Secondary textures - Lit sprites and 2D VFX tutorial

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  • Опубликовано: 3 дек 2024

Комментарии • 56

  • @rapidfiregames_
    @rapidfiregames_ 6 месяцев назад +27

    I love these very in depth explanations behind art and the technical aspects in particular. Keep it up!

    • @Jamavainclan
      @Jamavainclan 5 месяцев назад

      Personally I wouldn’t support them do a little research on how greedy they have gotten and what they are doing f corporate greed.

    • @Nev182mang
      @Nev182mang 5 месяцев назад +1

      @@Jamavainclan Every company has corporate greed...heard of capitalism? There is no need to take it out on the good people who are working there. Keep up the good work Unity staff.

  • @srmarcosx
    @srmarcosx 6 месяцев назад +17

    Wonderful explanation not only on Unity features but on general visual effects concepts

  • @GameDevBox
    @GameDevBox 6 месяцев назад +5

    I can watch this 20 times and not get tired. so many details. Thanks!

  • @TheLazyIndianTechie
    @TheLazyIndianTechie 5 месяцев назад +7

    Insanely helpful tutorial. can we please have more of these?

  • @ka-ru4649
    @ka-ru4649 6 месяцев назад +7

    Thanks tutorials on lighting and shaders are really helpful!

  • @NebulaeStudios-cy1sd
    @NebulaeStudios-cy1sd 6 месяцев назад +3

    Amazing stuff and tutorial! Gets my creative passion flowing and makes me want to hop straight in and creating. Keep it up guys! Great job on this

  • @MG-jv2yh
    @MG-jv2yh 6 месяцев назад +6

    This is an awesome explanation 👏 👏 👏

  • @unscriptedlogicgames
    @unscriptedlogicgames 6 месяцев назад +3

    This is a very informative and detailed video. Holy smokes.

  • @JustFor-dq5wc
    @JustFor-dq5wc 6 месяцев назад +4

    Great video. Have to watch few times to understand everything.

  • @impheris
    @impheris 6 месяцев назад +6

    pretty nice video for starter artists...

  • @Arab_GameDev
    @Arab_GameDev 6 месяцев назад +6

    really awesome Video !! Thanks

  • @ShajiaoGames-tc4vb
    @ShajiaoGames-tc4vb 6 месяцев назад +2

    great tutorial thanks unity!

  • @TedThomasTT
    @TedThomasTT 6 месяцев назад +5

    1:55 this is a good example of why we need those Unity China features 👀
    ps whoever is making these videos is doing a great job 👍

  • @stegameslive7236
    @stegameslive7236 6 месяцев назад +3

    Great video 👏

  • @luizhenriqueferreiramontei6271
    @luizhenriqueferreiramontei6271 6 месяцев назад +3

    great video!!!

  • @verdantblast
    @verdantblast 6 месяцев назад +2

    very informative. thanks

  • @Tremuska
    @Tremuska 6 месяцев назад +3

    Top quality tutorial eventhough i am not fan of this art style

  • @SirXtC
    @SirXtC 6 месяцев назад +2

    i just tried chat gpt and i asked it to create normal map of a random item and it actually did a pretty good job, so you can try that too

  • @factoberplay
    @factoberplay 3 месяца назад +2

    That's amazing. Do you have any dedicated course or resource focusing on Shading and techniques mentioned in this video? If anyone knows, please do share.

    • @HomeMech
      @HomeMech Месяц назад +1

      Thank you! You may want to check out the e-book in the description. The two part series we made after this, "20 Advanced 2D Shader Effects," is a loose follow up to this video (if you check the playlists of Unity's channel, there is a "2D Tech Art" playlist).
      Generally, most of the resources on normal maps and tools like Substance are for 3D--for modelers or material/texture artists--so we wanted to make this video as an introduction for 2D artists :)

  • @정동우-n2x
    @정동우-n2x 6 месяцев назад +6

    Good!

  • @superstarsonder
    @superstarsonder 6 месяцев назад +3

    great!!!

  • @fleity
    @fleity 6 месяцев назад +1

    I am using the sprite secondary textures with the sprite atlas packer for 3d projected meshes (think vfx matte painting workflows, but assets are painted). It required a lot of additional tooling. Has the api to this changed recently or is this still on the same state as in unity 2022? Because there was room for improvement 😬

  • @lokiorphen
    @lokiorphen 4 месяца назад +1

    what version is it ? I have to fill the name of sencond texture myself, there is no dropdown list can select texture's name

    • @HomeMech
      @HomeMech 4 месяца назад +1

      Ah, should have mentioned that. We used the latest LTS version 22 at the time of the video--looks like 22.3.31. It should work fine as long as it's typed exactly right :)

    • @eduardooriz2715
      @eduardooriz2715 4 месяца назад

      hey there's a bug on Unity 6 preview on Mac that doesn't show the drop list, this is fixed in 6000.0.14f1

  • @luizhenriqueferreiramontei6271
    @luizhenriqueferreiramontei6271 6 месяцев назад

    How can I incorporate a sprite mask into this shader to enhance the light details along the sprite's edges?

    • @bonzero
      @bonzero 6 месяцев назад

      add a mask map to a sprite (sprite editor > secondary textures) the mask can be drawn selecting the channel R for example and painting white the highlight areas and black the areas not impacted by the 2D light... Then create a 2D light that uses the blending style that only affects the R channel.. check our Happy Harvest or the previous video about it, it might help

  • @IamDA2799
    @IamDA2799 6 месяцев назад

    Can anyone explain why when i import 1 object .fbx to unity it tooks 10 hours long? How to deal with it? Really fustating for college project that need faster to submit task

    • @bonzero
      @bonzero 6 месяцев назад

      for sure that doesn't sound normal... what kind of file you are importing? have you tried with another fbx file?

    • @IamDA2799
      @IamDA2799 6 месяцев назад

      @@bonzero do you want to see? Let me post it

    • @bonzero
      @bonzero 6 месяцев назад

      @@IamDA2799 not sure where u can post it but sure feel free to share

    • @IamDA2799
      @IamDA2799 6 месяцев назад

      @@bonzero i will post it, but in this time just 5 hours, 2 days ago i wait it while watching 5 video tutorial, its really long, night to morning i wait it untill i slept

    • @IamDA2799
      @IamDA2799 6 месяцев назад

      @@bonzero will share in video in my channel...actully this was a photo, but my YT can just post video

  • @M1idget
    @M1idget 6 месяцев назад +1

    and you put the normal map in the shader graph and all goes down hill from there

  • @mehdibashirinejad7798
    @mehdibashirinejad7798 Месяц назад

    why unity is very bad into shader and light and shadow

  • @goobda_
    @goobda_ 6 месяцев назад

    Godot would never ☠☠

  • @slob5041
    @slob5041 6 месяцев назад +2

    Like how the games still look so bad despite having these techniques for free

    • @mekillufoo2723
      @mekillufoo2723 6 месяцев назад

      Not all games

    • @DaydreamStudios_Official
      @DaydreamStudios_Official 6 месяцев назад +1

      Some people are still learning not to use the engine before implementing things like this 😇

  • @trs7656
    @trs7656 6 месяцев назад

    In Unreal engine polygon count is no longer a problem

  • @NaruHinn
    @NaruHinn 6 месяцев назад

    But the performance is so bad, especially on mobile.

    • @kristiyanaleksiev8403
      @kristiyanaleksiev8403 6 месяцев назад +1

      Is it really?

    • @Genebriss
      @Genebriss 6 месяцев назад +3

      Your performance is bad because you spend too much time on your phone

    • @bonzero
      @bonzero 6 месяцев назад +3

      not necessarily if you know what you are doing

    • @GameDevBox
      @GameDevBox 6 месяцев назад

      creating games for mobiles is really hard need to optimize all areas of your game. I give up on mobile games the system of gradle, errors, build, weak hardware, and all of these make me avoid making games for mobiles. PC games are much easier to deal with

  • @mowenyao
    @mowenyao 6 месяцев назад

    Your stock really sucks

  • @bestgames881
    @bestgames881 5 месяцев назад +1

    Please bring Unity to mobile for free please (MY ONLY DREAM IS TO MAKE A GAME, HELP ME FULFILL MY DREAM PLEASE🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏)