Classic WoW Vs Retail WoW - 30 Minute Comparison (Dwarf Starting Zone)
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- Опубликовано: 24 авг 2024
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@Brendan Alberto Instablaster :)
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I agree that I never wanted to be "the chosen one" or whatever role they started pushing around Cataclysm. I just wanted to be another adventurer doing his best to protect people from threats, finding lost treasures, and making a few gold along the way.
The chosen one thing started in word, in cata you were an adventurer and in mop you were added in the expedition because you took part in assault on deathwing
U can't be another adventurer when you helped in defeating the lich king. A renowned adventurer perhaps....
@@CL-jq1xs Renowned adventurer seems like a cool status to have earned. I never earned the status of "chosen one."
Officially only tirion survived the last fight against the lich king since nobody need to knkw what really happened
But you kind of become the chosen one(s) in vanilla once you start raiding though.
i remember getting a piece of grey shoulder gear at level 15...i felt epic.
Classic feels just so much more like a adventure and that you‘re actually getting stronger.
The "slippery slope" seen in real time. All these changes might seem small by themselves but so many of them compacted over the years has completely destroyed the game.
dying in the first 10 minutes of playing wow classic...
you are not prepared
dont cout that as flame x)
i still give you a like
I honestly like both classic and retail when it comes to leveling. I like how Classic has a slower pace and requires more thought while retail allows you to be completely relaxed and level dynamically in the zones. Also there is no pressure in retail to 'tag' mobs like there is in classic and bosses dont have 15 minute spawn times, so there is no competition between yourself and other members of your faction when questing in retail like there is in classic. They both have their pros and cons and I believe that they each fit a space for a certain type of character.
retail is so easy I quit pretty fast because how utterly mundane it is, then finding a competent and not egotistical group to play with just isn't worth the new armor pieces
Yes because eating after every fight isn't mundane, or having to walk for over 8+ hours until you get a mount. In retail i don't think i've ever met anyone who wasn't competent in what we were doing, i get it a lot in vanilla though. Fuck tons of wipes. You generally don't get "egotistical groups" unless you're raiding, because gear is supposed to go to certain people first. Sure retail isn't fun 100% of the time but nor is vanilla. It kept me a little longer because i don't feel like im playing a walking simulator
@@Watashi_wa_robottodesu Bit out of the box but I think the problem is people don’t play other games. You gotta switch it up.
@@Watashi_wa_robottodesu Just play a mage, bro
Cata leveling was meant to players who know what happened before deathwing, and that's a problem, they should do another leveling revamp next expansion with the level scale change
3 years later....
nada sorry
"You can't be the Dwarf character, Butters. I'm the Dwarf."
At the 10 minute comparison you mention in live that you don't feel challenged and that you haven't faced any aggressive mobs. I played on the stress test yesterday. I can say at the 10 minute mark in either of the characters I played (human Paladin until the server got shut down by Omar, and then a Tauren Shaman), I never felt like I was in danger either, and I never once saw a red mob in those first 10 minutes as a Paladin. I can't judge the time because my Tauren was competing for tags with what seemed like the entire stress test, but I even faced off with a level 5 aggressive boar at level 2 during the Rite of Strength quest. No sense of danger. (Later on the difficulty will be more noticeable, yeah, but not at that level.)
The difference, in the first 10 minutes, is pacing. Things die slower, so you get more of a sense that you are fighting things rather than just wandering around slaughtering the local wildlife. It's not that it is more challenging, just more satisfying.
Now, if we could only mix satisfying gameplay of Classic with the satisfying visuals of BfA...
I'm not in the classic beta/stress test/whatever they call it, so I can't say anything about the current state of classic - but being a vanilla player I very clearly remember what he's talking about with regards to "being in danger". Walking around in areas (not at launch though where the starting areas were super crowded) with red mobs I had a feeling of being just slightly more powerful than e.g. the trolls in the Dwarf starting area, and if I accidentally pulled 2 or 3 I would a) die or b) have to reset them and try again. As compared to retail, you just charge in to everything and face roll your way through it. Not fun.
I'm super hyped about classic, and I really, really hope Blizzard will decide to keep the classic game alive with updates/expansions that maintain the same level of gameplay, meaning hard work and equal rewards - and not having money/mounts/epics/legendaries/etc - thrown in your face without doing anything, while keeping the maximum level at 60 forever. Not sure if that's even possible lol :P
I really like your idea of mixing the gameplay of classic with the visuals of BfA - that would be absolutely amazing!
I hope for everyone that Blizzard decides to put in the option of switching between visuals in the video options. This way people can play whichever way they want or switch it up when they feel like it. Classic is indeed running on newer tech so adding this vanity visual shouldn't be an issue.
@@brianfredborg1505 after bfa will come a new expansion. after 9.3/9.5... it will get to that point. more ppl play classic or the 9.0 patch expo. spoiler: mechagnome will be a new ally race *hands up
I used to level dwarfs for fun back in bc days I loved the snow in the zones...would go all the way to loch modan and delete
i did the same with gnoms.. the snow is so nice
Me too bro. Very fond memories. Nostalgia is rhe best emotion :)
AND DELETE LMAO
Not sure there is point of comparing it.
Classic is designed to be "cool RPG-like leveling" with a bit of stuff at max level, while BFA is 15-yr old game, that came to conclusion that its max level content is all that matters.
Closest that you can get is maybe if you compared Classic first 30min to BFA first 30min of 110 leveling.
Lol. Blizz realised normies were unsubbing en-masse because the game was too hard. Each successive generation of gamers seems to get more awful. Can't do much about that but laugh.
@@marsnz1002 because the are weak pussies who quit everything that is to hard for them.
@@marsnz1002 And then many more people unsubbed because it was boring and had no challenge. Your damned if you do and damned if you don't so why not stick to your guns. Blizzard obviously made the wrong choice.
How the hell is a lvl 1 classic character comparable to a lvl 110 bfa character...... the point of the video is to show what the leveling is like for new players
I did a similar thing the last voew days. I am a retail guy. My time is limited and I enjoy the modern convenience of retail. The one change I think they should make to make it closer to classic is mob damage in the world. I would feel better if there was a sense of danger. I believe that is what is missing.
returning player week 2 1/2-3 here and just starting to understand how to unlock heirloom gear and got lock up to 70 in no time not quite sure if i like it but honestly its just hard to find lvling buddies that are new or on the same page with me as it is retial. on retail i can find a discord and new friends and someone to level with me within an hour.
really it just came down to i hope someone rolls with me classic but ill go retail. MY BIGGEST COMPLAINT IS THAT THEY WANT YOU LEVEL 60 BEFORE YOU CAN QUE SO MANY TIMES I ALMOST BROKE DOWN AND BOUGHT SOMETHING FOR 80 JUST TO DO DEADMINES AGAIN IN RETAIL AND SEE THE CHANGES FFS
For me the eye opening experience was leveling a character without heirlooms in BfA. I always thought that the reason why the leveling was so easy and boring was because I had this awesome heirloom gear on me with all the enchants, but when I started to level without them from level 1 I realized that is not the case at all. The heirlooms aren't that much better, they make the leveling faster because of the extra EXP, but kill time didn't feel like much different. I still just wrecked through everything without any thinking and whats more interesting was that after I got through the first 6 levels I started to get green quest rewards that were just amazingly powerful. Back in the day +1 strength was cool, now by level 8 you are getting weapons with over 10 strength (and they can even titanforge to rare or epic quality and have even more stats on them)
I haven't been able to participate in Classic Beta, but I've played some TBC private server and even though they have their EXP rates messed up the game still feels a lot slower. Leveling up feels good and not because I get a talent every level, like some people claim since they really dont do much, but because it feels like I earned it. It feels like I'm working towards something meaningful. Also the world feels threatening again. I can't just run straight line between quests, I either have to carefully pull mobs one by one or go around their camp so I don't get creamed.
Tested this once. Naked characters (with vendor weapons) vs yellow enemies. Most could kill them within 3-5 seconds losing 5% HP. The rest could global them losing 0% HP. Uninstalled.
Another thing to notice Is that you are getting plate armor on BFA
Getting plate felt special in classic
I agree. I've been playing wow since the start (stopped at pandara) and the gradual progression was something I loved. It was a grind but you felt like you were earning your progression. Without the challenge of combat or danger of death, it's just too boring to play
Damn slam and victory rush at level 4? Must be nice. Heroic strike was your main attack in vanilla for a while unless you count rend or thunderclap.
People are gone be surprised at how much more you have to work for everything in vanilla.
Wait what.... You got a copter ride to Kharanos ??
As a causal player. I don't mind most aspect of retail. The only thing I absolutely hate is the level scaling in retail. You just don't feel any progression and there's no sense of any danger when you adventure out to new zones.
Came for the title. Stayed for the voice. Interesting concept of comparison.
It is not an "extra 3rd bag". It is the 'Coldridge Mountaineer's Pouch' which is a quest item in retail wow. You can see here at 12:40
As someone else suggested, would be very interesting to see a third comparison with all heirlooms and the heirloom mount.
I'd say Dwarf again since the zone hasn't changed much or possibly Orc? I'd love to see an hour long version of this as I feel the longer it goes the more stark the contrast. Great idea to stop and analyze every 10 minutes of play. Keep up the great videos dude!
I like this idea too. Then make the 10min timelapse about 500%.
With heirlooms it won't be that much faster quest wise just more levels since now you are encouraged to stay in the same zone until the end.
@@user-fw5uh5ne3o wtf of course it would be faster... you get that heirlooms give you stats, right?
@@godlygamer911 Just try it out. The kill times aren't that much faster. When 'loom start to get good you also start to get good quest rewards.
@@user-fw5uh5ne3o So you don't get that looms give you stats... got it
wow i never even noticed they actually moved ur spawn location closer to the first quest
I'm looking forward to the talent trees and the buying of arrows for your hunter lol. I've missed that
feelt more lika and RPG when you needed to buy things, drink, eat for health/mana and farm gold so you could uppgrade your skills
I haven't played since wotlk, but I see so many people actually okay with current wow leveling. What the hell is this he is 3 shoting enemies and losing no hp while doing so. The quests might as well have an autocomplete button on them at this point. This makes me so sad, I hope classic servers remind everyone of the good times
I would like it. But then what's the point of level boosts for Blizzard?
"The gear looks too epic!" Wow, talk about an insane criticism.
I would venture to say there may be some value in adding a third area of comparison which would be a brand new character in full heirloom gear. I would be interested in seeing how that played out vs no gear in retail vs classic.
it's still garbage
Why? Wouldn't be an equal comparison.
@@tobias1438 Its not about it being equal, it's about how much the difference is.
@@zevahc3928 Difference is level 60 and 120. Ofc its much faster
@@lodewijk6873 Did you watch the video? It was a 30 minute comparison. 30 minutes classic vs 30 minutes retail vs 30 minutes retail with heirlooms is something I'd be interested in seeing.
i think the comparison would be better on a higher level, since the starting zones are meant to be fairly easy
@@mistybilly Higher lvls on retail without heirlooms are not so easy. Maybe not so hard as classic but still.
Love the video, but I gotta say: it makes sense why retail is so easy. The game is almost 15 years old, the first 20 levels are free trial, and new players need to come into the game and not be intimidated by just the first couple levels alone. There’s also 120 levels, so it’s necessary to speed up the process as much as possible.
Also, imagine have the slow vanilla leveling on the 100 other levels
People were also new when Vanilla came out.. and it wasnt an issue for anyone.. the game is way more complex nowadays than in Vanilla.
This was a fascinating way to compare. Just by looking at the first half you can see how fast paced current WoW is.
I'd be more interested in Classic WoW vs New Expansion Wow starting at the previous expansion's level cap. It makes sense why early levels of retail wow would be much quicker nowadays given the climb to max level. I suppose you could compare grinding from 1 - 60 classic to 1 - 120 retail.
On the one hand, I agree that the levelling system needed a rework. If it kept getting exponentially longer to reach max lvl at the same pace it used to, newcomers wouldn't even bother trying to get to 120.
On the other hand, it's still too easy.
They need to rework all Cata zones, keep the current system which allows for much more choice when it comes to levelling zones, and spice up the difficulty by a bunch.
This way people would still get to level in zones they are more attracted to, have some challenge while doing so, and have a world that's a bit more coherent (it's a real clusterfuck after all these expacs).
Maybe also XP gain in any zone at any level, so that expacs don't become irrelevant?
Blizz clearly has been meaning to make levelling relevant again, they just need to keep working on it
Retail is basically a whole entirely different game for an entirely different audience at this point. With classic launching, it also wouldn't make any sense to rework retain in that way. The two versions of the game are going to cater to two distinct communities from here on out, is what it looks like.
You're only questing in about 1/4th of the expac you pick anyway.. So the choice is kinda dull when you dont get to quest in the bigger parts of the expac you choose
I just want them to make classic look as good as retail with no change, its simple
Alright now use boa and chauffeur mount because once you get them it's just inefficient not to use them.
wtf for? theres no heirlooms in vanilla.
You should've used heirlooms for comparison and chauffeur maybe!
most casual players dont have heirlooms
@@lodewijk6873 that makes no sense, everything about retail is casual, if you dont have looms youre probably just not really playing the game.
vanilla has no heirlooms so that suggestion is fucking stupid.
@@Twzy59 I have looms, played since 2 weeks before Cata came out. And i remembered how hard it was to get enough justice points for a single piece of leveling gear. Around 2400 Justice points and a dungeon could drop around 50-100 i think?
But i stop using them around MoP since it felt i didnt do progression like seeing a new gear and then equip and then be like "Oh, i dont need to." Now, i never ever use Levling gear since it ruins the fun and its so frustrating knowing when you worked so hard for it only can be easily bought with gold....
@@cobaltnetherwingdrake7048 I dont know why you had to tell me that, not really relevant at all. ( i ate pizza for dinner yesterday)
It will be nice to play a game with good progression again
Retail is about endgame only, in classic endgame is just an addition to the already amazing adventure.
Minimeister317 its the same shit but we chose not to do the older content
i think youre a little caught up in the nostalgia my dude
Classic is about the better community.
Yeah, retail leveling, I have leveled just in the last 2 months, like 10 to 15 characters. I would say at least 5 in remix, which you can honestly get to 70 in a day of playing, especially if you have already leveled one character already. Then I leveled on retail and take me like 3 days a character and I have 4 at 60 just bought dragonflight expansion with the special will be buying war within later just before release and probably when my time expires in August and three months as well. I'm definitely having a good time still looking for a good guild, though, because I have always enjoyed the end game more than leveling. But i have leveled many characters, and how fast I level them some people shake there head at. For me, it was because I leveled so many. I just knew how to do it efficiently. Now everything is scaled in Chromie time, so it's actually easier to level. So for new players, I would say start with retail. If you are an old school player, then classic may be the way to go. Woe I just noticed this was made 4 years ago now its even easier in retail then it was back then.
I just wanna mention the not getting a bag in Classic early on is like only part true.. Cause any mob can drop a bag. I know when I was on the stress test I got one from a kobald at level 2. So it's not impossible and if you find chests they also have a chance to drop one. This all can be done by maybe just grinding a full level and heading to your next questing zone at 6 or a bit of exp before 6.
Some complaints about the video:
When talking about health values, you did not address why starting health is so high. Mainly, because the game has undergone multiple stat squishes, in order for health values to scale linearly instead of exponentially, they had to increase the base health of lower levels. This is not Blizzard trying to make the game "too easy" at lower levels, it simply is a side-effect of needing to squish the system as the game gets older and older
When talking about starting areas, you should really make sure to mention the fact that a new player (as in brand new with zero history in any MMOs) should not feel like they are not progressing or are barely able to perform even basic tasks. You don't suck and yet had issues with a Boar. We've all died in Classic WoW in the early levels at least once. Some might say dying is good for a new player as it gives them a sense of urgency, but player retention is obviously any MMOs top priority and ensuring an easy start is a good way to get them into the game. As an example, Dark Souls doesn't make you fight a boss until very far into the game (the first one is entirely optional and you are expected to skip it). The starter enemies only have one attack and suffer tremendous flinching from your attacks. You can complete the entire Asylum area just mashing attack without ever really having to use the Dodge skill. This is akin to Retail. In Classic, on the other hand, you are dropped off in Blighttown with no instructions. Can someone eventually complete Blighttown? Sure. Will the genera populace have fun and keep playing? Certainly not.
I understand you are a die-hard Classic fan, but when doing these sorts of videos you really should set your bias aside and explain to your listeners why things are so different. Not just say "wow BfA sucks you have no fear of death." (verbatim)
Yikers
Agree, the bias was sort of cringe.
The dark souls asylum demon is not optional, only the first encounter is optional, you have to kill the boss in order to escape from the asylum and you'd need to either block or dodge attacks to complete the asylum, dark souls is not a good comparison for wow classic/wow bfa in my opinion.
As a BFA player trying out a private server vanilla lately, I really agree with you. I've experienced both the incredibly fun, rewarding and social aspects of vanilla - and the frustrations. Although...
When classic comes out, players will find themselves searching for help/guidance on the internet All The Time about the smallest things in order to progress. You really need to become an expert to reach the Vanilla endgame and you most likely need friends to help you. It's very, very time consuming and feels out of proportion to what you get in return. Some people love this type of gaming ofc! But I would love if there was a middleground between retail & classic.
@hfg
Demon Souls literally has a Boss called a Dragon God, one hit KO you in a unskippable cut scene, if you get past the "tutorial boss"
you are pretty much meant to die to.
Dark Souls early game mobs can still 3-4 shot you. They have auto attacks, flailing and come in packs.
So, dunno why you're making those comparisons - they're completely wrong - And blighttown is only hard if you go the stupid way,
which is not taking the backpassage.
Also - outside of having an actual brain damage - i fail to see what your concept of "Suck" would mean here.
You have 1 button. You seem able to comprehend how to formulate sentances. How many buttons did you press
to write that? I'd wager "more than 1" - So get the fuck out with this stupid "i am fucking retarded" argument - cause
the only thing that makes you that - is your actual argument.
As for BFA vs. Classic - Classic rewards you for knowing interactions and learning/having a sense of urgency.
BFA does not. BFA is just a question of time - Classic actually makes you think, in some capacity.
11:55
Theres another bag in your inventory :)
it is the 'Coldridge Mountaineer's Pouch' which is a quest item. You can see here at 12:40
@@JonSolod it's a 6-slot bag as a reward. so... a bag
Fantastic Comparison mate! :D
you should have done this with full BOAs for the BFA side to really show how it rolls on BFA...because most people leveling now in BFA have a full set of BOAs
Your retail warri clearly had the better name!
kinda weird the snow and shadows look better in Classic. BFA looks bright and cartoonish in it's atmosphere
Ravathiel, good observation. I always thought the character models became more cartoony... but the world itself is too apparently
Pointy model due to old tech="Realistic"
Loved this video, be nice to see the other areas too!
too easy?? i just returned, looking forward to classic but thought i would peek at retail, my old characters are mid 80s, so got the expac, got a 110 druid, guardian spec... and ya, i think its actually impossible to die questing, the mobs aren't dense enough in any area i have come across yet where i am in any danger of dying whatsoever, its so stupid and brainless its completely lost its fun... mash a handful of abilities over and over, one brainless quest after another... some people think the questing is better?? you go to quest hub now, pick up your quests, they are all grouped just outside the hub... turn those in, get more quests..... they are all grouped just on the other side of the hub, don't have to read anything, just look for shiney stuff and mouse over enemies... i'll take the old quests any day over the gimmicky bore-fest questing is now!! changed alot from the game i was addicted to prior to patch 3.0!!
Mob density in Legion especially for sure BFA is a lot more noticeable than in mop or Wod...mob density doesn't equal better it just means you can't enjoy the zone because you are fighting shit every step you take, for me it's annoying af
@@gscgold my point is i can run around in cat form, gather up all mobs in an area, can even throw an elite in there and there is still no threat of death, yes i realize its a tank spec but there should still be at least some risk of death, don't you think?? only challenge in the game now is to get myself to log in, which i don't think i will, until classic that is!
You can easily die in BfA if you are not careful
@@archiebooth5127 i guess i'm just amazing then... maybe i should sign up for the wow olympics!! no, the game is an exceedingly easy borefest imo!! hey if you find it challenging / fun, good for you, i'm not a hater at all but its not for me in its current state thats for sure!
6:35 Bellular music
wow music
2 after 10(classic) and 4 after 10min BFA. Just keep in mind that you “only” have to go to 60 in classic and double that in BFA.
(So i Think it is about the same!, this is what i think)
Nah homie it aint even close.
It takes 10-11 days /played to hit 60 in vanilla on average. 1-120 on retail takes like 3 days. XP is and has always been scaled to fit the min and max levels, so no you do not have to go double the time to hit 60 to hit 120 on retail.
The depressing fact is Retail levelling is like this all the way up. I really wish they'd just have a free skip to 120 so those fucks who hate levelling can't have a say in it being in the pathetic state it is. It IS their fault because you've seen how they react when Blizzard make things a bit, a BIT 'harder'. Of course 'harder' in absolutely no sense of actual challenge or even thought.
Levelling just isn't a game, because it's almost impossible to die. No realistic fail state means no game.
I think I prefer Classic as well BUT if Retail switched to Unreal Engine 4 or 5 I would switch in a heartbeat, lol
Considering retail has 120 fucking levels to go while classic has only 60, I'd expect you to be at least level 10 on retail at end of that 30 minutes. Seeing this only makes me not want to level a new 120.
While I do respect those that like the classic story telling, we've been treated like heroes ever since WotLK launch. Things only escalated too far during WoD, when we went from renowned heroes to General of the faction army and then in Legion we became for a brief period of time the strongest mortal beings alive.
Just look at the walking animations in Retail vs Classic. Retail is so soulless.
@ MrGm Unless I am mistaken, you have a third bag on the BFA character.
Normally in BFA the bags instant equip so i would almost think its a quest item. But then again a questitem has a yellow border. So i am kinda wondering what it is.
It's a quest reward, it contains some items
@@rasmussrensen3184 yeah that is what i am thinking. But cant remember the dwarf quests.
150 IQ move in WOW: enabling auto-loot BEFORE you kill the first mob.
The HP numbers aren't relevant without average mob dps numbers.
One thing I don't like about this comparison is that on the classic side, there weren't a lot of other people stealing kills and the spawns you needed were always there. It seems like leveling will take a LOT longer come classic launch due to the influx of players in the starting zone
layering
vanilla was definitely more immersive bc it was harder to level, but an even more important part of that was that it forced you to socialize with other players to do quests.
You will NEVER see someone say "LFG [quest]". I would say that this gets better at max, but only if you seek it out.
There's a lot of other differences, but even on smaller servers vanilla felt massive with a lot of other people, while retail feels barren. You could kill the endbosses of retail without ever /whispering anyone, and that's bad.
Good luck not talking while clearing mythic raids.
That actually proves my point, if you just want to see endgame you don’t need to do mythic you can just do LFR. I don’t think I’ve ever spoken during LFR
@@sucraloss most of you guys are so concerned with other player experiences that completely deludes how the state of this game is. People complain about easy loot and how others get it. Worry about yourself and the gameplay. As for me bfa is good in my eyes and I'm a player from bc era. Most of you guys regurgitate the same stuff over and over that's been happening way before bfa.
@@sucraloss TBH, for both classic and bfa, you are as social as you want to be. I've had people in BFA that have been using general chat to get help with, or just group up, for quests. I've had people in classic that had refused to go into dungeons as they didn't want to party with anyone. For me, both these examples weren't just one off situations either.
Also, I've killed many endbosses of retail.....I've gotten whispers about a ton of stuff like guild invites, selling stuff in general chat, asking for buffs, inquiring about raid mechanics, etc, so I don't that's a valid point. And I'm not that much of a social player, I didn't put myself out there, but I'd answer stuff directed at me.
Hopefully after a few months of classic, they'll understand why the 1-120 etc experience is important to an RPG, and why the process should feel engaging and immersive, and not some tedious chore to do.
100-120 Is pretty fun tbh
We did it we found the 1000th way of way of saying "rEtAiL bAd"
Im mad if i said i want to use "new" models in classic?
I think they kept the old ones because they are coherent with the old environment, but yeah, I prefer the new looks... Maybe they could add the option to see whichever you prefer. Even some of the NPCs you kill have new models.
Unless you started during or post-WoD I can't see why you would want the new models in classic. Their animations are god awful and only a certain few races actually look nice.
@@bazinwaz6883 im playing since wotlk prepatch and yes I prefer New models any Day
Also combat animations
Wow classic graphic overhaul would be epik! :p
Would love to see this today
Just wanted to point something out on 11:55 when you say that you have 2 extra bags, you actually have 3. Look at your backpack in the fourth row.
i think bags equip automatically on empty slots, so my guess that is the bag from one of the final quests (the one where you go in the inn and gather your valuables)
@@konkolj Hmm yeah could be
I definitely agree that retail is extremely easy now, and I wish things were a bit less epic, but I do think there were a lot of things in classic that were way too hard. It's the starting zone, it should be a little easier! My favorite expansion was probably WoTLK in terms of balance, tbh.
I would like that they merged the Classic and Retail leveling to one so its not too hard, and not too easy.
The next expansion should use Classic as baseline..
BFA's target audience is 4-year-olds.
Classic's target audience is gamers.
I think you meant 'blind 4-year-olds with a learning disability and no hands'.
I always thought it was a terrible idea them changing the red mobs to yellow, no sense of threat or excitement, just boring mobs standing around, how is that going to interest a new player
Yeah I never understood the reason for changing that at all
I feel they have to speed it up in retail since you're trying to get 5 expansions ahead... In classic that's not the case, your leveling till the next expansion and we're only at WOTLK
Each game has it's ups and downs i enjoy both Classic is a game i can fall inlove with over and over again and retail is a game i enjoy due to it's simplicity
I would like to see later zones compared. Like two Human Paladins, same level in each, starting off at the bridge just outside of Westfall, and compare the gameplay from there.
If you really want to level the play field, equip both humans with vender equipment only before you start?
I kinda felt the video lacked a bit of informational substance. All we got to see was the fact that you have more hp and you kill faster and get 1-2 pieces more gear/gold but thats it, also im not a huge fan of the timelapse parts. Tbf im not exactly sure what you could have fit into a video of the first 30mins, since they are fairly eventless but thats just my opinion. To end it on a positive note though the quality of the video and edit seemed to be fairly good.
Bringing back Warrior stances is love
You bring up health alot, without talking about how much the enemies actually hit for, cause you could have 100 health, or 10,000 health, there is little difference if the mobs hit for 10, or 1000 its still 10% of your hp.
Also at this low of level i wouldnt count battle stance as a spell as its literally applied the instant you make the char.
Also the bag may have just been good luck, on the beta i got 3 bags before level 10
Alright how the fuck did you get into the beta?
Retail>Classic, who got time for classic grind?
returning player week 2 1/2-3 here and just starting to understand how to unlock heirloom gear and got lock up to 70 in no time not quite sure if i like it but honestly its just hard to find lvling buddies that are new or on the same page with me as it is retial. on retail i can find a discord and new friends and someone to level with me within an hour.
really it just came down to i hope someone rolls with me classic but ill go retail. MY BIGGEST COMPLAINT IS THAT THEY WANT YOU LEVEL 60 BEFORE YOU CAN QUE SO MANY TIMES I ALMOST BROKE DOWN AND BOUGHT SOMETHING FOR 80 JUST TO DO DEADMINES AGAIN IN RETAIL AND SEE THE CHANGES FFS
locks you in the most worst dungeons
scaling is messed up horrid
hunters pretty much rule early game pvp
just go into wad after exile then shadowlands and then youll be 60 at this point to level to 70 you have to dragon rider content even though you dont know shit about shit whats going on.
if you ask for help or bring this opinion to the [new players chat] uhm a guide will chastise you and tell you to go play classic then get every single newb against you somehow when you where just asking for help and or lvling buddy!
you really have to reach out and it just throws you to wolves and overloads with you content
WHAT DO I DOOOOO
do this or do the quest lines to unlock here that takes days
do i raid? ive never done a raid before.
mythics heh at 60 my gear level was like 140-160
SO WHAT HAPPENS?
YOU JUST LOGIN DO DAILYS AND JUST JUMP AROUND STORMWIND OR ORG AND BY ALL MEANS THEY FEEL EMPTY AS HELL COMPARED TO BACK IN THE DAY ON ANY SERVER!
That Dun Morogh music... Thank you
Why not just make it a 15 minute comparison at normal speed instead of a 30min vid thats faster and harder to compare
actually like these side by side comparisons im playing bfa at the moment, srsly considering going back to classic. and im fed up with pservers :'(
Would like to see some more comparisons from you MrGM
While I agree with most of the sentiment about Classic, I'd like to address a few points: the fact that many mobs in the starter area are yellow is an indication that Blizzard wanted to make it easier to get into the game at the start (it's the tutorial area still). Having more skills at that time than in Classic could feel overwhelming to new players when mobs would also attack you. In Classic you're mostly autoattacking, so no need to keep track of skills here. Just don't overpull, seems to be the tutorial lesson in Classic. I really would like to see some higher level comparisons (lv.50-60). Even though retail WoW is a cakewalk with little to no danger, it does have increasing difficulty.
Another small thing: quests feeling too epic... I'm not sure but I don't think Classic had too epic quests in their later stage. Personally I feel like if they could get the balancing right in retail (making it way more difficult), then it would be the superior experience questwise, imho.
Turning the whole starting area into a boring chore makes it easier to get into the game? I'm not following the logic.
@@AdamBlade17 Not sure if serious. How is the classic starter experience (killing mobs with mostly autoattacks) more engaging? Furthermore the starter area is very small, and you can skip it no problem.
@@romanw5055
Risking to die if you pull more than 1-2 mobs is more engaging.
Having an incentive to form groups with random people in the area to clear quests is more engaging.
Having to sell mats to afford buying new skills is more engaging.
Needing to kill mobs outside of quests in order to level up is more engaging.
Going out of the starting area too soon and getting destroyed by higher level mobs is more engaging.
It's not about how many buttons you can press or about how quickly you can go through content, but about the challenge and the sense of adventure.
So much love put into The original world of Warcraft. BFa feels bereft of any love at all.
Great comparison. I think the heirloom comparison is a good idea and probably try human paladin or night elf hunter (two of blizzard's first noob friendly classes in design- 1 the pet class and auto attack safety net class, they have changed so much) and also comparing that to 30 minutes of a fresh level 110 starting bfa because we can imagine some new players to wow or returning players using that 110 boost and trying to get straight into current and least neglected content
I hope they fix leveling in the old world. They need to focus on new player experience again and making leveling an actual fun and lengthy part of the game. They should make big risks to do this. My hope of what they fix is: 1. Leveling 2. itemization, stats and loot/rewards. 3. Community. 4. Classes. 5. Immersion in the world. I'm optimistic about this as of the recent discussion by ion
Why they didnt do classic with the new game models!!
The contrast between the old world and the new models are too big
Because the new models are terrible.
@@bazinwaz6883 what. They look great. But tbh classic should have no changes
Doing this video I personally would’ve liked you to show BFA levelling in heirlooms to show the extra xp Heath and dmg because You still do lots in 10 min but with BoAs and that it’s even more OP
Isn't this more like comparing cata to classic
Just the starting health difference shows you how current World of Warcraft is foolproof design, so kids can level up easy without getting their feelings hurt.
"This game is so hard, i dont want to do hard things and risk of dying *hard crying and complaining*"
you do realise that classic has half the levels of retail? if you start on the same difficulty as classic where do you progress? but alas if you want a harder game out of Warcraft, august is very soon 😃
Noooo Don't play that music it makes me want to resub!
classic gets even harder once you leave the starting area, a lot less flight paths than retail has now and you die so much between levels 8 and 30ish if you cant self heal.
This video is really cool. Would love to see more videos like this - comparing classic to retail, that is.
Wouldn't mind more than 30 minutes if you're able to do it.
Keep up the good work!
The end results were close to same level, was there more quest story to follow that took longer on retail? For how quick you kill I’d think you’d end with double the level.
WOW is back baby 2023
I felt once Mist came out everything became Faster. lvling became faster, able to get gold faster. more or less, they wanted the people to lvl up fast and play the end stuff as fast as possible.
While before Mist, IE wow, Burning, wrath and Cat was slow pace, You really had to Grind for gold and items.
Cat was like the balance point of it all, was slightly better with getting gold little bit sooner but still a grind.
I think they should have Servers for like Classic, Burning, Wrath and Cat. Well Classic wow is Now out so. Just need the other Favorite expansions to have Servers too.
Cata was rubbish, what are you talking about? If anything, wotlk was the balance point, and even that expansion fucked a lot of things.
Think you're confusing MoP with WOD.
I easily made 150k/week in WOD, ending up with 6 gold capped characters in time for Legion.
@@18ps3anos Each is to there own I guess. I Found the Balance point at Cata.
@@Bummulon MoP I was easily making close to 200k + a week. and I was just a Gathering and Farming Profession only. I actually stopped Playing WoW maybe a month into WOD. Was getting burnt out playing it like 12 to 16 hours a day 7 days a week. SO yeah.
The difference is that Classic is an adventure while Retail is a chore.
I think one thing your forgetting is that max level in BFA is 120 and in classic its 60? Can't remember. No one would want to level like classic is from 1 to 120
Pfft speak for yourself. As long as the leveling remains fun and rewarding then it doesn't matter if its 60 or 120 lvl cap. It bout the journey not so much the destination.
@6:37 I thought that Bellular had suddenly broken into your video with his outro.
Imho the timelaps parts were too long, but good video anyway
It's only a 15 minute video you troglodyte.
Imho you struggle to remember to breathe
So I did something similar personally with the stress test (since I'll never get beta) and honestly, classic isn't that big a deal to me. I played several different zones in classic then went into retail and leveled in the same areas, and retail was much more enjoyable to me. And I actually ended up using similar game play between both of them (classic I would eat and/or drink more often than in retail) there are aspects I do miss from classic (getting weapon skills, purchasing abilities) but the leveling experience was really that big a deal. I found myself enjoying the pace of retail over classic where I do feel like an important person. Plus one of my characters was a mage and nothing is more frustrating than having that last fireball that would kill the mob and use all your mana, just to see "RESIST" fly up and now you gotta wack it to death. I'm one that appreciates challenge but classic hasn't really given me that challenge at low level, it's just slower. But that's my opinion, I am glad to see people appreciate it. But since playing in 2005, I can see where retail improved on some areas while we are still missing in others, leveling being where I really do believed it improved. (Wow this comment was much longer than I intended). But all in all, great video in showcasing your experience and what you enjoy about classic! I do look forward to more since after the stress test, I won't be able to do this.
"We have around 1 silver 86 copper"... around? :P Pretty much seems you got exactly 1s 86c. Anyway, just joking around. Good comparison, tho wouldn't mind seeing the differences to lvl20 at least. It's been a while since I played vanilla (no wonder... :'D) so completely forgotten how it was exactly.
What about an raiding comparison ? Oh wait, people never do that. Leveling is the weak point of retail because people don't want to level nowadays, thats true. Even for Classic, a lot of people are preparing full dungeon rush to skip leveling lol.
wait so did you have heirloom gear? could you try without... is what if you started today and had never played wow before?
Would be nice to see the xp difference with looms. And later on a BFA Mythic vs Hogger soloing video.
what about elites? I been playing hardcore and died to one of elites who was 2 lvls lower then I was. It was a close battle :D
how does it compare do retail?