Deep dive into the HDRP water system - Tutorial

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  • Опубликовано: 4 фев 2025
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Комментарии • 72

  • @jorgevillarreal2245
    @jorgevillarreal2245 10 месяцев назад +35

    This. This is pure gold. More of this please.

  • @picopalqueleectm6615
    @picopalqueleectm6615 10 месяцев назад +12

    Incredible work unity! i hope we can see something similar in URP soon enough.
    Keep making systems like these.

  • @knightoftheblood1841
    @knightoftheblood1841 10 месяцев назад +28

    The best water system ever! Now please rewrite the ancient terrain system. I know you can do it if you are serious!

    • @stylie473joker5
      @stylie473joker5 2 дня назад

      They're doing it with Unity 7 and it looks great

  • @inunekonanita
    @inunekonanita 10 месяцев назад +3

    This looks so goooood! Thank you very much for the tutorial!

  • @CursedCapsuleStudio
    @CursedCapsuleStudio 10 месяцев назад +9

    it looks waaaaaaaaaaaaay too good. really well done

  • @galaxysgreatestchannel
    @galaxysgreatestchannel 10 месяцев назад +7

    Man unity you are stepping up your game nice!

  • @Gathrey
    @Gathrey 10 месяцев назад +6

    This looks really amazing! now i'll be waiting for it to be ported to URP haha

  • @atakanosgames
    @atakanosgames 10 месяцев назад +5

    Looks amazing. Especially excluding the water component is usefull ^^

  • @Y1001
    @Y1001 7 месяцев назад +3

    Thank you. These are the kind of features Unity has been needing!!

  • @HansPeter-gx9ew
    @HansPeter-gx9ew 10 месяцев назад +6

    this what i call a useful introduction + the very well written ebook. Thank You!!
    Not like the half cooked DOTS videos....

  • @mountain_tiger256
    @mountain_tiger256 10 месяцев назад +21

    I am a bit Jealous that HDRP has a system like this. We need a URP version for Unity 6!

  • @Hazzel31337
    @Hazzel31337 9 месяцев назад +3

    great watersystem and great walktrough thank you

  • @IOSALive
    @IOSALive 9 месяцев назад +2

    Unity, I liked this video because it's awesome!

  • @perfectionist724
    @perfectionist724 10 месяцев назад +4

    Wow!
    Very cool
    Good job!

  • @prototype21
    @prototype21 10 месяцев назад +10

    For anyone having issue of water not rendering its because this tutorial didn't fully explain how to turn water on for the latest LTS (22.3.22f1) You need to add a volume to a scene add override for water rendering, enable project settings-hdrp-quality-water, then to graphics-hdrp global settings make sure the volume you added the override to is the one selected, and lastly, the part this video left out, you need to scroll down to camera-rendering and enable water there this is also located in project settings-graphics-hdrp global settings. Then you can add the water to the scene and it should work. But the water samples from the project manager aren't available for the latest LTS, how come?

    • @retroman7581
      @retroman7581 10 месяцев назад +4

      So ... They left out most steps? Classic Unity

    • @GameUnion
      @GameUnion 10 месяцев назад +2

      The tutorial that fails in basic setup? 😅

  • @farvardinmainyu1961
    @farvardinmainyu1961 10 месяцев назад +3

    I need this water system !

  • @GameDevCaptainBlack
    @GameDevCaptainBlack 7 месяцев назад +3

    thank you, i ll upgrade the editor now, dangerous times has come :=)

  • @lemetamax
    @lemetamax 10 месяцев назад +6

    That's a quality water

  • @DanWasson-gk4is
    @DanWasson-gk4is 9 месяцев назад +2

    looks dope my friends.

  • @gattra
    @gattra 10 месяцев назад +28

    This looks amazing. Will it be ported to URP in the future?

    • @Kevinaya
      @Kevinaya 10 месяцев назад +2

      Most probably

  • @nguyenhuuphu8371
    @nguyenhuuphu8371 10 месяцев назад +1

    It's realy fantastic. Does this system resource intensive

  • @erfanjamshidi6228
    @erfanjamshidi6228 10 месяцев назад +4

    awesome!!

  • @TheMehranKhan
    @TheMehranKhan 10 месяцев назад +2

    Looks amazing Unity, my M1 mac just burned the whole house down.

  • @Project_Z10
    @Project_Z10 10 месяцев назад +10

    They got the right one 😭

  • @AndreiGontcharov
    @AndreiGontcharov 10 месяцев назад +3

    Any resources on how to make flow maps?

  • @scottcastle9119
    @scottcastle9119 10 месяцев назад +3

    Nice

  • @abhisheksuper20
    @abhisheksuper20 10 месяцев назад +2

    Awesome!!!

  • @XcutAngel
    @XcutAngel 9 месяцев назад +1

    pretty!

  • @random_precision_software
    @random_precision_software 8 месяцев назад +1

    Amazing.... But i need a storm effect with big waves and swell like in Sea of Thieves ....and it can't do that can it?

  • @KirbySamaDesu
    @KirbySamaDesu 6 месяцев назад +2

    The need now better terrain tools and better animation tools, and it will be perfect

  • @IWEKNOWI
    @IWEKNOWI 9 месяцев назад +1

    11:10 - where can I find this window, these functions, or what should I bind this shader to? I don’t understand how to use it, please tell me?!

    • @bonzero
      @bonzero 6 месяцев назад

      unfold the material and u will find those options

  • @youtubechannel548
    @youtubechannel548 9 месяцев назад

    I need this to be available with URP... It looks really nice

  • @henrik3657
    @henrik3657 10 месяцев назад +1

    allmost good as Arete renderworld for softimage 3D, which is now old and deprecated.
    (Arete renderword was'nt realtime!).
    Now that i have been learning unreal engine for 2 months, i can atleat do relative simple to less complex stuff, now i want to throw myself over Unity engine and learn lots of stuff, but i am complety beginner in unity...

  • @allenlee4876
    @allenlee4876 2 месяца назад

    Please increase the ice effect on the water surface

  • @hkkim5953
    @hkkim5953 9 месяцев назад

    Hello, Could anyone let me know how to make ripple on water surface like 0:37? I really need this...😿

  • @CryTechGames
    @CryTechGames Месяц назад

    Can anyone tell me what the new settings are in Unity 6? The only way I get similar setting option is with CPU Sim, but the original option selected is GPU readback.

  • @hatrer2244
    @hatrer2244 10 месяцев назад +1

    wow

  • @michaeldebellis4202
    @michaeldebellis4202 6 месяцев назад

    I’m just getting into this type of UI. I want to build tools to help simulate real world climate disasters (e.g., floods, wildfires,…) as part of an environment that helps first responders prepare. Are there any open source models I can use to model actual geographic regions (e.g., Southern California coastline, bank of Mississippi River,…)?

  • @Me-ec9uz
    @Me-ec9uz 9 месяцев назад

    Hy can i ask...how to insert machine learning into my game project...like face recognition, filter face, chatbot, etc. What language should i add to make that kind of ML? I want to make a project for my theses

  • @Me-ec9uz
    @Me-ec9uz 9 месяцев назад

    Guys can i ask, how much time did you spend to make a whole environment game, many scene, and programming?

  • @alperensisman6002
    @alperensisman6002 4 месяца назад

    need to know how to work custom matarial..

  • @shegamlbying
    @shegamlbying 10 месяцев назад +2

    👍

  • @ikelos8190
    @ikelos8190 10 месяцев назад +2

    this should probably be ported to URP i dont see why it cant

  • @guynelk
    @guynelk 6 месяцев назад

    Foam don't work for me

  • @GameDevBox
    @GameDevBox 10 месяцев назад +1

    I have crest for HDRP but don't know which one is better to use, Crest or Unity HDRP water system do you have suggestion? (bought it a while ago before Unity HDRP water system) Thanks for tutorial Really enjoyed it!

    • @joshdev09
      @joshdev09 10 месяцев назад

      Im using kws water and i have crest both look way better and there scripting api's are way better in my opinion so stick to crest for now

    • @GameDevBox
      @GameDevBox 10 месяцев назад

      ​@@joshdev09thank you​

  • @Solstium
    @Solstium 2 месяца назад

    Hello dear Unity users
    I am dealing with an issue for way too long now and you are litteraly my last hope
    I'm working on a VR Flying suit (Iron man like) Simulator and use a Water Surface. i need to know when player (or any object) is under the surface of the water, considering wave deformation. I have not been able to find any function that allow me to sample height from specific position or acces shader deformation values in any way not even through mesh vertices, nothing
    Please does anybody have any idea that even AI can't think of ?
    Best Regards.

  • @Demisemæn
    @Demisemæn 10 месяцев назад

    We took some pencils and chocolate bara at MWC24...
    Sorry, but thanks for the tutorial..

  • @Nebulaoblivion
    @Nebulaoblivion 10 месяцев назад +2

    y'all gonna extend it to URP or what?

    • @v0ltdev
      @v0ltdev 10 месяцев назад +4

      This is too expensive for URP

  • @startek119
    @startek119 3 месяца назад

    Woot woot

  • @张欣-u5q
    @张欣-u5q 2 месяца назад

    unity6 hdrp water has no reflection of transparent objects

  • @vincentl7022
    @vincentl7022 10 месяцев назад +2

    this is just what was missing

  • @DevDreCW
    @DevDreCW 7 месяцев назад +1

    PLEASE improve the terrain system, it's really the only thing that feels so ancient and behind the times now. Really happy with HDRP otherwise.

  • @impheris
    @impheris 10 месяцев назад

    thank you but... i was waiting for the "tutorial" part, this is more like a reference video, i didn't even understand the "flow map" thing

  • @cocobi40GP6
    @cocobi40GP6 10 месяцев назад

    halo Mada di Amerika Serikat di Indonesia

  • @Oleg_Bessonov
    @Oleg_Bessonov 10 месяцев назад +2

    How about perfomance on mobile?

    • @v0ltdev
      @v0ltdev 10 месяцев назад +2

      HDRP doesnt support mobile

    • @GameDevBox
      @GameDevBox 10 месяцев назад

      HDRP is not supporting Mobiles

    • @Oleg_Bessonov
      @Oleg_Bessonov 10 месяцев назад

      @@v0ltdev :(

  • @silchasruin4487
    @silchasruin4487 10 месяцев назад +2

    I can just see the influx of overpriced Pirates of the Caribbean knock off games. Or those terrible survival games. Although this is incredible, I just hope Unity keeps going in this direction

  • @AYoutubeUser0
    @AYoutubeUser0 9 месяцев назад

    what about shifting to godot. please bro dont watch this. godot best.

  • @CornuDev
    @CornuDev 10 месяцев назад +1

    wow