🔥🔥Thanks for stopping by! For more great Kill Team content visit the Strategic Advantage channel for lots more from today’s guest! ruclips.net/user/StrategicAdvantage
Thank you BB! I tend to like longer stuff too. When I relaunched for 2.0 I asked for feedback and one of the main things was that players wanted “short, concise, to the point” stuff so I figured I would try it out for this first series.
I think literally everyone missed the fact that a boy fire team is nearly 4 Assault Intercessors in melee power, the Rokkit boy that can do a lot with Dakka Dakka Dakka, and The Nob which is one of the scariest melee threats in the game. Along with one of the best ploys in the game (Just a scratch) they can do a lot.
@@Dracodomin well said, Draco! I think the Kommandos just have such cool models and were such a good/easy starting point that maybe folks didn’t give the Greenskins much thought?
@@Dracodomin To be fair, a Kommando Boy is just as good as a Greenskin Boy (better actually with extra rules, same goes for Kommando Nob vs the Boss Nob at least in melee) so it's more the fact that Greenskins get an extra Boy over Kommandos. You just need to decide for yourself if the Kommandos extra rules make up for having one less body.
Is there anything that would stop me from fielding 2 teams of Boyz, except swapping EACH Boy for 2 Gretchins? I mean, we are talking here about 20 Gretchin revolution Kill Team. And, if by some blessing of Gork (or possibly Mork) you win with this, your opponent will be devastated beyond repair..
To me, Greeskins vs Kommandos boils down to one simple thing. Greenskins get 11 models while Kommandos get 10. You just need to decide if all of the extra rules Kommandos get make up for that lost Boy. In general though I agree, Orks of either flavor are quite reasonable. Lots of models with lots of wounds and good melee just do the job.
🔥🔥Thanks for stopping by! For more great Kill Team content visit the Strategic Advantage channel for lots more from today’s guest! ruclips.net/user/StrategicAdvantage
Love these videos, but wish they were a tad longer!
Thank you BB! I tend to like longer stuff too. When I relaunched for 2.0 I asked for feedback and one of the main things was that players wanted “short, concise, to the point” stuff so I figured I would try it out for this first series.
ORKS ORKS ORKS ORKS ‘ERE WE GO ‘ERE WE GO ‘ERE WE GOOOOO!!! 🤘🏻💚
Rokkit Boyz are, just, BRUTAL!
What?! Seriously?! I’m glad to hear this!! They looked so bad on paper.
I think literally everyone missed the fact that a boy fire team is nearly 4 Assault Intercessors in melee power, the Rokkit boy that can do a lot with Dakka Dakka Dakka, and The Nob which is one of the scariest melee threats in the game. Along with one of the best ploys in the game (Just a scratch) they can do a lot.
@@Dracodomin well said, Draco! I think the Kommandos just have such cool models and were such a good/easy starting point that maybe folks didn’t give the Greenskins much thought?
@@BEERANID40k Yeah. I felt that everyone was just too enamored with new models and extra rules in Kommandos to really look at Greenskins much.
@@Dracodomin To be fair, a Kommando Boy is just as good as a Greenskin Boy (better actually with extra rules, same goes for Kommando Nob vs the Boss Nob at least in melee) so it's more the fact that Greenskins get an extra Boy over Kommandos. You just need to decide for yourself if the Kommandos extra rules make up for having one less body.
Is there anything that would stop me from fielding 2 teams of Boyz, except swapping EACH Boy for 2 Gretchins? I mean, we are talking here about 20 Gretchin revolution Kill Team. And, if by some blessing of Gork (or possibly Mork) you win with this, your opponent will be devastated beyond repair..
Sadly, the line reads "Instead of selecting one Boy Fighter operative in each Boy fire team..." making it clear we cap out at 4 Grots.
One of my local guys had a gretchin as his leader, it was brutal, so many gretchin Meat shields
To me, Greeskins vs Kommandos boils down to one simple thing. Greenskins get 11 models while Kommandos get 10.
You just need to decide if all of the extra rules Kommandos get make up for that lost Boy.
In general though I agree, Orks of either flavor are quite reasonable. Lots of models with lots of wounds and good melee just do the job.
4 lootas. 5+ doesn't matter if you're rolling enough dice
Are these kill team dives available in podcast form?
The Kommandos models could proxy as Greenskinz...
Is it possible to have a totally grot killteam?
Yes, Soviet Union tactics that, overwhelming with numbers