How to plan a monetization strategy in 2024 | Unity

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  • Опубликовано: 17 мар 2024
  • As the industry shifts, studios are favoring experimental and diverse revenue approaches. We sat down with expert game creators to discuss influential factors and overlooked topics when planning a monetization strategy.
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Комментарии • 6

  • @fleity
    @fleity 2 месяца назад +2

    The title of the video sounds to me like it should be a 2h46m video or 2,5 days class instead of a 2m46s clip 😂

    • @vietdungdev
      @vietdungdev Месяц назад

      They should make short RUclips videos

    • @XihuiNg
      @XihuiNg Месяц назад

      That's what I thought too 😂

  • @mowenyao
    @mowenyao 2 месяца назад

    Players can select authorized merchandise like hat cap, stickers,t shirts etc. in the game, which will be absolutely a game changing.

  • @jeremy-b
    @jeremy-b 2 месяца назад

    I would be able to consume your content easier if it wasn't dumped 20 at-a-time on my feed.

  • @zaomije2775
    @zaomije2775 Месяц назад

    Inhumanity in gaming is rising 😭 mobile gaming is nuked with cancer like this, they are basically trying to find out how to parasite upon players as much as possible