Why Blitz Is Failing Me - A Critique of World Of Warships Blitz

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  • Опубликовано: 21 фев 2024
  • Thank you for listening friends, I hope the game can improve on some areas!
    List of CV changes for PC: worldofwarships.eu/en/news/ge...
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    #gaming #wowsblitz #critique #essay #savethegame

Комментарии • 108

  • @Redman680

    Sorry to comment twice but any complaints about bugs, the game engine etc are pointless. NetEase code the game & WG license it from them. NetEase have zero compulsion to fix things if they are still making money through licensing outside of China & by direct sales in China. WG will continue to license the game from NetEase, bugs & all, as long as players keep spending money on the game. It's a well worn point by now but still pertinent:The ONLY way to affect change is by stopping buying things ingame. Do that & investors want to know why & how the gravy train can be restarted. Keeping on spending & ergo giving a pseudo sense of contentment, means that nothing will ever change. The future of the game is in the players hands.

  • @webius502

    Tokyo drifting bots is THE worst thing about the game. Even at close range, bots move like UAPs, unnatural. We don’t have insane maneuverability, take it away from the bots. WGing, get control of ur creation.

  • @atlehaugen

    Thx for this video BobLyn, I have been playing since 2018 and feel the same frustration, that is why I also play less than before and stopped using money in this game, now I am using them on u and feel I get way more value for money! Thx for adressing this to WG, and u do it for a big part of the community

  • @Slai47
    @Slai47  +5

    You hit it all Bob. Great critique video. Got every aspect and I hope Wargaming listens to this.

  • @naughty1656

    Well said. WG needs to take note and quickly 🍻.

  • @enchantedbananas

    I just think players are allowed to progress too quickly. At tier 10 there shouldn't be any battleships exploring the edge of the map in shima infested waters.

  • @Redman680

    The rules of mobile game development:

  • @crispchaos

    You are right about war thunder mobile naval battles. I have been playing the living shit out of it and was so suprised at how good it is. I also find it funny that the mobile naval battles on WT are better than the pc version by FAR. Cant wait to see it grow.

  • @TheSoulfire73

    The Lag torps probably are a combination of a few things. Hit boxes, player connections, server lag. I shrug off the lag torp since I know not everyone is playing with great Wi-Fi and their mobile network isn’t great. Since I’ve been playing mobile games for 10 years plus, I know I will have to deal with certain lag issues.

  • @JJT15YT

    You really nailed this video. I joined blitz after leaving PC during all the shit that was going down. Like you I fell in love with this game, I loved it's arcade feel and it was something you could get out quickly at anytime to play (instead of having to spend 10 minutes to just get into like PC). Since then I have found myself playing this game less and less for all the reasons mentioned in this video. The most prevalent for me was monetisation. I was free to play until 2 years ago, but I eventually bought my first premium because I wanted to have a much strong ship like everyone else. This ship is now my 4th highest damage ship. Other than vampire II I have only bought ships in bundles and if there was more variety in bundles I would spend much more money on this game. However, the ships I want are older and they don't rerun them. The other annoying thing is the bugs in this game, especially ghost shelling and magnetic torps. This is due to the bad server connection down under, that increases the frequency of these bugs, even on Asia.

  • @peterlock669

    Hey, thank you!

  • @alpinemustang2

    You pretty much nailed it there, thx!

  • @NukesWarshipsBlitz

    The lag torps seem to be an issue of three things:

  • @joelpierce1453

    Honestly, what's crazy about playing CV is the massive skill gulf between players. Probably 80% of the CV players I run into have no idea what they're doing. They run their fighters straight across the map and get the wing annihilated and then my own fighters are free to shoot down their other squadrons. Even if I play a Russian CV, they barely manage their fighters and I'm given free reign to nuke ships at will. It's crazy.

  • @THE_EXORCIST43

    Even though I have a cv, I still hate them. Wargaming should just make the cv mechanics similar to how it is on pc, or just let us control aa. Also, I would love to see enlisted.

  • @iandexterong9196

    Thank you for sharing your thoughts. I with your comments and concerns about WG. The matchmaking definitely is broken and uneven. The bots hydroglide, pass through islands and even through ships. Its just plain nuts that the developers are lazy and refused to listen to suggestions to improve the gaming experience.

  • @gt2706
    @gt2706  +1

    Cool vid Bob, I feel that you could have carried on the theme for a couple of hours😂😂e.g tier 10 and premium ship xp being next to useless!! I would need a CC account to convert my xp (30million). It would be great if tier10 ship xp counted towards legendary modules without having to use gold to convert it.

  • @radeksvarc8613

    About bots - match making time will be MUCH longer without bots - i am playing on EU server mostly in late evening hours. And in queue are 20 - 30 players - all tiers. To arrange a battle 7vs7 need 14 ppl out of 30 - probability to arrange a fair game from this pool is near zero. And with your suggest of "no-bot allowed" button option. Its an option - from these 25 ppl will half of these will not use this option.

  • @kardy12

    Bots are a necessary evil, but the way they are implemented is bizarre - sometimes they’re dumb as fk, sometimes they’re ninja bots that do 90+k damage while dodging torps and shells like a breakdancer and win MVP.