How they hit ships aiming so high above their target is beyond me. Steve Listen has it in several of his videos as well. Yet when you try to hit a ship aiming as high as they do, you'll always overshoot your target ship...
Are you running Halsey or Olendorf on Vermont? Reason I ask is I was rewatching your citadel compilation and saw 8k citadel damage and thought you might be using the “Angry Bull” Skill
@@BadMedic correct, that was Halsey's angry bull skill with combination of other buffs Even tho that 8k at the time wasn't its maximum possible number, it could reach 8.3k etc.. Now with the new Cdr levels, you can even exceed that
@@kaenzinwith you running Halsey on Vermont are you planning on buying the Leg mod? Running Halsey is the only reason I would consider running Vermont Leg mod
@@BadMedic the leg mod is a literal downgrade from the range mod, just like GK's leg mod.. the only reason you would bring that is for the memes combining it with Halsey. Other than that, it worsens your performance and the final result.. so what happens is that you lose alot of range and dispersion at the same time for a bit of reload reduction with a high cost.. it could work fine in NA for example, definitely not in Asia.. Also, im running a maxed Oldendorf at moment, Halsey is on Des Moines.👍
in short it doesnt get locked with a certain enemy ship or bugged when locked ship suddenly disappears when attempting to shoot or with one another if it drives by, reduces dispersion bug in some situations, gives real view without zooming to one, and aiming becomes more exact and free. This is just the top of the iceberg. i thought alot of trying to reply to this, but couldnt explain my points well without a long visual video to show my povs on better (T_T).. as it has endless uses and benefits. Both auto aim on/off have their uses in the right times
@@kaenzinAuto aim is there to assist you hit targets per example if you re aimming at the deck of a ship where you Will most likely pen and get citadels your shells get dragged down as the system thinks you aimed too high and turning it off allows you to hit what you aimed for. Of course vertical and horizontal dispersion play a big part in this, also your calliber/distance from where you shot/deck armor thickness. This is mainly used by BB players to hit other BBs for consistent penetrations. Hitting the belt armor of BBS usually ends in bounces or half pens as it is much more heavily armored, also depending on all of the factors above.
Thanks for cutting the unnecessary part of this video. As always, these gameplays were awesome. A question. Which one will you prefer between Vermont and yamato
@@sweet_stranger114 i wouldnt really say vermont has better main guns, better alpha ok Yamato is more versatile , has more range, consistent, high competitive, and with best setup etc it can rival 'almost' any bb/others
How do u aim using yamato/shikishima so well? Im trying to copy your shots but how?
How they hit ships aiming so high above their target is beyond me. Steve Listen has it in several of his videos as well. Yet when you try to hit a ship aiming as high as they do, you'll always overshoot your target ship...
Are you running Halsey or Olendorf on Vermont? Reason I ask is I was rewatching your citadel compilation and saw 8k citadel damage and thought you might be using the “Angry Bull” Skill
@@BadMedic correct, that was Halsey's angry bull skill with combination of other buffs
Even tho that 8k at the time wasn't its maximum possible number, it could reach 8.3k etc..
Now with the new Cdr levels, you can even exceed that
@@kaenzinwith you running Halsey on Vermont are you planning on buying the Leg mod? Running Halsey is the only reason I would consider running Vermont Leg mod
@@BadMedic the leg mod is a literal downgrade from the range mod, just like GK's leg mod.. the only reason you would bring that is for the memes combining it with Halsey. Other than that, it worsens your performance and the final result.. so what happens is that you lose alot of range and dispersion at the same time for a bit of reload reduction with a high cost.. it could work fine in NA for example, definitely not in Asia..
Also, im running a maxed Oldendorf at moment, Halsey is on Des Moines.👍
seeing RTS planes and a Shikishima in the same game feels so wrong
Great gameplay!
Just a question, what difference does turning off auto aim do?
in short it doesnt get locked with a certain enemy ship or bugged when locked ship suddenly disappears when attempting to shoot or with one another if it drives by, reduces dispersion bug in some situations, gives real view without zooming to one, and aiming becomes more exact and free. This is just the top of the iceberg.
i thought alot of trying to reply to this, but couldnt explain my points well without a long visual video to show my povs on better (T_T).. as it has endless uses and benefits. Both auto aim on/off have their uses in the right times
@@kaenzinAuto aim is there to assist you hit targets per example if you re aimming at the deck of a ship where you Will most likely pen and get citadels your shells get dragged down as the system thinks you aimed too high and turning it off allows you to hit what you aimed for. Of course vertical and horizontal dispersion play a big part in this, also your calliber/distance from where you shot/deck armor thickness. This is mainly used by BB players to hit other BBs for consistent penetrations. Hitting the belt armor of BBS usually ends in bounces or half pens as it is much more heavily armored, also depending on all of the factors above.
Thanks for cutting the unnecessary part of this video. As always, these gameplays were awesome. A question. Which one will you prefer between Vermont and yamato
Yamato.. but Vermont's gimmick is much more fun
@@kaenzin why yamato when Vermont has better AA, flood and fire resistance and slightly stronger main guns?
@@sweet_stranger114 i wouldnt really say vermont has better main guns, better alpha ok
Yamato is more versatile , has more range, consistent, high competitive, and with best setup etc it can rival 'almost' any bb/others
@@sweet_stranger114maybe speed, main guns reload time ;)