Deep dive into the HDRP water system - Tutorial
HTML-код
- Опубликовано: 2 июн 2024
- Let’s dive into the High Definition Render Pipeline (HDRP) water system! See the steps/workflows for creating realistic bodies of water in your Unity scenes.
The water system allows you to add high-quality oceans, rivers, pools, and lakes to your HDRP environments.
In this video, we’ll cover the basics of setting up a water surface from scratch.
Helpful resources:
⭐ Learn more about creating lighting and environments in HDRP in Unity 2022 LTS from our latest e-book: on.unity.com/4cGKHWy
Timestamp:
[0:00] Intro
[1:19] Volume Override
[2:20] Simulation parameters
[3:41] Rivers
[4:35] Sample demos
[4:54] Appearance parameters
[5:27] Underwater rendering
[5:38] Caustics
[6:00] Water deformations
[7:30] Current Maps
[9:18] Foam Generators
[9:43] Water Excluders
[10:01] Masks
[10:38] Decals
[11:13] Waterline - Игры
This. This is pure gold. More of this please.
The best water system ever! Now please rewrite the ancient terrain system. I know you can do it if you are serious!
Incredible work unity! i hope we can see something similar in URP soon enough.
Keep making systems like these.
I am a bit Jealous that HDRP has a system like this. We need a URP version for Unity 6!
it looks waaaaaaaaaaaaay too good. really well done
This looks really amazing! now i'll be waiting for it to be ported to URP haha
Looks amazing. Especially excluding the water component is usefull ^^
This looks so goooood! Thank you very much for the tutorial!
Man unity you are stepping up your game nice!
Wow!
Very cool
Good job!
This looks amazing. Will it be ported to URP in the future?
Most probably
this what i call a useful introduction + the very well written ebook. Thank You!!
Not like the half cooked DOTS videos....
great watersystem and great walktrough thank you
For anyone having issue of water not rendering its because this tutorial didn't fully explain how to turn water on for the latest LTS (22.3.22f1) You need to add a volume to a scene add override for water rendering, enable project settings-hdrp-quality-water, then to graphics-hdrp global settings make sure the volume you added the override to is the one selected, and lastly, the part this video left out, you need to scroll down to camera-rendering and enable water there this is also located in project settings-graphics-hdrp global settings. Then you can add the water to the scene and it should work. But the water samples from the project manager aren't available for the latest LTS, how come?
So ... They left out most steps? Classic Unity
The tutorial that fails in basic setup? 😅
That's a quality water
awesome!!
I need this water system !
Unity, I liked this video because it's awesome!
Awesome!!!
looks dope my friends.
Nice
They got the right one 😭
Any resources on how to make flow maps?
pretty!
It's realy fantastic. Does this system resource intensive
The details are giving me life.
Looks amazing Unity, my M1 mac just burned the whole house down.
I need this to be available with URP... It looks really nice
Amazing.... But i need a storm effect with big waves and swell like in Sea of Thieves ....and it can't do that can it?
wow
11:10 - where can I find this window, these functions, or what should I bind this shader to? I don’t understand how to use it, please tell me?!
allmost good as Arete renderworld for softimage 3D, which is now old and deprecated.
(Arete renderword was'nt realtime!).
Now that i have been learning unreal engine for 2 months, i can atleat do relative simple to less complex stuff, now i want to throw myself over Unity engine and learn lots of stuff, but i am complety beginner in unity...
Guys can i ask, how much time did you spend to make a whole environment game, many scene, and programming?
can u do unity for ps5?
I have crest for HDRP but don't know which one is better to use, Crest or Unity HDRP water system do you have suggestion? (bought it a while ago before Unity HDRP water system) Thanks for tutorial Really enjoyed it!
Im using kws water and i have crest both look way better and there scripting api's are way better in my opinion so stick to crest for now
@@barbra09thank you
Hy can i ask...how to insert machine learning into my game project...like face recognition, filter face, chatbot, etc. What language should i add to make that kind of ML? I want to make a project for my theses
this should probably be ported to URP i dont see why it cant
👍
Hello, Could anyone let me know how to make ripple on water surface like 0:37? I really need this...😿
We took some pencils and chocolate bara at MWC24...
Sorry, but thanks for the tutorial..
this is just what was missing
y'all gonna extend it to URP or what?
This is too expensive for URP
thank you but... i was waiting for the "tutorial" part, this is more like a reference video, i didn't even understand the "flow map" thing
halo Mada di Amerika Serikat di Indonesia
How about perfomance on mobile?
HDRP doesnt support mobile
HDRP is not supporting Mobiles
@@v0ltdev :(
I can just see the influx of overpriced Pirates of the Caribbean knock off games. Or those terrible survival games. Although this is incredible, I just hope Unity keeps going in this direction
what about shifting to godot. please bro dont watch this. godot best.
wow