Scalable art assets - 6 tips for improving workflows | Tutorial

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  • Опубликовано: 12 июн 2024
  • In this video, we’re going to look at 6 tips to improve your projects when working with scalable assets in Unity 2022 LTS. Learn more about folder structure and naming conventions, Preset Manager, Prefab variants, and more.
    Check out the resources mentioned in this video:
    ‘Create a C# style guide: Write cleaner code that scales’ e-book: on.unity.com/44jaCjg
    Getting started with Unity Version Control: on.unity.com/4dhOmKC
    ‘80+ tips to increase your productivity in Unity 2022 LTS’: on.unity.com/3JyBbY7
    Time Stamps:
    [0:00] Intro
    [0:07] Folder structure and naming conventions
    [1:49] Preset Manager
    [3:19] AssetPostProcessor
    [4:36] Scripted Importer
    [6:43] Prefab variants
    [9:44] Version control
    #unity #gamedev #unitytutorials
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Комментарии • 33

  • @PvPNetwork
    @PvPNetwork Месяц назад +17

    Great video. I wasn't aware about how useful preset manager could be - especially for Texture Importer

  • @GameDevBox
    @GameDevBox Месяц назад +5

    I like it when unity puts tutorial videos it's really handy, Can you give some tips for a foliage open-world? with HDRP or URP

  • @GameDevBox
    @GameDevBox Месяц назад +3

    Thanks helpful like always

  • @feinart1399
    @feinart1399 Месяц назад +3

    Nice, Thank you.

  • @JuniorDjjrMixMods
    @JuniorDjjrMixMods Месяц назад +1

    I really recommend import processor instead of Preset Manager, even if you are an artist, talk with your programmer to do that for you (and maybe add some scriptable object to fine tune it), is much more organized and reliable than mess with configurations and overrides, specially because isn't a good idea to use both solutions at same time.

  • @mohamedhamed3572
    @mohamedhamed3572 Месяц назад +3

    amazing

  • @Gildur01
    @Gildur01 Месяц назад

    A lot of great tips here! Love the video. And I know the addressables section is just an example of how to use it, but it's completely unpractical. Because in that case, the tent cannot contribute to GI, reflection cubes, baked navigation or lightmaps and has no editor preview. Basically, since we are loading it in this way, it can't contribute to any editor-baked level data which is a huge restriction.
    I wish Unity would had an inbuilt feature, where we can simply mark a mesh and it's materials as "lazy", so it will be loaded asynchonously from addressables, and we don't have to worry about implementation.

  • @atakanosgames
    @atakanosgames Месяц назад

    Thanks Les Grandes Equipe

  • @Patricebrouh
    @Patricebrouh Месяц назад +1

    Hi, in 8:30, you click on New build after setting up Adressables content. Are we obliged to click on New build ? Why ?

  • @juliaalder2007
    @juliaalder2007 13 дней назад

    What if we want to sell castles, ruins, temples, etc., on the asset store and need a little bit of terrain around that for our demo videos or example scenes? Can we use the Terrain Tools Sample Assets? These EULA license doesn't allow us to resell and if these textures, brushes, objects are in the project it's like reselling, even if it's only for decoration/demo purposes? What can we do?

  • @adriank8792
    @adriank8792 Месяц назад

    Can we hear more about the next iteration of Unity Visual Scripting?

  • @KingboxUpdrive-tu6ip
    @KingboxUpdrive-tu6ip Месяц назад

    What do upgrade 3D to this which 4D?
    Day now you can work in the Unity!?x_x

  • @sixxmahmud9837
    @sixxmahmud9837 Месяц назад

    I just started using unity 6 beta. And I can't turn on the recorder. I can't find it at its default position after installing it. It doesn't show up in the window/general tab area. Is this a bug? If not, where do i find the recorder tab thank you

  • @FredsRandomFinds
    @FredsRandomFinds Месяц назад +3

    Last!

  • @Un4GivNX
    @Un4GivNX Месяц назад

    Your recommended folder structure will be very problematic when dealing with a large project that uses addressables.

  • @dclxviclan
    @dclxviclan Месяц назад +2

    Second in Rome

  • @Dreamycoder
    @Dreamycoder Месяц назад +2

    Third ❤ need support 😊

  • @ThisisOula
    @ThisisOula 29 дней назад

    yall have still not responded to my support email. Its been 4 months :DD

  • @Vedex5000
    @Vedex5000 Месяц назад +6

    First

  • @graphiclife5416
    @graphiclife5416 Месяц назад

    Does anyone still use Unity in 2024? :D

  • @PANTERGAMESS
    @PANTERGAMESS Месяц назад

    Thanks im making a game with my best freind @rulfgamer