proper to take some inspiration from them as well, to also explain her more hermit/nomad sort of life, and their empathy towards animals. Anyways, great video, and can't wait to see what other concepts you can come up with for Matt's homebrew class!
going on the culturalist and the sherlock line a vigilante more at home in an art deco metropolis compared to the medieval period using the samurai and a dip into the inquisitive rogue as the building blocks to build a well-rounded fighter who could read and disable their opponents on the battlefield as well use their public persona to help the group in more RP heavy sessions
The Fighter I'm currently is a low str/low dex wisdom Echo Knight fighter who uses the shillelagh spell from magic initiate (druid). I've flavored him as a spirit channeller who summons the spirit of his dad who was a great warrior and guides his weapon and helps him in combat.
I feel like all Fighters should be able to learn some Basic Battle Maneuvers while Battle Masters get access to Advance Battle Maneuvers. This is cause I feel that Fighters would all have some basic training before they take on their advance training for their Martial Archetype. Bannerets/Purple Dragon Knights I think should feel like a 1/3 Divine Caster, just like the Eldritch Knight is a 1/3 Arcane Caster, basically they are Paladin-lite. Samurai is such a misleading title, Battle Master can sometimes feel more like an actual Samurai if you pick the right Battle Maneuvers.
I have a heavy dislike for how much flack Fighters get. In fact I usually have an ongoing thing that whenever someone in a party bad mouths a fighter, I make my fighter somehow tied to their backstory so long as they're willing to put their money where their mouth is. I find this to be one of the easiest ways to make your fighter interesting. You aren't some Dropout wizard, you are the best friend to the bladesinger who focuses more on the blade part. You are a friend of the elemental sorcerer both raised by Giants. The Paladin has a best friend who's equally good at racking up their image, he just does it by swinging a s*** ton of times with advantage. Unlike everyone else who needs an excuse for why they exist, a fighter is so believable you can put them in anywhere. They are vemos combat and narratively flexible class choice.
I had an Idea of wanting to do a Fighter who worked in a criminal organization. Most people think of Rogues when wanting to make a criminal character, but I like the idea of having something like a fighter who is used as the "Muscle". The kinda guy who would be a Bodyguard for someone higher up in case a backroom deal gets violent, or a debt collector that people fear when they won't pay up.
I had an idea i call the 'stronger than allowed' Fighter. Using just their own body as a weapon, but they have so much muscle strentgh that they are beyond a 'healthy limit' - Saying they put out that much force that the bones and veines in their body get damage everytime they strike. But when you Hit you just karate-chop someones sword in half or even their Arm. Or hell, If you're a goliath or similar strong Player race you just fall a tree by punching it over and over again. You feel all the pain, but the bones regenerate when you sleep enough. You're not durable though and 'taking damage' Shows your ability to dodge attacks, actually getting one Hit k.o.'ed when you reach zero. Inspiration were the 8 gates technique from naruto and the ability 'one for all' from MHA, which both increase ones strentgh to such levels that the bones in the Users body shatter when used too much or without the right preparations.
A while ago, I had an idea for a Tabaxi echo knight who was experimented on by a mad Chronurgist named Schrodinger.
I applaud both the concept and the pun 😂
Mind if I steal that? That sounds really fun(ny) to play!
@@theawkwardpotato1973 Sure, have fun!
I have a few ideas for a reflavoring what is a dark lord or overlord another ones the Grendel the hulk King Kong and Tarzan can you please make them please if you want but you have a good day and do keep up the good work
May I suggest the medic fighter, the medic caries weapons to clear the way for them to get to their wounded allies, they wear heavy armor to keep themselves safe while getting the wounded out of the fight. This is even better if you either multiclass into paladin for lay on hands, take the medic feat, multiclass into any caster with healing spells, or convince your DM to let you use second wind on your allies.
Oh absolutely! That's a great multiclass!
I made a combat medic fighter once. One level in cleric was him going to medical training before getting shipped out to the front lines. With proficiency in herbalists supplies, medicine, survival, and the Healer feat paired with the healers kit. You could do the same type of thing with the way of mercy monk darting around performing battlefield triage.
Two additional fighters you might like. The Assassin; a master of methods of murder, you've spent your time learning how best to manipulate the odds (and your victims) to give you the edge. Take the Eldritch Knight archetype if you lean toward arcane based assassinations or the Battle master if you want to be purely martially practiced, taking maneuvers that help you pick your enemies apart slowly, relishing in their pain. For added flavor and opportunities, take the Shadow Touched feat and pick up Hex to give your opponent disadvantage on skill checks of your choice to give you the edge in grappling. Additionally, ask your DM if you can swap out the Eldritch Knight's spell restrictions for the restrictions of the Arcane Trickster to make your dirty trade much easier to ply.
The Bruiser is a Fighter more inclined to street fights and back alley brawls. You don't fight fair and tend to prefer small, easy to conceal weapons. Your best bet here is to pick the Champion, as your underhanded tactics and creativity have given you extra experience with fighting styles as well as given you a better chance at hitting below the belt (Crits on a 19-20.)
Sherlock fighter: rolling 20s in their intelligence stats.
My mind is my weapon, my moves are all traps.
Yes! 😂
My only issue with fighters is strictly equipment
When there is no difference between a fist sized buckler and a body sized Spartan hoplon why use a sheild at all
Yeah :( it simple for simplicity's save but can definitely be better fleshed out.
Buckler provides no AC but reaction gives bonus AC proficiency modifier. Also on a critical fail to hit PC in melee you gain an AoO. Free action to Don/doff. Light armour Prerequisite.
Shield gain plus 2 AC. Bonus action to Don/doff. Bonus action to raise Shield. Double AC vs range attacks. Bonus action off hand attack. D4 damage plus strength. Prerequisite medium armour.
Tower Shield. Only use light weapon in main hand. Prerequisite heavy armour.
Plus 2 to AC. May take the dodge action as a bonus action. May raise Shield as a reaction or bonus action.
Been excited to share this one. Darli "Darwin" Khumbaba is a Duergar Rune Knight Urchin with the Tavern Brawler feat and Unarmed Fighting Style. Out of combat, he plays more like a Rogue, using a his tool proficiencies he picked up from his background and swapping from his racial weapon and armor proficiencies using the Tasha customization rules (Disguise Kit, Thieves' Tools, Brewer's supplies, Smith's Tools, Herbalist Kit, Tinker's Tools, Forgery Kit, and Poisoner's kit) to mascarade as a normal dwarf, patch himself up, and jury-rig discarded tech to the point it's barely functional to sell it off as his own like a shifty 1950s used car salesman (think James Woods' Hades from Disney's Hercules). In combat, he goes full Jet Jaguar, growing to Kaiju size and attacking with whatever he has to hand, including the enemies themselves. Although I have yet to use it, my DM let me use both my Herbalism, Forgery, and Poisoner's kit proficiencies to brew Potions of Poison. They look, smell, and taste like whatever potion you want, typically healing potions, but deal an automatic 3d6 poison damage, then gives a DC 13 Con save vs Poisoned. While Poisoned thusly, you take an additional 3d6 at the start of your turn each round, with an additional save at the end of your turn. Success means you drop subsequent damage rolls from the poison by 1d6, ending the Poisoned condition after saving 3 times successfully. Now I'm just waiting for the opportunity to use the Iocaine gambit from the Princess Bride.
Love it!!
Website!?! So proud of you. One step closer to merch. ClericCorner Rogue Eyeliner incoming.
I've seen someone do a twist on the Endowed. A Monkey blessed by the gods to become a samurai. The player was very good at describing attacks. they would pass their sword between their paws and tail for the extra attacks. it was very cool.
I literally laughed out loud 😂
New product: _Rõgué_
Very cool idea. There is a marvel series called “hit monkey” with Jason sedakis. Sounds like a version of that character.
I’m sad this series is going to be over, I had hoped there were going to be part 2 stuff for the classes with new ideas
Who said there wont be? 😉
@@TheClericCorner I hope there will be part 2 videos for this series because this is an awesome series
@@vanaheimstories7530 thank you! I'll be trying a few different things in the coming weeks, including a possible part 2. So I'll be happy to know what you like!
@@TheClericCorner whatever you post I’m sure to like
There is a lot more in dnd to reflavour. Feats, backgrounds, spells. That’s another 5 years worth of content right there.
"Alice in Wonderland is an isekai" was NOT the hot take I expected from this video
That intro was amazing!! Lol. Also, Fighters. Yessss.
Thank you! Did you catch the finish at the end? 😂
All the love for fighters!!
@@TheClericCorner yep! "Wait for it"... Finish Him! Lmao.
Saving the best for last. Well done sir. 🧐
Thank you kindly 😉 we ain't done yet though!
Been excited for this one.
Hope it delivered!
My fighter is a duelist who trained because her father had a weird rule that she could only married a man who beat her in a duel and she was in intense training to be the best...... even though she was not interested in anyone and just wanted to eat cake. So any suitors who did not know What "no" means had fought her and only one won, but she still was not interested. so, as an excused she went adventuring. (Still thinks the sword lessons were cool)
Awesome backstory!
A fighter who is a god, but his (her, their, it's?) memory is fuzzy and true form sealed (kinda like Thor in comic books: needed to learn humility or smthn, became human, found a magic stick that was actually Mjolnir)
And as the campaign goes on, more and more things will look familiar (or sound) because the fighter has experienced it before as the god they were
I know I should probably post this on the Barbarian video (if you have one) but your Rodert Downing Jr. Comment reminded me.
I made an Intelligence based Barbarian who's "rage" was the same type of thing Sherlock does in the first movie. Rather than getting angry they would remove all emotions and analyze the fight. The ability to "see" how the opponents will react before hand was what gave him the resistances as he dodged or partaly blocked a lethal blow turning it into a flesh wound instead. Also took the tavern brawler feat to RP useing things around him to block, trip them up, or slow them down.
We play a Terry Pratchett discworld game and my husband plays an other worlder from our planet and reality. Its the first character he has played any of my characters fell in love with.
So cute!
I had an idea for an Echo Knight of a Darth Vader-like character where the echo was spirit Anakin, aka a younger version of themselves from before they turned to the "dark side". Lot of shame and regret to explore as you level.
My favorite part of these videos is how basically anything here could apply to any other class, and vice-versa. Tons of amazing ideas in the videos and the comments beneath them!
Ooh I love these, kind of surprises no dancer fighter made it in though, I love those, then again that could probably fall under the sort of thespian archetype
It very well could! In deciding between thespian and dancer, one fit fighter and one fit monk better, so that's where that one went. But like always, archetypes aren't class specific! So make your fighter a dancer! 😁
@@TheClericCorner ruclips.net/video/DBoqrSn1GR8/видео.html 5:11
A canonical Isekai self-insert could be so fun if done well
Great vid!
Thanks!!
A fighter idea is an Echo Knight who plays as a Wizard possibly from the arcane tradition of illusion and the Echo is me creating a fake version of myself to fight
While I like these, I prefer the vanilla flavor for fighters. They're the badass normals. Just ordinary people in a world with magic and monsters who picked up a weapon and through practice, dedication, and sheer determination can stand shoulder to shoulder with Sorcerers with draconic magic in their blood, those chosen by the gods, and those who made deals for power with unspeakable horrors. They're Batman and Hawkeye, and I just think that's rad.
I wholeheartedly agree! There is something very evocative in simplicity 😁
The Hot Toddy is a popular drink used to alleviate cold and flu symptoms. It consists of hot tea mixed with honey, lemon, and brown liquor (usually some variety of whiskey but sometimes rum or brandy are used). The hot liquid and honey both work to soothe a sore throat. The alcohol helps ease the aches and pains associated with mild illness and makes it easier to sleep, which speeds up recovery time.
In Russia a traditional variation of this folk remedy is a raspberry tea - a good measure of raspberry jam dissolved in a mug of hot tea (and the tea is actually optional), possibly with measure of some liquor, often herbal balsam, as it's believed that raspberry has anti-fever properties.
Traditional medicine in many parts of the world prominently involves teas made from roots, leaves, bark, etc said to heal various ailments. While many have dubious medical value, others have been adapted by science-based medicine (i.e. willow bark tea to aspirin).
Tea, and green tea in particular, experienced a surge in popularity in the 2010s in North America due to its supposed health benefits, notably its high antioxidant content.
TheraFlu is a beverage that combines elements of medicine and hot tea and comes in different varieties intended to help with symptoms of cold and flu.
George MacDonald Fraser repeatedly asserted that in the British Army, a hot sweet cup of tea is the remedy for all ills except perhaps a bullet through the stomach - and he isn't sure about this last proviso. The British military's enthusiasm for tea does have practical benefits, however, being both a good prophylactic against hypothermia and a good incentive to make sure the water has been boiled properly. Hawkeye would agree with the bullet through the stomach remark, as pointed out above in Live-Action TV.
Grog, or rum mixed with lemon or lime juice in hot water or milknote The latter is generally a bad idea, though, as adding lemon or lime juice to milk or cream will curdle it, making it at best unappetising and at worst emetic., was used by the British Navy to ward off scurvy.
In the winter of 1535, French explorer Jacques Cartier and several of his men developed scurvy while they were icebound in the St. Lawrence River. Some local Iroquois people gave them tea made from the needles and bark of a white cedar tree, and they recovered quickly. The remedy was effective because cedar and many other types of evergreen needles are rich in Vitamin C.
There is, of course, the ancient urban legend that states that St. Bernard dogs treated hypothermia patients with warm brandy, famously represented by little barrels tied around their necks. Not only is this something that never happened in the entire history of using St. Bernards as rescue dogs, it was determined by researchers of all types (including the MythBusters) that brandy is a very bad (even dangerous) fluid to give hypothermia sufferers because it has the side-effect of making veins expand, which worsens the human body's capacity to hold in heat.
Many professional singers and speakers swear by hot tea with honey and lemon for soothing a strained throat or even treating a case of laryngitis. Andy Serkis used a variant that he called "Gollum Juice" (with ginger instead of tea) while working on The Lord of the Rings. He claims he drank it "by the bucketload" every day, saving his voice.
Lemsip (and unbranded equivalents) is a common cold and flu medication containing paracetamol which is designed to be taken in the form of a hot drink (it comes as sachets of powder to which you add hot, but not boiling, water).
In Asia, ginger tea is an ideal drink for cold weather and is a remedy against sore throats due to the spiciness of the ginger root.
Black coffee is a popular folk remedy for sobering a person up, but the only real remedy for alcohol intoxication is time.
In general, hot drinks with things like honey, and chicken soup, can help quite a bit with illnesses like the common cold where there is no "cure" other than time. Sick people often prolong their illnesses by not eating, and not getting enough fluids (because feeling sick is not conducive to proper nutrition). Substances like this can help with mild dehydration, and provide needed nutrients, electrolytes, and vitamins that the body needs to actually fight the infection, along with making the person more comfortable so they can rest (which lets the immune system work faster). This is the main reason these types of hot drinks and soups are helpful for sick people. This obviously only works with minor colds and such, if you have a severe fever or anything else seriously wrong it's time to see a doctor.
Elderflower tea can provide soothing relief and help with colds.
My champion fighter was deaf, and the party druid was blind. It made for some very cool moments.
This is what I'm talking about! So cool
A quest where one had to lead the other?
I played a warforged echo knight whose shadow was actually a projection that emanated from different cameras placed around his body.
Another fighter I had was a retired, former adventure. He used to be a beast on the battlefield, so he still had that tactical intelligence (battle master), however his old age meant he wasn't as useful with strength or the sword. To compensate, he focused on ranged attacks, using preloaded crossbows, his dexterity was upped due to spending his retiring years as a yoga student.
I actually just created a figher for a one-shot campaign! He's an Embertail raccling that's a Renegade figher! Has the Piercer feat, also pistoleer. Blade and Black powder is his minor. Lightning round is his Major! Basically think of Rocket Raccoon... who can also shoot out lightning and fire!
I plan on recreating Luther Strode, comicbook superhero with Battlemaster Fighter. He came across a ancient leathery tome with pages made from possibly human skin covered in unknown language slowly decyphered over the course of the campaign depicting various killing techniques, pressure points which he utilizes to perform just deeds, so all of the maneuvers would be controlling the bloodflow within himself, or others
Love it!
I’ve been trying to come up with cool ways to roleplay as martials lately.
Fighters get all those extra feats to customize their game experience. Why not take one of the magic initiate feats? I like taking Warlock initiate and gaining eldritch blast, friends, and hex without multi classing.
Maybe you haven’t signed a full on pact and the patrons goal is to get you to sign the dotted line. Maybe you challenged the devil to a drinking contest and won, or you defeated their previous champion in combat an received some power but didn’t feel the need to become their new warlock, or even you bested them in a riddle. Think Spotify with the ads, but warlock with ads.
Thank you for all these videos, it really helps noobs out like me!
I have a few ideas:
The Alchemist: The Fighter is obscenely strong when you think about it. All those attacks in one round, action surge in addition. What if you got your power from drinking potions? Heck Second Wind could be a Potion you drink. Rune Knight could be you drinking potions, Eldritch Knight could have you dabbling into some Explosives, Psi Knight could be an experimental Alchemist. Proficiencies in Alchemist Supplies and Herbalism Kit could be useful. Medicine is also a useful skill to explain Second Wind.
The Cultural: This Fighter is inspired by a real world historical soldier/warrior. This could be one of the following: Roman, Viking, Mongolian, Samurai, Shogun, Chinese, Egyptian, Sudanese, Indian, Aztec, Myan etc. This uses equipment, techniques and philosophies from the chosen culture, and time period. The player must do their research for this one. The Battlemaster is the best pick to have the techniques necessary to pull this one off.
The Master: What if the Echo from the Echo Knight wasn't magical? Yes you are a veteran warrior now trying to teach someone how to fight. The "Echo" is actually your apprentice. Grab Medicine, Insight and Persuasion for this build. Medicine to patch them up, and persuasion and insight to teach them.
The Shield: Yes. Your primary weapon is a shield. Grab Tavern Brawler feat and The Crusher Feat. Now grab Battlemaster. Have fun smacking your foes with a Shield. Grab Defence Fighting style. Now grab a Bludgeoning weapon like a Mace or Flail. You can now Shield bash as a bonus action and then attack with the Mace/Flail. You don't actually have a mace/flail you are just flavouring this as more shield bashing. Also grab Crusher feat.
The Squire: This requires a party member who is a Knight of one of the following classes: Barbarian, Bladesinger Wizard, Cleric, Fighter, Paladin, Ranger, Valour Bard. The idea is that you are a 1st Level character assisting a player character who is at least 3 levels higher. Grab Tinker tools, cooks utensils, and Perception proficiency. Your job is to aid your Knight. I recommend grabbing a Subclass that is similar to the Knight your helping when you reach 3rd level.
The Wizard: Grab a race that gives you access to Magic Initiate Wizard. Now you have spells at 1st level. Pick Eldritch Knight. Your weapon of choice? The quarterstaff. You studied in a wizard school, however you struggled with learning spells. The quarterstaff was the only part that came naturally to you. Grab great weapon fighting style. Great Weapon fighting, Crusher Feat, Sentinel Feat and Toughness all work here. You don't need high Intelligence. Just pick spells that don't rely on Intelligence Modifier. You struggled with learning spells after all.
Here’s a good question, where would a Carnival Roustabout be placed on this list? No seriously, one of my two current characters is a Bugbear Unarmed Fighter who works as a Carnival Hand in the Wild Beyond the Witchlight module.
Love that! Very playwright-esque with your own twist!
@@TheClericCorner
Here’s the cherry on top of that, my Bugbear worked one of Snack-Wagons before he went through the mirror. I actually took that idea from a friend of mine who did something similar at a local Ren Faire years ago. If you’re curious, said friend currently works at WotC and is in the World Building portion of credits section of both Guildmasters’ Guide to Ravnica and Mythic Odysseys of Theros.
@@burtmillard9196 no way that's insane! You should email me his info 😂
It'd be cool for after the Blood Hunter video to see reflavoring races, like you did with the Travelers of the Multiverse unearthed arcana
I haven't heard this comment a lot, but definitely something I want to dapple with in the near future! ☺️
An another Idea, Weapon master - Someone who got so op with everything they touch and reached such anime levels of weilding real weapons that they switched to some tool just to keep themselves entertained. they can use that improvised weapon as a martial weapon. Roll for the weapon in question:
1.Shovel
2. pipe
3. crowbar
4. 2.5m of chain
5. scythe
6.pickaxe
Or cursed to "never lift a weapon" so she becomes an Improvised Weapons Mistress!
Huh, the blood hunter you say? Funny that they get mentioned, as I play a Order of the Lycan Blood Hunter in a campaign I'm a part of. Of course, everyone probably is expecting "edgy to the max" death dealer, but no, they aren't, despite having based her on the Brother's Grimm version of Little Red Riding Hood.
She's not really used to people *wanting* to interact with the woman who literally smells of iron and uses her own blood to kill things, so she's usually pretty quiet when in social situations. Not to mention being a natural-born werewolf probably doesn't help the social anxiety (which I use the Shifter race in place of the werewolf template for balance reasons). And, yeah, she might have a bit of a hankering for less-than-cooked meat, but she'll be the first to stand up for the party in case the usual intimidation tactics from the barbarian or the rogue don't work. Nobody wants to mess with the were-creatures, lest they suffer the curse of one. It's usually more than enough to get someone off their case or some info out of a beaten foe.
I mainly got inspiration for playing this character from, well, not only werewolves and little red riding hood, but also from the native american myth of the skinwalker. And considering that one's trained to be a blood hunter, using a more primal magic to give curses and brands upon their foes, I thought it proper to take some inspiration from them as well, to also explain her more hermit/nomad sort of life, and their empathy towards animals.
Anyways, great video, and can't wait to see what other concepts you can come up with for Matt's homebrew class!
Fantastic concepts! Thanks for sharing!
Fighters are the ultimate battle-butlers, change my mind
going on the culturalist and the sherlock line a vigilante more at home in an art deco metropolis compared to the medieval period using the samurai and a dip into the inquisitive rogue as the building blocks to build a well-rounded fighter who could read and disable their opponents on the battlefield as well use their public persona to help the group in more RP heavy sessions
So creative!
The Fighter I'm currently is a low str/low dex wisdom Echo Knight fighter who uses the shillelagh spell from magic initiate (druid). I've flavored him as a spirit channeller who summons the spirit of his dad who was a great warrior and guides his weapon and helps him in combat.
Oooh, love that!!
I feel like all Fighters should be able to learn some Basic Battle Maneuvers while Battle Masters get access to Advance Battle Maneuvers. This is cause I feel that Fighters would all have some basic training before they take on their advance training for their Martial Archetype.
Bannerets/Purple Dragon Knights I think should feel like a 1/3 Divine Caster, just like the Eldritch Knight is a 1/3 Arcane Caster, basically they are Paladin-lite.
Samurai is such a misleading title, Battle Master can sometimes feel more like an actual Samurai if you pick the right Battle Maneuvers.
100x yes!! 🙌
Are you from Utah, I feel like I’ve seen you in the facebooks.
Kinda! I have a ton of family up there, so I'm up there a lot
I have a heavy dislike for how much flack Fighters get. In fact I usually have an ongoing thing that whenever someone in a party bad mouths a fighter, I make my fighter somehow tied to their backstory so long as they're willing to put their money where their mouth is. I find this to be one of the easiest ways to make your fighter interesting. You aren't some Dropout wizard, you are the best friend to the bladesinger who focuses more on the blade part. You are a friend of the elemental sorcerer both raised by Giants. The Paladin has a best friend who's equally good at racking up their image, he just does it by swinging a s*** ton of times with advantage. Unlike everyone else who needs an excuse for why they exist, a fighter is so believable you can put them in anywhere. They are vemos combat and narratively flexible class choice.
I had an Idea of wanting to do a Fighter who worked in a criminal organization. Most people think of Rogues when wanting to make a criminal character, but I like the idea of having something like a fighter who is used as the "Muscle". The kinda guy who would be a Bodyguard for someone higher up in case a backroom deal gets violent, or a debt collector that people fear when they won't pay up.
I had an idea i call the 'stronger than allowed' Fighter.
Using just their own body as a weapon, but they have so much muscle strentgh that they are beyond a 'healthy limit' -
Saying they put out that much force that the bones and veines in their body get damage everytime they strike.
But when you Hit you just karate-chop someones sword in half or even their Arm. Or hell, If you're a goliath or similar strong Player race you just fall a tree by punching it over and over again. You feel all the pain, but the bones regenerate when you sleep enough. You're not durable though and 'taking damage' Shows your ability to dodge attacks, actually getting one Hit k.o.'ed when you reach zero.
Inspiration were the 8 gates technique from naruto and the ability 'one for all' from MHA, which both increase ones strentgh to such levels that the bones in the Users body shatter when used too much or without the right preparations.
Nice video and awesome news on the website
Well done 👍🏻
Thank you! ☺️