Click here to check out Event Cruises! event.cruises/explore/?affiliates=3c59dc048e8850243be8079a5c74d079&D4& And don't forget to use the code: D4 to save $50 off your event pass!
Hey everyone! Just FYI, I am out of town and without internet for several days at the time of this video release - hopefully there aren't any glaring errors - don't feel bad if I'm not being responsive! I'll update the Table of Contents and the master spreadsheet when I get home - Merry Christmas!
Early Modern? I think the advent of gunpowder hand weapons is the usual dividing line. It’s murky because in a lot of ways gunpowder put and end to the classic medieval era, but it wasn’t something that happened in a neat date. There’s a good book by historian Kyle Harper that discusses the various technologies and practices that mark the onset of modernity. Roughly he puts the date at 1500.
Colby puts out a 46 minute video. Me: Oh, this is a short one! Jokes aside, I’m gonna play a Gunk in an upcoming Spelljammer game and the DM recently announced he intends to use 2024 rules, so I’m glad for this updated build!
I can very much see a monastery that has a more martial segment that includes basic Fighter training, expanding their available range of weaponry for the defense of the monastery. This more martial wing of the monastery is what researches Gun Fu.
@@Darict The Gun Kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents, while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increased lethal proficiency makes the master of the Gun Katas an adversary not to be taken lightly.
My main problem with ranged weapons is simple: thrown weapons exist and got buffed. With extra attack and weapon masteries, you can totally make 4 attacks each turn at that 20ft range, and you can take excellent advantage of weapon masteries: throw a handaxe for vex, follow it up with nick dagger, attack 2 for javelin slow, Dual Wielder attack Trident throw for topple. All at 20ft range, if you are a barbarian, you can apply reckless attack as well as rage damage to all of those, pick up thrown weapon fighting style for even more damage, and than do what you did today: keep going rogue for the rest of the way, procking sneak attack on the dagger attack (throwing more daggers if you miss). Today's build was really fun, it's just sad ranged weapons are less than a shadow of their former glory. Anyhow, have a Merry Christmas, and thank you for everything you do!
Build #197 an I watched about 100 in the last couple of months. And now, Im finally a member and it was the right move! You already entertained me for so much hours, increased my knowledge about DnD and, besides all that, you are such a wonderful and kind person. Keep on going, have a great christmas time and best regards from germany!
Hey, Colby, we are missing the dual-wielding shillelagh eldritch blaster Bardlock: Fighter 1, Bard 6, Warlock 1-2. Starting at level 8 every turn: 2 d10 Eldritch Blasts, 2 d10+4 Shillelagh attacks with a 1 d6+4 Scimitar attack in the middle. Add 1d6 for each (total 5d6) with Hex. It only goes up from there (Agonizing Blast, Action Surge, Font of Moonlight, more EBs, larger Shillelagh dice...). All with pure 2024 material. Add pre-2024 material for even larger awesomeness.
I would use the spell Jammer race called Giff with this build. Mainly for their Firearms Mastery. You have a mystical connection to firearms that traces back to the gods of the giff, who delighted in such weapons. You have proficiency with all firearms and ignore the loading property of any firearm. In addition, attacking at long range with a firearm doesn’t impose disadvantage on your attack roll.
I wouldn't really say I've had many merry Christmases lately, but THIS one is the first time in 10 years I get to spend it with my partner so it IS a merry Christmas! I hope you have a great one yourself even if you'll probably be reading this after the day itself :)
I've always considered Crossbows to be the firearm equivalent in a high fantasy setting. I really like the aesthetic of a pirate-type character with a Scimitar and a Hand Crossbow, or a stealth sniper with a Heavy Crossbow. That being said, I never really understood the desire to have firearms in such sort of games, but to each their own. I just can't wait for the official reworked Kensei and see a real John Wick build come to life. Meanwhile, I'll be trying my homebrew version every chance I get :D
Merry Christmas, Colby! BTW the outakes song could have been It's Beginning to Look a lot Like Christmas - "....a pair of hop-along boots and a pistol that shoots...."
i have never understood the hate for firearm in D&D. fire arms have been used in warfare for awhile, as early as the 1300s in europe. never made any since on why people dont think they fit.
I think it's a common problem where folks cite "historical accuracy" as a reason to like/dislike features in their "medieval fantasy" when they A) don't actually know the actual history, B) only nitpick certain things ignoring the broader fantasy departures from history, C) real life and fantasy discrepancies in available technology across regions ...really it's just a distaste for an aesthetic and the 'accuracy' is an attempt at making the subjective argument of tastes into an objective argument. It's just silly, D&D is neither a simulation or a historical recreation
It''s rarely framed in an honest way, I think. If you want to talk about history and authenticity, magic NEVER existed (as presented in fantasy). Having said all that, I don't find guns or crossbows aesthetically pleasing on my characters. I don't house rule against them, and I don't build with them. I'll pay attention to this build because I never know when inspiration will hit, and maybe I'll want to do a gun build.
D&D has never been historical, and the fantasy works it originally drew inspiration from were ahistorical, were generally not set in a medieval setting, and even without such contained anachronisms galore. The smoking pipe was an invention of natives of the Americas and didn't come into use by Europeans until around the 17th century, but Tolkien still had his heroes smoking to relax or think because it was something he associated with relaxation, meditation and hominess.
I think it just pushes the limits of suspension of disbelief. I can picture a dude in armor being injured but not killed by a bow, but that’s hard to picture with a gunshot. Additionally, those weapons would literally take up to a minute to reload per shot. So technology and setting wise, you’d have to have gun weapons up to 19th century technology while many others still rock swords and armor that feels much more historically ancient by comparison. I don’t hate guns in dnd but I always felt they pulled into a different direction that more normal settings and lore.
I legit thought you were going to go a different route with this. I was picturing you using Grappler to lock down targets at range and then pummel them pistol shots. It sounds like something a rascally scallywag of a pirate would do in a "fair" fight!
Minor correction, drawing and stowing a weapon can be done as part of any attack of the attack action, you don't need to make the attack with the weapon you're interacting with.
This guy is just in time for Christmas-themed one-shots (get it? Shots?). Your story about going undercover among gun-ninjas is cool, but we're talking about an elf who essentially uses a high-tech weapon-toy, martial arts, and whimsical elemental finger-guns. It gives me serious "The John Wick-style Chief of Security for Santa's Workshop" vibes. And I love the feel of him - this quick-moving, springy gunman jumping around dual-wielding a pistol with gold holly inlays and an empty hand that ACTUALLY goes off when he makes the "pew-pew" noise. Bravo, Colby - and Merry Christmas.
With their use of elemental evocation and firearms, I feel like if you gave this character the Ritual Caster feat, this starts to feel like Harry Dresden from the Dresden files.
@rinkakyuhome951 that's the thing, I start paladin, which gives you con proficiency and weapon mastery and a fighting style (two weapon fighting). Then go wizard with blade singing and boost int, con and dex and then take the dual wielder feat and warcaster and have a vary good gish with eventually 6, 7, 8 and 9th level smiting capabilities. I'm not saying that it's not without issues, but it would be a really fun character to play. (For me personally)
Brian McClellan's Powder Mage novels have made me want a firearm user subclass for artificer. But if i can play a Grammaton Cleric from the a Christian Bale movie Equilibrium, that's cool too.
For fighter subclass why not Echo Knight? You can increase your attack range by a lot, position the echo in a place for the perfect pull/push, and get 3 extra unnarmed attacks.
I always wanted to play a gun cleric from a movie that i cannot remember the name of at this moment....equilibrium maybe? Something like that. Christian Bale flick. Really good stuff.
In a Campaign we are Building the DM already said no Gunpowder or Firearms (Weird because its a Pirate Campaign) so I am reflavoring an Eldritch Knight/Warlock-Dao as a Magical Gunslinger using Magic Missile as his pistols and Eldritch Blast as a Double barrel Shotgun ... oh hes a foul Mouthed Mexican themed Armadillo-kin Chef who's the ship cook and uses a Machete and his pot lid as a shield when needed and has a Mace/ Meat Tenderizer on his tail
I have made some major alterations and created a character in a game we are playing with 'monster' species, we have a minotaur, a centaur, a goblin and me a bugbear. Bugbears have extended reach so I can melee unarmed attack at 20 ft distance. When picking a fighter subclass I will get Echo Knight, so I can melee (and move enemies around) at 50ft distance, and extra damage a couple of times per day. I will also get swarmkeeper ranger to get some extra help from the elemental spirits (and more damage and more moving enemies and myself around). I will probably get the Speedy feat for some absurd mobility 50ft of movement (+10 from monk +10 from speedy), and if really necessary I can toss a zephyr strike ranger spell for extra 30ft, no opportunity attacks and +1d8 damage.
I would be so tempted to take Giff to bypass Loading, losing elven accuracy always sucks a little, but I think it would be worth it here, and work in a cool way lore-wise (though I know not every table can play with Giff and almost every table can play with an elf)
I could see this character starting fighter then going monk as a mindset type of thing. They wanted to learn how to fight, but realized a good portion of what they were learning was about how to take hits well and keep going. To this character, that's all well and good, but.. why take any hits at all if you can avoid it? Cue them hearing about a monastery filled with nimble fighters that barely ever get hit and apparently have some secret techniques for making sure foes don't even get close enough to touch them.
If you take the Giff as a species you can ignore the loading property of firearms by default, plus you have no disadvantage on their long range. You get two amazing features of Gunner and Sharpshooter for free. With Tavern Brawler added you could always push them away first. I was thinking of John Wick watching this build unfold. If you were to not focus on reliable advantage, taking the Grappler feat for punching and then cancelling out disadvantage with your pistol (shoot the guy you have pinned down in the face) & Speedy for being unhittable I feel would be really cool for a hippo Wick build :)
I’m sure most people in the comment section know this but gunpowder has been in Europe since like the 12th through 1300s they think. So like high to late middle ages, right? So it can be medieval fantasy or not, depending on what flavor of medieval you prefer
2:34 How about the 5 centuries before that where firearms were rare but still in use, especially by the western nobility & mercenaries, and eastern military? A fullplate-clad knight with a pistol is more medieval than any of the spellcasters
I mean personally in my headcanon 5e is a system for slowly collectively writing a picaresque novella spread around Marvel Cinematic Universe fight scenes, and picaros are 17th century characters.
Pew pew! Given D&D is going in this very MCU fantasy direction and also trying to embrace steampunk elements, I have never felt anything against firearms and I'm glad to see them be a part of the main weapons in 5e. What sucks is that the gunner feat doesn't exist in the PHB, yet (it absolutely will when they add ). Feels like rifles should have the heavy property? Even if its not true in real life. Besides, guns and ammunition have coexisted alongside knights and samurai and if it was good enough for them to use? Its good enough for me to use. I havent seen the build yet but I'm guessing you take the Asssasin Rogue and a Fighter dip for weapon mastery?
Firearms werent really accurate though, they were more a volley weapon. A singular adventurer wanting to hit a target in a sparse group I feel wouldnt want a gun compared to trying to hit a gargantuan creature or a large mass of an army
@biodude15 not true post 17th century. Pretty sure multishot, rifled firearms were widely manufactured around 1776. If you can believe that a dragon can shoot lightning from its mouth, don't lose your mind over a slightly more advanced timeline. Additionally, historians tend to mark the 1500s as the end of the classical "mediaeval era" with the common place arrival of gunpowder.
Personally if I were going with the double-agent infiltrator idea then soul-knife rogue makes a lot of RP sense plus it adds a damage type to your arsenal. I appreciate that over all you'll do sightly less dps but if the enemy has resistances having another way around those resistances will make up for the difference. (I'm guessing)
Hear me out! bugbear burst build with 10 mercy monk 4 gloomstalker ranger 3 battlemaster fighter. At 17 assuming you go first and got hunters mark off you could get to do 9d10+45+ 27d6
The problem of ranged weapon having less and less damage is that em mid tier and high tier, it doesn't automatically translate to survival, enemies having more mobility, range and spells/habilites from monsters
So my only issue here is- and please correct me if I am wrong- that as a build designed to make guns competitive, it's still better with a longbow or heavy crossbow and taking GWM instead of Gun Expert. I think that's more a criticism of game design than the build as guns just can't be optimised. (Coincidentally I rewatched gungale recently and really wanted to build a gun sniper character and was annoyed that I couldn't match the reliable damage of cheaper weapons)
Gunpowder has no place in fantasy is purely a misconception. Europe learned about gunpowder during the crusades. Hand held firework cannons go back about 1000 years. In real life a monk/alchemist looking for the elixir of life discovered the formula and changed sub-classes to artillerist.
If a Magic staff shaped like a gun can fire off Scorching Ray like an AK-47 then I think muskets are fine lol. “High fantasy” is sort of broken in DnD with what magic is capable of.
@ But the Magic does significantly more damage mechanically. Also in-universe spell slots don’t exist. So fantasy-wise a wizard can unload that AK as many times as they want. So gfys
Just a neat little tidbit since you mentioned firearms as 1800s things and people in general put them post medieval times. There were firearms in the 1400s, not excessively used and not as advanced as flint locks and so (wheel locks came earlier for example, and crude portable infantry cannons were a thing besides also early arquebuses, and stationary canons definitely) like i get the idea of the medieval fantasy stereotype, but i just think people can have a habit of getting a bit puritan with it and make up (realism/simulationism) arguments where they shouldn't, in the end obviously play what you have fun with (and compromise to a reasonable degree, since nobody is playing alone i hope :P)
I’m thinking most DMs are going to allow you to stow a non-monk weapon and use unarmed attacks; otherwise, what’s to stop a monkey from storing a great sword and using GWM? Also, why no grapple feat? Would allow you to have advantage on all your pistol attacks.
It also makes sense that GWM can't add damage to the Musket because you could "put a little extra oomph" into drawing back a longbow a little further, but (aside from loading a heavy pour of powder into a round of ammo) you can't "fire a musket harder".
Yeah but the same thing can be said for the heavy crossbow. Can't shoot it harder, its literally the same draw everytime. it still works with gwm. But it is 18 pounds.
Click here to check out Event Cruises! event.cruises/explore/?affiliates=3c59dc048e8850243be8079a5c74d079&D4& And don't forget to use the code: D4 to save $50 off your event pass!
Hey everyone! Just FYI, I am out of town and without internet for several days at the time of this video release - hopefully there aren't any glaring errors - don't feel bad if I'm not being responsive! I'll update the Table of Contents and the master spreadsheet when I get home - Merry Christmas!
No one is going to play woke garbage stop pushing your crazy BDSM book.
I can’t believe no one suggested ‘The Naked Gun’
Side note I think personally think the “pike and shot” era is the coolest period of medieval warfare.
Early Modern?
I think the advent of gunpowder hand weapons is the usual dividing line.
It’s murky because in a lot of ways gunpowder put and end to the classic medieval era, but it wasn’t something that happened in a neat date.
There’s a good book by historian Kyle Harper that discusses the various technologies and practices that mark the onset of modernity. Roughly he puts the date at 1500.
The true Gunk… a Plasmoid that turns into a gun and is also a monk
Colby puts out a 46 minute video.
Me: Oh, this is a short one!
Jokes aside, I’m gonna play a Gunk in an upcoming Spelljammer game and the DM recently announced he intends to use 2024 rules, so I’m glad for this updated build!
The pew-pewguist is a great name
Thanks! That one was my suggestion. 😊
I can very much see a monastery that has a more martial segment that includes basic Fighter training, expanding their available range of weaponry for the defense of the monastery. This more martial wing of the monastery is what researches Gun Fu.
I had a similar idea!
Grammaton clerics from Equilibrium
@@Darict The Gun Kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents, while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increased lethal proficiency makes the master of the Gun Katas an adversary not to be taken lightly.
My main problem with ranged weapons is simple: thrown weapons exist and got buffed. With extra attack and weapon masteries, you can totally make 4 attacks each turn at that 20ft range, and you can take excellent advantage of weapon masteries: throw a handaxe for vex, follow it up with nick dagger, attack 2 for javelin slow, Dual Wielder attack Trident throw for topple. All at 20ft range, if you are a barbarian, you can apply reckless attack as well as rage damage to all of those, pick up thrown weapon fighting style for even more damage, and than do what you did today: keep going rogue for the rest of the way, procking sneak attack on the dagger attack (throwing more daggers if you miss). Today's build was really fun, it's just sad ranged weapons are less than a shadow of their former glory. Anyhow, have a Merry Christmas, and thank you for everything you do!
Gun Fu Part 2: D&D Ep #197
Level 01 (see above) [fighter 1, species, background, fighting-style & weapon masteries]
Level 02 (see above) [monk 1]
Level 03 (@18:48) [monk 2]
Level 04 (@19:42) [monk 3 & subclass]
Level 05 (@22:16) [monk 4 & feat]
Level 06 (@23:28) [monk 5]
Level 07 (see above) [fighter 2]
Level 08 (@26:55) [fighter 3 & subclass]
Level 09 (@29:00) [fighter 4 & feat]
Level 10 (see above) [rogue 1, expertise & weapon mastery]
Level 11 (@33:03) [rogue 2]
Level 12 (@33:21) [rogue 3 & subclass]
Level 13 (@35:26) [rogue 4 & feat]
Level 14 (see above) [rogue 5]
Level 15 (@38:43) [rogue 6 & expertise]
Level 16 (@38:56) [rogue 7]
Level 17 (@39:41) [rogue 8 & feat]
Thief rogue with whatever the finalized Artificer ends up being could be a fun future build
Absolutely!
MERRY CHRISTMAS FROM NEW ZEALAND AND HAPPY HOLIDAYS TO EVERYONE WHO’S CELEBRATING SOMETHING OVER THE COMONG DAYS/WEEKS/MONTHS
i love you all
Thank you. Not for the build. For being you and helping me feel a little better about the world each week when I need it.
No one? Really, no one? Well, I'll say it then: "EVERYBODY WAS GUN-FU FIGHTING!...*gunshot noise*
Pew-pew-pew-pew, pew-pew, pew-pew, pew ...
@TTRPG_Witch_Leon wait for the outtakes…
When i see this concept it reminds me of the movie Equalibrium. They are monks with guns.
That's where my head went too! Need to watch that again soon, maybe i have some friends who haven't seen it yet i can show....
Build #197 an I watched about 100 in the last couple of months.
And now, Im finally a member and it was the right move! You already entertained me for so much hours, increased my knowledge about DnD and, besides all that, you are such a wonderful and kind person.
Keep on going, have a great christmas time and best regards from germany!
Hey, Colby, we are missing the dual-wielding shillelagh eldritch blaster Bardlock: Fighter 1, Bard 6, Warlock 1-2. Starting at level 8 every turn: 2 d10 Eldritch Blasts, 2 d10+4 Shillelagh attacks with a 1 d6+4 Scimitar attack in the middle. Add 1d6 for each (total 5d6) with Hex. It only goes up from there (Agonizing Blast, Action Surge, Font of Moonlight, more EBs, larger Shillelagh dice...). All with pure 2024 material. Add pre-2024 material for even larger awesomeness.
Btw, the second Shillelagh attack comes from the Dual Wielding feat and is "tiggered" by the Scimitar Nick attack.
Hope you have a great holiday season and a wonderful vacation that makes your face look like this
Man, the inhale comp. at the end killed me😂 keep up the good stuff!
I would use the spell Jammer race called Giff with this build. Mainly for their Firearms Mastery. You have a mystical connection to firearms that traces back to the gods of the giff, who delighted in such weapons. You have proficiency with all firearms and ignore the loading property of any firearm. In addition, attacking at long range with a firearm doesn’t impose disadvantage on your attack roll.
What feats would you have taken in place of Gunner and Elven Accuracy?
Sounds great for this type of build, except you have to play as a freaking ugly hippopotamus.
@@jesseseva2219 Lucky, Mage Slayer, If my DM would let me pick the 2014 sharpshooter feat I would pick that as well.
@@ThatReplyGuy Heck yea it would!!!!
@@markedington8421 lucky is not a half feat and only gives advantage once. Dex would be left at 19
Thanks Colby! ❤
it's already december 25th here, merry christmas to colby and his family
The pew-pewgulist was my favorite.
Thanks!
The 37th chamber of Shaolin is the way of the gun
Perfect shirt for this build. 😊
“Monky Monk and the Gunky Bunch”
THE RETURN OF THE GUNK LET'S GOOOOOOOO!
I wouldn't really say I've had many merry Christmases lately, but THIS one is the first time in 10 years I get to spend it with my partner so it IS a merry Christmas! I hope you have a great one yourself even if you'll probably be reading this after the day itself :)
Gun themed Christmas songs:
Don’t shoot me Santa Claus - The Killers
The Night Santa Went Crazy - Weird Al
Thank you Colby. I needed that outro today.
I've always considered Crossbows to be the firearm equivalent in a high fantasy setting.
I really like the aesthetic of a pirate-type character with a Scimitar and a Hand Crossbow, or a stealth sniper with a Heavy Crossbow.
That being said, I never really understood the desire to have firearms in such sort of games, but to each their own.
I just can't wait for the official reworked Kensei and see a real John Wick build come to life. Meanwhile, I'll be trying my homebrew version every chance I get :D
Merry Christmas, Colby! BTW the outakes song could have been It's Beginning to Look a lot Like Christmas - "....a pair of hop-along boots and a pistol that shoots...."
i have never understood the hate for firearm in D&D. fire arms have been used in warfare for awhile, as early as the 1300s in europe. never made any since on why people dont think they fit.
I think it's a common problem where folks cite "historical accuracy" as a reason to like/dislike features in their "medieval fantasy" when they A) don't actually know the actual history, B) only nitpick certain things ignoring the broader fantasy departures from history, C) real life and fantasy discrepancies in available technology across regions
...really it's just a distaste for an aesthetic and the 'accuracy' is an attempt at making the subjective argument of tastes into an objective argument. It's just silly, D&D is neither a simulation or a historical recreation
It''s rarely framed in an honest way, I think.
If you want to talk about history and authenticity, magic NEVER existed (as presented in fantasy).
Having said all that, I don't find guns or crossbows aesthetically pleasing on my characters.
I don't house rule against them, and I don't build with them.
I'll pay attention to this build because I never know when inspiration will hit, and maybe I'll want to do a gun build.
D&D has never been historical, and the fantasy works it originally drew inspiration from were ahistorical, were generally not set in a medieval setting, and even without such contained anachronisms galore. The smoking pipe was an invention of natives of the Americas and didn't come into use by Europeans until around the 17th century, but Tolkien still had his heroes smoking to relax or think because it was something he associated with relaxation, meditation and hominess.
I think it just pushes the limits of suspension of disbelief. I can picture a dude in armor being injured but not killed by a bow, but that’s hard to picture with a gunshot. Additionally, those weapons would literally take up to a minute to reload per shot. So technology and setting wise, you’d have to have gun weapons up to 19th century technology while many others still rock swords and armor that feels much more historically ancient by comparison. I don’t hate guns in dnd but I always felt they pulled into a different direction that more normal settings and lore.
Yeah its all just vibes
I legit thought you were going to go a different route with this. I was picturing you using Grappler to lock down targets at range and then pummel them pistol shots. It sounds like something a rascally scallywag of a pirate would do in a "fair" fight!
Minor correction, drawing and stowing a weapon can be done as part of any attack of the attack action, you don't need to make the attack with the weapon you're interacting with.
“Punch Gunk Love”
This guy is just in time for Christmas-themed one-shots (get it? Shots?). Your story about going undercover among gun-ninjas is cool, but we're talking about an elf who essentially uses a high-tech weapon-toy, martial arts, and whimsical elemental finger-guns. It gives me serious "The John Wick-style Chief of Security for Santa's Workshop" vibes. And I love the feel of him - this quick-moving, springy gunman jumping around dual-wielding a pistol with gold holly inlays and an empty hand that ACTUALLY goes off when he makes the "pew-pew" noise.
Bravo, Colby - and Merry Christmas.
Or Die Hard for a full Christmas theme
Merry Christmas Colby, thanks for all the soothing videos!
Merry Christmas to you, too!
I'm going to pich here for a new divine soul sorcerer build for the 2024 rules, to see how well it works.
I would love this as well but with the changes to the way sorcerer subclasses work you would have to come up with a list of granted spells.
Merry Christmas and Happy Holidays from Japan! Thanks for making this nap I am about to take amazing!!
If the ranged/melee divide holds up, you might want to consider breaking out ranged and melee builds into separate spreadsheets.
With their use of elemental evocation and firearms, I feel like if you gave this character the Ritual Caster feat, this starts to feel like Harry Dresden from the Dresden files.
We're one step closer to getting the promised Gunslinger build, gang!
Merry Christm4s!
Great, as always! Thank you for another fun video and Merry Christmas to you.
Much love and Merry Christmas.
Patrick Swayze Christmas is. Classic Christmas song with a little martial action in it.
A very Merry Christmas to you Colby - and also to the Algorithm of course! :)
Now that divine smite is a spell....... Blade singing paladin?
The problem is that there's no way to get smite spell except paladin multiclass. So nothing changed from 2014
Depends on what the artificer ends up looking like
@rinkakyuhome951 is true, but a two level dip gives you it
@Mrbull1000 I'm mean it's just like 2014 version. The main problem is ASI. Charisma, Int, str and dex
@rinkakyuhome951 that's the thing, I start paladin, which gives you con proficiency and weapon mastery and a fighting style (two weapon fighting).
Then go wizard with blade singing and boost int, con and dex and then take the dual wielder feat and warcaster and have a vary good gish with eventually 6, 7, 8 and 9th level smiting capabilities. I'm not saying that it's not without issues, but it would be a really fun character to play. (For me personally)
I think you just built Christian Bale’s character from Equilibrium! 😂
When we get the Artificer 5.5, I hope there's more firearms subclasses as well.
Brian McClellan's Powder Mage novels have made me want a firearm user subclass for artificer. But if i can play a Grammaton Cleric from the a Christian Bale movie Equilibrium, that's cool too.
For fighter subclass why not Echo Knight? You can increase your attack range by a lot, position the echo in a place for the perfect pull/push, and get 3 extra unnarmed attacks.
I feel as written Elemental attunenent doesn't passive increase you unarmed range but rather at the time you actually make an attack
Excellent song pick for the outtake :-)
This is not where I saw this one going but I'm so excited 🔥❤️
I really like all the inhaling
I always wanted to play a gun cleric from a movie that i cannot remember the name of at this moment....equilibrium maybe? Something like that. Christian Bale flick. Really good stuff.
In a Campaign we are Building the DM already said no Gunpowder or Firearms (Weird because its a Pirate Campaign) so I am reflavoring an Eldritch Knight/Warlock-Dao as a Magical Gunslinger using Magic Missile as his pistols and Eldritch Blast as a Double barrel Shotgun ... oh hes a foul Mouthed Mexican themed Armadillo-kin Chef who's the ship cook and uses a Machete and his pot lid as a shield when needed and has a Mace/ Meat Tenderizer on his tail
Anytime I think of a Gunk my mind goes to Spike Spiegel, Snake Eyes and the Warframes
Let's gunk it up! Whoooo
Came for the build, stayed for the kung-fu fighting! Huh!
I have made some major alterations and created a character in a game we are playing with 'monster' species, we have a minotaur, a centaur, a goblin and me a bugbear. Bugbears have extended reach so I can melee unarmed attack at 20 ft distance. When picking a fighter subclass I will get Echo Knight, so I can melee (and move enemies around) at 50ft distance, and extra damage a couple of times per day. I will also get swarmkeeper ranger to get some extra help from the elemental spirits (and more damage and more moving enemies and myself around). I will probably get the Speedy feat for some absurd mobility 50ft of movement (+10 from monk +10 from speedy), and if really necessary I can toss a zephyr strike ranger spell for extra 30ft, no opportunity attacks and +1d8 damage.
Merry Christmas 🎉
I would be so tempted to take Giff to bypass Loading, losing elven accuracy always sucks a little, but I think it would be worth it here, and work in a cool way lore-wise (though I know not every table can play with Giff and almost every table can play with an elf)
I think pew pewgilist was the best name. My buddy and I both had good laugh to that one.
I could see this character starting fighter then going monk as a mindset type of thing. They wanted to learn how to fight, but realized a good portion of what they were learning was about how to take hits well and keep going. To this character, that's all well and good, but.. why take any hits at all if you can avoid it? Cue them hearing about a monastery filled with nimble fighters that barely ever get hit and apparently have some secret techniques for making sure foes don't even get close enough to touch them.
If you take the Giff as a species you can ignore the loading property of firearms by default, plus you have no disadvantage on their long range. You get two amazing features of Gunner and Sharpshooter for free. With Tavern Brawler added you could always push them away first.
I was thinking of John Wick watching this build unfold. If you were to not focus on reliable advantage, taking the Grappler feat for punching and then cancelling out disadvantage with your pistol (shoot the guy you have pinned down in the face) & Speedy for being unhittable I feel would be really cool for a hippo Wick build :)
Boom!
Hell yeah, lets play Equilibrium
This build is giving me massive Red Hood (Jason Todd) vibes
Merry Christmas ;)
I’m sure most people in the comment section know this but gunpowder has been in Europe since like the 12th through 1300s they think. So like high to late middle ages, right?
So it can be medieval fantasy or not, depending on what flavor of medieval you prefer
You missed an opportunity with naming. John Woo, is a Hong Kong director known for his fanciful gun fights. Face/Off, the Killer and Hardboiled.
2:34 How about the 5 centuries before that where firearms were rare but still in use, especially by the western nobility & mercenaries, and eastern military? A fullplate-clad knight with a pistol is more medieval than any of the spellcasters
I mean personally in my headcanon 5e is a system for slowly collectively writing a picaresque novella spread around Marvel Cinematic Universe fight scenes, and picaros are 17th century characters.
Reminds me of the movie equilibrium
Pew pew! Given D&D is going in this very MCU fantasy direction and also trying to embrace steampunk elements, I have never felt anything against firearms and I'm glad to see them be a part of the main weapons in 5e. What sucks is that the gunner feat doesn't exist in the PHB, yet (it absolutely will when they add ). Feels like rifles should have the heavy property? Even if its not true in real life.
Besides, guns and ammunition have coexisted alongside knights and samurai and if it was good enough for them to use? Its good enough for me to use.
I havent seen the build yet but I'm guessing you take the Asssasin Rogue and a Fighter dip for weapon mastery?
Firearms werent really accurate though, they were more a volley weapon. A singular adventurer wanting to hit a target in a sparse group I feel wouldnt want a gun compared to trying to hit a gargantuan creature or a large mass of an army
@biodude15 not true post 17th century. Pretty sure multishot, rifled firearms were widely manufactured around 1776. If you can believe that a dragon can shoot lightning from its mouth, don't lose your mind over a slightly more advanced timeline.
Additionally, historians tend to mark the 1500s as the end of the classical "mediaeval era" with the common place arrival of gunpowder.
Gunfu part three return of the gun I’ll be waiting lol
You used the Gunner feat but not the dedicated weapon monk feature from the same book. That would make the pistol a monk weapon.
This makes me think of the punch-activated gun from Inglorious Bastards.
Personally if I were going with the double-agent infiltrator idea then soul-knife rogue makes a lot of RP sense plus it adds a damage type to your arsenal. I appreciate that over all you'll do sightly less dps but if the enemy has resistances having another way around those resistances will make up for the difference. (I'm guessing)
Hear me out! bugbear burst build with 10 mercy monk 4 gloomstalker ranger 3 battlemaster fighter. At 17 assuming you go first and got hunters mark off you could get to do 9d10+45+ 27d6
Scratch that 9d10+45+26d6+3d8
Last correction 3 battlemaster fighter, 3 gloomstalker, 11 mercy monk
I have been waiting for this \o/
45:00 Bang, Bang or Janie got a gun?
The problem of ranged weapon having less and less damage is that em mid tier and high tier, it doesn't automatically translate to survival, enemies having more mobility, range and spells/habilites from monsters
So my only issue here is- and please correct me if I am wrong- that as a build designed to make guns competitive, it's still better with a longbow or heavy crossbow and taking GWM instead of Gun Expert. I think that's more a criticism of game design than the build as guns just can't be optimised.
(Coincidentally I rewatched gungale recently and really wanted to build a gun sniper character and was annoyed that I couldn't match the reliable damage of cheaper weapons)
No need to go with the gunner feat to enable extra attack, just pull out another gun
Would one level of cleric, so you can focus on bless, have done more than more sneak attack?
Gunpowder has no place in fantasy is purely a misconception. Europe learned about gunpowder during the crusades. Hand held firework cannons go back about 1000 years. In real life a monk/alchemist looking for the elixir of life discovered the formula and changed sub-classes to artillerist.
Id be interested in a thief artificer, to guarantee the magic items for rogue
If he does an artificer build he's absolutely going to wait for a published 2024 version, we only have a UA at this point
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22:47 feels like saying unfortunately we have to take "crossbow expert" when using crossbows. Is it that bad?
Gung Fu Part Deux
I’m recycling this as a big boss doing CQC build
If I ever get to play my dragon-worshipping cowpoke I'll probably do something like this.
If a Magic staff shaped like a gun can fire off Scorching Ray like an AK-47 then I think muskets are fine lol.
“High fantasy” is sort of broken in DnD with what magic is capable of.
There is a little difference with daily charges of a magic weapon and a mundane weapon that is limited by ammunition (if you bother to track it)
@ But the Magic does significantly more damage mechanically.
Also in-universe spell slots don’t exist. So fantasy-wise a wizard can unload that AK as many times as they want. So gfys
Just a neat little tidbit since you mentioned firearms as 1800s things and people in general put them post medieval times. There were firearms in the 1400s, not excessively used and not as advanced as flint locks and so (wheel locks came earlier for example, and crude portable infantry cannons were a thing besides also early arquebuses, and stationary canons definitely)
like i get the idea of the medieval fantasy stereotype, but i just think people can have a habit of getting a bit puritan with it and make up (realism/simulationism) arguments where they shouldn't, in the end obviously play what you have fun with (and compromise to a reasonable degree, since nobody is playing alone i hope :P)
I’m thinking most DMs are going to allow you to stow a non-monk weapon and use unarmed attacks; otherwise, what’s to stop a monkey from storing a great sword and using GWM? Also, why no grapple feat? Would allow you to have advantage on all your pistol attacks.
It also makes sense that GWM can't add damage to the Musket because you could "put a little extra oomph" into drawing back a longbow a little further, but (aside from loading a heavy pour of powder into a round of ammo) you can't "fire a musket harder".
Yeah but the same thing can be said for the heavy crossbow. Can't shoot it harder, its literally the same draw everytime. it still works with gwm. But it is 18 pounds.
@forestcaine ah, fair, I forgot about the Heavy xbow