I loved my kurfurst, German secondaries and ap dominated the waters for quite a while and I think it still can, but at Vincent gives gk a run for its money imo
You can’t directly compare the two ships but I don’t think it’s even close when you play the two ships. StV is so strong with its guns, stealth and super heals. StV is a much different play style but if played properly, I’m not sure any tech tree BB can beat it.
I tried to get the space camo as well during that event but wasn’t lucky for that sale. I really want to try out the space camo with a full secondary build at some point.
@@TheSoulfire73 True story lol, there's a bunch of ships with essentially "useless" skills. It's not really fair to always expect a tanking GK captain to also think about tactical support.
I agree the GK secondarys have a problem. Sometimes they just don't pen or you lose your secondaries to quick. By the way, do you think Gdanks is a bit op? .It is an extremely easy ship to play for the impact it can have in the game.
I don’t have the ship so my opinion comes from playing against the ship, talking with my fleetmates and seeing other players videos. Gdansk is a large DD with poor detection. Because of that, I don’t think we will see many Gdańsk’s in tournament settings. In randoms, it’s a strong ship but I haven’t seen enough to say if it needs any kind of nerf.
I'm not sure how giving GK a Tirple Barrel of 12 x 406/420mm would work. Because my problem with that is the turret angle. Having 12 guns would mean limited firing angle, and that would be worst. Which means you have to show an uncomfortable broadside inorder to unleashed this barrels of salvo. Not to mention, kitting in the GK would be useless, as people in World of Warship PC complains that the 12 barrels is making the ship unable to kite away.
Thanks for your video every video I watch I learn something your videos are more informative 😊
I’m glad you are enjoying them!
I loved my kurfurst, German secondaries and ap dominated the waters for quite a while and I think it still can, but at Vincent gives gk a run for its money imo
You can’t directly compare the two ships but I don’t think it’s even close when you play the two ships. StV is so strong with its guns, stealth and super heals. StV is a much different play style but if played properly, I’m not sure any tech tree BB can beat it.
gg, I have to work on my dodging and aiming. Also, I got the space camo from the black market
I tried to get the space camo as well during that event but wasn’t lucky for that sale. I really want to try out the space camo with a full secondary build at some point.
Got the leg mod for GK. Works perfectly with the historical camo. Loving my GK with it.
@@luismigueltierra4022 I’m probably not going to spend the gold for that yet. So im happy to hear that someone is liking it with the HC!
maybe should've assisted your Jinan a little bit by popping sonar but you made GK work for sure.
I tend not to use the sonar much in that ship. I think I actually used my sonar that match. While I can’t say if I used it wisely, at least I used it.
@@TheSoulfire73 True story lol, there's a bunch of ships with essentially "useless" skills. It's not really fair to always expect a tanking GK captain to also think about tactical support.
I agree the GK secondarys have a problem. Sometimes they just don't pen or you lose your secondaries to quick.
By the way, do you think Gdanks is a bit op? .It is an extremely easy ship to play for the impact it can have in the game.
I don’t have the ship so my opinion comes from playing against the ship, talking with my fleetmates and seeing other players videos.
Gdansk is a large DD with poor detection. Because of that, I don’t think we will see many Gdańsk’s in tournament settings.
In randoms, it’s a strong ship but I haven’t seen enough to say if it needs any kind of nerf.
She needs a triple barrel on each turret like the PC version
I don’t understand why we have two different versions between blitz and PC.
I'm not sure how giving GK a Tirple Barrel of 12 x 406/420mm would work. Because my problem with that is the turret angle. Having 12 guns would mean limited firing angle, and that would be worst. Which means you have to show an uncomfortable broadside inorder to unleashed this barrels of salvo. Not to mention, kitting in the GK would be useless, as people in World of Warship PC complains that the 12 barrels is making the ship unable to kite away.