One of my biggest gaming dreams is seeing Hideo Kojima actually make Silent Hills. Even though it is a short experience, it manages to be more scary than a lot of horror games. I would've loved to see what Silent Hills would've become if it wasn't cancelled.
Theres a good quote from him abou tit, soemthing like " to make good horror you jus thave to understand tention and timeing...to make great horror you have to be someone that gets scared of games" I guess theres a lvl of honesty in that thats hard to argue with
@@afro4059Fr tho, I made myself play it even though it was like Life is Strange with the "I'm 14 and this is deep" stuff. OG Silent Hills were about finding a loved one in an insane hell, not muh depression lol
@@ruthlessredbeard Yeah, one of the plot points of this game was literally "I dont get enough likes on twitter" and "Covid 19". Like, how is this related to Silent Hill? SIlent Hill F is probably gonna be the same.
The history of how this game initially hit the scene dressed as another generic indie horror game really brings it's influence full circle. Kojima had it released under the nonexistent gaming studio "7780s Studio" and supposedly downgraded the graphics to maintain the charade. Forever one of the best sleeper hits of our time.
man that was so great. it just dropped out of nowhere, having that cheap ass xbox live cover picture (seen it while just browsing the store) and then people started talking about it more and more and i was just confused as to why. who would have thought this "nameless" mystery drop from noname was peak horror, ty kojimbo for this fantastic mystery
It being a no-name game, silently released to the psn and becoming a phenomenon really is a testament to the quality of it. Nobody knew anything about the people who made it, or even that it was a silent hill game until people collectively figured out how to beat it much later after it launched. Still angry at konami over it's cancelation and it's almost been 10 years now.
You got fired. So you drowned your sorrows in Booze. She had to get a Part time Job working a grocery store cashier, Only reason she could earn a wage at all is the manager liked how she looked in a skirt. You remember...Right? Exactly, 10 Months back.
possibly my favorite detail about this entire experience of a demo is how the voice on the radio, even at its most neutral, is telling you things that it couldn't *possibly* know. the first murder occuring after lunch, the order of the killings, the circumstances of the father luring the daughter out of the bathroom, etc. there's no way anyone who wasn't there in the moment would know all of this
All these years later and I'm still amazed at how faithful the remake is, with the exception of the ending. If you do a side-by-side, they're pretty much identical. And, if I remember right, the person who made it was just a teen at the time and Konami actually asked him to take the remake offline, claiming they were still working on a full game (which we all knew by then wasn't true).
I love the stairs, for a long time you think you're going round in a circle, but you go down the stairs each time, meaning you're actually descending in a downward spiral...
I think you also missed the part where Lisa is seen on the second floor by the railings. I think it happens when the window breaks and it’s supposed to draw your eye upward to the balcony area. It’s such a creepy part, it’s too bad if you missed it.
I was also thinking about that. Every let's play that I've watched of this had people miss that part. I only knew of it because of screenshots I remembered seeing of her standing up there. I really wish everyone got to witness that because it looked so creepy and I would've loved to see the live reaction of the players!
It's a cool gimmick for a demo but what really caught my eye about it was how f'n crisp the graphics were. Would've loved to have seen a SH world that looks that good outside of a few corridors. Great voice work, too. I love the accusatory tone of the radio and diegetic narration. A trope that shows up in a few movies and I love it.
You can actually have your wish. At the end of the original teaser was a trailer for Silent Hills and we got to see the protagonist stepping out into the streets of Silent Hill. The small area we see was actually fully rendered, and there's footage available where someone extracted the files and explored the map.
It's a real shame that they took out the menu piece for the photo. It was honestly the most brilliant thing in P.T. - at least in my opinion. By hiding a piece that you could only find by going into the menu and turning up the gamma, the devs were able to simultaneously convey two very important pieces of information. First, that they knew what players were going to do, and even when you _thought_ you were cheating you could be playing right into their hands. The second, and perhaps more truly chilling thing was that _the fourth wall couldn't save you._ Even when you were doing things that shouldn't be a part of the game, like changing settings in the menus, the game was still going.
I remember TwoBestFriendsPlay, back when they were around and making Halloween content, played a game that just minorly took inspiration from PT for one segment (I think it was Deliverance), and it was enough to make them just quit playing out of fright. It was the only game that they did that with, aside from when Liam threw the mouse . The style of horror that it goes for is so raw.
honestly i feel like its even better like this, the rest of the game would never live up to the beginning. kind of like resident evil 7 where the first hour of the game is one of the greatest horror masterclasses of all time and all the rest is kind of meh
@@Jullan-MNo? Most likely Kojima wanted more resources/creative control than konami would allow, that's it. And thinking about it, konami has released some underwhelming games, they're not afraid of disappointing us
I remember like it was yesterday. Watching several streamers and yourubers playing this (cos I didnt have ps4). It was a real internet event. The fact that you had to talk to your microphone (saying a name) and make certain number of steps while waiting for a certain sounds to trigger. I remember some people just endlessly walking the corridors loosing hope of actually finishing the game xD After the hype i spent hours watching videos and podcast about PT. One of the greatest moments in video game history.
PT wasn't the first game to explore the idea of being stuck in an endless loop, but the way it presented its horror and the extremely difficult puzzles made it the first to truly stand out. Another thing that sets the Playable Teaser apart from t he competition is that Hideo managed to get the legendary Junji Ito on board for the monster designs. No doubt the child was his work, as it's very much his aesthetic and, shall we say, sense of humour. Shesez did a boundary break of PT a while back, and there's a lot of crazy stuff you don't notice in the game. Even creepier is the fact that Lisa is always behind you (you have to shift the camera out of first-person to see her) and why... Because you're NOT the husband. (Plot and original teaser ending spoilers coming...) The husband was a very basic man, who led a boring life, but one day he was fired from his job. He turned to the bottle and the wife, Lisa, was forced to get a job to keep them afloat. Her boss was a lecher, and as the husband fell further into his alcoholism, Lisa eventually gave into her boss's advances and they began having an affair. She became obsessed with the attention and got careless. Months later, her husband discovered she was pregnant, and in a fit of rage, he gouged out her eye (for looking at other men) and forcefully removed the unborn child, killing both mother and baby. Sobering up, he realised what he'd done (the alcohol being the monster in him) and killed himself. The character you play in the teaser is a man named Norman Reedus. In the original ending, when you escape the house, Norman finds himself in the streets of Silent Hill and you get to see his face (the face was later reused by Hideo for the protagonist in Death Stranding, and he also included several PT easter eggs in Metal Gear: The Phantom Pain). While there's no definite confirmation, the standing theory is that Norman was Lisa's boss. Several clues suggesting this are in the game, not the least of which are the sound of a zipper and some additional... suggestive sounds... after Lisa snaps your neck partway through. Sadly, without knowing the plot of the main game, we'll likely never find out what Norman was doing in that house or if Lisa was haunting him because she couldn't let him go (or if it was because of his guilt over the affair leading to the death of both Lisa and his unborn child). We do know Norman seemed confused to find himself in Silent Hill. Finally, a brief trailer for the full game featuring at least one of Junji's monsters appeared when you escaped the house. You can find the trailer on YT if you look around. For obvious reasons, the big reveal of Norman in Silent Hill and the trailer for Silent Hills weren't included in this remake.
Since you put that in spoilers, I will do so as well. Norman Reedus is a real person and an actor, and provided the face, voice, and probably body acting for his character in Death Stranding (and at least the face for PT). I don't know if we know the names of any character in PT or Silent Hills, save Lisa. But I haven't looked too hard into it.
@@vodyanoy2 you didn't watch anything about the game cuz its widely known that the camera was hacked while the player was facing forward and it showed that lisa was constantly following behind the player after the flashlight pickup
I think he just plays with his volume low relative to the recording, and I don't think he uses headphones either. It does often lead to him missing audio cues and details that are relatively obvious to us. Plus, monologuing while playing is difficult and distracting. Can be a little irksome, but what can you do?
The fact that I heard way too many people saying that P.T was the best horror experience they had lived is not coincidence at all. I remember myself back in 2014 watching Pewdiepie playing it, I was so scared back then and when the demo ended I said "I really enjoyed this... I want more"
Holy crap the phone at 42:48 scared the crap outta me, I have a phone with a very similar ring IRL that sounds just like that so I rocketed my headset off and looked towards it. As soon as I realized it was in game I laughed for a solid minute.
I think having the hallway shift and change a lot would have undermined the downward spiral. You turn 90°, then go down, then repeat. I saw a video once that showed visually how as a loop, that means you are circling downward the longer you play. Non-euclidian hijinks would not have added anything here.
Kojima was really interested in filling his games with allusions and commentary on contemporary Western socio-political events and history, specifically how they interact with the broader world. The newsman on the radio pronouncing "911" as "9/11" may be an intentional reference to the September 11th attacks, as a way of subtley coding unease and images of violence and terror into American players. It could also just be a quirk of translation, but usually he's more deliberate than that. You could get VERY deep into potential meanings and interpretations with his games, and PT is no exception.
that is also just how 911 as a telephone service was referred to for a long time in america, too. they only changed that part of their branding like 20-ish years back, and it was so that kids needing to dial the number weren't confused as to finding an eleven key on the phone
This game is one of the freakiest games out there, right next to Outlast for me. The progression in the beginning is master-level, and for a game that's a decade old, and is just a teaser for a game that never came out. My stepdad actually had this on his PlayStation Network account, and I actually saw him play it back in the day, but I was too young to watch it and not be scared, so I'd just run to my bed and only think about what would happen and what I'd see if I would stay in the living room and finish watching him play. Sadly, I got a PlayStation 4 too late to purchase this game, but I have played this remake, and it's pretty faithful. I'd definitely recommend it.
I lift my glass to this game. It is rare that I get creeped out by a game like this especially when watching someone play. So major props to actually making me anxious and slightly terrified.
Replayed this on PS4 just the other day, it's such a classic. I've done it dozens of times over the years. This remake is really impressive and only misses a few little details here and there. And things like "Press the blue X to gouge it out" make a lot more sense on a PlayStation controller compared to a keyboard.
You know whats amazing about the fox engine? how incredible it looks. The original PT looks leaps and bounds more detailed than this as good as it is. Also the numbers were important they were part of a puzzle surrounding the game it was a cypher for the message that flashed in every language
Something subtle that PT did, that people tended to overlook the most, was the whole going down the stairs part. Everyone focused on the main horror which obviously makes sense. But Silent Hill was always about the meaning behind things that happen in the story. And in this case, this too means something. You are further and further descending down an endless literal spiral. Whatever the spiral may be, guilt, shame, depression, death, limbo, whatever. You arent going in a circle, which would indicate a sense of "being stuck in a bad place". You are quite literally moving down the stairs, breaking the loop every single time but still coming back to it at a different stage, getting worse and worse with each time.
While I sadly never got to play this on its original format I´ve seen so many lets play and videos about it I basically know it by heart since it was so damn popular back in the day...so is pretty weird to see someone going basically blind into it, it´s a real weird feeling of generational gap...and this game isn´t even that old! Either way, loved the video.
Its a shame the original isn't more available, while these fan remakes do an amicable job recreating the original experience; all of them from what I've seen are compromised in some way. PT was masterfully crafted for what it is, and these remakes sometimes feel like extant copies of a now lost masterwork art piece.
At 20:18, if you played the original P.T. on Playstation, you would know the blue X corresponds with the button on the controller. Although there were still plenty of people who played the original and couldn't figure that puzzle out. 26:40 Some people also didn't understand this puzzle. 37:00 Some people never new there was a zoom while plsying, which is really big problem when most of your progress is tied to it. Silent Hills could have been a great game, but most would need a guide to make progress. Also seeing how some are reviewing The Short Message, probably safer to cancel it.
Fun Fact: There was a review of this game that tried to answer the itch that tried to answer why some may report feeling watched in the game, and it's because there was a ghost woman or something that always opposites the camera.
Its really shocking nobody tried to build upon it or trying to extend the game based on the trailer that exists. Because this game basically spawned a whole genre
The atmosphere of Silent Hills P.T is absolutely fantastic, Kojima and crew really did very well with it what was it, nearly or over 10 years at this point?.
P.t is super creepy I know that from seeing people play the original BUT This is a *remake* If the developer felt like it they could've added more scares than there used to be and that adds a whole new possibility of being afraid because now you have no idea what might be around the corner
Is it just me or was the big jump scare missing music/sound? It wasn’t silent or anything but I seem to recall the original having more impact. Maybe cause he was supposed to turn around when the radio says, “I said, look behind you!” and he didn’t turn around right away?
This game is pretty much just a giant middle finger to konami, theres a video called p.t's hidden meaning and it explains what the game is really about. PT was pretty much an extremely creative way for kojima to bypass his NDA
sometimes I wonder if Hideo canceled it on purpose. He doesn't seem like the type of guy to leave a project unfinished, and we got a good amount of lore in the trailer alone, so maybe he meant for it to be "Cancelled", just to fuck with us in some way
Also if kojima finished slient hills it most likely would have been a movie slop game and not an actual game with good gameplay. If it released people would have definitely complained and most likely said “this isn’t slient hill”
One of my biggest gaming dreams is seeing Hideo Kojima actually make Silent Hills. Even though it is a short experience, it manages to be more scary than a lot of horror games. I would've loved to see what Silent Hills would've become if it wasn't cancelled.
Definitely could have been better than Soylent Hill Shart Massage
Theres a good quote from him abou tit, soemthing like " to make good horror you jus thave to understand tention and timeing...to make great horror you have to be someone that gets scared of games"
I guess theres a lvl of honesty in that thats hard to argue with
@@afro4059Fr tho, I made myself play it even though it was like Life is Strange with the "I'm 14 and this is deep" stuff. OG Silent Hills were about finding a loved one in an insane hell, not muh depression lol
@@ruthlessredbeard Yeah, one of the plot points of this game was literally "I dont get enough likes on twitter" and "Covid 19". Like, how is this related to Silent Hill? SIlent Hill F is probably gonna be the same.
if it's any consolation OD looks like it's going to be that just debranded from the silent hill ip. bro literally stepped out of the pt door on-stage
The history of how this game initially hit the scene dressed as another generic indie horror game really brings it's influence full circle. Kojima had it released under the nonexistent gaming studio "7780s Studio" and supposedly downgraded the graphics to maintain the charade. Forever one of the best sleeper hits of our time.
man that was so great. it just dropped out of nowhere, having that cheap ass xbox live cover picture (seen it while just browsing the store) and then people started talking about it more and more and i was just confused as to why.
who would have thought this "nameless" mystery drop from noname was peak horror, ty kojimbo for this fantastic mystery
when this was relevant the graphics looked very realistic with its photolens efffects
It being a no-name game, silently released to the psn and becoming a phenomenon really is a testament to the quality of it. Nobody knew anything about the people who made it, or even that it was a silent hill game until people collectively figured out how to beat it much later after it launched.
Still angry at konami over it's cancelation and it's almost been 10 years now.
Oh boy, another PT Remake!! Everybody say it with me!
Dad was such a drag...
every day, he would eat the same kind of food, dress the same, sit in front of the same kind of games..
He’d also just fart and shit on the floor everyday…
@@user-rx2oc5tl3uyeah, he was that kind of guy
@@KerttisDad was such a drag.
You got fired. So you drowned your sorrows in Booze. She had to get a Part time Job working a grocery store cashier, Only reason she could earn a wage at all is the manager liked how she looked in a skirt. You remember...Right? Exactly, 10 Months back.
possibly my favorite detail about this entire experience of a demo is how the voice on the radio, even at its most neutral, is telling you things that it couldn't *possibly* know. the first murder occuring after lunch, the order of the killings, the circumstances of the father luring the daughter out of the bathroom, etc. there's no way anyone who wasn't there in the moment would know all of this
I missed this detail bro that makes even creepier 🙃 Thanks
man pt was actually terrifying. seeing a remake is pretty cool!
All these years later and I'm still amazed at how faithful the remake is, with the exception of the ending. If you do a side-by-side, they're pretty much identical. And, if I remember right, the person who made it was just a teen at the time and Konami actually asked him to take the remake offline, claiming they were still working on a full game (which we all knew by then wasn't true).
Is that not the Konami code at the end it's showing at 46:00?
it is@@Catheidan
:D
I love the stairs,
for a long time you think you're going round in a circle,
but you go down the stairs each time, meaning you're actually descending in a downward spiral...
I think you also missed the part where Lisa is seen on the second floor by the railings. I think it happens when the window breaks and it’s supposed to draw your eye upward to the balcony area. It’s such a creepy part, it’s too bad if you missed it.
i am not sure if its a 100%.
I was also thinking about that. Every let's play that I've watched of this had people miss that part. I only knew of it because of screenshots I remembered seeing of her standing up there. I really wish everyone got to witness that because it looked so creepy and I would've loved to see the live reaction of the players!
It's a cool gimmick for a demo but what really caught my eye about it was how f'n crisp the graphics were. Would've loved to have seen a SH world that looks that good outside of a few corridors.
Great voice work, too. I love the accusatory tone of the radio and diegetic narration. A trope that shows up in a few movies and I love it.
You can actually have your wish. At the end of the original teaser was a trailer for Silent Hills and we got to see the protagonist stepping out into the streets of Silent Hill. The small area we see was actually fully rendered, and there's footage available where someone extracted the files and explored the map.
1:12 So much so that even A Hat in Time, a bright and colorful platformer, has a workshop level based on PT called 'Playable Time' or PT for short. :P
I never saw someone play the og pt, I actually only recall it based on a game reference to it lol
It's a real shame that they took out the menu piece for the photo. It was honestly the most brilliant thing in P.T. - at least in my opinion. By hiding a piece that you could only find by going into the menu and turning up the gamma, the devs were able to simultaneously convey two very important pieces of information. First, that they knew what players were going to do, and even when you _thought_ you were cheating you could be playing right into their hands. The second, and perhaps more truly chilling thing was that _the fourth wall couldn't save you._ Even when you were doing things that shouldn't be a part of the game, like changing settings in the menus, the game was still going.
Till this day, I consider Silent Hill PT to be the scariest game I’ve ever played
I remember TwoBestFriendsPlay, back when they were around and making Halloween content, played a game that just minorly took inspiration from PT for one segment (I think it was Deliverance), and it was enough to make them just quit playing out of fright. It was the only game that they did that with, aside from when Liam threw the mouse . The style of horror that it goes for is so raw.
So, you haven’t played many horror games
U sure it wasn't Visage? @@darddeac1055
oh gtho, this game is easily one if not the best one. you can play them all and they still stink compared to pt@@SnailHatan
man, i always can some short of small "shock" if people randomly name them. its just nice to see @@darddeac1055
Imagine what could have been! Just the DEMO is one of the greatest Horror experiences of all time!!!
honestly i feel like its even better like this, the rest of the game would never live up to the beginning. kind of like resident evil 7 where the first hour of the game is one of the greatest horror masterclasses of all time and all the rest is kind of meh
@@Kerttis Yeah, you're probably right. It was most likely cancelled for that very reason.
@@Kerttis you know, I think you got a point
@@Jullan-MNo? Most likely Kojima wanted more resources/creative control than konami would allow, that's it. And thinking about it, konami has released some underwhelming games, they're not afraid of disappointing us
i would rather take the chance (especially with the people that worked or would have worked on it) than having just pt@@Kerttis
I remember like it was yesterday. Watching several streamers and yourubers playing this (cos I didnt have ps4). It was a real internet event. The fact that you had to talk to your microphone (saying a name) and make certain number of steps while waiting for a certain sounds to trigger. I remember some people just endlessly walking the corridors loosing hope of actually finishing the game xD
After the hype i spent hours watching videos and podcast about PT. One of the greatest moments in video game history.
Bro, the original PT that Markiplier played is 9 years old. Wow, its been a while.
Jesus Christ
Let that sink in.
Seriously, we need to renovate the bathroom already.
@@Local_Lich hahaha a classic, good one
Coming up on 10 soon enough
Who's that?
“PT” literally stood for “Playable Teaser”
Ngl i thought it was the name of the ghost or som because it already felt complete
I love the trope of games with radio broadcasts that get sudden crepeyi nteruptions or get weird suddenly or even begin to subtly address you
PT wasn't the first game to explore the idea of being stuck in an endless loop, but the way it presented its horror and the extremely difficult puzzles made it the first to truly stand out. Another thing that sets the Playable Teaser apart from t he competition is that Hideo managed to get the legendary Junji Ito on board for the monster designs. No doubt the child was his work, as it's very much his aesthetic and, shall we say, sense of humour.
Shesez did a boundary break of PT a while back, and there's a lot of crazy stuff you don't notice in the game. Even creepier is the fact that Lisa is always behind you (you have to shift the camera out of first-person to see her) and why... Because you're NOT the husband.
(Plot and original teaser ending spoilers coming...)
The husband was a very basic man, who led a boring life, but one day he was fired from his job. He turned to the bottle and the wife, Lisa, was forced to get a job to keep them afloat. Her boss was a lecher, and as the husband fell further into his alcoholism, Lisa eventually gave into her boss's advances and they began having an affair. She became obsessed with the attention and got careless. Months later, her husband discovered she was pregnant, and in a fit of rage, he gouged out her eye (for looking at other men) and forcefully removed the unborn child, killing both mother and baby. Sobering up, he realised what he'd done (the alcohol being the monster in him) and killed himself.
The character you play in the teaser is a man named Norman Reedus. In the original ending, when you escape the house, Norman finds himself in the streets of Silent Hill and you get to see his face (the face was later reused by Hideo for the protagonist in Death Stranding, and he also included several PT easter eggs in Metal Gear: The Phantom Pain).
While there's no definite confirmation, the standing theory is that Norman was Lisa's boss. Several clues suggesting this are in the game, not the least of which are the sound of a zipper and some additional... suggestive sounds... after Lisa snaps your neck partway through. Sadly, without knowing the plot of the main game, we'll likely never find out what Norman was doing in that house or if Lisa was haunting him because she couldn't let him go (or if it was because of his guilt over the affair leading to the death of both Lisa and his unborn child). We do know Norman seemed confused to find himself in Silent Hill.
Finally, a brief trailer for the full game featuring at least one of Junji's monsters appeared when you escaped the house. You can find the trailer on YT if you look around. For obvious reasons, the big reveal of Norman in Silent Hill and the trailer for Silent Hills weren't included in this remake.
Since you put that in spoilers, I will do so as well.
Norman Reedus is a real person and an actor, and provided the face, voice, and probably body acting for his character in Death Stranding (and at least the face for PT).
I don't know if we know the names of any character in PT or Silent Hills, save Lisa. But I haven't looked too hard into it.
Actually Ito himself debunked the idea that he worked on Silent Hills/P.T.
Rather, del Toro spoke to Ito once at a gathering, and that was that.
Creepy af now knowing that lisa is constantly following behind the player
She isn't really though, just her model for the shadow scene.
@@vodyanoy2 she starts following when you pick up the flashlight. Who misinformed you?????
congratulations i think you just made my experience of this soooo much more terrifying
@@ajuicycatsteak I watched the behind the scenes video and she doesn't actually follow you lol she just appears for the shadow scene.
@@vodyanoy2 you didn't watch anything about the game cuz its widely known that the camera was hacked while the player was facing forward and it showed that lisa was constantly following behind the player after the flashlight pickup
13:20 I worry about your hearing Librarian, this not the first time you had a hard time hearing some that very clear to me.
I think he just plays with his volume low relative to the recording, and I don't think he uses headphones either. It does often lead to him missing audio cues and details that are relatively obvious to us. Plus, monologuing while playing is difficult and distracting.
Can be a little irksome, but what can you do?
Same
i remember when i played this game for the first, definitely one of the best
everyone download and archive this before konami takes it down
what
@@Kerttis I believe it's called "sarcasm."
It's already been taken down years ago. The OG itch page is down.
done
This game is the goat of horror games
the end screen is the Konami Code. 44:20
The fact that I heard way too many people saying that P.T was the best horror experience they had lived is not coincidence at all. I remember myself back in 2014 watching Pewdiepie playing it, I was so scared back then and when the demo ended I said "I really enjoyed this... I want more"
Gonna be hella interesting to see how close they can make it look
Holy crap the phone at 42:48 scared the crap outta me, I have a phone with a very similar ring IRL that sounds just like that so I rocketed my headset off and looked towards it. As soon as I realized it was in game I laughed for a solid minute.
i makes me so sad that the og never got published the sound of the light swinging made a chill go down my spine
I think having the hallway shift and change a lot would have undermined the downward spiral. You turn 90°, then go down, then repeat. I saw a video once that showed visually how as a loop, that means you are circling downward the longer you play. Non-euclidian hijinks would not have added anything here.
Kojima was really interested in filling his games with allusions and commentary on contemporary Western socio-political events and history, specifically how they interact with the broader world. The newsman on the radio pronouncing "911" as "9/11" may be an intentional reference to the September 11th attacks, as a way of subtley coding unease and images of violence and terror into American players. It could also just be a quirk of translation, but usually he's more deliberate than that.
You could get VERY deep into potential meanings and interpretations with his games, and PT is no exception.
that is also just how 911 as a telephone service was referred to for a long time in america, too. they only changed that part of their branding like 20-ish years back, and it was so that kids needing to dial the number weren't confused as to finding an eleven key on the phone
thats the most tryhard bs i have today
This game is one of the freakiest games out there, right next to Outlast for me. The progression in the beginning is master-level, and for a game that's a decade old, and is just a teaser for a game that never came out. My stepdad actually had this on his PlayStation Network account, and I actually saw him play it back in the day, but I was too young to watch it and not be scared, so I'd just run to my bed and only think about what would happen and what I'd see if I would stay in the living room and finish watching him play. Sadly, I got a PlayStation 4 too late to purchase this game, but I have played this remake, and it's pretty faithful. I'd definitely recommend it.
The numbers are just Kojimas birthday, 24th of August 1963
WE'RE MAKING IT OUT OF THE OTHERWORLD WITH THIS ONE🔥🔥🔥
Why did the Martha Wayne joke absolutely slaughter me
How did you know I was hyperfixating on Batman rn huh
Many people are with the terrible treatment he received in the suicide squad game
I lift my glass to this game. It is rare that I get creeped out by a game like this especially when watching someone play. So major props to actually making me anxious and slightly terrified.
The most terrifying thing about the whole experience is seeing the Vive controls at the end, meaning this probably has VR support
Replayed this on PS4 just the other day, it's such a classic. I've done it dozens of times over the years. This remake is really impressive and only misses a few little details here and there. And things like "Press the blue X to gouge it out" make a lot more sense on a PlayStation controller compared to a keyboard.
Only game that genuinely spookels me
You know whats amazing about the fox engine? how incredible it looks. The original PT looks leaps and bounds more detailed than this as good as it is.
Also the numbers were important they were part of a puzzle surrounding the game it was a cypher for the message that flashed in every language
it truly looks good, but it also doesnt look as good as back then, even tho i thought it was "liveaction"
Something subtle that PT did, that people tended to overlook the most, was the whole going down the stairs part.
Everyone focused on the main horror which obviously makes sense. But Silent Hill was always about the meaning behind things that happen in the story. And in this case, this too means something.
You are further and further descending down an endless literal spiral. Whatever the spiral may be, guilt, shame, depression, death, limbo, whatever. You arent going in a circle, which would indicate a sense of "being stuck in a bad place". You are quite literally moving down the stairs, breaking the loop every single time but still coming back to it at a different stage, getting worse and worse with each time.
While I sadly never got to play this on its original format I´ve seen so many lets play and videos about it I basically know it by heart since it was so damn popular back in the day...so is pretty weird to see someone going basically blind into it, it´s a real weird feeling of generational gap...and this game isn´t even that old!
Either way, loved the video.
Man, i shouldn't have watched this video right before i was going to sleep..
loool me too this shit is one of the very few games that actually scare the shit out of me
The scary part, game design wise. Is that the woman is always hovering behind you at all times. They did that to give the impression of being watched.
I still can't believe the horror genre peaked with a game that very well may have been designed as a damn cryptic loophole for an NDA
My favorite part about this game is that final speech. The meta aspect of it is fascinating.
It's kind of eerie hearing him repeat 204863 in the same tone of voice. like he's saying it against his will.
Can’t believe it’s been 9 YEARS, this PT was ahead of its time and ashamed they fired Kojima.
At 18:03 you can see lisa's reflection in the frame
Man…the creepiest thing in this game in my opinion is the swaying lantern…
😂😂
Its a shame the original isn't more available, while these fan remakes do an amicable job recreating the original experience; all of them from what I've seen are compromised in some way. PT was masterfully crafted for what it is, and these remakes sometimes feel like extant copies of a now lost masterwork art piece.
At 20:18, if you played the original P.T. on Playstation, you would know the blue X corresponds with the button on the controller. Although there were still plenty of people who played the original and couldn't figure that puzzle out.
26:40 Some people also didn't understand this puzzle.
37:00 Some people never new there was a zoom while plsying, which is really big problem when most of your progress is tied to it.
Silent Hills could have been a great game, but most would need a guide to make progress. Also seeing how some are reviewing The Short Message, probably safer to cancel it.
Fun Fact: There was a review of this game that tried to answer the itch that tried to answer why some may report feeling watched in the game, and it's because there was a ghost woman or something that always opposites the camera.
The fact he doesn't remember downloading this just haunts me
Its really shocking nobody tried to build upon it or trying to extend the game based on the trailer that exists. Because this game basically spawned a whole genre
12:38 this was the reference I was looking for
The deep, slowed down voice you wasn't able to understand is in Swedish language, I believe.
The atmosphere of Silent Hills P.T is absolutely fantastic, Kojima and crew really did very well with it what was it, nearly or over 10 years at this point?.
im only on the second hallway and im already stuck, cant figure out how to zoom on objects to interact with them, help?
7:26 Are you kidding me? That’s like, EXACTLY what a creepypasta protagonist does.
P.t is super creepy
I know that from seeing people play the original
BUT
This is a *remake*
If the developer felt like it they could've added more scares than there used to be
and that adds a whole new possibility of being afraid because now you have no idea what might be around the corner
P.T. is still loaded on my PS4. I can still play it today. I really hope nothing goes wrong with the console lol.
The link in the desacription leads to a dead link.
All my homies hate Konami.
This would've been up there with the original SH trilogy if it came out
Gracias librero buenos videos me traes siempre... un gusto
This game is the reason I jailbroke my slim PS4, only to get the chance to play the original P.T.
Already taken down...
a what? a first time i ever managed to see the video a minute after its made? wow
9:47 bruh
That was a pleasure thank you Chris?
I enjoyed this video?
Hold on, would it be possible to use that VR injector for unreal games with this and play PT in VR?
It already works in VR. I was actually a bit disappointed he didn't play it that way.
Is it just me or was the big jump scare missing music/sound? It wasn’t silent or anything but I seem to recall the original having more impact. Maybe cause he was supposed to turn around when the radio says, “I said, look behind you!” and he didn’t turn around right away?
Silent Hill PT has been up and available on Roblox for at least 2 years
With as much influence on horror games as this already had, what would a full release have looked like, what could it have accomplished
Lemon Soda
Are you high?
Lime soda
Translate to English
Coco melon
Can you play Devotion? I think you'd love to see what 1980s Taiwanese apartments look like, it has great atmosphere :)
Teddy bear is the strongest
This game is pretty much just a giant middle finger to konami, theres a video called p.t's hidden meaning and it explains what the game is really about. PT was pretty much an extremely creative way for kojima to bypass his NDA
this needs to be in vr
Very interesting!
the mediafire download link is down, where else can i download it?
cant believe this game came out almost 10 years ago. man.... time flies..... its BS
I see you
sometimes I wonder if Hideo canceled it on purpose.
He doesn't seem like the type of guy to leave a project unfinished, and we got a good amount of lore in the trailer alone, so maybe he meant for it to be "Cancelled", just to fuck with us in some way
I saw a video saying that the playable teaser was just a way of him telling people that he quit Konami
@@lolcow6668 that's an interesting theory
Would there be anyway to install and play this on the Quest2 as a stand alone game? ? ? ?
4:36 instatly reminded me of suite 776, maybe it was that
pity this game never got past the demo stage.
will u play the new silent hill game?
I've still got the original demo on my PS4.
Also if kojima finished slient hills it most likely would have been a movie slop game and not an actual game with good gameplay. If it released people would have definitely complained and most likely said “this isn’t slient hill”
Day 17 of asking the librarian to play What Remains of Edith Finch
How did you install it, I'm having issues getting the mediafire link to work.
The amount of spooks that were missed, makes me sad
No UEVR? Why? :c
Did they take it down? i went to the website but the download link appears to be dead.
Nevermind i found a source for it.
Timestamp to the famous jumpscare?
Booga booga!
the link doesnt work for me..
Are you going to play silent hill 3?
Or 1. 3 is a direct sequel
Or 1. 3 is a direct sequel
i'm sorry, i never comment, but did you say james sunderland was a good guy
This is exciting fyi
no u