@@LunarEntity I started out on the XBOX many, many moons ago and have been playing the game for 2+ decades. The mods make it feel fresh. The last few years, the modding community has really pushed an aesthetic that fits with and elaborates on the alien nature of the setting. There's a lot of going back to the concept part and implementing this that Bethseda didn't include in the vanilla game. Plus there are some quality of life mods like being able to right-click exit from dialogue boxes and turning off friendly fire that I just don't how I lived without.
@@MrSticks42here's my mod list (95% of these are available on the Nexus. The others are either from Emma's website or had been downloaded from Morrowind Modding History before it shut down): docs.google.com/document/d/1OLF1BzMeFpEapuZlHIAqhEnwwRwu9ZDqh1SIgpyz40Q/edit?usp=drivesdk
Every time I watch a modded run, my eyes glass over at how alien it feels. I've only ever played vanilla on console.
@@LunarEntity I started out on the XBOX many, many moons ago and have been playing the game for 2+ decades. The mods make it feel fresh. The last few years, the modding community has really pushed an aesthetic that fits with and elaborates on the alien nature of the setting. There's a lot of going back to the concept part and implementing this that Bethseda didn't include in the vanilla game.
Plus there are some quality of life mods like being able to right-click exit from dialogue boxes and turning off friendly fire that I just don't how I lived without.
What mods are you playing?
@@MrSticks42here's my mod list (95% of these are available on the Nexus. The others are either from Emma's website or had been downloaded from Morrowind Modding History before it shut down): docs.google.com/document/d/1OLF1BzMeFpEapuZlHIAqhEnwwRwu9ZDqh1SIgpyz40Q/edit?usp=drivesdk
@@mercurybard9794 thank you!!