I forgot to comment on this when I saw it yesterday but this is so insanely creative I love it. I can see you poured a lot of love into this project and between the trippy aesthetic and creative visual ideas like the blue pad waterfall, the quest system and the open world - choose your path/order level design, I think it might be among, if not *the* most forward-thinking levels I've seen
my favourite slopformer ❤ but seriously I love everything about this level, thank you for letting me playtest it and keep it up with the amazing levels :)
HOLY WHAT The creativity and execution in this is amazing!! It reminds me of really ambitious old Flash games, and it's amazing to see the same kind of thing being borne out of 2.2... You've done an incredible job, this is definitely my favourite platformer I've ever seen!!
i was saving from asking about this before it was release to see what the final thing would look like. cool ass gimmick, it looks so beautiful best drops work xuser :)
Love the like casino, pinball table theme this has got goin on. It paired with the music is like THE biggest vibe ever and frankly a good vibe is integral for a level this long.
I absolutely loved this level to the point where it’s almost irrational. The music, stark design style, subtle sfx, but most of all the way that you find yourself doing cool stuff on accident before beginning to form a fundamental yet imperfect understanding of how to traverse this chaotic world which lends itself to this unbelievable game flow. This level felt so good to play, I can’t even put it in words. So often I question why I should play a level in a game where people willingly handicap the creation of potential video game masterpieces by creating them inside a game that’s not designed to make them instead of just playing entire separate dedicated ones instead, and then I play something like this. Levels like this is why GD will forever live on my radar for as long as I’m a gamer. This honestly reminded me of the Kongregate era of my childhood. Searching through thousands of flash games before finding a puzzler or a platformer or something that so often gave me a feeling of fulfillment despite the potent, sunken chest feeling of “wasting my time playing a video game” feeling I so often had (and that of course my parents perpetuated). Those small html games and the like have always stuck with me in such a powerful unique way that even my favorite full titles like Bioshock, Journey, Half Life and the like just can’t. This is definitely one of those cases. I couldn’t tell you why this hit such a strange spot for me so powerfully, and all I can do is thank you for giving me the pleasure of playing this wonderful level. As per all of those other games as well, I’m always filled with a distinct feeling of melancholy after finishing one of them, courtesy of the game being short enough to leave me yearning for more combined with the knowledge that after I leave this world, I’ll probably never play anything quite like it ever again. I sat there exploring the level, discovering new consistent methods of travel and convoluted paths through this chaotic neon world for a full twenty minutes before I could even consider ending this experience, and then spent another five staring at the screen after I had finished the level. The memories of that empty feeling I felt so often as a child after being dragged out of a world I so desperately wanted to stay in all came rushing back. I almost cried for the first time in a year. If you’ve played Super Mario Galaxy you’re probably familiar with the way the music and ambiance cuts out instantly and is replaced with an entirely different ethereal track when you’ve unlocked the power star in the world your at. That always used to make my heart drop as a kid. This was kind of like that. What a surreal experience. This is such a stupid brain dump, all I wanted to do was thank you for somehow getting me to feel such profound and fulfilling emotions I hadn’t experienced in years once again. I’m writing this quite a while after I’d actually completed my playthrough, and the effects of what I played that day are still fresh as ever. Thank you. Again.
hi, im two months late but i just saw this comment and i thought i should leave a response there were many moments, during and after the creation of this level, where i questioned whether or not the effort i poured into this level was worth it. it started just as a random decoration dump and then i got all these grand ideas about how to turn it into a level, a level that provides a completely unique experience. a level that defies the convention of linear gameplay held by the vast majority of levels, while staying true to gd's roots with the orb/pad mechanics and also the decoration style, which you can distinctly tell is made from classic gd objects all of this was fine and well, but then there came the problems with executing a project as ambitious as this. I was never great at using triggers in the gd editor, and the countless hours spent bugfixing was sometimes so frustrating that i wanted to quit creating altogether. there was certainly that "wasting my time" feeling that burned into me during some parts of the creation process, where i wasn't even making anything new but rather just trying to sort through some huge fucking mess that i created for myself. and even after i released the level there was doubt. sure the level got tons of praise for creativity, but it also seemed like one in two people who beat the level absolutely hated it. its certainly irrational but that fucks with me so hard for some reason, like i can handle people not liking my works but knowing that something i made caused many people to have miserable, hour long experiences... i shouldnt care, this is something that happens to literally any creator, and im certainly guilty of being harsh in level criticism sometimes. but it sucked, something that i thought would be an unique and engaging experience of exploration for everyone ended up being a source of frustration for many, because the fundamental way that the level is structured means that it could very likely be a huge hassle to navigate. it made me question if this idea was even all that great in the first place but that's all missing the point, isnt it? if what i make can still provide a genuinely transcendental experience to even a small portion of people, what more can i ask for as an artist? Reading your comment through and hearing all these intense emotions orbdancer made you feel... it's almost like rediscovering my purpose for pouring all my effort into these levels. It's beyond anything I ever imagined, coming from my silly level of all things (even if a "unique" experience is what i wanted to provide from the beginning). geometry dash really is a game of all time, isnt it? Just like the "melancholy" you described at finishing the experience, there certainly is something similar with finishing a project as big as this. its something that has consumed my life for such a long time, and suddenly it's not a part of my life anymore -- feels off, in a way. But with your comment and the support i have gotten from others regarding this level, its more than enough motivation for me to want to continue making new project. Anyways, not sure how this somehow ended up being an even longer reply than even your original comment. just a bunch of rambling i suppose. again though, thank you so much for taking your time to write this comment. It truly means a lot to me
@thexxuser I will always hold higher respect for someone who creates something lesser and truly unique rather than something well made and common. You my friend, have managed the best of both. Everything you said regarding the creation process of such a large project, and especially the sudden hole in your conscious routine and life it leaves once finished really hit home. What cripples me most are the intrusive thoughts that come the second is out there forcing me to question with claustrophobic scrutiny every way I could have changed or added to the project to make it so much better than it was, making me wonder if it would or could have become truly legendary if I’d just added this much more. I can only hope these thoughts don’t plague you too often, as they tend only to get stronger with time as you begin to see the result of your work more and more clearly. I often find myself writing essays into the abyss on this platform. Not too often, but often enough to warrant some disheartenment. It’s quite irrelevant considering I bring this upon myself by writing in the first place, and its not as if I’ll stop as it brings some strange form of catharsis whenever I do, but since I forget the things I write so soon after I’ve written them, it become less a matter of hovering over my works hoping someone will notice, and more a matter of strange voids forming in my chest at the lack of validation, or just acknowledgement of things I no longer realize exist. That said, when a response to one does pop up out of nowhere, especially for a work of mine I’d miraculously never forgotten in the first place, it truly and instantly makes my entire week. Although it’s not comparable to the magnitude of your own work and the relief that came along with the positive messages you so diligently looked for, I really appreciate you returning the favor. Thank you. For finding my message, and for giving me the privilege of knowing how much it helped, thank you. This truly is everything I could of asked for… aside from a sequel of course ( ͡° ͜ʖ ͡°). But seriously, you’re awesome dude.
It is truly surreal seeing this be out, truly nothing else like this is out there! You did an absolutely phenomenal job making a level feel truly open, at several points it genuinely felt like I found an undiscovered area even after playing through several times, and it was all such a joy because of how VIBRANT this level is! I’m hoping everybody enjoys this as much as I did while playtesting :)
thanks for letting me playtest this lvl xuser it was very fun to traverse and discover like 3 out of bounds zones interested to see what you cook next :D
THIS IS AMAZING!!!!! you have such a massive future ahead of u in and outside of this game this is most creative thing ive ever fucking seen this makes me so proud of this game n deserves mythic undeniably imo.. mega impressed and so excited to see where you go after all ur recent amazing works
When you activate it, the camera is set to be locked to an invisible block. Then using player controls you can move the block, which also moves the camera
I didn't think "open world" and "geometry dash" would ever be uttered in the same sentence
yeah... I hope people understand now that the towerverse is not open world
This is what a mythic platformer lvl should be imo
not even close
Sinceramente, eu achei bem confuso
It didn't even get epic rating
Lmfao y'all just love being contrarian
You know it's nowhere close to deserving mythic. Even an epic rate might be a bit too far.
This feels like a fever dream and I love it
Geometry dash 🗣🔥
A quest system in a platformer level makes so much sense and it’s incredible seeing how well executed this is. Easily one of the best platformers
2:19 love this blue pad waterfall
Not joking, this might be the coolest gd level ive ever seen
parkour civilization in gd
If you ever made paintings I would buy it with all my money and hang it on my wall for the rest of my life
This is one of the coolest concepts I've ever seen executed in GD
I love this to bits. It’s everything I have wanted in a platformer level since they were added.
jollow spotted
I forgot to comment on this when I saw it yesterday but this is so insanely creative I love it. I can see you poured a lot of love into this project and between the trippy aesthetic and creative visual ideas like the blue pad waterfall, the quest system and the open world - choose your path/order level design, I think it might be among, if not *the* most forward-thinking levels I've seen
This is beautiful. I hope this gets mythic
Level of the year just dropped
Definitely one of the best platformers this game has seen
my favourite slopformer ❤
but seriously I love everything about this level, thank you for letting me playtest it and keep it up with the amazing levels :)
dont tell anyone this but, you will always be kiwibrilliant in my heart ❤
level of the year
this is so novel and cool i cant believe it's not mythic
BLUD WHATTT
this is insane. Idk if I can call it just a level at this point, this is a whole experience
HOLY
WHAT
The creativity and execution in this is amazing!! It reminds me of really ambitious old Flash games, and it's amazing to see the same kind of thing being borne out of 2.2... You've done an incredible job, this is definitely my favourite platformer I've ever seen!!
super creative designs i love this
sadly platformer and not normal gd 🥴
@@benedikTgd you can always plays weave of origins
one of the most creative levels i've ever seen, super excited that it's out
0:21 was perfect lmao
the style gives me Everhood vibes, I like it :3
i was saving from asking about this before it was release to see what the final thing would look like. cool ass gimmick, it looks so beautiful
best drops work xuser :)
Love the like casino, pinball table theme this has got goin on. It paired with the music is like THE biggest vibe ever and frankly a good vibe is integral for a level this long.
I love the creative decor and concept but tbh the level is such a mindfuck i can't comprehend what's going on 😭
this is so creative, such a genius concept
Wow. I’m so happy I could playtest. This level helped me provide for my family. Thank you, Xuser.
its like a whole museum
actually so peak man so glad u followed through with this
This is insane!! I couldn’t figure out what I was looking at for several minutes. Very captivating
The orbs tango.
I absolutely loved this level to the point where it’s almost irrational. The music, stark design style, subtle sfx, but most of all the way that you find yourself doing cool stuff on accident before beginning to form a fundamental yet imperfect understanding of how to traverse this chaotic world which lends itself to this unbelievable game flow. This level felt so good to play, I can’t even put it in words. So often I question why I should play a level in a game where people willingly handicap the creation of potential video game masterpieces by creating them inside a game that’s not designed to make them instead of just playing entire separate dedicated ones instead, and then I play something like this. Levels like this is why GD will forever live on my radar for as long as I’m a gamer. This honestly reminded me of the Kongregate era of my childhood. Searching through thousands of flash games before finding a puzzler or a platformer or something that so often gave me a feeling of fulfillment despite the potent, sunken chest feeling of “wasting my time playing a video game” feeling I so often had (and that of course my parents perpetuated). Those small html games and the like have always stuck with me in such a powerful unique way that even my favorite full titles like Bioshock, Journey, Half Life and the like just can’t. This is definitely one of those cases. I couldn’t tell you why this hit such a strange spot for me so powerfully, and all I can do is thank you for giving me the pleasure of playing this wonderful level. As per all of those other games as well, I’m always filled with a distinct feeling of melancholy after finishing one of them, courtesy of the game being short enough to leave me yearning for more combined with the knowledge that after I leave this world, I’ll probably never play anything quite like it ever again. I sat there exploring the level, discovering new consistent methods of travel and convoluted paths through this chaotic neon world for a full twenty minutes before I could even consider ending this experience, and then spent another five staring at the screen after I had finished the level. The memories of that empty feeling I felt so often as a child after being dragged out of a world I so desperately wanted to stay in all came rushing back. I almost cried for the first time in a year. If you’ve played Super Mario Galaxy you’re probably familiar with the way the music and ambiance cuts out instantly and is replaced with an entirely different ethereal track when you’ve unlocked the power star in the world your at. That always used to make my heart drop as a kid. This was kind of like that. What a surreal experience. This is such a stupid brain dump, all I wanted to do was thank you for somehow getting me to feel such profound and fulfilling emotions I hadn’t experienced in years once again. I’m writing this quite a while after I’d actually completed my playthrough, and the effects of what I played that day are still fresh as ever. Thank you. Again.
hi, im two months late but i just saw this comment and i thought i should leave a response
there were many moments, during and after the creation of this level, where i questioned whether or not the effort i poured into this level was worth it. it started just as a random decoration dump and then i got all these grand ideas about how to turn it into a level, a level that provides a completely unique experience. a level that defies the convention of linear gameplay held by the vast majority of levels, while staying true to gd's roots with the orb/pad mechanics and also the decoration style, which you can distinctly tell is made from classic gd objects
all of this was fine and well, but then there came the problems with executing a project as ambitious as this. I was never great at using triggers in the gd editor, and the countless hours spent bugfixing was sometimes so frustrating that i wanted to quit creating altogether. there was certainly that "wasting my time" feeling that burned into me during some parts of the creation process, where i wasn't even making anything new but rather just trying to sort through some huge fucking mess that i created for myself. and even after i released the level there was doubt. sure the level got tons of praise for creativity, but it also seemed like one in two people who beat the level absolutely hated it. its certainly irrational but that fucks with me so hard for some reason, like i can handle people not liking my works but knowing that something i made caused many people to have miserable, hour long experiences... i shouldnt care, this is something that happens to literally any creator, and im certainly guilty of being harsh in level criticism sometimes. but it sucked, something that i thought would be an unique and engaging experience of exploration for everyone ended up being a source of frustration for many, because the fundamental way that the level is structured means that it could very likely be a huge hassle to navigate. it made me question if this idea was even all that great in the first place
but that's all missing the point, isnt it? if what i make can still provide a genuinely transcendental experience to even a small portion of people, what more can i ask for as an artist? Reading your comment through and hearing all these intense emotions orbdancer made you feel... it's almost like rediscovering my purpose for pouring all my effort into these levels. It's beyond anything I ever imagined, coming from my silly level of all things (even if a "unique" experience is what i wanted to provide from the beginning). geometry dash really is a game of all time, isnt it?
Just like the "melancholy" you described at finishing the experience, there certainly is something similar with finishing a project as big as this. its something that has consumed my life for such a long time, and suddenly it's not a part of my life anymore -- feels off, in a way. But with your comment and the support i have gotten from others regarding this level, its more than enough motivation for me to want to continue making new project.
Anyways, not sure how this somehow ended up being an even longer reply than even your original comment. just a bunch of rambling i suppose. again though, thank you so much for taking your time to write this comment. It truly means a lot to me
@thexxuser I will always hold higher respect for someone who creates something lesser and truly unique rather than something well made and common. You my friend, have managed the best of both. Everything you said regarding the creation process of such a large project, and especially the sudden hole in your conscious routine and life it leaves once finished really hit home. What cripples me most are the intrusive thoughts that come the second is out there forcing me to question with claustrophobic scrutiny every way I could have changed or added to the project to make it so much better than it was, making me wonder if it would or could have become truly legendary if I’d just added this much more. I can only hope these thoughts don’t plague you too often, as they tend only to get stronger with time as you begin to see the result of your work more and more clearly.
I often find myself writing essays into the abyss on this platform. Not too often, but often enough to warrant some disheartenment. It’s quite irrelevant considering I bring this upon myself by writing in the first place, and its not as if I’ll stop as it brings some strange form of catharsis whenever I do, but since I forget the things I write so soon after I’ve written them, it become less a matter of hovering over my works hoping someone will notice, and more a matter of strange voids forming in my chest at the lack of validation, or just acknowledgement of things I no longer realize exist. That said, when a response to one does pop up out of nowhere, especially for a work of mine I’d miraculously never forgotten in the first place, it truly and instantly makes my entire week. Although it’s not comparable to the magnitude of your own work and the relief that came along with the positive messages you so diligently looked for, I really appreciate you returning the favor. Thank you. For finding my message, and for giving me the privilege of knowing how much it helped, thank you. This truly is everything I could of asked for… aside from a sequel of course ( ͡° ͜ʖ ͡°). But seriously, you’re awesome dude.
oh this is SUCH an unique level I love it, absolutely radiates with creativity
It is truly surreal seeing this be out, truly nothing else like this is out there! You did an absolutely phenomenal job making a level feel truly open, at several points it genuinely felt like I found an undiscovered area even after playing through several times, and it was all such a joy because of how VIBRANT this level is! I’m hoping everybody enjoys this as much as I did while playtesting :)
Thank you so much for your playtesting efforts :D
This is actually so cool. Great job!
This level is absolutely beautiful. The amount of details is astonishing. You did a wonderful job. Thank you for this masterpiece!! 💫
Absolutely incredible. Probably legendary or Mythic. Good job 👍.
That blue pad water is soo coolllllllll
you are now my favorite platformer creator
thanks for letting me playtest this lvl xuser it was very fun to traverse and discover like 3 out of bounds zones
interested to see what you cook next :D
Me when im the unsuspecting player
the orbdancer backrooms 😱
This looks really creative and beautiful, love the design
Minigame platformer levels are always the bests out there
dude this the coolest platformer ive ever seen
It almost looks like a carnival…so beautiful
this level is actually so interesting, kind of reminds me of lbp somehow, love the vibe
coolest thing I've ever seen
This can only be the work of an actual genius and a true artist
THIS IS AMAZING!!!!! you have such a massive future ahead of u in and outside of this game this is most creative thing ive ever fucking seen this makes me so proud of this game n deserves mythic undeniably imo.. mega impressed and so excited to see where you go after all ur recent amazing works
Should be rated epic and I love it
This looks like parkour civilization type stuff
And its good
unbelievably cool level
This is insane! Btw how did you get camera mode to work at like 3:00
When you activate it, the camera is set to be locked to an invisible block. Then using player controls you can move the block, which also moves the camera
@ ooh thanks so much
Giving off Sonic CD vibes here. Dope asf level
this is... probably the most original platformer I've seen so far :O
shame if it is not getting legendary
GG on finishing this xuser, maybe I will do this as a new hardest platformer at some point :)
People need to make more levels like this
Gives mothmelons vibes, cool level
very original.
This is so beautifuuul
This is what geometry dash platformer is supposed to be, in surprised that almost no rated level has ever tried this.
this is beautiful
The thumbnail looks like the art of the Limbo remix for Isolation
This thing is beyond the simple level
i love your style
lobe everything about this
Unbelivable expirience😊
This is a big W to the xuser community!
legendary for sure, very original
this is so crazy wtf
my favourite slopformer ❤
go zuzer go
:xuserblunder:
Holy heat
this is crazy cool
this feels like a celeste strawberry jam custom level
I love it, but if I play, maybe I get a mental breakdown XD
absolutely incredible work man
this is so creative
Super creative
Wth, i love this thing
peak
"just a few objects"
Fire
god tier
So true bestie
oh this goes hard as FUCK
my dumbass can barely process anything happening but i am so here for this
in orbdancer, no one jumps for the red pad, its safer to jump for the yellow pad and get the raw chicken.
Mythic. Next!
I like the ahestetics, but it obstructs gameplay, so I think this is another level of which I would play layout only.
bro, this level is like a good puzzle steam game but only costs 2.99$
If loltad made platformer levels:
❤❤❤
Geometry dash is officially a game engine now
This is the Geometry Dash's equivalent of Yume Nikki
Reminds me of Islands of Insight :)
Cool
Great now we need a souls like in gd
the goat
My dreams:
Icedancer next pls
isnt it funny I make one of your fav maps and now you make one of my fav maps too
thank you for putting me on hollowgrams by lapse btw :)
@@thexxuser yw im glad my strong attachment to this song was an inspiration to this
i thought this was r/place in the thumbnail 😭